Burgietje the Dungeon (0, 0, D) a +4 scimitar of flaming (1, -18, D) a +0 robe (1, -2, D) a +2 ring mail of magic resistance (1, -1, D) a book of Clouds (2, -17, D) a Young Poisoner's Handbook (2, -2, D) the +10 hand crossbow of Duty {freeze, *Drain rF- Str+4 Dex+2} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+4). It affects your dexterity (+2). It makes you vulnerable to fire. It causes draining when unequipped. (2, -1, D) a lightning rod (4/4) (2, 0, D) a crystal ball of energy (3, -38, D) a +2 long sword of holy wrath (3, -37, D) a +5 flail of protection (3, -36, D) an uncursed staff of wizardry (3, -21, D) a +3 chain mail of fire resistance (unseen) (3, -19, D) an uncursed staff of energy (still there?) a phantom mirror (still there?) (3, -18, D) a +0 great sword (still there?) the +1 scale mail of Slovenliness {rF+ rCorr Dex+10} (still there?) It affects your dexterity (+10). It protects you from fire. It provides partial protection from all sources of acid and corrosion. (3, -17, D) the +12 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder when it wounds a living foe. (unseen) (3, -2, D) a +3 great sword of electrocution (3, 0, D) the Compendium of Arcane Weapons and Weightlessness Spells Type Level Known a - Static Discharge Conjuration/Air 3 no b - Force Lance Conjuration/Translocation 4 no c - Summon Lightning Spire Summoning/Air 4 no d - Fireball Conjuration/Fire 5 no (4, -50, D) a +5 triple sword (unseen) (4, -49, D) a +5 lajatang (4, -48, D) 1000 sling bullets (unseen) (4, -38, D) an uncursed staff of fire (4, -37, D) a +2 short sword of flaming (4, -36, D) a book of Conjurations (4, -19, D) a cursed +0 long sword (still there?) a phantom mirror (still there?) (4, -18, D) a +0 hand axe (unseen) (4, -15, D) a +0 battleaxe (unseen) (4, -2, D) a +0 glaive of chopping (4, -1, D) a book of Party Tricks (4, 0, D) a +4 scimitar of flaming a +0 whip of electrocution (5, -50, D) a +5 quick blade (unseen) (5, -49, D) a +5 giant spiked club (unseen) (5, -48, D) a +5 bardiche (unseen) (5, -47, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (5, -45, D) a +3 shield a +3 buckler (5, -44, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, -38, D) a +0 demon whip of freezing (5, -37, D) Ydoenaqu's Almanac of Congealing Transmutation Spells Type Level Known a - Freeze Ice 1 no b - Beastly Appendage Transmutation 1 no c - Passwall Transmutation/Earth 2 no d - Alistair's Intoxication Transmutation/Poison 5 no e - Blade Hands Transmutation 5 no f - Simulacrum Ice/Necromancy 6 no (5, -36, D) the +5 scythe "Finisher" {speed, eviscerate} Attacks with this weapon are significantly faster. (5, -21, D) a box of beasts (unseen) (5, -15, D) a +1 chain mail of positive energy (5, -2, D) an uncursed staff of cold (5, -1, D) a +1 quarterstaff of protection (5, 0, D) a lightning rod (4/4) (5, 1, D) a +2 rapier of venom (unseen) (6, -38, D) an uncursed staff of fire (6, -37, D) a +4 scimitar of flaming (6, -36, D) a book of the Warp (6, -32, D) a +3 scimitar of flaming (6, -21, D) a book of Ice (6, -18, D) a +3 trident of freezing (still there?) 4 potions of haste (still there?) (6, -15, D) a +0 robe an uncursed ring of protection from fire (6, -14, D) a +0 robe a +0 long sword the +7 glaive "Koit" {antimagic, Dex+7} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (+7). (6, -3, D) a book of Flames (6, -2, D) an uncursed staff of fire (6, -1, D) a +0 hand axe (6, 0, D) a +0 cloak of magic resistance (6, 2, D) a +3 scale mail of fire resistance (7, -38, D) a lamp of fire (7, -37, D) a +1 hand crossbow of freezing (7, -36, D) a +1 leather armour of magic resistance (7, -28, D) a +0 vampiric demon whip (7, -1, D) a +2 dagger of protection (still there?) a +6 hand axe of electrocution (still there?) (8, -38, D) an uncursed staff of poison (8, -37, D) a +1 great sword of flaming the cursed +2 arbalest of the Swamp {velocity, rF+ rC+ Str+9} Any bolt fired from it inflicts extra damage. It affects your strength (+9). It protects you from fire. It protects you from cold. It has a curse placed upon it. (8, -36, D) a book of the Sky (8, -20, D) a +0 morningstar a +3 spear of venom a box of beasts a +0 robe a +1 dagger of venom a book of Death (8, -13, D) a +3 halberd of freezing (unseen) (8, -2, D) an uncursed ring of protection from fire an uncursed ring of wizardry an uncursed ring of protection from cold the cursed ring "Winwyefo" {*Corrode rF+ rN+ Str-3 Stlth+} [ring of strength] It affects your strength (-3). It protects you from fire. It protects you from negative energy. It may corrode you when you take damage. It makes you more stealthy. It has a curse placed upon it. an uncursed amulet of faith the ring "Ikinuemp" {MP+9 SInv} [ring of magical power] It affects your magic capacity (+9). It lets you see invisible. (8, 0, D) a +3 long sword of holy wrath (9, -38, D) the +4 battleaxe of Yxaluufe {flame, rElec rPois} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It insulates you from electricity. It protects you from poison. (9, -37, D) a book of Unlife (9, -36, D) the +5 ring mail of Impatience {rF+} It protects you from fire. (9, -13, D) a cursed +0 morningstar (unseen) (9, -2, D) an uncursed amulet of faith (unseen) (9, 0, D) a lamp of fire 2 phantom mirrors (10, -38, D) the Grimoire of Good Luck Spells Type Level Known a - Song of Slaying Charms 2 no b - Spectral Weapon Hexes/Charms 3 no c - Iskenderun's Battlesphere Conjuration/Charms 5 no (10, -37, D) a +0 cloak of magic resistance (10, -36, D) a phantom mirror (10, -33, D) a +0 great sword of flaming (unseen) (10, -32, D) the +5 morningstar of Conservatism {crush, +Inv Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It lets you turn invisible. (10, -27, D) a +3 scimitar of flaming (10, -16, D) a +0 hand axe (unseen) (10, -2, D) a +1 hand axe of electrocution (unseen) (11, -52, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (11, -48, D) a lightning rod (4/4) (11, -46, D) an uncursed staff of energy (unseen) (11, -45, D) a wand of disintegration (7) (unseen) (11, -38, D) a +0 scale mail of cold resistance (11, -37, D) a +2 spear of venom (11, -36, D) a +2 leather armour of fire resistance (11, -35, D) a +0 scimitar of flaming (11, -34, D) a +2 morningstar of protection (11, -27, D) a +0 vampiric lajatang (11, -20, D) the +3 halberd of Ravage {chop, Int+4 Dex+2 SInv} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It affects your dexterity (+2). It lets you see invisible. (11, -16, D) a +0 hand axe (unseen) (11, -14, D) the +1 robe "Muwugici" {rF+ Dex+2} It affects your dexterity (+2). It protects you from fire. (12, -52, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight a +0 robe a +0 spear the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (12, -38, D) a +0 demon whip of electrocution (12, -37, D) a phantom mirror (12, -36, D) an uncursed staff of cold (12, -21, D) a +0 vampiric hand axe (12, -20, D) the +3 Elemental Staff {rElec rF++ rC++ MR++ AC+5} It affects your AC (+5). It greatly protects you from fire. It greatly protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (unseen) (12, -19, D) an uncursed staff of energy a cursed +0 robe an uncursed staff of conjuration (12, -18, D) a cursed -2 dagger a +2 war axe of freezing a +2 leather armour of magic resistance a +0 robe (12, -15, D) a +0 battleaxe (unseen) (12, -1, D) a +2 scale mail of cold resistance (13, -37, D) the +4 fustibalus of Uski Duthe {flame, rPois rN+ Str+2 Dex-4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). It affects your dexterity (-4). It protects you from poison. It protects you from negative energy. (13, -36, D) an uncursed staff of poison (13, -20, D) a fan of gales (13, -19, D) a sack of spiders (13, -18, D) Qefar's Guide on Boosting Snow Spells Type Level Known a - Freeze Ice 1 no b - Song of Slaying Charms 2 no c - Regeneration Charms/Necromancy 3 no d - Ice Form Ice/Transmutation 4 no e - Deflect Missiles Charms/Air 6 no (13, -3, D) a +3 flail of crushing (13, -2, D) an uncursed staff of air (13, -1, D) the +5 hand crossbow "Qeceeneut" {flame, rPois rC- rN+ Int+5} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+5). It makes you vulnerable to cold. It protects you from poison. It protects you from negative energy. (14, -20, D) a +0 dagger (14, -19, D) a book of the Sky (14, -2, D) a +1 trident of venom (14, 0, D) a +4 giant club (14, 1, D) a +1 hunting sling of freezing (unseen) (15, -17, D) a +3 morningstar of freezing (unseen) (15, -2, D) an uncursed staff of summoning (15, -1, D) a +3 hand crossbow of freezing (19, -4, D) a sack of spiders (19, -3, D) a +1 mace of protection (19, -2, D) a crystal ball of energy (20, -51, D) a +0 spear of flaming (20, -36, D) a +3 trident (unseen) (20, -32, D) a cursed staff of cold (20, -20, D) 4 potions of heal wounds (20, -19, D) an uncursed staff of energy (20, -4, D) an uncursed staff of poison (20, -2, D) the +4 dagger "Souheeb" {drain, Dex+7} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+7). (21, -52, D) an uncursed staff of wizardry (21, -51, D) a +0 dagger (21, -35, D) a +5 broad axe of holy wrath (21, -33, D) a +0 short sword of speed (21, -20, D) a +0 hand axe of electrocution (21, -19, D) the Disquisition on Changing and Self-Improvement Spells Type Level Known a - Beastly Appendage Transmutation 1 no b - Sticks to Snakes Transmutation 2 no c - Ice Form Ice/Transmutation 4 no d - Excruciating Wounds Charms/Necromancy 5 no e - Deflect Missiles Charms/Air 6 no (21, -4, D) a +3 ring mail of poison resistance (22, -52, D) a book of the Earth a +3 lajatang of venom (22, -51, D) a +0 morningstar (22, -50, D) a +0 dagger a +0 robe a wand of flame (13) a scroll of brand weapon (22, -48, D) an uncursed staff of wizardry (unseen) (22, -35, D) a +3 spear of freezing (22, -20, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). (22, -19, D) the cursed +1 scale mail of Hedge Wizardry {rPois rC+ Dex-5} It affects your dexterity (-5). It protects you from cold. It protects you from poison. It has a curse placed upon it. (22, -18, D) a fan of gales (22, -3, D) the +0 spear of Pain and Death {holy, *Corrode rPois Dex+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (+3). It protects you from poison. It may corrode you when you take damage. (22, -2, D) a +1 scale mail of cold resistance a +0 spear of venom the +2 scale mail of Mysticism {rF+ rCorr Dex+7 Stlth-} It affects your dexterity (+7). It protects you from fire. It provides partial protection from all sources of acid and corrosion. It makes you less stealthy. (22, -1, D) a rime drake skeleton (22, 0, D) +0 ice dragon scales (23, -52, D) a manual of Fighting (23, -51, D) a book of Transfigurations (23, -49, D) a +3 vampiric rapier a throwing net a +3 chain mail of fire resistance (23, -48, D) a +0 giant club (unseen) (23, -36, D) a book of Beasts (23, -35, D) a +4 antimagic scimitar (still there?) a lamp of fire (still there?) (23, -34, D) the +7 scimitar "Pipof" {venom, rN+} It poisons the flesh of those it strikes. It protects you from negative energy. (23, -20, D) a +10 plate armour of ponderousness (23, -19, D) a phial of floods (23, -18, D) a +2 falchion of holy wrath (23, -3, D) a +1 battleaxe of freezing an uncursed ring of flight (23, 1, D) an ice dragon skeleton (24, -50, D) a +0 glaive (unseen) (24, -35, D) the Volume of Atheism Spells Type Level Known a - Sting Conjuration/Poison 1 no b - Pain Necromancy 1 no c - Mephitic Cloud Conjuration/Poison/Air 3 no d - Bolt of Draining Conjuration/Necromancy 5 no e - Borgnjor's Vile Clutch Necromancy/Earth 5 no (24, -19, D) the Papyrus of the Excruciating Entourage Spells Type Level Known a - Shock Conjuration/Air 1 no b - Summon Butterflies Summoning 1 no c - Summon Guardian Golem Hexes/Summoning 3 no d - Recall Summoning/Translocation 3 no e - Call Canine Familiar Summoning 3 no f - Summon Lightning Spire Summoning/Air 4 no g - Summon Demon Summoning 5 no (24, -18, D) a box of beasts (24, -4, D) a +2 shortbow of velocity (unseen) (24, -3, D) a lamp of fire (24, 0, D) a fan of gales (24, 2, D) a +0 battleaxe of freezing (25, -52, D) a crystal ball of energy (25, -51, D) a +2 antimagic spear (unseen) (25, -50, D) a cursed -3 ring of strength (25, -47, D) the cursed +1 great sword of the Lumpy Realms {antimagic, +Inv +Fly Stlth+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It lets you turn invisible. It lets you fly. It makes you more stealthy. It has a curse placed upon it. (25, -46, D) a +1 great mace of draining a +0 scale mail of magic resistance (25, -45, D) 2 large rocks (25, -44, D) a throwing net (25, -37, D) an uncursed staff of earth (25, -36, D) the amulet "Vacvept" {Harm *Drain Str+6 Slay-5} [amulet of harm] It increases damage dealt and taken. It affects your strength (+6). It affects your accuracy and damage with ranged weapons and melee attacks (-5). It causes draining when unequipped. an uncursed ring of magical power a scarf of resistance the amulet "Cywait" {+Blink rC- Regen+ Int+2 Dex+2} [amulet of regeneration] It affects your intelligence (+2). It affects your dexterity (+2). It makes you vulnerable to cold. It lets you blink. It increases your rate of regeneration. an uncursed amulet of rage the amulet of Law {Harm *Drain Str+3} [amulet of harm] It increases damage dealt and taken. It affects your strength (+3). It causes draining when unequipped. an uncursed ring of protection from fire an uncursed amulet of the acrobat a +0 cloak of invisibility a +0 helmet of intelligence an uncursed ring of see invisible the +6 broad axe "Gunyut" {elec, *Corrode MP+9 Int+2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+2). It affects your magic capacity (+9). It may corrode you when you take damage. (25, -31, D) a +2 long sword of slicing (25, -20, D) an uncursed staff of power (25, -19, D) a +0 hand crossbow of freezing (25, -18, D) a +4 antimagic glaive (25, -5, D) a lightning rod (4/4) (26, -52, D) a fan of gales (26, -51, D) a +0 leather armour (still there?) a book of Dreams (still there?) (26, -50, D) a +0 plate armour of cold resistance (unseen) (26, -34, D) a cursed staff of air (26, -32, D) a book of Air (26, -20, D) an uncursed ring of resist corrosion (26, -19, D) a +0 hand axe of chopping (26, -18, D) a +1 robe of resistance (26, -2, D) a crystal ball of energy (still there?) a crystal ball of energy (still there?) (26, -1, D) a +0 battleaxe of freezing (unseen) (27, -52, D) an uncursed staff of earth (27, -51, D) the +0 short sword "Luqati" {pierce, rC+} (still there?) It inflicts extra damage upon your enemies. It protects you from cold. a potion of might (still there?) (27, -48, D) a +2 longbow of flaming a +4 trident of venom (27, -46, D) a +2 centaur barding of fire resistance (unseen) (27, -18, D) the Almanac of Entrancing Benedictions Spells Type Level Known a - Swiftness Charms/Air 2 no b - Song of Slaying Charms 2 no c - Dazzling Spray Conjuration/Hexes 3 no d - Leda's Liquefaction Hexes/Earth 4 no e - Deflect Missiles Charms/Air 6 no (27, -4, D) the ring "Fetol" {Int+3 Dex+2 Stlth-} [ring of attention] It affects your intelligence (+3). It affects your dexterity (+2). It makes you less stealthy. a +6 ring of strength a cursed +3 ring of intelligence the ring "Ownof" {+Fly rC+ MR- EV+2 Int+8} [ring of evasion] It affects your evasion (+2). It affects your intelligence (+8). It protects you from cold. It affects your resistance to hostile enchantments. It lets you fly. the ring "Qiguros" {+Fly MR- Int+6 Dex+2 Slay+2} [ring of dexterity] It affects your intelligence (+6). It affects your dexterity (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It affects your resistance to hostile enchantments. It lets you fly. the cursed ring of Xom's Generosity {rElec rF++ EV-2} [ring of evasion] It affects your evasion (-2). It greatly protects you from fire. It insulates you from electricity. It has a curse placed upon it. a sack of spiders (27, -3, D) a book of Geomancy (27, -2, D) a +3 hunting sling of velocity (27, 2, D) a +2 battleaxe of freezing (unseen) (27, 4, D) a +1 battleaxe of freezing (28, -50, D) 7 large rocks (unseen) (28, -49, D) a +2 short sword of venom (unseen) (28, -37, D) a Fen Folio (28, -35, D) a book of Ice (still there?) a book of Ice (still there?) (28, -20, D) a +3 scale mail of cold resistance (28, -18, D) a +0 scimitar of slicing (28, -4, D) an uncursed staff of poison (28, 1, D) +0 ice dragon scales (unseen) (29, -52, D) a +6 shortbow of velocity (29, -33, D) an uncursed staff of air (29, -20, D) a lightning rod (4/4) (29, -19, D) a book of Party Tricks (29, -4, D) a +4 scythe of protection (unseen) (29, -3, D) the +3 shield "Bima" {+Inv rElec rC-} It makes you vulnerable to cold. It insulates you from electricity. It lets you turn invisible. (29, -2, D) the Disquisition on Dusty Summoning Spells Type Level Known a - Summon Butterflies Summoning 1 no b - Recall Summoning/Translocation 3 no c - Call Canine Familiar Summoning 3 no d - Summon Lightning Spire Summoning/Air 4 no e - Shatter Earth 9 no (29, -1, D) a rime drake skeleton (30, -52, D) a book of Unlife (30, -49, D) 5 curare-tipped darts (30, -46, D) a +0 rapier of electrocution (unseen) (30, -20, D) an uncursed ring of stealth (30, -19, D) a +0 quarterstaff of speed (30, -4, D) a phantom mirror (30, -3, D) a +0 hunting sling of freezing (30, -2, D) a +1 chain mail of cold resistance (31, -50, D) a +0 dagger (31, -3, D) a +1 falchion of protection (31, -2, D) a +1 long sword of venom (31, 0, D) a polar bear skeleton (32, -4, D) the +3 morningstar "Death Rattle" {antimagic, +Rage rF- rN+++ MR+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It makes you vulnerable to fire. It renders you almost immune to negative energy. It affects your resistance to hostile enchantments. It lets you go berserk. (32, -3, D) a +1 vampiric battleaxe (32, -2, D) the +1 scale mail of Denum {rC+ SInv} It protects you from cold. It lets you see invisible. a polar bear corpse (skeletalised by now) (32, 0, D) +0 ice dragon scales (unseen) (33, -4, D) an uncursed staff of death (33, -2, D) an ice dragon skeleton (33, -1, D) a +0 battleaxe of freezing (34, -4, D) an uncursed staff of poison (34, -3, D) the +8 mace "Sabloj" {crush, rPois rF+ Int-4} It inflicts extra damage upon your enemies. It affects your intelligence (-4). It protects you from fire. It protects you from poison. (34, -2, D) a book of Death (still there?) a book of Death (still there?) (34, -1, D) a polar bear skeleton (35, -37, D) a +2 dagger of speed (unseen) (35, -24, D) a fan of gales (35, -21, D) a +0 dagger of venom (unseen) (35, -4, D) an uncursed staff of cold (35, -3, D) a book of Battle (35, -2, D) a +0 dagger of speed (36, -52, D) a book of Unlife (36, -50, D) a +0 spear (unseen) (36, -39, D) a +0 battleaxe of flaming (36, -38, D) a +0 dagger (36, -23, D) a +0 club (37, -52, D) an uncursed ring of stealth (37, -51, D) the Reference Book on the Creative Voyage Spells Type Level Known a - Summon Small Mammal Summoning 1 no b - Blink Translocation 2 no c - Portal Projectile Hexes/Translocation 3 no d - Passage of Golubria Translocation 4 no (37, -39, D) a +4 mace of holy wrath (37, -36, D) the +5 mace "Hell-Harrower" {holy, Int+2} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+2). (unseen) (37, -33, D) a +0 dire flail (37, -24, D) a +2 robe of cold resistance (37, -23, D) a +0 mace (still there?) a lamp of fire (still there?) (38, -52, D) a +3 short sword of venom (still there?) a lamp of fire (still there?) (38, -50, D) an uncursed staff of earth (38, -49, D) a +0 flail (unseen) (38, -48, D) a +0 spear (38, -39, D) the +8 plate armour of the Poles {rF+ rC+ rN+ Stlth+} It protects you from fire. It protects you from cold. It protects you from negative energy. It makes you more stealthy. (38, -33, D) a +0 trident (38, -23, D) a +0 scimitar (still there?) a phial of floods (still there?) (38, -21, D) a +2 trident of venom (38, -20, D) a +0 long sword (unseen) (39, -52, D) a +1 falchion of slicing (still there?) the +4 short sword of Misery {flame, rF- MR+ Str+2 Dex+4} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). It affects your dexterity (+4). It makes you vulnerable to fire. It affects your resistance to hostile enchantments. (39, -48, D) a +3 hand axe a +0 robe (39, -38, D) a lightning rod (4/4) (39, -23, D) a +0 long sword (39, -4, D) a book of Summonings (39, -3, D) a +0 troll leather armour (39, -2, D) a +4 ring of intelligence (40, -53, D) a +0 whip (40, -52, D) the cursed +0 flail "Sute" {flame, Str+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). It has a curse placed upon it. (40, -49, D) a +0 spear (unseen) (40, -38, D) the Reference Book on Combat Magic and the Oath Spells Type Level Known a - Confusing Touch Hexes 1 no b - Throw Frost Conjuration/Ice 2 no c - Portal Projectile Hexes/Translocation 3 no d - Orb of Destruction Conjuration 7 no e - Spellforged Servitor Conjuration/Summoning 7 no a lightning rod (4/4) (40, -23, D) a +1 flail of protection (40, -4, D) a +1 leather armour of cold resistance (40, -3, D) the +0 Maxwell's etheric cage {RegenMP+ *Contam rElec MP+4} It insulates you from electricity. It affects your magic capacity (+4). It causes magical contamination when unequipped. (40, -2, D) an uncursed staff of conjuration (41, -51, D) a book of Geomancy (still there?) a +1 long sword of protection (still there?) (41, -37, D) a +4 dagger of electrocution (still there?) the +2 Maxwell's thermic engine {flame, freeze} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. (41, -24, D) a fan of gales (still there?) a lightning rod (4/4) (still there?) (41, -23, D) an uncursed staff of earth (41, -4, D) an uncursed staff of air (41, -3, D) an uncursed amulet of guardian spirit (41, -2, D) a +1 scythe of venom (42, -48, D) a +0 flail a +0 robe (42, -36, D) a +0 dagger a +0 trident (42, -24, D) the +10 long sword of the Wraith {protect, +Fly rF+ Int+4 SInv} (still there?) It grants its wielder temporary protection when it strikes (+7 to AC). It affects your intelligence (+4). It protects you from fire. It lets you see invisible. It lets you fly. the +10 long sword of the Wraith {protect, +Fly rF+ Int+4 SInv} (still there?) It grants its wielder temporary protection when it strikes (+7 to AC). It affects your intelligence (+4). It protects you from fire. It lets you see invisible. It lets you fly. (42, -21, D) a crystal ball of energy (unseen) (42, -4, D) an uncursed staff of summoning (42, -3, D) an uncursed staff of fire (42, -2, D) the ring "Ukkef" {*Drain rC+ rN++ Str+6} [ring of protection from cold] It affects your strength (+6). It protects you from cold. It greatly protects you from negative energy. It causes draining when unequipped. (43, -52, D) an uncursed staff of power (43, -51, D) the cursed +3 scimitar of Excruciating Pain {vamp, Str+3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+3). It has a curse placed upon it. a +3 plate armour of fire resistance (43, -50, D) a +0 robe (43, -38, D) a +2 shortbow of flaming (still there?) a book of Changes (still there?) (43, -24, D) a cursed -1 spear (still there?) a crystal ball of energy (still there?) (43, -4, D) a +2 quarterstaff of speed (unseen) (43, -3, D) a +1 shortbow of velocity (unseen) (43, -2, D) a book of Burglary (43, -1, D) a jumping spider corpse (44, -38, D) a +0 robe (44, -37, D) a +0 trident of distortion (44, -36, D) +2 fire dragon scales (44, -24, D) a book of the Tempests (44, -22, D) a lightning rod (4/4) (44, -4, D) an uncursed staff of cold (44, -3, D) a +5 morningstar of holy wrath (44, -2, D) an uncursed ring of protection from fire (44, -1, D) a hornet corpse (44, 2, D) a jumping spider corpse (45, -24, D) a +3 chain mail of cold resistance (unseen) (45, -23, D) a +0 battleaxe (45, -22, D) an uncursed ring of resist corrosion (45, -4, D) an uncursed staff of fire (45, -3, D) an uncursed staff of wizardry (45, -2, D) an uncursed staff of wizardry (still there?) an uncursed staff of wizardry (still there?) (45, -1, D) a sack of spiders (46, -4, D) a +2 broad axe of chopping (46, -3, D) Sif Muna's Guide on the Icy Compass Spells Type Level Known a - Apportation Translocation 1 no b - Ensorcelled Hibernation Hexes/Ice 2 no c - Summon Ice Beast Ice/Summoning 4 no d - Metabolic Englaciation Hexes/Ice 5 no (unseen) (46, -2, D) a fan of gales (46, -1, D) a +3 arbalest of velocity (46, 2, D) a hornet corpse (still there?) a moth of wrath corpse (still there?) (46, 3, D) a moth of wrath corpse (46, 4, D) a redback corpse (47, -3, D) a +1 flail of crushing (47, -2, D) a +3 chain mail of fire resistance (48, -4, D) a +0 dagger of venom (48, -3, D) a lamp of fire (48, -2, D) the +7 great sword of Success {holy, Str+4} (still there?) It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+4). a +3 ring mail of fire resistance (still there?) (48, -1, D) an uncursed staff of summoning (still there?) a cursed staff of air (still there?) (48, 5, D) a demonic crawler corpse (49, -4, D) a scroll of brand weapon (49, -2, D) the +2 morningstar of Ashenzari's Vengeance {vamp, rElec Str+4 Int+3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+4). It affects your intelligence (+3). It insulates you from electricity. (49, 1, D) a wolf spider corpse (49, 6, D) a jumping spider corpse (50, -51, D) an uncursed staff of cold (50, -48, D) a +4 rapier of flaming (unseen) (50, -40, D) an uncursed staff of cold (50, -15, D) a +2 scimitar of flaming (still there?) an uncursed amulet of rage (still there?) (50, -4, D) a book of Summonings (unseen) (50, -2, D) an uncursed ring of wizardry (50, 1, D) a hornet corpse (50, 2, D) a hornet corpse (51, -52, D) a +1 vampiric dagger (51, -49, D) a cursed staff of air (unseen) (51, -48, D) a +1 rapier of venom a +0 robe (51, -40, D) an uncursed staff of wizardry (51, -39, D) a +2 scimitar of freezing (51, -28, D) a box of beasts (51, -27, D) a +0 halberd (still there?) a book of Cantrips (still there?) (51, -22, D) a +2 rapier of venom (unseen) (51, -16, D) a book of Frost (51, -15, D) a +2 robe of positive energy (51, -13, D) a +3 scythe of distortion a +1 demon trident of draining (51, -4, D) a +2 scale mail of fire resistance (51, -3, D) the +3 fustibalus of Unesch {venom, Int+2} It poisons the ammo it fires. It affects your intelligence (+2). (51, -2, D) an uncursed staff of energy (still there?) an uncursed staff of energy (still there?) (51, -1, D) a wolf spider corpse (unseen) (52, -52, D) an uncursed staff of energy (52, -51, D) a +1 rapier of venom (52, -48, D) a +1 trident of piercing a +0 leather armour (52, -40, D) a +2 scythe of distortion (52, -39, D) a +4 spear of pain (52, -28, D) a +4 shortbow of freezing (52, -24, D) a +0 war axe (52, -4, D) an uncursed staff of wizardry (52, -3, D) an uncursed staff of wizardry (52, -2, D) the +2 pair of gloves of Defiance {rF+ rCorr Dex-3} It affects your dexterity (-3). It protects you from fire. It provides partial protection from all sources of acid and corrosion. (53, -51, D) a +0 halberd of protection (53, -48, D) a +2 rapier of freezing a cursed +0 robe (53, -40, D) the Catalogue of Quantum Flight Spells Type Level Known a - Shock Conjuration/Air 1 no b - Apportation Translocation 1 no c - Blink Translocation 2 no d - Teleport Other Translocation 3 no e - Silence Hexes/Air 5 no f - Disjunction Translocation 8 no (53, -39, D) a lightning rod (4/4) (53, -28, D) a +0 hand axe (53, -22, D) the +3 executioner's axe "Foesa" {flame, *Drain rElec rC+ Dex+9} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+9). It protects you from cold. It insulates you from electricity. It causes draining when unequipped. (53, -15, D) a fan of gales (still there?) a +2 centaur barding of stealth (still there?) (53, -11, D) a +5 scythe of protection (53, -4, D) the amulet "Faheoph" {Harm *Drain rPois Int+6 Dex+7} [amulet of harm] It increases damage dealt and taken. It affects your intelligence (+6). It affects your dexterity (+7). It protects you from poison. It causes draining when unequipped. (53, -3, D) an uncursed staff of summoning (53, -2, D) an uncursed staff of wizardry (54, -49, D) a +0 spear (unseen) (54, -46, D) a +0 trident of freezing a +0 leather armour (54, -40, D) a lightning rod (4/4) (54, -39, D) a crystal ball of energy (54, -27, D) a +5 mace of holy wrath (54, -14, D) a +0 scimitar of holy wrath (54, -4, D) the Grimoire of Boosting Bewitchment Spells Type Level Known a - Corona Hexes 1 no b - Slow Hexes 2 no c - Confuse Hexes 3 no d - Tukima's Dance Hexes 3 no e - Excruciating Wounds Charms/Necromancy 5 no (54, -3, D) a box of beasts (54, -2, D) a +2 robe of fire resistance (55, -52, D) a phial of floods (55, -51, D) a +0 whip of venom (55, -39, D) a +0 morningstar of venom (55, -28, D) a phantom mirror (55, -16, D) an uncursed ring of see invisible (56, -51, D) a +1 fustibalus of freezing (56, -40, D) an uncursed staff of wizardry (56, -39, D) the +2 cloak of the Thief {+Fog Slay-2 SInv Stlth+} It affects your accuracy and damage with ranged weapons and melee attacks (-2). It lets you see invisible. It makes you more stealthy. (56, -28, D) an uncursed staff of death (56, -24, D) a +0 halberd of distortion (unseen) (58, 10, D) 3 arrows (58, 12, D) an arrow (59, 9, D) an arrow (60, -16, D) a +0 chain mail (still there?) the +1 great sword of Causality {antimagic, rPois} (still there?) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from poison. (60, -15, D) a cursed -3 scimitar a +0 plate armour (60, -5, D) an uncursed staff of poison (60, -3, D) a book of Flames (60, 7, D) a +1 dagger of draining (unseen) (60, 12, D) an arrow (60, 14, D) an arrow (unseen) (61, -16, D) a book of Beasts (61, -14, D) a book of the Dragon a +0 plate armour (61, -11, D) a +0 scimitar (61, -6, D) a phial of floods (61, -3, D) the +2 ring mail of the Old World {rC+ rCorr Dex+2} (still there?) It affects your dexterity (+2). It protects you from cold. It provides partial protection from all sources of acid and corrosion. a scroll of acquirement (still there?) (61, 7, D) an arrow (61, 13, D) 3 arrows (62, -52, D) an uncursed staff of summoning (62, -44, D) a Grand Grimoire (62, -36, D) a Fen Folio (62, -26, D) a +2 leather armour of cold resistance (62, -22, D) a +0 hand axe (62, -16, D) the +2 robe of Vines {NoPotionHeal Regen+7} It increases your rate of regeneration. (62, -15, D) a +0 arbalest of velocity (still there?) an uncursed staff of summoning (still there?) (62, -14, D) a +0 mace a +0 giant club (62, -13, D) a bolt a +0 giant club a +0 giant club (62, -12, D) a bolt (62, -3, D) a +0 spear (unseen) (62, -1, D) 31 bolts (unseen) (62, 14, D) a javelin 11 arrows (63, -52, D) a +0 lajatang of speed (63, -51, D) the +3 warlock's mirror {reflect} (63, -44, D) an uncursed staff of conjuration (63, -43, D) a +0 scimitar of protection (63, -36, D) the +1 buckler of Tuof {Regen+} It increases your rate of regeneration. (63, -35, D) a cursed amulet of inaccuracy (63, -26, D) a fan of gales (63, -25, D) a book of Fire (63, -22, D) a +0 dagger a +0 robe (63, -21, D) a +0 hand axe a +0 scale mail (63, -15, D) a +0 long sword (63, -14, D) a +1 vampiric trident a +0 plate armour (63, -3, D) a box of beasts (unseen) (63, -1, D) an uncursed staff of power (unseen) (63, 0, D) a sack of spiders (unseen) (63, 1, D) +0 swamp dragon scales (63, 5, D) a +0 shortbow (still there?) a large rock (still there?) 5 arrows (still there?) (63, 7, D) an arrow (63, 14, D) a javelin 3 arrows (64, -44, D) a +2 dagger of electrocution (64, -35, D) the +7 captain's cutlass {speed, disarm} Attacks with this weapon are significantly faster. (64, -26, D) an uncursed staff of fire (64, -25, D) a phantom mirror (64, -23, D) a +0 club 2 boomerangs (64, -22, D) a +0 flail a +0 plate armour (64, -16, D) the +2 troll leather armour of the Bulwark {rF++ Regen+ Int-5 Dex+4} It affects your intelligence (-5). It affects your dexterity (+4). It greatly protects you from fire. It increases your rate of regeneration. (64, -15, D) a +1 long sword (64, -14, D) the +9 spear of Taxation {antimagic, Dex+2 Stlth+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (+2). It makes you more stealthy. a +0 plate armour (64, 1, D) 12 bolts (unseen) (64, 3, D) a large rock (64, 4, D) a large rock (64, 14, D) 2 arrows (65, -36, D) the +4 quarterstaff of Death {crush, +Fly rPois} It inflicts extra damage upon your enemies. It protects you from poison. It lets you fly. (65, -35, D) an uncursed staff of summoning (65, -34, D) a +2 demon trident of flaming (65, -25, D) a +0 dagger (65, -22, D) a cursed -2 mace 2 boomerangs (65, -21, D) a +0 hand axe a +0 chain mail (65, -20, D) a +0 whip of venom (65, -15, D) a +0 scimitar a +0 plate armour (65, -5, D) a +0 leather armour (still there?) a lightning rod (4/4) (still there?) (65, -4, D) a book of Geomancy (still there?) a manual of Hexes (still there?) (65, 0, D) an uncursed amulet of the gourmand (unseen) (65, 1, D) a large rock (unseen) (65, 2, D) a +0 shortbow (still there?) a large rock (still there?) (65, 3, D) a bolt 3 arrows a large rock (65, 14, D) a javelin 3 arrows (66, -26, D) an uncursed ring of protection from magic (66, -5, D) 10 bolts (66, 14, D) an arrow (67, -6, D) a large rock (67, -5, D) a bolt the +7 mace "Dixt" {crush, Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). 4 arrows (67, -4, D) a large rock (still there?) a cursed -5 ring of intelligence (still there?) (67, 0, D) an uncursed staff of summoning (still there?) 2 bolts (still there?) 4 arrows (still there?) 4 large rocks (still there?) (67, 1, D) a +2 shortbow of freezing (still there?) 5 arrows (still there?) (67, 2, D) 51 arrows (67, 7, D) a silver javelin (67, 14, D) an arrow (68, -52, D) the Almanac of Changing Spells Type Level Known a - Beastly Appendage Transmutation 1 no b - Petrify Transmutation/Earth 4 no c - Statue Form Transmutation/Earth 6 no (68, -5, D) a +0 arbalest (unseen) (68, -2, D) 10 large rocks (still there?) 2 arrows (still there?) (68, -1, D) an uncursed staff of fire (still there?) a bolt (still there?) (68, 1, D) a +0 shortbow (unseen) (68, 2, D) a +0 longbow (unseen) (68, 8, D) an arrow (69, -52, D) a +0 short sword of holy wrath (69, -6, D) 4 large rocks (still there?) an arrow (still there?) (69, -3, D) a cursed -2 longbow (still there?) a large rock (still there?) (69, -1, D) the +9 dagger "Peukiudoxt" {elec, +Blink rElec rF+ MR-} (still there?) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from fire. It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you blink. an arrow (still there?) (69, 0, D) a +2 shortbow of freezing (still there?) a large rock (still there?) (70, -52, D) a +2 plate armour of poison resistance (70, -42, D) a +0 giant club (70, -6, D) 4 large rocks (70, -5, D) a +3 quarterstaff of protection (unseen) (70, -4, D) 21 arrows (still there?) a +4 hand crossbow (still there?) (70, -2, D) a +3 flail of draining (unseen) (70, 0, D) 17 bolts (70, 1, D) 3 large rocks (70, 4, D) a silver javelin (71, -44, D) a +1 flail of protection (71, -43, D) a +0 troll leather armour a box of beasts (71, -41, D) a cursed -1 giant club a +0 giant spiked club (71, -37, D) a +4 lajatang of speed (71, -15, D) a +4 ring mail of fire resistance (71, -6, D) a cyclops corpse (71, -5, D) a +5 rapier of electrocution (unseen) (71, -2, D) a +0 shortbow (unseen) (71, -1, D) +2 swamp dragon scales (unseen) (71, 0, D) a +0 arbalest (72, -43, D) a +0 giant spiked club a +0 giant club (72, -26, D) a +0 trident of piercing (72, -25, D) a +3 plate armour of positive energy (72, -16, D) an uncursed staff of death (72, -15, D) a lamp of fire (73, -44, D) a cursed ring of attention (73, -43, D) a +1 shortbow of flaming (73, -42, D) a +0 giant club a +0 giant club (73, -37, D) a lightning rod (4/4) (73, -35, D) the cursed +0 hand axe of the Curious Curses {freeze, MR+} (still there?) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your resistance to hostile enchantments. It has a curse placed upon it. a +0 trident (still there?) (73, -26, D) a +0 vampiric falchion (73, -25, D) a +5 short sword of venom (73, -16, D) a +2 spear of venom (73, -5, D) a phial of floods (still there?) a +0 spear of piercing (still there?) (73, -4, D) a +0 arbalest (73, -3, D) a +0 vampiric spear (74, -51, D) a +0 spear (74, -50, D) a +2 scythe of slicing a +0 robe (74, -35, D) a lightning rod (4/4) (74, -26, D) a lamp of fire (74, -25, D) a book of Battle (74, -16, D) a phantom mirror (74, -15, D) the +12 glaive of Prune {chop} It inflicts extra damage upon your enemies. (74, -4, D) a lamp of fire (74, -3, D) the cursed +1 chain mail of Decud {*Drain rElec rPois Int+8} It affects your intelligence (+8). It insulates you from electricity. It protects you from poison. It causes draining when unequipped. It has a curse placed upon it. (75, -50, D) a cursed +0 halberd a +0 robe (75, -37, D) a +2 leather armour of magic resistance (75, -5, D) a +0 pair of gloves of dexterity (76, -51, D) a book of Changes