Burgietje the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 0, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight a +0 robe a +0 spear (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy (unseen) (10, 7, D) a wand of disintegration (7) (unseen) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 37, D) the amulet of Vitality {Regen+ HP+15} [amulet of regeneration] It affects your health (+15). It increases your rate of regeneration. (50, 37, D) an uncursed staff of conjuration (51, 37, D) an uncursed ring of flight (53, 36, D) a +1 pair of gloves of archery (53, 37, D) a book of Power (59, 36, D) a lightning rod (4/4) (60, 36, D) the cursed +1 falchion of the Three Places {slice, +Rage rElec MR- SInv} It inflicts extra damage upon your enemies. It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you see invisible. It lets you go berserk. It has a curse placed upon it. (60, 40, D) a wolf spider corpse (61, 0, D) a book of the Dragon (61, 8, D) a +3 ring of protection (61, 16, D) a sack of spiders (61, 26, D) an uncursed staff of conjuration (61, 36, D) a +2 robe of cold resistance (61, 37, D) an uncursed staff of wizardry (62, 0, D) an uncursed staff of air (62, 1, D) a book of Dreams (62, 8, D) a +3 scale mail of cold resistance (62, 9, D) the +7 hand axe of Xinox {protect, *Corrode rElec rF- MP+9 SInv} It grants its wielder temporary protection when it strikes (+7 to AC). It makes you vulnerable to fire. It insulates you from electricity. It affects your magic capacity (+9). It lets you see invisible. It may corrode you when you take damage. (62, 17, D) a +0 chain mail of magic resistance (62, 26, D) an uncursed amulet of faith (62, 27, D) a lamp of fire (still there?) a lamp of fire (still there?) (62, 36, D) an uncursed staff of summoning (62, 37, D) a +2 antimagic quarterstaff (63, 0, D) a +0 flail of holy wrath (63, 8, D) an uncursed staff of earth (63, 16, D) a +2 robe of magic resistance (63, 17, D) a fan of gales (63, 26, D) a +1 hunting sling of velocity (63, 36, D) a +3 shortbow of flaming (63, 37, D) a book of Summonings (64, 16, D) a +3 whip of freezing (64, 17, D) an uncursed staff of conjuration (64, 26, D) an uncursed staff of conjuration (65, 26, D) an uncursed staff of power (65, 28, D) a +1 shortbow of flaming (67, 0, D) a fan of gales (68, 0, D) the +10 lajatang of the Queen {holy, rPois Str+2} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+2). It protects you from poison. (69, 0, D) a +3 leather armour of positive energy (69, 35, D) the +5 scale mail "Zamoruto" {rElec rC+ MR++ rCorr} It protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. It provides partial protection from all sources of acid and corrosion. (69, 36, D) a +0 dagger (69, 39, D) a +5 long sword of freezing (unseen) (70, 9, D) an uncursed staff of death (70, 37, D) a +0 dagger (70, 41, D) a +0 long sword (71, 8, D) a fan of gales (71, 16, D) a book of Spatial Translocations (71, 17, D) a box of beasts (71, 26, D) a crystal ball of energy (71, 27, D) a +0 long sword of electrocution (71, 38, D) a +0 leather armour a +0 dagger a +0 leather armour an elf skeleton (71, 42, D) an arrow (71, 43, D) an arrow (72, 8, D) a book of Spatial Translocations (72, 9, D) a phial of floods (72, 16, D) a +3 ring mail of fire resistance (72, 17, D) a +0 shortbow of freezing (72, 26, D) a phantom mirror (72, 36, D) a +2 buckler (still there?) the +1 plate armour of Ru's Righteous Anger {-Cast rC+ Stlth+} (still there?) It protects you from cold. It prevents spellcasting. It makes you more stealthy. (72, 38, D) a +0 shortbow a +0 short sword the +5 demon whip "Spellbinder" {antimagic, MR+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your resistance to hostile enchantments. a +0 ring mail an elf skeleton an elf skeleton (72, 39, D) a +6 vampiric lajatang (72, 41, D) an elf skeleton (73, 1, D) an uncursed staff of air (73, 17, D) the +8 plate armour of Protective Custody {rF- MR+ rCorr SInv} It makes you vulnerable to fire. It affects your resistance to hostile enchantments. It lets you see invisible. It provides partial protection from all sources of acid and corrosion. (73, 26, D) a +5 ring of dexterity (73, 27, D) a +1 hand crossbow of flaming (73, 38, D) +1 swamp dragon scales (unseen) (74, 36, D) a +0 ring mail of fire resistance (unseen) (74, 38, D) a +0 long sword (75, 1, D) a box of beasts