Burgietje the Dungeon (1, 32, D) the +6 chain mail of Dishonesty {rPois rC+ rCorr} It protects you from cold. It protects you from poison. It provides partial protection from all sources of acid and corrosion. (1, 33, D) a book of Alchemy (2, 14, D) a +2 vampiric rapier (2, 15, D) the Catalogue of Battle Magic and Boosts Spells Type Level Known a - Static Discharge Conjuration/Air 3 no b - Spectral Weapon Hexes/Charms 3 no c - Irradiate Conjuration/Transmutation 5 no d - Orb of Destruction Conjuration 7 no (2, 16, D) a phial of floods (2, 32, D) a lightning rod (4/4) (2, 33, D) an uncursed staff of power (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 15, D) a book of Cantrips a fan of gales (3, 32, D) a +2 mace of protection (3, 33, D) an uncursed amulet of guardian spirit (3, 34, D) an uncursed staff of air (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 15, D) a sack of spiders (4, 16, D) a book of Party Tricks (4, 33, D) an uncursed amulet of guardian spirit (4, 34, D) a +0 vampiric scythe (4, 55, D) a +2 battleaxe of chopping (unseen) (5, 14, D) an uncursed staff of earth (5, 16, D) an uncursed staff of energy (5, 32, D) a +1 plate armour of cold resistance (5, 34, D) a crystal ball of energy (6, 14, D) the +8 crystal plate armour of Makhleb's Hope {rPois Regen+ Str+4 Dex-5} It affects your strength (+4). It affects your dexterity (-5). It protects you from poison. It increases your rate of regeneration. (6, 15, D) an uncursed staff of summoning an uncursed staff of cold (6, 32, D) a fan of gales (6, 33, D) a crystal ball of energy (6, 34, D) a +0 buckler of reflection (7, 6, D) a scroll of holy word (7, 14, D) a fan of gales (7, 15, D) a phantom mirror (7, 16, D) an uncursed staff of fire (7, 32, D) the +2 robe "Dumug" {*Drain rCorr Str+2 Dex+7} It affects your strength (+2). It affects your dexterity (+7). It provides partial protection from all sources of acid and corrosion. It causes draining when unequipped. (7, 33, D) the +11 long sword "Nune" {slice, +Rage rPois Dex-5} It inflicts extra damage upon your enemies. It affects your dexterity (-5). It protects you from poison. It lets you go berserk. (7, 34, D) a cursed amulet of inaccuracy (still there?) a cursed amulet of inaccuracy (still there?) (8, 14, D) a phantom mirror (8, 15, D) an uncursed ring of see invisible (8, 16, D) a +2 great sword of flaming (8, 17, D) a box of beasts (8, 32, D) the +11 hand axe of the Eggplant {pain, rElec rF- Str+6 Int-3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+6). It affects your intelligence (-3). It makes you vulnerable to fire. It insulates you from electricity. (8, 33, D) a book of Air (8, 54, D) a +5 dire flail of draining (unseen) (9, 13, D) a +3 chain mail of fire resistance (9, 14, D) the +8 mace "Spiderslayer" {pain, Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). (9, 15, D) a book of the Dragon (9, 32, D) the +10 long sword of Subterfuge {elec, +Rage rN+ MP-9} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from negative energy. It affects your magic capacity (-9). It lets you go berserk. (9, 34, D) Leunim's Almanac of Confrontation and Air Spells Type Level Known a - Shock Conjuration/Air 1 no b - Sting Conjuration/Poison 1 no c - Sticky Flame Conjuration/Fire 4 no d - Iskenderun's Mystic Blast Conjuration 4 no e - Bolt of Draining Conjuration/Necromancy 5 no f - Silence Hexes/Air 5 no a +4 spear of flaming (9, 35, D) the +1 broad axe of Truncation {flame, rC+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from cold. (9, 36, D) a +1 whip of venom (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy (unseen) (10, 7, D) a wand of disintegration (7) (unseen) (10, 32, D) a +3 war axe of electrocution (10, 33, D) a book of Transfigurations (11, 0, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight a +0 robe a +0 spear the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 14, D) a +2 ring mail of cold resistance (11, 15, D) a +8 arbalest of freezing (still there?) an uncursed staff of poison (still there?) (11, 32, D) a cursed -4 ring of dexterity (11, 33, D) an uncursed staff of air (unseen) (12, 14, D) an uncursed staff of death (12, 15, D) a book of Party Tricks (still there?) a +3 halberd of chopping (still there?) (12, 31, D) the ring "Qenubenu" {rC+ rN+ Dex+3} [ring of positive energy] It affects your dexterity (+3). It protects you from cold. It protects you from negative energy. a +4 ring of strength an uncursed ring of ice the ring "Ikahy" {Wiz Str+3 Int+4} [ring of wizardry] It improves your spell success rate. It affects your strength (+3). It affects your intelligence (+4). a +4 ring of strength an uncursed ring of protection from magic the ring of Pout {Wiz Int+4} [ring of wizardry] It improves your spell success rate. It affects your intelligence (+4). an uncursed ring of resist corrosion the amulet "Onuuphiavo" {Faith rF+ SInv} [amulet of faith] It allows you to gain divine favour quickly. It protects you from fire. It lets you see invisible. an uncursed ring of see invisible the ring "Qoanoc" {Ice rElec Str+5 Int-5} [ring of ice] It enhances your ice magic. It affects your strength (+5). It affects your intelligence (-5). It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. a +2 ring of strength the amulet "Culol" {Harm *Drain Str+3 SInv} [amulet of harm] It increases damage dealt and taken. It affects your strength (+3). It lets you see invisible. It causes draining when unequipped. the ring "Jisme" {+Blink rN+ Int+4 Stlth+} [ring of positive energy] It affects your intelligence (+4). It protects you from negative energy. It lets you blink. It makes you more stealthy. a cursed ring of magical power an uncursed amulet of magic regeneration a +3 amulet of reflection a +3 ring of dexterity an uncursed amulet of guardian spirit (12, 32, D) a +6 ring of strength the ring "Eroimepp" {rElec rPois rF+ Int+3 Dex+2} [ring of intelligence] It affects your intelligence (+3). It affects your dexterity (+2). It protects you from fire. It insulates you from electricity. It protects you from poison. the ring of Gokoguny {rPois rF+ rC- MR+ Dex+2} [ring of protection from magic] It affects your dexterity (+2). It protects you from fire. It makes you vulnerable to cold. It protects you from poison. It affects your resistance to hostile enchantments. (12, 33, D) an uncursed ring of flight (unseen) (13, 32, D) the +3 flail "Ghoul's Bane" {freeze, rElec} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. (13, 33, D) a +1 buckler of protection (14, 34, D) an uncursed staff of power (18, 17, D) a lamp of fire (19, 0, D) a phial of floods (19, 1, D) a fan of gales (19, 15, D) a +0 falchion of pain (19, 32, D) a +0 leather armour (19, 33, D) a +0 longbow of velocity (19, 34, D) a +0 short sword a +0 ring mail (20, 0, D) a +1 demon whip of electrocution (20, 17, D) a cursed staff of death (20, 32, D) a sack of spiders (20, 33, D) a +0 long sword (20, 34, D) a +0 longbow 26 arrows a +0 leather armour (20, 35, D) a +1 quarterstaff of draining a +0 chain mail a +4 mace of protection a +3 long sword of holy wrath (20, 37, D) a +1 rapier of draining a +1 rapier of draining (20, 38, D) a +0 scimitar a +0 leather armour (21, 0, D) an uncursed amulet of the gourmand (21, 1, D) the cursed +1 chain mail of Ennui {rPois rN+ MR+ Str+4 Dex-4} It affects your strength (+4). It affects your dexterity (-4). It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. It has a curse placed upon it. the +3 short sword of Tixah {pierce, SInv} It inflicts extra damage upon your enemies. It lets you see invisible. (21, 32, D) a phantom mirror (21, 33, D) the +8 longbow of Termination {flame, rF+ Str-3 Dex+2} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-3). It affects your dexterity (+2). It protects you from fire. (unseen) (21, 34, D) a +0 scimitar a +0 leather armour a +0 short sword a +0 short sword a +2 robe of positive energy an uncursed staff of poison (22, 15, D) a book of Flames (22, 16, D) a lightning rod (4/4) (22, 17, D) a phial of floods an uncursed staff of air (22, 33, D) a cursed staff of fire (unseen) (22, 34, D) a -2 dagger (23, 0, D) an uncursed staff of earth (23, 1, D) a phantom mirror (23, 16, D) a +2 dagger of pain (23, 34, D) a +0 leather armour a +1 vampiric dagger 17 arrows a +0 shortbow a +0 longbow a +2 hand crossbow of flaming (24, 0, D) a +2 scale mail of cold resistance (24, 2, D) a +2 ring mail of magic resistance (24, 18, D) the +5 ring mail of the Moneychanger {rN+} It protects you from negative energy. (24, 32, D) a sack of spiders (24, 33, D) a +0 short sword a +2 hunting sling of velocity (24, 42, D) an arrow (25, 0, D) 3 scrolls of holy word (25, 16, D) a book of Unlife (25, 17, D) an uncursed staff of cold a +1 ring mail of magic resistance (25, 32, D) a +0 leather armour (25, 37, D) an uncursed ring of positive energy (unseen) (25, 38, D) a +0 leather armour (26, 1, D) a +2 robe of magic resistance (26, 16, D) a +1 hand axe of freezing (26, 32, D) a cursed -3 rapier a +0 leather armour a +0 short sword (26, 33, D) a +0 rapier a +0 cloak of poison resistance a +0 longbow 48 arrows a +0 leather armour (26, 35, D) a +0 dagger a +0 short sword a +0 leather armour a +0 short sword a +2 morningstar of flaming the Incunabulum of Envenoming Spells Type Level Known a - Sting Conjuration/Poison 1 no b - Mephitic Cloud Conjuration/Poison/Air 3 no c - Ignite Poison Fire/Transmutation/Poison 3 no d - Venom Bolt Conjuration/Poison 5 no e - Alistair's Intoxication Transmutation/Poison 5 no (26, 38, D) a cursed +0 leather armour (27, 0, D) the +3 short sword of Fofoen {freeze, rF+ Str+3 Dex-2 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It affects your dexterity (-2). It protects you from fire. It makes you more stealthy. an uncursed staff of wizardry (27, 1, D) a book of Beasts (27, 16, D) a lightning rod (4/4) (unseen) (27, 17, D) a +6 long sword of holy wrath (27, 31, D) the +9 staff of Olgreb {rPois} It protects you from poison. a +0 leather armour (27, 33, D) a +2 spear of venom (27, 34, D) a +0 rapier a +0 rapier +2 pearl dragon scales a book of Enchantments (28, 0, D) a +2 hunting sling of flaming (28, 1, D) a sack of spiders (28, 16, D) a +2 dagger of venom (28, 17, D) a phantom mirror (28, 31, D) an uncursed staff of cold (28, 32, D) the +10 hunting sling of Budo {venom, rN+ Str+4} It poisons the ammo it fires. It affects your strength (+4). It protects you from negative energy. (29, 1, D) a book of Death (29, 16, D) a +2 hunting sling (29, 17, D) a fan of gales (29, 32, D) a +0 rapier (30, 31, D) a +0 rapier (30, 33, D) a +2 dire flail of draining (30, 35, D) the cursed +1 spear of Risk Management {freeze, *Noise +Inv rElec MR+++} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you turn invisible. It may make noises in combat. It has a curse placed upon it. (31, 32, D) the +8 whip "Snakebite" {curare, rPois} It poisons the flesh of those it strikes. It protects you from poison. (35, 0, D) a phantom mirror (35, 14, D) an uncursed ring of poison resistance (35, 15, D) a phial of floods (35, 28, D) a book of Debilitation (35, 29, D) the +9 mace of Danneiso {venom, rPois rC+ rN+ Int-2} It poisons the flesh of those it strikes. It affects your intelligence (-2). It protects you from cold. It protects you from poison. It protects you from negative energy. (36, 0, D) a +4 demon trident of venom (36, 1, D) an uncursed staff of air (36, 14, D) a box of beasts (36, 15, D) an uncursed staff of poison (36, 28, D) a sack of spiders (36, 29, D) a book of Unlife (36, 30, D) a cursed +2 flail a +0 robe (37, 1, D) a +4 broad axe of flaming (37, 14, D) the +9 rapier of Indomitability {pierce, rN+ Dex-4 SInv} It inflicts extra damage upon your enemies. It affects your dexterity (-4). It protects you from negative energy. It lets you see invisible. (37, 20, D) +0 shadow dragon scales (37, 29, D) a +0 trident an uncursed staff of power (38, 0, D) Leovunyba's Incunabulum of Boosting Creation Spells Type Level Known a - Infusion Charms 1 no b - Recall Summoning/Translocation 3 no c - Summon Ice Beast Ice/Summoning 4 no d - Summon Demon Summoning 5 no e - Malign Gateway Summoning/Translocation 7 no (38, 1, D) a +1 morningstar of freezing (39, 0, D) a +2 trident of venom (39, 1, D) a book of the Warp (39, 13, D) a +2 robe of cold resistance (39, 14, D) an uncursed staff of conjuration a book of the Tempests (39, 15, D) a +0 quarterstaff of crushing (39, 32, D) a +3 battleaxe of draining a +0 chain mail (40, 0, D) a book of Dreams (40, 1, D) a book of Geomancy (40, 14, D) a +3 great sword of holy wrath (40, 28, D) +2 pearl dragon scales an uncursed staff of power (40, 29, D) a book of Spatial Translocations an uncursed staff of cold (41, 0, D) a +0 shortbow of flaming (41, 1, D) a +1 ring mail of magic resistance (41, 14, D) the +6 hunting sling of Tumult {venom, MR- Int+3 Dex+3} It poisons the ammo it fires. It affects your intelligence (+3). It affects your dexterity (+3). It affects your resistance to hostile enchantments. an uncursed amulet of rage (41, 28, D) a +0 falchion of electrocution (41, 29, D) a book of the Tempests (42, 0, D) a phial of floods (unseen) (42, 14, D) a fan of gales (42, 15, D) the +8 dagger of Frustration {vamp, *Drain +Inv rElec Stlth+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It insulates you from electricity. It lets you turn invisible. It causes draining when unequipped. It makes you more stealthy. (42, 28, D) the +8 autumn katana {slice, Clar} It inflicts extra damage upon your enemies. It protects you against confusion. (42, 29, D) a book of Air (43, 14, D) the +10 scythe of Vodka {slice, rElec rC- Dex+4 Stlth+} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It makes you vulnerable to cold. It insulates you from electricity. It makes you more stealthy. (43, 15, D) a +2 rapier of speed (43, 28, D) an uncursed staff of summoning (43, 29, D) a lightning rod (4/4) (44, 28, D) Biujec's Catalogue of Dusty Dislocation Spells Type Level Known a - Gell's Gravitas Translocation 3 no b - Teleport Other Translocation 3 no c - Petrify Transmutation/Earth 4 no d - Lee's Rapid Deconstruction Earth 5 no (47, 7, D) a +2 long sword of slicing (48, 35, D) a book of Transfigurations (49, -1, D) a book of Party Tricks (unseen) (49, 12, D) a phial of floods (49, 25, D) a +2 hunting sling of flaming a +0 quarterstaff 20 sling bullets a +0 leather armour (49, 38, D) a +0 arbalest 20 bolts a +1 shortbow of freezing (50, 12, D) a book of Beasts (50, 13, D) a +2 pair of gloves of archery (50, 14, D) a +0 long sword a +0 chain mail (50, 16, D) a +0 dire flail a +0 plate armour (50, 24, D) a +0 dagger (50, 25, D) a +4 scale mail of positive energy (50, 26, D) a +0 falchion of holy wrath a +0 robe a Grand Grimoire (50, 28, D) a +0 giant club a +0 robe (50, 36, D) a phantom mirror a +3 vampiric trident a +0 spear (50, 37, D) a +0 arbalest 26 bolts a lamp of fire 20 arrows a fan of gales (51, 0, D) a +3 leather armour of magic resistance an uncursed staff of air the +3 Elemental Staff {rElec rF++ rC++ MR++ AC+5} It affects your AC (+5). It greatly protects you from fire. It greatly protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. a +1 mace of protection (51, 12, D) a +0 chain mail (51, 13, D) a +0 arbalest 23 bolts a +4 battleaxe of freezing (51, 14, D) a +0 great sword the +4 scale mail of Piagh {-Tele Int+2 Stlth+} It affects your intelligence (+2). It prevents most forms of teleportation. It makes you more stealthy. (51, 15, D) 3 large rocks (51, 16, D) a +0 war axe a +0 plate armour (51, 29, D) a +0 war axe a +0 plate armour a +0 shield (51, 30, D) a sling bullet (51, 35, D) a +0 leather armour (51, 38, D) a +5 halberd of freezing 3 large rocks a +0 shortbow 21 arrows (51, 43, D) a javelin a large rock 2 bolts 4 arrows (51, 44, D) a bolt 4 arrows (52, 12, D) a +3 leather armour of cold resistance (52, 13, D) a +0 hand axe of freezing (52, 15, D) a cursed -3 broad axe a +0 chain mail (52, 23, D) a +0 short sword of speed (52, 29, D) a +1 dire flail of draining a +0 ring mail (52, 38, D) 55 arrows a +1 pair of gloves of strength the +0 robe "Forget-Me-Not" {rPois MR+ Int-4 Dex+3} It affects your intelligence (-4). It affects your dexterity (+3). It protects you from poison. It affects your resistance to hostile enchantments. a +0 arbalest 19 bolts (53, 4, D) a +2 scythe of protection (53, 12, D) a +0 great sword (53, 13, D) an uncursed staff of earth (53, 14, D) the cursed +1 trident of Moral Flaws {pierce, *Slow rF+ Str+3} It inflicts extra damage upon your enemies. It affects your strength (+3). It protects you from fire. It may slow you when you take damage. It has a curse placed upon it. a +0 chain mail a +0 shield (53, 15, D) a +2 war axe of electrocution a +0 chain mail a +0 shield (53, 16, D) a +0 great mace a +0 plate armour (53, 24, D) a +1 shortbow of flaming (53, 26, D) a +1 mace of holy wrath (53, 35, D) 16 javelins (53, 36, D) an uncursed staff of summoning a cursed -3 longbow 2 large rocks a book of Geomancy (53, 38, D) a +0 leather armour a +0 longbow 8 arrows a +0 leather armour (54, 1, D) Goupahil's Introduction to Spellweaving Spells Type Level Known a - Sting Conjuration/Poison 1 no b - Sandblast Earth 1 no c - Animate Skeleton Necromancy 1 no d - Summon Small Mammal Summoning 1 no e - Beastly Appendage Transmutation 1 no (54, 2, D) a book of Unlife (54, 12, D) a +0 mace of crushing (54, 13, D) a +2 broad axe of electrocution a +0 plate armour a +0 war axe (54, 24, D) a +1 quarterstaff of protection (54, 25, D) the +0 scale mail of the Townfolk {rElec} It insulates you from electricity. (54, 36, D) a crystal ball of energy (54, 37, D) a +0 arbalest of freezing 19 bolts (55, -1, D) the +5 demon whip "Spellbinder" {antimagic, MR+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your resistance to hostile enchantments. (55, 0, D) a +3 giant club (55, 12, D) a lamp of fire (55, 24, D) a box of beasts (58, 36, D) an uncursed staff of fire (60, 33, D) a -3 shortbow (unseen) (61, 8, D) a phantom mirror (61, 16, D) a +2 plate armour of cold resistance (61, 26, D) an arrow (unseen) (61, 35, D) a +1 vampiric glaive (61, 36, D) an uncursed ring of see invisible a +2 ring of dexterity an uncursed ring of protection from fire an uncursed ring of ice an uncursed amulet of magic regeneration an uncursed ring of wizardry an uncursed amulet of regeneration an uncursed ring of flight an uncursed amulet of faith an uncursed ring of fire an uncursed ring of protection from fire a +0 leather armour of cold resistance a +2 chain mail of poison resistance (62, 1, D) a +3 long sword of electrocution (62, 8, D) a +0 quarterstaff of protection (62, 9, D) the Handbook of Harmful Dislocation Spells Type Level Known a - Dazzling Spray Conjuration/Hexes 3 no b - Gell's Gravitas Translocation 3 no c - Fireball Conjuration/Fire 5 no d - Controlled Blink Translocation 8 no (62, 17, D) the Handbook of Changing Spells Type Level Known a - Sticks to Snakes Transmutation 2 no b - Ice Form Ice/Transmutation 4 no c - Petrify Transmutation/Earth 4 no d - Irradiate Conjuration/Transmutation 5 no e - Blade Hands Transmutation 5 no (62, 20, D) an uncursed staff of conjuration a +0 leather armour a +0 short sword a +0 plate armour (62, 22, D) a +0 short sword a +0 plate armour (62, 26, D) a +0 shortbow a +0 short sword 17 arrows a +0 leather armour (62, 27, D) a phial of floods (62, 28, D) a +0 shortbow a +0 dagger 18 arrows a +0 leather armour (62, 36, D) the +4 chain mail of Kelimag {+Fly rElec MP+9 Stlth-} It insulates you from electricity. It affects your magic capacity (+9). It lets you fly. It makes you less stealthy. (63, 0, D) a +3 shortbow of freezing (63, 8, D) a phial of floods (63, 20, D) a +0 whip a +0 leather armour (63, 25, D) 2 arrows (63, 26, D) a cursed staff of cold (63, 28, D) a +0 scimitar an uncursed staff of power (63, 33, D) an arrow (63, 36, D) an uncursed staff of conjuration (64, 16, D) a +0 battleaxe (64, 17, D) an uncursed staff of cold (64, 20, D) a +4 demon trident of draining a +0 chain mail (64, 21, D) a +0 hand axe (64, 22, D) a +0 battleaxe a +0 chain mail (64, 26, D) the +5 arbalest "Vitevuer" {freeze, Str+4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+4). (64, 28, D) a +0 dagger (64, 30, D) a +2 halberd of protection (65, 26, D) a Grand Grimoire (65, 37, D) a +2 long sword of electrocution (66, 29, D) a +0 long sword (67, 0, D) the +5 scale mail "Wirryq" {rElec rF+ Regen+ Int+2} It affects your intelligence (+2). It protects you from fire. It insulates you from electricity. It increases your rate of regeneration. (68, 0, D) a +1 ring mail of magic resistance (69, 0, D) a phial of floods (69, 36, D) a +1 scale mail of positive energy (70, 8, D) an uncursed staff of cold (71, 9, D) a +1 shortbow of flaming (71, 16, D) a cursed staff of summoning (71, 17, D) a phial of floods (71, 19, D) a +0 scythe a +0 robe (71, 20, D) a +0 dagger a +1 robe (71, 26, D) a book of Battle (71, 27, D) a +2 scimitar of slicing (72, 8, D) the cursed +3 shortbow of Death {speed, Int+5} Attacks with this weapon are significantly faster. It affects your intelligence (+5). It has a curse placed upon it. (72, 9, D) a +2 short sword of speed (72, 16, D) a +1 vampiric morningstar (72, 17, D) a +0 chain mail of cold resistance (72, 20, D) a cursed -3 dire flail a +0 robe a +3 quarterstaff of chaos a +0 cloak (72, 26, D) a +2 chain mail of magic resistance (72, 27, D) a phial of floods (72, 36, D) an uncursed staff of energy (72, 37, D) a +0 chain mail of fire resistance (73, 20, D) a +0 rapier a +1 shortbow of flaming a +0 ring mail (73, 21, D) a +0 club a +0 robe (73, 27, D) a lamp of fire (73, 36, D) the +7 lajatang of Order {silver, rMut} It protects you from mutation. (73, 37, D) the +10 executioner's axe of Burgietje's Death {chop, MP+9 SInv Stlth+} It inflicts extra damage upon your enemies. It affects your magic capacity (+9). It lets you see invisible. It makes you more stealthy. (74, 25, D) an uncursed staff of air (75, 1, D) the +1 pair of boots of Devotion {rF- Int+8} It affects your intelligence (+8). It makes you vulnerable to fire.