Burgietje the Dungeon (0, 31, D) a +0 war axe (0, 50, D) a lamp of fire (0, 51, D) the +2 pair of gloves "Jequfer" {+Fly Str+3} It affects your strength (+3). It lets you fly. (0, 52, D) a +0 spear of venom (1, 33, D) the cursed -5 buckler "Xofox" {Regen+ rCorr} (still there?) It increases your rate of regeneration. It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. an uncursed staff of power (still there?) (1, 50, D) a +0 whip (1, 51, D) a +0 battleaxe a +0 robe (1, 52, D) a +0 dire flail (unseen) (2, 14, D) a lightning rod (4/4) (2, 15, D) a cursed amulet of inaccuracy (2, 16, D) a +3 plate armour of cold resistance (2, 19, D) a +0 war axe (2, 31, D) a cursed staff of summoning (2, 34, D) a +2 antimagic quarterstaff (still there?) a +0 flail (still there?) (2, 35, D) a +0 plate armour (unseen) (2, 50, D) a scroll of brand weapon (2, 51, D) the +1 morningstar of Facseami {flame, Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It makes you more stealthy. (2, 52, D) a +0 hand axe (2, 54, D) (unseen) (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 13, D) a book of Cantrips (3, 15, D) an uncursed staff of air (3, 16, D) an uncursed staff of summoning (3, 17, D) a +4 mace of holy wrath (3, 32, D) a +3 ring mail of positive energy (3, 33, D) a +0 glaive (still there?) an uncursed ring of protection from cold (still there?) (3, 34, D) a +0 great mace (still there?) a Grand Grimoire (still there?) (3, 36, D) a +0 flail (unseen) (3, 50, D) an uncursed staff of summoning (3, 51, D) a +0 spear a +2 spear of piercing (3, 52, D) a +1 plate armour of cold resistance (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) an uncursed ring of stealth (4, 15, D) an uncursed staff of death (4, 32, D) a lightning rod (4/4) (still there?) an uncursed staff of power (still there?) (4, 33, D) a +4 great sword of holy wrath (4, 34, D) the +11 hunting sling of Virtue {freeze, rC+} (still there?) It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from cold. a phantom mirror (still there?) (4, 39, D) a +0 great mace (unseen) (4, 51, D) the +4 scale mail of Compression {rF- rCorr Str-2 Int+10} It affects your strength (-2). It affects your intelligence (+10). It makes you vulnerable to fire. It provides partial protection from all sources of acid and corrosion. (4, 52, D) a book of Summonings (5, 14, D) an uncursed ring of poison resistance (5, 15, D) the +1 robe "Guskimum" {*Drain MR- Str+4 Dex+8} (still there?) It affects your strength (+4). It affects your dexterity (+8). It affects your resistance to hostile enchantments. It causes draining when unequipped. an uncursed staff of earth (still there?) (5, 51, D) a crystal ball of energy (5, 54, D) a +0 long sword (5, 58, D) a +4 flail (unseen) (5, 61, D) a +0 flail (unseen) (6, 14, D) a +0 leather armour of cold resistance (6, 16, D) a Grand Grimoire (6, 32, D) the +1 swamp dragon scales of Japroche {-Tele rPois MR+ Dex+4} It affects your dexterity (+4). It protects you from poison. It affects your resistance to hostile enchantments. It prevents most forms of teleportation. (6, 34, D) a +2 chain mail of poison resistance a cursed -3 dagger a book of Battle a lightning rod (4/4) (6, 35, D) a +0 flail a +0 chain mail a +0 dire flail (6, 38, D) a +0 trident of piercing (6, 50, D) a +0 great mace of crushing (6, 51, D) a phantom mirror a +1 long sword of holy wrath (6, 52, D) a +0 flail (unseen) (6, 53, D) a +0 robe (6, 60, D) a +0 spear a +0 robe (6, 61, D) a cursed -2 hand axe a +0 dire flail of venom a +0 robe (6, 62, D) a +0 battleaxe of draining a cursed +0 robe (7, 0, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight a +0 robe a +0 spear (7, 16, D) a +0 flail (still there?) a +2 flail of protection (still there?) (7, 31, D) Amum Jis's Volume of Necromancy Spells Type Level Known a - Sublimation of Blood Necromancy 2 no b - Vampiric Draining Necromancy 3 no c - Animate Dead Necromancy 4 no d - Dispel Undead Necromancy 5 no e - Death Channel Necromancy 6 no (7, 38, D) a +0 battleaxe (7, 51, D) an uncursed staff of earth (7, 52, D) a +0 glaive (still there?) the +0 mask of the Dragon {MR+ Slay+3 SInv} (still there?) It affects your accuracy and damage with ranged weapons and melee attacks (+3). It affects your resistance to hostile enchantments. It lets you see invisible. (7, 60, D) a +2 glaive of chopping (7, 61, D) an uncursed staff of power a +0 robe (7, 62, D) a +0 club (8, 14, D) a +6 rapier of speed (8, 33, D) an uncursed staff of poison (8, 34, D) an uncursed staff of wizardry (8, 35, D) an uncursed amulet of the acrobat (8, 36, D) a +0 glaive (8, 51, D) a crystal ball of energy a +2 great sword of flaming (9, 16, D) a book of Battle (still there?) a +0 rapier of flaming (still there?) (9, 32, D) the +9 falchion of Canay {freeze, *Contam rElec rF+ rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It protects you from cold. It insulates you from electricity. It causes magical contamination when unequipped. (9, 33, D) the +10 morningstar of Lobaogh {protect, +Inv Dex+4} (still there?) It grants its wielder temporary protection when it strikes (+7 to AC). It affects your dexterity (+4). It lets you turn invisible. a +2 short sword of protection (still there?) (9, 34, D) a book of Annihilations (9, 35, D) a +2 great mace (unseen) (9, 36, D) a +0 battleaxe (9, 50, D) an uncursed staff of conjuration (9, 51, D) a +0 spear an uncursed staff of wizardry (9, 54, D) a +0 robe (unseen) (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy (unseen) (10, 7, D) a wand of disintegration (7) (unseen) (10, 13, D) the Incunabulum of Talismans Spells Type Level Known a - Infusion Charms 1 no b - Spectral Weapon Hexes/Charms 3 no c - Iskenderun's Battlesphere Conjuration/Charms 5 no (10, 14, D) the +4 falchion "Mecuuth" {flame, *Contam MP+9 Str+7 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+7). It affects your magic capacity (+9). It lets you see invisible. It causes magical contamination when unequipped. (10, 15, D) the +9 spear of Massacring {drain, rF++} A truly terrible weapon, it drains the life of those it strikes. It greatly protects you from fire. a +0 battleaxe (10, 16, D) a book of Transfigurations (10, 32, D) a +3 great sword of flaming (10, 33, D) an uncursed staff of poison (unseen) (10, 34, D) a +0 dagger (10, 35, D) a +0 battleaxe (unseen) (10, 36, D) a +2 falchion of protection (unseen) (10, 37, D) a +0 war axe (unseen) (10, 50, D) the Collected Works on Transmigration Spells Type Level Known a - Yara's Violent Unravelling Hexes/Transmutation 5 no b - Alistair's Intoxication Transmutation/Poison 5 no c - Dragon Form Transmutation 7 no (10, 51, D) a +0 halberd a +0 robe (10, 53, D) a book of Annihilations a Young Poisoner's Handbook (10, 54, D) a +3 whip of distortion (unseen) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 14, D) a +0 quarterstaff of draining (11, 15, D) an uncursed staff of air (11, 16, D) a +3 ring mail of fire resistance (11, 32, D) an uncursed staff of fire (still there?) an uncursed staff of energy (still there?) (11, 36, D) a +2 broad axe of freezing (11, 50, D) the Disquisition on the Ashen Birds Spells Type Level Known a - Shock Conjuration/Air 1 no b - Sandblast Earth 1 no c - Swiftness Charms/Air 2 no d - Airstrike Air 4 no e - Deflect Missiles Charms/Air 6 no f - Freezing Cloud Conjuration/Ice/Air 6 no (11, 52, D) an uncursed staff of earth (11, 54, D) a +0 robe (12, 14, D) a +2 hunting sling of velocity (12, 15, D) a +1 hat of intelligence (12, 16, D) an uncursed staff of summoning (12, 32, D) a fan of gales (12, 36, D) a +0 long sword (unseen) (12, 50, D) a +0 great sword of draining (12, 52, D) a +0 war axe (still there?) a book of Geomancy (still there?) (12, 53, D) a +0 short sword (unseen) (13, 34, D) the +4 ring mail of the Several Blessings {rElec rPois MR- Str-4 Stlth+} (still there?) It affects your strength (-4). It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. It makes you more stealthy. a book of Geomancy (still there?) (13, 50, D) a +5 spear of venom (13, 51, D) a +1 ring mail of fire resistance (13, 52, D) a book of Ice (14, 32, D) the cursed +0 shortbow of a sewer {speed, rC- rN+ Int+3} Attacks with this weapon are significantly faster. It affects your intelligence (+3). It makes you vulnerable to cold. It protects you from negative energy. It has a curse placed upon it. (14, 50, D) an uncursed staff of earth (14, 52, D) a crystal ball of energy (unseen) (18, 18, D) a +0 arbalest (unseen) (18, 48, D) a book of Death (18, 50, D) a book of Summonings (19, 0, D) a book of Spatial Translocations (19, 2, D) 2 large rocks (19, 3, D) a +0 long sword (unseen) (19, 16, D) the Collected Works on Dark Boosts Spells Type Level Known a - Swiftness Charms/Air 2 no b - Song of Slaying Charms 2 no c - Spectral Weapon Hexes/Charms 3 no d - Simulacrum Ice/Necromancy 6 no (19, 21, D) a +0 arbalest (19, 32, D) an uncursed ring of flight (19, 33, D) the cursed +1 scale mail of the Sparrow {Int+5 Dex+4} It affects your intelligence (+5). It affects your dexterity (+4). It has a curse placed upon it. (19, 50, D) a lamp of fire (20, 2, D) a +2 dire flail a +0 arbalest 24 bolts (20, 3, D) a +0 long sword (20, 16, D) a book of Callings (20, 18, D) a +1 spear of piercing (unseen) (20, 32, D) a phantom mirror (20, 49, D) a sack of spiders (20, 50, D) a +0 dagger (21, 0, D) a +1 shortbow of flaming (still there?) the cursed +2 short sword of Instinct {freeze, rF+ rC+ Int-4 SInv} (still there?) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (-4). It protects you from fire. It protects you from cold. It lets you see invisible. It has a curse placed upon it. (21, 1, D) a +0 plate armour (still there?) a +0 plate armour (still there?) (21, 16, D) a +0 longbow (unseen) (21, 18, D) 25 arrows (unseen) (21, 21, D) 26 bolts (21, 32, D) a +2 chain mail of fire resistance (21, 34, D) a lightning rod (4/4) (21, 35, D) a +0 robe (21, 48, D) a +2 helmet of intelligence (21, 49, D) a sack of spiders (22, -1, D) a phial of floods (22, 1, D) a +0 ring mail of cold resistance (22, 4, D) a +0 dire flail a +3 scale mail of magic resistance (22, 16, D) an uncursed staff of power (unseen) (22, 17, D) a sack of spiders a +5 spear 21 javelins a +0 leather armour (22, 32, D) a +1 hunting sling of flaming (22, 33, D) a +0 quarterstaff of protection (22, 34, D) a +5 hand crossbow (22, 35, D) an uncursed staff of wizardry (22, 49, D) a +0 mace of crushing (22, 50, D) a lamp of fire (23, 1, D) an uncursed staff of wizardry (still there?) a +0 war axe (still there?) (23, 3, D) the +8 Wrath of Trog {antimagic, *Rage} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It may make you go berserk in combat. a +0 plate armour a +0 plate armour (23, 4, D) a +8 great sword of slicing a +0 chain mail (23, 8, D) 5 large rocks (23, 16, D) 6 large rocks (unseen) (23, 17, D) a +0 chain mail of poison resistance 28 bolts a +1 longbow of flaming 26 arrows a +0 leather armour a fan of gales (23, 20, D) a +0 leather armour (unseen) (23, 32, D) a +2 great mace of venom (23, 33, D) a phantom mirror (23, 37, D) a +0 demon trident (23, 49, D) a +0 robe (23, 51, D) the +4 chain mail of the Invisible Hand {rPois} It protects you from poison. (23, 53, D) a +0 scimitar (23, 54, D) an uncursed ring of see invisible (24, 0, D) an uncursed amulet of regeneration a +6 ring of strength a +2 ring of intelligence a +2 ring of dexterity an uncursed ring of protection from magic an uncursed ring of resist corrosion an uncursed ring of wizardry (24, 1, D) a +3 great sword a +0 plate armour a +0 long sword (24, 3, D) 10 large rocks (24, 5, D) a +2 long sword a +0 chain mail a +0 large shield (24, 7, D) a large rock a bolt (24, 24, D) a large rock a bolt (24, 25, D) 2 bolts an arrow (24, 26, D) a large rock an arrow a bolt (24, 33, D) a scroll of brand weapon (24, 34, D) an uncursed staff of wizardry (24, 36, D) a cursed +2 trident (24, 49, D) a lamp of fire a cursed staff of cold (24, 51, D) a +0 halberd (unseen) (24, 52, D) a +0 plate armour (unseen) (25, 0, D) an uncursed staff of summoning (unseen) (25, 2, D) 4 large rocks (25, 4, D) a +0 plate armour a +0 great mace (25, 5, D) a +0 great mace a +0 plate armour (25, 16, D) a +1 war axe of electrocution a +0 arbalest a +0 shortbow 21 arrows a +1 plate armour of magic resistance (25, 17, D) a book of Frost an uncursed staff of conjuration a +0 shortbow 16 arrows a +3 leather armour of positive energy (25, 19, D) an uncursed ring of fire (unseen) (25, 25, D) a javelin (25, 26, D) an arrow (25, 32, D) an uncursed staff of summoning (25, 33, D) an uncursed staff of wizardry (25, 34, D) an uncursed ring of see invisible (25, 48, D) a fan of gales (25, 56, D) a +2 quarterstaff of draining (26, 0, D) the Tome of Cankerous Changing Spells Type Level Known a - Beastly Appendage Transmutation 1 no b - Poisonous Vapours Poison/Air 2 no c - Spider Form Transmutation/Poison 3 no d - Venom Bolt Conjuration/Poison 5 no e - Irradiate Conjuration/Transmutation 5 no (26, 1, D) a crystal ball of energy an uncursed staff of fire (26, 17, D) a +0 arbalest (unseen) (26, 18, D) 16 javelins (unseen) (26, 20, D) a +0 leather armour (26, 32, D) an uncursed staff of earth (26, 33, D) the +8 dagger of Siewnagoma {flame, *Noise rF+++ Int+3 Dex+2 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+3). It affects your dexterity (+2). It renders you almost immune to fire. It may make noises in combat. It makes you more stealthy. (26, 34, D) the +5 great sword of the Walnut {freeze, *Rage MP+9 Int+6} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+6). It affects your magic capacity (+9). It may make you go berserk in combat. (26, 35, D) a +0 demon trident of electrocution (26, 48, D) a fan of gales the +12 scimitar "Une Hath" {venom, *Slow rN+ MP+9} It poisons the flesh of those it strikes. It protects you from negative energy. It affects your magic capacity (+9). It may slow you when you take damage. a +0 halberd (26, 50, D) a book of the Warp (still there?) a +0 trident (still there?) (27, 0, D) a phial of floods (27, 1, D) a +0 battleaxe a +1 cloak of invisibility (27, 2, D) a +0 plate armour (27, 16, D) the cursed +0 quarterstaff of Parts Unknown {crush, rN+} It inflicts extra damage upon your enemies. It protects you from negative energy. It has a curse placed upon it. (unseen) (27, 17, D) a book of Ice (27, 19, D) 23 bolts (27, 34, D) the +1 falchion of Defence {venom, rC+ Dex+3} It poisons the flesh of those it strikes. It affects your dexterity (+3). It protects you from cold. (27, 52, D) a ghoul corpse (skeletalised by now) (27, 56, D) a +0 robe (27, 60, D) a +4 morningstar (unseen) (27, 64, D) a +2 flail a cursed +0 robe (28, 0, D) a fan of gales (28, 3, D) a +0 arbalest 21 bolts an uncursed ring of flight (28, 5, D) a cursed -1 great mace (28, 17, D) a +0 arbalest (still there?) a +0 fustibalus of flaming (still there?) (28, 32, D) a fan of gales (28, 33, D) a +2 halberd of chopping (28, 47, D) a book of Power (unseen) (28, 53, D) a +0 glaive (unseen) (28, 58, D) a +0 dire flail (unseen) (28, 59, D) a +1 long sword of slicing (unseen) (29, 0, D) a sack of spiders (29, 1, D) a +2 plate armour of positive energy (29, 17, D) a +0 quarterstaff of crushing (still there?) a lamp of fire (still there?) (29, 32, D) a book of Cantrips (29, 33, D) a +1 plate armour of poison resistance (29, 49, D) a +1 spear of venom a phantom mirror the +3 hand axe of Righteous Fury {flame, Str-5 Int+5 Dex-5 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (-5). It affects your intelligence (+5). It affects your dexterity (-5). It lets you see invisible. a +0 dagger (29, 54, D) a +1 battleaxe of chopping a +0 great sword a +0 chain mail a ghoul corpse (skeletalised by now) (29, 55, D) a +0 battleaxe a +0 plate armour an uncursed staff of energy a +2 robe the amulet "Irestacu" {+Rage Slay+2} [amulet of rage] It affects your accuracy and damage with ranged weapons and melee attacks (+2). It lets you go berserk. (29, 56, D) a cursed -3 battleaxe a cursed -2 chain mail (29, 58, D) an uncursed staff of wizardry (unseen) (29, 59, D) a +0 war axe (unseen) (30, 53, D) a +0 robe the +2 great sword "No More Talking" {pain, rC+ rN+ Int+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+4). It protects you from cold. It protects you from negative energy. the +4 rapier "Kumuameo" {pierce, +Rage rPois} It inflicts extra damage upon your enemies. It protects you from poison. It lets you go berserk. a +0 long sword a +3 leather armour of fire resistance (30, 55, D) the +6 long sword "Meobuug" {flame, MP+9} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your magic capacity (+9). a +0 robe (30, 57, D) a cursed -3 long sword (unseen) (30, 59, D) a +1 halberd of protection (unseen) (30, 60, D) a cursed +2 falchion (unseen) (31, 48, D) a +0 scale mail of cold resistance (31, 50, D) a +0 robe a scarf of spirit shield (31, 51, D) a +0 dagger (31, 57, D) a +0 battleaxe of freezing (unseen) (31, 58, D) a +1 hand axe of electrocution (unseen) (32, 48, D) the Grimoire of the Neverending Continents Spells Type Level Known a - Stone Arrow Conjuration/Earth 3 no b - Tukima's Dance Hexes 3 no c - Bolt of Magma Conjuration/Fire/Earth 5 no d - Statue Form Transmutation/Earth 6 no (32, 49, D) the cursed +0 chain mail "Bedeyv" {Regen+ Int+4 Dex-2} It affects your intelligence (+4). It affects your dexterity (-2). It increases your rate of regeneration. It has a curse placed upon it. (32, 50, D) an uncursed staff of cold (32, 53, D) a +2 great sword of electrocution (unseen) (33, 52, D) a +0 dagger (34, 28, D) the Reference Book on Feathery Creation Spells Type Level Known a - Swiftness Charms/Air 2 no b - Mephitic Cloud Conjuration/Poison/Air 3 no c - Summon Guardian Golem Hexes/Summoning 3 no d - Summon Hydra Summoning 7 no (34, 48, D) a +0 robe (34, 49, D) a +0 morningstar (34, 52, D) a +0 robe (unseen) (35, 0, D) the +2 robe of Jipt {rElec} It insulates you from electricity. (35, 14, D) the +3 halberd of Floods {antimagic, rElec Str+8} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+8). It insulates you from electricity. (35, 28, D) a +0 scimitar (35, 29, D) a +1 robe of the Archmagi (35, 32, D) a +1 long sword of slicing (unseen) (36, 0, D) a book of Transfigurations (36, 1, D) a +4 plate armour of positive energy (36, 14, D) a +0 pair of boots of running the cursed +2 short sword "Xenutt" {flame, rPois} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from poison. It has a curse placed upon it. (36, 16, D) a book of Callings (36, 28, D) a +2 spear of venom (unseen) (36, 29, D) a +0 plate armour (still there?) the +1 ring mail of Ceyr {+Blink Int+5 Dex-4} (still there?) It affects your intelligence (+5). It affects your dexterity (-4). It lets you blink. (37, 1, D) a +0 long sword of electrocution (37, 2, D) a +0 long sword (37, 6, D) a +0 robe (37, 15, D) a +0 vampiric bardiche (38, 0, D) the Almanac of Enhancements and Necromancy Spells Type Level Known a - Infusion Charms 1 no b - Animate Skeleton Necromancy 1 no c - Swiftness Charms/Air 2 no d - Song of Slaying Charms 2 no e - Corpse Rot Necromancy 2 no f - Vampiric Draining Necromancy 3 no g - Ring of Flames Charms/Fire 7 no an uncursed staff of death (38, 1, D) the +7 Kryia's mail coat {PotionHeal*2 rC+} It protects you from cold. (38, 2, D) a +0 plate armour (38, 5, D) a cursed +0 glaive (38, 14, D) a +3 antimagic war axe (38, 15, D) the +4 hunting sling of Kiacsufi {flame, Dex+4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+4). (unseen) (38, 28, D) a +1 shortbow of flaming (38, 29, D) a +2 mace of crushing (still there?) a book of Air (still there?) (38, 36, D) a +0 plate armour (unseen) (38, 48, D) an uncursed staff of summoning (38, 49, D) a sack of spiders (38, 50, D) the +7 great mace "Undeadhunter" {disrupt, rN+} It protects you from negative energy. (39, -1, D) a +0 dagger (39, 1, D) a crystal ball of energy (still there?) a book of Changes (still there?) (39, 3, D) a +0 plate armour (unseen) (39, 5, D) a +1 war axe (39, 14, D) a box of beasts (39, 15, D) an uncursed ring of positive energy (still there?) an uncursed ring of positive energy (still there?) (39, 28, D) a +0 dagger (39, 29, D) a book of Battle (39, 30, D) a +0 dagger a +0 robe (39, 34, D) a +0 dire flail (39, 38, D) a +0 battleaxe (39, 47, D) an uncursed amulet of the gourmand (39, 48, D) a book of the Tempests (39, 49, D) a +1 quarterstaff of pain (39, 50, D) a +3 triple sword of holy wrath (40, 6, D) a +0 dagger (unseen) (40, 15, D) a crystal ball of energy (still there?) a book of Cantrips (still there?) (40, 28, D) a phantom mirror (40, 30, D) a +0 robe (40, 36, D) a +0 great sword (unseen) (40, 37, D) the +9 battleaxe of Division {speed, Str-3 Dex+7} Attacks with this weapon are significantly faster. It affects your strength (-3). It affects your dexterity (+7). (unseen) (40, 49, D) Sif Muna's Collected Works on Destructive Flames Spells Type Level Known a - Shock Conjuration/Air 1 no b - Magic Dart Conjuration 1 no c - Iskenderun's Mystic Blast Conjuration 4 no d - Iron Shot Conjuration/Earth 6 no e - Ring of Flames Charms/Fire 7 no a +2 robe of fire resistance (40, 50, D) a +1 long sword of electrocution (40, 51, D) a wind drake skeleton (40, 54, D) a +0 robe (41, 0, D) a +2 robe of magic resistance (41, 1, D) a +2 robe of cold resistance (41, 28, D) a box of beasts (unseen) (41, 47, D) the Disquisition on Aid and Lightness Spells Type Level Known a - Poisonous Vapours Poison/Air 2 no b - Spectral Weapon Hexes/Charms 3 no c - Airstrike Air 4 no d - Lightning Bolt Conjuration/Air 5 no e - Deflect Missiles Charms/Air 6 no (41, 52, D) an uncursed staff of summoning a titan corpse (skeletalised by now) (42, 0, D) a +1 scimitar of electrocution (42, 1, D) a book of Air (42, 14, D) an uncursed staff of conjuration (42, 35, D) an uncursed staff of cold (unseen) (42, 49, D) a +0 robe a sack of spiders (42, 52, D) a storm dragon skeleton (43, 15, D) a +3 executioner's axe of venom (43, 28, D) a +0 great sword of draining (43, 49, D) a +4 chain mail of cold resistance an uncursed staff of conjuration a wind drake corpse (skeletalised by now) (43, 50, D) a book of Necromancy (still there?) an uncursed ring of magical power (still there?) (43, 51, D) +0 storm dragon scales (44, 48, D) an uncursed ring of magical power (unseen) (44, 51, D) an uncursed ring of resist corrosion (45, 48, D) an uncursed staff of fire (45, 49, D) an uncursed ring of resist corrosion (45, 50, D) a +4 ring of protection (still there?) the +0 cloak "Raot" {*Contam rElec rC+ Int+2} (still there?) It affects your intelligence (+2). It protects you from cold. It insulates you from electricity. It causes magical contamination when unequipped. (45, 51, D) an uncursed amulet of the acrobat (45, 57, D) a +0 robe (46, 48, D) the ring "Voat" {rF+ Dex+3} [ring of protection from fire] It affects your dexterity (+3). It protects you from fire. an uncursed amulet of harm an uncursed amulet of regeneration the ring of Liberty {+Fly rF+ Dex+4} [ring of flight] It affects your dexterity (+4). It protects you from fire. It lets you fly. the ring of Roikyi {rPois Int+5} [ring of poison resistance] It affects your intelligence (+5). It protects you from poison. an uncursed ring of wizardry the ring "Geqor" {rElec rC+ rN+ MR+} [ring of protection from cold] It protects you from cold. It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. a +6 ring of strength a ring of the Octopus King {Wiz AC+1 EV+1 Str+1 Int+1 Dex+1} [ring of wizardry] It improves your spell success rate. It affects your AC (+1). It affects your evasion (+1). It affects your strength (+1). It affects your intelligence (+1). It affects your dexterity (+1). a +2 amulet of reflection a +2 ring mail of poison resistance (46, 49, D) an uncursed ring of protection from fire (46, 50, D) a scroll of brand weapon (46, 51, D) the +4 battleaxe "Topraijoirgh" {drain, rF- SInv Stlth+} A truly terrible weapon, it drains the life of those it strikes. It makes you vulnerable to fire. It lets you see invisible. It makes you more stealthy. (46, 54, D) a wind drake skeleton (47, 1, D) a +1 dire flail of protection (47, 3, D) an uncursed amulet of rage (47, 48, D) a +1 dagger of holy wrath (47, 49, D) an uncursed staff of fire a +0 scale mail of cold resistance (47, 51, D) the cursed +1 ring mail of a wizard's laboratory {rN+ Slay+3} (still there?) It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from negative energy. It has a curse placed upon it. Sif Muna's Tome of Cold and Unholy Rituals (still there?) Spells Type Level Known a - Ozocubu's Armour Charms/Ice 3 no b - Vampiric Draining Necromancy 3 no c - Throw Icicle Conjuration/Ice 4 no (48, 48, D) a +1 pair of gloves of archery (48, 52, D) an uncursed staff of air (unseen) (48, 55, D) a +0 robe (48, 56, D) a +0 robe (49, 1, D) a sack of spiders (49, 36, D) the +1 whip "Lamiotud" {slash, Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). (49, 37, D) a +1 dagger of venom (49, 48, D) a crystal ball of energy (unseen) (49, 50, D) the +9 broad axe "Foufi" {drain, Fragile rF+ Str+6} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+6). It protects you from fire. It will be destroyed if unequipped. a +0 arbalest of velocity (49, 51, D) Bauv's Grimoire of the Ensnaring Voyage (still there?) Spells Type Level Known a - Corona Hexes 1 no b - Apportation Translocation 1 no c - Slow Hexes 2 no d - Blink Translocation 2 no e - Metabolic Englaciation Hexes/Ice 5 no a wind drake corpse (skeletalised by now) (still there?) (50, 0, D) a +1 ring of evasion (50, 12, D) a sack of spiders (50, 14, D) a cursed +4 falchion (unseen) (50, 25, D) a +0 halberd (still there?) a manual of Translocations (still there?) (50, 26, D) a +1 great mace (unseen) (50, 47, D) an uncursed ring of protection from magic (50, 49, D) a +1 broad axe of venom a titan corpse (skeletalised by now) (51, 0, D) an uncursed staff of death (51, 18, D) a +0 battleaxe of freezing a +0 robe the cursed ring of Vucuuz Onez {rN+ MR+ EV-6 SInv Stlth+} [ring of evasion] It affects your evasion (-6). It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you see invisible. It makes you more stealthy. It has a curse placed upon it. (51, 26, D) a cursed +0 long sword (51, 27, D) a +0 great mace (unseen) (51, 29, D) a +3 war axe a +4 hand crossbow of flaming a +0 plate armour a +0 chain mail (51, 30, D) a +1 war axe (unseen) (51, 36, D) an uncursed ring of resist corrosion (51, 37, D) a +2 antimagic rapier (52, 0, D) a fan of gales (52, 1, D) an uncursed amulet of the acrobat (52, 2, D) an uncursed amulet of guardian spirit (52, 12, D) a +4 plate armour of cold resistance (52, 13, D) a +0 trident a +1 buckler of protection (52, 14, D) the +3 robe of Clouds {+Thunder rCloud rElec} It insulates you from electricity. (52, 15, D) a +0 dagger a +0 dagger a +0 robe a cursed +0 dagger (52, 19, D) an uncursed staff of wizardry a +0 robe (52, 29, D) a +0 great sword a +0 plate armour (52, 36, D) the +10 large shield of Ignorance {rN+ Int-4} It affects your intelligence (-4). It protects you from negative energy. (52, 37, D) an uncursed staff of air (52, 48, D) a book of Geomancy (52, 49, D) the cursed +0 plate armour of the Spider Nest {rC- MR- Regen+ Int+9 Stlth+} It affects your intelligence (+9). It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It increases your rate of regeneration. It makes you more stealthy. It has a curse placed upon it. an uncursed staff of energy the Tome of Confrontation and Flight Spells Type Level Known a - Stone Arrow Conjuration/Earth 3 no b - Airstrike Air 4 no c - Iron Shot Conjuration/Earth 6 no d - Orb of Destruction Conjuration 7 no (52, 50, D) an uncursed staff of cold (still there?) a lightning rod (4/4) (still there?) (52, 51, D) a +0 robe (53, 0, D) a +2 scimitar of holy wrath (53, 1, D) a +2 ring mail of fire resistance (53, 12, D) an uncursed ring of fire (unseen) (53, 13, D) a +0 robe (53, 16, D) a +0 short sword (unseen) (53, 24, D) a book of Spatial Translocations an uncursed staff of earth (53, 26, D) a +0 chain mail a +0 war axe a +5 hand crossbow of flaming a cursed +0 plate armour (53, 30, D) a cursed -1 long sword (unseen) (53, 37, D) a book of Power (53, 48, D) an uncursed ring of poison resistance (54, 0, D) a +1 buckler of protection (54, 1, D) an uncursed staff of summoning (54, 12, D) a +1 mace of protection (unseen) (54, 26, D) a +1 battleaxe (54, 27, D) a +0 chain mail (54, 28, D) a +2 fustibalus of flaming (54, 36, D) a fan of gales (54, 48, D) a +2 war axe of chopping (54, 49, D) a spriggan skeleton (55, 0, D) a +7 trident (55, 1, D) an uncursed staff of fire (55, 15, D) a +0 robe (55, 23, D) a phantom mirror (55, 49, D) an uncursed staff of wizardry (unseen) (57, 12, D) a cursed -3 ring of protection (57, 14, D) a +0 dagger (58, 47, D) a +0 war axe of draining (58, 48, D) a +0 hand axe (58, 49, D) a phantom mirror (59, 36, D) a +2 ring mail of fire resistance (59, 47, D) Omunlu's Disquisition on Earthen Fire Spells Type Level Known a - Sandblast Earth 1 no b - Stone Arrow Conjuration/Earth 3 no c - Conjure Flame Conjuration/Fire 3 no d - Statue Form Transmutation/Earth 6 no e - Ring of Flames Charms/Fire 7 no (59, 48, D) the +10 chain mail of Mosairiyl {*Corrode rC+++ Regen+ MP+9} It renders you almost immune to cold. It affects your magic capacity (+9). It increases your rate of regeneration. It may corrode you when you take damage. (59, 49, D) a +3 leather armour of poison resistance (60, 36, D) a +1 mace of holy wrath (60, 41, D) a +0 war axe a +0 plate armour (60, 49, D) a +0 flail (61, 0, D) a +0 flail (61, 16, D) a +0 chain mail of magic resistance (61, 26, D) a phial of floods (61, 36, D) a fan of gales (61, 37, D) a +1 spear of distortion a +0 robe a +0 dagger (61, 38, D) an uncursed staff of fire a +0 robe (61, 42, D) an uncursed staff of death (61, 47, D) a lightning rod (4/4) (61, 48, D) a book of the Warp (61, 49, D) an uncursed staff of death (61, 54, D) a +0 hand axe (unseen) (62, 0, D) the +7 quarterstaff of Foul Odors {drain, rElec} A truly terrible weapon, it drains the life of those it strikes. It insulates you from electricity. (62, 3, D) a +0 short sword of holy wrath a +2 leather armour of fire resistance a +3 hand axe (62, 9, D) a +0 spear of piercing (62, 16, D) the cursed +1 short sword of Poverty {flame, *Contam rPois rF+ Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+3). It protects you from fire. It protects you from poison. It causes magical contamination when unequipped. It has a curse placed upon it. (62, 17, D) a phantom mirror (62, 26, D) an uncursed staff of earth (62, 27, D) an uncursed ring of poison resistance (62, 30, D) a +0 mace a +0 ring mail (62, 31, D) an uncursed staff of power a +0 robe (62, 36, D) a +0 hand axe (unseen) (62, 37, D) a +0 scimitar (62, 39, D) a +5 broad axe of electrocution (62, 47, D) a crystal ball of energy (62, 49, D) an uncursed staff of poison (62, 52, D) the +3 double sword of the Eternal Warrior {slice, Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). (62, 56, D) a +0 glaive (unseen) (63, 0, D) a +0 dagger (63, 3, D) a +6 great sword of holy wrath a +0 leather armour (63, 4, D) a +0 short sword a +0 leather armour (63, 8, D) a +3 ring of strength (63, 16, D) the ring "Seczuinn" {rCorr SInv} [ring of resist corrosion] It lets you see invisible. It provides partial protection from all sources of acid and corrosion. the ring of Gaoset {+Inv rC++ MP+9 Int+4} [ring of magical power] It affects your intelligence (+4). It greatly protects you from cold. It affects your magic capacity (+9). It lets you turn invisible. (63, 17, D) a fan of gales (63, 26, D) a +0 dagger (63, 27, D) a +4 scale mail of magic resistance (63, 29, D) a +0 leather armour (63, 31, D) a +0 dagger a +0 robe a +0 dagger a +0 robe (63, 32, D) a +0 flail a cursed -2 ring mail (63, 37, D) a +0 long sword (unseen) (63, 47, D) the +0 staff of Battle (63, 49, D) a box of beasts (63, 50, D) a lamp of fire (63, 55, D) a +0 scimitar (unseen) (63, 57, D) a guardian serpent corpse (63, 59, D) a +0 robe (63, 60, D) an adder corpse (64, 17, D) a lightning rod (4/4) (64, 27, D) an uncursed ring of protection from fire (64, 31, D) a +0 hand axe a +0 chain mail (64, 32, D) a +0 dagger a +0 robe (64, 47, D) a book of Flames (64, 48, D) the Catalogue of Summoning and Poison Spells Type Level Known a - Sting Conjuration/Poison 1 no b - Summon Butterflies Summoning 1 no c - Call Imp Summoning 2 no d - Ignite Poison Fire/Transmutation/Poison 3 no e - Venom Bolt Conjuration/Poison 5 no f - Spellforged Servitor Conjuration/Summoning 7 no (64, 49, D) a +2 war axe of freezing (64, 50, D) a lightning rod (4/4) (64, 53, D) a +1 spear of freezing a +1 hunting sling of flaming a +2 battleaxe of venom a naga corpse (64, 54, D) a +0 halberd a +0 robe a naga corpse a naga corpse (64, 55, D) a +0 spear a +0 robe an uncursed ring of protection from fire (64, 57, D) a cursed +0 robe (still there?) a +0 halberd (still there?) a +0 robe (still there?) an uncursed amulet of harm (still there?) a naga corpse (still there?) a guardian serpent corpse (still there?) (64, 58, D) a +0 spear (still there?) a guardian serpent corpse (still there?) (64, 59, D) a +0 halberd (still there?) a +0 battleaxe (still there?) the ring of Xumo {+Fly Str+2} (still there?) [ring of flight] It affects your strength (+2). It lets you fly. (65, 47, D) a +3 ring mail of cold resistance (65, 48, D) quicksilver dragon scales (65, 49, D) a crystal ball of energy (65, 50, D) a book of Transfigurations (65, 51, D) a water moccasin corpse (65, 52, D) a +0 flail (65, 54, D) a guardian serpent corpse (65, 55, D) a +0 long sword (unseen) (66, 49, D) a +1 pair of boots of running (66, 50, D) an uncursed staff of poison (66, 51, D) an uncursed staff of death a naga corpse (66, 55, D) a guardian serpent corpse (66, 56, D) a cursed -2 halberd (unseen) (66, 58, D) a +0 robe (66, 61, D) a naga corpse (67, 47, D) a book of Dreams (67, 48, D) a book of Necromancy (67, 49, D) an uncursed amulet of faith (67, 51, D) a +0 robe (67, 62, D) a water moccasin corpse (68, 0, D) a +6 quarterstaff of draining (68, 47, D) a +3 dagger of venom (68, 49, D) a crystal ball of energy (68, 53, D) a +0 spear (unseen) (68, 58, D) a cursed -1 halberd (unseen) (68, 59, D) a guardian serpent corpse (69, 0, D) a cursed -2 ring of intelligence (69, 36, D) an uncursed staff of cold (69, 47, D) the +6 dagger of Trauma {protect, MR+} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your resistance to hostile enchantments. (69, 49, D) a +1 hand crossbow of freezing (still there?) a book of Unlife (still there?) (69, 50, D) a +1 plate armour of cold resistance (69, 52, D) an uncursed ring of positive energy (69, 53, D) a +0 battleaxe (unseen) (69, 57, D) a +0 war axe (69, 60, D) the +2 robe "Ufuoc" {Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). (70, 9, D) an uncursed amulet of harm (70, 36, D) the +0 leather armour "Maacobe" {-Cast rC+ MR+} It protects you from cold. It affects your resistance to hostile enchantments. It prevents spellcasting. (70, 37, D) a +0 trident (still there?) a book of Spatial Translocations (still there?) (70, 38, D) a +0 trident (unseen) (70, 46, D) a +4 glaive of flaming (70, 47, D) the +3 ring mail "Hudem" {rElec rPois} It insulates you from electricity. It protects you from poison. (unseen) (70, 49, D) +2 steam dragon scales (71, 8, D) a cursed staff of energy (71, 16, D) the Tome of the Earthen Escort Spells Type Level Known a - Summon Small Mammal Summoning 1 no b - Summon Ice Beast Ice/Summoning 4 no c - Petrify Transmutation/Earth 4 no d - Summon Mana Viper Hexes/Summoning 5 no e - Shadow Creatures Summoning 6 no (71, 17, D) a +0 trident (71, 19, D) a +0 trident (71, 20, D) a +0 shortbow 5 arrows (71, 26, D) a lamp of fire (71, 27, D) a cursed -4 ring of dexterity (71, 37, D) the +4 shortbow of Salt {velocity, *Corrode +Blink Str+4 Stlth+} Any arrow fired from it inflicts extra damage. It affects your strength (+4). It lets you blink. It may corrode you when you take damage. It makes you more stealthy. (71, 41, D) a +0 trident (71, 52, D) a +0 spear (unseen) (72, 8, D) a book of Unlife (72, 9, D) a fan of gales (72, 16, D) a book of Annihilations (72, 19, D) a +0 trident a +0 trident (72, 21, D) 3 arrows (72, 26, D) an uncursed staff of death (72, 36, D) a cursed staff of summoning (72, 37, D) an uncursed ring of ice (72, 38, D) 5 large rocks (72, 49, D) an uncursed staff of power (unseen) (73, 1, D) a +0 arbalest (still there?) a book of Flames (still there?) (73, 2, D) 4 arrows (73, 3, D) a bolt an arrow (73, 16, D) Hofem's Early Guide to Theurgy Spells Type Level Known a - Throw Flame Conjuration/Fire 2 no b - Throw Frost Conjuration/Ice 2 no c - Corpse Rot Necromancy 2 no d - Poisonous Vapours Poison/Air 2 no e - Call Imp Summoning 2 no (73, 17, D) a cursed staff of air (73, 19, D) a +0 trident (73, 26, D) a +0 chain mail of fire resistance (73, 27, D) a +2 shield of poison resistance (73, 36, D) an uncursed ring of resist corrosion (73, 37, D) a +7 lajatang of protection (73, 47, D) a +1 scale mail of positive energy (unseen) (73, 49, D) a book of Air (74, 2, D) a +0 shortbow 7 arrows (74, 4, D) a bolt 3 arrows (74, 19, D) a +4 halberd of flaming (74, 47, D) an uncursed staff of summoning (74, 48, D) an uncursed staff of death (74, 49, D) a +2 dagger of draining (75, 1, D) a +1 chain mail of fire resistance