Burgietje the Dungeon (0, 32, D) a +0 long sword of holy wrath (0, 33, D) a +1 short sword of draining (0, 51, D) a Fen Folio (unseen) (0, 52, D) a +1 plate armour of poison resistance (1, 32, D) a cursed ring of attention (1, 51, D) a +0 great sword of freezing (2, 14, D) a +2 leather armour of cold resistance (2, 15, D) a phial of floods (2, 16, D) a sack of spiders (2, 32, D) a +2 leather armour of fire resistance (2, 34, D) a cursed staff of summoning (2, 50, D) a crystal ball of energy (2, 51, D) a book of Burglary (2, 52, D) a +0 mace (still there?) an uncursed staff of summoning (still there?) (2, 55, D) a +0 mace (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 14, D) a box of beasts (3, 15, D) a +2 shortbow of freezing (3, 16, D) a +1 rapier of protection (3, 32, D) Vus Cili's Grimoire of the Mutagenic Birds Spells Type Level Known a - Beastly Appendage Transmutation 1 no b - Ignite Poison Fire/Transmutation/Poison 3 no c - Ice Form Ice/Transmutation 4 no d - Deflect Missiles Charms/Air 6 no e - Statue Form Transmutation/Earth 6 no (3, 34, D) a +3 dagger of flaming (3, 50, D) a +1 short sword of holy wrath (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a phantom mirror (4, 32, D) a +2 war axe of venom (4, 33, D) a +2 leather armour of cold resistance (4, 34, D) a book of the Tempests (4, 50, D) a +1 ring mail of magic resistance (4, 54, D) a +0 glaive (unseen) (4, 56, D) a +9 club of crushing (5, 15, D) a +3 dagger of venom (5, 16, D) a +0 trident (5, 21, D) a +2 trident of protection (unseen) (5, 23, D) a +0 rapier (unseen) (5, 33, D) a lamp of fire (5, 52, D) a +0 scimitar (still there?) a +1 robe of positive energy (still there?) (5, 53, D) a +0 war axe (unseen) (5, 57, D) a +2 dire flail of holy wrath (unseen) (6, 15, D) a +3 chain mail of magic resistance (6, 16, D) a +0 trident (6, 18, D) a +1 hand axe of electrocution (unseen) (6, 20, D) a +0 spear (unseen) (6, 32, D) a fan of gales (6, 33, D) a book of the Warp a book of Death (6, 34, D) an uncursed staff of conjuration (6, 50, D) an uncursed staff of wizardry (unseen) (6, 51, D) a +0 halberd (6, 52, D) a lamp of fire (6, 55, D) a +0 battleaxe (6, 57, D) a +0 short sword a +1 buckler of protection a +2 trident of venom (6, 58, D) a +0 long sword an uncursed ring of flight (6, 59, D) a +0 cloak (7, 14, D) a +6 ring of strength a +0 helmet of intelligence the ring of the Mage {Wiz MR++ Int+3} [ring of wizardry] It improves your spell success rate. It affects your intelligence (+3). It affects your resistance to hostile enchantments. an uncursed ring of protection from fire the +1 pair of gloves of Rucouriuja {Dex+4 Stlth+} It affects your dexterity (+4). It makes you more stealthy. a +2 dagger of draining (7, 15, D) a +1 trident of venom (7, 16, D) the Grimoire of Attacks Spells Type Level Known a - Dazzling Spray Conjuration/Hexes 3 no b - Venom Bolt Conjuration/Poison 5 no c - Fireball Conjuration/Fire 5 no d - Iron Shot Conjuration/Earth 6 no (7, 18, D) 4 large rocks (7, 20, D) a +1 trident of protection a +0 leather armour (7, 21, D) 2 sling bullets a +5 broad axe of flaming a +0 robe (7, 22, D) 2 sling bullets (7, 32, D) a +0 ring mail of positive energy (7, 33, D) a +3 chain mail of poison resistance (7, 34, D) a book of Alchemy (7, 49, D) Sif Muna's Handbook of the Cankerous Snowflakes Spells Type Level Known a - Sting Conjuration/Poison 1 no b - Throw Frost Conjuration/Ice 2 no c - Mephitic Cloud Conjuration/Poison/Air 3 no d - Spider Form Transmutation/Poison 3 no e - Throw Icicle Conjuration/Ice 4 no (7, 50, D) a phial of floods (7, 56, D) a +0 glaive (7, 57, D) the +12 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder when it wounds a living foe. (7, 58, D) a +2 morningstar of draining a +3 lajatang of venom (8, 14, D) a +0 robe (8, 15, D) a +4 ring mail of cold resistance (8, 16, D) a +6 morningstar of holy wrath a throwing net a box of beasts (8, 20, D) a +0 fustibalus (unseen) (8, 25, D) a javelin (8, 32, D) a cursed amulet of inaccuracy (8, 34, D) a book of Alchemy (8, 41, D) +0 shadow dragon scales (8, 51, D) a +2 ring mail of fire resistance a cursed -2 mace (8, 57, D) a +0 short sword (9, 14, D) a book of Death (9, 15, D) the +4 plate armour of the Saviour {MR+ Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It affects your resistance to hostile enchantments. (9, 16, D) a +0 trident of protection a +4 chain mail of magic resistance a +0 spear (9, 17, D) a cursed +0 rapier (unseen) (9, 32, D) a box of beasts (9, 34, D) a +2 ring mail of magic resistance (9, 50, D) a book of Alchemy (9, 51, D) a +0 trident (9, 52, D) an uncursed staff of earth a crystal ball of energy (9, 54, D) a cursed -3 glaive (unseen) (9, 58, D) a +0 hand axe (unseen) (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy (unseen) (10, 7, D) a wand of disintegration (7) (unseen) (10, 14, D) a +0 leather armour (10, 15, D) a +3 plate armour of magic resistance (10, 16, D) a +2 falchion of slicing the Tome of Lucky Air Spells Type Level Known a - Ozocubu's Armour Charms/Ice 3 no b - Summon Lightning Spire Summoning/Air 4 no c - Iskenderun's Battlesphere Conjuration/Charms 5 no d - Ring of Flames Charms/Fire 7 no (10, 18, D) a +0 trident (unseen) (10, 19, D) a +0 spear of freezing (10, 20, D) a +0 trident (unseen) (10, 32, D) a +0 arbalest of freezing (10, 33, D) the Guide on Conjuration and Beguiling Spells Type Level Known a - Shock Conjuration/Air 1 no b - Portal Projectile Hexes/Translocation 3 no c - Lightning Bolt Conjuration/Air 5 no d - Silence Hexes/Air 5 no e - Bolt of Cold Conjuration/Ice 6 no (10, 50, D) the +1 robe of Tomorrow {MP-9 Int+2 Slay+2} It affects your intelligence (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It affects your magic capacity (-9). (10, 51, D) a book of Debilitation (10, 56, D) the cursed +1 flail "Juut Peop" {freeze, +Rage rC+ Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+3). It protects you from cold. It lets you go berserk. It has a curse placed upon it. (unseen) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 2, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight a +0 robe a +0 spear (11, 14, D) the Compendium of the Rocks and Boosts Spells Type Level Known a - Infusion Charms 1 no b - Leda's Liquefaction Hexes/Earth 4 no c - Petrify Transmutation/Earth 4 no d - Lee's Rapid Deconstruction Earth 5 no (11, 15, D) a +0 trident (11, 16, D) an uncursed staff of conjuration (11, 34, D) a fan of gales (still there?) an uncursed ring of magical power (still there?) (11, 50, D) a manual of Armour (11, 51, D) a +0 halberd (11, 56, D) a +0 glaive (unseen) (12, 16, D) an uncursed staff of energy (12, 32, D) a crystal ball of energy an uncursed ring of poison resistance the +2 plate armour of Iharack {Regen+} It increases your rate of regeneration. (12, 34, D) a +3 ring mail of poison resistance (12, 50, D) a box of beasts (12, 51, D) a phantom mirror (unseen) (13, 32, D) a +2 helmet of see invisible (13, 33, D) an uncursed staff of summoning (13, 50, D) an uncursed ring of resist corrosion (13, 52, D) Zeussel's Guide on the Virous Rocks Spells Type Level Known a - Sting Conjuration/Poison 1 no b - Sandblast Earth 1 no c - Poisonous Vapours Poison/Air 2 no d - Bolt of Magma Conjuration/Fire/Earth 5 no e - Alistair's Intoxication Transmutation/Poison 5 no f - Statue Form Transmutation/Earth 6 no (14, 50, D) a lamp of fire (14, 52, D) a +2 chain mail of poison resistance (18, 48, D) a phantom mirror (18, 49, D) Xokhlamat's Grimoire of Darkness and Aid Spells Type Level Known a - Animate Skeleton Necromancy 1 no b - Swiftness Charms/Air 2 no c - Shroud of Golubria Charms/Translocation 2 no d - Vampiric Draining Necromancy 3 no e - Animate Dead Necromancy 4 no (18, 50, D) a +0 flail (19, 0, D) a +0 trident (19, 15, D) a book of the Earth (19, 33, D) a +0 leather armour (19, 48, D) a book of Fire (19, 50, D) a +3 flail of protection (20, 0, D) a +2 scale mail of magic resistance (20, 1, D) a +4 scale mail of poison resistance (20, 2, D) a +4 hand axe of chopping (unseen) (20, 16, D) a +7 battleaxe of freezing (20, 32, D) a +5 hand axe of chopping (20, 33, D) a +0 trident of piercing (20, 36, D) a +4 trident of freezing (unseen) (20, 38, D) a +0 robe (unseen) (20, 48, D) an uncursed staff of air (20, 49, D) a +2 quarterstaff of crushing (20, 50, D) a +0 halberd (still there?) the ring "Picigius" {Str+6 Dex+2} (still there?) [ring of dexterity] It affects your strength (+6). It affects your dexterity (+2). (21, 17, D) a +1 mace of holy wrath (21, 18, D) a +0 robe (21, 20, D) a +0 buckler a +0 robe (21, 32, D) a +2 trident of venom (21, 33, D) a +0 rapier (21, 34, D) a +2 rapier of speed a +0 robe a cursed -3 ring of protection a +3 leather armour of cold resistance (21, 35, D) a +4 spear of pain 18 javelins a +3 leather armour of poison resistance (21, 38, D) a +3 vampiric trident a +0 leather armour (21, 48, D) a +1 leather armour of poison resistance (21, 49, D) a +0 dire flail (21, 50, D) a +0 robe (still there?) a book of Frost (still there?) (21, 54, D) a +2 long sword of flaming (22, 0, D) an uncursed staff of wizardry (22, 17, D) a fan of gales (22, 38, D) a +0 vampiric demon trident a cursed +0 robe (22, 42, D) a silver javelin (23, 0, D) a +0 spear (23, 1, D) a +0 quarterstaff a +0 longbow 17 arrows (23, 2, D) a +0 spear (unseen) (23, 18, D) a +3 demon whip of pain (still there?) the +0 centaur barding "Haegion" {+Fly} (still there?) It lets you fly. (23, 23, D) an uncursed staff of earth a +0 robe (23, 32, D) a box of beasts (23, 33, D) a +0 cloak of poison resistance (23, 34, D) an uncursed staff of conjuration (23, 35, D) the +9 mace "Poow" {crush, *Corrode rC++} It inflicts extra damage upon your enemies. It greatly protects you from cold. It may corrode you when you take damage. (unseen) (23, 36, D) a cursed -2 trident (unseen) (23, 48, D) a +2 morningstar of holy wrath (unseen) (23, 49, D) a phial of floods (23, 50, D) a +0 flail (still there?) a +2 chain mail of fire resistance (still there?) (23, 51, D) the cursed +0 chain mail of the Blue Moon {rC- rCorr Str+4 Slay+2} It affects your strength (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It makes you vulnerable to cold. It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. (23, 53, D) a +0 whip (23, 54, D) a +0 flail (unseen) (24, 0, D) a +2 leather armour of poison resistance (24, 1, D) a +2 whip of pain 14 javelins a +0 leather armour (24, 2, D) a +0 shortbow (unseen) (24, 3, D) a +0 spear (unseen) (24, 4, D) a +0 trident a +2 trident of venom a +0 leather armour (24, 5, D) a +0 spear 16 javelins a +0 leather armour (24, 9, D) 2 arrows (24, 10, D) 2 javelins (24, 16, D) a book of Annihilations a +0 robe an uncursed staff of death a book of Unlife a +6 flail of protection (24, 17, D) a +1 pair of gloves of dexterity a fan of gales a box of beasts a +0 robe a +0 robe a +2 buckler the Handbook of the Feathery Traveller Spells Type Level Known a - Recall Summoning/Translocation 3 no b - Lesser Beckoning Translocation 3 no c - Summon Lightning Spire Summoning/Air 4 no d - Malign Gateway Summoning/Translocation 7 no (24, 19, D) the +3 long sword of Diligih {slice, rPois Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It protects you from poison. (unseen) (24, 24, D) a +0 robe a +0 buckler a +2 vampiric rapier (24, 33, D) a +1 dire flail of protection 8 boomerangs a +0 trident (24, 34, D) the +9 scimitar of Optimality {speed, rC- Int+5 Dex+2} Attacks with this weapon are significantly faster. It affects your intelligence (+5). It affects your dexterity (+2). It makes you vulnerable to cold. a +0 leather armour the Reference Book on Lucky Black Secrets Spells Type Level Known a - Swiftness Charms/Air 2 no b - Corpse Rot Necromancy 2 no c - Animate Dead Necromancy 4 no d - Dispel Undead Necromancy 5 no (24, 36, D) a +0 trident (24, 37, D) a +0 rapier a +0 robe (24, 42, D) a sling bullet (24, 49, D) a lamp of fire (24, 50, D) a +0 robe (24, 51, D) a +0 robe (unseen) (24, 52, D) a +0 halberd (unseen) (24, 53, D) a cursed +0 club (unseen) (25, 0, D) a book of the Warp (25, 5, D) a +0 spear of venom (unseen) (25, 21, D) a +0 robe (unseen) (25, 22, D) a +0 robe a +3 lajatang of electrocution a cursed -1 spear (25, 32, D) a book of Battle (25, 33, D) a Young Poisoner's Handbook (25, 36, D) a +4 spear of distortion (unseen) (25, 49, D) a fan of gales (25, 50, D) a +0 robe (25, 55, D) a +0 battleaxe (unseen) (25, 58, D) a +0 flail (26, 0, D) Ytunlas's Almanac of Weightlessness Spells Type Level Known a - Poisonous Vapours Poison/Air 2 no b - Static Discharge Conjuration/Air 3 no c - Airstrike Air 4 no d - Silence Hexes/Air 5 no e - Freezing Cloud Conjuration/Ice/Air 6 no (26, 3, D) a +0 trident of flaming (unseen) (26, 16, D) the +6 great sword of Goecismi {freeze, rN+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from negative energy. (26, 21, D) a cursed -3 quarterstaff (unseen) (26, 24, D) a +3 lajatang of venom (26, 32, D) a +0 trident a +4 fustibalus of freezing a throwing net (26, 34, D) a +1 trident of piercing (unseen) (26, 50, D) a +1 quarterstaff of draining (still there?) a crystal ball of energy (still there?) (26, 55, D) a +0 robe (27, 0, D) a fan of gales (27, 3, D) a +0 trident (unseen) (27, 5, D) a +0 shortbow (unseen) (27, 16, D) a phantom mirror (27, 19, D) a +0 quarterstaff (unseen) (27, 32, D) a sack of spiders (27, 33, D) a +1 spear of distortion (27, 34, D) a +5 short sword of holy wrath (27, 35, D) 5 large rocks (27, 48, D) a cursed amulet of inaccuracy (27, 49, D) a +0 whip (27, 51, D) a +0 hand axe a +1 shortbow of freezing (27, 53, D) a +0 club (unseen) (27, 54, D) a +1 robe of positive energy (unseen) (28, 0, D) an uncursed staff of summoning (28, 1, D) a sack of spiders (28, 17, D) a +2 mace of holy wrath (still there?) a +0 spear (still there?) (28, 20, D) a +0 spear (unseen) (28, 34, D) 10 silver javelins (28, 35, D) a +0 fustibalus (unseen) (28, 48, D) a +0 long sword of holy wrath (28, 49, D) a +0 long sword (28, 50, D) a lamp of fire (29, 0, D) a lightning rod (4/4) (29, 2, D) a +0 pair of boots of stealth an uncursed amulet of the acrobat an uncursed ring of wizardry the ring of Ruqoh {AC+3 Int+6} [ring of protection] It affects your AC (+3). It affects your intelligence (+6). the ring "Noat" {*Drain rPois MP+9 Str+2} [ring of strength] It affects your strength (+2). It protects you from poison. It affects your magic capacity (+9). It causes draining when unequipped. a +2 ring of intelligence an uncursed ring of protection from cold the ring "Pizuqalo" {rC+ Int+3} [ring of protection from cold] It affects your intelligence (+3). It protects you from cold. an uncursed ring of stealth (29, 17, D) an uncursed staff of cold (29, 32, D) a fan of gales (29, 33, D) a +0 pair of gloves of archery (29, 36, D) a +0 spear (29, 48, D) a lightning rod (4/4) (29, 50, D) a book of Misfortune (29, 51, D) a +0 battleaxe (unseen) (29, 54, D) a +0 halberd (unseen) (30, 35, D) a +0 leather armour (30, 36, D) 23 sling bullets (30, 49, D) a +5 battleaxe of draining (still there?) a book of the Earth (still there?) (30, 53, D) a +0 spear (unseen) (31, 48, D) a +2 scale mail of positive energy (31, 50, D) a book of Conjurations (32, 48, D) a +0 shield (32, 49, D) a crystal ball of energy (32, 50, D) the +5 scythe "Finisher" {speed, eviscerate} (still there?) Attacks with this weapon are significantly faster. a +3 ring mail of cold resistance (still there?) (32, 51, D) a +0 robe (unseen) (33, 48, D) a +0 scale mail of cold resistance (33, 49, D) the +9 spear "Wirugg" {venom, rElec Int+2} It poisons the flesh of those it strikes. It affects your intelligence (+2). It insulates you from electricity. (unseen) (34, 48, D) a cursed staff of air (34, 50, D) a crystal ball of energy (35, 15, D) a lamp of fire (35, 16, D) a cursed +0 war axe a +0 robe (35, 18, D) a +1 battleaxe of electrocution a +0 chain mail (35, 28, D) a +3 hand crossbow of flaming (35, 49, D) an uncursed staff of air (36, 0, D) a +4 hand crossbow of velocity (36, 1, D) a +0 plate armour (36, 14, D) a fan of gales (36, 17, D) a +0 robe (36, 19, D) a +0 long sword a +2 ring mail of positive energy (36, 28, D) an uncursed staff of conjuration (36, 29, D) the Compendium of Mutagenic Talismans Spells Type Level Known a - Swiftness Charms/Air 2 no b - Ignite Poison Fire/Transmutation/Poison 3 no c - Spider Form Transmutation/Poison 3 no d - Excruciating Wounds Charms/Necromancy 5 no e - Deflect Missiles Charms/Air 6 no (37, 0, D) the +7 long sword of the Median {flame, rN+ MR+ Str+3 Stlth-} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+3). It protects you from negative energy. It affects your resistance to hostile enchantments. It makes you less stealthy. (37, 1, D) an uncursed staff of death (37, 4, D) a +0 glaive (unseen) (37, 14, D) a +2 scimitar of holy wrath (37, 21, D) a +0 robe (37, 23, D) a +2 flail of draining (37, 28, D) Sif Muna's Disquisition on Calling and Conjuration Spells Type Level Known a - Summon Butterflies Summoning 1 no b - Call Imp Summoning 2 no c - Summon Guardian Golem Hexes/Summoning 3 no d - Fulminant Prism Conjuration/Hexes 4 no e - Summon Lightning Spire Summoning/Air 4 no f - Shadow Creatures Summoning 6 no (37, 29, D) a +1 fustibalus of velocity (38, 1, D) a +6 dagger of venom (38, 4, D) a +0 mace the +6 shortbow of the Moth {freeze, -Tele Int+6 Dex+5} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+6). It affects your dexterity (+5). It prevents most forms of teleportation. 6 boomerangs a +0 plate armour (38, 5, D) an uncursed staff of air a +0 robe (38, 14, D) a +0 robe of the Archmagi (38, 16, D) a +0 dagger (38, 17, D) a +1 scimitar of holy wrath (unseen) (38, 19, D) a +0 dagger a +0 robe (38, 22, D) the +7 battleaxe of Valiance {vamp, Fragile rElec Stlth+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It insulates you from electricity. It will be destroyed if unequipped. It makes you more stealthy. (38, 28, D) a +2 vampiric spear (38, 48, D) the +5 trident "Fott" {pierce, rPois MR++ Str+2 Dex+4} It inflicts extra damage upon your enemies. It affects your strength (+2). It affects your dexterity (+4). It protects you from poison. It affects your resistance to hostile enchantments. (38, 49, D) a +5 morningstar of holy wrath (39, 0, D) a +0 dagger (39, 1, D) a +2 dagger of venom (unseen) (39, 2, D) a +0 war axe (unseen) (39, 4, D) a +0 giant spiked club (39, 5, D) a cursed +0 great sword a +0 plate armour (39, 14, D) a phantom mirror a lightning rod (4/4) (39, 20, D) a cursed +0 robe (unseen) (39, 28, D) a +0 leather armour of cold resistance (39, 29, D) a sack of spiders (still there?) an uncursed ring of protection from cold (still there?) (39, 48, D) a fan of gales (39, 49, D) a +2 dagger of venom (39, 50, D) a +1 mace (40, 1, D) a +0 dagger (40, 2, D) a +0 giant club (40, 3, D) 3 large rocks (unseen) (40, 5, D) a +0 scimitar a +0 plate armour (40, 6, D) a cursed -3 flail a +0 plate armour (40, 14, D) a +0 dagger the Incunabulum of the Voyage Spells Type Level Known a - Shroud of Golubria Charms/Translocation 2 no b - Force Lance Conjuration/Translocation 4 no c - Dispersal Translocation 6 no (40, 15, D) an uncursed staff of death (still there?) an uncursed staff of energy (still there?) (40, 28, D) a cursed staff of fire (40, 29, D) a +4 chain mail of positive energy (40, 49, D) an uncursed staff of summoning (40, 50, D) a +0 morningstar of pain (41, 0, D) a +1 hand crossbow of velocity (41, 1, D) a +1 chain mail of positive energy (41, 14, D) a book of Spatial Translocations (41, 29, D) a +1 ring mail of poison resistance (41, 48, D) the cursed +3 glaive "Iguv" {distort, +Blink rC+} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It protects you from cold. It lets you blink. It has a curse placed upon it. (41, 49, D) a phial of floods (42, 2, D) a +0 dagger (unseen) (42, 28, D) an uncursed staff of power (42, 29, D) an uncursed staff of cold (42, 48, D) an uncursed ring of see invisible (42, 49, D) a +1 mace of holy wrath (43, 14, D) an uncursed staff of death (still there?) a manual of Staves (still there?) (43, 28, D) a +1 vampiric trident (43, 29, D) a +1 fustibalus of freezing (43, 49, D) a +4 hunting sling of flaming (43, 50, D) a +2 halberd of chopping (44, 28, D) Jyxouss's Reference Book on Igneous Beguiling Spells Type Level Known a - Flame Tongue Conjuration/Fire 1 no b - Ensorcelled Hibernation Hexes/Ice 2 no c - Yara's Violent Unravelling Hexes/Transmutation 5 no (44, 48, D) a +1 flail of protection (44, 49, D) the +1 hand axe of Doom {speed, +Fly rN+ Str+5 Dex-3} Attacks with this weapon are significantly faster. It affects your strength (+5). It affects your dexterity (-3). It protects you from negative energy. It lets you fly. (44, 50, D) an uncursed staff of energy (44, 51, D) a Necronomicon (45, 48, D) a book of Death (45, 49, D) an uncursed amulet of guardian spirit (45, 50, D) a fan of gales (45, 51, D) a book of Beasts (45, 61, D) a +2 scythe of venom (45, 62, D) the +6 war axe "Ocunoffa" {drain, +Inv SInv} A truly terrible weapon, it drains the life of those it strikes. It lets you see invisible. It lets you turn invisible. a shadow dragon corpse (skeletalised by now) (45, 65, D) a ghoul corpse (skeletalised by now) (45, 66, D) a ghoul corpse (skeletalised by now) (46, 49, D) the +6 short sword "Wuililiq" {pierce, *Slow rF+ Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). It protects you from fire. It may slow you when you take damage. (46, 64, D) a ghoul corpse (skeletalised by now) (47, 49, D) an uncursed staff of wizardry (47, 61, D) +1 pearl dragon scales a +4 arbalest of freezing (48, 48, D) a +3 ring mail of fire resistance (48, 50, D) an uncursed staff of death (48, 51, D) a book of Frost (48, 58, D) a shadow dragon corpse (skeletalised by now) (49, 0, D) a phantom mirror (49, 1, D) a +2 dagger of venom (49, 15, D) a +0 rapier (unseen) (49, 24, D) a book of the Sky (49, 36, D) a +0 dagger (49, 37, D) an uncursed staff of conjuration a +0 scale mail of magic resistance (49, 48, D) the cursed +1 halberd "Beetlebane" {chop, +Blink Str+7 Dex-2 SInv} It inflicts extra damage upon your enemies. It affects your strength (+7). It affects your dexterity (-2). It lets you see invisible. It lets you blink. It has a curse placed upon it. (49, 49, D) the +9 quick blade "Anesataji" {flame, rC+ Dex+6} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+6). It protects you from cold. (49, 50, D) a crystal ball of energy (49, 57, D) +0 shadow dragon scales (unseen) (50, 0, D) an uncursed staff of wizardry (50, 1, D) a +3 chain mail of fire resistance (50, 13, D) the +8 flail of Plague {flame, rN+ Int+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+2). It protects you from negative energy. (50, 14, D) a cursed -2 trident (unseen) (50, 15, D) a +2 trident of piercing (unseen) (50, 16, D) a +0 spear (unseen) (50, 24, D) a +0 hunting sling of freezing (50, 25, D) the cursed +3 morningstar "Raisin" {holy, rElec rN+ Int+2 Dex-2} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+2). It affects your dexterity (-2). It insulates you from electricity. It protects you from negative energy. It has a curse placed upon it. (50, 28, D) a +1 hand axe a +0 robe (50, 36, D) a +0 leather armour (50, 37, D) a +0 longbow 40 arrows the +2 leather armour of Uhigos {Int+2} It affects your intelligence (+2). a lamp of fire (50, 48, D) the ring "Peunei Seli" {rC+ rN+} [ring of protection from cold] It protects you from cold. It protects you from negative energy. an uncursed ring of positive energy the amulet of Symmetry {+Blink +Inv rPois Regen+ Int-2} [amulet of regeneration] It affects your intelligence (-2). It protects you from poison. It lets you turn invisible. It lets you blink. It increases your rate of regeneration. an uncursed ring of wizardry the ring "Rownytzo" {rPois MR+ Str+3 Dex+2} [ring of dexterity] It affects your strength (+3). It affects your dexterity (+2). It protects you from poison. It affects your resistance to hostile enchantments. the ring of Gugeicwe {rF+ rC- MR+ Str+3} [ring of protection from magic] It affects your strength (+3). It protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. a cursed ring of wizardry a +2 ring of protection an uncursed ring of see invisible the amulet "Akhesso" {Spirit rC+} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It protects you from cold. an uncursed ring of magical power an uncursed amulet of the gourmand a +1 hat of intelligence (50, 49, D) a +1 troll leather armour (51, 1, D) a lamp of fire (51, 12, D) a +5 scimitar of holy wrath (51, 16, D) a +1 trident of freezing a cursed +0 leather armour (51, 19, D) a throwing net (51, 24, D) a +3 leather armour of fire resistance (51, 25, D) a book of Misfortune (51, 36, D) a +0 leather armour a +0 leather armour (51, 37, D) a lamp of fire a +0 long sword a +0 longbow 32 arrows a +3 plate armour of magic resistance Sif Muna's Catalogue of Flamy Earth Spells Type Level Known a - Flame Tongue Conjuration/Fire 1 no b - Sandblast Earth 1 no c - Passwall Transmutation/Earth 2 no d - Ignite Poison Fire/Transmutation/Poison 3 no e - Sticky Flame Conjuration/Fire 4 no f - Leda's Liquefaction Hexes/Earth 4 no g - Bolt of Magma Conjuration/Fire/Earth 5 no (51, 38, D) a +0 long sword a +0 dagger (51, 40, D) a +0 long sword a +0 chain mail a cursed -3 ring of intelligence (51, 41, D) a +0 rapier a +0 rapier a +0 leather armour (51, 42, D) a cursed -3 rapier a cursed -3 rapier a +0 leather armour (51, 48, D) a phial of floods (51, 49, D) the +1 leather armour of Refuge {rN+ Str+3} It affects your strength (+3). It protects you from negative energy. (51, 50, D) the cursed +0 scale mail of Baldness {Int+4} It affects your intelligence (+4). It has a curse placed upon it. (52, 1, D) a +6 long sword of holy wrath (52, 12, D) a +3 mace of venom (52, 24, D) a +2 trident of flaming (52, 25, D) a phial of floods (52, 29, D) a +2 scythe of freezing (52, 30, D) a +2 demon whip of electrocution (52, 48, D) an uncursed ring of flight (52, 49, D) a +3 antimagic long sword (52, 50, D) a +3 long sword of draining (53, 0, D) an uncursed amulet of guardian spirit the ring "Necreiro" {rN+ Int+3} [ring of positive energy] It affects your intelligence (+3). It protects you from negative energy. an uncursed ring of magical power an uncursed ring of positive energy an uncursed ring of protection from fire the amulet of Reixkila {Reflect rElec MR- Int+3 SH+3} [amulet of reflection] It shields you and reflects attacks. It affects your intelligence (+3). It insulates you from electricity. It affects your resistance to hostile enchantments. It affects your SH (+3). the ring of Vininn {rC+ rN+ MP+9 SInv Stlth+} [ring of positive energy] It protects you from cold. It protects you from negative energy. It affects your magic capacity (+9). It lets you see invisible. It makes you more stealthy. a +4 ring of dexterity a +4 glaive of venom (53, 1, D) the +0 ring mail "Jejiesh" {MR- Int+4 Dex+3} It affects your intelligence (+4). It affects your dexterity (+3). It affects your resistance to hostile enchantments. (53, 12, D) an uncursed staff of poison (53, 13, D) a cursed staff of power (53, 15, D) a +0 robe a +1 trident of flaming (53, 25, D) the +5 robe of Free Will {rC- MR+ rCorr Str+3} It affects your strength (+3). It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It provides partial protection from all sources of acid and corrosion. (53, 27, D) a +3 shortbow of flaming (53, 36, D) a +0 flail of protection (still there?) a lamp of fire (still there?) (53, 48, D) the +10 war axe "Estrihul" {venom, rF+} It poisons the flesh of those it strikes. It protects you from fire. (53, 49, D) an uncursed staff of conjuration (53, 50, D) a +2 ring mail of positive energy (54, 0, D) the cursed +0 hand axe of Judgement {elec, rPois rF++ rC+ Dex-4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (-4). It greatly protects you from fire. It protects you from cold. It protects you from poison. It has a curse placed upon it. (54, 12, D) a +2 leather armour of cold resistance (54, 13, D) a +1 leather armour of fire resistance (54, 24, D) a fan of gales (54, 25, D) a lightning rod (4/4) (54, 39, D) a cursed +0 long sword (unseen) (54, 48, D) a book of Frost (54, 49, D) an uncursed ring of stealth (54, 50, D) an uncursed ring of wizardry (55, 1, D) a phial of floods (55, 12, D) a book of Callings (55, 13, D) the +1 robe "Fiune" {rPois Regen+ Int+2 SInv} It affects your intelligence (+2). It protects you from poison. It lets you see invisible. It increases your rate of regeneration. (55, 24, D) an uncursed staff of death (58, 38, D) a +2 trident of flaming (59, 47, D) a phantom mirror (59, 48, D) a +0 robe (59, 49, D) a +3 trident of venom (59, 50, D) 15 arrows (60, 47, D) the ring of the City {rCorr Stlth+} [ring of resist corrosion] It provides partial protection from all sources of acid and corrosion. It makes you more stealthy. (60, 48, D) a +1 scimitar of flaming (unseen) (60, 49, D) a +0 shortbow (unseen) (60, 50, D) a +0 falchion of flaming (unseen) (60, 52, D) a +0 fustibalus (61, 0, D) a book of Frost (61, 1, D) a +0 longbow a +0 short sword 19 arrows a +0 leather armour (61, 8, D) a +2 scimitar of pain (61, 16, D) an uncursed staff of cold (61, 26, D) a +2 ring mail of fire resistance (61, 36, D) a phial of floods (61, 48, D) a book of Flames (61, 55, D) a cursed ring of attention (unseen) (62, 3, D) 2 arrows a +0 scimitar a +0 ring mail a cursed -3 long sword (62, 4, D) an arrow (62, 5, D) an arrow (62, 8, D) an uncursed staff of summoning (62, 11, D) a +0 dagger a +0 shortbow of flaming a +0 robe (62, 16, D) a +0 rapier (62, 22, D) the +8 whip "Snakebite" {curare, rPois} It poisons the flesh of those it strikes. It protects you from poison. a cursed -1 robe (62, 23, D) a +0 rapier a +0 robe (62, 26, D) the +10 rapier of Ommoen Cacve {freeze, rN+ Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from negative energy. It makes you more stealthy. (62, 27, D) a +0 shortbow of velocity (62, 36, D) an uncursed staff of earth (62, 37, D) a lamp of fire (62, 47, D) a manual of Earth Magic (62, 48, D) the +3 hat of Pondering {ponderous, MR+ MP+10 Int+5} It affects your intelligence (+5). It affects your resistance to hostile enchantments. It affects your magic capacity (+10). (unseen) (62, 51, D) a +0 fustibalus (unseen) (62, 56, D) a +3 whip of holy wrath (unseen) (63, 0, D) an uncursed staff of summoning (63, 4, D) a cursed -2 long sword (63, 16, D) Giotouf's Handbook of Damaging Intoxication Spells Type Level Known a - Sticky Flame Conjuration/Fire 4 no b - Fulminant Prism Conjuration/Hexes 4 no c - Alistair's Intoxication Transmutation/Poison 5 no d - Orb of Destruction Conjuration 7 no (63, 17, D) the ring of Nouz {Wiz rPois rC++ MR- Stlth+} [ring of wizardry] It improves your spell success rate. It greatly protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. It makes you more stealthy. the ring of Datazomus {+Fly MP+9 Str+5 Dex-5} [ring of flight] It affects your strength (+5). It affects your dexterity (-5). It affects your magic capacity (+9). It lets you fly. the ring of the Solstice {MP+9 Dex+5} [ring of dexterity] It affects your dexterity (+5). It affects your magic capacity (+9). (63, 21, D) a +0 spear a +0 buckler (63, 26, D) a +1 hand crossbow of velocity (63, 27, D) an uncursed staff of wizardry (63, 48, D) the +1 dagger "Perrunea" {elec, Str+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+3). (64, 16, D) the Compendium of Assistive Contamination Spells Type Level Known a - Poisonous Vapours Poison/Air 2 no b - Venom Bolt Conjuration/Poison 5 no c - Deflect Missiles Charms/Air 6 no d - Ring of Flames Charms/Fire 7 no (64, 17, D) a book of Necromancy (64, 22, D) a cursed +0 rapier a +0 robe a +0 buckler (64, 23, D) a +0 dagger a +0 robe a +0 buckler (64, 26, D) a phial of floods (64, 27, D) a book of Conjurations (64, 47, D) a +2 shield of cold resistance (64, 48, D) an uncursed staff of wizardry (unseen) (64, 49, D) a +0 buckler (unseen) (65, 26, D) the +4 falchion "Xiffoes" {speed, rPois MP-9 Dex+9 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+9). It protects you from poison. It affects your magic capacity (-9). It lets you see invisible. (65, 47, D) a +2 helmet of intelligence (65, 48, D) a +4 falchion of flaming (66, 48, D) a +4 longbow of flaming the cursed +1 flail "Death Rattle" {antimagic, rPois MR- Dex+3} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (+3). It protects you from poison. It affects your resistance to hostile enchantments. It has a curse placed upon it. (66, 49, D) a +0 robe a +0 shortbow a +2 battleaxe of freezing 37 stones a +2 quarterstaff of speed a +0 fustibalus an uncursed staff of summoning (66, 51, D) a +1 shield of protection a +2 whip of holy wrath a +0 robe a +2 leather armour of fire resistance a +0 fustibalus +0 pearl dragon scales a pearl dragon corpse a pearl dragon corpse (66, 55, D) a +3 scimitar of holy wrath a +0 large shield a +3 sacred scourge of holy wrath a +0 large shield a +0 robe a +2 whip of holy wrath +0 pearl dragon scales the cursed +0 ring mail of the Barber Surgeon {rPois} It protects you from poison. It has a curse placed upon it. (66, 56, D) a +0 robe a +2 flail of flaming a +3 long sword of holy wrath a +0 robe (66, 57, D) a +2 whip of holy wrath (still there?) an arrow (still there?) (67, 0, D) the +6 scimitar of Impatience {freeze, +Fly Dex+7 Stlth-} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+7). It lets you fly. It makes you less stealthy. (67, 48, D) a +2 scimitar of slicing (67, 55, D) a +0 large shield a +0 robe a +2 scimitar of holy wrath a +0 large shield an apis corpse an apis corpse a pearl dragon corpse (67, 57, D) a +1 whip of holy wrath a +0 robe an uncursed ring of protection from magic +0 pearl dragon scales a +2 whip of holy wrath a cursed ring of attention a +0 robe a +0 large shield a pearl dragon corpse (68, 0, D) the +6 arbalest of Quddan {elec, *Corrode MR+ Str+6 Int-2} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (+6). It affects your intelligence (-2). It affects your resistance to hostile enchantments. It may corrode you when you take damage. (68, 50, D) a cursed ring of attention (unseen) (69, 0, D) an uncursed staff of cold (69, 36, D) a +1 ring of protection (69, 47, D) a +3 falchion of flaming (unseen) (69, 49, D) a +3 ring of protection (still there?) the +8 mace of the Messenger {freeze, MR+ Dex+3} (still there?) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+3). It affects your resistance to hostile enchantments. (69, 50, D) a +0 robe (69, 51, D) a +0 robe (70, 8, D) the +1 morningstar of Koqin {distort, Dex+3} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your dexterity (+3). (70, 9, D) the Reference Book on Destructive Curses Spells Type Level Known a - Confusing Touch Hexes 1 no b - Throw Frost Conjuration/Ice 2 no c - Inner Flame Hexes/Fire 3 no d - Leda's Liquefaction Hexes/Earth 4 no e - Discord Hexes 8 no (70, 27, D) a +0 shortbow 19 arrows a +0 ring mail (70, 36, D) an uncursed staff of fire (70, 37, D) the cursed +3 short sword of Tucsaopn {pierce, rElec rC+ Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It protects you from cold. It insulates you from electricity. It has a curse placed upon it. (70, 47, D) a +2 scale mail of poison resistance (unseen) (70, 49, D) a +1 scimitar of flaming (still there?) the Grimoire of Vitriolic Fire (still there?) Spells Type Level Known a - Flame Tongue Conjuration/Fire 1 no b - Poisonous Vapours Poison/Air 2 no c - Sticky Flame Conjuration/Fire 4 no d - Venom Bolt Conjuration/Poison 5 no e - Ignition Fire 8 no (70, 51, D) a +0 robe (unseen) (70, 52, D) a +0 buckler (unseen) (71, 8, D) an uncursed ring of poison resistance (71, 11, D) a +0 flail (71, 16, D) the Catalogue of Lethal Evil Spells Type Level Known a - Animate Skeleton Necromancy 1 no b - Conjure Flame Conjuration/Fire 3 no c - Irradiate Conjuration/Transmutation 5 no d - Lightning Bolt Conjuration/Air 5 no e - Simulacrum Ice/Necromancy 6 no (71, 17, D) the +8 rapier of Qazlal's Castigation {protect, Str+5} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your strength (+5). (71, 27, D) the amulet "Urgheovah" {Spirit rN++ Str-4} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your strength (-4). It greatly protects you from negative energy. (71, 28, D) a +0 great mace a +0 plate armour (71, 36, D) the +5 hand axe of Bogounk {flame, +Rage Dex+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+2). It lets you go berserk. (71, 37, D) the +10 chain mail of the Great Game {Str-2 Int+6 Dex+6} It affects your strength (-2). It affects your intelligence (+6). It affects your dexterity (+6). (71, 47, D) a +5 whip of venom (71, 52, D) a +3 scimitar of holy wrath (unseen) (71, 54, D) a +2 whip of holy wrath (72, 8, D) a fan of gales (72, 9, D) the Volume of the Blistering Birds Spells Type Level Known a - Shock Conjuration/Air 1 no b - Swiftness Charms/Air 2 no c - Bolt of Fire Conjuration/Fire 6 no (72, 16, D) a +1 dagger of protection (72, 17, D) an uncursed amulet of guardian spirit (72, 25, D) a book of Minor Magic (72, 28, D) a +0 arbalest 27 bolts (72, 31, D) a +0 great sword a +0 chain mail (72, 32, D) an arrow (72, 36, D) a +3 broad axe of chopping (72, 37, D) a book of Minor Magic (73, 1, D) the +11 executioner's axe "Luerchim" {chop, rF+} It inflicts extra damage upon your enemies. It protects you from fire. (73, 16, D) a book of Necromancy (73, 17, D) Apnapuep's Handbook of Supportive Dark Magic Spells Type Level Known a - Animate Dead Necromancy 4 no b - Dragon's Call Summoning 9 no (73, 27, D) a +0 longbow 25 arrows the Incunabulum of the Glacial Escort Spells Type Level Known a - Call Imp Summoning 2 no b - Recall Summoning/Translocation 3 no c - Call Canine Familiar Summoning 3 no d - Metabolic Englaciation Hexes/Ice 5 no e - Aura of Abjuration Summoning 5 no a +0 fustibalus of velocity a lamp of fire a box of beasts (73, 36, D) a sack of spiders (73, 37, D) a fan of gales (73, 47, D) a +0 flail of flaming (73, 48, D) a phial of floods (73, 49, D) the cursed +3 rapier of Duty {pierce, Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). It has a curse placed upon it. (75, 1, D) an uncursed staff of wizardry