Burgietje the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight a wand of acid (7) a wand of iceblast (7) a wand of disintegration (7) a +0 robe a +0 spear the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (59, 37, D) a book of Frost (60, 36, D) Zelih's Incunabulum of Virous Augmentations Spells Type Level Known a - Infusion Charms 1 no b - Shroud of Golubria Charms/Translocation 2 no c - Poisonous Vapours Poison/Air 2 no d - Alistair's Intoxication Transmutation/Poison 5 no (60, 37, D) a phial of floods (61, 0, D) a book of the Dragon (61, 8, D) a book of Flames (61, 16, D) an uncursed staff of summoning (61, 26, D) an uncursed staff of wizardry (61, 30, D) a +0 shortbow a +5 dagger of venom 8 arrows a centaur skeleton (61, 36, D) a box of beasts (61, 37, D) a book of Conjurations (61, 39, D) a +1 dagger of chaos (unseen) (61, 41, D) the amulet "Ilauw" {*Contam rN++ Regen+} [amulet of regeneration] It greatly protects you from negative energy. It causes magical contamination when unequipped. It increases your rate of regeneration. (unseen) (61, 43, D) an arrow (62, 0, D) a lamp of fire (62, 8, D) a book of the Earth (62, 17, D) an uncursed ring of see invisible (62, 20, D) a +2 spear of venom (62, 21, D) a +0 quarterstaff a +0 robe a spriggan corpse (skeletalised by now) (62, 22, D) a +0 short sword (unseen) (62, 27, D) a lightning rod (4/4) (62, 29, D) a +0 trident a merfolk skeleton (62, 30, D) the +8 Wrath of Trog {antimagic, *Rage} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It may make you go berserk in combat. a merfolk skeleton (62, 37, D) a manual of Charms (63, 8, D) the +3 battleaxe of Ixytics {vamp, -Tele *Drain Str+8 Int+3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+8). It affects your intelligence (+3). It prevents most forms of teleportation. It causes draining when unequipped. (63, 16, D) an uncursed ring of protection from magic a +3 large shield an uncursed ring of fire a crystal ball of energy (63, 17, D) a book of Conjurations (63, 26, D) a +0 war axe of freezing (63, 27, D) a +0 trident (63, 29, D) a +0 trident 6 boomerangs a merfolk skeleton (63, 31, D) 10 arrows (63, 33, D) an arrow (63, 36, D) a sack of spiders (63, 37, D) a +1 leather armour of magic resistance (64, 16, D) an uncursed ring of protection from magic (64, 17, D) an uncursed staff of air (64, 20, D) a +0 spear (unseen) (64, 21, D) a +0 dagger (unseen) (64, 22, D) a +0 short sword (unseen) (64, 26, D) an uncursed staff of earth (64, 27, D) a +0 trident (64, 29, D) a +0 shortbow 14 arrows (64, 30, D) a +0 falchion of pain (67, 3, D) an uncursed staff of power (68, 0, D) the +2 shortbow of Woe {venom, +Inv rElec rPois Str-5} It poisons the ammo it fires. It affects your strength (-5). It insulates you from electricity. It protects you from poison. It lets you turn invisible. (69, 0, D) a +1 hand axe of electrocution (69, 36, D) a +0 leather armour of magic resistance (69, 39, D) a +0 rapier (70, 8, D) a +2 mace of holy wrath (70, 9, D) a +2 shield of protection (70, 36, D) an uncursed staff of poison (unseen) (71, 8, D) the cursed +0 leather armour of Serendipity {MR+ Stlth+} It affects your resistance to hostile enchantments. It makes you more stealthy. It has a curse placed upon it. (71, 16, D) the +6 chain mail of the Sneaky Coins {rElec rF++ MR- Str+2} It affects your strength (+2). It greatly protects you from fire. It insulates you from electricity. It affects your resistance to hostile enchantments. (71, 17, D) an uncursed ring of protection from magic (71, 21, D) a +0 quarterstaff (unseen) (71, 22, D) a +0 dagger a +0 robe (71, 26, D) an uncursed staff of conjuration (71, 27, D) a +1 arbalest of freezing (71, 36, D) a +2 quarterstaff of chaos a +0 glaive a +2 robe of the Archmagi the +14 plate armour of Pathos {Str+4 Dex+2 SInv} It affects your strength (+4). It affects your dexterity (+2). It lets you see invisible. (71, 38, D) a +0 leather armour a +1 flail of draining a +1 chain mail of magic resistance (71, 40, D) a +3 scimitar of flaming a cursed +0 robe a +0 scythe a +0 robe the human skeleton of Erica the human skeleton of Sigmund (71, 41, D) a +0 dagger a +0 robe (72, 8, D) an uncursed staff of death (72, 9, D) an uncursed staff of fire (72, 16, D) the +1 chain mail of Feasting {rElec Int-3 Slay+2} It affects your intelligence (-3). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It insulates you from electricity. (72, 17, D) a crystal ball of energy (72, 20, D) a +0 spear (72, 26, D) an uncursed staff of earth (72, 27, D) an uncursed staff of fire (72, 37, D) a +0 cloak the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). a sack of spiders (72, 41, D) a +0 giant club a +0 robe (73, 1, D) a sack of spiders (73, 16, D) a Young Poisoner's Handbook (73, 17, D) a +3 amulet of reflection (73, 21, D) a +1 vampiric short sword a +0 robe (73, 26, D) an uncursed ring of protection from fire (73, 27, D) a book of Changes (73, 30, D) a +0 battleaxe (unseen) (73, 36, D) a book of the Sky (still there?) an uncursed ring of protection from cold (still there?) (73, 37, D) the Grimoire of Talismans Spells Type Level Known a - Infusion Charms 1 no b - Swiftness Charms/Air 2 no c - Iskenderun's Battlesphere Conjuration/Charms 5 no (75, 1, D) an uncursed staff of energy