Burgietje the Dungeon (0, 51, D) a +1 ring mail of cold resistance (unseen) (0, 52, D) a +4 chain mail of magic resistance (0, 65, D) an uncursed staff of death (unseen) (1, 32, D) a crystal ball of energy (1, 34, D) an uncursed staff of conjuration (1, 49, D) a +1 scale mail of poison resistance (1, 51, D) an uncursed staff of poison the cursed +1 spear of Iconoclasm {venom, *Slow rF+ Int+4} It poisons the flesh of those it strikes. It affects your intelligence (+4). It protects you from fire. It may slow you when you take damage. It has a curse placed upon it. (1, 52, D) a +2 chain mail of cold resistance (2, 14, D) a book of Annihilations (2, 15, D) a box of beasts (2, 16, D) a book of Transfigurations (2, 34, D) a lightning rod (4/4) (2, 52, D) a +0 shortbow of velocity (still there?) a +0 shortbow of velocity (still there?) (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 14, D) the +8 frozen axe "Frostbite" {freezing cloud, *Noise +Fly rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It lets you fly. It may make noises in combat. (3, 15, D) a lamp of fire (3, 16, D) Zitaeq's Incunabulum of Ghastly Confrontation Spells Type Level Known a - Foxfire Conjuration/Fire 1 no b - Corpse Rot Necromancy/Air 2 no c - Regeneration Charms/Necromancy 3 no d - Dazzling Flash Conjuration/Hexes 3 no e - Conjure Flame Conjuration/Fire 3 no f - Sticky Flame Conjuration/Fire 4 no (3, 33, D) Hapo's Almanac of Moulding and the Traveller Spells Type Level Known a - Ice Form Ice/Transmutation 4 no b - Irradiate Conjuration/Transmutation 5 no c - Alistair's Intoxication Transmutation/Poison 5 no d - Dispersal Translocation 6 no (3, 40, D) a +0 battleaxe a +0 chain mail (3, 49, D) a +3 plate armour of poison resistance (3, 51, D) an uncursed staff of air (3, 52, D) an uncursed staff of summoning (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) the +8 mithril axe "Arga" {speed, MR+} Attacks with this weapon are significantly faster. It affects your resistance to hostile enchantments. (4, 15, D) an uncursed staff of conjuration (4, 16, D) the Reference Book on Unholy Lightness Spells Type Level Known a - Swiftness Charms/Air 2 no b - Corpse Rot Necromancy/Air 2 no c - Sublimation of Blood Necromancy 2 no d - Summon Lightning Spire Summoning/Air 4 no e - Tornado Air 9 no (4, 52, D) a sack of spiders (5, 14, D) a +1 mace of protection (5, 15, D) a +0 falchion of venom (5, 17, D) an uncursed staff of conjuration (5, 32, D) a book of Misfortune (5, 34, D) a cursed staff of poison (5, 40, D) the +4 mace of Contradiction {drain, +Blink rC+} A truly terrible weapon, it drains the life of those it strikes. It protects you from cold. It lets you blink. (5, 46, D) a +0 robe an uncursed staff of poison a +0 robe (5, 51, D) a +3 leather armour of magic resistance (5, 53, D) a +0 robe (unseen) (6, 14, D) an uncursed staff of power (6, 15, D) a +2 leather armour of fire resistance (6, 33, D) a +0 dagger (6, 46, D) a +0 spear (6, 51, D) +1 ice dragon scales (6, 52, D) a cursed staff of poison (still there?) a box of beasts (still there?) (6, 57, D) +0 storm dragon scales (6, 60, D) +0 storm dragon scales (7, 14, D) a +3 ring mail of cold resistance (7, 15, D) a +3 ring mail of poison resistance (7, 16, D) a book of Conjurations (7, 32, D) a Grand Grimoire (7, 33, D) an uncursed ring of wizardry a +3 amulet of reflection the ring of Cuoskat {rElec rF- MR++ SInv Stlth-} [ring of attention] It makes you vulnerable to fire. It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you see invisible. It makes you less stealthy. the ring of Xom's Malicious Joy {-Tele +Inv MP+9 Int+4 Stlth+} [ring of magical power] It affects your intelligence (+4). It affects your magic capacity (+9). It lets you turn invisible. It prevents most forms of teleportation. It makes you more stealthy. the ring of the Magpie {rPois EV+2 Str+6 Int-5 Dex+3} [ring of evasion] It affects your evasion (+2). It affects your strength (+6). It affects your intelligence (-5). It affects your dexterity (+3). It protects you from poison. the ring "Peyputse" {rPois rCorr Int+3} [ring of resist corrosion] It affects your intelligence (+3). It protects you from poison. It provides partial protection from all sources of acid and corrosion. the ring "Moitiwor" {rPois Str+2 SInv} [ring of poison resistance] It affects your strength (+2). It protects you from poison. It lets you see invisible. a +4 ring of dexterity a +2 helmet of intelligence the ring of Optiump {rElec rF+ Dex+4} [ring of protection from fire] It affects your dexterity (+4). It protects you from fire. It insulates you from electricity. an uncursed ring of protection from cold the amulet "Narhodde" {Reflect rPois rC- Dex+2 SH+4} [amulet of reflection] It shields you and reflects attacks. It affects your dexterity (+2). It makes you vulnerable to cold. It protects you from poison. It affects your SH (+4). a +0 dagger (7, 41, D) a +0 glaive (still there?) a +0 dagger (still there?) (7, 45, D) a +0 battleaxe an uncursed staff of death a +0 robe 2 scrolls of brand weapon an uncursed staff of power an uncursed ring of stealth (7, 46, D) a +0 flail a cursed +0 scimitar a +1 robe (7, 47, D) the cursed +1 great mace "Lorem Ipsum" {crush, Str+8} It inflicts extra damage upon your enemies. It affects your strength (+8). It has a curse placed upon it. a +0 fustibalus of freezing (7, 52, D) a phantom mirror (8, 14, D) a +3 quarterstaff (8, 15, D) the Tome of Mutagenic Feathers Spells Type Level Known a - Corpse Rot Necromancy/Air 2 no b - Poisonous Vapours Poison/Air 2 no c - Dragon Form Transmutation 7 no d - Tornado Air 9 no (8, 32, D) a +2 scimitar of slicing (8, 33, D) a book of Clouds (8, 34, D) a crystal ball of energy (8, 39, D) a +4 shortbow of flaming (8, 43, D) a +0 flail (unseen) (8, 44, D) a +0 robe (unseen) (8, 50, D) the +5 robe of Night {Dark MR+ SInv} It affects your resistance to hostile enchantments. It lets you see invisible. (8, 51, D) the +2 bardiche "Lutor" {freeze, rPois} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from poison. (8, 52, D) the +5 ring mail of the Meadowlark {MR+ Str-5 Dex+4} It affects your strength (-5). It affects your dexterity (+4). It affects your resistance to hostile enchantments. (9, 14, D) the Volume of Quantum Venom Spells Type Level Known a - Apportation Translocation 1 no b - Shroud of Golubria Charms/Translocation 2 no c - Recall Summoning/Translocation 3 yes d - Spider Form Transmutation/Poison 3 no e - Eringya's Noxious Bog Transmutation/Poison 6 no (9, 16, D) a +1 plate armour of fire resistance (9, 32, D) a fan of gales (9, 33, D) the +4 cloak "Niudgh" {MR+ Int-4 Dex+2} It affects your intelligence (-4). It affects your dexterity (+2). It affects your resistance to hostile enchantments. (9, 34, D) a +0 dagger (9, 44, D) a +0 scimitar a +0 robe (9, 45, D) a +1 hand axe of chopping a +0 robe (9, 46, D) an uncursed staff of wizardry a +0 robe a +3 short sword of venom a +0 robe (9, 50, D) a +5 quarterstaff of holy wrath (9, 51, D) the cursed +1 chain mail "Tutetieg" {rPois MP-9 Int+7} It affects your intelligence (+7). It protects you from poison. It affects your magic capacity (-9). It has a curse placed upon it. (9, 52, D) an uncursed ring of fire (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) a +4 whip of venom (10, 15, D) a phial of floods (unseen) (10, 16, D) a sack of spiders (10, 50, D) a phantom mirror (10, 51, D) the +3 hand axe "Kaleuruw" {flame, *Rage +Fly Str+3 Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+3). It affects your dexterity (+4). It lets you fly. It may make you go berserk in combat. a +0 robe a +0 pair of gloves of strength (10, 52, D) a +2 spear of piercing (11, 0, D) a wand of acid (7) a wand of iceblast (7) a wand of disintegration (7) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight a +0 robe a +0 spear the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 15, D) a sack of spiders (11, 16, D) a +3 rapier of protection (11, 44, D) a +0 hand axe (unseen) (11, 45, D) a cursed staff of poison (unseen) (11, 51, D) a +2 chain mail of cold resistance (11, 52, D) a crystal ball of energy (12, 14, D) an uncursed staff of death (12, 15, D) an uncursed staff of summoning (12, 16, D) an uncursed amulet of magic regeneration (12, 32, D) a phial of floods (12, 33, D) a book of Summonings (12, 50, D) the cursed +1 glaive "Ifewus" {vamp, rN+ Int+5 Dex-5} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+5). It affects your dexterity (-5). It protects you from negative energy. It has a curse placed upon it. (12, 51, D) a +2 falchion of holy wrath (12, 52, D) 4 scrolls of enchant weapon (12, 54, D) +0 storm dragon scales (unseen) (13, 32, D) a fan of gales (13, 51, D) an uncursed staff of death (unseen) (13, 52, D) an uncursed amulet of guardian spirit (14, 51, D) the cursed +0 spear of Zueghuuh {holy, +Rage rPois Dex+5} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (+5). It protects you from poison. It lets you go berserk. It has a curse placed upon it. (14, 52, D) an uncursed staff of power (18, 33, D) a +0 hand axe of venom (18, 48, D) a box of beasts (18, 49, D) a +0 hand axe (18, 50, D) a fan of gales (19, 0, D) a book of Unlife (19, 1, D) an uncursed staff of wizardry (still there?) an uncursed staff of wizardry (still there?) (19, 2, D) a fan of gales (19, 17, D) a lamp of fire (19, 33, D) a +0 long sword of holy wrath (19, 48, D) a phantom mirror (20, -1, D) the Guide on Nocuous Stones Spells Type Level Known a - Petrify Transmutation/Earth 4 no b - Borgnjor's Vile Clutch Necromancy/Earth 5 yes c - Alistair's Intoxication Transmutation/Poison 5 no d - Iron Shot Conjuration/Earth 6 no (20, 16, D) the cursed +3 broad axe "Bisecoex" {venom, Fragile rN+++ Int+3} It poisons the flesh of those it strikes. It affects your intelligence (+3). It renders you almost immune to negative energy. It will be destroyed if unequipped. It has a curse placed upon it. (20, 17, D) an uncursed staff of air (20, 32, D) a +2 scale mail of cold resistance (20, 33, D) a crystal ball of energy (still there?) the amulet "Ufoudaf" {Faith Str+4} (still there?) [amulet of faith] It allows you to gain divine favour quickly. It affects your strength (+4). (20, 35, D) (unseen) (20, 48, D) a +0 dagger (21, 1, D) a phial of floods (still there?) a phial of floods (still there?) (21, 17, D) an uncursed ring of poison resistance (21, 48, D) a +0 dagger (21, 49, D) an uncursed staff of conjuration (21, 50, D) the Reference Book on Blistering Snow Spells Type Level Known a - Inner Flame Hexes/Fire 3 no b - Hailstorm Conjuration/Ice 4 no c - Ice Form Ice/Transmutation 4 no d - Ignition Fire 8 no (22, 0, D) a phial of floods (unseen) (22, 16, D) an uncursed staff of summoning (22, 17, D) a fan of gales (22, 32, D) the Collected Works on Companions Spells Type Level Known a - Call Canine Familiar Summoning 3 no b - Summon Hydra Summoning 7 no a +3 rapier of venom (22, 48, D) an uncursed staff of energy (22, 58, D) a +0 great sword (unseen) (22, 59, D) a +0 robe (23, 0, D) an uncursed staff of cold (unseen) (23, 16, D) a +3 morningstar of venom (23, 17, D) a book of Party Tricks (23, 18, D) a fan of gales (23, 48, D) a +1 mace of protection (23, 58, D) a +3 great mace of venom (unseen) (23, 62, D) the +10 scimitar of Gupoffur {flame, +Blink +Rage MR+++ Int-5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (-5). It affects your resistance to hostile enchantments. It lets you blink. It lets you go berserk. (unseen) (24, -1, D) a +6 ring of strength the amulet of the Air {Inacc +Fly rElec EV+5 RMsl} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your evasion (+5). It insulates you from electricity. It lets you fly. It protects you from missiles. an uncursed ring of stealth an uncursed ring of positive energy the ring of Unain {rC+ Int+4 SInv} [ring of see invisible] It affects your intelligence (+4). It protects you from cold. It lets you see invisible. the amulet "Xamoazut" {Acrobat rElec rN+ Int+6 Stlth+} [amulet of the acrobat] It helps you evade while moving and waiting. It affects your intelligence (+6). It insulates you from electricity. It protects you from negative energy. It makes you more stealthy. an uncursed ring of wizardry an uncursed ring of see invisible a +1 ring of evasion an uncursed ring of positive energy a +1 large shield of reflection the ring of Tufilyum {Fire *Corrode rElec rPois rN++} [ring of fire] It enhances your fire magic. It protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. It protects you from poison. It greatly protects you from negative energy. It may corrode you when you take damage. (24, 1, D) a fan of gales (24, 17, D) an uncursed staff of energy (24, 18, D) a phantom mirror (24, 31, D) a +1 flail of pain a sack of spiders the +0 mace of Infinity {freeze, rPois rC- MP+9} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you vulnerable to cold. It protects you from poison. It affects your magic capacity (+9). a phial of floods a +2 scale mail of poison resistance a +2 fustibalus of freezing (24, 48, D) a book of Annihilations (24, 49, D) the amulet of the Gastropod {Inacc rElec rC+ MR+} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. an uncursed ring of magical power an uncursed ring of see invisible an uncursed ring of positive energy (24, 50, D) a book of Alchemy (24, 64, D) a +0 dagger (unseen) (25, 0, D) a +0 ring mail of fire resistance (25, 17, D) the ring of Plog {rPois rF+ Dex+4} [ring of protection from fire] It affects your dexterity (+4). It protects you from fire. It protects you from poison. the amulet of Autumn {Reflect Int+4 SH+4} [amulet of reflection] It shields you and reflects attacks. It affects your intelligence (+4). It affects your SH (+4). the cursed ring of Yngumus {AC-5 Int+2} [ring of protection] It affects your AC (-5). It affects your intelligence (+2). It has a curse placed upon it. the amulet "Bitolat" {rC+ Regen+ Str+4} [amulet of regeneration] It affects your strength (+4). It protects you from cold. It increases your rate of regeneration. a +4 ring of dexterity (25, 18, D) a +4 halberd of freezing (25, 34, D) an uncursed staff of cold (still there?) a +2 great sword of holy wrath (still there?) (25, 37, D) a +0 dagger of electrocution an uncursed staff of air (25, 48, D) a book of Spatial Translocations (25, 49, D) a lamp of fire (25, 50, D) a box of beasts (25, 62, D) the cursed +1 quarterstaff of Brawling {crush, rC++} It inflicts extra damage upon your enemies. It greatly protects you from cold. It has a curse placed upon it. a +0 robe a +0 dagger (25, 63, D) an uncursed staff of cold a +1 spear a cursed +0 robe a cursed +2 flail (25, 64, D) a +4 mace of protection a +3 plate armour a +2 great mace of crushing a +0 robe the +5 scale mail of Lugonu {Str+2 Int+3 Slay+2} It affects your strength (+2). It affects your intelligence (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+2). a +0 scimitar the +9 chain mail "Fath" {*Corrode rN+++ Str+2 Int+3} It affects your strength (+2). It affects your intelligence (+3). It renders you almost immune to negative energy. It may corrode you when you take damage. (25, 65, D) a +2 great sword of slicing a +0 chain mail a +2 whip of draining the +4 hunting sling of Disorder {venom, Str+5} It poisons the ammo it fires. It affects your strength (+5). a +1 robe of resistance (25, 66, D) an uncursed staff of death a +2 great sword of slicing a +0 plate armour (26, 0, D) a box of beasts (26, 16, D) an uncursed staff of cold (26, 17, D) a +1 spear of venom (26, 50, D) a phial of floods (26, 66, D) a cursed +0 robe a cursed -3 battleaxe a +0 robe (27, 0, D) the +0 chain mail of the Ditch-Digger {*Drain Int+2 Dex+4} It affects your intelligence (+2). It affects your dexterity (+4). It causes draining when unequipped. (27, 1, D) a lightning rod (4/4) (27, 17, D) a book of Callings (27, 34, D) a +2 long sword of flaming a book of Debilitation (27, 48, D) a book of Flames (27, 49, D) a book of Burglary (27, 50, D) a lightning rod (4/4) (27, 54, D) a +0 chain mail (27, 59, D) a +0 robe (still there?) the +5 hand axe of Tanwoyng {chop, *Corrode rPois rN+ Dex+2} (still there?) It inflicts extra damage upon your enemies. It affects your dexterity (+2). It protects you from poison. It protects you from negative energy. It may corrode you when you take damage. (27, 62, D) a +0 glaive (28, 0, D) a +3 spear of venom (28, 1, D) an uncursed amulet of guardian spirit (28, 16, D) a +1 great sword of slicing (28, 17, D) a lightning rod (4/4) (28, 33, D) the +2 helmet "Azijeb" {+Blink rPois MR- Int+3} It affects your intelligence (+3). It protects you from poison. It affects your resistance to hostile enchantments. It lets you blink. the +11 war axe "Hoysteteh" {freeze, Str+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). the +3 shortbow "Ahyd" {speed, *Corrode rPois rF- Dex+9} Attacks with this weapon are significantly faster. It affects your dexterity (+9). It makes you vulnerable to fire. It protects you from poison. It may corrode you when you take damage. (28, 48, D) an uncursed staff of poison (28, 49, D) a phial of floods (28, 50, D) a +0 dagger (28, 56, D) a +0 trident a +0 buckler of fire resistance a +0 plate armour (28, 59, D) a cursed -1 long sword (still there?) a +0 robe (still there?) (29, 0, D) a +1 robe of cold resistance (29, 1, D) a +1 glaive of protection (29, 16, D) a +0 whip of venom (29, 33, D) a +1 long sword of slicing (29, 49, D) a +0 dagger (30, 49, D) an uncursed staff of earth (30, 50, D) a cursed amulet of inaccuracy (30, 64, D) a +0 war axe (31, 32, D) a +3 leather armour of fire resistance (31, 48, D) a book of Dreams (31, 50, D) a book of the Warp (32, 48, D) a +0 robe (33, 48, D) a +0 dagger of protection (33, 49, D) a book of Fire (34, 1, D) a +2 vampiric spear 5 javelins a +0 leather armour (34, 50, D) a +1 great sword (35, 0, D) an uncursed staff of conjuration (35, 28, D) a +2 spear of venom (36, 0, D) a +0 robe (36, 1, D) a book of the Warp (36, 3, D) a +1 short sword of draining a +5 demon trident of draining the +3 leather armour of the Ladybird {rN++ Str-5 Int-2 Dex+3} It affects your strength (-5). It affects your intelligence (-2). It affects your dexterity (+3). It greatly protects you from negative energy. (36, 5, D) a +0 shortbow (36, 14, D) the Disquisition on the Fetching Rocks Spells Type Level Known a - Tukima's Dance Hexes 3 no b - Spectral Weapon Hexes/Charms 3 no c - Leda's Liquefaction Hexes/Earth 4 no d - Discord Hexes 8 no (36, 15, D) a +1 glaive of venom (36, 28, D) a +3 plate armour of magic resistance (36, 29, D) a +0 halberd of protection a phantom mirror (37, 1, D) a +2 dire flail of venom 11 silver javelins a +0 leather armour a book of Conjurations (37, 5, D) 11 arrows (37, 15, D) a +2 dagger of holy wrath (37, 32, D) a +1 battleaxe of freezing (38, 0, D) a +0 spear (38, 1, D) a +0 robe (38, 5, D) a +6 rapier of venom (unseen) (38, 8, D) 5 javelins (38, 14, D) a +3 shortbow of flaming (38, 15, D) a +1 great sword of holy wrath (38, 29, D) a +2 battleaxe of freezing a +0 falchion of slicing (38, 48, D) the +7 mace of Inference {venom, rF- Str+5} It poisons the flesh of those it strikes. It affects your strength (+5). It makes you vulnerable to fire. (38, 49, D) an uncursed staff of wizardry (unseen) (39, 0, D) Sif Muna's Disquisition on Combat Magic Spells Type Level Known a - Static Discharge Conjuration/Air 3 no b - Iskenderun's Battlesphere Conjuration/Charms 5 no c - Freezing Cloud Conjuration/Ice/Air 6 no d - Starburst Conjuration/Fire 6 no (39, 1, D) a +0 shortbow 16 arrows (39, 8, D) 9 javelins (39, 15, D) the +3 flail of Lusody {holy, Dex+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (+3). (39, 27, D) a +1 scale mail of fire resistance (39, 29, D) an uncursed staff of wizardry (39, 48, D) a sack of spiders (39, 51, D) +0 swamp dragon scales a swamp dragon corpse (skeletalised by now) (39, 52, D) a steam dragon skeleton (40, 2, D) a +0 trident (40, 3, D) a +4 rapier of venom 8 boomerangs (40, 15, D) an uncursed staff of wizardry (40, 28, D) a phantom mirror an uncursed staff of conjuration (40, 29, D) a crystal ball of energy (40, 48, D) a book of Geomancy (40, 49, D) a book of Enchantments (unseen) (40, 50, D) an uncursed staff of poison a +5 hand crossbow of freezing (41, 0, D) a box of beasts (41, 1, D) a lamp of fire (41, 4, D) a +1 demon trident of electrocution (unseen) (41, 7, D) a +0 rapier (unseen) (41, 14, D) a book of Burglary (41, 28, D) a +0 mace of draining an uncursed staff of poison (41, 29, D) an uncursed staff of air (41, 48, D) a +1 robe of cold resistance (41, 49, D) a +4 hand axe of electrocution (41, 50, D) a swamp drake corpse (skeletalised by now) (42, 0, D) a +0 trident (42, 14, D) a crystal ball of energy (42, 15, D) a +0 shortbow of velocity (42, 30, D) the Incunabulum of Hexes Spells Type Level Known a - Confusing Touch Hexes 1 no b - Spectral Weapon Hexes/Charms 3 no c - Inner Flame Hexes/Fire 3 no d - Yara's Violent Unravelling Hexes/Transmutation 5 no e - Discord Hexes 8 no (42, 50, D) a steam dragon corpse (skeletalised by now) (42, 53, D) +0 swamp dragon scales (43, 15, D) an uncursed staff of fire (43, 48, D) a scroll of brand weapon (43, 49, D) a lamp of fire (43, 50, D) a book of Frost an ice dragon corpse (43, 56, D) +0 swamp dragon scales (unseen) (44, 48, D) the cursed +0 morningstar of True Grit {distort, rElec rPois} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It insulates you from electricity. It protects you from poison. It has a curse placed upon it. (44, 49, D) a book of Necromancy (44, 50, D) an uncursed staff of earth an ice dragon corpse a rime drake corpse (44, 51, D) an uncursed staff of summoning (44, 57, D) a golden dragon corpse (skeletalised by now) (still there?) a quicksilver dragon corpse (still there?) (44, 58, D) +0 fire dragon scales (unseen) (45, 28, D) a fan of gales (45, 32, D) a fan of gales (45, 48, D) a sack of spiders (45, 49, D) an uncursed ring of flight an uncursed staff of air (45, 52, D) +0 ice dragon scales (unseen) (45, 54, D) a swamp dragon corpse (skeletalised by now) (unseen) (45, 55, D) +0 shadow dragon scales (unseen) (45, 56, D) +0 gold dragon scales a golden dragon corpse a swamp drake corpse (46, 48, D) the +8 quarterstaff "Latar" {vamp, Str+3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+3). (46, 49, D) a +4 great sword of freezing (46, 53, D) a steam dragon skeleton (46, 56, D) +0 shadow dragon scales a shadow dragon corpse (47, 1, D) a curare-tipped dart (47, 48, D) an uncursed amulet of the acrobat (47, 49, D) a +4 arbalest of freezing (47, 50, D) an uncursed staff of air the +6 hand crossbow of the Doomed Warrior {flame, MR+ MP+9 Dex+2 SInv} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+2). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It lets you see invisible. a book of the Tempests (47, 55, D) a shadow dragon corpse (skeletalised by now) a swamp dragon corpse (skeletalised by now) (47, 56, D) a fire dragon skeleton (47, 57, D) a hydra corpse (skeletalised by now) (48, 48, D) a phial of floods (48, 49, D) a book of Callings (48, 50, D) a box of beasts a +6 trident of flaming a +3 morningstar of venom a swamp dragon corpse (skeletalised by now) (48, 52, D) +0 swamp dragon scales (unseen) (48, 57, D) a shadow dragon corpse (skeletalised by now) (49, 0, D) a +2 long sword of slicing (49, 1, D) a +0 dagger (49, 5, D) a +1 dagger of draining (unseen) (49, 12, D) a +0 battleaxe (49, 18, D) a +4 vampiric glaive (unseen) (49, 24, D) an uncursed staff of poison (49, 36, D) a book of Party Tricks (49, 37, D) a +1 mace of crushing (49, 48, D) a crystal ball of energy (49, 49, D) a book of Conjurations (49, 50, D) a +2 mace of protection (49, 55, D) +0 shadow dragon scales (unseen) (50, 0, D) the +10 hand crossbow of Rotation {speed, *Contam rC+++ rN+ Int+4} Attacks with this weapon are significantly faster. It affects your intelligence (+4). It renders you almost immune to cold. It protects you from negative energy. It causes magical contamination when unequipped. (50, 1, D) a +5 glaive of protection (unseen) (50, 12, D) a +5 spear of venom (50, 18, D) a +0 glaive of flaming (unseen) (50, 19, D) a +0 dire flail a +0 chain mail (50, 20, D) a +0 dagger a +0 robe (50, 24, D) a +3 morningstar of protection (50, 25, D) an uncursed staff of fire (50, 36, D) an uncursed ring of stealth (50, 37, D) a cursed -3 ring of protection (50, 42, D) +0 acid dragon scales +0 fire dragon scales (50, 48, D) a book of the Sky (unseen) (50, 49, D) the +6 broad axe "Qiempa Leyno" {chop, rPois MR+ Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It protects you from poison. It affects your resistance to hostile enchantments. (50, 50, D) a crystal ball of energy (50, 51, D) a hydra corpse (skeletalised by now) (51, 0, D) a book of Death (51, 6, D) a +0 scimitar of flaming (51, 7, D) a +6 short sword of speed a +0 robe (51, 12, D) a +1 battleaxe of flaming (51, 17, D) 5 large rocks (51, 19, D) a +0 dire flail a +0 dire flail (51, 26, D) a +0 chain mail a +2 dagger of draining a +4 plate armour of fire resistance a +1 robe a +2 demon blade of venom (51, 36, D) a +2 ring mail of fire resistance (51, 48, D) an uncursed amulet of regeneration (52, 0, D) a curare-tipped dart (52, 1, D) a +4 rapier of venom (52, 2, D) a large rock (52, 4, D) a +3 dire flail of crushing (unseen) (52, 5, D) 5 large rocks (52, 6, D) a +0 mace a +0 leather armour a large rock (52, 7, D) 2 large rocks a curare-tipped dart (52, 12, D) a fan of gales (52, 13, D) a +0 mace (52, 18, D) a +0 dire flail a +0 plate armour (52, 19, D) a +0 war axe a +0 leather armour (52, 23, D) a +1 spear of piercing (52, 24, D) a +3 large shield the ring "Tuentave" {MR+ Int+6 Stlth-} [ring of attention] It affects your intelligence (+6). It affects your resistance to hostile enchantments. It makes you less stealthy. (52, 27, D) a +7 trident of protection (52, 28, D) a +0 morningstar (52, 36, D) a +6 ring of strength the ring of Loqa {rElec Stlth+} [ring of stealth] It insulates you from electricity. It makes you more stealthy. the ring of Lixaruf {rElec rC+ rN+ Int-3} [ring of positive energy] It affects your intelligence (-3). It protects you from cold. It insulates you from electricity. It protects you from negative energy. a +2 ring of protection (52, 37, D) an uncursed staff of air (52, 42, D) +0 ice dragon scales (52, 47, D) an uncursed staff of wizardry (52, 49, D) a lightning rod (4/4) (52, 51, D) a book of Annihilations (52, 52, D) a hydra corpse (skeletalised by now) (53, 0, D) a book of Minor Magic (53, 1, D) an uncursed staff of death (53, 3, D) a +3 rapier of electrocution a +0 cloak a +0 pair of gloves (53, 4, D) a large rock (53, 6, D) a +0 lajatang of electrocution a +0 robe (53, 7, D) a +1 dagger of distortion a cursed +0 robe (53, 12, D) a +3 rapier of holy wrath (53, 13, D) a +0 chain mail (53, 20, D) a +0 short sword (unseen) (53, 21, D) a +5 glaive of protection (unseen) (53, 24, D) a +1 demon trident of electrocution (53, 25, D) a +0 plate armour (still there?) the cursed +1 long sword of Conformity {holy, rN+ Str+2} (still there?) It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+2). It protects you from negative energy. It has a curse placed upon it. (53, 36, D) an uncursed staff of power (53, 37, D) a +3 spear of flaming (53, 49, D) an uncursed staff of wizardry (53, 50, D) the cursed +1 hand crossbow "Usawigrari" {elec, Int+4} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your intelligence (+4). It has a curse placed upon it. (53, 51, D) a phantom mirror (54, 0, D) an uncursed staff of conjuration (54, 1, D) an uncursed amulet of harm (54, 12, D) a sack of spiders (54, 24, D) a +2 robe of positive energy (54, 36, D) a Necronomicon (54, 48, D) a lamp of fire (unseen) (54, 49, D) a lamp of fire (54, 50, D) the cursed +0 buckler of Supple Strength {rPois MP+9 Int+7} It affects your intelligence (+7). It protects you from poison. It affects your magic capacity (+9). It has a curse placed upon it. (55, 0, D) a book of Fire (55, 1, D) a +2 ring mail of cold resistance (55, 12, D) a +0 chain mail (55, 13, D) a +1 long sword of venom (55, 15, D) a large rock (56, 25, D) a +0 halberd (unseen) (58, 47, D) a book of Ice (58, 48, D) a +2 dagger of flaming (58, 49, D) an uncursed staff of energy (59, 36, D) an uncursed staff of death (59, 37, D) a book of Summonings (59, 40, D) a +1 hand axe of freezing (59, 47, D) a +1 robe (59, 48, D) a +2 dire flail of crushing (59, 49, D) a box of beasts (60, 36, D) a +1 fustibalus of velocity (60, 37, D) a +3 battleaxe of freezing a +0 robe (60, 39, D) a +0 robe (60, 47, D) a lamp of fire (60, 49, D) a +0 scimitar (still there?) the Disquisition on Supportive Augmentations (still there?) Spells Type Level Known a - Infusion Charms 1 no b - Summon Butterflies Summoning 1 no c - Call Imp Summoning 2 no d - Ozocubu's Armour Charms/Ice 3 no e - Summon Ice Beast Ice/Summoning 4 no f - Dragon's Call Summoning 9 no (61, 0, D) a book of Fire (61, 8, D) an uncursed staff of conjuration (61, 11, D) a +0 hand axe (61, 12, D) a cursed -1 club (61, 26, D) the +1 acid dragon scales of Lethargy {+Blink rCorr Str+4} It affects your strength (+4). It lets you blink. It provides partial protection from all sources of acid and corrosion. (61, 37, D) a +0 dagger a +0 robe the +3 warlock's mirror {reflect} a +0 dagger (61, 47, D) a +2 spear of flaming (61, 48, D) a +3 ring of strength (61, 49, D) the +9 hand axe of the Unkillable {protect, +Rage Dex+4} (still there?) It grants its wielder temporary protection when it strikes (+7 to AC). It affects your dexterity (+4). It lets you go berserk. a +2 halberd of flaming (still there?) (62, 1, D) the +8 arc blade {discharge, rElec} It insulates you from electricity. (62, 8, D) an uncursed staff of conjuration (62, 9, D) Sif Muna's Reference Book on Floating Cold Spells Type Level Known a - Shock Conjuration/Air 1 no b - Mephitic Cloud Conjuration/Poison/Air 3 no c - Ice Form Ice/Transmutation 4 no d - Deflect Missiles Charms/Air 6 no e - Ozocubu's Refrigeration Ice 6 no (62, 11, D) a +0 club a +0 leather armour (62, 12, D) a +0 dagger (62, 16, D) the +8 trident of Sifrarphe {freeze, Str+3 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It makes you more stealthy. a +1 triple sword of freezing (62, 26, D) a +0 shortbow (unseen) (62, 27, D) a book of Alchemy (62, 29, D) a bolt a +0 shortbow (62, 30, D) a +0 shortbow 9 arrows (62, 31, D) 4 bolts (62, 36, D) a +0 short sword (62, 38, D) a +0 long sword (unseen) (62, 47, D) a crystal ball of energy (62, 49, D) a book of Alchemy (still there?) a +1 glaive of protection (still there?) (63, 0, D) a phial of floods (63, 17, D) an uncursed staff of fire (63, 27, D) a +0 shortbow 10 arrows Binwuisk's Volume of Bewitchment Spells Type Level Known a - Tukima's Dance Hexes 3 no b - Leda's Liquefaction Hexes/Earth 4 no c - Metabolic Englaciation Hexes/Ice 5 no d - Darkness Hexes 6 no (63, 28, D) a +0 arbalest 22 bolts (63, 29, D) 12 arrows (63, 32, D) 3 bolts 3 arrows (63, 33, D) an arrow a bolt (63, 36, D) an uncursed ring of positive energy (63, 47, D) the ring of Ocadedgh {+Fly rElec Int+2 SInv} [ring of see invisible] It affects your intelligence (+2). It insulates you from electricity. It lets you see invisible. It lets you fly. (63, 48, D) a +1 leather armour of cold resistance (63, 54, D) a shadow dragon corpse (64, 26, D) the +10 dagger "Idwipil" {venom, Dex+6 SInv} It poisons the flesh of those it strikes. It affects your dexterity (+6). It lets you see invisible. a +0 arbalest 12 bolts (64, 27, D) a +0 shortbow a +0 rapier of freezing 16 arrows (64, 28, D) a +0 arbalest 13 bolts (64, 47, D) a book of Geomancy (64, 48, D) a +0 great mace of holy wrath (unseen) (64, 49, D) an uncursed ring of ice (64, 54, D) a ghoul corpse (65, 16, D) the +12 shortbow of the Undead {venom, rF+ rC- Str+4} It poisons the ammo it fires. It affects your strength (+4). It protects you from fire. It makes you vulnerable to cold. (65, 17, D) a +2 scythe of flaming (65, 26, D) the Papyrus of Mutagenic Curses Spells Type Level Known a - Corona Hexes 1 no b - Sticks to Snakes Transmutation 2 no c - Dazzling Flash Conjuration/Hexes 3 no d - Eringya's Noxious Bog Transmutation/Poison 6 no e - Discord Hexes 8 no (65, 47, D) a scroll of brand weapon (65, 48, D) 2 phantom mirrors (still there?) an uncursed staff of wizardry (still there?) (65, 51, D) a +2 quarterstaff of protection +0 shadow dragon scales a shadow dragon corpse a shadow dragon corpse (65, 54, D) a +1 broad axe of chopping (66, 52, D) a shadow dragon corpse (67, 0, D) a book of Beasts (67, 49, D) a +3 whip of pain a +2 plate armour of fire resistance an uncursed staff of air an uncursed staff of wizardry an uncursed staff of death an uncursed staff of cold a book of Death a necrophage corpse (68, 0, D) a +2 great sword of protection (68, 46, D) the +9 flail of the Sun {flame, *Noise *Drain rPois Str+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+5). It protects you from poison. It may make noises in combat. It causes draining when unequipped. (unseen) (69, 0, D) a lightning rod (4/4) (69, 36, D) the cursed +2 morningstar "Dawyil" {antimagic, *Rage rF+ Int-4 Dex+7} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (-4). It affects your dexterity (+7). It protects you from fire. It may make you go berserk in combat. It has a curse placed upon it. (69, 46, D) the +9 flail "Zewyquojips" {crush, rPois} It inflicts extra damage upon your enemies. It protects you from poison. (70, 8, D) a +2 spear of freezing (70, 36, D) the +3 mace "Xonkid" {antimagic, rC+ MR+ Str-2 Int+4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (-2). It affects your intelligence (+4). It protects you from cold. It affects your resistance to hostile enchantments. (70, 37, D) an uncursed staff of summoning (70, 47, D) a box of beasts a phantom mirror a cursed amulet of inaccuracy a +2 mace of protection (71, 8, D) a +2 war axe of holy wrath (71, 17, D) a +0 trident (71, 20, D) a +0 shortbow of velocity 8 arrows (71, 21, D) a +1 shortbow of velocity 20 arrows (71, 26, D) the +6 short sword "Wumoex" {pierce, Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). (71, 27, D) a book of Conjurations (71, 37, D) the amulet "Esofedol" {Faith rF+ rN+ SInv} [amulet of faith] It allows you to gain divine favour quickly. It protects you from fire. It protects you from negative energy. It lets you see invisible. a ring of the Octopus King {AC+1 EV+1 Str+1 Int+1 Dex+1 Stlth+} [ring of stealth] It affects your AC (+1). It affects your evasion (+1). It affects your strength (+1). It affects your intelligence (+1). It affects your dexterity (+1). It makes you more stealthy. a +3 ring of evasion an uncursed ring of wizardry an uncursed ring of magical power an uncursed ring of protection from cold an uncursed ring of protection from fire the ring of Thoughtfulness {rPois rCorr MP+9} [ring of resist corrosion] It protects you from poison. It affects your magic capacity (+9). It provides partial protection from all sources of acid and corrosion. a +2 ring of evasion an uncursed ring of protection from magic the ring of Pragmatism {Int+8 Stlth+} [ring of stealth] It affects your intelligence (+8). It makes you more stealthy. an uncursed ring of positive energy (71, 51, D) a +5 broad axe of electrocution (unseen) (72, 8, D) a phial of floods (72, 9, D) a cursed staff of death (72, 16, D) a box of beasts (72, 17, D) a +0 shortbow (72, 20, D) a cursed -2 trident a +1 arbalest of freezing (72, 21, D) a +2 war axe of venom (72, 22, D) 6 arrows (72, 26, D) a sack of spiders (72, 51, D) a ghoul corpse (73, 1, D) an uncursed staff of death (73, 20, D) a +0 trident a +2 shortbow of velocity (73, 22, D) a cursed +0 shortbow a +2 great mace of holy wrath 18 arrows (73, 26, D) a +1 flail of protection (73, 48, D) a +0 quarterstaff of crushing (unseen) (73, 49, D) an uncursed staff of death (still there?) a scroll of brand weapon (still there?) (73, 51, D) the ring "Imaw" {EV+4 Int+4} [ring of evasion] It affects your evasion (+4). It affects your intelligence (+4). (74, 47, D) a phial of floods (74, 48, D) a book of Flames (74, 49, D) the +2 cloak of the Thief {+Fog Slay-2 SInv Stlth+} It affects your accuracy and damage with ranged weapons and melee attacks (-2). It lets you see invisible. It makes you more stealthy. (75, 47, D) a phantom mirror (75, 48, D) a +1 great sword of holy wrath (75, 49, D) the +8 arbalest "Seariph" {penet, Str+3} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your strength (+3).