Burgietje the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (9, 0, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight a +0 robe a +0 spear (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy (unseen) (10, 7, D) a wand of disintegration (7) (unseen) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (34, 13, D) the cursed +2 great mace of Focus {flame, rF- rN+ MR+ SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It makes you vulnerable to fire. It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you see invisible. It has a curse placed upon it. (34, 15, D) a box of beasts (34, 16, D) a +1 robe (34, 28, D) a +2 plate armour of fire resistance (35, 0, D) the cursed +3 hunting sling of the Peculiar Runes {flame, rF+ Dex+4 SInv} (still there?) It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+4). It protects you from fire. It lets you see invisible. It has a curse placed upon it. a +1 chain mail of magic resistance (still there?) (35, 16, D) an uncursed staff of earth (35, 19, D) a jumping spider corpse (35, 28, D) a +6 ring of evasion (35, 29, D) an uncursed staff of energy (still there?) a +2 mace of holy wrath (still there?) (36, 0, D) an uncursed staff of summoning (37, 1, D) a +2 dagger of venom (37, 18, D) a hornet corpse (37, 19, D) a redback corpse (37, 28, D) the ring of Phasing {EV+8} (still there?) [ring of evasion] It affects your evasion (+8). a crystal ball of energy (still there?) (38, 1, D) the cursed +1 chain mail of the Sun {Int+4} It affects your intelligence (+4). It has a curse placed upon it. (38, 14, D) an uncursed staff of poison (38, 15, D) a +2 hunting sling of velocity (still there?) a +2 leather armour of cold resistance (still there?) (38, 22, D) an emperor scorpion corpse (38, 28, D) an uncursed staff of death (still there?) a potion of might (still there?) (39, 0, D) a +2 robe of magic resistance an uncursed staff of wizardry (39, 1, D) a +2 scale mail of fire resistance (39, 3, D) a necrophage corpse (39, 4, D) a +0 scimitar (39, 14, D) the +9 plate armour of Somewhere Else {rElec rF+ rN+ Int-2} It affects your intelligence (-2). It protects you from fire. It insulates you from electricity. It protects you from negative energy. (39, 18, D) a wolf spider corpse (39, 19, D) a redback corpse (39, 20, D) a wolf spider corpse (40, 14, D) the +8 hand axe of Calculation {chop, -Tele rElec Dex+6 Stlth+} It inflicts extra damage upon your enemies. It affects your dexterity (+6). It insulates you from electricity. It prevents most forms of teleportation. It makes you more stealthy. (40, 15, D) a +2 vampiric rapier (40, 16, D) a cursed staff of summoning (40, 19, D) a redback corpse (40, 20, D) a demonic crawler corpse (40, 28, D) a +2 robe of magic resistance (40, 29, D) a lightning rod (4/4) (still there?) a book of Conjurations (still there?) (41, 0, D) a +2 quarterstaff of crushing (41, 1, D) a sack of spiders (41, 2, D) a +4 plate armour of fire resistance (41, 14, D) a +3 leather armour of poison resistance (41, 28, D) the +8 chain mail of the Desert {Regen+} It increases your rate of regeneration. (41, 29, D) the cursed +0 scale mail "Xyxuosys" {Int+2} It affects your intelligence (+2). It has a curse placed upon it. (42, 0, D) the cursed +1 robe of Beogh's Regard {rElec rC+ Int-2} It affects your intelligence (-2). It protects you from cold. It insulates you from electricity. It has a curse placed upon it. (42, 14, D) a +3 short sword of venom (42, 15, D) a lightning rod (4/4) (42, 28, D) a +5 scimitar of slicing (42, 29, D) the +1 long sword of Defiance {slice, rF+} It inflicts extra damage upon your enemies. It protects you from fire. (43, 14, D) a cursed ring of see invisible (43, 15, D) a +4 mace of crushing (43, 18, D) an orb spider corpse (43, 28, D) a book of Fire (44, 28, D) a fan of gales (44, 30, D) a cursed +0 trident (unseen) (49, 0, D) a lamp of fire (49, 1, D) a +0 spear (still there?) a +5 long sword of flaming (still there?) (49, 2, D) a +0 longbow (49, 12, D) a +5 broad axe of venom (49, 36, D) an uncursed staff of power (49, 37, D) an uncursed staff of earth (50, 0, D) a cursed staff of air (50, 12, D) a +0 hunting sling of freezing (50, 13, D) a +2 rapier of speed (50, 23, D) a lamp of fire (50, 25, D) a book of Annihilations an elephant corpse (skeletalised by now) (50, 26, D) a death yak corpse (skeletalised by now) (50, 36, D) a book of Annihilations (50, 37, D) a lightning rod (4/4) (51, 0, D) a +1 hand crossbow of flaming (still there?) a +1 hand crossbow of flaming (still there?) (51, 1, D) a +0 robe (still there?) a +0 robe (still there?) (51, 2, D) a +0 buckler a +2 rapier of holy wrath a satyr corpse (51, 5, D) a +0 animal skin (51, 8, D) an arrow (51, 12, D) a +2 rapier of holy wrath a lamp of fire an uncursed staff of wizardry (51, 25, D) a Fen Folio (51, 36, D) an uncursed amulet of the acrobat (52, 0, D) an uncursed staff of cold a +0 robe a spriggan corpse (52, 1, D) a +0 antimagic quarterstaff a +0 animal skin a +1 short sword of venom (52, 2, D) a wind drake skeleton (52, 4, D) a +0 broad axe a +0 flail a +0 animal skin a hornet corpse (52, 23, D) the +5 hand axe of Calculation {flame, MR+++ MP+9 Dex-5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (-5). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (52, 25, D) a +5 ring of strength the amulet of the Air {Inacc +Fly rElec EV+5 RMsl} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your evasion (+5). It insulates you from electricity. It lets you fly. It protects you from missiles. an uncursed ring of protection from fire an uncursed ring of positive energy the cursed ring of the Cockroach {rC+ Str-3 Slay+3} [ring of strength] It affects your strength (-3). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from cold. It has a curse placed upon it. an uncursed amulet of the acrobat an uncursed ring of protection from magic an uncursed ring of flight a +3 lajatang of protection (52, 36, D) the +11 hand crossbow of the New World {elec, -Tele rElec rN+ Str+2} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (+2). It insulates you from electricity. It protects you from negative energy. It prevents most forms of teleportation. a phial of floods a Grand Grimoire a lightning rod (4/4) a +1 hand axe of freezing (53, 0, D) a +0 longbow of flaming (53, 5, D) a +0 robe (53, 13, D) the cursed +0 flail of Qeapetul {protect, rN+++ Str-2 Dex+4} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your strength (-2). It affects your dexterity (+4). It renders you almost immune to negative energy. It has a curse placed upon it. (53, 24, D) the +6 long sword "Killer Klown's Regret" {slice, rC+ Str+4 Int+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your intelligence (+4). It protects you from cold. a +0 robe of positive energy (53, 25, D) an uncursed staff of cold (53, 30, D) a water moccasin corpse (skeletalised by now) (54, 0, D) the +3 halberd of the Unstoppable Gods {venom, *Corrode +Blink rC+} It poisons the flesh of those it strikes. It protects you from cold. It lets you blink. It may corrode you when you take damage. (54, 1, D) a +0 quarterstaff (54, 2, D) a +2 lajatang of electrocution (unseen) (54, 12, D) a +2 hand axe of flaming the +9 battleaxe of Sequestration {chop, *Slow rElec Stlth+} It inflicts extra damage upon your enemies. It insulates you from electricity. It may slow you when you take damage. It makes you more stealthy. (54, 36, D) a +10 plate armour of ponderousness (55, 0, D) a lamp of fire (55, 1, D) a fan of gales (55, 12, D) a book of Battle (55, 24, D) a lightning rod (4/4) (59, 36, D) the +7 pair of quick blades "Gyre" and "Gimble" {protect} It grants its wielder temporary protection when it strikes (+7 to AC). (59, 37, D) a book of Transfigurations (60, 11, D) a +0 hand axe (60, 36, D) Amyrah's Testament of the Archmage Spells Type Level Known a - Dragon's Call Summoning 9 no (60, 37, D) the +2 robe of Jecwole {rPois} It protects you from poison. (61, 8, D) a book of the Dragon (61, 16, D) a +3 scimitar of holy wrath (61, 26, D) a box of beasts (61, 27, D) a +0 giant spiked club a +0 giant club (61, 36, D) the Disquisition on Spatial Poisoning Spells Type Level Known a - Sting Conjuration/Poison 1 no b - Shroud of Golubria Charms/Translocation 2 no c - Alistair's Intoxication Transmutation/Poison 5 no (61, 37, D) an uncursed staff of energy (62, 0, D) a +2 long sword of holy wrath (62, 1, D) the +8 mithril axe "Arga" {speed, MR+} Attacks with this weapon are significantly faster. It affects your resistance to hostile enchantments. (62, 10, D) a +0 trident (62, 16, D) the Papyrus of Malediction and Cold Spells Type Level Known a - Dazzling Spray Conjuration/Hexes 3 no b - Tukima's Dance Hexes 3 no c - Summon Ice Beast Ice/Summoning 4 no d - Bolt of Cold Conjuration/Ice 6 no (62, 17, D) a +4 double sword of draining (62, 26, D) 4 large rocks a +5 giant club (62, 27, D) a +0 giant club +0 ice dragon scales (62, 28, D) a +0 giant club (62, 36, D) an uncursed staff of summoning (62, 37, D) a +4 battleaxe of electrocution (63, 0, D) an uncursed staff of energy (63, 8, D) a +2 dire flail of protection (63, 10, D) a +0 trident (63, 11, D) a +0 flail (63, 16, D) a crystal ball of energy (63, 17, D) a phial of floods (63, 26, D) a +1 leather armour of fire resistance (63, 27, D) a +0 giant club a +5 whip of venom (63, 28, D) 3 large rocks (63, 36, D) a +1 fustibalus of flaming (63, 37, D) a +2 battleaxe of chopping (64, 16, D) a +5 ring of protection (64, 18, D) a +0 halberd a +0 club a +0 robe (64, 26, D) the cursed +3 hand axe of Turmoil {venom, *Slow +Blink +Fly Dex-2} It poisons the flesh of those it strikes. It affects your dexterity (-2). It lets you fly. It lets you blink. It may slow you when you take damage. It has a curse placed upon it. (64, 27, D) a lamp of fire (64, 28, D) a +0 giant club a +0 giant club (65, 26, D) a +4 hunting sling of freezing (69, 36, D) a +2 leather armour of positive energy (70, 8, D) the +11 lajatang of Exquisite Death {slice, rPois MR+ Int-3 Dex+2} It inflicts extra damage upon your enemies. It affects your intelligence (-3). It affects your dexterity (+2). It protects you from poison. It affects your resistance to hostile enchantments. (70, 9, D) a phial of floods (70, 10, D) a +0 club a +0 leather armour (70, 11, D) a +0 dagger a +0 robe (70, 36, D) a book of Alchemy a phial of floods (71, 8, D) a book of Spatial Translocations (71, 10, D) a +0 chain mail (71, 16, D) an uncursed staff of death (71, 17, D) a +3 leather armour of cold resistance (71, 26, D) an uncursed ring of stealth (71, 27, D) the +10 trident of Hottojai {drain, rN+} A truly terrible weapon, it drains the life of those it strikes. It protects you from negative energy. (71, 37, D) the +3 battleaxe of Optimality {chop, rF+ Str-5 Int+7} It inflicts extra damage upon your enemies. It affects your strength (-5). It affects your intelligence (+7). It protects you from fire. (72, 9, D) a +0 club (72, 11, D) a +0 leather armour (72, 12, D) a +4 short sword of electrocution (72, 16, D) an uncursed staff of fire (72, 17, D) an uncursed ring of resist corrosion (72, 26, D) an uncursed staff of death (72, 27, D) a fan of gales (72, 36, D) a book of Summonings an uncursed staff of fire (73, 1, D) an uncursed staff of cold (73, 26, D) a book of Maledictions (73, 27, D) a Young Poisoner's Handbook (73, 36, D) a crystal ball of energy (73, 37, D) a +6 ring of protection (75, 1, D) an uncursed ring of magical power