Burgietje the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy (unseen) (10, 7, D) a wand of disintegration (7) (unseen) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 2, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight a +0 robe a +0 spear (59, 36, D) a +0 longbow of freezing (59, 37, D) the +0 Maxwell's etheric cage {RegenMP+ *Contam rElec MP+4} It insulates you from electricity. It affects your magic capacity (+4). It causes magical contamination when unequipped. (60, 16, D) the cursed +1 leather armour of Ysab {rElec rN+} It insulates you from electricity. It protects you from negative energy. It has a curse placed upon it. (60, 36, D) the ring "Geno" {*Slow MR+ Int+6 Dex+3} [ring of protection from magic] It affects your intelligence (+6). It affects your dexterity (+3). It affects your resistance to hostile enchantments. It may slow you when you take damage. (60, 37, D) the cursed +1 battleaxe of the Hero {chop, Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It has a curse placed upon it. (60, 43, D) a glowing shapeshifter corpse (61, 0, D) a +2 glaive of protection (61, 26, D) the +0 robe "Lumuci" {Int+9 Dex+2 SInv} It affects your intelligence (+9). It affects your dexterity (+2). It lets you see invisible. (61, 37, D) the +11 whip of Efext {venom, +Rage rC- MR+++} It poisons the flesh of those it strikes. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It lets you go berserk. (62, 0, D) a +3 quarterstaff of protection (62, 1, D) a lamp of fire (62, 8, D) a +0 flail of protection (62, 9, D) a +2 plate armour of poison resistance (62, 26, D) a sack of spiders (62, 36, D) the +1 helmet "Qaedicw" {Str+6} It affects your strength (+6). (62, 37, D) an uncursed staff of fire (62, 41, D) a shapeshifter corpse (62, 42, D) an ugly thing corpse (63, 0, D) a +2 chain mail of fire resistance (63, 8, D) a +1 war axe of freezing (63, 17, D) an uncursed staff of poison a +3 long sword of slicing a book of Debilitation (63, 26, D) a box of beasts (63, 27, D) a +0 falchion of electrocution an uncursed staff of death (63, 36, D) a potion of agility (63, 37, D) a +2 robe of fire resistance (64, 16, D) an uncursed staff of wizardry (64, 17, D) the +9 dagger of Unufeek {chaos, rElec} Each time it hits an enemy it has a different, random effect. It insulates you from electricity. a book of Frost (64, 26, D) an uncursed staff of cold (65, 26, D) an uncursed staff of poison (67, 0, D) a +1 hunting sling of flaming (68, 0, D) a book of Alchemy (68, 3, D) a +0 whip a +0 scale mail (69, 0, D) a +2 leather armour of poison resistance (69, 11, D) a +0 trident (69, 36, D) a +2 leather armour of fire resistance (70, 8, D) a phantom mirror (70, 9, D) the +1 robe of Luewn {-Tele MR+ Str+4} It affects your strength (+4). It affects your resistance to hostile enchantments. It prevents most forms of teleportation. (70, 11, D) a +0 trident 6 boomerangs (70, 36, D) the +4 leather armour of Objectivity {+Inv MR+ Slay+2} It affects your accuracy and damage with ranged weapons and melee attacks (+2). It affects your resistance to hostile enchantments. It lets you turn invisible. (70, 37, D) a box of beasts (70, 39, D) a +0 spear (unseen) (70, 40, D) a black bear skeleton (71, 11, D) a +0 trident 8 boomerangs a cursed -3 trident (71, 17, D) a crystal ball of energy (71, 21, D) a cursed +0 mace (71, 26, D) a crystal ball of energy (71, 27, D) Ifoasy's Tome of Cold and Flames Spells Type Level Known a - Ensorcelled Hibernation Hexes/Ice 2 no b - Bolt of Magma Conjuration/Fire/Earth 5 no c - Fireball Conjuration/Fire 5 no d - Starburst Conjuration/Fire 6 no (71, 37, D) an uncursed staff of poison (71, 40, D) a +0 short sword a cursed +0 robe (72, 8, D) an uncursed staff of earth (72, 11, D) a +0 trident (72, 16, D) an uncursed staff of death (72, 17, D) an uncursed staff of energy (72, 26, D) an uncursed staff of summoning (72, 36, D) a +4 ring of evasion (72, 37, D) a Grand Grimoire (72, 39, D) a +0 spear (72, 40, D) a +0 short sword of speed a cursed +0 robe a spriggan corpse a black bear skeleton (73, 1, D) a +0 long sword (73, 16, D) a +2 lajatang of venom (73, 17, D) a book of Clouds (73, 26, D) the Collected Works on Assistive Ignition Spells Type Level Known a - Infusion Charms 1 no b - Shroud of Golubria Charms/Translocation 2 no c - Song of Slaying Charms 2 no d - Excruciating Wounds Charms/Necromancy 5 no e - Fireball Conjuration/Fire 5 no f - Iskenderun's Battlesphere Conjuration/Charms 5 no (73, 27, D) a +3 fustibalus of freezing (73, 36, D) a crystal ball of energy (74, 3, D) a +0 great sword of holy wrath a +0 leather armour (75, 1, D) a book of Burglary