Burgietje the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy (unseen) (10, 7, D) a wand of disintegration (7) (unseen) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (19, 0, D) a +2 shortbow of freezing (19, 1, D) a book of the Sky (19, 16, D) an uncursed staff of fire (19, 17, D) a +1 scale mail of poison resistance (20, 0, D) a book of Ice (20, 1, D) a phantom mirror (20, 4, D) a +0 flail (unseen) (20, 16, D) the +27 Lear's hauberk If you switch to wearing this armour, your AC will increase by 15 (42 -> 57). (20, 17, D) the amulet of Zoung {+Blink rC++ Regen+ Int-3 Dex+3} [amulet of regeneration] It affects your intelligence (-3). It affects your dexterity (+3). It greatly protects you from cold. It lets you blink. It increases your rate of regeneration. (21, 0, D) a +2 rapier of flaming (still there?) a +2 rapier of flaming (still there?) (21, 1, D) a +0 whip (21, 2, D) a +3 rapier of venom (unseen) (21, 16, D) a book of Geomancy (21, 17, D) a lamp of fire (21, 19, D) an uncursed staff of poison (21, 20, D) a moth of wrath corpse (22, 0, D) the +6 ring mail of Polish {+Fly MP+9} It affects your magic capacity (+9). It lets you fly. If you switch to wearing this armour, your AC will decrease by 11 (42 -> 31). (22, 1, D) a +6 vorpal hunting sling (22, 17, D) a +1 glaive of flaming (22, 21, D) a redback corpse (23, 0, D) a lightning rod (4/4) (still there?) 4 scrolls of enchant armour (still there?) (23, 1, D) a +2 scimitar of protection (23, 8, D) a +0 spear (unseen) (23, 16, D) an uncursed ring of flight (23, 18, D) a book of Changes (still there?) an uncursed amulet of the acrobat (still there?) (23, 23, D) a wolf spider corpse (24, 4, D) a ball python skeleton (24, 6, D) a +0 spear a +0 robe an anaconda skeleton (24, 8, D) a ball python skeleton (24, 16, D) an uncursed ring of resist corrosion (24, 17, D) a lightning rod (4/4) (25, 3, D) the +7 lajatang of Order {silver, rMut} It protects you from mutation. a naga corpse (25, 6, D) a water moccasin corpse (25, 8, D) a +0 halberd (unseen) (25, 16, D) a phial of floods (25, 17, D) a book of Party Tricks (25, 23, D) a tarantella corpse (26, -1, D) the +0 scale mail of the Devil's Advocate {+Blink +Fly MP+9} It affects your magic capacity (+9). It lets you fly. It lets you blink. If you switch to wearing this armour, your AC will decrease by 15 (42 -> 27). (unseen) (26, 0, D) a +0 robe of magic resistance (26, 1, D) a +6 quarterstaff of draining (still there?) an uncursed staff of poison (still there?) (26, 6, D) an adder corpse (26, 16, D) a book of Power (26, 17, D) an uncursed amulet of the acrobat (26, 18, D) a ration (unseen) (26, 19, D) a scroll of holy word (27, 1, D) a +0 trident of flaming (still there?) a +2 robe of magic resistance (still there?) (27, 16, D) an uncursed staff of cold (27, 17, D) the +1 leather armour of Joy {-Cast rElec rPois rF+} It protects you from fire. It insulates you from electricity. It protects you from poison. It prevents spellcasting. If you switch to wearing this armour, your AC will decrease by 19 (42 -> 23). (27, 18, D) a jumping spider corpse (28, 0, D) a phial of floods (28, 5, D) a naga corpse (28, 16, D) a +4 hand crossbow of freezing (28, 17, D) a +0 dagger of venom (28, 21, D) a moth of wrath corpse (29, 1, D) a +0 hand axe (29, 16, D) an uncursed ring of wizardry (34, 28, D) the +5 mace "Hanonon" {flame, rElec rF- Str+3 Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). It affects your dexterity (+3). It makes you vulnerable to fire. It insulates you from electricity. (unseen) (34, 30, D) a cursed +0 great sword (35, -1, D) the +6 lightning scales {run, rElec} It insulates you from electricity. If you switch to wearing this armour, your AC will increase by 13 (42 -> 55). (35, 14, D) a Grand Grimoire (35, 15, D) a book of the Sky (35, 17, D) the +10 dagger "Huinamie" {vamp, MR+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your resistance to hostile enchantments. (unseen) (35, 20, D) a +0 halberd (unseen) (36, 0, D) a +4 shortbow of flaming (36, 1, D) a sack of spiders (36, 3, D) a +3 chain mail of poison resistance (36, 14, D) a +0 scimitar (36, 15, D) a +1 mace of protection (37, 4, D) a +0 war axe (37, 5, D) a +0 dagger (unseen) (37, 14, D) a sack of spiders (37, 28, D) the +1 robe "Jorypp" {rElec rC++ MP+9 Slay+2} It affects your accuracy and damage with ranged weapons and melee attacks (+2). It greatly protects you from cold. It insulates you from electricity. It affects your magic capacity (+9). If you switch to wearing this armour, your AC will decrease by 21 (42 -> 21). (38, 0, D) a +3 flail of protection (38, 1, D) a phial of floods (38, 5, D) a +0 robe (38, 14, D) an uncursed staff of death (38, 15, D) the +7 Kryia's mail coat {PotionHeal*2 rC+} It protects you from cold. If you switch to wearing this armour, your AC will decrease by 8 (42 -> 34). (38, 16, D) a +0 short sword (38, 17, D) a cursed -1 mace (unseen) (38, 18, D) a +0 flail (38, 19, D) a +0 battleaxe (unseen) (38, 20, D) a +0 long sword (unseen) (38, 28, D) an uncursed staff of wizardry (38, 29, D) a +4 quarterstaff of protection (38, 35, D) a hell hound corpse (39, 1, D) a book of Enchantments (39, 2, D) a cursed +1 falchion a cursed +0 robe (39, 3, D) a cursed +0 robe a +0 dagger (39, 5, D) a +0 trident (39, 6, D) a +0 dagger (39, 14, D) the +5 longbow of Innocence {venom, +Fly rC+ Int-5} It poisons the ammo it fires. It affects your intelligence (-5). It protects you from cold. It lets you fly. a phantom mirror (39, 17, D) a cursed -1 halberd (unseen) (39, 18, D) a +2 lajatang of electrocution (unseen) (39, 22, D) a +2 antimagic halberd (39, 28, D) the cursed +2 spear of Cakhlu {speed, +Blink rPois} Attacks with this weapon are significantly faster. It protects you from poison. It lets you blink. It has a curse placed upon it. (39, 29, D) a +1 leather armour of poison resistance (40, 1, D) a book of Flames (40, 3, D) a +0 dagger (unseen) (40, 6, D) a +0 robe (40, 18, D) a +0 short sword a white draconian corpse (skeletalised by now) (40, 21, D) a +0 battleaxe (40, 22, D) a cursed -3 battleaxe a +1 morningstar of protection (40, 28, D) a book of Misfortune (40, 29, D) the +10 morningstar "Ighyidiu" {speed, Int+2} Attacks with this weapon are significantly faster. It affects your intelligence (+2). (40, 30, D) a +0 demon trident of flaming (41, 0, D) a crystal ball of energy (41, 1, D) the Handbook of the Fetching Blaze Spells Type Level Known a - Corona Hexes 1 no b - Conjure Flame Conjuration/Fire 3 no c - Ignite Poison Fire/Transmutation/Poison 3 no d - Sticky Flame Conjuration/Fire 4 no e - Cause Fear Hexes 4 no (41, 6, D) a cursed +0 battleaxe (41, 15, D) a +0 rapier (41, 28, D) a +1 kite shield of reflection (41, 29, D) a +2 great sword of holy wrath (42, 0, D) an uncursed staff of cold (42, 1, D) a crystal ball of energy (42, 14, D) a +4 hunting sling (42, 15, D) Qyuveap's Guide on Assistive Cold Spells Type Level Known a - Infusion Charms 1 no b - Swiftness Charms/Air 2 no c - Excruciating Wounds Charms/Necromancy 5 no d - Metabolic Englaciation Hexes/Ice 5 no e - Ozocubu's Refrigeration Ice 6 no (42, 18, D) a +0 scimitar (unseen) (42, 28, D) a fan of gales (42, 29, D) the +6 great sword of Demand {flame, rN+ SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from negative energy. It lets you see invisible. (42, 30, D) a +0 trident (unseen) (43, 14, D) a +0 glaive (43, 29, D) the Tome of Harmful Translocation Spells Type Level Known a - Static Discharge Conjuration/Air 3 no b - Portal Projectile Hexes/Translocation 3 no c - Fulminant Prism Conjuration/Hexes 4 no d - Starburst Conjuration/Fire 6 no (44, 28, D) a book of Transfigurations (49, 0, D) an uncursed ring of poison resistance (still there?) a cursed ring of attention (still there?) (49, 12, D) a +0 hand axe (49, 13, D) the cursed +3 flail of Truth {vamp, MR+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your resistance to hostile enchantments. It has a curse placed upon it. (unseen) (49, 36, D) an uncursed staff of energy (49, 38, D) the +5 flail of Autumn {vamp, Str+6 Dex+5} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+6). It affects your dexterity (+5). (50, 2, D) a phial of floods (still there?) a crystal ball of energy (still there?) (50, 12, D) a +4 great mace of draining (50, 36, D) an uncursed staff of power (51, 0, D) the +5 centaur barding "Tohyo" {*Corrode MR+ Dex+2} It affects your dexterity (+2). It affects your resistance to hostile enchantments. It may corrode you when you take damage. If you switch to wearing this armour, your AC will increase by 12 (42 -> 54). (51, 3, D) an uncursed staff of wizardry 5 large rocks (51, 16, D) a +0 giant club (unseen) (51, 17, D) a +0 giant spiked club (51, 24, D) the cursed +1 rapier of Teilep {holy, rPois rC+ rN+ Str-5} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (-5). It protects you from cold. It protects you from poison. It protects you from negative energy. It has a curse placed upon it. (51, 25, D) a +2 spear of pain (51, 36, D) the Disquisition on Torrid Earth Spells Type Level Known a - Sandblast Earth 1 no b - Conjure Flame Conjuration/Fire 3 no c - Leda's Liquefaction Hexes/Earth 4 no d - Fireball Conjuration/Fire 5 no e - Starburst Conjuration/Fire 6 no (51, 37, D) a +1 demon whip of electrocution the Incunabulum of Burning Poison Spells Type Level Known a - Sting Transmutation/Poison 1 no b - Poisonous Vapours Poison/Air 2 no c - Fireball Conjuration/Fire 5 no d - Starburst Conjuration/Fire 6 no (52, 0, D) an uncursed staff of fire (52, 4, D) quicksilver dragon scales (52, 12, D) the +3 sling "Punk" {acid, rCorr} It provides partial protection from all sources of acid and corrosion. a +3 arbalest of flaming an uncursed staff of power the +4 scale mail "Qaj Saow" {rPois Regen+ Int+2 Stlth+} It affects your intelligence (+2). It protects you from poison. It increases your rate of regeneration. It makes you more stealthy. If you switch to wearing this armour, your AC will decrease by 11 (42 -> 31). (52, 14, D) a +6 dire flail of venom a +0 arbalest 25 bolts a +0 plate armour a +0 trident (52, 15, D) a +0 dagger a +0 robe (52, 17, D) a +0 halberd a +0 chain mail (52, 23, D) a +5 hand crossbow of freezing (52, 24, D) an uncursed amulet of faith the ring of Pos Car {Ice Dex+3} [ring of ice] It enhances your ice magic. It affects your dexterity (+3). It makes you vulnerable to fire. It protects you from cold. an uncursed amulet of magic regeneration the ring of Contentment {*Drain EV+2 Dex+5} [ring of evasion] It affects your evasion (+2). It affects your dexterity (+5). It causes draining when unequipped. a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight an uncursed ring of stealth a +0 robe a +0 spear (52, 25, D) a +1 vampiric scythe a Grand Grimoire (52, 36, D) a +2 hand crossbow of flaming (52, 37, D) a +0 trident of protection (unseen) (52, 39, D) a +3 whip of holy wrath (unseen) (53, 0, D) a +1 long sword of holy wrath (53, 2, D) 2 large rocks (53, 14, D) a +0 chain mail (53, 16, D) a +0 scimitar (unseen) (53, 25, D) a +3 shortbow of freezing (53, 37, D) an uncursed staff of cold (54, 12, D) a +2 ring mail of fire resistance (54, 14, D) a +0 great sword of electrocution (unseen) (54, 15, D) a +1 scimitar of holy wrath (54, 24, D) a +0 vorpal flail (54, 25, D) a book of Changes (54, 36, D) a +2 hunting sling of flaming (still there?) the Grimoire of Fire (still there?) Spells Type Level Known a - Ignite Poison Fire/Transmutation/Poison 3 no b - Bolt of Magma Conjuration/Fire/Earth 5 no c - Starburst Conjuration/Fire 6 no (55, -1, D) an uncursed staff of conjuration (unseen) (55, 0, D) a lightning rod (4/4) (still there?) an uncursed staff of poison (still there?) (55, 1, D) an uncursed staff of energy (55, 2, D) a +0 mace (55, 12, D) the +1 dagger of Corruption {holy, rPois} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from poison. (55, 14, D) a +0 flail (unseen) (55, 24, D) a fan of gales (57, 16, D) a +0 plate armour (59, 36, D) an uncursed staff of earth (59, 37, D) the cursed +0 spear of Amorality {freeze, rElec rPois rC- rN+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you vulnerable to cold. It insulates you from electricity. It protects you from poison. It protects you from negative energy. It has a curse placed upon it. (60, 36, D) an uncursed staff of earth (60, 37, D) a lamp of fire (60, 42, D) a cursed +0 short sword (61, 8, D) a cursed staff of cold (61, 16, D) a +1 robe of cold resistance (61, 26, D) a +3 arbalest of freezing (61, 30, D) a +2 vampiric spear (61, 31, D) an uncursed staff of fire (61, 36, D) a fan of gales (61, 37, D) a +3 leather armour of magic resistance (62, 0, D) a phantom mirror (62, 1, D) a +0 whip of venom (62, 8, D) a +6 spear of venom (62, 9, D) a +2 robe of magic resistance (62, 17, D) a +0 long sword a +0 rapier a +0 scimitar a crystal ball of energy (62, 26, D) a +1 whip of pain (62, 27, D) a +0 dagger of electrocution (62, 36, D) a +1 scale mail of fire resistance (62, 37, D) a Young Poisoner's Handbook (63, 0, D) a +3 vorpal arbalest (63, 8, D) a cursed staff of fire (63, 26, D) a book of Dreams (63, 36, D) a book of Maledictions (63, 37, D) a +2 robe of the Archmagi (64, 17, D) a +4 arbalest of freezing a +0 long sword a +1 vampiric long sword a +0 long sword (64, 26, D) the +3 spear of Eternal Vigilance {vorpal, +Rage rC+ Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). It protects you from cold. It lets you go berserk. (64, 27, D) a +2 leather armour of cold resistance (65, 15, D) the cursed +3 hunting sling of Tenacity {flame, rPois Int+2} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+2). It protects you from poison. It has a curse placed upon it. (67, 0, D) a fan of gales (68, 0, D) an uncursed staff of death (69, 0, D) the Grimoire of Earth and Dislocation Spells Type Level Known a - Blink Translocation 2 no b - Stone Arrow Conjuration/Earth 3 no c - Lesser Beckoning Translocation 3 no d - Teleport Other Translocation 3 no e - Iskenderun's Mystic Blast Conjuration/Translocation 4 no f - Bolt of Magma Conjuration/Fire/Earth 5 no (69, 36, D) an uncursed ring of magical power (70, 8, D) a book of Burglary (70, 9, D) a +0 vampiric long sword (70, 36, D) a lightning rod (4/4) (70, 37, D) a +0 flail (70, 41, D) a +1 battleaxe of venom (unseen) (71, 8, D) an uncursed staff of power (71, 16, D) an uncursed staff of energy (71, 17, D) a book of Callings (71, 27, D) an uncursed staff of power (71, 36, D) a phantom mirror (71, 37, D) an uncursed staff of death (72, 8, D) an uncursed staff of cold (72, 9, D) a +1 ring mail of fire resistance (72, 16, D) an uncursed staff of fire (72, 17, D) the +9 short sword of Perversion {freeze, *Rage rPois Int+7 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+7). It protects you from poison. It lets you see invisible. It may make you go berserk in combat. (72, 27, D) a phantom mirror a +2 plate armour of magic resistance (72, 36, D) a Grand Grimoire (72, 37, D) a fan of gales (73, 1, D) a book of Burglary (73, 16, D) a +2 chain mail of fire resistance (73, 17, D) an uncursed ring of resist corrosion (73, 26, D) a +4 plate armour of cold resistance (73, 27, D) a +0 bardiche of flaming (73, 36, D) a book of Beasts (73, 37, D) an uncursed staff of cold (75, 1, D) a book of the Dragon