Burgietje the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. If you switch to wearing this armour, your AC will increase by 7 (32 -> 39). the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy (unseen) (10, 7, D) a wand of disintegration (7) (unseen) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (13, 4, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight a +0 robe a +0 spear (49, 24, D) an uncursed amulet of harm (49, 36, D) a +2 vorpal hand axe (50, 24, D) a lightning rod (4/4) (50, 25, D) a +6 great mace of protection (50, 36, D) the +8 hand axe "Mipusad" {elec, rC- Dex+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+4). It makes you vulnerable to cold. (50, 37, D) the Incunabulum of Flames Spells Type Level Known a - Foxfire Conjuration/Fire 1 no b - Fireball Conjuration/Fire 5 no (51, 24, D) a +4 arbalest of flaming (51, 25, D) 4 potions of heal wounds (51, 26, D) a +0 mace (51, 36, D) a +1 mace of draining (51, 37, D) a book of Burglary (52, 24, D) a +3 plate armour of fire resistance (52, 25, D) a +1 robe of cold resistance (52, 36, D) an uncursed staff of conjuration (53, 24, D) the Catalogue of Confrontation Spells Type Level Known a - Shock Conjuration/Air 1 no b - Foxfire Conjuration/Fire 1 no c - Lightning Bolt Conjuration/Air 5 no d - Freezing Cloud Conjuration/Ice/Air 6 no e - Spellforged Servitor Conjuration/Summoning 7 no (53, 25, D) a fan of gales (53, 36, D) an uncursed staff of power (53, 37, D) the +3 quarterstaff of Ibibbab {speed, Str+3} Attacks with this weapon are significantly faster. It affects your strength (+3). (54, 24, D) a +2 robe (54, 25, D) a +3 plate armour of cold resistance (54, 36, D) an uncursed staff of earth (55, 24, D) a +2 scale mail of cold resistance (59, 36, D) the +11 glaive of Puycia {holy, *Rage MR+ Dex+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (+3). It affects your resistance to hostile enchantments. It may make you go berserk in combat. (59, 37, D) a cursed staff of fire (60, 36, D) an uncursed staff of energy (60, 37, D) the +8 Wrath of Trog {antimagic, *Rage} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It may make you go berserk in combat. (61, 12, D) a +0 scimitar (61, 13, D) a +6 hand axe of freezing a +0 short sword a +0 scale mail a +0 buckler a +0 long sword a +0 chain mail (61, 16, D) an uncursed ring of flight (61, 37, D) an uncursed staff of air (62, 0, D) Sif Muna's Volume of Beguiling Spells Type Level Known a - Inner Flame Hexes/Fire 3 no b - Metabolic Englaciation Hexes/Ice 5 no c - Summon Mana Viper Hexes/Summoning 5 no d - Invisibility Hexes 6 no (62, 1, D) Gaotaer's Compendium of Dusty Fire Spells Type Level Known a - Conjure Flame Conjuration/Fire 3 no b - Inner Flame Hexes/Fire 3 no c - Sticky Flame Conjuration/Fire 4 no d - Leda's Liquefaction Hexes/Earth 4 no e - Iron Shot Conjuration/Earth 6 no (62, 4, D) a +0 rapier a +0 robe (62, 8, D) the Reference Book on Lightness Spells Type Level Known a - Corpse Rot Necromancy/Air 2 no b - Deflect Missiles Charms/Air 6 no c - Freezing Cloud Conjuration/Ice/Air 6 no d - Conjure Ball Lightning Conjuration/Air 6 no (62, 9, D) a phial of floods (62, 16, D) a +4 scimitar of holy wrath (62, 17, D) a +4 quarterstaff of protection (62, 20, D) a +0 giant club (62, 21, D) a +0 giant spiked club a +0 dire flail (62, 26, D) a +3 leather armour of magic resistance (62, 27, D) the +7 scimitar of Janof {vorpal, *Slow rC++} It inflicts extra damage upon your enemies. It greatly protects you from cold. It may slow you when you take damage. (62, 36, D) a book of Dreams (63, 0, D) an uncursed staff of earth (63, 8, D) the Compendium of Snow and the Birds Spells Type Level Known a - Ensorcelled Hibernation Hexes/Ice 2 no b - Corpse Rot Necromancy/Air 2 no c - Ozocubu's Armour Charms/Ice 3 no d - Mephitic Cloud Conjuration/Poison/Air 3 no e - Summon Ice Beast Ice/Summoning 4 no f - Freezing Cloud Conjuration/Ice/Air 6 no (63, 16, D) a +3 plate armour of cold resistance (63, 17, D) a +1 vorpal falchion (63, 20, D) a +0 giant club a +0 giant spiked club a +0 giant spiked club (63, 21, D) a +0 giant club a cursed -1 giant spiked club (63, 26, D) an uncursed staff of conjuration (63, 27, D) a +1 scimitar of flaming an uncursed staff of fire (63, 36, D) an uncursed staff of conjuration (63, 37, D) a book of Clouds (64, 16, D) a book of Changes (64, 17, D) an uncursed staff of conjuration (64, 20, D) a +0 giant spiked club a +0 giant club (64, 21, D) a +0 giant spiked club (64, 26, D) the cursed +0 mace "Ydogh" {drain, MR+ Str+3} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+3). It affects your resistance to hostile enchantments. It has a curse placed upon it. (65, 26, D) a +2 chain mail of cold resistance (68, 0, D) a book of Beasts (68, 37, D) the +8 morningstar "Xuw Qocs" {freeze, rPois Int+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+2). It protects you from poison. (69, 0, D) a Grand Grimoire (70, 8, D) a +4 triple sword of distortion (70, 9, D) an uncursed staff of summoning (70, 36, D) a lamp of fire (70, 37, D) an uncursed staff of power (71, 16, D) a +3 leather armour of positive energy (71, 17, D) a crystal ball of energy (71, 19, D) a +0 trident (71, 27, D) the cursed +0 demon trident of Urchuanowk {freeze, rElec Str+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It insulates you from electricity. It has a curse placed upon it. (71, 36, D) a book of Power (72, 8, D) an uncursed staff of wizardry (72, 9, D) a box of beasts (72, 16, D) a phial of floods (72, 17, D) a box of beasts (72, 19, D) a +0 trident (72, 21, D) 3 arrows (72, 22, D) 2 arrows (72, 23, D) a throwing net (72, 26, D) a +4 shortbow of flaming (72, 27, D) a +1 ring mail of fire resistance (72, 36, D) the +4 battleaxe of Acoenk {vorpal, +Inv rPois rF+++ Dex-5} It inflicts extra damage upon your enemies. It affects your dexterity (-5). It renders you almost immune to fire. It protects you from poison. It lets you turn invisible. (73, 1, D) a lightning rod (4/4) (73, 17, D) a book of Beasts (73, 20, D) a +0 shortbow 17 arrows (73, 21, D) a +0 shortbow 20 arrows (73, 27, D) a +2 scale mail of magic resistance (73, 36, D) a +3 war axe of venom (73, 37, D) a +0 short sword of holy wrath