Burgietje the Dungeon (0, 49, D) a fan of gales (0, 50, D) a book of Callings (0, 51, D) a +1 mace of protection (unseen) (1, 15, D) an uncursed staff of power (1, 33, D) a +1 robe of magic resistance (1, 34, D) a +2 lajatang of electrocution (still there?) the Catalogue of Torrid Benedictions (still there?) Spells Type Level Known a - Infusion Charms 1 no b - Shroud of Golubria Charms/Translocation 2 no c - Ignite Poison Fire/Transmutation/Poison 3 no d - Sticky Flame Conjuration/Fire 4 no e - Iskenderun's Battlesphere Conjuration/Charms 5 no (2, 14, D) the cursed +0 quarterstaff "Zumomaoth" {vorpal, Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It has a curse placed upon it. (2, 17, D) a +0 demon whip of venom (2, 32, D) a +2 leather armour of cold resistance (2, 33, D) a +1 vampiric scythe (unseen) (2, 34, D) a book of Misfortune (2, 50, D) a +2 vorpal war axe (2, 52, D) a Young Poisoner's Handbook (still there?) a +2 war axe of flaming (still there?) (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 15, D) the Grimoire of Arcane Weapons Spells Type Level Known a - Shock Conjuration/Air 1 no b - Foxfire Conjuration/Fire 1 no c - Fireball Conjuration/Fire 5 no (3, 16, D) the Tome of Destructive Toxins Spells Type Level Known a - Ignite Poison Fire/Transmutation/Poison 3 no b - Lightning Bolt Conjuration/Air 5 no c - Conjure Ball Lightning Conjuration/Air 6 no d - Iron Shot Conjuration/Earth 6 no (3, 32, D) an uncursed staff of fire (3, 33, D) an uncursed ring of see invisible (3, 50, D) a +1 scale mail of cold resistance (3, 51, D) a +1 plate armour of fire resistance (3, 52, D) a +6 short sword of electrocution (still there?) a +6 short sword of electrocution (still there?) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 15, D) an uncursed staff of poison (still there?) a manual of Slings (still there?) (4, 17, D) a +1 ring mail of fire resistance (4, 20, D) a +3 rapier of electrocution (4, 32, D) a fan of gales (4, 33, D) an uncursed staff of conjuration (4, 34, D) a +3 vorpal great sword (4, 50, D) a cursed staff of conjuration (4, 51, D) a +4 vorpal falchion (unseen) (4, 52, D) the +9 morningstar of Cowardice {pain, rElec rF+ rN+ Str-3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (-3). It protects you from fire. It insulates you from electricity. It protects you from negative energy. (5, 13, D) the +4 great mace "Othriagaxt" {freeze, Fragile +Fly rN+ Str+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It protects you from negative energy. It lets you fly. It will be destroyed if unequipped. (5, 14, D) a phial of floods (5, 32, D) a +2 falchion of electrocution (5, 33, D) the +9 rapier of Bitwoekh {venom, *Noise Str+4 Dex+2} It poisons the flesh of those it strikes. It affects your strength (+4). It affects your dexterity (+2). It may make noises in combat. (5, 34, D) an uncursed staff of conjuration (5, 36, D) a +4 scythe of protection (5, 51, D) a +2 mace of protection (5, 52, D) a phantom mirror (5, 53, D) +0 shadow dragon scales (unseen) (5, 57, D) a +5 halberd (unseen) (6, 32, D) an uncursed ring of magical power (6, 33, D) a book of the Tempests (6, 50, D) a sack of spiders (6, 51, D) a crystal ball of energy (6, 52, D) a +2 long sword of holy wrath (6, 56, D) a necrophage corpse (skeletalised by now) (7, 14, D) a +0 long sword of freezing (7, 15, D) a crystal ball of energy (7, 32, D) a +3 ring mail of cold resistance (7, 33, D) a +1 pair of gloves of archery a +3 amulet of reflection a +1 great sword of holy wrath (7, 50, D) an uncursed staff of earth (7, 51, D) a +1 ring mail of magic resistance (8, 14, D) a +2 rapier of draining (8, 15, D) an uncursed ring of poison resistance (still there?) a scroll of brand weapon (still there?) (8, 32, D) an uncursed ring of protection from magic (8, 33, D) a book of Burglary (8, 34, D) a book of Minor Magic (8, 50, D) a +2 war axe of electrocution (8, 51, D) a +0 eveningstar of protection (8, 52, D) the +6 arbalest "Tyucwal" {speed, MR+ Dex+3} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It affects your resistance to hostile enchantments. (8, 57, D) +0 shadow dragon scales (unseen) (8, 58, D) a ghoul corpse (skeletalised by now) (9, 15, D) a +2 vampiric demon whip (unseen) (9, 16, D) a +1 hand crossbow of flaming (still there?) a +1 dagger of venom (still there?) (9, 32, D) a box of beasts (9, 34, D) the +5 scimitar of the Vulture {speed, rC+ Int-2 Dex+4} Attacks with this weapon are significantly faster. It affects your intelligence (-2). It affects your dexterity (+4). It protects you from cold. (9, 50, D) an uncursed staff of wizardry (9, 51, D) an uncursed staff of earth (unseen) (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy (unseen) (10, 7, D) a wand of disintegration (7) (unseen) (10, 14, D) a +1 robe of positive energy (10, 32, D) the ring "Omawiecu" {MR+ Slay+3} [ring of protection from magic] It affects your accuracy and damage with ranged weapons and melee attacks (+3). It affects your resistance to hostile enchantments. (10, 33, D) an uncursed amulet of faith (10, 34, D) a +0 giant club (still there?) a +1 rapier of venom (still there?) (10, 35, D) an uncursed amulet of the gourmand the ring "Tasal" {*Corrode +Fly rElec MR+++ Int+3} [ring of flight] It affects your intelligence (+3). It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you fly. It may corrode you when you take damage. an uncursed amulet of the acrobat the ring "Tiegor" {Ice +Blink Str+3 Dex-2 Slay+2} [ring of ice] It enhances your ice magic. It affects your strength (+3). It affects your dexterity (-2). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It makes you vulnerable to fire. It protects you from cold. It lets you blink. the ring "Nitufil" {+Fly rN++ MP+9 Int-2} [ring of magical power] It affects your intelligence (-2). It greatly protects you from negative energy. It affects your magic capacity (+9). It lets you fly. a +4 ring of protection an uncursed ring of protection from magic a +3 ring of intelligence an uncursed ring of fire a +6 ring of strength an uncursed ring of resist corrosion an uncursed ring of stealth the ring of Fapn {rPois rF+ rN++} [ring of poison resistance] It protects you from fire. It protects you from poison. It greatly protects you from negative energy. a +3 tower shield (10, 50, D) an uncursed staff of summoning (unseen) (10, 52, D) a scroll of brand weapon (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 2, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight a +0 robe a +0 spear (11, 14, D) a +2 great sword of flaming (unseen) (11, 15, D) a +2 vorpal falchion (still there?) an uncursed staff of earth (still there?) (11, 32, D) a +1 long sword of electrocution (11, 33, D) a +7 scimitar of holy wrath (11, 34, D) the +3 hunting sling "Orb Guardian's Foe" {freeze, rPois Stlth+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from poison. It makes you more stealthy. (11, 50, D) the +3 ring mail of Idealism {MR+} It affects your resistance to hostile enchantments. If you switch to wearing this armour, your AC will decrease by 17 (57 -> 40). (11, 51, D) the +1 plate armour of the Guilds {rF+ Regen+ SInv} It protects you from fire. It lets you see invisible. It increases your rate of regeneration. If you switch to wearing this armour, your AC will decrease by 8 (57 -> 49). (unseen) (12, 14, D) an uncursed staff of power (12, 16, D) a cursed staff of summoning (still there?) a book of Annihilations (still there?) (12, 32, D) a book of Debilitation (12, 33, D) a book of Air (12, 34, D) an uncursed ring of fire (12, 50, D) an uncursed staff of conjuration (unseen) (13, 32, D) a phantom mirror (13, 33, D) a cursed staff of earth (13, 34, D) a scroll of holy word (13, 50, D) a book of Power (unseen) (13, 51, D) a +2 short sword of flaming (14, 50, D) the +4 mace of Qazlal's Hope {vorpal, *Rage rElec rF+ Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It protects you from fire. It insulates you from electricity. It may make you go berserk in combat. (14, 51, D) an uncursed amulet of guardian spirit (14, 52, D) a lamp of fire (18, 21, D) a +0 long sword (unseen) (18, 48, D) a +0 dagger (unseen) (18, 49, D) a +0 dagger (unseen) (19, 0, D) a lightning rod (4/4) (19, 1, D) a fan of gales (19, 16, D) a +2 scale mail of cold resistance (19, 17, D) a +0 short sword (19, 32, D) an uncursed staff of fire (19, 33, D) the +3 dagger "Cyirr" {protect, rElec rF+ Stlth-} It grants its wielder temporary protection when it strikes (+7 to AC). It protects you from fire. It insulates you from electricity. It makes you less stealthy. (19, 48, D) a +6 shortbow of freezing (19, 49, D) a +0 short sword (still there?) a book of the Tempests (still there?) (19, 50, D) a +0 ring mail (still there?) a crystal ball of energy (still there?) (20, 0, D) the +6 dire flail of Bankruptcy {vorpal, rElec} It inflicts extra damage upon your enemies. It insulates you from electricity. (20, 1, D) the +4 spear of Melee {drain, rElec rF+} A truly terrible weapon, it drains the life of those it strikes. It protects you from fire. It insulates you from electricity. (20, 16, D) an uncursed staff of summoning (20, 17, D) a cursed -1 long sword (still there?) a tremorstone (still there?) (20, 19, D) a +0 vorpal war axe (20, 23, D) a +2 long sword of freezing (unseen) (20, 32, D) an uncursed staff of conjuration (20, 33, D) a book of Summonings (20, 36, D) an uncursed staff of fire (20, 48, D) a +0 short sword (unseen) (20, 49, D) a +2 short sword of protection a +0 dagger (20, 50, D) a +2 cloak of poison resistance an uncursed staff of poison a +0 dagger the +9 dagger of Huedanus {holy, Str+4} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+4). (21, 0, D) a +3 scimitar of freezing (21, 1, D) a +4 rapier of venom (21, 32, D) a box of beasts (unseen) (21, 33, D) a crystal ball of energy (21, 48, D) a +1 ring of evasion (21, 49, D) a +1 mace of holy wrath the cursed +2 spear of Kismet {venom, rElec rF++ Dex-4 Stlth+} It poisons the flesh of those it strikes. It affects your dexterity (-4). It greatly protects you from fire. It insulates you from electricity. It makes you more stealthy. It has a curse placed upon it. a +0 shortbow a +0 dagger (22, 0, D) a +1 quarterstaff of speed (22, 1, D) a +1 leather armour of cold resistance (22, 17, D) a +2 demon trident of venom (22, 18, D) a +0 rapier (unseen) (22, 20, D) a +0 halberd (unseen) (22, 22, D) a +0 cloak (unseen) (22, 47, D) an uncursed staff of conjuration (22, 48, D) an uncursed staff of conjuration (unseen) (22, 49, D) a +0 leather armour a +2 broad axe of electrocution an uncursed staff of conjuration (22, 52, D) a +0 rapier (unseen) (23, 0, D) an uncursed staff of air (23, 16, D) a +1 long sword of draining (23, 17, D) an uncursed staff of air (23, 20, D) a +0 battleaxe (unseen) (23, 23, D) a +0 cloak (23, 34, D) a +3 hunting sling of flaming (23, 39, D) +0 ice dragon scales +0 shadow dragon scales (23, 40, D) +0 shadow dragon scales (23, 50, D) a +1 ring mail of fire resistance a +0 longbow a +0 leather armour a +0 long sword a +0 leather armour (23, 51, D) a +0 scale mail (unseen) (23, 53, D) a +2 leather armour of fire resistance (unseen) (24, 0, D) a +1 vorpal hunting sling (24, 1, D) a sack of spiders (24, 5, D) the +11 halberd of Might {vorpal, Str+3 Dex+3 SInv} It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your dexterity (+3). It lets you see invisible. (24, 16, D) an uncursed staff of poison (24, 18, D) a +0 cloak (still there?) a book of Air (still there?) (24, 19, D) a +0 long sword (unseen) (24, 21, D) a +0 battleaxe (unseen) (24, 22, D) a +0 long sword (24, 32, D) the +2 plate armour "Vugupoqi" {Str+3 Int+4 SInv} It affects your strength (+3). It affects your intelligence (+4). It lets you see invisible. If you switch to wearing this armour, your AC will decrease by 7 (57 -> 50). (24, 33, D) the Almanac of the Shrike Spells Type Level Known a - Sandblast Earth 1 no b - Confusing Touch Hexes 3 no c - Silence Hexes/Air 5 no d - Discord Hexes 8 no an uncursed staff of death (24, 38, D) +0 fire dragon scales (unseen) (24, 48, D) 40 arrows (unseen) (24, 56, D) a +0 rapier (unseen) (25, 1, D) a +3 leather armour of cold resistance (25, 16, D) an uncursed staff of wizardry (25, 17, D) the +3 robe of Clouds {+Thunder rCloud rElec} It insulates you from electricity. If you switch to wearing this armour, your AC will decrease by 24 (57 -> 33). (25, 18, D) a +0 mace a +0 hand axe of venom (25, 19, D) a +2 cloak (25, 20, D) a +0 flail (25, 21, D) a +1 great mace a +0 cloak (25, 22, D) a +0 rapier a +0 cloak (25, 32, D) an uncursed staff of cold (25, 34, D) an uncursed staff of summoning (25, 39, D) +0 shadow dragon scales (unseen) (25, 40, D) +0 fire dragon scales (unseen) (25, 48, D) a +0 short sword (unseen) (25, 53, D) 7 arrows a +0 long sword a +0 ring mail an uncursed amulet of regeneration (25, 55, D) a +0 rapier a +0 rapier a +0 leather armour (26, 0, D) a +2 ring mail of cold resistance (26, 16, D) a +0 trident (26, 17, D) a +1 hunting sling of flaming (26, 19, D) a +0 long sword (26, 20, D) a +0 long sword (unseen) (26, 21, D) the +1 spear of Exhibitionism {pain, *Corrode rElec MR++} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It insulates you from electricity. It affects your resistance to hostile enchantments. It may corrode you when you take damage. (26, 32, D) a +2 scimitar of holy wrath (26, 33, D) a +0 dagger of venom (26, 34, D) a sack of spiders (26, 50, D) a +0 leather armour (still there?) the +6 great sword of Midnight {drain, rN+++ MR- Str+3} (still there?) A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+3). It renders you almost immune to negative energy. It affects your resistance to hostile enchantments. (26, 56, D) a +0 long sword (26, 57, D) a +2 mace of holy wrath (27, 0, D) an uncursed staff of power (27, 1, D) a +2 mace of protection (27, 16, D) the +2 scale mail of Honour {rC- Dex+5 Slay+3} It affects your dexterity (+5). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It makes you vulnerable to cold. If you switch to wearing this armour, your AC will decrease by 16 (57 -> 41). (27, 17, D) an uncursed staff of conjuration (27, 19, D) a +2 spear of flaming (27, 20, D) a +0 vorpal long sword (27, 32, D) a +4 dagger of venom (27, 48, D) an uncursed amulet of faith (unseen) (27, 52, D) a +5 long sword of holy wrath (unseen) (27, 58, D) an arrow (28, 0, D) a +0 long sword (28, 1, D) a +1 trident of protection (28, 16, D) an uncursed staff of air (28, 17, D) a +0 hand axe (28, 19, D) a +2 trident of protection (unseen) (28, 32, D) a phial of floods (unseen) (28, 33, D) a lightning rod (4/4) (28, 48, D) a +0 leather armour (unseen) (28, 49, D) a +0 scimitar a +0 dagger a +0 longbow 14 arrows a +2 leather armour of cold resistance a +0 helmet of see invisible (28, 50, D) a +0 longbow (still there?) the ring "Xoofuj" {rPois Int+3} (still there?) [ring of poison resistance] It affects your intelligence (+3). It protects you from poison. (28, 52, D) a +0 leather armour (unseen) (29, 0, D) a book of Beasts (29, 32, D) a +4 ring of evasion (29, 35, D) a book of the Tempests (29, 48, D) a +0 longbow (unseen) (29, 49, D) the +8 hand axe "Afiphuq" {vorpal, +Rage rPois} It inflicts extra damage upon your enemies. It protects you from poison. It lets you go berserk. (29, 50, D) a +0 hand crossbow of flaming (still there?) a book of Frost (still there?) (30, 33, D) a book of Misfortune (30, 49, D) 16 arrows the +2 chain mail "Horphuiri" {Str+4} It affects your strength (+4). If you switch to wearing this armour, your AC will decrease by 12 (57 -> 45). (30, 50, D) an uncursed staff of fire (unseen) (30, 52, D) a +0 short sword (30, 53, D) a +0 leather armour (unseen) (31, 48, D) a +0 long sword (31, 49, D) the +9 falchion "Icran" {speed, *Corrode MR+ Int+2} (still there?) Attacks with this weapon are significantly faster. It affects your intelligence (+2). It affects your resistance to hostile enchantments. It may corrode you when you take damage. the cursed +0 arbalest of Purpose {elec, rElec rPois Dex+4} (still there?) It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your dexterity (+4). It insulates you from electricity. It protects you from poison. It has a curse placed upon it. (32, 49, D) a lightning rod (4/4) (32, 50, D) a sack of spiders (32, 51, D) a +0 ring mail (unseen) (32, 52, D) a +0 longbow (unseen) (32, 53, D) a +0 shortbow (unseen) (33, 48, D) a +0 short sword (33, 49, D) a +0 short sword (still there?) a +0 long sword (still there?) (33, 51, D) 2 arrows (34, 28, D) a +0 trident (34, 48, D) a book of Party Tricks (34, 49, D) a +2 vorpal hand axe (unseen) (34, 50, D) the Reference Book on Hurtful Stones Spells Type Level Known a - Magic Dart Conjuration 1 no b - Foxfire Conjuration/Fire 1 no c - Iskenderun's Mystic Blast Conjuration/Translocation 4 no d - Bolt of Magma Conjuration/Fire/Earth 5 no e - Starburst Conjuration/Fire 6 no (35, 15, D) the +8 spear "Seitzacw" {chaos, rC+ Str+4} Each time it hits an enemy it has a different, random effect. It affects your strength (+4). It protects you from cold. (36, 0, D) a phial of floods (36, 1, D) a +5 war axe of electrocution (36, 2, D) a +0 arbalest (unseen) (36, 3, D) +0 shadow dragon scales (unseen) (36, 28, D) an uncursed staff of death a +7 vampiric hand axe a phial of floods (37, 0, D) a +0 great sword (37, 2, D) a +0 great mace (unseen) (37, 13, D) a +6 giant club (37, 14, D) an uncursed staff of power (still there?) a +2 arbalest of freezing (still there?) (37, 29, D) a +2 fustibalus of freezing (37, 30, D) a +0 flail a +0 trident the cursed +0 hunting sling of Reinforcement {vorpal, rC+ Str+2} Any stone fired from it inflicts extra damage. It affects your strength (+2). It protects you from cold. It has a curse placed upon it. (38, 1, D) a +4 war axe of flaming (still there?) a fan of gales (still there?) (38, 2, D) a +0 plate armour (unseen) (38, 15, D) a +2 robe of positive energy (38, 28, D) a +0 robe the +8 autumn katana {vorpal, Clar} It inflicts extra damage upon your enemies. It protects you against confusion. (38, 29, D) a +4 demon blade of draining an uncursed staff of conjuration (38, 30, D) a +0 club (38, 32, D) a +0 flail a +0 robe (38, 49, D) the +10 mace of Pandemonium {freeze, rElec rC+ MR++} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (38, 50, D) an uncursed staff of death (39, -1, D) a lamp of fire (39, 1, D) a +0 battleaxe a +0 chain mail (39, 4, D) a +0 great mace a +0 chain mail an uncursed ring of protection from fire a +0 arbalest (39, 5, D) a +0 great sword a +0 plate armour (39, 9, D) 2 bolts (39, 14, D) an uncursed staff of earth (39, 15, D) an uncursed staff of poison Sif Muna's Collected Works on Malediction and Poisoning Spells Type Level Known a - Sting Transmutation/Poison 1 no b - Dazzling Flash Conjuration/Hexes 3 no c - Silence Hexes/Air 5 no d - Yara's Violent Unravelling Hexes/Transmutation 5 no e - Invisibility Hexes 6 no (39, 27, D) an uncursed staff of summoning (39, 29, D) a +0 halberd a cursed -1 short sword a +0 long sword (39, 48, D) Sif Muna's Catalogue of Frigorific Boosts Spells Type Level Known a - Swiftness Charms/Air 2 no b - Ozocubu's Armour Charms/Ice 3 no c - Hailstorm Conjuration/Ice 4 no d - Metabolic Englaciation Hexes/Ice 5 no e - Simulacrum Ice/Necromancy 6 no (39, 49, D) a +2 scale mail of poison resistance (39, 51, D) a +0 halberd (39, 52, D) a golden dragon corpse (40, 1, D) a +0 great sword (still there?) a book of Cantrips (still there?) (40, 3, D) a +0 chain mail 5 large rocks a +0 battleaxe a +0 arbalest (40, 5, D) a +0 bardiche (unseen) (40, 14, D) an uncursed staff of wizardry (40, 29, D) a +0 spear the +9 scimitar of the Big Fish {protect, rPois} It grants its wielder temporary protection when it strikes (+7 to AC). It protects you from poison. (40, 30, D) an uncursed staff of poison (40, 31, D) a +5 short sword of holy wrath (unseen) (40, 49, D) a +0 glaive (still there?) an uncursed staff of air (still there?) (40, 50, D) a +0 war axe (still there?) an uncursed ring of protection from magic (still there?) (41, -1, D) an uncursed staff of summoning (41, 14, D) the +7 flail "Yphypne" {vamp, Int+3 Dex+3 Stlth+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+3). It affects your dexterity (+3). It makes you more stealthy. (41, 15, D) a +2 cloak of invisibility (41, 28, D) a crystal ball of energy a box of beasts (41, 48, D) a +0 whip of draining (unseen) (41, 51, D) a +0 battleaxe (unseen) (41, 53, D) a box of beasts (42, 2, D) 24 bolts (unseen) (42, 16, D) a +1 vorpal hunting sling (42, 48, D) a lightning rod (4/4) (42, 50, D) the +3 sling "Punk" {acid, rCorr} (still there?) It provides partial protection from all sources of acid and corrosion. the +3 sling "Punk" {acid, rCorr} (still there?) It provides partial protection from all sources of acid and corrosion. (43, 14, D) a cursed staff of summoning (43, 15, D) a phial of floods (43, 16, D) a +2 long sword of electrocution (43, 28, D) a +3 leather armour of poison resistance (43, 29, D) a +0 whip (43, 48, D) +0 gold dragon scales (unseen) (43, 49, D) the amulet of the Air {Inacc +Fly rElec EV+5 RMsl} (still there?) [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your evasion (+5). It insulates you from electricity. It lets you fly. It protects you from missiles. a +4 plate armour of poison resistance (still there?) (43, 50, D) an uncursed staff of wizardry (still there?) a +2 morningstar of holy wrath (still there?) (43, 54, D) a +0 long sword (unseen) (44, 28, D) a book of the Sky (44, 29, D) a +4 quarterstaff of holy wrath (44, 30, D) a +0 robe (unseen) (44, 47, D) a scroll of brand weapon (44, 49, D) the +3 shortbow of Sudden Death {flame, +Blink rElec MR+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you blink. (44, 51, D) a crystal ball of energy (still there?) a +0 flail (still there?) (44, 54, D) the +6 flail "Goblinslayer" {vorpal, *Corrode rN+++ Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It renders you almost immune to negative energy. It may corrode you when you take damage. (unseen) (45, 49, D) a +1 antimagic demon whip (unseen) (46, 55, D) a +0 dire flail of protection (47, 48, D) a +4 scale mail of cold resistance (47, 49, D) a Necronomicon a +0 long sword the cursed +1 leather armour of Ru's Condemnation {Str+2} It affects your strength (+2). If you switch to wearing this armour, your AC will decrease by 24 (57 -> 33). It has a curse placed upon it. the +5 ring mail "Roaval" {MR+} It affects your resistance to hostile enchantments. If you switch to wearing this armour, your AC will decrease by 15 (57 -> 42). (47, 50, D) a +0 long sword of holy wrath (still there?) an uncursed staff of air (still there?) (47, 52, D) a +1 spear of freezing (still there?) a +0 short sword (still there?) (47, 55, D) a +0 flail (48, 2, D) a cursed -1 long sword (48, 11, D) a book of the Tempests (48, 48, D) Ceudoca's Guide on Earth and Summoning Spells Type Level Known a - Call Imp Summoning 2 no b - Stone Arrow Conjuration/Earth 3 no c - Leda's Liquefaction Hexes/Earth 4 no d - Bolt of Magma Conjuration/Fire/Earth 5 no e - Summon Mana Viper Hexes/Summoning 5 no the cursed +2 spear "Gumekko" {vorpal, rF+} It inflicts extra damage upon your enemies. It protects you from fire. It has a curse placed upon it. (48, 53, D) the +8 chain mail of Recklessness {*Corrode Str+4 Stlth+} It affects your strength (+4). It may corrode you when you take damage. It makes you more stealthy. If you switch to wearing this armour, your AC will decrease by 6 (57 -> 51). (unseen) (49, 0, D) a +0 robe (unseen) (49, 12, D) an uncursed staff of death (still there?) an uncursed ring of ice (still there?) (49, 24, D) a fan of gales (49, 36, D) an uncursed staff of death (49, 48, D) a +0 long sword a +1 scale mail of poison resistance the cursed +2 hand axe of Jiehihia {speed, Stlth+} Attacks with this weapon are significantly faster. It makes you more stealthy. It has a curse placed upon it. a ghost moth corpse (49, 51, D) a green draconian corpse (50, 0, D) an uncursed staff of poison (unseen) (50, 1, D) a +2 kite shield of poison resistance (50, 24, D) a lamp of fire (unseen) (50, 25, D) an uncursed amulet of guardian spirit (50, 36, D) an uncursed staff of air (50, 37, D) a +1 scale mail of fire resistance (50, 48, D) a +5 vorpal battleaxe a box of beasts (50, 53, D) a +0 long sword (51, 0, D) a +1 leather armour of poison resistance (51, 1, D) an uncursed staff of conjuration (51, 13, D) a book of Geomancy (still there?) a book of Flames (still there?) (51, 36, D) an uncursed staff of cold (51, 37, D) a book of Beasts (51, 48, D) a sack of spiders (51, 49, D) a +0 halberd (51, 51, D) the +1 battleaxe of Okawaru {pain, Int-3 Dex+4} (still there?) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (-3). It affects your dexterity (+4). a potion of might (still there?) (52, 0, D) the +4 flail "Ceajuor" {flame, rF+ rN+ MR-} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. It protects you from negative energy. It affects your resistance to hostile enchantments. a +0 pair of gloves of dexterity a cursed amulet of inaccuracy (52, 3, D) a +0 chain mail (52, 12, D) a +1 vampiric glaive (52, 13, D) a +1 buckler of protection (52, 18, D) a +3 whip of holy wrath a +0 robe (52, 23, D) a +3 chain mail of fire resistance (52, 36, D) a +4 short sword of distortion (52, 48, D) the +2 chain mail "Puahura" {Int+6 Slay+2 Stlth-} It affects your intelligence (+6). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It makes you less stealthy. If you switch to wearing this armour, your AC will decrease by 12 (57 -> 45). (52, 49, D) a sack of spiders (52, 50, D) an uncursed staff of power (still there?) the +11 morningstar "Gram" {flame, -Tele *Drain rN++ MR+++} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from negative energy. It affects your resistance to hostile enchantments. It prevents most forms of teleportation. It causes draining when unequipped. (53, 24, D) a +0 scale mail of positive energy (unseen) (53, 25, D) an uncursed staff of conjuration (53, 36, D) a lightning rod (4/4) (53, 37, D) a +1 flail of draining (53, 48, D) an uncursed ring of protection from cold (53, 49, D) a phial of floods (53, 51, D) +0 gold dragon scales (53, 52, D) a +0 halberd (unseen) (53, 53, D) a golden dragon corpse (54, 14, D) an uncursed staff of energy (54, 24, D) an uncursed ring of protection from fire (54, 25, D) a cursed -5 ring of dexterity (54, 48, D) an uncursed staff of fire (54, 49, D) the +0 cloak of Midsummer {Int+4} It affects your intelligence (+4). If you switch to wearing this armour, your AC will remain unchanged. (54, 50, D) a +3 chain mail of fire resistance (55, -1, D) a book of the Sky (unseen) (55, 12, D) the +6 hunting sling "Qadees" {freeze, *Slow Str+8 Dex+5} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+8). It affects your dexterity (+5). It may slow you when you take damage. (55, 13, D) a box of beasts (55, 24, D) a +6 quick blade (57, 0, D) an uncursed staff of power (unseen) (57, 37, D) a book of Maledictions (58, 35, D) a +0 flail (58, 47, D) a +2 long sword of venom (58, 48, D) a book of Ice (unseen) (58, 49, D) a +1 shortbow of flaming (58, 50, D) a +4 long sword of electrocution (59, 38, D) a +4 trident of protection (unseen) (59, 47, D) the +7 sceptre of Torment {pain, torment} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. (59, 50, D) a phial of floods (59, 53, D) a glowing shapeshifter corpse (60, 42, D) a +0 robe (60, 47, D) the +8 mithril axe "Arga" {speed, MR+} (still there?) Attacks with this weapon are significantly faster. It affects your resistance to hostile enchantments. the +8 mithril axe "Arga" {speed, MR+} (still there?) Attacks with this weapon are significantly faster. It affects your resistance to hostile enchantments. (60, 48, D) an uncursed staff of energy (60, 50, D) a glowing shapeshifter corpse (61, 3, D) the +6 battleaxe "Xahat" {drain, MR- Dex+6} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+6). It affects your resistance to hostile enchantments. a +0 robe (61, 8, D) a +2 dagger of speed (61, 15, D) 14 arrows (unseen) (61, 17, D) a +1 scimitar of protection (61, 26, D) a fan of gales (61, 35, D) an uncursed amulet of harm a +6 ring of strength a cursed +2 ring of strength a +2 ring of protection (61, 38, D) a +0 war axe a +0 robe (61, 42, D) a +1 demon whip of pain a +0 robe a +0 buckler (61, 47, D) a +3 whip of venom (still there?) a +2 scale mail of magic resistance (still there?) (62, 0, D) a +0 dagger (62, 1, D) the +0 staff of Battle (62, 3, D) a +1 rapier of venom a +0 leather armour a +0 short sword (62, 17, D) a lamp of fire (62, 26, D) a +0 shortbow of flaming (62, 36, D) a +0 animal skin (still there?) a +4 falchion of holy wrath (still there?) (62, 37, D) a crystal ball of energy a +0 rapier a book of Minor Magic (62, 41, D) a +0 animal skin (unseen) (62, 47, D) an uncursed staff of summoning (still there?) a +3 chain mail of poison resistance (still there?) (63, 0, D) a +0 dagger (63, 8, D) a book of the Dragon (63, 15, D) a +0 leather armour (63, 16, D) a +0 short sword a +1 chain mail of fire resistance an uncursed staff of power (63, 17, D) the cursed +0 plate armour of the Tortoise {*Slow Dex+5} It affects your dexterity (+5). It may slow you when you take damage. If you switch to wearing this armour, your AC will decrease by 9 (57 -> 48). It has a curse placed upon it. (63, 18, D) a +0 short sword (63, 19, D) a +0 dagger (63, 21, D) a +1 glaive of venom (63, 22, D) a +0 war axe an arrow (63, 27, D) an uncursed staff of power (63, 38, D) a +0 robe (63, 48, D) a sack of spiders (unseen) (63, 52, D) an uncursed staff of death (unseen) (64, 21, D) a +0 dagger (64, 22, D) a cursed -3 rapier (64, 27, D) a +1 robe of cold resistance (64, 36, D) a +0 animal skin (64, 37, D) an uncursed ring of resist corrosion (64, 39, D) a +0 quarterstaff (unseen) (64, 46, D) a +1 vorpal mace (65, 26, D) a book of Power (65, 47, D) a manual of Stealth (65, 48, D) a sack of spiders (65, 49, D) an uncursed staff of poison (still there?) a book of Party Tricks (still there?) (65, 50, D) a +4 spear of venom (65, 52, D) a glowing shapeshifter corpse (65, 53, D) a glowing shapeshifter corpse (unseen) (65, 56, D) a shapeshifter corpse a shapeshifter corpse (66, 48, D) a +1 quarterstaff of protection (66, 50, D) a +2 rapier of venom a glowing shapeshifter corpse (67, 0, D) a book of Spatial Translocations (67, 3, D) a +0 rapier a +0 robe (67, 49, D) the Guide on Unstable Air (still there?) Spells Type Level Known a - Poisonous Vapours Poison/Air 2 no b - Irradiate Conjuration/Transmutation 5 no c - Yara's Violent Unravelling Hexes/Transmutation 5 no d - Blade Hands Transmutation 5 no a +4 vorpal mace (still there?) (67, 52, D) a glowing shapeshifter corpse (68, 46, D) an uncursed ring of protection from fire (68, 47, D) a phial of floods the cursed +0 leather armour "Ufrakaza" {*Slow rF+ Dex+2} It affects your dexterity (+2). It protects you from fire. It may slow you when you take damage. If you switch to wearing this armour, your AC will decrease by 25 (57 -> 32). It has a curse placed upon it. a sack of spiders Logul's Collected Works on the Rocks and Translocation Spells Type Level Known a - Apportation Translocation 1 no b - Teleport Other Translocation 3 no c - Statue Form Transmutation/Earth 6 no an uncursed staff of poison the +7 trident "Dysariq" {vamp, Str+4 Int-4 Dex+2} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+4). It affects your intelligence (-4). It affects your dexterity (+2). a glowing shapeshifter corpse (68, 49, D) a +5 ring of strength (69, 0, D) an uncursed staff of poison (69, 36, D) a box of beasts (69, 49, D) a +3 hunting sling of freezing (69, 53, D) a shapeshifter corpse (unseen) (70, 9, D) a +2 quarterstaff of protection (70, 30, D) the +11 dagger of the Past {distort, SInv} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It lets you see invisible. (70, 36, D) an uncursed staff of fire (70, 37, D) a book of Changes (70, 47, D) an uncursed ring of flight (70, 51, D) a shapeshifter corpse (still there?) a glowing shapeshifter corpse (still there?) (70, 52, D) a glowing shapeshifter corpse (71, 8, D) a book of Battle (71, 16, D) the +3 leather armour "Jaussoof" {+Inv Str-5 Int+2} It affects your strength (-5). It affects your intelligence (+2). It lets you turn invisible. If you switch to wearing this armour, your AC will decrease by 22 (57 -> 35). (71, 17, D) an uncursed staff of death (71, 26, D) a lightning rod (4/4) (71, 36, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). (71, 37, D) a phial of floods (71, 48, D) a Fen Folio (still there?) a +0 whip of electrocution (still there?) (71, 50, D) the ring of Hibamn {EV+3 Slay+3} [ring of evasion] It affects your evasion (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+3). (72, 8, D) a +1 scale mail of positive energy (72, 9, D) a +2 robe (72, 17, D) a +0 war axe (72, 20, D) the +7 spear "Hiduet" {pain, rC+ Str+5 Dex-3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+5). It affects your dexterity (-3). It protects you from cold. (72, 21, D) a +0 falchion the +6 arbalest "Damnation" {damnation} a +0 dire flail (72, 22, D) a +0 club (72, 26, D) an uncursed staff of energy (72, 27, D) the +11 great sword of the Endless Expanse {pain, rF- MR+ Int+2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+2). It makes you vulnerable to fire. It affects your resistance to hostile enchantments. (72, 36, D) a +4 morningstar of holy wrath (72, 37, D) an uncursed staff of death (72, 47, D) a +0 robe of positive energy (still there?) a manual of Maces & Flails (still there?) (72, 48, D) the Collected Works on Ensnaring Boosts (still there?) Spells Type Level Known a - Corona Hexes 1 no b - Shroud of Golubria Charms/Translocation 2 no c - Slow Hexes 2 no d - Ring of Flames Charms/Fire 7 no e - Discord Hexes 8 no a +3 halberd of venom (still there?) (72, 49, D) a +2 chain mail of cold resistance (still there?) a +2 chain mail of cold resistance (still there?) (72, 50, D) a glowing shapeshifter corpse (72, 51, D) a glowing shapeshifter corpse (72, 53, D) a glowing shapeshifter corpse (73, 1, D) a +1 arbalest of flaming (73, 16, D) a book of the Dragon (73, 22, D) a +0 club a +2 fustibalus of flaming (73, 26, D) an uncursed ring of see invisible (73, 27, D) a +4 hand crossbow of freezing (73, 36, D) a +2 ring mail of poison resistance (73, 37, D) a book of Battle (73, 46, D) a +4 halberd of distortion (73, 49, D) an uncursed staff of poison (unseen) (74, 47, D) an uncursed staff of death (74, 49, D) a lightning rod (4/4) (75, 1, D) the +2 ring mail of Xysused {rC+ Slay-5 SInv} It affects your accuracy and damage with ranged weapons and melee attacks (-5). It protects you from cold. It lets you see invisible. If you switch to wearing this armour, your AC will decrease by 18 (57 -> 39). (75, 47, D) a sack of spiders (75, 48, D) a +2 ring mail of fire resistance (75, 49, D) a +4 ring of dexterity (unseen)