Burgietje the Dungeon (0, 50, D) an uncursed staff of summoning (0, 51, D) the cursed +1 mace of Basuxkot {protect, Str+3} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your strength (+3). It has a curse placed upon it. (1, 18, D) a +0 battleaxe (1, 32, D) a +1 dagger of venom (1, 33, D) an uncursed staff of air (1, 34, D) a +0 robe (1, 50, D) a book of Necromancy (2, 14, D) a book of Necromancy (2, 15, D) a sack of spiders (2, 16, D) a +2 scale mail of poison resistance (2, 19, D) a +0 robe (2, 32, D) a +2 vorpal hand axe a Grand Grimoire (2, 34, D) a lamp of fire (still there?) a lamp of fire (still there?) (2, 37, D) a +4 scimitar of holy wrath (2, 50, D) a crystal ball of energy (2, 52, D) the +8 spear "Impbane" {vorpal, rC+ Str+2 Int+4 Dex+4} It inflicts extra damage upon your enemies. It affects your strength (+2). It affects your intelligence (+4). It affects your dexterity (+4). It protects you from cold. (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 14, D) a box of beasts (3, 15, D) a +0 halberd (still there?) a +0 crystal plate armour (still there?) (3, 16, D) a +0 spear (still there?) a phial of floods (still there?) (3, 35, D) a +1 scale mail of cold resistance (3, 50, D) a +1 ring mail of magic resistance (3, 51, D) an uncursed staff of wizardry (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a sack of spiders (4, 15, D) a book of Transfigurations (still there?) a book of Transfigurations (still there?) (4, 16, D) a +0 whip (still there?) a sack of spiders (still there?) (4, 32, D) a +2 leather armour of poison resistance (4, 33, D) a cursed staff of cold (4, 36, D) +0 pearl dragon scales (unseen) (4, 50, D) a +0 hand axe of venom (4, 51, D) the cursed +1 leather armour of Mezcal {Str+2} It affects your strength (+2). If you switch to wearing this armour, your AC will decrease by 18 (56 -> 38). It has a curse placed upon it. (4, 52, D) an uncursed staff of energy (5, 14, D) a cursed staff of air (5, 15, D) a +0 trident (still there?) a phial of floods (still there?) (5, 16, D) a +1 vampiric long sword (still there?) a +0 halberd of freezing (still there?) (5, 32, D) a +2 flail of flaming a +0 hunting sling 20 sling bullets a +0 robe a +0 buckler an uncursed staff of power (5, 33, D) a +0 robe (5, 34, D) a +4 scimitar of flaming (unseen) (5, 36, D) a +1 whip of holy wrath (still there?) a +2 whip of holy wrath (still there?) (5, 50, D) a lightning rod (4/4) (5, 52, D) a +1 broad axe of venom (6, 14, D) an uncursed staff of fire (6, 15, D) a book of Power (still there?) a +2 spear of venom (still there?) (6, 32, D) an uncursed staff of cold (6, 33, D) a +3 whip of holy wrath a +1 robe of magic resistance a crystal ball of energy (6, 50, D) a +0 spear of flaming (6, 51, D) a +2 morningstar of protection (6, 53, D) the ring "Caorih" {*Slow rPois Dex+2 SInv Stlth+} [ring of poison resistance] It affects your dexterity (+2). It protects you from poison. It lets you see invisible. It may slow you when you take damage. It makes you more stealthy. a manual of Long Blades an uncursed ring of fire the ring of Dim Light {rPois rF+} [ring of protection from fire] It protects you from fire. It protects you from poison. the ring "Bonn" {rPois rN+} [ring of positive energy] It protects you from poison. It protects you from negative energy. a manual of Stealth a manual of Throwing an uncursed ring of positive energy the ring of Shadows {Umbra +Inv Stlth+} [ring of stealth] It lets you turn invisible. It makes you more stealthy. a manual of Polearms a +0 tower shield a manual of Stealth +5 gold dragon scales (6, 57, D) (unseen) (7, 14, D) a +0 short sword a +3 shortbow of freezing a +1 fustibalus of freezing (7, 15, D) a +0 spear a +0 robe a +3 chain mail of poison resistance (7, 16, D) a cursed -2 robe (unseen) (7, 17, D) a +0 robe (7, 32, D) a +1 long sword of flaming (7, 33, D) a +0 hand axe of flaming (7, 34, D) a +2 scimitar of holy wrath (still there?) a +0 robe (still there?) (7, 37, D) a +2 sacred scourge of holy wrath a +3 scale mail of poison resistance a +2 tower shield of reflection (7, 40, D) an arrow (7, 41, D) an arrow (7, 50, D) a +1 hand axe of electrocution (7, 51, D) a fan of gales (7, 52, D) a lightning rod (4/4) (8, 15, D) a +0 battleaxe (8, 16, D) a +0 halberd (unseen) (8, 32, D) the +5 demon whip "Spellbinder" {antimagic, MR+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your resistance to hostile enchantments. (8, 33, D) a +0 longbow a +4 scimitar of flaming 24 arrows a +0 robe an uncursed ring of poison resistance a lamp of fire (8, 50, D) a +1 shortbow of flaming (8, 51, D) +2 fire dragon scales (8, 52, D) an uncursed staff of summoning (9, 14, D) a box of beasts (9, 15, D) a book of Geomancy (9, 16, D) a +0 flail a +0 pair of gloves of strength (9, 32, D) an uncursed staff of death (9, 50, D) a phial of floods (9, 51, D) a lamp of fire (9, 52, D) a book of Fire (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy (unseen) (10, 7, D) a wand of disintegration (7) (unseen) (10, 14, D) a phantom mirror (10, 15, D) an uncursed staff of cold (10, 18, D) a +0 battleaxe (10, 32, D) a +0 fustibalus (still there?) the -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ MR+ rMut rCorr} (still there?) It protects you from fire. It protects you from cold. It insulates you from electricity. It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. It provides partial protection from all sources of acid and corrosion. It protects you from mutation. If you switch to wearing this armour, your AC will decrease by 2 (56 -> 54). (10, 33, D) a +0 hunting sling (unseen) (10, 34, D) a +3 eudemon blade of holy wrath (still there?) an uncursed staff of power (still there?) (10, 35, D) the +2 hat of the Bear Spirit {Spirit, +Rage rN+ MR++} It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you go berserk. If you switch to wearing this armour, your AC will increase by 2 (56 -> 58). (unseen) (10, 50, D) an uncursed staff of cold (10, 51, D) a +3 leather armour of poison resistance (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 2, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight a +0 robe a +0 spear (11, 14, D) a +1 lajatang of speed (11, 16, D) a +1 vampiric war axe (11, 32, D) a +2 robe of magic resistance (unseen) (11, 33, D) a +1 flail of flaming (unseen) (11, 50, D) the cursed quicksilver dragon scales "Vuet" {rElec MR+ Str-3 Dex+4} It affects your strength (-3). It affects your dexterity (+4). It insulates you from electricity. It affects your resistance to hostile enchantments. If you switch to wearing this armour, your AC will decrease by 8 (56 -> 48). It has a curse placed upon it. (11, 51, D) a cursed staff of fire (still there?) a fan of gales (still there?) (12, 14, D) the +8 demon blade "Leech" {vamp, *Rage +Rage rN+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from negative energy. It lets you go berserk. It may make you go berserk in combat. (12, 16, D) the +1 chain mail "Uleabotuin" {Regen+ rCorr Dex+3} It affects your dexterity (+3). It increases your rate of regeneration. It provides partial protection from all sources of acid and corrosion. If you switch to wearing this armour, your AC will decrease by 9 (56 -> 47). (12, 31, D) +0 pearl dragon scales (12, 32, D) a +3 scimitar of flaming (unseen) (12, 36, D) 18 arrows (12, 50, D) a +3 arbalest of freezing (12, 52, D) the cursed +1 plate armour of Pantheism {*Corrode Dex+2 Slay+2} It affects your dexterity (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It may corrode you when you take damage. If you switch to wearing this armour, your AC will decrease by 6 (56 -> 50). It has a curse placed upon it. (13, 50, D) the +0 Maxwell's etheric cage {RegenMP+ *Contam rElec MP+4} It insulates you from electricity. It affects your magic capacity (+4). It causes magical contamination when unequipped. If you switch to wearing this armour, your AC will increase by 2 (56 -> 58). (13, 51, D) a lightning rod (4/4) (still there?) a lightning rod (4/4) (still there?) (13, 52, D) a +5 quick blade (14, 33, D) a book of Cantrips (unseen) (14, 50, D) a book of Fire (14, 51, D) the +5 ring mail of the Imp {Int+8} It affects your intelligence (+8). If you switch to wearing this armour, your AC will decrease by 10 (56 -> 46). (14, 52, D) a +0 war axe of freezing (18, 48, D) a book of Transfigurations (18, 49, D) a +3 hand crossbow of freezing (19, 1, D) a lamp of fire (still there?) a ration (still there?) (19, 17, D) an uncursed staff of air (19, 32, D) the +4 scale mail of the Butterfly {+Blink +Inv MR+ Str-3 Int+5} It affects your strength (-3). It affects your intelligence (+5). It affects your resistance to hostile enchantments. It lets you turn invisible. It lets you blink. If you switch to wearing this armour, your AC will decrease by 9 (56 -> 47). (19, 33, D) a +2 trident of venom (19, 48, D) a +1 whip of electrocution a +0 robe a +0 dagger (19, 49, D) a +0 dagger (still there?) the +5 morningstar of Fesoz {holy, Str-4 Int+6} (still there?) It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (-4). It affects your intelligence (+6). (20, 0, D) a +2 vorpal longbow (20, 16, D) an uncursed staff of earth (20, 17, D) an uncursed staff of air (20, 33, D) the +3 hand axe of Zeleer {freeze, Int+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). (20, 49, D) a +3 war axe of flaming (still there?) a +3 war axe of flaming (still there?) (21, 0, D) a +5 scimitar of flaming (unseen) (21, 16, D) a +5 dagger of electrocution (21, 32, D) a phial of floods (21, 33, D) an uncursed staff of air (21, 35, D) a cursed staff of poison (21, 48, D) an uncursed staff of cold (21, 49, D) a +0 dagger (unseen) (21, 50, D) a +0 robe (22, 2, D) a +0 longbow (unseen) (22, 4, D) a +1 whip of holy wrath (22, 17, D) a +2 robe of resistance (22, 32, D) a lamp of fire (22, 33, D) the +8 orange crystal plate armour {Archmagi, Int+3 Clar} (still there?) It affects your intelligence (+3). It protects you against confusion. If you switch to wearing this armour, your AC will increase by 8 (56 -> 64). a book of Summonings (still there?) (22, 48, D) a +0 dagger (22, 49, D) a +2 vampiric whip (still there?) a +0 robe (still there?) (22, 50, D) a +4 dagger of venom (23, 0, D) a +3 scale mail of fire resistance (unseen) (23, 2, D) a cursed +0 longbow (unseen) (23, 16, D) a book of Enchantments (23, 18, D) a +3 morningstar of protection (23, 32, D) a +2 robe of magic resistance (23, 33, D) a fan of gales (23, 48, D) a +4 long sword a +1 plate armour of poison resistance a +0 flail (23, 49, D) the +1 quarterstaff of Extinguishment {vorpal, Stlth+} (still there?) It inflicts extra damage upon your enemies. It makes you more stealthy. a +2 short sword of venom (still there?) (23, 53, D) a +0 vorpal war axe (24, 2, D) +1 fire dragon scales (unseen) (24, 8, D) an arrow (24, 9, D) an arrow (24, 16, D) a lightning rod (4/4) (24, 17, D) a +3 chain mail of fire resistance (24, 18, D) a +3 ring mail of fire resistance (24, 32, D) an uncursed ring of protection from fire an uncursed amulet of faith the amulet "Madgh" {Harm *Drain +Inv rElec Slay-3 Stlth+} [amulet of harm] It increases damage dealt and taken. It affects your accuracy and damage with ranged weapons and melee attacks (-3). It insulates you from electricity. It lets you turn invisible. It causes draining when unequipped. It makes you more stealthy. an uncursed ring of protection from cold the ring of Puotits {*Drain +Fly rElec Dex+7} [ring of flight] It affects your dexterity (+7). It insulates you from electricity. It lets you fly. It causes draining when unequipped. an uncursed ring of see invisible an uncursed amulet of guardian spirit an uncursed ring of ice the ring "Imacorix" {rCorr Dex+2} [ring of resist corrosion] It affects your dexterity (+2). It provides partial protection from all sources of acid and corrosion. the macabre finger necklace {rN+} [amulet of nothing] It protects you from negative energy. an uncursed ring of positive energy an uncursed amulet of the acrobat an uncursed staff of earth (24, 33, D) a +0 kite shield of poison resistance (24, 34, D) a +0 vorpal long sword (24, 35, D) a +1 scythe of flaming (24, 48, D) a +1 spear of freezing (24, 49, D) a book of Party Tricks (24, 50, D) a +0 dagger (24, 52, D) a +0 robe (24, 53, D) a cursed +4 scimitar of freezing (unseen) (25, 1, D) a book of Geomancy (25, 32, D) a +0 hand axe of electrocution (25, 33, D) a +2 antimagic scythe (25, 34, D) a +4 scythe of freezing (still there?) a +0 mace of pain (still there?) (25, 48, D) the +1 scale mail of Pathos {rF+} It protects you from fire. If you switch to wearing this armour, your AC will decrease by 12 (56 -> 44). (25, 49, D) a +0 long sword (still there?) the +11 morningstar of Grace {vorpal, *Slow +Rage MR+ Str+10} (still there?) It inflicts extra damage upon your enemies. It affects your strength (+10). It affects your resistance to hostile enchantments. It lets you go berserk. It may slow you when you take damage. (26, -1, D) a +1 broad axe of venom (26, 16, D) a +2 broad axe of electrocution (26, 17, D) an uncursed staff of poison (26, 34, D) a phantom mirror (26, 48, D) a book of Transfigurations (26, 49, D) a +1 pair of boots of running the +4 Cigotuvi's embrace {rRot *Drain rN+} It protects you from negative energy. It causes draining when unequipped. If you switch to wearing this armour, your AC will decrease by 15 (56 -> 41). an uncursed ring of resist corrosion the ring of the Trilobite {rPois AC+3 Int+6} [ring of protection] It affects your AC (+3). It affects your intelligence (+6). It protects you from poison. a +3 battleaxe a +1 scale mail of cold resistance a phantom mirror (26, 51, D) a +2 rapier of venom (27, 1, D) a +4 scimitar of holy wrath a +0 tower shield the Collected Works on Venom Spells Type Level Known a - Sting Transmutation/Poison 1 no b - Mephitic Cloud Conjuration/Poison/Air 3 no c - Olgreb's Toxic Radiance Poison 4 no d - Eringya's Noxious Bog Transmutation/Poison 6 no (27, 16, D) a +1 short sword of draining (27, 17, D) a +1 battleaxe of freezing (still there?) a scroll of brand weapon (still there?) (27, 32, D) a +7 hand crossbow (27, 34, D) a +2 chain mail of magic resistance (27, 36, D) a +1 vampiric scythe (27, 48, D) a +0 robe (27, 49, D) a +1 great mace a +0 chain mail a +1 ring mail of positive energy (27, 50, D) an uncursed staff of poison (still there?) an uncursed staff of air (still there?) (27, 51, D) a +0 trident (28, 1, D) the amulet of Pelaiv {rElec rN+ Regen+} [amulet of regeneration] It insulates you from electricity. It protects you from negative energy. It increases your rate of regeneration. (28, 16, D) a sack of spiders a +2 scale mail of poison resistance (28, 32, D) the Collected Works on Clay Spells Type Level Known a - Leda's Liquefaction Hexes/Earth 4 no b - Lee's Rapid Deconstruction Earth 5 no c - Statue Form Transmutation/Earth 6 no (28, 49, D) a lightning rod (4/4) (29, 0, D) an uncursed ring of stealth (29, 1, D) an uncursed staff of energy (29, 32, D) an uncursed staff of poison (29, 33, D) a sack of spiders (29, 48, D) a cursed +0 robe a book of Flames (29, 49, D) a book of Misfortune (30, 15, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It lets you see invisible. (30, 48, D) the +5 long sword of Vaf Yff {venom, rPois rC- Dex+3} It poisons the flesh of those it strikes. It affects your dexterity (+3). It makes you vulnerable to cold. It protects you from poison. an uncursed staff of wizardry (30, 51, D) a +0 robe a +0 dire flail (30, 52, D) a +0 shortbow of freezing (unseen) (31, 48, D) a +0 dagger a +0 halberd a +0 vorpal mace (31, 49, D) a +0 pair of gloves of archery a +0 robe a +4 short sword of holy wrath a cursed +2 falchion a +0 robe a +0 dagger (31, 51, D) a +2 mace of protection a +0 dagger (32, 48, D) a +1 mace of pain (32, 49, D) a +1 great sword a +0 robe an uncursed ring of flight (32, 50, D) the Grimoire of Lucky Displacement Spells Type Level Known a - Spectral Weapon Hexes/Charms 3 no b - Portal Projectile Hexes/Translocation 3 no c - Passage of Golubria Translocation 4 no d - Controlled Blink Translocation 8 no (32, 51, D) an uncursed staff of power a +3 trident of venom a +0 robe (32, 52, D) a +1 antimagic hand axe (unseen) (33, 48, D) a +2 halberd of flaming (33, 49, D) a cursed -1 long sword a +0 robe a +0 dagger (33, 53, D) a +0 robe (34, 28, D) a book of Conjurations (34, 48, D) a lamp of fire (34, 50, D) a +3 giant club (35, 14, D) a +1 glaive of venom (35, 28, D) an uncursed staff of summoning (35, 29, D) 27 sling bullets (unseen) (35, 32, D) an uncursed staff of poison (unseen) (36, 0, D) an uncursed staff of earth (36, 1, D) a +0 flail of venom (36, 2, D) a +2 scale mail of cold resistance (36, 15, D) a fan of gales (36, 17, D) a +0 quarterstaff (unseen) (36, 29, D) a +0 quarterstaff (unseen) (36, 32, D) a +0 robe (unseen) (36, 43, D) a +0 demon trident of venom a +0 leather armour a +0 morningstar a +0 scale mail (37, 0, D) a +2 leather armour of fire resistance (37, 2, D) a +0 trident (37, 14, D) a +4 vampiric whip (37, 16, D) a +0 spear a +3 hand crossbow of freezing 3 curare-tipped darts a +0 buckler (37, 28, D) the +2 robe of Vines {NoPotionHeal Regen+7} It increases your rate of regeneration. If you switch to wearing this armour, your AC will decrease by 18 (56 -> 38). (37, 29, D) a +1 hunting sling of flaming a +0 spear the +6 chain mail "Piunny" {+Fly rN+ Dex-3 Stlth+} It affects your dexterity (-3). It protects you from negative energy. It lets you fly. It makes you more stealthy. If you switch to wearing this armour, your AC will decrease by 4 (56 -> 52). a +0 robe (37, 32, D) a +0 quarterstaff (37, 42, D) a +0 chain mail a +0 buckler (37, 43, D) a +2 demon whip of pain a +0 leather armour 4 arrows a +0 dagger a +0 robe (37, 44, D) a +1 demon whip of flaming (unseen) (38, 0, D) an uncursed staff of energy an uncursed staff of air (38, 1, D) a +1 chain mail of magic resistance (38, 3, D) a +3 scythe of flaming (38, 14, D) a +2 dagger of venom (38, 15, D) a +5 flail of venom (38, 16, D) the cursed +1 mace of the Magi {chaos, Int+2} Each time it hits an enemy it has a different, random effect. It affects your intelligence (+2). It has a curse placed upon it. (unseen) (38, 29, D) a +1 quarterstaff of protection (38, 42, D) a cursed +0 trident (38, 43, D) a +0 dagger a +0 robe a +0 demon whip of venom a +4 longbow of flaming 12 arrows a +0 plate armour (38, 48, D) the +5 mace of Spores {flame, *Rage +Blink rF+ Int+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). It protects you from fire. It lets you blink. It may make you go berserk in combat. (38, 49, D) a book of Fire (38, 51, D) a +2 ring mail of magic resistance (unseen) (39, 0, D) the Incunabulum of Battle Magic and Bewitchment Spells Type Level Known a - Slow Hexes 2 no b - Stone Arrow Conjuration/Earth 3 no c - Fulminant Prism Conjuration/Hexes 4 no d - Irradiate Conjuration/Transmutation 5 no e - Invisibility Hexes 6 no (39, 1, D) a +4 scythe of protection (still there?) a lamp of fire (still there?) (39, 14, D) the +7 pair of quick blades "Gyre" and "Gimble" {protect} It grants its wielder temporary protection when it strikes (+7 to AC). (39, 15, D) a +2 scale mail of cold resistance (39, 16, D) a +4 quick blade (unseen) (39, 17, D) a +2 lajatang of pain (unseen) (39, 28, D) a +0 centaur barding of flying (39, 31, D) a cursed +0 robe (unseen) (39, 42, D) a +0 halberd a +0 ring mail (39, 43, D) a +0 trident a +0 scale mail (39, 48, D) a +1 hand axe of electrocution (39, 51, D) a +3 hand axe of flaming (40, 1, D) a Grand Grimoire (40, 14, D) a +2 antimagic broad axe (unseen) (40, 19, D) a +0 longbow (unseen) (40, 28, D) a +0 scale mail of fire resistance (40, 29, D) a cursed staff of energy a +4 scale mail of cold resistance (40, 43, D) a +2 demon whip of flaming a +0 ring mail (40, 48, D) a sack of spiders (40, 49, D) a phial of floods (40, 50, D) a book of Dreams (41, 15, D) a cursed amulet of inaccuracy (41, 18, D) a +0 spear (41, 28, D) a fan of gales (still there?) a book of Misfortune (still there?) (41, 32, D) a +3 demon trident of electrocution (41, 48, D) an uncursed staff of earth (41, 49, D) an uncursed staff of summoning (41, 50, D) an uncursed staff of fire (42, 0, D) a +2 war axe of draining (42, 1, D) a phial of floods (42, 14, D) an uncursed ring of flight (unseen) (42, 30, D) a +0 animal skin (42, 32, D) a +1 robe of the Archmagi (42, 48, D) a book of Unlife (42, 49, D) a book of Maledictions (42, 50, D) the Tome of the Supportive Blaze Spells Type Level Known a - Summon Butterflies Summoning 1 no b - Summon Small Mammal Summoning 1 no c - Call Imp Summoning 2 no d - Conjure Flame Conjuration/Fire 3 no e - Ignite Poison Fire/Transmutation/Poison 3 no f - Fireball Conjuration/Fire 5 no g - Summon Demon Summoning 5 no (42, 54, D) (unseen) (43, 15, D) an uncursed staff of energy (43, 17, D) a +6 war axe of flaming (43, 28, D) an uncursed ring of fire (43, 30, D) a +0 robe (unseen) (43, 48, D) the Grimoire of Weightlessness and Orientation Spells Type Level Known a - Summon Lightning Spire Summoning/Air 4 no b - Passage of Golubria Translocation 4 no c - Lightning Bolt Conjuration/Air 5 no d - Freezing Cloud Conjuration/Ice/Air 6 no (43, 50, D) a +2 vorpal spear (44, 28, D) a +1 antimagic hand axe (44, 47, D) an uncursed staff of cold (44, 48, D) the cursed +2 morningstar of Dividends {flame, +Fly Str+4 Dex+7} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It affects your dexterity (+7). It lets you fly. It has a curse placed upon it. (44, 49, D) a +2 hunting sling of flaming (44, 50, D) a +4 whip of venom (45, 29, D) a fan of gales (45, 50, D) a +2 vorpal hand axe (still there?) a +2 ring mail of cold resistance (still there?) (46, 47, D) an uncursed staff of death (46, 48, D) an uncursed staff of conjuration (46, 51, D) a book of the Tempests (still there?) the +3 salamander hide armour {+Rage rF++} (still there?) It greatly protects you from fire. It lets you go berserk. If you switch to wearing this armour, your AC will decrease by 16 (56 -> 40). (46, 52, D) the cursed +1 plate armour of Untold Secrets {rC+ rN+ Stlth+} It protects you from cold. It protects you from negative energy. It makes you more stealthy. If you switch to wearing this armour, your AC will decrease by 6 (56 -> 50). It has a curse placed upon it. (46, 55, D) (unseen) (47, 49, D) a +2 arbalest of freezing a +4 vorpal spear a box of beasts (47, 52, D) the +8 quarterstaff of Precise Incision {vorpal, Str+2 Int+3 SInv} It inflicts extra damage upon your enemies. It affects your strength (+2). It affects your intelligence (+3). It lets you see invisible. (unseen) (47, 58, D) (unseen) (48, 39, D) a +0 spear 2 silver javelins a +0 leather armour (48, 47, D) a book of Clouds (49, 0, D) a +2 rapier of electrocution (49, 1, D) 4 large rocks (still there?) a +2 dire flail of protection (still there?) (49, 2, D) 2 large rocks (49, 12, D) a +0 falchion of venom (49, 24, D) a book of Debilitation (49, 36, D) a +0 trident of protection (49, 37, D) a book of the Sky (49, 49, D) a phial of floods (50, 1, D) 18 silver javelins (still there?) a +0 leather armour (still there?) (50, 3, D) a +2 robe (50, 12, D) a fan of gales (50, 23, D) an uncursed staff of summoning (50, 27, D) a +1 vorpal shortbow (50, 36, D) a +0 spear (unseen) (50, 37, D) an uncursed staff of air (50, 38, D) a +2 broad axe of freezing (unseen) (50, 40, D) a +2 vampiric trident a +0 robe (50, 59, D) a +1 plate armour of cold resistance (51, 0, D) a +3 morningstar of protection (51, 8, D) a javelin (51, 12, D) a +1 morningstar of protection (51, 13, D) +0 ice dragon scales (51, 15, D) a +3 whip of holy wrath a +0 robe (51, 24, D) a +3 mace of distortion (51, 37, D) a crystal ball of energy (51, 40, D) a +7 spear of venom a +0 leather armour (51, 41, D) a +3 trident of protection a +0 robe (51, 44, D) a silver javelin (51, 48, D) a book of Conjurations a +1 great sword of electrocution a +2 rapier of venom (51, 49, D) a lamp of fire a Necronomicon a +2 rapier of holy wrath (52, 0, D) a +0 arbalest 19 bolts (52, 1, D) a +0 spear a +7 spear of venom a +0 hunting sling of flaming 15 silver javelins a +0 leather armour a +0 shortbow (52, 7, D) an arrow a large rock (52, 8, D) a bolt a large rock a javelin 3 arrows (52, 12, D) a +2 leather armour of cold resistance (52, 13, D) a +4 quarterstaff of draining (52, 15, D) a +2 sacred scourge of holy wrath (unseen) (52, 17, D) +0 pearl dragon scales (52, 24, D) an uncursed staff of cold Sif Muna's Compendium of Poisoning and Ice Spells Type Level Known a - Freeze Ice 1 no b - Sting Transmutation/Poison 1 no c - Ensorcelled Hibernation Hexes/Ice 2 no d - Mephitic Cloud Conjuration/Poison/Air 3 no e - Freezing Cloud Conjuration/Ice/Air 6 no f - Simulacrum Ice/Necromancy 6 no a phantom mirror (52, 25, D) an uncursed staff of air a +4 hunting sling of flaming (52, 36, D) a +0 trident of venom (52, 37, D) a +6 morningstar of protection (52, 44, D) 2 silver javelins (53, 0, D) a +0 arbalest (53, 1, D) 8 bolts a +1 executioner's axe of venom an uncursed staff of air a +0 shortbow 25 arrows (53, 2, D) a +0 shortbow 13 arrows (53, 3, D) a cursed -3 ring of intelligence 18 arrows an uncursed staff of wizardry a +0 shortbow (53, 4, D) 8 arrows (53, 9, D) a silver javelin (53, 16, D) a +7 mace of holy wrath (unseen) (53, 36, D) an uncursed staff of poison (53, 37, D) the Handbook of Poisonous Orientation Spells Type Level Known a - Apportation Translocation 1 no b - Poisonous Vapours Poison/Air 2 no c - Mephitic Cloud Conjuration/Poison/Air 3 no d - Ignite Poison Fire/Transmutation/Poison 3 no e - Portal Projectile Hexes/Translocation 3 no f - Lesser Beckoning Translocation 3 no g - Teleport Other Translocation 3 no (53, 44, D) 11 silver javelins (53, 47, D) a lamp of fire (unseen) (53, 52, D) a tin of tremorstones (53, 62, D) a +2 ring of evasion (54, -1, D) a +0 leather armour (unseen) (54, 12, D) a +2 ring mail of cold resistance (54, 13, D) the cursed +0 hunting sling of Pikoiwia {vorpal, Str+3} Any stone fired from it inflicts extra damage. It affects your strength (+3). It has a curse placed upon it. (54, 24, D) the cursed +0 ring mail of the Ward {rC+} It protects you from cold. If you switch to wearing this armour, your AC will decrease by 15 (56 -> 41). It has a curse placed upon it. (54, 25, D) a +1 trident of flaming (54, 26, D) a +3 scimitar of holy wrath a +2 robe of fire resistance a +0 tower shield (54, 47, D) a +3 ring mail of cold resistance (54, 49, D) an uncursed staff of wizardry (unseen) (55, 12, D) the cursed +0 short sword of Valiance {freeze, rF++ MR- SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It greatly protects you from fire. It affects your resistance to hostile enchantments. It lets you see invisible. It has a curse placed upon it. (55, 13, D) a +3 whip of holy wrath (56, 1, D) a +2 spear of flaming 7 javelins a +0 leather armour a +0 longbow (58, 47, D) an uncursed ring of wizardry (58, 48, D) the cursed +1 hand crossbow "Vala Dim" {venom, +Fly} (still there?) It poisons the ammo it fires. It lets you fly. It has a curse placed upon it. an uncursed staff of poison (still there?) (59, 36, D) a book of Debilitation (unseen) (59, 47, D) a fan of gales (60, 36, D) a +6 scimitar of electrocution (60, 47, D) a book of Alchemy (60, 49, D) a book of Frost (61, 0, D) a +1 morningstar of protection (61, 8, D) a phial of floods (61, 16, D) a fan of gales (61, 26, D) a +1 war axe of electrocution (61, 47, D) a +6 hunting sling (61, 48, D) a crystal ball of energy (62, 0, D) the Incunabulum of the Blistering Glacier Spells Type Level Known a - Ignite Poison Fire/Transmutation/Poison 3 no b - Frozen Ramparts Ice 3 no c - Summon Ice Beast Ice/Summoning 4 no d - Ignition Fire 8 no (62, 1, D) an uncursed staff of air (62, 8, D) a +6 ring of strength a +2 glaive of protection (62, 9, D) a sack of spiders (62, 16, D) a +2 scale mail of fire resistance (62, 26, D) a phial of floods (62, 27, D) an uncursed staff of summoning (62, 36, D) a book of Party Tricks a box of beasts (62, 37, D) a phial of floods (62, 48, D) a crystal ball of energy (still there?) the +7 hand crossbow of Power {penet, Int+4 Dex+4} (still there?) Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your intelligence (+4). It affects your dexterity (+4). (62, 49, D) a +2 hand crossbow of flaming (63, 0, D) a +4 lajatang of speed (63, 17, D) a phial of floods (63, 26, D) a +3 war axe of electrocution (63, 27, D) a +2 hand crossbow of flaming (63, 28, D) a +3 chain mail of poison resistance (63, 37, D) a +2 hand crossbow of flaming (still there?) a ration (still there?) (63, 47, D) the Handbook of Flight and Sinister Rituals Spells Type Level Known a - Corpse Rot Necromancy/Air 2 no b - Dispel Undead Necromancy 4 no c - Agony Necromancy 5 no d - Tornado Air 9 no (63, 48, D) a +4 vorpal battleaxe (63, 49, D) a sack of spiders (still there?) a +2 antimagic morningstar (still there?) (63, 50, D) a +2 ring mail of magic resistance (64, 16, D) a +0 flail of protection (64, 26, D) a +2 spear of venom (64, 47, D) a phantom mirror (64, 48, D) the +1 scale mail "Suories" {rPois MP+9 SInv} It protects you from poison. It affects your magic capacity (+9). It lets you see invisible. If you switch to wearing this armour, your AC will decrease by 12 (56 -> 44). (64, 50, D) the +5 robe of Misfortune {*Contam Harm *Corrode *Drain *Slow EV+5} It affects your evasion (+5). It causes magical contamination when unequipped. It may corrode you when you take damage. It causes draining when unequipped. It may slow you when you take damage. It increases damage dealt and taken. If you switch to wearing this armour, your AC will decrease by 15 (56 -> 41). (65, 36, D) an uncursed staff of poison (65, 47, D) a +0 quarterstaff of protection (65, 48, D) a +1 mace of pain (65, 49, D) the +4 broad axe "Aloocve" {vorpal, Fragile rPois Str+3} It inflicts extra damage upon your enemies. It affects your strength (+3). It protects you from poison. It will be destroyed if unequipped. (66, 47, D) the +6 bardiche "Qurunacw" {pain, +Blink +Inv} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It lets you turn invisible. It lets you blink. (67, 47, D) an uncursed staff of wizardry (67, 48, D) a lamp of fire (still there?) a lamp of fire (still there?) (67, 50, D) a +1 leather armour of cold resistance a +1 vorpal war axe a +5 flail of draining (68, 0, D) an uncursed staff of power (68, 49, D) the cursed +0 pair of gloves of the Arcane {rN+} It protects you from negative energy. If you switch to wearing this armour, your AC will decrease by 2 (56 -> 54). It has a curse placed upon it. a +1 pair of gloves of strength (69, 0, D) a +2 glaive of protection (69, 36, D) the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. (69, 47, D) a +5 vampiric scythe (70, 9, D) a scarf of resistance (70, 11, D) +0 steam dragon scales (unseen) (70, 36, D) an uncursed staff of poison (70, 37, D) a +3 leather armour of magic resistance (70, 47, D) a book of Enchantments (70, 49, D) an uncursed staff of death (still there?) a +3 vampiric war axe (still there?) (71, 8, D) the cursed +1 morningstar of Reinforcement {speed, rPois Str+7 Dex-2} Attacks with this weapon are significantly faster. It affects your strength (+7). It affects your dexterity (-2). It protects you from poison. It has a curse placed upon it. (71, 16, D) a cursed -3 ring of dexterity (71, 26, D) Pes Viq's Papyrus of Good Luck Spells Type Level Known a - Song of Slaying Charms 2 no b - Ozocubu's Armour Charms/Ice 3 no (71, 27, D) a cursed amulet of inaccuracy (71, 29, D) a +0 dagger a +0 robe (71, 30, D) a +4 mace of holy wrath a +0 ring mail (71, 31, D) a +0 flail a +0 leather armour (71, 36, D) the +4 hand axe of the Hall of Blades {venom, *Rage Int+8} It poisons the flesh of those it strikes. It affects your intelligence (+8). It may make you go berserk in combat. (71, 37, D) an uncursed staff of wizardry (71, 46, D) a +4 ring of protection (71, 48, D) the +8 autumn katana {vorpal, Clar} (still there?) It inflicts extra damage upon your enemies. It protects you against confusion. the ring "Bapsa" {Dex+7 SInv} (still there?) [ring of see invisible] It affects your dexterity (+7). It lets you see invisible. (72, 8, D) a phantom mirror (72, 9, D) a book of Minor Magic (72, 16, D) a book of Maledictions (72, 17, D) a book of Changes (72, 21, D) a +0 whip a cursed +0 robe a +0 arbalest 16 bolts a +0 battleaxe a +0 plate armour (72, 22, D) a bolt 2 large rocks (72, 23, D) a large rock (72, 26, D) a +0 dagger (72, 29, D) a +0 dagger a +0 robe (72, 36, D) a lightning rod (4/4) (72, 37, D) a +3 vampiric short sword (72, 48, D) a +2 vorpal flail (still there?) a +2 vorpal flail (still there?) (72, 49, D) an uncursed staff of earth (73, 1, D) a cursed ring of attention (73, 16, D) an uncursed staff of energy (73, 20, D) a +3 bardiche a +2 shortbow of flaming a +0 chain mail (73, 21, D) a +0 dire flail of protection a +0 chain mail (73, 26, D) a +2 battleaxe of electrocution (73, 27, D) a book of Misfortune (73, 29, D) an uncursed staff of death a +0 robe (73, 36, D) a phantom mirror (73, 37, D) a crystal ball of energy (73, 42, D) +0 steam dragon scales (unseen) (73, 47, D) the +7 scimitar of Fortitude {pain, *Contam rElec rPois Str+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+5). It insulates you from electricity. It protects you from poison. It causes magical contamination when unequipped. (73, 48, D) a book of Debilitation (73, 49, D) a book of Debilitation (74, 47, D) the Incunabulum of Glacial Sinister Secrets Spells Type Level Known a - Animate Skeleton Necromancy 1 no b - Ensorcelled Hibernation Hexes/Ice 2 no c - Corpse Rot Necromancy/Air 2 no d - Frozen Ramparts Ice 3 no e - Freezing Cloud Conjuration/Ice/Air 6 no f - Ozocubu's Refrigeration Ice 6 no (74, 48, D) an uncursed staff of power (74, 49, D) an uncursed ring of see invisible (75, 48, D) a +3 leather armour of magic resistance (75, 49, D) an uncursed staff of cold