Burgietje the Dungeon (0, 31, D) an uncursed ring of see invisible (unseen) (0, 50, D) a +1 chain mail of magic resistance (0, 51, D) a book of Debilitation (0, 52, D) the Grimoire of Shape Shifting and the Oath Spells Type Level Known a - Confusing Touch Hexes 1 no b - Corona Hexes 1 no c - Spider Form Transmutation/Poison 3 no d - Invisibility Hexes 6 no e - Statue Form Transmutation/Earth 6 no (1, 50, D) a +2 flail of crushing (1, 52, D) a book of Frost (still there?) a +3 flail of venom (still there?) (2, 15, D) a crystal ball of energy (2, 16, D) a +2 flail of holy wrath (still there?) a fan of gales (still there?) (2, 31, D) a lightning rod (4/4) (2, 32, D) an uncursed staff of death (still there?) an uncursed staff of conjuration (still there?) (2, 34, D) an uncursed staff of wizardry (still there?) a +3 dagger of venom (still there?) (2, 50, D) a +1 chain mail of positive energy (2, 52, D) a +2 quarterstaff of pain (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 14, D) the cursed +1 quarterstaff of the Hills {vamp, rPois Str+2 Dex+2} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+2). It affects your dexterity (+2). It protects you from poison. It has a curse placed upon it. (3, 32, D) Cynuetud's Grimoire of Darkness and Flames Spells Type Level Known a - Pain Necromancy 1 no b - Vampiric Draining Necromancy 3 no c - Bolt of Magma Conjuration/Fire/Earth 5 no d - Dispel Undead Necromancy 5 no e - Starburst Conjuration/Fire 6 no (3, 33, D) a +2 hunting sling of flaming (3, 34, D) a cursed -2 ring of intelligence (3, 50, D) a book of Fire (3, 52, D) the +4 hand crossbow "Gram" {elec, SInv} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It lets you see invisible. (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a book of the Earth the +6 flail "Beetleslayer" {crush, rF+ Str+5} It inflicts extra damage upon your enemies. It affects your strength (+5). It protects you from fire. (4, 15, D) a +2 longbow of flaming a lightning rod (4/4) (4, 16, D) the cursed +1 mace "Veyc" {flame, +Inv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It lets you turn invisible. It has a curse placed upon it. a phial of floods (4, 19, D) a +3 battleaxe a cursed +0 chain mail (4, 33, D) the Grimoire of Excruciating Moulding Spells Type Level Known a - Passwall Transmutation/Earth 2 no b - Iskenderun's Battlesphere Conjuration/Charms 5 no c - Orb of Destruction Conjuration 7 no (4, 50, D) an uncursed staff of fire (4, 51, D) a book of Dreams (4, 52, D) the +8 trident of the Octopus King {venom, rElec rPois MR+} (still there?) It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. the cursed +1 quick blade "Ryhiloph" {venom, Str+2} (still there?) It poisons the flesh of those it strikes. It affects your strength (+2). It has a curse placed upon it. (5, 15, D) an uncursed staff of power (5, 33, D) a book of Callings (5, 34, D) the +1 chain mail of Cairyv {rC+} It protects you from cold. (5, 51, D) the +11 falchion of Invincibility {venom, Str+8} It poisons the flesh of those it strikes. It affects your strength (+8). (5, 52, D) a lamp of fire (6, 14, D) a phantom mirror (6, 15, D) a sack of spiders (still there?) a sack of spiders (still there?) (6, 32, D) a +1 scale mail of cold resistance (6, 34, D) a crystal ball of energy (6, 50, D) a +0 halberd of protection (6, 51, D) a +2 shortbow of freezing (6, 53, D) a +1 plate armour of magic resistance (7, 16, D) a +1 trident of flaming (still there?) an uncursed ring of flight (still there?) (7, 32, D) the ring "Docw" {rC+ Int+3} [ring of protection from cold] It affects your intelligence (+3). It protects you from cold. the amulet of the Four Winds {rN+ MR+++ Clar} [amulet of nothing] It protects you from negative energy. It affects your resistance to hostile enchantments. It protects you against confusion. the ring "Docw" {rC+ Int+3} [ring of protection from cold] It affects your intelligence (+3). It protects you from cold. the amulet "Esemian" {Acrobat Dex+3} [amulet of the acrobat] It helps you evade while moving and waiting. It affects your dexterity (+3). the ring of Qebliewn {+Inv rElec Str-5 Int+3 Stlth-} [ring of attention] It affects your strength (-5). It affects your intelligence (+3). It insulates you from electricity. It lets you turn invisible. It makes you less stealthy. the ring of Shadows {Umbra +Inv Stlth+} [ring of stealth] It lets you turn invisible. It makes you more stealthy. the ring of Vehumet's Indignation {rN++ Str+5} [ring of strength] It affects your strength (+5). It greatly protects you from negative energy. the ring of Deaqon {MR+ Str+4 Stlth+} [ring of protection from magic] It affects your strength (+4). It affects your resistance to hostile enchantments. It makes you more stealthy. the ring "Ocurey" {rC+ MR+} [ring of protection from cold] It protects you from cold. It affects your resistance to hostile enchantments. a +6 ring of strength an uncursed ring of protection from fire an uncursed ring of fire a +5 ring of evasion the ring of Okawaru's Reproof {rN+ AC+5 Dex-4 Stlth+} [ring of protection] It affects your AC (+5). It affects your dexterity (-4). It protects you from negative energy. It makes you more stealthy. a sack of spiders (7, 33, D) the +10 shortbow of the Fox {flame, Int+7} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+7). (7, 34, D) a book of Battle (still there?) a fan of gales (still there?) (7, 51, D) a phantom mirror (7, 52, D) a crystal ball of energy (8, 32, D) a Fen Folio (8, 33, D) an uncursed amulet of rage (8, 50, D) a book of Battle (8, 52, D) a +2 leather armour of magic resistance (9, 13, D) a +1 ring mail of cold resistance (unseen) (9, 15, D) an uncursed staff of wizardry (9, 17, D) a +3 chain mail of poison resistance (9, 31, D) a phantom mirror (9, 32, D) a +5 hand crossbow of freezing (9, 33, D) an uncursed staff of conjuration (9, 35, D) a book of Minor Magic (unseen) (9, 50, D) an uncursed staff of cold (9, 51, D) an uncursed staff of poison (9, 52, D) a phial of floods (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy (unseen) (10, 7, D) a wand of disintegration (7) (unseen) (10, 13, D) a +2 cloak of invisibility (10, 16, D) a book of Beasts (10, 50, D) a phial of floods (10, 51, D) a +1 helmet of see invisible (10, 52, D) a book of Callings (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 14, D) a fan of gales (11, 15, D) an uncursed staff of fire (11, 16, D) a +3 hand axe of flaming (11, 36, D) the +7 broad axe "Qimiax" {protect, *Corrode Str+4} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your strength (+4). It may corrode you when you take damage. (11, 50, D) a phial of floods (11, 52, D) a fan of gales (12, 14, D) a book of Enchantments (12, 15, D) a box of beasts (12, 16, D) an uncursed staff of power (12, 31, D) a +1 dagger of flaming (12, 34, D) a +2 short sword of freezing an uncursed staff of power (12, 50, D) a +3 trident of piercing (12, 51, D) an uncursed staff of air (12, 52, D) an uncursed staff of fire (13, 31, D) the +6 chain mail "Tecvira" {Str+6} It affects your strength (+6). (unseen) (13, 33, D) an uncursed staff of air (13, 34, D) a +3 glaive of chopping (13, 50, D) an uncursed ring of protection from fire (13, 51, D) the +7 shortbow of the Revolution {speed, rElec Str+3} Attacks with this weapon are significantly faster. It affects your strength (+3). It insulates you from electricity. (13, 52, D) a +2 scale mail of fire resistance (14, 33, D) a phial of floods (14, 50, D) a +0 robe of fire resistance (14, 51, D) the +10 hand axe "Beetlebane" {flame, *Rage rElec Str+9} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+9). It insulates you from electricity. It may make you go berserk in combat. (14, 52, D) a +2 war axe of freezing (18, 15, D) a +0 cloak of invisibility (18, 48, D) a +6 rapier of venom (18, 49, D) a +1 war axe of electrocution (18, 50, D) a manual of Fighting (19, 0, D) the +8 scimitar "Foyqam" {speed, Dex+3} Attacks with this weapon are significantly faster. It affects your dexterity (+3). (19, 1, D) a +4 halberd of protection (19, 17, D) an uncursed staff of conjuration (19, 19, D) a +2 dagger of venom (19, 32, D) a +1 flail of pain (19, 33, D) the +9 plate armour "Zathuoni" {rPois rC+} It protects you from cold. It protects you from poison. (19, 48, D) a +1 hand axe of flaming (19, 49, D) the +4 plate armour "Raengyel" {Int+4 Dex+6} It affects your intelligence (+4). It affects your dexterity (+6). (19, 50, D) a book of Fire (19, 53, D) a +0 mace (20, 0, D) a crystal ball of energy (20, 33, D) the +3 salamander hide armour {+Rage rF++} It greatly protects you from fire. It lets you go berserk. (20, 35, D) a +3 chain mail of poison resistance (unseen) (20, 48, D) a +2 helmet of intelligence (20, 49, D) a +4 antimagic glaive (20, 50, D) a book of Annihilations (unseen) (20, 52, D) a +0 long sword (still there?) a quicksilver dragon corpse (skeletalised by now) (still there?) (21, 0, D) a book of Changes (21, 1, D) a cursed staff of poison (21, 16, D) a +0 spear a phial of floods (21, 25, D) a +0 whip a cursed -2 robe (21, 32, D) a crystal ball of energy (21, 48, D) a +0 double sword of slicing (unseen) (21, 52, D) quicksilver dragon scales a storm dragon corpse (skeletalised by now) (21, 55, D) a cursed -1 hand axe a purple draconian corpse (skeletalised by now) (22, 0, D) a +0 battleaxe of electrocution (22, 15, D) a cursed staff of conjuration (22, 23, D) a +2 battleaxe of chopping (22, 25, D) a +1 great sword of holy wrath (22, 32, D) an uncursed staff of cold (22, 33, D) the +9 war axe of Dissent {pain, *Drain +Rage rC+ Stlth+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from cold. It lets you go berserk. It causes draining when unequipped. It makes you more stealthy. a +2 demon trident of venom (22, 34, D) a cursed ring of attention (22, 48, D) an uncursed staff of conjuration (22, 54, D) a +0 war axe (22, 56, D) a +1 war axe of chopping a purple draconian corpse (skeletalised by now) (23, 0, D) a +2 vampiric scimitar (23, 18, D) an uncursed staff of summoning (still there?) an uncursed staff of summoning (still there?) (23, 25, D) a +0 mace (23, 32, D) a +0 plate armour of cold resistance (23, 33, D) an uncursed staff of energy (23, 35, D) a book of Flames (23, 48, D) a +0 chain mail of magic resistance (unseen) (23, 49, D) a Fen Folio (unseen) (23, 50, D) a +0 dire flail a box of beasts (23, 53, D) a +0 glaive (unseen) (24, 0, D) an uncursed staff of cold (24, 1, D) a phial of floods (24, 15, D) a sack of spiders (24, 16, D) the Catalogue of the Trees Spells Type Level Known a - Freeze Ice 1 no b - Corpse Rot Necromancy/Air 2 no c - Ozocubu's Armour Charms/Ice 3 no d - Tornado Air 9 no a +0 spear (24, 21, D) a +0 club (unseen) (24, 32, D) a +1 vampiric whip (24, 33, D) a +3 spear (24, 48, D) a book of Battle (24, 49, D) a +0 short sword (24, 50, D) a +2 flail of venom a +2 robe of magic resistance a yellow draconian corpse (skeletalised by now) (24, 58, D) a cursed -2 mace (unseen) (25, 0, D) the +11 great mace of Growth {elec, Dex+7} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+7). (25, 1, D) the +10 hand axe of Fortitude {chop, Fragile rC+ Int+8} It inflicts extra damage upon your enemies. It affects your intelligence (+8). It protects you from cold. It will be destroyed if unequipped. (25, 16, D) an uncursed amulet of harm (25, 17, D) an uncursed staff of wizardry (25, 20, D) a +0 glaive (25, 34, D) a +0 chain mail of cold resistance (25, 48, D) a +1 broad axe of venom (unseen) (25, 55, D) a +0 trident (25, 56, D) a +4 glaive of venom (unseen) (25, 57, D) a +0 short sword (26, 0, D) a +1 robe of cold resistance (26, 1, D) a lightning rod (4/4) (26, 16, D) a fan of gales (26, 17, D) an uncursed staff of wizardry (26, 18, D) a fan of gales (26, 32, D) the Tome of the Dusty Blaze Spells Type Level Known a - Foxfire Conjuration/Fire 1 no b - Passwall Transmutation/Earth 2 no c - Petrify Transmutation/Earth 4 no d - Iron Shot Conjuration/Earth 6 no (unseen) (26, 33, D) a book of Clouds (26, 34, D) a +2 leather armour of cold resistance (26, 48, D) an uncursed staff of conjuration (26, 49, D) an uncursed staff of death (26, 51, D) a +3 leather armour of poison resistance (26, 55, D) a +1 glaive of freezing (unseen) (27, 1, D) the +9 hand crossbow "Puushe Roen" {speed, Str+4 Int-5} Attacks with this weapon are significantly faster. It affects your strength (+4). It affects your intelligence (-5). (27, 16, D) a book of Clouds (27, 17, D) the +2 buckler "Sabev" {rF- rN+ MR+ SInv} It makes you vulnerable to fire. It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you see invisible. (27, 18, D) a +0 flail (unseen) (27, 32, D) an uncursed staff of air (27, 33, D) a +2 shortbow of freezing (27, 34, D) an uncursed staff of earth (still there?) an uncursed staff of earth (still there?) (27, 49, D) a box of beasts (27, 50, D) a +0 flail (27, 52, D) a +0 scimitar (unseen) (28, 0, D) the +6 plate armour of Inviolability {rElec rC+ rCorr Dex+5} It affects your dexterity (+5). It protects you from cold. It insulates you from electricity. It provides partial protection from all sources of acid and corrosion. (28, 1, D) a +1 short sword of venom (28, 16, D) a +0 battleaxe (28, 17, D) a phantom mirror (28, 18, D) a +0 battleaxe (28, 32, D) a book of Party Tricks (28, 33, D) an uncursed staff of power (unseen) (28, 48, D) an uncursed staff of wizardry (28, 49, D) Liosm's Papyrus of Floating Boosts Spells Type Level Known a - Song of Slaying Charms 2 no b - Swiftness Charms/Air 2 no c - Corpse Rot Necromancy/Air 2 no d - Poisonous Vapours Poison/Air 2 no e - Spectral Weapon Hexes/Charms 3 no f - Freezing Cloud Conjuration/Ice/Air 6 no (28, 50, D) a +2 flail of protection a +0 long sword a red draconian corpse (skeletalised by now) (28, 53, D) the cursed +1 morningstar "Ogrehyitt" {crush, rC+} It inflicts extra damage upon your enemies. It protects you from cold. It has a curse placed upon it. (29, 0, D) a +3 scimitar of electrocution (29, 1, D) an uncursed ring of protection from fire (29, 16, D) Liuwn's Catalogue of the Komodo Dragon Spells Type Level Known a - Corona Hexes 1 no b - Tukima's Dance Hexes 3 no c - Portal Projectile Hexes/Translocation 3 no (29, 17, D) the +7 chain mail of the Exiled People {Str+3 Int+5} It affects your strength (+3). It affects your intelligence (+5). (29, 33, D) a book of Misfortune (29, 48, D) an uncursed staff of death (29, 49, D) the Compendium of Calling Spells Type Level Known a - Summon Butterflies Summoning 1 no b - Call Imp Summoning 2 no c - Call Canine Familiar Summoning 3 no d - Summon Ice Beast Ice/Summoning 4 no (29, 50, D) a phantom mirror (30, 48, D) a book of Annihilations (30, 49, D) a +0 short sword (30, 50, D) a +3 dagger of venom (31, 48, D) a +3 glaive of protection (31, 50, D) a +0 trident (32, 48, D) a sack of spiders (32, 49, D) the +1 ring mail "Lapixzu" {Int+6} It affects your intelligence (+6). (32, 50, D) the +2 long sword of Zeuqail {slice, *Corrode Int+6 Dex+6} It inflicts extra damage upon your enemies. It affects your intelligence (+6). It affects your dexterity (+6). It may corrode you when you take damage. (32, 53, D) the +9 short sword "Death Rattle" {holy, rC++ Stlth+} It has been blessed by the Shining One to cause great damage to the undead and demons. It greatly protects you from cold. It makes you more stealthy. (unseen) (33, 48, D) an uncursed staff of cold (33, 49, D) a book of Changes (33, 50, D) a +0 mace (34, 1, D) a phantom mirror (34, 29, D) a book of Necromancy (34, 48, D) an uncursed staff of cold (34, 50, D) a +0 halberd (35, 29, D) a +0 robe (still there?) a +5 hunting sling of flaming (still there?) (36, 14, D) a +0 war axe (unseen) (36, 15, D) an uncursed staff of summoning a cursed +0 arbalest 14 bolts an uncursed staff of summoning (36, 19, D) +0 shadow dragon scales (unseen) (36, 28, D) a +2 chain mail of magic resistance (still there?) a book of Death (still there?) (36, 29, D) an uncursed staff of earth (37, 0, D) an uncursed staff of fire (37, 1, D) a box of beasts (still there?) a box of beasts (still there?) (37, 14, D) a +0 plate armour (unseen) (37, 16, D) a +3 broad axe (unseen) (37, 32, D) a +0 battleaxe (38, 0, D) a book of Ice (38, 1, D) a book of Cantrips (38, 16, D) a +3 great sword a +0 battleaxe a +0 battleaxe a +0 plate armour (38, 19, D) a +0 plate armour (38, 22, D) a large rock a bolt (38, 28, D) a +0 quarterstaff of holy wrath (38, 30, D) the +27 Lear's hauberk (unseen) (38, 33, D) a +4 great mace of crushing a +0 chain mail (38, 48, D) a +6 plate armour of ponderousness (38, 49, D) a lamp of fire (38, 50, D) the +6 arbalest "Dragon's Nightmare" {venom, Str+5 SInv Stlth+} It poisons the ammo it fires. It affects your strength (+5). It lets you see invisible. It makes you more stealthy. (39, 1, D) the cursed +0 ring mail of Insurance {MP+9 Int+3 SInv} It affects your intelligence (+3). It affects your magic capacity (+9). It lets you see invisible. It has a curse placed upon it. (39, 13, D) a +5 ring of strength the ring "Deux" {rPois MR+ Str-5 SInv} [ring of protection from magic] It affects your strength (-5). It protects you from poison. It affects your resistance to hostile enchantments. It lets you see invisible. the ring "Wour" {Wiz *Drain rF- rC++ Str+3 Int+3} [ring of wizardry] It improves your spell success rate. It affects your strength (+3). It affects your intelligence (+3). It makes you vulnerable to fire. It greatly protects you from cold. It causes draining when unequipped. the -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ MR+ rMut rCorr} It protects you from fire. It protects you from cold. It insulates you from electricity. It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. It provides partial protection from all sources of acid and corrosion. It protects you from mutation. an uncursed ring of fire the ring of Huvoy {MP+9 Int+3} [ring of magical power] It affects your intelligence (+3). It affects your magic capacity (+9). the amulet of the Air {Inacc +Fly rElec EV+5 RMsl} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your evasion (+5). It insulates you from electricity. It lets you fly. It protects you from missiles. an uncursed ring of fire the ring of Ughired {rC+ Stlth+} [ring of stealth] It protects you from cold. It makes you more stealthy. a +5 war axe of freezing the ring of the Original Sin {MR+ Dex+3} [ring of dexterity] It affects your dexterity (+3). It affects your resistance to hostile enchantments. a +0 robe a +0 spear (39, 14, D) a Young Poisoner's Handbook (39, 15, D) a +0 arbalest 8 bolts a +3 leather armour of magic resistance (39, 16, D) 5 large rocks (unseen) (39, 23, D) 2 large rocks (39, 48, D) Xosch's Witchery in Simple Steps Spells Type Level Known a - Static Discharge Conjuration/Air 3 no b - Confuse Hexes 3 no c - Vampiric Draining Necromancy 3 no d - Recall Summoning/Translocation 3 no e - Teleport Other Translocation 3 no (39, 49, D) an uncursed ring of ice (39, 51, D) a book of Dreams (39, 54, D) +0 shadow dragon scales (unseen) (39, 57, D) +0 shadow dragon scales a shadow dragon corpse a hydra corpse (40, 1, D) a lightning rod (4/4) (40, 14, D) a +0 long sword (40, 15, D) a cursed -3 battleaxe (still there?) a Grand Grimoire (still there?) (40, 16, D) 5 large rocks (unseen) (40, 28, D) a +0 fustibalus of freezing (40, 30, D) a +0 robe a +5 mace a phantom mirror (40, 32, D) a +4 longbow of flaming a cursed -3 short sword a +0 robe (40, 48, D) a book of Maledictions (40, 49, D) a +2 amulet of reflection (40, 50, D) an uncursed amulet of the acrobat (still there?) a scroll of brand weapon (still there?) (40, 51, D) a lightning rod (4/4) (40, 54, D) +0 shadow dragon scales (unseen) (40, 58, D) +0 shadow dragon scales a shadow dragon corpse (41, 0, D) a fan of gales (41, 1, D) a +6 giant club an uncursed staff of summoning (41, 14, D) the cursed +0 shortbow "Fahouchy" {freeze, +Blink rElec rF++ Str-5} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (-5). It greatly protects you from fire. It insulates you from electricity. It lets you blink. It has a curse placed upon it. (41, 15, D) a +0 arbalest (still there?) 4 potions of heal wounds (still there?) (41, 17, D) 15 bolts (41, 18, D) a +1 morningstar of freezing a +0 plate armour a cursed +0 shield (41, 48, D) a +2 cloak of poison resistance (unseen) (41, 51, D) a death drake corpse (unseen) (41, 56, D) a rime drake skeleton (42, 0, D) a +0 scimitar of flaming (42, 14, D) an uncursed staff of death (42, 15, D) a +2 long sword of venom (42, 16, D) a +2 great sword (unseen) (42, 29, D) a lightning rod (4/4) (42, 31, D) a +0 flail (unseen) (42, 48, D) a box of beasts (42, 55, D) an acid dragon corpse (43, 14, D) a +6 quick blade (43, 29, D) a cursed staff of poison (43, 48, D) an uncursed ring of protection from magic (unseen) (43, 49, D) a crystal ball of energy (still there?) a +1 double sword of slicing (still there?) (43, 53, D) a hydra corpse (43, 55, D) +0 acid dragon scales (unseen) (44, 28, D) the cursed +0 scale mail of Sin {*Drain rC+++ Regen+} It renders you almost immune to cold. It increases your rate of regeneration. It causes draining when unequipped. It has a curse placed upon it. (44, 48, D) +0 ice dragon scales (unseen) (44, 54, D) a rime drake skeleton (44, 55, D) a hydra corpse (45, 48, D) a +0 dire flail of draining a book of the Dragon a +0 broad axe of flaming (46, 49, D) a +5 halberd of chopping the +7 Kryia's mail coat {PotionHeal*2 rC+} It protects you from cold. (46, 50, D) the +2 chain mail of the Slightly Bent {rF+++} (still there?) It renders you almost immune to fire. the +7 plate armour "Mapibb" {rC+} (still there?) It protects you from cold. (46, 51, D) +0 steam dragon scales (still there?) +0 steam dragon scales (still there?) (46, 53, D) a hydra corpse (47, 2, D) a book of Flames (47, 48, D) a +4 ring of slaying (47, 49, D) a +3 ring mail of fire resistance a hydra corpse (47, 50, D) an uncursed staff of air a quicksilver dragon corpse (47, 51, D) a phial of floods (47, 53, D) a quicksilver dragon corpse a wyvern corpse (47, 54, D) quicksilver dragon scales (48, -1, D) an uncursed ring of ice (48, 13, D) the +9 plate armour "Ymeor" {rElec rC+ Str+4 Int-5} It affects your strength (+4). It affects your intelligence (-5). It protects you from cold. It insulates you from electricity. (48, 49, D) a book of Flames (48, 50, D) a +4 halberd of protection (48, 51, D) the +4 great sword of Hakoome {venom, rC+} It poisons the flesh of those it strikes. It protects you from cold. (49, 38, D) a +2 mace of crushing a +0 trident (49, 48, D) a swamp drake corpse (49, 49, D) the cursed +0 short sword "Egg" {freeze, rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It has a curse placed upon it. a +1 cloak of poison resistance (50, 4, D) a +3 flail (50, 11, D) an uncursed staff of energy (unseen) (50, 37, D) a lightning rod (4/4) a +0 scale mail of magic resistance (50, 39, D) a +0 trident (50, 48, D) a +2 shield of protection (50, 49, D) a +3 leather armour of fire resistance (50, 50, D) a +0 leather armour of positive energy (51, 0, D) a Grand Grimoire (still there?) a +0 short sword of speed (still there?) (51, 3, D) the +8 halberd "Arbiter" {flame, Str+3 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+3). It makes you more stealthy. a +0 halberd (51, 6, D) a +0 spear a +0 robe (51, 25, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} (still there?) Attacks with this weapon are significantly faster. It affects your dexterity (+3). It lets you see invisible. a +1 robe of the Archmagi (still there?) (51, 29, D) a +0 dire flail a +0 short sword a +0 scimitar (51, 37, D) the +6 hand axe "Sues" {freeze, rF+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. a +0 hand axe of chopping a crystal ball of energy (51, 48, D) a crystal ball of energy (51, 50, D) a +2 scimitar of draining (52, 1, D) a +0 hand axe Kikubaaqudgha's Incunabulum of Darkness Spells Type Level Known a - Pain Necromancy 1 no b - Borgnjor's Vile Clutch Necromancy/Earth 5 no c - Dispel Undead Necromancy 5 no (52, 8, D) a +0 flail (52, 12, D) a crystal ball of energy (52, 14, D) a +0 great sword of flaming (52, 29, D) a +6 vampiric battleaxe (52, 48, D) the Incunabulum of Freezing Good Luck Spells Type Level Known a - Infusion Charms 1 no b - Swiftness Charms/Air 2 no c - Regeneration Charms/Necromancy 3 no d - Ice Form Ice/Transmutation 4 no e - Excruciating Wounds Charms/Necromancy 5 no f - Iskenderun's Battlesphere Conjuration/Charms 5 no (52, 49, D) a book of Air (52, 50, D) a +5 ring of strength (53, 0, D) the +4 short sword of Success {vamp, rF+ Str-5 Stlth+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (-5). It protects you from fire. It makes you more stealthy. (53, 1, D) a +0 robe of fire resistance (still there?) a +0 robe of fire resistance (still there?) (53, 12, D) the +6 scale mail of Fad Xot {Dex+3} It affects your dexterity (+3). a +0 plate armour of cold resistance (53, 15, D) a +1 scimitar of flaming a +4 scimitar of flaming (53, 24, D) a fan of gales (53, 25, D) a +0 trident (53, 26, D) a +2 battleaxe of freezing (53, 36, D) a +0 scimitar a +0 scale mail a +1 hunting sling of freezing a +1 mace of protection the Collected Works on the Frostbite and Stolen Souls Spells Type Level Known a - Animate Skeleton Necromancy 1 no b - Ensorcelled Hibernation Hexes/Ice 2 no c - Corpse Rot Necromancy/Air 2 no d - Metabolic Englaciation Hexes/Ice 5 no e - Agony Necromancy 5 no f - Borgnjor's Vile Clutch Necromancy/Earth 5 no a +3 hand axe of venom a book of Battle (53, 48, D) a +2 leather armour of magic resistance (53, 49, D) an uncursed staff of cold (53, 50, D) a fan of gales (54, 0, D) a book of Spatial Translocations (54, 1, D) a book of Party Tricks (54, 12, D) a sack of spiders (54, 13, D) the Volume of the Excruciating Birds Spells Type Level Known a - Magic Dart Conjuration 1 no b - Static Discharge Conjuration/Air 3 no c - Dazzling Flash Conjuration/Hexes 3 no d - Hailstorm Conjuration/Ice 4 no e - Tornado Air 9 no (54, 24, D) a +0 hand axe (54, 26, D) a +0 dire flail (54, 27, D) a +0 battleaxe (54, 48, D) a box of beasts (54, 49, D) a +4 scimitar of slicing (54, 50, D) a +5 falchion of slicing (55, 0, D) a +1 battleaxe of flaming (55, 12, D) a lamp of fire (55, 13, D) a +2 ring mail of fire resistance (55, 15, D) a +1 scimitar of flaming (55, 26, D) an uncursed staff of power (58, 46, D) a +3 leather armour of fire resistance (58, 47, D) a +0 long sword of draining (58, 48, D) a +0 hand axe a black mamba corpse (59, 36, D) a +1 mace of protection (59, 37, D) a +0 mace (59, 38, D) a +0 scimitar (59, 46, D) a +1 mace of holy wrath (59, 48, D) the +9 hand axe "Wiufary" {pain, Dex+2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+2). a +0 whip a naga corpse (60, 36, D) an uncursed staff of earth (60, 37, D) a cursed +0 mace a fan of gales (60, 38, D) a +1 double sword of slicing (60, 39, D) a +0 halberd (60, 40, D) a +0 glaive (60, 46, D) a phial of floods (unseen) (60, 51, D) 4 scrolls of enchant weapon (60, 52, D) a +0 long sword (61, 0, D) a box of beasts (61, 8, D) a +3 vampiric scimitar (61, 16, D) a cursed staff of death (61, 17, D) a +0 long sword of slicing (61, 26, D) a +0 long sword (61, 27, D) a +2 hand axe of chopping (unseen) (61, 36, D) an uncursed staff of conjuration (61, 37, D) a +0 hunting sling of flaming (61, 38, D) a +0 halberd (unseen) (61, 39, D) a +0 rapier a +0 cloak (61, 49, D) a +0 halberd a +4 flail of crushing a +0 robe a Young Poisoner's Handbook a naga corpse (62, 0, D) a phial of floods (62, 1, D) a phantom mirror (62, 8, D) a +2 hand axe of flaming (62, 9, D) the +8 plate armour of Lugonu's Hope {Dex+5 Stlth+} It affects your dexterity (+5). It makes you more stealthy. (62, 16, D) a cursed -3 rapier a box of beasts (62, 17, D) a +0 short sword a +0 shortbow 17 arrows a +0 leather armour a +0 leather armour (62, 19, D) a +0 flail a +0 leather armour (62, 27, D) a box of beasts (62, 29, D) a +0 dagger (62, 36, D) the +1 scale mail of Qomim {+Blink} It lets you blink. (62, 38, D) a +0 short sword (unseen) (62, 39, D) a cursed -3 flail (62, 46, D) a book of Minor Magic (62, 49, D) a +1 robe of magic resistance a +0 short sword (62, 51, D) a naga corpse (63, 0, D) a +0 hunting sling of flaming (63, 8, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight a cursed ring of magical power (63, 16, D) 27 arrows a book of the Tempests (63, 21, D) a +3 long sword of slicing (63, 33, D) an arrow (63, 36, D) an uncursed staff of conjuration (63, 37, D) a +1 robe of positive energy (63, 38, D) a +0 battleaxe (63, 47, D) a book of Callings (63, 48, D) a sack of spiders the +0 leather armour of the Mind {rN+} It protects you from negative energy. (63, 49, D) a phial of floods a +0 whip a +0 large shield a +0 glaive a +0 robe the Compendium of Damaging Flight Spells Type Level Known a - Bolt of Magma Conjuration/Fire/Earth 5 no b - Deflect Missiles Charms/Air 6 no c - Orb of Destruction Conjuration 7 no a guardian serpent corpse a naga corpse (63, 53, D) a +0 flail (unseen) (64, 17, D) an uncursed staff of poison (still there?) a +2 war axe of flaming (still there?) (64, 19, D) a +0 shortbow (64, 26, D) a +0 longbow a +0 short sword 18 arrows a +0 leather armour a phial of floods (64, 27, D) a +0 long sword a +0 shortbow 8 arrows an uncursed staff of power (64, 48, D) a book of Transfigurations an adder corpse (64, 49, D) the +10 scimitar "Gram" {pain, *Drain rF++ Str-3 SInv} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (-3). It greatly protects you from fire. It lets you see invisible. It causes draining when unequipped. a crystal ball of energy a naga corpse (64, 55, D) a +0 scimitar (65, 16, D) a +0 short sword (65, 29, D) a +1 mace of pain (65, 47, D) the +11 halberd "Qotiogoaha" {chop, rF+ rC+ SInv} It inflicts extra damage upon your enemies. It protects you from fire. It protects you from cold. It lets you see invisible. (65, 48, D) an uncursed staff of summoning (unseen) (65, 49, D) a +2 pair of boots of flying a +0 large shield a +0 spear of venom a phial of floods a +0 battleaxe the Reference Book on Shifting Black Rites Spells Type Level Known a - Animate Skeleton Necromancy 1 no b - Vampiric Draining Necromancy 3 no c - Spider Form Transmutation/Poison 3 no d - Simulacrum Ice/Necromancy 6 no e - Dragon Form Transmutation 7 no a black mamba corpse a naga corpse (65, 50, D) an uncursed staff of summoning a +0 long sword a +0 robe a Necronomicon a +0 trident a +0 robe a lamp of fire a black mamba corpse (65, 55, D) a +0 shield (65, 56, D) a +0 scimitar a cursed -3 broad axe an uncursed amulet of the gourmand a naga corpse (66, 53, D) a +0 battleaxe (66, 54, D) a cursed -3 scimitar (still there?) a guardian serpent corpse (still there?) (67, 0, D) an uncursed staff of earth (67, 48, D) an uncursed ring of wizardry (67, 54, D) a +1 battleaxe of flaming (67, 55, D) a black mamba corpse (68, 48, D) a +2 mace of crushing (unseen) (69, 0, D) a +1 scimitar of flaming (69, 36, D) a +0 spear of flaming (69, 48, D) a +4 dagger of venom (still there?) an anaconda corpse (still there?) (69, 52, D) an uncursed staff of wizardry (unseen) (70, 8, D) an uncursed ring of fire (70, 9, D) a +1 glaive of holy wrath (70, 12, D) a +0 dagger a +0 robe (70, 13, D) a +0 dagger a +0 robe (70, 36, D) an uncursed staff of earth (70, 37, D) a +2 halberd of venom (70, 47, D) a book of Necromancy (70, 49, D) a +0 scimitar (unseen) (70, 50, D) the +9 hand crossbow of Lollaosm {elec, Dex+3} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your dexterity (+3). (unseen) (71, 8, D) a lightning rod (4/4) (71, 16, D) a book of the Sky (71, 17, D) a +0 lajatang of distortion (71, 26, D) an uncursed ring of resist corrosion (71, 36, D) a lamp of fire (71, 37, D) a +0 vampiric war axe (71, 41, D) a +0 great sword a +0 robe (71, 47, D) the +10 hand axe of Indomitability {antimagic, MR- MP+9 Str+4 Int+3} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+4). It affects your intelligence (+3). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (71, 48, D) a book of Dreams (unseen) (71, 54, D) a guardian serpent corpse (72, 8, D) a sack of spiders (72, 9, D) a +2 mace of holy wrath (72, 17, D) a cursed -3 ring of evasion (72, 26, D) a lamp of fire (72, 27, D) a phial of floods (72, 36, D) an uncursed staff of poison (72, 37, D) the cursed +0 long sword of Nitedous {freeze, rElec rPois MP+9} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. It protects you from poison. It affects your magic capacity (+9). It has a curse placed upon it. (72, 47, D) a +0 shortbow of flaming (73, 1, D) a +1 falchion of holy wrath (73, 17, D) a +4 battleaxe of venom (73, 26, D) a fan of gales (73, 27, D) a lightning rod (4/4) (73, 36, D) an uncursed staff of poison (73, 37, D) a +1 bardiche of venom (73, 47, D) an uncursed staff of death (unseen) (73, 49, D) a +0 hand axe (still there?) an uncursed staff of conjuration (still there?) (75, 1, D) a +3 scimitar of flaming