Burgietje the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 7, D) a +0 robe a +0 spear a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight (49, 37, D) a +2 morningstar of protection (49, 44, D) a +0 mace (unseen) (50, 36, D) a phantom mirror (51, 36, D) a +2 halberd of freezing (51, 42, D) an uncursed staff of energy (unseen) (52, 36, D) a +1 helmet of see invisible (still there?) a lightning rod (4/4) (still there?) (53, 36, D) a box of beasts (still there?) the +10 Black Knight's horse barding {ponderous, rPois rN+} (still there?) It protects you from poison. It protects you from negative energy. (55, 36, D) a +3 scimitar of holy wrath (59, 36, D) an uncursed staff of wizardry (59, 37, D) a +0 dagger (60, 36, D) a +0 dagger (60, 37, D) the cursed +0 leather armour of the Game of Kings {rPois rF+ rC+} It protects you from fire. It protects you from cold. It protects you from poison. It has a curse placed upon it. (60, 41, D) a necrophage skeleton (60, 42, D) a +0 dagger a +0 robe (61, 0, D) an uncursed staff of cold (61, 8, D) an uncursed amulet of faith (61, 16, D) a +0 robe (61, 26, D) a book of Flames (61, 36, D) a +2 dire flail of crushing (61, 37, D) a book of Cantrips (61, 41, D) a +2 battleaxe of flaming a +0 robe (62, 0, D) a +0 glaive of venom (62, 1, D) a phial of floods (62, 8, D) a +0 halberd of venom (62, 9, D) an uncursed staff of cold (62, 16, D) a +2 shortbow of flaming (62, 26, D) a book of the Dragon (62, 27, D) a phial of floods (62, 31, D) a +2 battleaxe (unseen) (62, 36, D) a +0 dagger (62, 41, D) a cursed staff of power a +0 robe a +1 long sword of freezing a +0 robe a +0 dagger a +0 robe (62, 42, D) an uncursed staff of poison a +0 robe (63, 0, D) the +6 mace "Umiow" {crush, rC+ Str+2 Dex+3} It inflicts extra damage upon your enemies. It affects your strength (+2). It affects your dexterity (+3). It protects you from cold. (63, 8, D) an uncursed staff of air (63, 16, D) a +3 leather armour of magic resistance (63, 17, D) the ring "Zygistraelik" {rN+ Stlth+} [ring of positive energy] It protects you from negative energy. It makes you more stealthy. an uncursed staff of earth (63, 26, D) a book of Battle (63, 27, D) an uncursed staff of death (63, 36, D) a book of Enchantments (63, 37, D) a +2 long sword (64, 16, D) a box of beasts (64, 26, D) an uncursed staff of fire (64, 27, D) Died's Tome of Boosting Lightness Spells Type Level Known a - Iskenderun's Battlesphere Conjuration/Charms 5 no b - Freezing Cloud Conjuration/Ice/Air 6 no c - Tornado Air 9 no (64, 31, D) a necrophage corpse (skeletalised by now) (65, 26, D) a +2 flail of crushing (67, 0, D) a +1 double sword of flaming (68, 0, D) a cursed amulet of inaccuracy (69, 0, D) the cursed +1 scale mail of the Solstice {Regen+ Dex+5} It affects your dexterity (+5). It increases your rate of regeneration. It has a curse placed upon it. (70, 8, D) a +2 scale mail of cold resistance (70, 9, D) +2 ice dragon scales (70, 12, D) +0 steam dragon scales (70, 36, D) an uncursed staff of fire (71, 8, D) the Papyrus of the Supportive Frostbite Spells Type Level Known a - Summon Butterflies Summoning 1 no b - Summon Small Mammal Summoning 1 no c - Summon Forest Summoning/Translocation 5 no d - Freezing Cloud Conjuration/Ice/Air 6 no e - Malign Gateway Summoning/Translocation 7 no (71, 12, D) +0 steam dragon scales (71, 16, D) a phantom mirror (71, 17, D) a box of beasts (71, 19, D) a +1 hand axe of chopping a +0 robe (71, 26, D) an uncursed staff of power (71, 27, D) a phial of floods (71, 36, D) a +2 shortbow of flaming (71, 37, D) a book of Enchantments (71, 40, D) the +7 war axe "Woevys" {chop, Str+4 Dex-5} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your dexterity (-5). a +0 robe (71, 41, D) a necrophage corpse (skeletalised by now) (72, 8, D) an uncursed staff of earth (72, 9, D) a +0 dagger of freezing (72, 17, D) a +0 trident (72, 19, D) a +0 trident a +0 plate armour (72, 20, D) a +0 dagger a +0 battleaxe a +0 chain mail a +2 long sword of holy wrath a +0 chain mail (72, 26, D) a book of the Dragon (72, 27, D) the +4 scimitar of Valuable Assets {speed, rC- Str+5 SInv} Attacks with this weapon are significantly faster. It affects your strength (+5). It makes you vulnerable to cold. It lets you see invisible. (72, 31, D) a +1 scimitar of flaming (72, 36, D) a +3 spear (72, 37, D) a +2 dire flail of crushing (73, 1, D) a +5 rapier of speed (73, 16, D) a +0 dagger (73, 17, D) a book of Dreams (73, 19, D) a +0 club (73, 26, D) an uncursed staff of wizardry (73, 27, D) the +7 long sword "Vesoila" {slice, Str+7 Dex-3 Stlth+} It inflicts extra damage upon your enemies. It affects your strength (+7). It affects your dexterity (-3). It makes you more stealthy. (73, 36, D) a cursed amulet of inaccuracy (73, 37, D) the +0 Maxwell's etheric cage {RegenMP+ *Contam rElec MP+4} It insulates you from electricity. It affects your magic capacity (+4). It causes magical contamination when unequipped. (75, 1, D) an uncursed staff of fire