Burgietje the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (unseen) (10, 6, D) an uncursed staff of energy (unseen) (10, 7, D) a wand of disintegration (7) (unseen) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (19, 1, D) a book of Power (19, 3, D) a large rock (19, 17, D) a book of Dreams (20, 0, D) a +1 plate armour of fire resistance (20, 17, D) the ring of the Lotus Blossom {rPois rCorr Str+4} [ring of resist corrosion] It affects your strength (+4). It protects you from poison. It provides partial protection from all sources of acid and corrosion. (21, 0, D) a +3 ring mail of fire resistance (21, 5, D) a large rock (21, 17, D) a +0 scimitar (22, 0, D) an uncursed staff of poison (22, 1, D) a +2 leather armour of fire resistance (22, 3, D) a cursed -1 flail (22, 17, D) a +0 buckler of poison resistance (23, 0, D) a +1 robe of resistance (23, 1, D) a large rock the +5 quarterstaff of Dieckulog {flame, +Fly SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It lets you see invisible. It lets you fly. (23, 4, D) 3 large rocks (23, 18, D) the +4 robe of the Moon {rPois rCorr} It protects you from poison. It provides partial protection from all sources of acid and corrosion. (24, 1, D) the ring of Interdependent Arising {Fire MR+} [ring of fire] It enhances your fire magic. It protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. the ring "Ycilah" {+Fly rF- MR+ Str+3 Dex+3} [ring of strength] It affects your strength (+3). It affects your dexterity (+3). It makes you vulnerable to fire. It affects your resistance to hostile enchantments. It lets you fly. an uncursed amulet of regeneration an uncursed ring of protection from cold a +2 ring of protection a +5 ring of strength an uncursed ring of ice the ring of the Hero {rC+ Int+5} [ring of protection from cold] It affects your intelligence (+5). It protects you from cold. the ring "Tullei" {rElec MR+ Int+2} [ring of protection from magic] It affects your intelligence (+2). It insulates you from electricity. It affects your resistance to hostile enchantments. an uncursed amulet of guardian spirit an uncursed ring of protection from fire an uncursed ring of stealth a lightning rod (4/4) (24, 17, D) a +0 robe of magic resistance (24, 18, D) +2 steam dragon scales (25, 0, D) the +12 spear of Boapsofa {pierce, rC+} It inflicts extra damage upon your enemies. It protects you from cold. (25, 1, D) a +1 chain mail of cold resistance (25, 17, D) a book of Annihilations (25, 18, D) a sack of spiders (26, 0, D) a lamp of fire (26, 1, D) a +1 dagger of venom (26, 17, D) a manual of Unarmed Combat (27, 17, D) a +3 scale mail of magic resistance (28, 0, D) an uncursed staff of air (28, 1, D) a large rock (unseen) (28, 2, D) a large rock (28, 4, D) 4 large rocks (28, 17, D) an uncursed amulet of regeneration (29, 0, D) an uncursed staff of fire (29, 1, D) the Handbook of Changing and Feathers Spells Type Level Known a - Shock Conjuration/Air 1 no b - Sticks to Snakes Transmutation 2 no c - Hydra Form Transmutation 6 no d - Tornado Air 9 no (29, 17, D) a phantom mirror (34, 14, D) an arrow (34, 28, D) a box of beasts (35, 0, D) an uncursed staff of summoning (35, 14, D) a book of Fire (35, 15, D) an uncursed staff of wizardry (35, 18, D) a +0 rapier (35, 29, D) a lightning rod (4/4) (35, 32, D) a +0 dagger (unseen) (36, 0, D) a book of Dreams (36, 1, D) a +2 great sword of flaming (36, 14, D) a +0 shortbow (36, 15, D) a +4 scale mail of poison resistance (36, 28, D) the +7 flail of Destiny {protect, rElec MR+ Int+4 Dex+3} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your intelligence (+4). It affects your dexterity (+3). It insulates you from electricity. It affects your resistance to hostile enchantments. (36, 29, D) a cursed staff of air (37, 0, D) an uncursed staff of poison (37, 1, D) an uncursed staff of summoning (37, 15, D) a +0 rapier (37, 28, D) a lamp of fire (37, 29, D) a book of Alchemy (38, 0, D) an uncursed staff of air (38, 1, D) a +2 quarterstaff of draining (38, 6, D) a +0 halberd (38, 14, D) a book of Beasts (38, 15, D) a +0 long sword of holy wrath a +0 chain mail the cursed +0 leather armour of Joy {rPois rF+++ MR- Dex+3} It affects your dexterity (+3). It renders you almost immune to fire. It protects you from poison. It affects your resistance to hostile enchantments. It has a curse placed upon it. (38, 17, D) a +2 scimitar of electrocution (38, 18, D) a +0 dagger a +2 shortbow of flaming 28 arrows a +0 leather armour (38, 28, D) a +1 flail of draining (38, 29, D) a phantom mirror (38, 31, D) a +0 trident a +0 ring mail of positive energy (39, 0, D) the +7 scimitar of Baphidgh {protect, rElec rF+ Str-4} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your strength (-4). It protects you from fire. It insulates you from electricity. (39, 1, D) the +6 dagger "Kearariklu" {flame, rPois rC+ Int+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). It protects you from cold. It protects you from poison. (39, 4, D) a +0 halberd (unseen) (39, 14, D) a +1 plate armour of magic resistance (39, 15, D) a +0 short sword (39, 19, D) a cursed +0 longbow 28 arrows a +0 leather armour (39, 29, D) an uncursed staff of earth (40, 0, D) a book of Clouds (40, 1, D) a lightning rod (4/4) (40, 14, D) a +0 leather armour (40, 19, D) a +0 short sword a +0 scale mail (40, 21, D) a +0 rapier of draining a +0 leather armour a +1 hand axe of holy wrath (40, 28, D) the +6 quarterstaff of Light {drain, rC+} A truly terrible weapon, it drains the life of those it strikes. It protects you from cold. (40, 29, D) a +1 leather armour of positive energy (41, 0, D) a book of the Tempests (41, 2, D) a +2 whip of draining (41, 14, D) a +0 dagger of venom (41, 16, D) a +4 great sword of holy wrath (41, 19, D) a +0 long sword of draining a +0 scale mail a +0 trident of piercing (41, 20, D) a +0 rapier a +0 rapier +0 ice dragon scales (41, 21, D) an arrow (41, 28, D) an uncursed staff of cold (41, 29, D) a book of Transfigurations (42, 0, D) a box of beasts (42, 1, D) the Tome of Fetching Clay Spells Type Level Known a - Sandblast Earth 1 no b - Passwall Transmutation/Earth 2 no c - Fulminant Prism Conjuration/Hexes 4 no d - Yara's Violent Unravelling Hexes/Transmutation 5 no e - Discord Hexes 8 no (42, 14, D) a +1 falchion of protection (42, 28, D) a book of Debilitation (42, 29, D) a +0 broad axe of chopping (43, 14, D) a cursed -2 ring of evasion (43, 15, D) the +6 morningstar of the Snake Pit {freeze, Str+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). (43, 28, D) a +5 morningstar of protection (43, 29, D) a box of beasts (44, 28, D) the +2 robe of the Hanged Man {MP+9 Str+6 Int-2} It affects your strength (+6). It affects your intelligence (-2). It affects your magic capacity (+9). (45, 14, D) the cursed +1 morningstar of Light {holy, rF- Dex+3 Stlth+} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (+3). It makes you vulnerable to fire. It makes you more stealthy. It has a curse placed upon it. a cursed +0 ring mail (45, 18, D) a +0 short sword (unseen) (49, 1, D) a +3 morningstar of holy wrath (49, 17, D) a +4 spear (unseen) (49, 31, D) +0 swamp dragon scales (49, 37, D) a +1 plate armour of magic resistance (50, 0, D) a crystal ball of energy (50, 1, D) a +1 shortbow of flaming (50, 12, D) a book of Necromancy (50, 24, D) the +5 mace of Gehenna {holy, rPois} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from poison. (50, 25, D) Koiwuph's Compendium of Noxious Unholy Rites Spells Type Level Known a - Sting Conjuration/Poison 1 no b - Animate Skeleton Necromancy 1 no c - Corpse Rot Necromancy 2 no d - Borgnjor's Vile Clutch Necromancy/Earth 5 no e - Alistair's Intoxication Transmutation/Poison 5 no f - Death Channel Necromancy 6 no (51, 0, D) a box of beasts (51, 1, D) an uncursed staff of summoning (51, 7, D) a +4 scimitar of flaming +0 fire dragon scales a +3 scimitar of flaming a +0 scimitar of flaming (51, 25, D) the +3 falchion of Forced Transition {flame, rElec rF+ Int+4 Dex-4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+4). It affects your dexterity (-4). It protects you from fire. It insulates you from electricity. (51, 36, D) a +0 robe a +0 spear an uncursed amulet of magic regeneration an uncursed ring of stealth the amulet "Fibuajo" {+Rage rPois rN+++ Str-5 SInv} [amulet of rage] It affects your strength (-5). It protects you from poison. It renders you almost immune to negative energy. It lets you see invisible. It lets you go berserk. the cursed ring of Saqapliaf {rPois Int-5 Dex+4} [ring of intelligence] It affects your intelligence (-5). It affects your dexterity (+4). It protects you from poison. It has a curse placed upon it. an uncursed ring of stealth (51, 37, D) a +3 plate armour of positive energy (52, 12, D) an uncursed staff of fire (52, 19, D) the cursed +3 great mace "Demonbane" {flame, Str+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). It has a curse placed upon it. the +1 robe of Sokiomi {MR+} It affects your resistance to hostile enchantments. a +3 dagger of freezing a +2 chain mail of poison resistance (52, 24, D) the +9 spear of the Heavens {freeze, rElec Str+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It insulates you from electricity. (52, 25, D) the +2 ring mail "Egguethy" {Stlth+} It makes you more stealthy. (52, 36, D) a +1 broad axe of chopping (52, 37, D) the +12 morningstar "Qocka" {antimagic, MP+9} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your magic capacity (+9). (53, 0, D) a +6 vampiric battleaxe (53, 1, D) a +1 morningstar of holy wrath (53, 7, D) a +2 great sword of flaming (53, 8, D) a +2 great sword of flaming (53, 12, D) a box of beasts (53, 13, D) an uncursed staff of summoning (53, 18, D) an uncursed staff of fire a cursed +0 robe (53, 21, D) a +4 falchion (unseen) (53, 24, D) an uncursed staff of death (53, 25, D) the +1 robe of Wisdom {MR+ MP+9 Str+3} It affects your strength (+3). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (53, 36, D) a +2 hand axe of electrocution (53, 37, D) a +1 hand axe of venom (54, 0, D) the +9 dagger of Division {pierce, *Slow Dex+5} It inflicts extra damage upon your enemies. It affects your dexterity (+5). It may slow you when you take damage. (54, 1, D) an uncursed staff of death (54, 13, D) a +0 robe (54, 25, D) the +11 arbalest "Transmigrator" {venom, rC- Str+9 Int-5 SInv} It poisons the ammo it fires. It affects your strength (+9). It affects your intelligence (-5). It makes you vulnerable to cold. It lets you see invisible. (54, 36, D) a crystal ball of energy (55, 0, D) a +1 longbow of flaming (55, 1, D) a book of Beasts (55, 12, D) an uncursed staff of air (55, 13, D) a book of Battle (59, 36, D) a book of Changes (59, 37, D) a +3 leather armour of poison resistance (60, 2, D) a +0 arbalest 25 bolts (60, 3, D) a cursed +0 arbalest an uncursed staff of air 14 bolts (60, 36, D) a cursed staff of fire (60, 37, D) an uncursed staff of air (60, 43, D) a +3 mace of freezing (still there?) a +2 spear of venom (still there?) a +0 robe (still there?) a +4 ring of strength (still there?) (60, 44, D) a +0 flail (unseen) (61, 0, D) a fan of gales (61, 2, D) a +0 arbalest 16 bolts (61, 3, D) 8 bolts (61, 8, D) an uncursed staff of wizardry (61, 16, D) an uncursed staff of death (61, 26, D) a phial of floods (61, 36, D) the Collected Works on Shifting Curses Spells Type Level Known a - Confusing Touch Hexes 1 no b - Sticks to Snakes Transmutation 2 no c - Spectral Weapon Hexes/Charms 3 no d - Inner Flame Hexes/Fire 3 no e - Petrify Transmutation/Earth 4 no (61, 43, D) a +0 dagger (unseen) (62, 1, D) a phial of floods (62, 2, D) a +0 arbalest 14 bolts (62, 4, D) a bolt (62, 5, D) 3 bolts (62, 8, D) the +3 crystal plate armour of the Ward {Str+2} It affects your strength (+2). (62, 12, D) a +0 short sword a +0 robe (62, 16, D) a +1 scale mail of poison resistance (62, 17, D) a +3 war axe of venom (62, 26, D) the +3 leather armour of Jonkubb {rPois rN+ Dex-4 SInv} It affects your dexterity (-4). It protects you from poison. It protects you from negative energy. It lets you see invisible. (62, 36, D) an uncursed staff of poison (63, 0, D) a crystal ball of energy (63, 8, D) an uncursed staff of conjuration (63, 12, D) a +0 rapier a +0 robe (63, 13, D) a +0 dagger a +0 robe a +0 buckler (63, 16, D) an uncursed staff of fire (63, 17, D) an uncursed ring of protection from fire (63, 26, D) an uncursed staff of summoning (63, 27, D) a +2 centaur barding of flying (63, 36, D) a book of the Sky (64, 16, D) the +1 quick blade of Nepopo {pierce, Fragile MR+ Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It affects your resistance to hostile enchantments. It will be destroyed if unequipped. Cheibriados disapproves of the use of such an item. (64, 17, D) a fan of gales (64, 26, D) a phantom mirror (64, 27, D) a book of the Tempests (65, 26, D) the Handbook of Burning Contamination Spells Type Level Known a - Poisonous Vapours Poison/Air 2 no b - Inner Flame Hexes/Fire 3 no c - Spider Form Transmutation/Poison 3 no d - Fireball Conjuration/Fire 5 no (67, 0, D) an uncursed staff of power (67, 36, D) a +0 longbow (still there?) an arrow (still there?) (68, 0, D) a +1 robe (69, 0, D) an uncursed staff of summoning (69, 36, D) a book of Conjurations (69, 37, D) an arrow (69, 41, D) an uncursed staff of summoning a +0 shortbow 18 arrows (69, 43, D) a +0 shortbow (still there?) an arrow (still there?) (70, 8, D) a +1 war axe of freezing (70, 9, D) a +1 plate armour of positive energy (70, 37, D) an arrow (70, 39, D) a large rock (71, 16, D) an uncursed staff of poison (71, 17, D) an uncursed staff of fire (71, 26, D) a +0 buckler of protection (71, 27, D) a book of Debilitation (71, 35, D) a large rock (71, 36, D) a book of Conjurations (71, 37, D) a fan of gales (71, 38, D) a +0 longbow (unseen) (71, 39, D) 3 large rocks (71, 41, D) 6 large rocks (71, 42, D) 5 large rocks an arrow (72, 8, D) the Catalogue of the True Pharaoh Spells Type Level Known a - Sandblast Earth 1 no b - Song of Slaying Charms 2 no c - Ozocubu's Armour Charms/Ice 3 no d - Spectral Weapon Hexes/Charms 3 no e - Deflect Missiles Charms/Air 6 no (72, 9, D) a box of beasts (72, 17, D) a cursed -2 ring of strength (72, 26, D) Mukingaf's Disquisition on Congealing Enchantment Spells Type Level Known a - Corona Hexes 1 no b - Throw Frost Conjuration/Ice 2 no c - Slow Hexes 2 no d - Dazzling Spray Conjuration/Hexes 3 no e - Portal Projectile Hexes/Translocation 3 no f - Darkness Hexes 6 no (72, 27, D) a +2 hunting sling of flaming (72, 37, D) an arrow (72, 40, D) a +0 shortbow an uncursed staff of energy 22 arrows (73, 1, D) an uncursed staff of conjuration (73, 3, D) a +0 giant club (73, 16, D) a +4 halberd of freezing (73, 17, D) an uncursed staff of air (73, 26, D) a +1 robe of resistance (73, 37, D) a large rock a book of Fire (74, 3, D) a +0 giant spiked club a +0 giant club (75, 1, D) a +1 robe of magic resistance