Burgietje the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (10, 1, D) an uncursed amulet of guardian spirit a +0 spear the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +6 Majin-Bo {vamp, *Drain Str+12 Int+24} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+12). It affects your intelligence (+24). It causes draining when unequipped. the +7 Singing Sword {slice} It inflicts extra damage upon your enemies. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +6 shillelagh "Devastator" {shatter} (10, 5, D) an uncursed ring of flight (unseen) (10, 6, D) an uncursed staff of energy (10, 7, D) a wand of disintegration (7) (unseen) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (60, 27, D) a +0 shortbow (unseen) (61, 8, D) a book of Dreams (61, 26, D) a box of beasts (62, 0, D) a cursed -2 ring of strength (62, 1, D) a +0 dagger (62, 3, D) a +0 flail a +0 scale mail (62, 9, D) an uncursed staff of earth (62, 16, D) a +3 ring mail of poison resistance (62, 17, D) a +0 demon trident of venom (62, 28, D) a +0 trident (unseen) (63, 3, D) the cursed +2 battleaxe "Videeck" {flame, rPois Str+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+4). It protects you from poison. It has a curse placed upon it. (63, 4, D) a +0 dagger a +0 robe (63, 8, D) a +0 scythe of protection (63, 17, D) a fan of gales (63, 26, D) a +3 leather armour of cold resistance (63, 27, D) a fan of gales (63, 28, D) a +0 trident a +2 shortbow of velocity (63, 29, D) a +0 trident a merfolk corpse (64, 3, D) a +3 mace of crushing a +0 robe (64, 17, D) a +1 plate armour of poison resistance (64, 26, D) a book of the Warp (64, 27, D) a +0 trident (still there?) a phial of floods (still there?) (64, 29, D) a +0 trident of distortion a +0 trident a merfolk skeleton a merfolk skeleton (65, 16, D) a lightning rod (4/4) (65, 26, D) an uncursed amulet of guardian spirit (65, 30, D) a hippogriff skeleton (67, 0, D) a +1 scale mail of fire resistance (68, 0, D) a +4 scale mail of fire resistance (69, 36, D) the cursed +2 mace of Optimality {drain, rF+} A truly terrible weapon, it drains the life of those it strikes. It protects you from fire. It has a curse placed upon it. (70, 8, D) a book of Cantrips (70, 9, D) a book of the Earth (70, 36, D) a cursed +3 ring of evasion (70, 37, D) an uncursed ring of poison resistance (71, 8, D) a phantom mirror (71, 11, D) an uncursed staff of earth (71, 16, D) the +6 chain mail of the Wilderness {+Blink rElec Dex-5 SInv} It affects your dexterity (-5). It insulates you from electricity. It lets you see invisible. It lets you blink. (71, 18, D) a +0 great mace (unseen) (71, 19, D) a +0 robe (unseen) (71, 27, D) an uncursed staff of power (71, 36, D) a ration (71, 37, D) a +2 hand crossbow of freezing (72, 8, D) a +0 club (72, 9, D) a +2 battleaxe of chopping a +0 club (72, 17, D) a lightning rod (4/4) (72, 18, D) 64 large rocks a book of Annihilations (72, 20, D) a +2 halberd a +0 plate armour (72, 26, D) the +6 dagger of Wondrous Power {freeze, +Fly rPois} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from poison. It lets you fly. a +10 plate armour of ponderousness (72, 27, D) a +3 leather armour of cold resistance (72, 31, D) a +0 scimitar a +0 robe a naga corpse (skeletalised by now) a black mamba corpse (skeletalised by now) (72, 36, D) the +5 flail of the Common Good {drain, rC+ rN+ Dex+2} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+2). It protects you from cold. It protects you from negative energy. (72, 37, D) a +0 hat of magic resistance (73, 17, D) the +3 leather armour of Rotation {Int+7 Stlth-} It affects your intelligence (+7). It makes you less stealthy. (73, 19, D) a +0 dire flail (unseen) (73, 36, D) the ring of Understanding {MR+ EV+6 Int+5 Dex+4} [ring of evasion] It affects your evasion (+6). It affects your intelligence (+5). It affects your dexterity (+4). It affects your resistance to hostile enchantments. (73, 37, D) an uncursed ring of protection from fire (75, 3, D) a +6 great sword of freezing a +0 robe