Burgietje the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy (unseen) (10, 7, D) a wand of disintegration (7) (unseen) (11, 0, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight a +0 robe a +0 spear the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (17, 20, D) 15 gold pieces (unseen) (18, 18, D) a potion of agility (unseen) (19, 0, D) a book of Burglary (19, 1, D) a +0 war axe (19, 17, D) a +3 vorpal war axe (20, 1, D) a +0 long sword (20, 17, D) a +1 pair of gloves of dexterity (21, 1, D) an uncursed staff of air (21, 3, D) a +0 halberd (unseen) (21, 4, D) a +5 morningstar of flaming (unseen) (21, 17, D) the +9 glaive of Thoughtfulness {antimagic, Dex+4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (+4). (21, 18, D) the cursed ring "Ybbiyxut" {rElec rN+ AC-5 Int+3} [ring of protection] It affects your AC (-5). It affects your intelligence (+3). It insulates you from electricity. It protects you from negative energy. It has a curse placed upon it. (unseen) (21, 19, D) a +2 rapier of electrocution (22, 0, D) a +2 whip of electrocution (22, 1, D) a +1 dagger of holy wrath (still there?) a +0 plate armour (still there?) (22, 2, D) a +0 halberd (unseen) (22, 4, D) a +2 long sword of holy wrath (unseen) (22, 6, D) a +0 short sword a cursed -1 chain mail (22, 7, D) a +0 giant club an ogre skeleton (22, 19, D) a potion of brilliance (23, 0, D) a +1 scale mail of cold resistance (23, 4, D) a +0 dagger (unseen) (23, 6, D) a cursed -2 dagger a +0 robe an orc skeleton (23, 7, D) a warg skeleton (23, 18, D) the ring "Nassargh" {rPois rF- MR+ Int+3 Dex+2} (still there?) [ring of poison resistance] It affects your intelligence (+3). It affects your dexterity (+2). It makes you vulnerable to fire. It protects you from poison. It affects your resistance to hostile enchantments. a potion of brilliance (still there?) (23, 22, D) a +2 scale mail of poison resistance (unseen) (24, 0, D) the +11 plate armour of Mezcal {rF+ rN++} It protects you from fire. It greatly protects you from negative energy. (24, 1, D) a book of Clouds (24, 4, D) a +0 halberd a +0 plate armour an orc corpse (24, 5, D) a +2 halberd of freezing the +15 plate armour "Ycanagut" {rC+ rN+ rCorr} It protects you from cold. It protects you from negative energy. It provides partial protection from all sources of acid and corrosion. an orc skeleton (24, 10, D) a warg skeleton (24, 17, D) a fan of gales (24, 19, D) a +0 robe (still there?) the guardian serpent corpse of Aizul (still there?) (24, 22, D) the tengu corpse of Sojobo (24, 25, D) a large rock of returning (25, 0, D) a crystal ball of energy (25, 1, D) an uncursed staff of air (25, 3, D) a +0 plate armour (25, 4, D) a cursed -1 halberd (unseen) (25, 5, D) a +0 flail (unseen) (25, 17, D) a lightning rod (4/4) (25, 19, D) a +4 dagger of chaos (unseen) (26, 1, D) a +0 halberd (still there?) the +7 dire flail "Araucuwn" {vorpal, rPois rC+ Str+3} (still there?) It inflicts extra damage upon your enemies. It affects your strength (+3). It protects you from cold. It protects you from poison. (26, 4, D) the +4 rapier of Foolhardiness {vorpal, +Inv rPois rN+ Str-4} It inflicts extra damage upon your enemies. It affects your strength (-4). It protects you from poison. It protects you from negative energy. It lets you turn invisible. (26, 6, D) a +0 giant club (unseen) (26, 7, D) a +0 giant spiked club (26, 17, D) a box of beasts (26, 19, D) a +0 scythe (unseen) (27, 0, D) a +0 short sword (27, 1, D) an uncursed ring of resist corrosion (27, 6, D) a +0 scimitar (unseen) (27, 17, D) a +2 scale mail of cold resistance (27, 18, D) a +6 demon blade of flaming (unseen) (28, 0, D) a +0 long sword (28, 1, D) the cursed +1 triple sword of the Vulture {venom, rElec rPois} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It has a curse placed upon it. a +0 chain mail a crystal ball of energy (28, 17, D) the cursed +1 falchion "Fumyoq" {speed, MR- Int+4 Dex+4} Attacks with this weapon are significantly faster. It affects your intelligence (+4). It affects your dexterity (+4). It affects your resistance to hostile enchantments. It has a curse placed upon it. (29, 0, D) an uncursed staff of earth (29, 1, D) Sif Muna's Tome of Flight and Hexes Spells Type Level Known a - Shock Conjuration/Air 1 no b - Corpse Rot Necromancy/Air 2 no c - Summon Guardian Golem Hexes/Summoning 3 no d - Darkness Hexes 6 no (29, 17, D) an uncursed staff of fire (34, 28, D) a +2 vampiric falchion (35, 0, D) an uncursed staff of cold (35, 15, D) a +0 robe (still there?) a book of Summonings (still there?) (35, 28, D) a fan of gales (36, 0, D) an uncursed staff of earth (36, 3, D) a +2 long sword of holy wrath (36, 14, D) a book of Clouds (36, 16, D) a +0 rapier (36, 28, D) an uncursed staff of fire (36, 29, D) Sif Muna's Catalogue of Moulding and the Mountains Spells Type Level Known a - Petrify Transmutation/Earth 4 no b - Irradiate Conjuration/Transmutation 5 no c - Alistair's Intoxication Transmutation/Poison 5 no d - Iron Shot Conjuration/Earth 6 no (37, -1, D) a +0 robe (37, 1, D) a +0 large shield an uncursed staff of power (37, 14, D) a book of Fire (37, 15, D) a +2 dire flail of protection (37, 16, D) an uncursed ring of protection from fire (unseen) (37, 18, D) a +0 robe (37, 28, D) a phantom mirror (38, 0, D) a +3 chain mail of magic resistance (38, 3, D) a +1 shortbow of flaming (38, 4, D) a +2 whip of holy wrath the +2 ring mail of Duck's Teeth {rCorr Dex+4} It affects your dexterity (+4). It provides partial protection from all sources of acid and corrosion. (38, 5, D) a +0 long sword of flaming a +0 longbow 15 arrows a +0 robe (38, 14, D) a +0 robe (unseen) (38, 15, D) a +0 spear a hornet corpse (38, 28, D) a book of the Tempests the cursed +1 glaive of Woulaohy {freeze, *Contam +Inv rPois Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+3). It protects you from poison. It lets you turn invisible. It causes magical contamination when unequipped. It has a curse placed upon it. a sack of spiders (39, 0, D) +0 pearl dragon scales (39, 5, D) +0 pearl dragon scales (39, 15, D) a +0 robe an uncursed ring of flight a +0 fustibalus (40, 0, D) a book of Beasts a +5 vorpal broad axe (40, 1, D) a +0 chain mail of poison resistance (still there?) the Incunabulum of Heat and the Entourage (still there?) Spells Type Level Known a - Summon Butterflies Summoning 1 no b - Call Imp Summoning 2 no c - Conjure Flame Conjuration/Fire 3 no d - Summon Demon Summoning 5 no e - Dragon's Call Summoning 9 no (40, 3, D) a +3 eudemon blade of holy wrath (unseen) (40, 5, D) 2 arrows (40, 8, D) an arrow (40, 14, D) a lightning rod (4/4) (unseen) (40, 15, D) a +0 spear (still there?) the cursed +0 short sword of Laceration {drain, rC- Str+4 Int+4 Dex+8} (still there?) A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+4). It affects your intelligence (+4). It affects your dexterity (+8). It makes you vulnerable to cold. It has a curse placed upon it. (40, 19, D) a +0 spear (40, 23, D) a sling bullet (40, 28, D) a +1 hand axe of freezing (41, 0, D) a fan of gales (41, 1, D) a fan of gales (41, 28, D) the +8 quarterstaff of Wonikkow {vorpal, rPois} It inflicts extra damage upon your enemies. It protects you from poison. (unseen) (42, 0, D) the +8 demon blade "Bloodbane" {vorpal, *Rage +Rage Stlth-} It inflicts extra damage upon your enemies. It lets you go berserk. It may make you go berserk in combat. It makes you less stealthy. (42, 1, D) an uncursed staff of earth (42, 13, D) Abi Masi's Guide on the Freezing Compass Spells Type Level Known a - Apportation Translocation 1 no b - Metabolic Englaciation Hexes/Ice 5 no c - Ozocubu's Refrigeration Ice 6 no d - Disjunction Translocation 8 no (42, 17, D) a +4 lajatang of pain (42, 21, D) a hornet corpse (42, 28, D) a +0 whip of holy wrath (unseen) (43, 20, D) a +0 robe (unseen) (43, 28, D) a +5 vorpal hand crossbow (43, 29, D) a sack of spiders (44, 15, D) the cursed +1 glaive of Exquisite Death {freeze, rN+ Str+5 Dex-4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+5). It affects your dexterity (-4). It protects you from negative energy. It has a curse placed upon it. (44, 28, D) a +3 hand crossbow of freezing (48, 15, D) a +0 vorpal long sword (48, 36, D) a +1 scimitar of freezing (49, 0, D) a crystal ball of energy (49, 1, D) a lightning rod (4/4) (49, 12, D) an uncursed staff of fire (49, 14, D) a +0 short sword (unseen) (49, 24, D) a lamp of fire (50, 0, D) a +1 short sword of electrocution (50, 1, D) an uncursed staff of fire (50, 12, D) an uncursed staff of summoning (50, 13, D) a +0 leather armour (50, 15, D) the +3 leather armour of the Thirteen Yaks {rElec rN+} It insulates you from electricity. It protects you from negative energy. (50, 16, D) a +2 vorpal battleaxe (50, 24, D) a Fen Folio (50, 25, D) a crystal ball of energy (50, 36, D) the Almanac of Feathery Aid Spells Type Level Known a - Infusion Charms 1 no b - Shock Conjuration/Air 1 no c - Shroud of Golubria Charms/Translocation 2 no d - Excruciating Wounds Charms/Necromancy 5 no e - Lightning Bolt Conjuration/Air 5 no f - Conjure Ball Lightning Conjuration/Air 6 no (51, 0, D) the +6 flail of Teil {venom, MR+ Int+3 Stlth+} It poisons the flesh of those it strikes. It affects your intelligence (+3). It affects your resistance to hostile enchantments. It makes you more stealthy. (51, 1, D) a book of the Warp (51, 12, D) a +2 robe of the Archmagi (51, 13, D) 54 arrows (still there?) the ring of Voami {rF+ rN++ Dex-3} (still there?) [ring of protection from fire] It affects your dexterity (-3). It protects you from fire. It greatly protects you from negative energy. (51, 24, D) a phantom mirror (51, 25, D) the +10 Black Knight's horse barding {ponderous, rPois rN+} It protects you from poison. It protects you from negative energy. (51, 35, D) the ring "Ditar" {rC+ Int+6} [ring of protection from cold] It affects your intelligence (+6). It protects you from cold. the ring of Shadows {Umbra +Inv Stlth+} [ring of stealth] It lets you turn invisible. It makes you more stealthy. an uncursed amulet of the acrobat (51, 36, D) Sif Muna's Incunabulum of the Snowflakes and Stones Spells Type Level Known a - Ensorcelled Hibernation Hexes/Ice 2 no b - Hailstorm Conjuration/Ice 4 no c - Ice Form Ice/Transmutation 4 no d - Lee's Rapid Deconstruction Earth 5 no (51, 37, D) a +1 dagger of holy wrath (51, 38, D) an uncursed staff of energy (52, 0, D) an uncursed staff of fire (52, 12, D) an uncursed staff of earth (52, 13, D) an uncursed staff of wizardry (52, 14, D) a +0 longbow a +0 long sword (52, 18, D) a +0 leather armour a +0 rapier (52, 24, D) a crystal ball of energy (52, 25, D) a +0 trident (52, 30, D) a +0 flail a +0 robe the +4 hand axe "Burgietje's Death" {vorpal, *Corrode +Blink Int+5} It inflicts extra damage upon your enemies. It affects your intelligence (+5). It lets you blink. It may corrode you when you take damage. a +0 robe a +0 shield (52, 36, D) a +2 scimitar of protection (52, 37, D) a +3 morningstar of protection a +2 ring mail of poison resistance (53, 1, D) a +2 vampiric lajatang (53, 12, D) a +0 long sword (53, 13, D) a +0 rapier a +1 hunting sling of freezing (53, 14, D) a +2 vorpal war axe (53, 18, D) a +0 rapier (53, 24, D) a +0 vampiric rapier (53, 29, D) a +0 trident (unseen) (53, 30, D) a +0 battleaxe a +0 robe a +0 scimitar (53, 31, D) a +0 robe (54, 0, D) a +2 dagger of venom (54, 1, D) a cursed staff of death (54, 12, D) a +4 hand axe of flaming (54, 14, D) a +0 dagger (unseen) (54, 24, D) a +4 scale mail of fire resistance (54, 36, D) the Papyrus of Curses and Aid Spells Type Level Known a - Infusion Charms 1 no b - Ozocubu's Armour Charms/Ice 3 no c - Portal Projectile Hexes/Translocation 3 no d - Iskenderun's Battlesphere Conjuration/Charms 5 no e - Darkness Hexes 6 no (55, 0, D) a book of Party Tricks (55, 1, D) a cursed staff of cold (55, 12, D) the +7 pair of quick blades "Gyre" and "Gimble" {protect} It grants its wielder temporary protection when it strikes (+7 to AC). (55, 24, D) an uncursed staff of poison (58, 38, D) a +3 lajatang of distortion (59, 36, D) a +0 buckler of protection (still there?) a fan of gales (still there?) (60, 18, D) a +0 dagger (unseen) (60, 36, D) a +0 scale mail of magic resistance (60, 38, D) a +0 spear a +0 longbow 12 arrows (60, 39, D) a +0 animal skin a +0 flail (60, 40, D) a +0 quarterstaff a +0 animal skin (61, 0, D) a sack of spiders (61, 16, D) a +0 antimagic short sword a +0 ring mail a crystal ball of energy (61, 18, D) a +4 quarterstaff of chaos (unseen) (61, 26, D) a +0 whip of holy wrath (61, 36, D) a +2 robe of cold resistance (62, 1, D) Vehumet's Reference Book on Confrontation and Lightness Spells Type Level Known a - Searing Ray Conjuration 2 no b - Mephitic Cloud Conjuration/Poison/Air 3 no c - Freezing Cloud Conjuration/Ice/Air 6 no (62, 8, D) a +3 vorpal great sword (62, 9, D) a +0 vorpal falchion (62, 26, D) a +1 vorpal mace (62, 27, D) a +0 dagger (62, 32, D) a +2 mace of venom a +0 robe a +0 short sword a +0 robe (62, 33, D) a +0 rapier a +0 robe (62, 36, D) a phantom mirror (62, 37, D) a +3 battleaxe of electrocution (63, 0, D) a phial of floods (63, 8, D) an uncursed staff of cold (63, 17, D) a +3 whip of venom (63, 20, D) a +2 dire flail of draining a +2 chain mail of fire resistance a +0 falchion (63, 26, D) a +0 dagger (63, 27, D) a lamp of fire (63, 32, D) a +2 eveningstar of flaming a +0 robe (63, 36, D) a box of beasts (63, 37, D) a +3 leather armour of fire resistance (63, 38, D) a +0 animal skin (unseen) (64, 16, D) a +0 robe (still there?) a sack of spiders (still there?) (64, 18, D) an uncursed staff of summoning (unseen) (64, 19, D) a +0 leather armour (64, 26, D) a +0 short sword (64, 27, D) a cursed ring of positive energy (64, 32, D) a +4 morningstar of protection a +2 robe of positive energy a +0 buckler (65, 17, D) a +0 dagger (65, 26, D) the +3 spear "Danadymn" {drain, Str+2} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+2). (67, 0, D) a sack of spiders (68, 0, D) an uncursed amulet of the acrobat (69, 36, D) a book of Annihilations (69, 37, D) a +0 short sword (70, 8, D) a +3 leather armour of cold resistance (70, 9, D) a +1 bardiche of venom (70, 36, D) a +3 ring of intelligence (still there?) a phial of floods (still there?) (70, 37, D) a +0 long sword a +0 leather armour a +0 leather armour of cold resistance (70, 38, D) a +0 short sword a +0 leather armour (71, 8, D) a +4 spear of freezing (71, 17, D) a +4 hand crossbow of flaming (71, 26, D) an uncursed ring of wizardry (71, 27, D) a Grand Grimoire (71, 38, D) a +3 dagger a +0 shortbow 18 arrows a +0 leather armour (72, 9, D) a +1 vorpal war axe (72, 17, D) a +7 quick blade (72, 26, D) a +2 robe of cold resistance (72, 27, D) a box of beasts (72, 36, D) a lightning rod (4/4) a +2 battleaxe of freezing (72, 37, D) a +0 long sword a +4 glaive of flaming a fan of gales (73, 1, D) an uncursed ring of fire (73, 16, D) an uncursed staff of fire (73, 17, D) a +6 scimitar of holy wrath (73, 26, D) a lightning rod (4/4) (73, 27, D) a +3 leather armour of magic resistance (73, 36, D) Dispater's Tome of Slavery Spells Type Level Known a - Summon Butterflies Summoning 1 no b - Call Canine Familiar Summoning 3 no c - Summon Lightning Spire Summoning/Air 4 no d - Summon Mana Viper Hexes/Summoning 5 no e - Malign Gateway Summoning/Translocation 7 no (73, 37, D) the +5 mace of Ribrak {vorpal, Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2).