Burgietje the Dungeon (2, 14, D) a +0 quarterstaff of protection (2, 15, D) a +1 trident of freezing (2, 16, D) a +4 long sword of draining (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 15, D) an uncursed staff of poison (3, 16, D) the amulet of Yledaty {Acrobat MR- Str+3 Dex+2} [amulet of the acrobat] It helps you evade while moving and waiting. It affects your strength (+3). It affects your dexterity (+2). It affects your resistance to hostile enchantments. (3, 17, D) an uncursed staff of death (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a +4 chain mail of cold resistance (4, 15, D) a wind drake corpse (4, 16, D) a +0 dagger of speed (still there?) a book of Spatial Translocations (still there?) (5, 14, D) an uncursed amulet of rage (5, 15, D) a phial of floods (6, 14, D) an uncursed staff of air (6, 15, D) a +0 robe (still there?) a scroll of holy word (still there?) (6, 16, D) a +2 falchion of electrocution (still there?) a +2 ring of strength (still there?) (7, 15, D) a book of Cantrips (still there?) a +0 war axe of electrocution (still there?) (7, 17, D) a wind drake corpse (7, 22, D) a titan corpse (8, 14, D) +1 fire dragon scales (8, 15, D) a scroll of brand weapon (still there?) a +6 arbalest of freezing (still there?) (8, 18, D) a +0 robe (unseen) (8, 21, D) a wind drake corpse (9, 14, D) a +3 war axe of chopping (9, 22, D) +0 storm dragon scales (unseen) (9, 24, D) a titan corpse (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) a cursed staff of earth (still there?) a +0 demon blade of draining (still there?) (10, 20, D) a +1 spear of freezing a +0 robe a spriggan corpse (10, 22, D) +0 storm dragon scales (unseen) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 2, D) a wand of acid (7) a wand of iceblast (7) a wand of disintegration (7) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight a +0 robe a +0 spear (11, 15, D) an uncursed ring of protection from magic (11, 18, D) a +2 pair of boots of stealth (12, 14, D) the +3 short sword of Usah {vamp, Int+3 Dex+2} (still there?) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+3). It affects your dexterity (+2). an uncursed ring of wizardry (still there?) (13, 14, D) a book of Clouds (13, 17, D) the cursed +3 flail "Meenaeni" {crush, +Fly rPois rC- MP+9 Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It makes you vulnerable to cold. It protects you from poison. It affects your magic capacity (+9). It lets you fly. It has a curse placed upon it. (19, 0, D) a +2 morningstar of flaming (19, 1, D) a +3 chain mail of magic resistance (19, 16, D) the cursed +0 robe "Neukhet" {Regen+ Str+2 Dex+2} It affects your strength (+2). It affects your dexterity (+2). It increases your rate of regeneration. It has a curse placed upon it. (19, 17, D) a +2 shortbow of flaming (19, 32, D) a +2 chain mail of fire resistance (19, 33, D) a +1 falchion of slicing (20, 0, D) a lamp of fire (20, 1, D) an uncursed staff of summoning (20, 17, D) a book of Geomancy a +1 cloak of magic resistance (20, 32, D) a +4 whip of venom (21, 0, D) a book of Burglary (21, 1, D) a +4 ring mail of fire resistance (21, 32, D) a +4 antimagic rapier (21, 33, D) an uncursed staff of earth (21, 34, D) a lightning rod (4/4) (22, 15, D) a +3 great sword of distortion (unseen) (22, 17, D) a lightning rod (4/4) (22, 18, D) an uncursed staff of wizardry (unseen) (22, 32, D) the +7 falchion of Nyfos {slice, *Corrode rElec rN+ Int+5} It inflicts extra damage upon your enemies. It affects your intelligence (+5). It insulates you from electricity. It protects you from negative energy. It may corrode you when you take damage. (22, 33, D) a book of Alchemy (22, 34, D) a +1 antimagic glaive (23, 0, D) a cursed staff of conjuration a lamp of fire (23, 6, D) an uncursed staff of poison (23, 17, D) a book of Battle (23, 32, D) a +2 whip of draining (23, 33, D) the cursed +2 quarterstaff "Pemioh" {elec, +Rage Stlth+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It lets you go berserk. It makes you more stealthy. It has a curse placed upon it. (23, 34, D) an uncursed staff of summoning (23, 40, D) a water moccasin corpse (skeletalised by now) a hydra corpse (skeletalised by now) a death yak corpse (skeletalised by now) (23, 42, D) a spiny frog corpse (skeletalised by now) (24, 0, D) a +3 leather armour of cold resistance (24, 5, D) a +2 robe of fire resistance (24, 16, D) a +3 eveningstar of venom (24, 18, D) Avvyston's Compendium of Flamy Confrontation Spells Type Level Known a - Foxfire Conjuration/Fire 1 no b - Magic Dart Conjuration 1 no c - Fulminant Prism Conjuration/Hexes 4 no d - Bolt of Magma Conjuration/Fire/Earth 5 no e - Ring of Flames Charms/Fire 7 no a +0 quarterstaff of draining (24, 32, D) a +5 ring of evasion the amulet "Ciepp" {*Drain *Slow rElec Regen+ Str+8} [amulet of regeneration] It affects your strength (+8). It insulates you from electricity. It increases your rate of regeneration. It causes draining when unequipped. It may slow you when you take damage. an uncursed amulet of the gourmand an uncursed amulet of harm an uncursed amulet of regeneration Sif Muna's Almanac of Transmutation Spells Type Level Known a - Sticks to Snakes Transmutation 2 no b - Ignite Poison Fire/Transmutation/Poison 3 no c - Ice Form Ice/Transmutation 4 no d - Petrify Transmutation/Earth 4 no e - Eringya's Noxious Bog Transmutation/Poison 6 no (24, 33, D) an uncursed staff of earth (24, 34, D) an uncursed staff of poison (24, 39, D) a water moccasin skeleton (24, 41, D) a water moccasin corpse (skeletalised by now) a dream sheep corpse (skeletalised by now) (25, 0, D) the +8 shortbow of Paovumye {velocity, Str+5 Dex-4} Any arrow fired from it inflicts extra damage. It affects your strength (+5). It affects your dexterity (-4). (25, 1, D) a scroll of brand weapon (25, 5, D) an uncursed staff of fire (25, 6, D) a +2 shortbow of freezing (25, 20, D) a +0 dire flail of pain (25, 33, D) a +1 quarterstaff of pain (25, 34, D) the cursed +0 chain mail of the Fife {rElec Stlth+} It insulates you from electricity. It makes you more stealthy. It has a curse placed upon it. (25, 41, D) a hydra corpse (skeletalised by now) (26, 0, D) a book of Transfigurations (26, 1, D) a +1 scimitar of holy wrath (26, 32, D) the +11 chain mail of Hayxitee {Dex+4} It affects your dexterity (+4). (26, 33, D) an uncursed staff of poison (27, 1, D) a +3 flail of protection (27, 17, D) a +2 long sword of protection (still there?) a book of Burglary (still there?) (27, 34, D) a +5 morningstar of protection (28, 0, D) a sack of spiders (28, 1, D) a book of Unlife (28, 16, D) a book of Minor Magic (28, 17, D) a +2 long sword of distortion (unseen) (28, 32, D) a +5 flail of draining (28, 33, D) a +3 leather armour of cold resistance (29, 0, D) a scroll of brand weapon (29, 32, D) an uncursed staff of earth (29, 33, D) a +1 dire flail of protection (30, 15, D) a lamp of fire (30, 17, D) a book of Transfigurations (34, 28, D) an uncursed staff of cold (35, 0, D) the Reference Book on Earth Spells Type Level Known a - Sandblast Earth 1 no b - Passwall Transmutation/Earth 2 no c - Bolt of Magma Conjuration/Fire/Earth 5 no d - Iron Shot Conjuration/Earth 6 no e - Statue Form Transmutation/Earth 6 no (35, 14, D) the Incunabulum of Combat Magic and Calling Spells Type Level Known a - Searing Ray Conjuration 2 no b - Iskenderun's Battlesphere Conjuration/Charms 5 no c - Aura of Abjuration Summoning 5 no d - Orb of Destruction Conjuration 7 no (35, 15, D) a +0 short sword of flaming (36, 0, D) a fan of gales (36, 7, D) a cursed -1 dagger (36, 14, D) an uncursed ring of poison resistance (36, 15, D) a +3 plate armour of cold resistance (36, 27, D) an uncursed staff of poison (unseen) (36, 28, D) a +2 crystal plate armour (still there?) a +3 scale mail of fire resistance (still there?) (37, 6, D) a cursed -2 battleaxe (37, 14, D) a sack of spiders (37, 15, D) the Grimoire of Intoxication and Summoning Spells Type Level Known a - Mephitic Cloud Conjuration/Poison/Air 3 no b - Call Canine Familiar Summoning 3 no c - Summon Lightning Spire Summoning/Air 4 no d - Malign Gateway Summoning/Translocation 7 no (38, 0, D) a +0 dagger (38, 1, D) a +0 war axe (38, 8, D) a +0 plate armour (38, 14, D) an uncursed staff of wizardry (38, 15, D) a +5 triple sword of holy wrath (39, 0, D) an uncursed staff of power (39, 5, D) a +0 trident a +0 plate armour (39, 6, D) a +2 trident of pain a +0 robe (39, 7, D) a +0 robe a +0 giant club (39, 9, D) a +0 giant club (39, 13, D) an uncursed ring of magical power an uncursed amulet of faith an uncursed ring of positive energy the amulet of Qineb {Harm *Drain rElec Str+4 Stlth+} [amulet of harm] It increases damage dealt and taken. It affects your strength (+4). It insulates you from electricity. It causes draining when unequipped. It makes you more stealthy. a +2 pair of gloves of dexterity (39, 14, D) the Incunabulum of Attacks Spells Type Level Known a - Conjure Flame Conjuration/Fire 3 no b - Iskenderun's Mystic Blast Conjuration/Translocation 4 no c - Fireball Conjuration/Fire 5 no d - Spellforged Servitor Conjuration/Summoning 7 no (39, 15, D) a +4 hand axe of freezing (39, 27, D) a book of Annihilations a lightning rod (4/4) (39, 28, D) a lightning rod (4/4) (40, 1, D) a book of Changes (40, 5, D) a +1 broad axe of electrocution a +1 halberd a cursed +0 chain mail (40, 6, D) the +10 glaive "Ungot" {flame, rElec Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It insulates you from electricity. It makes you more stealthy. (unseen) (40, 8, D) 3 large rocks (40, 14, D) a book of Spatial Translocations (40, 29, D) the cursed +0 lajatang of the Ancient Curses {elec, rN+++ Str-2 SInv Stlth-} (still there?) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (-2). It renders you almost immune to negative energy. It lets you see invisible. It makes you less stealthy. It has a curse placed upon it. a +5 ring of protection (still there?) (41, 0, D) an uncursed staff of power (41, 1, D) a lamp of fire (41, 6, D) 2 large rocks (41, 7, D) a +2 great sword of slicing (unseen) (41, 8, D) a +0 giant club (41, 14, D) a box of beasts (41, 28, D) a +2 whip of freezing (41, 29, D) a +0 trident of distortion (42, 0, D) a +1 flail of protection (42, 1, D) a +0 short sword (42, 6, D) a +0 halberd (unseen) (42, 14, D) an uncursed staff of power (42, 15, D) Fukusan's Grimoire of Evil Spells Type Level Known a - Animate Skeleton Necromancy 1 no b - Corpse Rot Necromancy/Air 2 no c - Vampiric Draining Necromancy 3 no d - Animate Dead Necromancy 4 no e - Simulacrum Ice/Necromancy 6 no (42, 28, D) a book of the Tempests (42, 29, D) a fan of gales (43, 5, D) a +0 leather armour (43, 14, D) an uncursed ring of resist corrosion (43, 15, D) a phantom mirror (43, 28, D) a +5 ring of protection (44, 28, D) a +1 short sword of speed (still there?) a +1 shortbow of freezing (still there?) (47, 5, D) a cursed -3 ring of strength (48, 0, D) a +3 dire flail of distortion (still there?) a manual of Conjurations (still there?) (48, 5, D) a +1 dagger of flaming (unseen) (49, 24, D) the +2 ratskin cloak {+Rats rPois rN+ Str-1 Int-1 Dex+1} It affects your strength (-1). It affects your intelligence (-1). It affects your dexterity (+1). It protects you from poison. It protects you from negative energy. (49, 36, D) an uncursed staff of earth (49, 37, D) a cursed amulet of the gourmand (49, 41, D) the +3 war axe "Keiminea" {speed, Int+4} Attacks with this weapon are significantly faster. It affects your intelligence (+4). (50, 0, D) a +0 long sword a +0 ring mail (50, 5, D) a +0 scythe a +2 great mace of protection a +1 chain mail of positive energy (50, 11, D) a cursed -2 ring of intelligence (50, 13, D) a +3 glaive of protection (still there?) an uncursed staff of air (still there?) (50, 24, D) a +3 flail of holy wrath (still there?) a book of Beasts (still there?) (50, 25, D) an uncursed ring of poison resistance (still there?) a lightning rod (4/4) (still there?) (50, 37, D) the Collected Works on Icy Talismans Spells Type Level Known a - Ensorcelled Hibernation Hexes/Ice 2 no b - Regeneration Charms/Necromancy 3 no c - Summon Ice Beast Ice/Summoning 4 no d - Iskenderun's Battlesphere Conjuration/Charms 5 no e - Simulacrum Ice/Necromancy 6 no (51, 1, D) a +1 broad axe of flaming a +2 hat a lightning rod (4/4) (51, 5, D) a +1 robe of magic resistance (51, 35, D) an uncursed staff of poison (51, 36, D) a +0 falchion of holy wrath an uncursed staff of air a Fen Folio (51, 41, D) a +0 glaive (52, -1, D) a +0 chain mail (52, 0, D) a book of Party Tricks a +0 ring mail of poison resistance (52, 4, D) a +2 plate armour of positive energy a +3 long sword of holy wrath a +0 robe (52, 6, D) a +3 lajatang of electrocution a +2 robe of cold resistance (52, 7, D) a large rock (52, 12, D) a box of beasts (52, 13, D) the Collected Works on Enchantment and Attacks Spells Type Level Known a - Magic Dart Conjuration 1 no b - Foxfire Conjuration/Fire 1 no c - Portal Projectile Hexes/Translocation 3 no d - Sticky Flame Conjuration/Fire 4 no e - Leda's Liquefaction Hexes/Earth 4 no f - Spellforged Servitor Conjuration/Summoning 7 no a +1 buckler of protection a box of beasts (52, 23, D) the +5 mace of Upheaval {drain, +Fly} A truly terrible weapon, it drains the life of those it strikes. It lets you fly. a lamp of fire (52, 41, D) a +0 scimitar (53, 1, D) Roxanne's Compendium of Shape Shifting Spells Type Level Known a - Beastly Appendage Transmutation 1 no b - Passwall Transmutation/Earth 2 no c - Irradiate Conjuration/Transmutation 5 no d - Blade Hands Transmutation 5 no e - Statue Form Transmutation/Earth 6 no the +8 halberd "Qisekele" {drain, Int+4 Dex+6} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+4). It affects your dexterity (+6). 5 javelins a box of beasts a book of Spatial Translocations (53, 4, D) 11 large rocks (53, 12, D) an uncursed staff of fire (still there?) an uncursed staff of conjuration (still there?) (53, 36, D) a +1 war axe of chopping (54, -1, D) a +2 glaive of venom (54, 13, D) the cursed +1 war axe of the Hidden Vale {freeze, rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It has a curse placed upon it. (54, 23, D) a cursed amulet of inaccuracy (54, 24, D) a book of the Tempests (54, 25, D) the Handbook of Aerial Confrontation Spells Type Level Known a - Swiftness Charms/Air 2 no b - Static Discharge Conjuration/Air 3 no c - Fulminant Prism Conjuration/Hexes 4 no d - Irradiate Conjuration/Transmutation 5 no e - Bolt of Magma Conjuration/Fire/Earth 5 no (54, 36, D) a +1 plate armour of poison resistance (55, 0, D) a book of Air (55, 2, D) a +0 broad axe a +0 plate armour of cold resistance a +0 shield of reflection a phial of floods (55, 3, D) a +3 morningstar of freezing (55, 12, D) a Necronomicon (55, 13, D) an uncursed staff of summoning (still there?) a +3 chain mail of cold resistance (still there?) (55, 24, D) a book of Alchemy (58, 38, D) a +0 battleaxe (58, 40, D) a +0 mace (59, 36, D) an uncursed staff of conjuration (59, 38, D) a +0 long sword (60, 36, D) an uncursed staff of air (60, 37, D) the cursed +0 scale mail of a ziggurat {+Inv rF- rN+} It makes you vulnerable to fire. It protects you from negative energy. It lets you turn invisible. It has a curse placed upon it. a +2 arbalest of flaming (61, 8, D) a lamp of fire (61, 16, D) a cursed staff of cold (61, 36, D) the +2 demon trident "Roul" {elec, Stlth+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It makes you more stealthy. a +0 trident of freezing (61, 37, D) a cursed -1 short sword a phial of floods (62, 0, D) the +12 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder when it wounds a living foe. (62, 8, D) the +8 triple crossbow of Invincibility {freeze, rF+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from fire. (62, 9, D) a +3 flail of protection (62, 16, D) a book of Callings (62, 17, D) a box of beasts (62, 22, D) (unseen) (62, 26, D) a +4 ring of protection a +6 ring of intelligence the ring of the Battered Ships {rElec Dex+5 Stlth+} [ring of stealth] It affects your dexterity (+5). It insulates you from electricity. It makes you more stealthy. an uncursed ring of ice a cursed ring of attention (62, 27, D) a +0 buckler of protection (62, 31, D) a +0 short sword a +5 hand crossbow of freezing a cursed +0 robe a +0 buckler (62, 36, D) the +8 plate armour of an ice cave {Regen+} It increases your rate of regeneration. (62, 39, D) a +0 short sword (63, 0, D) an uncursed staff of poison (63, 16, D) a +2 hand crossbow of flaming (63, 17, D) the +0 scale mail of the Kettle-Drum {-Tele rN+ Int+3} It affects your intelligence (+3). It protects you from negative energy. It prevents most forms of teleportation. (63, 26, D) a +3 vampiric great sword (63, 27, D) a +0 rapier (63, 31, D) a +0 short sword a +0 robe a +0 buckler (63, 37, D) a +0 halberd (still there?) a book of Alchemy (still there?) (64, 16, D) an uncursed ring of see invisible (64, 17, D) a +2 robe (64, 22, D) (unseen) (64, 26, D) a +4 longbow of flaming (64, 27, D) the Grimoire of Intoxication Spells Type Level Known a - Sting Transmutation/Poison 1 no b - Poisonous Vapours Poison/Air 2 no c - Spider Form Transmutation/Poison 3 no d - Olgreb's Toxic Radiance Poison 4 no e - Eringya's Noxious Bog Transmutation/Poison 6 no (64, 31, D) a +0 war axe of chopping a +0 robe (67, 0, D) an uncursed staff of fire (69, 0, D) the cursed +3 scythe "Eboep" {flame, rF+ MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from fire. It affects your resistance to hostile enchantments. It has a curse placed upon it. (69, 20, D) a +0 shortbow (unseen) (69, 36, D) a book of Dreams (69, 41, D) a +0 spear (70, 8, D) an uncursed staff of cold (70, 36, D) a +0 robe of fire resistance (70, 42, D) a +0 rapier a +0 robe a +2 buckler (71, 8, D) the +3 sling "Punk" {acid, rCorr} It provides partial protection from all sources of acid and corrosion. (71, 17, D) a +0 short sword the +8 Wrath of Trog {antimagic, *Rage} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It may make you go berserk in combat. a +0 dagger (71, 19, D) an arrow (71, 26, D) a +2 robe of magic resistance (71, 27, D) an uncursed staff of fire (still there?) an uncursed ring of stealth (still there?) (71, 36, D) a book of Minor Magic (71, 37, D) a book of Fire (71, 41, D) a +0 spear a +0 buckler (71, 42, D) a +0 rapier a +0 robe a +0 rapier a +0 robe (72, 9, D) a phial of floods (72, 15, D) an uncursed staff of poison (72, 17, D) a +0 quarterstaff of distortion a +0 leather armour a +0 long sword (72, 19, D) a +0 rapier (72, 20, D) an arrow (72, 22, D) 2 arrows (72, 37, D) Etyomuym's Collected Works on the Mutagenic Oath Spells Type Level Known a - Corona Hexes 1 no b - Dazzling Flash Conjuration/Hexes 3 no c - Ignite Poison Fire/Transmutation/Poison 3 no d - Spider Form Transmutation/Poison 3 no e - Silence Hexes/Air 5 no (73, 1, D) an uncursed amulet of the acrobat (73, 16, D) a phantom mirror (still there?) a +0 long sword (still there?) (73, 26, D) an uncursed staff of energy (73, 36, D) an uncursed staff of conjuration (73, 37, D) the Volume of Fiery Unholy Secrets Spells Type Level Known a - Animate Skeleton Necromancy 1 no b - Inner Flame Hexes/Fire 3 no c - Simulacrum Ice/Necromancy 6 no d - Ignition Fire 8 no (74, 15, D) a +0 rapier (74, 19, D) a +0 leather armour (unseen) (74, 28, D) the +4 short sword of the End of Times {venom, rF+ rC+ Str-5 Dex+2} It poisons the flesh of those it strikes. It affects your strength (-5). It affects your dexterity (+2). It protects you from fire. It protects you from cold. (75, 1, D) an uncursed staff of conjuration