Burgietje the Dungeon (0, 50, D) a +4 ring mail of cold resistance (0, 52, D) a +3 great sword of freezing (1, 32, D) a book of Flames (1, 33, D) an uncursed amulet of harm (1, 34, D) a +2 pair of gloves of dexterity (1, 50, D) a book of Geomancy (1, 51, D) a crystal ball of energy (1, 52, D) a +0 triple sword of venom (2, 14, D) an uncursed staff of earth (2, 15, D) a book of Transfigurations (2, 16, D) a +2 falchion of holy wrath (2, 19, D) +0 steam dragon scales (unseen) (2, 32, D) a box of beasts (2, 33, D) a sack of spiders (2, 34, D) a +6 rapier of speed (2, 50, D) a +7 executioner's axe of electrocution (2, 51, D) an uncursed staff of fire (2, 52, D) a book of Transfigurations (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 14, D) a +2 pair of gloves of strength (3, 15, D) an uncursed staff of air (3, 16, D) an uncursed staff of summoning (3, 17, D) +0 ice dragon scales (3, 20, D) +0 steam dragon scales (unseen) (3, 22, D) quicksilver dragon scales (unseen) (3, 32, D) a +1 plate armour of poison resistance (3, 33, D) a +2 hunting sling of freezing (3, 34, D) a +4 hand crossbow of freezing (3, 50, D) the +5 quarterstaff of Haibbomi {freeze, rN+ Int+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). It protects you from negative energy. (3, 52, D) the cursed +0 ring mail of the Saviour {rPois} It protects you from poison. It has a curse placed upon it. (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a lightning rod (4/4) (4, 15, D) a cursed -5 ring of protection (4, 16, D) a +0 flail of protection (4, 23, D) +0 swamp dragon scales (still there?) +0 swamp dragon scales (still there?) (4, 32, D) a box of beasts (4, 33, D) a book of Transfigurations (4, 34, D) a book of Callings (4, 50, D) an uncursed staff of conjuration (4, 51, D) a book of the Tempests a +0 morningstar of holy wrath an uncursed staff of cold (4, 52, D) a +2 hunting sling of flaming (5, 14, D) a +0 flail of protection (5, 15, D) an uncursed staff of earth (5, 21, D) +0 gold dragon scales (5, 32, D) an uncursed staff of power (5, 33, D) a cursed -2 ring of protection (5, 34, D) an uncursed staff of earth (5, 50, D) a book of Party Tricks (5, 53, D) a +1 great sword (6, 14, D) a book of Transfigurations (6, 15, D) the +0 hat of the Frog {-Tele rF+ Int+6} It affects your intelligence (+6). It protects you from fire. It prevents most forms of teleportation. (6, 16, D) a sack of spiders (6, 23, D) +0 acid dragon scales (6, 33, D) the +3 flail "Tacosch" {crush, rElec MR+ Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). It insulates you from electricity. It affects your resistance to hostile enchantments. (6, 34, D) a crystal ball of energy (6, 39, D) +0 shadow dragon scales (6, 50, D) a book of the Dragon (6, 52, D) a sack of spiders (6, 56, D) a +4 longbow of flaming 26 arrows (7, 6, D) a scroll of holy word (7, 15, D) a book of Air (7, 16, D) a crystal ball of energy (7, 32, D) an uncursed staff of poison (7, 33, D) a sack of spiders (7, 34, D) the +7 scimitar "Orb Guardian's Curse" {drain, Dex+7} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+7). (7, 50, D) a cursed staff of fire (7, 52, D) a +2 demon whip of flaming (unseen) (7, 58, D) a +2 demon whip of venom (unseen) (8, 14, D) a lightning rod (4/4) (8, 15, D) an uncursed staff of energy (8, 16, D) a +2 shield of reflection (8, 33, D) the +8 hunting sling of a wizard's laboratory {velocity, rF++ Str+3 Int+2} Any stone fired from it inflicts extra damage. It affects your strength (+3). It affects your intelligence (+2). It greatly protects you from fire. (8, 34, D) a +2 robe of positive energy (8, 50, D) an uncursed staff of cold (9, 15, D) an uncursed staff of wizardry (9, 32, D) a book of Power (9, 33, D) a book of Alchemy (9, 34, D) a +1 flail of draining (unseen) (9, 50, D) a +0 spear of flaming (9, 51, D) a phantom mirror (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy (unseen) (10, 7, D) a wand of disintegration (7) (unseen) (10, 14, D) an uncursed staff of poison (10, 15, D) a +3 fustibalus of velocity (10, 16, D) a book of Summonings (10, 32, D) a book of the Sky (10, 33, D) the +10 spear "Zesowas" {flame, rF+ rC+ Str+4 Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It affects your dexterity (+3). It protects you from fire. It protects you from cold. (10, 50, D) a phantom mirror (10, 51, D) an uncursed staff of death (10, 52, D) a +2 rapier of speed (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 14, D) a +4 plate armour of poison resistance (11, 15, D) a book of Maledictions (11, 16, D) a lamp of fire (11, 32, D) a +0 chain mail of fire resistance (11, 33, D) a +0 shield of reflection (11, 50, D) a +4 morningstar of freezing (11, 51, D) a +5 spear of freezing a +1 chain mail of fire resistance (12, 3, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight a +0 robe a +0 spear (12, 14, D) a phantom mirror (12, 15, D) the +1 lajatang of Insufficient Pleasure {slice, Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). (12, 16, D) an uncursed staff of summoning (12, 32, D) a phantom mirror (12, 33, D) a +1 plate armour of positive energy (12, 34, D) a lightning rod (4/4) (12, 51, D) a +2 cloak of poison resistance an uncursed staff of power a book of Burglary (13, 32, D) an uncursed staff of summoning (13, 33, D) an uncursed staff of earth (13, 34, D) a manual of Fighting (13, 50, D) a Necronomicon (13, 51, D) a book of Battle (14, 50, D) a +2 robe of magic resistance (14, 51, D) a +1 broad axe of freezing (17, 44, D) 3 javelins (18, 48, D) a book of Frost (18, 49, D) a box of beasts (18, 50, D) a crystal ball of energy (19, 0, D) a +0 leather armour (19, 3, D) a +3 plate armour of poison resistance (unseen) (19, 4, D) a +0 trident (19, 16, D) a book of Spatial Translocations (19, 33, D) a +0 trident (19, 35, D) a +2 rapier of protection (unseen) (19, 39, D) a +4 antimagic war axe (19, 40, D) a +2 broad axe of chopping a +0 robe (19, 43, D) 3 silver javelins (19, 48, D) an uncursed staff of poison (19, 49, D) a +3 hunting sling of freezing (20, 1, D) a +0 trident (still there?) a crystal ball of energy (still there?) (20, 19, D) a +0 flail (unseen) (20, 21, D) the cursed +1 scimitar of Fatigue {flame, rF+ Int+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+3). It protects you from fire. It has a curse placed upon it. (unseen) (20, 23, D) a +0 hand axe a +0 robe (20, 32, D) a +0 trident (20, 36, D) a throwing net the cursed +1 long sword "Seumewon" {drain, Str+4} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+4). It has a curse placed upon it. the +6 mace "Xarud" {flame, Int+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+5). 7 boomerangs (20, 37, D) a +3 trident of venom a +0 robe the ring "Midayrgh" {rPois Dex+4} [ring of dexterity] It affects your dexterity (+4). It protects you from poison. (20, 38, D) an uncursed amulet of magic regeneration a +2 trident of piercing a +0 leather armour a +4 ring of strength (20, 39, D) a +7 spear of piercing (unseen) (20, 40, D) a +0 rapier (unseen) (20, 41, D) a javelin a silver javelin (20, 48, D) a lamp of fire (20, 49, D) a fan of gales (20, 50, D) a +0 buckler (unseen) (21, 0, D) an uncursed staff of conjuration (21, 3, D) 8 boomerangs (21, 4, D) a throwing net (21, 5, D) a +4 spear of pain (unseen) (21, 6, D) a +2 rapier of draining (21, 16, D) a book of Dreams (unseen) (21, 17, D) a crystal ball of energy (21, 33, D) an uncursed staff of poison (21, 34, D) an uncursed staff of earth (21, 38, D) a +0 trident (21, 39, D) a +2 spear of flaming (unseen) (21, 41, D) a +0 long sword of protection (unseen) (21, 48, D) a +2 great mace of holy wrath (21, 49, D) a +7 long sword of holy wrath (21, 52, D) 6 curare-tipped darts a +0 spear (22, 0, D) a book of Fire (22, 1, D) a +3 falchion of slicing (22, 2, D) a +1 demon trident of venom (22, 4, D) the +5 robe of Misfortune {*Contam Harm *Corrode *Drain *Slow EV+5} It affects your evasion (+5). It causes magical contamination when unequipped. It may corrode you when you take damage. It causes draining when unequipped. It may slow you when you take damage. It increases damage dealt and taken. a +1 long sword of flaming a +2 shortbow of freezing 19 javelins a +0 leather armour (22, 7, D) a silver javelin (22, 16, D) a +0 robe the +8 long sword "Secret Weapon" {slice, rC+} It inflicts extra damage upon your enemies. It protects you from cold. (22, 18, D) the +12 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder when it wounds a living foe. (22, 25, D) a +0 dire flail (unseen) (22, 34, D) a +3 rapier (22, 37, D) (unseen) (22, 38, D) a +4 vampiric demon trident (unseen) (22, 39, D) the +8 hand axe of Amorality {freeze, -Tele rElec Int+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+3). It insulates you from electricity. It prevents most forms of teleportation. (unseen) (22, 40, D) a +1 vampiric trident (unseen) (22, 41, D) a +0 trident (unseen) (22, 48, D) a +0 halberd of freezing (22, 49, D) a sack of spiders (22, 50, D) the Grimoire of Curses and Displacement Spells Type Level Known a - Spectral Weapon Hexes/Charms 3 no b - Recall Summoning/Translocation 3 no c - Lesser Beckoning Translocation 3 no d - Summon Mana Viper Hexes/Summoning 5 no (22, 53, D) a +2 buckler of reflection a +0 robe a +4 spear of venom a +0 spear a spriggan corpse (skeletalised by now) (22, 54, D) a +0 robe a dryad corpse (skeletalised by now) (23, 0, D) a +0 spear of venom (23, 4, D) a +0 robe a +0 trident (23, 7, D) 2 arrows (23, 8, D) a silver javelin (23, 16, D) a book of Burglary (23, 17, D) the +7 shortbow of the Insatiable Allies {freeze, *Drain Fragile rElec rN+++} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It insulates you from electricity. It renders you almost immune to negative energy. It causes draining when unequipped. It will be destroyed if unequipped. (23, 20, D) a +0 whip (23, 21, D) a +0 spear (unseen) (23, 32, D) a crystal ball of energy (23, 33, D) a book of Minor Magic (23, 34, D) a sack of spiders (23, 38, D) a +0 trident (unseen) (23, 39, D) a +0 trident (unseen) (23, 48, D) a book of the Warp (23, 49, D) a +0 plate armour of cold resistance (23, 50, D) an uncursed staff of death (23, 51, D) a +2 demon whip of pain (unseen) (23, 53, D) a +0 spear (unseen) (23, 55, D) a +0 hunting sling a +0 quarterstaff a +0 robe a +1 quarterstaff of crushing a +2 rapier of speed a +0 rapier of speed a +0 animal skin a spriggan corpse (skeletalised by now) (24, 0, D) a cursed staff of cold (24, 1, D) a +0 spear (24, 2, D) the +4 demon blade of the Known World {flame, rC- Int+6} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+6). It makes you vulnerable to cold. 19 silver javelins a +0 leather armour (24, 3, D) a +3 spear of distortion 11 silver javelins a +0 leather armour (24, 9, D) a silver javelin (24, 19, D) a +4 short sword of freezing (unseen) (24, 32, D) a +0 trident (24, 33, D) a crystal ball of energy (24, 34, D) a +3 spear of venom (24, 48, D) a phial of floods (24, 49, D) an uncursed staff of energy (24, 51, D) a +0 animal skin (unseen) (25, 0, D) a +0 scale mail of magic resistance (25, 1, D) a book of Changes (25, 4, D) a +0 spear (25, 17, D) an uncursed staff of death (25, 18, D) a +0 war axe (unseen) (25, 20, D) a cursed -3 club (unseen) (25, 21, D) a +0 spear (unseen) (25, 34, D) a +0 trident (25, 36, D) the +6 falchion "Ecug Caxtuwn" {protect, MR+ Dex+3} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your dexterity (+3). It affects your resistance to hostile enchantments. (unseen) (25, 38, D) a +0 club (unseen) (25, 48, D) the Tome of Dusty Ice Spells Type Level Known a - Sandblast Earth 1 no b - Freeze Ice 1 no c - Freezing Cloud Conjuration/Ice/Air 6 no d - Bolt of Cold Conjuration/Ice 6 no e - Statue Form Transmutation/Earth 6 no (25, 49, D) a +0 quarterstaff (25, 50, D) an uncursed staff of earth (25, 51, D) a +1 demon whip of electrocution a +0 quarterstaff a +0 longbow 20 arrows (25, 56, D) a +0 rapier (unseen) (25, 57, D) 2 sling bullets (26, 1, D) a sack of spiders (26, 3, D) a +2 trident of venom (unseen) (26, 5, D) a +5 rapier of speed (unseen) (26, 19, D) a +3 hand axe of chopping (unseen) (26, 32, D) the Almanac of Orientation and Fire Spells Type Level Known a - Shroud of Golubria Charms/Translocation 2 no b - Inner Flame Hexes/Fire 3 no c - Fireball Conjuration/Fire 5 no d - Disjunction Translocation 8 no (26, 33, D) an uncursed staff of air (26, 34, D) the Volume of Blows and Bruises Spells Type Level Known a - Stone Arrow Conjuration/Earth 3 no b - Venom Bolt Conjuration/Poison 5 no c - Bolt of Cold Conjuration/Ice 6 no (26, 48, D) a +0 chain mail of positive energy (26, 49, D) a +2 ring mail of cold resistance (26, 50, D) a +0 animal skin (unseen) (26, 56, D) a +0 robe an uncursed staff of conjuration a +0 animal skin a cursed -2 rapier a +0 quarterstaff a +0 rapier a +0 animal skin a spriggan corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (26, 58, D) a sling bullet (27, 0, D) a phantom mirror (27, 4, D) a cursed -2 shortbow (unseen) (27, 16, D) a box of beasts (27, 17, D) a +0 spear (27, 33, D) a book of Debilitation (27, 34, D) a +0 rapier (27, 48, D) a crystal ball of energy (27, 49, D) a +3 hand crossbow (27, 52, D) a +0 broad axe of flaming (unseen) (27, 55, D) a +1 antimagic war axe (unseen) (27, 57, D) a +4 flail of protection (unseen) (27, 58, D) a sling bullet (28, 0, D) a fan of gales (28, 4, D) a +4 spear of venom (unseen) (28, 16, D) +2 storm dragon scales (28, 17, D) the Reference Book on Captivating Orientation Spells Type Level Known a - Confusing Touch Hexes 1 no b - Apportation Translocation 1 no c - Inner Flame Hexes/Fire 3 no d - Tukima's Dance Hexes 3 no e - Silence Hexes/Air 5 no f - Invisibility Hexes 6 no (28, 32, D) a +0 spear (28, 49, D) an uncursed staff of wizardry (28, 50, D) a lightning rod (4/4) (28, 51, D) a +2 lajatang of speed the +1 hand crossbow of Quwkycue {elec, +Blink} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It lets you blink. a +0 robe an uncursed amulet of magic regeneration (28, 57, D) a +0 animal skin (unseen) (28, 58, D) a +4 lajatang of electrocution a cursed -1 robe a spriggan corpse (skeletalised by now) (29, 17, D) a +2 short sword of venom (29, 48, D) a box of beasts (29, 55, D) a cursed -1 quarterstaff (unseen) (30, 48, D) a +1 dagger of speed (30, 50, D) a +2 quick blade (30, 51, D) a +0 quarterstaff a +0 robe (30, 53, D) a +0 robe (unseen) (31, 50, D) the +5 scythe "Finisher" {speed, eviscerate} Attacks with this weapon are significantly faster. (32, 50, D) a book of Alchemy (33, 49, D) the +1 leather armour of Patterns {-Cast rElec rC+++ Str+6} It affects your strength (+6). It renders you almost immune to cold. It insulates you from electricity. It prevents spellcasting. (34, -1, D) an uncursed staff of power (34, 28, D) a +2 ring mail of poison resistance (34, 29, D) a +0 halberd (34, 49, D) a book of Debilitation (34, 50, D) Cixkes's Papyrus of Lethal Envenoming Spells Type Level Known a - Poisonous Vapours Poison/Air 2 no b - Ignite Poison Fire/Transmutation/Poison 3 no c - Bolt of Draining Conjuration/Necromancy 5 no d - Simulacrum Ice/Necromancy 6 no (35, 1, D) a +1 flail of protection (35, 14, D) a book of the Dragon (35, 15, D) a crystal ball of energy (35, 29, D) a +0 plate armour (still there?) a +0 robe (still there?) (35, 31, D) a +0 chain mail a +3 war axe of venom a +0 plate armour (36, 1, D) a book of Dreams (36, 14, D) an uncursed staff of summoning (36, 15, D) a +3 quarterstaff of holy wrath (36, 27, D) a sack of spiders (36, 30, D) a +0 dire flail (unseen) (36, 32, D) a +0 great sword (unseen) (37, 14, D) a Necronomicon (37, 15, D) a +0 spear of piercing (37, 31, D) a +0 dagger a cursed +0 giant club (37, 32, D) a +0 hand axe (unseen) (37, 33, D) a +0 hand axe (unseen) (38, 0, D) a +0 trident of freezing (38, 1, D) a +0 quarterstaff of protection a +1 quarterstaff of protection (38, 2, D) the ring "Kuaddeu" {Int+5 Stlth-} [ring of attention] It affects your intelligence (+5). It makes you less stealthy. the ring "Icuaduo" {rN+ MP+9} [ring of magical power] It protects you from negative energy. It affects your magic capacity (+9). the ring "Ifacsexo" {rC+ rN+} [ring of protection from cold] It protects you from cold. It protects you from negative energy. the ring "Zoyxtagy" {rElec rC+ Str+3 Int+4} [ring of protection from cold] It affects your strength (+3). It affects your intelligence (+4). It protects you from cold. It insulates you from electricity. a +6 ring of strength the ring "Tapaxuruqie" {Wiz Str+4} [ring of wizardry] It improves your spell success rate. It affects your strength (+4). (38, 14, D) an uncursed staff of wizardry (38, 18, D) a +0 hunting sling a +0 robe a +3 whip of holy wrath a +0 robe (38, 29, D) a cursed -2 ring of evasion a +0 plate armour the cursed +1 robe "Xaloont" {Int+4} It affects your intelligence (+4). It has a curse placed upon it. a book of Flames a +0 dagger of venom (38, 33, D) a +0 great mace a +0 plate armour (38, 48, D) an uncursed staff of poison (38, 49, D) a +4 fustibalus of freezing (38, 50, D) a +0 spear of pain (39, 4, D) an uncursed staff of earth (39, 14, D) an uncursed staff of air (39, 15, D) a cursed staff of poison (39, 21, D) a +3 whip of holy wrath a +0 robe (39, 28, D) a +1 robe of magic resistance (39, 31, D) a +0 giant spiked club a +0 dagger of venom a +0 robe (39, 48, D) an uncursed staff of wizardry (39, 49, D) a +0 spear (unseen) (39, 50, D) a wind drake corpse (39, 51, D) a +6 spear (unseen) (39, 52, D) a silver javelin (39, 54, D) 2 silver javelins (39, 56, D) a silver javelin (40, 0, D) 2 boxes of beasts (40, 1, D) a +1 robe of cold resistance (40, 14, D) an uncursed staff of conjuration (40, 17, D) a +0 buckler (unseen) (40, 18, D) 16 stones (40, 28, D) the +7 scimitar "Kaeg" {freeze, Str+7} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+7). a book of Battle (40, 32, D) a +0 short sword the +10 demon blade "Quuk Komp" {pain, MR+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your resistance to hostile enchantments. a cursed +0 robe (40, 48, D) a book of Clouds (40, 49, D) a +0 spear (40, 50, D) a box of beasts (unseen) (40, 51, D) a +3 long sword of slicing (unseen) (40, 52, D) a +5 flail of protection (unseen) (40, 53, D) the +4 falchion of Doom {freeze, Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you more stealthy. (unseen) (41, 0, D) an uncursed staff of wizardry (41, 1, D) a +3 ring mail of magic resistance (41, 14, D) an uncursed staff of earth (41, 15, D) the +7 hunting sling of the Thirsty Tales {freeze, rF+ Dex+4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (+4). It protects you from fire. Jias's Tome of the Excruciating Snowflakes Spells Type Level Known a - Mephitic Cloud Conjuration/Poison/Air 3 no b - Ice Form Ice/Transmutation 4 no c - Simulacrum Ice/Necromancy 6 no d - Ozocubu's Refrigeration Ice 6 no a +5 eudemon blade of holy wrath a +1 plate armour of magic resistance a +2 large shield (41, 29, D) a fan of gales (still there?) a +0 dagger (still there?) (41, 30, D) a +1 short sword of venom (unseen) (41, 32, D) a +0 giant spiked club (unseen) (41, 48, D) the +3 pair of gloves of Soumeix {-Cast rElec rC+ Dex+10} It affects your dexterity (+10). It protects you from cold. It insulates you from electricity. It prevents spellcasting. (41, 50, D) a book of Necromancy (41, 53, D) a +0 trident (unseen) (42, 0, D) a +2 robe of magic resistance (42, 1, D) a crystal ball of energy (42, 28, D) a book of Dreams (42, 29, D) a cursed +0 plate armour (42, 32, D) a +0 chain mail (42, 48, D) a sack of spiders (42, 50, D) an uncursed staff of energy (42, 52, D) a +0 trident a merfolk corpse (42, 54, D) a +2 rapier of speed (unseen) (42, 55, D) a +0 spear (unseen) (42, 61, D) an arrow (43, 13, D) a book of Maledictions (43, 15, D) an uncursed staff of summoning (43, 16, D) a +1 war axe of chopping (43, 32, D) a +1 shortbow of freezing (43, 48, D) a phial of floods (43, 49, D) a +0 trident (43, 50, D) a book of Flames (43, 51, D) a +1 hand axe of chopping (43, 52, D) a harpy skeleton (43, 53, D) a +0 trident a merfolk corpse (43, 54, D) a manticore skeleton (43, 59, D) a water nymph corpse (skeletalised by now) (44, 28, D) a crystal ball of energy (44, 30, D) a +0 dagger (44, 48, D) a crystal ball of energy (44, 49, D) a lightning rod (4/4) (44, 50, D) an uncursed staff of air (44, 51, D) an uncursed staff of poison (44, 52, D) a +0 rapier 10 silver javelins a +0 leather armour 4 large rocks a +0 rapier a +0 robe (44, 53, D) a +2 rapier of protection a +0 robe an uncursed ring of ice a merfolk corpse (skeletalised by now) (44, 54, D) a large rock a silver javelin a manticore corpse (44, 55, D) a +0 spear of piercing 10 silver javelins a +0 leather armour a merfolk corpse (skeletalised by now) (44, 56, D) a silver javelin (still there?) an arrow (still there?) (44, 60, D) a silver javelin (45, 48, D) an uncursed staff of power (45, 49, D) a +1 arbalest of flaming (45, 50, D) a merfolk skeleton (45, 51, D) an uncursed staff of poison (45, 52, D) 4 boomerangs a +0 scimitar of flaming a +2 rapier of flaming a +0 robe a merfolk corpse (skeletalised by now) (45, 54, D) a snapping turtle skeleton (45, 55, D) a +0 trident (unseen) (45, 57, D) a sea snake corpse (45, 59, D) an arrow a silver javelin (46, 48, D) an uncursed ring of protection from fire (46, 49, D) a +0 trident (46, 50, D) a +4 dagger of venom (46, 52, D) a +0 trident 4 potions of heal wounds (46, 54, D) a merfolk skeleton (46, 55, D) a +0 trident (unseen) (46, 59, D) a silver javelin (47, 17, D) an uncursed staff of conjuration (unseen) (47, 48, D) a +1 ring of evasion an uncursed ring of wizardry a +3 ring of intelligence the ring "Hoczanas" {+Fly rF+ Stlth+} [ring of protection from fire] It protects you from fire. It lets you fly. It makes you more stealthy. a +2 ring of strength an uncursed ring of ice the amulet of the Air {Inacc +Fly rElec EV+5 RMsl} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your evasion (+5). It insulates you from electricity. It lets you fly. It protects you from missiles. an uncursed amulet of faith an uncursed ring of resist corrosion an uncursed ring of positive energy an uncursed ring of stealth an uncursed ring of fire an uncursed ring of stealth a +4 ring of evasion an uncursed ring of protection from fire the +2 pair of boots of Imiuju {rC+ MR- Dex+4} It affects your dexterity (+4). It protects you from cold. It affects your resistance to hostile enchantments. an uncursed ring of flight a +2 pair of gloves of strength (47, 49, D) the Catalogue of Enchanting Changing Spells Type Level Known a - Corona Hexes 1 no b - Yara's Violent Unravelling Hexes/Transmutation 5 no c - Alistair's Intoxication Transmutation/Poison 5 no d - Statue Form Transmutation/Earth 6 no (47, 50, D) a +5 trident of protection a +0 hunting sling of velocity a +0 robe an uncursed staff of wizardry (47, 51, D) a +0 trident (47, 52, D) a +0 rapier a +0 robe a manticore corpse (47, 54, D) a +1 dire flail of venom 5 boomerangs a merfolk corpse (skeletalised by now) (47, 56, D) a +1 trident of freezing (unseen) (47, 57, D) a +0 shortbow (unseen) (48, 48, D) an uncursed ring of protection from fire (48, 49, D) the cursed +1 dagger of Xopt {speed, MP+9} Attacks with this weapon are significantly faster. It affects your magic capacity (+9). It has a curse placed upon it. (48, 51, D) a +0 trident (still there?) a +2 giant club (still there?) (48, 52, D) a +3 trident of piercing (unseen) (48, 53, D) a +0 trident (unseen) (48, 54, D) a +0 trident (unseen) (49, 0, D) a +0 hand axe of venom (49, 1, D) Camyg's Collected Works on the Feathery Volcanoes Spells Type Level Known a - Static Discharge Conjuration/Air 3 no b - Conjure Flame Conjuration/Fire 3 no c - Bolt of Magma Conjuration/Fire/Earth 5 no d - Silence Hexes/Air 5 no (49, 14, D) an uncursed staff of power (49, 24, D) the +5 quarterstaff of Wu Jian's Reproof {speed, *Contam rElec rC++ MP+9} Attacks with this weapon are significantly faster. It greatly protects you from cold. It insulates you from electricity. It affects your magic capacity (+9). It causes magical contamination when unequipped. (49, 36, D) a book of Clouds (49, 49, D) a phial of floods (49, 51, D) a +1 trident of pain (unseen) (49, 53, D) a +0 spear (unseen) (50, 0, D) a fan of gales (50, 1, D) a +3 falchion of holy wrath (50, 6, D) a +3 long sword (unseen) (50, 25, D) a book of Geomancy (50, 29, D) a +2 hand axe of chopping (unseen) (50, 37, D) the Catalogue of Orientation and Illusion Spells Type Level Known a - Summon Small Mammal Summoning 1 no b - Portal Projectile Hexes/Translocation 3 no c - Teleport Other Translocation 3 no d - Summon Lightning Spire Summoning/Air 4 no e - Malign Gateway Summoning/Translocation 7 no a +1 longbow of flaming (50, 48, D) an uncursed staff of conjuration (50, 50, D) a +0 trident (unseen) (50, 51, D) a snapping turtle corpse (skeletalised by now) (50, 52, D) a +1 spear of freezing (unseen) (51, 0, D) a +1 antimagic trident (51, 6, D) an uncursed staff of air (unseen) (51, 13, D) a +0 dagger (51, 16, D) a +0 short sword a +0 short sword a +1 longbow of velocity 22 arrows a +0 leather armour (51, 26, D) a cursed -5 ring of protection (51, 27, D) a +6 spear of piercing (unseen) (51, 35, D) the +8 spear of the Traitor {flame, Str+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). (51, 36, D) a +0 ring mail of poison resistance (51, 37, D) the +7 lajatang of Order {silver, rMut} It protects you from mutation. (51, 49, D) an uncursed staff of fire (51, 50, D) the Catalogue of Calling Spells Type Level Known a - Summon Small Mammal Summoning 1 no b - Summon Guardian Golem Hexes/Summoning 3 no c - Call Canine Familiar Summoning 3 no d - Shadow Creatures Summoning 6 no e - Malign Gateway Summoning/Translocation 7 no (52, 0, D) a phial of floods (52, 8, D) a +0 great sword (unseen) (52, 12, D) a +0 dagger a +1 ring mail of fire resistance (52, 16, D) a +1 buckler of poison resistance a +0 long sword (52, 17, D) a +0 long sword the +3 leather armour of Azxeny {MP+9} It affects your magic capacity (+9). a +4 glaive of venom (52, 18, D) a +1 long sword of protection (52, 27, D) a +0 war axe of flaming a cursed +0 animal skin (52, 28, D) a +0 spear a +0 hunting sling 26 sling bullets (52, 36, D) a book of Changes the +7 pair of quick blades "Gyre" and "Gimble" {protect} It grants its wielder temporary protection when it strikes (+7 to AC). (52, 50, D) a cursed staff of conjuration (53, 1, D) a +0 dagger (53, 6, D) a +4 battleaxe of freezing a +0 robe (53, 8, D) a +0 dire flail the +9 hand crossbow of Premature Burial {flame, rC+ MR+ Int+3 Stlth+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+3). It protects you from cold. It affects your resistance to hostile enchantments. It makes you more stealthy. (53, 9, D) a +0 scimitar of electrocution (53, 12, D) a +0 short sword (53, 17, D) a +4 falchion of holy wrath a +2 leather armour of positive energy (53, 18, D) a +2 short sword of venom (53, 24, D) a lightning rod (4/4) (still there?) a +2 scimitar of freezing (still there?) (53, 28, D) a +0 spear (unseen) (53, 36, D) a book of Summonings (53, 49, D) a fan of gales (54, 0, D) a fan of gales (54, 1, D) a +1 flail of holy wrath (54, 17, D) a +0 rapier a +0 shield of reflection (54, 24, D) a +0 rapier (54, 25, D) a phial of floods (54, 28, D) a +0 animal skin (unseen) (54, 36, D) an uncursed staff of earth (55, 0, D) an uncursed staff of death (55, 1, D) the +7 battleaxe of the Snake Pit {vamp, +Blink Int+7} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+7). It lets you blink. (55, 12, D) a +1 great sword of slicing (55, 17, D) a +0 long sword of holy wrath (55, 24, D) an uncursed staff of power (56, 12, D) a +2 robe of cold resistance (57, 14, D) a +0 leather armour (57, 39, D) a +1 rapier of venom (58, 40, D) a +0 robe (unseen) (59, 36, D) an uncursed staff of poison (59, 37, D) a book of Callings (59, 38, D) a +0 buckler a +0 spear a +0 hunting sling 10 stones (60, 36, D) a +0 scale mail of magic resistance (60, 37, D) a +0 animal skin a +0 quarterstaff an uncursed staff of poison a +1 fustibalus of freezing (60, 38, D) a +6 trident a +0 animal skin (60, 47, D) a cursed ring of attention (60, 48, D) a book of Battle (60, 49, D) a book of Power (60, 51, D) a tarantella corpse (60, 53, D) a hornet corpse (61, 0, D) Sif Muna's Handbook of Congealing Companions Spells Type Level Known a - Metabolic Englaciation Hexes/Ice 5 no b - Freezing Cloud Conjuration/Ice/Air 6 no c - Dragon's Call Summoning 9 no (61, 8, D) a Necronomicon (61, 16, D) a +0 morningstar of protection (61, 26, D) a +3 plate armour of fire resistance (61, 29, D) a +0 shortbow (unseen) (61, 36, D) the +10 scythe of Fee Simple {slice, rN+} It inflicts extra damage upon your enemies. It protects you from negative energy. (61, 47, D) a fan of gales (61, 48, D) an uncursed staff of earth (61, 49, D) a +1 great sword of holy wrath (61, 50, D) a demonic crawler corpse (still there?) a jumping spider corpse (still there?) (61, 52, D) a moth of wrath corpse (62, 0, D) a +1 hunting sling of freezing (62, 1, D) a lamp of fire (62, 8, D) an uncursed staff of death (62, 12, D) a +0 dagger a cursed +0 robe (62, 16, D) a book of Party Tricks (62, 23, D) a +1 broad axe of electrocution the +0 robe of Ukey {rPois Slay-2 Stlth+} It affects your accuracy and damage with ranged weapons and melee attacks (-2). It protects you from poison. It makes you more stealthy. (62, 27, D) a book of Geomancy (62, 30, D) an arrow (62, 36, D) a +0 war axe (62, 37, D) a +0 robe a +0 robe a book of Cantrips (62, 47, D) the cursed +2 spear of Ynoloud {flame, rF+ MR- MP+9 Str+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+5). It protects you from fire. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It has a curse placed upon it. (62, 48, D) a box of beasts (62, 49, D) a +1 plate armour of poison resistance (unseen) (62, 52, D) an orb spider corpse (63, 0, D) a sack of spiders (63, 8, D) a +2 quarterstaff of pain (63, 16, D) the Volume of Unstable Weightlessness Spells Type Level Known a - Shock Conjuration/Air 1 no b - Poisonous Vapours Poison/Air 2 no c - Blink Translocation 2 no d - Mephitic Cloud Conjuration/Poison/Air 3 no e - Recall Summoning/Translocation 3 no f - Gell's Gravitas Translocation 3 no g - Teleport Other Translocation 3 no (63, 17, D) a book of the Sky (63, 26, D) the +0 cloak of Cipaas {-Cast rF+ rC+++ Regen+} It protects you from fire. It renders you almost immune to cold. It prevents spellcasting. It increases your rate of regeneration. a +1 ring of protection an uncursed ring of magical power an uncursed ring of protection from cold (63, 28, D) 4 large rocks (unseen) (63, 29, D) a +2 great sword of protection a +0 trident (63, 31, D) 2 arrows (63, 32, D) 3 arrows (63, 33, D) a large rock (63, 36, D) a phial of floods (63, 37, D) a fan of gales (63, 38, D) a +0 hand axe (unseen) (63, 47, D) a box of beasts (63, 48, D) a +0 great sword of slicing (63, 49, D) a +1 hand axe of chopping (unseen) (63, 51, D) an uncursed amulet of guardian spirit (64, 17, D) a box of beasts (64, 26, D) a +0 trident (64, 28, D) a +0 trident (64, 47, D) the +6 quarterstaff of Experimentation {crush, rC+ rN+ MR- Int+7} It inflicts extra damage upon your enemies. It affects your intelligence (+7). It protects you from cold. It protects you from negative energy. It affects your resistance to hostile enchantments. (64, 48, D) an uncursed staff of conjuration (64, 49, D) a cursed amulet of inaccuracy (64, 50, D) the ring "Hizewnat" {*Slow +Blink Int+6 Dex+2 Slay+3} [ring of intelligence] It affects your intelligence (+6). It affects your dexterity (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It lets you blink. It may slow you when you take damage. (unseen) (64, 51, D) a box of beasts (still there?) a redback corpse (still there?) (64, 55, D) a redback corpse (65, 26, D) a phial of floods (65, 47, D) the cursed +0 flail "Ojuwk" {crush, Int+8} It inflicts extra damage upon your enemies. It affects your intelligence (+8). It has a curse placed upon it. (65, 48, D) an uncursed staff of summoning (65, 49, D) a cursed ring of attention (65, 54, D) a redback corpse (66, 48, D) a +0 fustibalus of flaming (66, 49, D) a phial of floods (unseen) (66, 50, D) a +1 robe of positive energy (66, 51, D) the +1 hunting sling "Nyir" {flame, Dex+4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+4). (66, 52, D) a redback corpse (66, 55, D) a hornet corpse a wolf spider corpse a moth of wrath corpse (67, 0, D) a +2 morningstar of holy wrath (67, 47, D) a +0 spear of piercing (67, 48, D) a book of Maledictions (67, 49, D) a +1 shortbow of freezing (unseen) (67, 50, D) a book of Cantrips (unseen) (67, 52, D) a demonic crawler corpse (67, 56, D) a hornet corpse (68, 0, D) a crystal ball of energy (68, 47, D) a book of Frost (68, 48, D) an uncursed staff of energy (68, 49, D) 4 potions of haste (unseen) (69, 36, D) a +2 war axe of freezing (69, 47, D) a +4 scimitar of protection (69, 48, D) an uncursed staff of conjuration (69, 49, D) a book of the Earth (69, 50, D) a +1 hand axe of distortion (unseen) (70, 8, D) a +1 spear of freezing (70, 9, D) a +0 chain mail of poison resistance (70, 37, D) the +8 flail of Quantum Leap {crush, Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). (70, 47, D) a phial of floods (70, 48, D) Sif Muna's Almanac of Glacial Bewitchment Spells Type Level Known a - Freeze Ice 1 no b - Throw Frost Conjuration/Ice 2 no c - Slow Hexes 2 no d - Tukima's Dance Hexes 3 no e - Summon Ice Beast Ice/Summoning 4 no f - Summon Mana Viper Hexes/Summoning 5 no (unseen) (70, 49, D) an orb spider corpse (71, 8, D) the +7 hunting sling of Mastery {speed, *Contam Str+9 Dex-2} Attacks with this weapon are significantly faster. It affects your strength (+9). It affects your dexterity (-2). It causes magical contamination when unequipped. (71, 16, D) a +2 vampiric scimitar (71, 17, D) a +0 chain mail of fire resistance (71, 36, D) a +3 mace of distortion (71, 47, D) the cursed +1 hand axe "Gelidd" {vamp, +Rage Int-2 Dex+3 Stlth+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (-2). It affects your dexterity (+3). It lets you go berserk. It makes you more stealthy. It has a curse placed upon it. (71, 48, D) the Guide on Spatial Snow Spells Type Level Known a - Ensorcelled Hibernation Hexes/Ice 2 no b - Portal Projectile Hexes/Translocation 3 no c - Malign Gateway Summoning/Translocation 7 no d - Disjunction Translocation 8 no (71, 52, D) a redback corpse (unseen) (72, 9, D) a book of Maledictions (72, 16, D) an uncursed staff of conjuration (72, 17, D) an uncursed staff of poison (72, 27, D) an uncursed staff of fire (72, 37, D) a Grand Grimoire (72, 47, D) 4 potions of haste (72, 48, D) a +1 ring mail of magic resistance (72, 51, D) an entropy weaver corpse (73, 16, D) a +1 trident of protection (73, 26, D) a phial of floods (73, 27, D) a fan of gales (73, 36, D) an uncursed staff of summoning (73, 37, D) a book of Ice (75, 1, D) a lamp of fire (75, 28, D) an uncursed staff of fire