Burgietje the Dungeon (0, 50, D) the +7 pair of quick blades "Gyre" and "Gimble" {protect} It grants its wielder temporary protection when it strikes (+7 to AC). (0, 51, D) a book of Misfortune (0, 52, D) a +0 long sword (still there?) the +2 helmet "Boneetasm" {rF+++} (still there?) It renders you almost immune to fire. If you switch to wearing this armour, your AC will increase by 5 (51 -> 56). (0, 59, D) an arrow (0, 61, D) an arrow (1, 14, D) a +2 pair of gloves of strength (1, 33, D) the +10 great sword "Serameboez" {pain, rElec rPois MR+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (1, 34, D) an uncursed staff of cold (1, 51, D) a +0 leather armour (1, 52, D) a +0 leather armour (2, 16, D) a book of Dreams (still there?) an uncursed staff of wizardry (still there?) (2, 32, D) a +4 flail of draining (2, 33, D) Fiulyss's Grimoire of Dusty Dark Rituals Spells Type Level Known a - Animate Skeleton Necromancy 1 no b - Pain Necromancy 1 no c - Sublimation of Blood Necromancy 2 no d - Simulacrum Ice/Necromancy 6 no e - Shatter Earth 9 no (2, 34, D) a +7 great mace of holy wrath (2, 35, D) a +0 flail (unseen) (2, 36, D) the cursed +0 dagger of Melee {vorpal, +Rage rElec rPois Stlth+} It inflicts extra damage upon your enemies. It insulates you from electricity. It protects you from poison. It lets you go berserk. It makes you more stealthy. It has a curse placed upon it. (unseen) (2, 49, D) a +3 vorpal fustibalus (2, 50, D) a +0 long sword (still there?) a phantom mirror (still there?) (2, 51, D) a +0 short sword (unseen) (2, 52, D) 40 arrows (still there?) a +0 vorpal long sword (still there?) (2, 54, D) a +0 scale mail of fire resistance (unseen) (2, 55, D) a +0 chain mail (unseen) (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 14, D) a +0 leather armour (3, 17, D) a +0 rapier a +0 chain mail (3, 19, D) a +0 rapier (3, 23, D) an arrow (3, 33, D) a +0 spear (3, 34, D) the +5 demon whip "Spellbinder" {antimagic, MR+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your resistance to hostile enchantments. (3, 35, D) a +1 battleaxe of venom (unseen) (3, 52, D) a +2 trident of venom (unseen) (3, 55, D) a +0 short sword (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a Young Poisoner's Handbook (unseen) (4, 16, D) a +0 leather armour (still there?) a +0 leather armour (still there?) (4, 17, D) a -2 shortbow a +0 short sword 13 arrows the +1 robe "Cyuqor" {MR+ Regen+} It affects your resistance to hostile enchantments. It increases your rate of regeneration. If you switch to wearing this armour, your AC will decrease by 21 (51 -> 30). a +1 trident of protection (4, 20, D) a +0 mace of protection (still there?) a +2 trident of venom (still there?) a +0 short sword (still there?) a +0 short sword (still there?) a +3 chain mail of fire resistance (still there?) 31 arrows (still there?) (4, 22, D) 2 arrows (4, 32, D) a +0 scimitar (4, 33, D) a +0 hunting sling of freezing (still there?) an uncursed staff of poison (still there?) (4, 34, D) the +1 flail of the Desolation of Salt {drain, rC+} A truly terrible weapon, it drains the life of those it strikes. It protects you from cold. (4, 50, D) the +8 mace of Strategic Superiority {freeze, rC- MR+ Str+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). It makes you vulnerable to cold. It affects your resistance to hostile enchantments. (4, 51, D) the cursed +1 war axe of Disintegration {vorpal, rF+ Dex+3} (still there?) It inflicts extra damage upon your enemies. It affects your dexterity (+3). It protects you from fire. It has a curse placed upon it. a +2 long sword of holy wrath (still there?) (4, 52, D) the +7 Spriggan's Knife {stab, EV+4 Stlth+} (still there?) It affects your evasion (+4). It makes you more stealthy. a +0 long sword (still there?) (4, 54, D) a +0 long sword (unseen) (4, 55, D) an arrow (4, 56, D) a +3 falchion of draining (5, 14, D) a +0 short sword (still there?) an uncursed staff of conjuration (still there?) (5, 18, D) a +0 longbow (unseen) (5, 22, D) a +0 leather armour (unseen) (5, 32, D) a +0 spear (5, 33, D) the +4 halberd "Xiturodu" {speed, Int+2} Attacks with this weapon are significantly faster. It affects your intelligence (+2). (5, 37, D) a +0 hand axe (unseen) (5, 39, D) the +9 dagger "Giant's Toothpick" {vamp, rPois Str+4 Int-5} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+4). It affects your intelligence (-5). It protects you from poison. (unseen) (5, 41, D) a +0 halberd (unseen) (5, 50, D) a +0 scimitar (still there?) a +0 short sword (still there?) (5, 54, D) a +0 leather armour (unseen) (5, 57, D) a +0 rapier a +0 rapier a cursed -1 leather armour (6, 14, D) a cursed -1 long sword (unseen) (6, 15, D) a cursed -3 rapier (6, 16, D) a +0 leather armour (still there?) Zetengij's Arcane Secrets of Rites and Rhymes (still there?) Spells Type Level Known a - Ring of Flames Charms/Fire 7 no b - Spellforged Servitor Conjuration/Summoning 7 no c - Orb of Destruction Conjuration 7 no d - Summon Hydra Summoning 7 no (6, 32, D) the +9 shortbow of Uwofofao {venom, +Inv MP+9 Str-2 SInv} It poisons the ammo it fires. It affects your strength (-2). It affects your magic capacity (+9). It lets you see invisible. It lets you turn invisible. (6, 33, D) a +4 ring mail of positive energy (6, 34, D) a book of the Earth (6, 36, D) a +2 trident of flaming (6, 37, D) a +0 spear (6, 39, D) a +0 spear a +0 robe (6, 40, D) a +1 great sword of holy wrath (6, 41, D) a +3 quarterstaff of draining (6, 50, D) Quatox's Compendium of Quantum Cold Spells Type Level Known a - Freeze Ice 1 no b - Shroud of Golubria Charms/Translocation 2 no c - Teleport Other Translocation 3 no d - Simulacrum Ice/Necromancy 6 no e - Malign Gateway Summoning/Translocation 7 no (6, 51, D) an uncursed staff of conjuration (6, 53, D) a +0 short sword (unseen) (6, 55, D) a +2 leather armour of cold resistance (7, 32, D) an uncursed staff of earth (7, 33, D) a +2 vampiric double sword (7, 34, D) a crystal ball of energy (7, 41, D) a +0 war axe (unseen) (7, 52, D) a +0 rapier (still there?) the Collected Works on Igneous Creation (still there?) Spells Type Level Known a - Conjure Flame Conjuration/Fire 3 no b - Fireball Conjuration/Fire 5 no c - Starburst Conjuration/Fire 6 no d - Shadow Creatures Summoning 6 no (7, 53, D) a +0 shortbow (still there?) 2 arrows (still there?) (7, 54, D) a +0 longbow (unseen) (7, 55, D) a cursed -1 longbow 41 arrows a +0 leather armour (7, 57, D) a +1 battleaxe of venom (8, 14, D) Sif Muna's Compendium of Dusty Ice Spells Type Level Known a - Sandblast Earth 1 no b - Freeze Ice 1 no c - Ozocubu's Armour Charms/Ice 3 no d - Stone Arrow Conjuration/Earth 3 no e - Frozen Ramparts Ice 3 no f - Shatter Earth 9 no (8, 16, D) a +2 vorpal shortbow (still there?) a +0 rapier (still there?) (8, 18, D) a +0 rapier (unseen) (8, 33, D) a +0 mace (8, 34, D) a +0 glaive (8, 35, D) a cursed -3 whip (8, 36, D) a +0 club (unseen) (8, 52, D) a +0 long sword (still there?) a book of Summonings (still there?) (8, 55, D) a +2 mace of protection a +0 longbow 38 arrows a +0 leather armour (8, 56, D) a cursed +0 longbow (unseen) (9, 14, D) a +1 pair of gloves of archery (9, 16, D) a +0 longbow (still there?) a +1 pair of boots of flying (still there?) (9, 17, D) the cursed +1 glaive of Expedience {vorpal, Str+5 SInv} It inflicts extra damage upon your enemies. It affects your strength (+5). It lets you see invisible. It has a curse placed upon it. (unseen) (9, 18, D) an uncursed ring of fire (unseen) (9, 20, D) an uncursed staff of earth (unseen) (9, 32, D) a +2 antimagic hand axe (9, 33, D) a Necronomicon (9, 34, D) a +1 scale mail of fire resistance (9, 35, D) a +5 broad axe of draining (unseen) (9, 37, D) a cursed -3 morningstar (unseen) (9, 50, D) a +2 scale mail of poison resistance a phantom mirror (9, 51, D) a +0 long sword (still there?) an uncursed staff of summoning (still there?) (9, 52, D) a +1 mace of protection (9, 55, D) a +0 long sword a +0 chain mail (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy (unseen) (10, 7, D) a wand of disintegration (7) (unseen) (10, 14, D) a +0 short sword (10, 15, D) a +0 short sword (10, 32, D) the +0 ring mail of the Saviour {rElec rPois MR- Int+5} It affects your intelligence (+5). It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. If you switch to wearing this armour, your AC will decrease by 17 (51 -> 34). (10, 34, D) a +2 vorpal great sword (10, 50, D) a +0 short sword (10, 51, D) a +1 lajatang of venom (still there?) a +1 dagger of freezing (still there?) (10, 52, D) a +0 leather armour (still there?) a book of Transfigurations (still there?) (10, 53, D) a +4 vorpal hand crossbow (10, 54, D) a +0 dagger a +0 chain mail an uncursed ring of see invisible (10, 56, D) a +0 short sword (unseen) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 14, D) an arrow (still there?) a +0 short sword (still there?) (11, 15, D) a +0 short sword (11, 16, D) a +2 rapier of protection (still there?) a +0 leather armour (still there?) (11, 18, D) a +0 longbow (unseen) (11, 21, D) a +0 short sword (11, 32, D) a sack of spiders (11, 33, D) a book of Transfigurations (11, 34, D) a +0 battleaxe of flaming (11, 49, D) a +0 long sword (unseen) (11, 50, D) a +0 scimitar (11, 51, D) a +3 dagger (still there?) a +0 long sword (still there?) (11, 53, D) a +0 glaive of freezing an arrow (11, 54, D) a +0 rapier (unseen) (12, 14, D) an uncursed ring of magical power (12, 15, D) an uncursed staff of poison (12, 16, D) a +2 scale mail of magic resistance (12, 17, D) a +0 short sword (12, 32, D) an uncursed amulet of harm (12, 33, D) an uncursed staff of cold (12, 34, D) a +0 robe a +4 chain mail of cold resistance (12, 50, D) a crystal ball of energy (12, 51, D) a book of Spatial Translocations (12, 53, D) a +0 long sword (13, 32, D) the amulet "Lafa" {Regen+ Str+2 Dex+3 SInv} [amulet of regeneration] It affects your strength (+2). It affects your dexterity (+3). It lets you see invisible. It increases your rate of regeneration. (13, 33, D) a +2 great mace of holy wrath (13, 34, D) the +2 pair of boots of Ovotzam {rElec Str-5 Dex+3 Stlth+} It affects your strength (-5). It affects your dexterity (+3). It insulates you from electricity. It makes you more stealthy. If you switch to wearing this armour, your AC will remain unchanged. (13, 36, D) a cursed -2 scimitar (unseen) (13, 50, D) the Guide on Curses and the Rocks Spells Type Level Known a - Sandblast Earth 1 no b - Passwall Transmutation/Earth 2 no c - Stone Arrow Conjuration/Earth 3 no d - Leda's Liquefaction Hexes/Earth 4 no e - Borgnjor's Vile Clutch Necromancy/Earth 5 no (13, 51, D) a +1 hand crossbow of freezing (14, 20, D) a +0 ring mail (14, 50, D) a book of Unlife (14, 51, D) a +0 dagger (14, 52, D) a book of Maledictions (18, 2, D) a +3 amulet of reflection (18, 51, D) an uncursed staff of air (19, 16, D) a +6 dire flail of protection (19, 17, D) Roxanne's Handbook of Mutagenic Stones (still there?) Spells Type Level Known a - Passwall Transmutation/Earth 2 no b - Ignite Poison Fire/Transmutation/Poison 3 no c - Irradiate Conjuration/Transmutation 5 no d - Hydra Form Transmutation 6 no the ring "Sinasis" {rPois rC+ MR+ SInv} (still there?) [ring of protection from cold] It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. It lets you see invisible. (19, 32, D) a +3 chain mail of magic resistance (19, 33, D) a phial of floods (19, 49, D) a +1 ring mail of fire resistance (20, 0, D) a book of Ice (still there?) an uncursed amulet of harm (still there?) (20, 18, D) a sack of spiders (20, 32, D) a +4 hunting sling of freezing (20, 48, D) an uncursed staff of poison (unseen) (20, 51, D) a cursed -3 ring of intelligence (21, -1, D) a fan of gales (21, 0, D) an uncursed ring of poison resistance (still there?) a +2 hand axe of freezing (still there?) (21, 1, D) the +8 demon trident "Rift" {distort, reach+} It warps and distorts space around it. Unwielding it can cause banishment or high damage. a +2 robe of fire resistance (21, 3, D) +0 ice dragon scales (21, 15, D) a +2 robe of magic resistance (21, 18, D) a +0 dire flail (unseen) (21, 19, D) 2 large rocks (unseen) (21, 20, D) a +0 dire flail (unseen) (21, 32, D) a +0 great mace of protection (unseen) (21, 33, D) a book of Flames a crystal ball of energy (21, 50, D) an uncursed amulet of rage (still there?) an uncursed staff of fire (still there?) (22, -1, D) the cursed +0 morningstar of Hiegrekh {speed, MP+9 Int+2} Attacks with this weapon are significantly faster. It affects your intelligence (+2). It affects your magic capacity (+9). It has a curse placed upon it. (unseen) (22, 17, D) a +2 vampiric war axe (22, 18, D) a cursed staff of summoning (unseen) (22, 33, D) an uncursed staff of cold (22, 34, D) a +2 leather armour of fire resistance (still there?) a +1 dagger of speed (still there?) (23, 4, D) a +0 battleaxe of freezing (23, 18, D) 5 large rocks (still there?) a +3 flail of protection (still there?) (23, 19, D) a +2 great sword of flaming (unseen) (23, 20, D) a +2 battleaxe of freezing (still there?) a large rock (still there?) (23, 21, D) a +0 great sword of flaming 2 large rocks (23, 22, D) a +1 great sword of flaming a cursed -1 dire flail (23, 36, D) (unseen) (23, 47, D) a crystal ball of energy (24, 0, D) a +2 vampiric halberd (24, 16, D) an uncursed ring of protection from fire the +2 pair of boots of the Evil One {+Blink Stlth+} It lets you blink. It makes you more stealthy. If you switch to wearing this armour, your AC will remain unchanged. an uncursed ring of resist corrosion an uncursed ring of protection from cold an uncursed ring of protection from fire an uncursed ring of protection from magic a +3 ring of evasion a +3 ring of evasion the +5 robe of Night {Dark MR+ SInv} It affects your resistance to hostile enchantments. It lets you see invisible. If you switch to wearing this armour, your AC will decrease by 17 (51 -> 34). (24, 18, D) 7 large rocks (still there?) a book of Summonings (still there?) (24, 21, D) a +4 battleaxe of freezing (unseen) (24, 25, D) a large rock (24, 32, D) an uncursed staff of power (24, 33, D) a +2 robe of magic resistance a sack of spiders the +10 lajatang of Balance {protect, rN+ Dex+4} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your dexterity (+4). It protects you from negative energy. the +7 falchion of an ice cave {protect, Str-4 Dex+5} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your strength (-4). It affects your dexterity (+5). (24, 36, D) the +5 dire flail of Income {venom, *Rage +Blink Str+3} It poisons the flesh of those it strikes. It affects your strength (+3). It lets you blink. It may make you go berserk in combat. (unseen) (24, 47, D) an uncursed staff of death a sack of spiders a +2 pair of gloves of strength (24, 53, D) a +0 vampiric halberd (25, 0, D) a +4 vampiric trident (25, 1, D) the +0 staff of Battle (25, 16, D) a +0 scimitar of flaming (25, 17, D) a +4 trident of venom (25, 18, D) a +0 vorpal flail (25, 36, D) a +3 giant spiked club (25, 53, D) a +2 plate armour of cold resistance a book of Ice (26, 2, D) a phial of floods (26, 3, D) +0 ice dragon scales (unseen) (26, 18, D) a +0 great sword of flaming (26, 19, D) 3 large rocks (26, 22, D) a +0 dire flail (26, 31, D) a +2 arbalest of flaming (26, 32, D) an uncursed staff of power a phantom mirror (26, 48, D) a +2 hand crossbow of flaming a box of beasts (26, 51, D) an uncursed staff of conjuration (26, 54, D) a +2 antimagic whip (27, 17, D) a book of Party Tricks (27, 33, D) Iruopokh's Guide on Arcane Weapons Spells Type Level Known a - Conjure Flame Conjuration/Fire 3 no b - Iskenderun's Battlesphere Conjuration/Charms 5 no c - Lightning Bolt Conjuration/Air 5 no d - Spellforged Servitor Conjuration/Summoning 7 no (27, 34, D) a book of Geomancy (27, 48, D) a +2 robe of the Archmagi (28, -1, D) a +1 dagger of venom (28, 17, D) a +7 quarterstaff (28, 20, D) a +0 battleaxe of freezing (unseen) (28, 48, D) a +0 morningstar of holy wrath a fan of gales (28, 51, D) the Handbook of the Lethal Frostbite Spells Type Level Known a - Frozen Ramparts Ice 3 no b - Ice Form Ice/Transmutation 4 no c - Ozocubu's Refrigeration Ice 6 no d - Death Channel Necromancy 6 no (unseen) (29, 0, D) a book of Enchantments (still there?) a +4 arbalest of flaming (still there?) (29, 1, D) a book of Air (29, 4, D) +0 ice dragon scales (29, 16, D) a cursed staff of poison (29, 32, D) the +6 chain mail of Ubum {rF- Regen+ Dex-5 Slay+5} It affects your dexterity (-5). It affects your accuracy and damage with ranged weapons and melee attacks (+5). It makes you vulnerable to fire. It increases your rate of regeneration. If you switch to wearing this armour, your AC will decrease by 6 (51 -> 45). (29, 33, D) a book of Unlife a book of Clouds (29, 54, D) a +4 quarterstaff of pain (32, 47, D) the +9 war axe of Ointment {vorpal, rN++ Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It greatly protects you from negative energy. (32, 48, D) an uncursed staff of earth the Collected Works on the Volcanoes and Moulding Spells Type Level Known a - Sticks to Snakes Transmutation 2 no b - Fireball Conjuration/Fire 5 no c - Blade Hands Transmutation 5 no d - Ignition Fire 8 no (32, 50, D) the Guide on Hurtful Stones Spells Type Level Known a - Petrify Transmutation/Earth 4 no b - Fireball Conjuration/Fire 5 no c - Irradiate Conjuration/Transmutation 5 no d - Starburst Conjuration/Fire 6 no (33, 49, D) a phantom mirror (34, 28, D) a phantom mirror (34, 48, D) the +9 plate armour "Ynwy" {Regen+ rCorr Dex-3} It affects your dexterity (-3). It increases your rate of regeneration. It provides partial protection from all sources of acid and corrosion. If you switch to wearing this armour, your AC will increase by 1 (51 -> 52). (34, 50, D) a phial of floods (35, 0, D) a cursed amulet of inaccuracy (35, 14, D) a +0 double sword of electrocution (35, 15, D) a +1 rapier of draining (35, 28, D) a book of Spatial Translocations (35, 29, D) a book of Summonings (36, 0, D) an uncursed staff of poison (36, 1, D) a +1 vorpal battleaxe (36, 14, D) a +3 scale mail of poison resistance (36, 15, D) a +0 quarterstaff (still there?) the Handbook of Enthralling Stones (still there?) Spells Type Level Known a - Sandblast Earth 1 no b - Passwall Transmutation/Earth 2 no c - Stone Arrow Conjuration/Earth 3 no d - Cause Fear Hexes 4 no e - Lee's Rapid Deconstruction Earth 5 no f - Summon Mana Viper Hexes/Summoning 5 no (36, 28, D) a +0 pair of gloves of dexterity (36, 29, D) a +2 rapier of speed (37, 0, D) a +2 robe of magic resistance (37, 1, D) a sack of spiders (37, 14, D) a crystal ball of energy (37, 15, D) a +0 naga barding of flying (37, 16, D) 2 large rocks (37, 18, D) a +0 executioner's axe of flaming (unseen) (37, 27, D) an uncursed staff of cold (37, 30, D) a +2 vorpal war axe (38, 14, D) a phial of floods (38, 15, D) a +0 spear (still there?) a +0 trident (still there?) (38, 18, D) a +4 vorpal flail (unseen) (38, 29, D) a +2 robe of fire resistance a crystal ball of energy a +1 chain mail of cold resistance (38, 30, D) a phantom mirror (38, 49, D) a +3 battleaxe of flaming (38, 50, D) a phial of floods (39, 0, D) a +2 flail of protection (39, 14, D) a book of Party Tricks (39, 16, D) the +6 short sword of Sixa Tiu {venom, rElec rF+ rN+} It poisons the flesh of those it strikes. It protects you from fire. It insulates you from electricity. It protects you from negative energy. (39, 18, D) a +0 leather armour (39, 27, D) Sif Muna's Incunabulum of Helpful Stolen Souls Spells Type Level Known a - Pain Necromancy 1 no b - Shroud of Golubria Charms/Translocation 2 no c - Ozocubu's Armour Charms/Ice 3 no d - Dispel Undead Necromancy 4 no e - Borgnjor's Vile Clutch Necromancy/Earth 5 no (39, 48, D) a +2 falchion of protection (39, 50, D) a +2 falchion of holy wrath (39, 51, D) a komodo dragon skeleton (40, 0, D) a +5 long sword of venom (40, 1, D) the Collected Works on Spatial Black Secrets Spells Type Level Known a - Apportation Translocation 1 no b - Blink Translocation 2 no c - Lesser Beckoning Translocation 3 no d - Death Channel Necromancy 6 no e - Controlled Blink Translocation 8 no (40, 2, D) an uncursed staff of wizardry (40, 14, D) a +0 ring mail of positive energy (40, 15, D) a cursed staff of power (40, 16, D) the cursed +1 bardiche of Ohiut {elec, rPois rC+ rN+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from cold. It protects you from poison. It protects you from negative energy. It has a curse placed upon it. 18 silver javelins a +0 leather armour (40, 18, D) a +2 vampiric trident (40, 48, D) a book of Air (40, 49, D) a book of Fire (40, 50, D) a phial of floods (41, 0, D) a Fen Folio (41, 14, D) a +5 vorpal scimitar (41, 15, D) a +0 spear (41, 17, D) a +0 leather armour (41, 19, D) the +6 arbalest of Ragnarok {speed, +Inv +Fly MR- Int+2} Attacks with this weapon are significantly faster. It affects your intelligence (+2). It affects your resistance to hostile enchantments. It lets you turn invisible. It lets you fly. (41, 48, D) a phial of floods (41, 49, D) the +2 leather armour of Satisfaction {Int+4} It affects your intelligence (+4). If you switch to wearing this armour, your AC will decrease by 18 (51 -> 33). (41, 50, D) a +0 shortbow of freezing (41, 52, D) a hippogriff corpse (41, 54, D) an elephant corpse (42, 0, D) a phial of floods (42, 1, D) a +1 hunting sling of flaming (42, 14, D) a +0 spear (42, 15, D) a book of Debilitation (42, 18, D) 15 javelins (42, 28, D) a +4 chain mail of poison resistance (42, 29, D) a Necronomicon (still there?) an uncursed staff of cold (still there?) (42, 48, D) the +9 great sword "Giant's Doom" {vamp, *Corrode +Rage rC+ Str+3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+3). It protects you from cold. It lets you go berserk. It may corrode you when you take damage. (42, 49, D) 4 scrolls of enchant armour (42, 50, D) an uncursed staff of wizardry (42, 51, D) a dream sheep corpse (42, 54, D) a rime drake corpse (43, 14, D) a lightning rod (4/4) (43, 28, D) an uncursed staff of death (43, 29, D) an uncursed staff of death (43, 48, D) a book of Beasts (43, 50, D) the +10 plate armour of the Hunter {rElec rPois Dex-5 SInv} It affects your dexterity (-5). It insulates you from electricity. It protects you from poison. It lets you see invisible. If you switch to wearing this armour, your AC will increase by 2 (51 -> 53). a +1 rapier of venom a blink frog corpse (43, 54, D) a water moccasin corpse (43, 55, D) a black mamba corpse (44, 28, D) an uncursed staff of conjuration (44, 47, D) the Compendium of Harmful Talismans Spells Type Level Known a - Foxfire Conjuration/Fire 1 no b - Searing Ray Conjuration 2 no c - Ozocubu's Armour Charms/Ice 3 no d - Mephitic Cloud Conjuration/Poison/Air 3 no e - Iskenderun's Mystic Blast Conjuration/Translocation 4 no f - Spellforged Servitor Conjuration/Summoning 7 no (44, 49, D) a +0 spear of venom (still there?) a +0 spear of venom (still there?) (44, 50, D) a +2 ring mail of poison resistance a crocodile corpse (44, 51, D) an uncursed ring of protection from magic (still there?) a +2 robe of positive energy (still there?) (44, 56, D) a water moccasin corpse (still there?) a hydra corpse (still there?) a crocodile corpse (still there?) (45, 48, D) a +6 long sword of protection a crystal ball of energy (45, 49, D) a +5 triple sword of venom (45, 52, D) a dire elephant skeleton a spiny frog corpse (45, 53, D) a water moccasin corpse a water moccasin corpse a dream sheep corpse a hydra corpse (45, 55, D) a crocodile skeleton a hydra corpse (45, 56, D) a hippogriff skeleton (46, 50, D) a +0 leather armour of cold resistance a spiny frog corpse (47, 48, D) a box of beasts (47, 49, D) a book of Spatial Translocations (47, 51, D) a book of Battle (still there?) a +6 whip of venom (still there?) (47, 57, D) a crocodile corpse (still there?) a hydra corpse (still there?) (48, 1, D) a +0 vorpal shortbow (48, 11, D) a book of Misfortune (48, 38, D) a +1 vorpal hunting sling (48, 48, D) a +1 long sword of flaming (48, 49, D) a book of Unlife a book of Transfigurations a hydra corpse (49, 0, D) the Tome of the Hurtful Blaze (still there?) Spells Type Level Known a - Magic Dart Conjuration 1 no b - Stone Arrow Conjuration/Earth 3 no c - Ignite Poison Fire/Transmutation/Poison 3 no d - Sticky Flame Conjuration/Fire 4 no the +7 Kryia's mail coat {PotionHeal*2 rC+} (still there?) It protects you from cold. If you switch to wearing this armour, your AC will decrease by 8 (51 -> 43). (49, 24, D) a +1 battleaxe of freezing (49, 25, D) a +0 bardiche of freezing (49, 37, D) a phantom mirror (49, 40, D) 16 silver javelins (49, 48, D) a +2 halberd of protection (49, 50, D) an uncursed staff of power a crystal ball of energy a hydra corpse (49, 57, D) a water moccasin corpse (50, 0, D) the cursed +1 robe of the Bagpipe {rF- Str+4 Dex+3 Stlth+} It affects your strength (+4). It affects your dexterity (+3). It makes you vulnerable to fire. It makes you more stealthy. If you switch to wearing this armour, your AC will decrease by 21 (51 -> 30). It has a curse placed upon it. (50, 12, D) a +0 flail (50, 15, D) a +2 battleaxe of electrocution a +0 chain mail (50, 25, D) 7 large rocks (still there?) an uncursed staff of air (still there?) (50, 36, D) an uncursed staff of air (50, 38, D) a +0 leather armour a cursed -3 spear (50, 48, D) a book of the Warp (unseen) (50, 49, D) a phantom mirror (50, 51, D) the cursed +0 plate armour "Oruleadd" {MR++ Str+3 SInv Stlth+} It affects your strength (+3). It affects your resistance to hostile enchantments. It lets you see invisible. It makes you more stealthy. If you switch to wearing this armour, your AC will decrease by 8 (51 -> 43). It has a curse placed upon it. (unseen) (51, 0, D) an uncursed staff of summoning (51, 15, D) a +2 battleaxe a +3 vorpal triple crossbow a +0 chain mail a +2 chain mail of fire resistance (51, 25, D) a +0 giant club (still there?) a manual of Maces & Flails (still there?) (51, 26, D) a +0 giant club (unseen) (51, 33, D) a large rock (51, 36, D) an uncursed staff of fire (51, 37, D) a +0 spear (still there?) an uncursed staff of earth (still there?) (51, 38, D) a +1 trident of venom (unseen) (51, 40, D) a +2 rapier of venom (unseen) (51, 48, D) the cursed +0 scale mail of the Sun {Dex+4} It affects your dexterity (+4). If you switch to wearing this armour, your AC will decrease by 15 (51 -> 36). It has a curse placed upon it. (51, 49, D) a book of Alchemy a box of beasts (51, 50, D) a book of Death (51, 51, D) a water moccasin corpse (52, 0, D) a book of Summonings (52, 1, D) a box of beasts the +6 plate armour of the Soldier {rPois rN+} It protects you from poison. It protects you from negative energy. If you switch to wearing this armour, your AC will decrease by 2 (51 -> 49). (52, 3, D) a +1 great sword of flaming (52, 12, D) a +2 quarterstaff of protection a +0 plate armour (52, 15, D) a +0 giant spiked club (52, 17, D) a +0 dire flail (52, 18, D) a +1 great mace of holy wrath a +0 plate armour (52, 24, D) a ring of the Octopus King {rC+ AC+1 EV+1 Str+1 Int+1 Dex+1} [ring of protection from cold] It affects your AC (+1). It affects your evasion (+1). It affects your strength (+1). It affects your intelligence (+1). It affects your dexterity (+1). It protects you from cold. an uncursed ring of protection from fire a +3 ring of evasion an uncursed ring of magical power the ring of Liberty {rC+ rCorr Dex+4} [ring of resist corrosion] It affects your dexterity (+4). It protects you from cold. It provides partial protection from all sources of acid and corrosion. the ring of the Tempest {MR+ Stlth+} [ring of protection from magic] It affects your resistance to hostile enchantments. It makes you more stealthy. the cursed ring "Susk" {+Inv Str+6 Dex-3} [ring of dexterity] It affects your strength (+6). It affects your dexterity (-3). It lets you turn invisible. It has a curse placed upon it. a +0 giant spiked club an uncursed staff of fire (52, 29, D) a +0 giant club (52, 36, D) an uncursed staff of wizardry (52, 40, D) a +0 vampiric demon trident (unseen) (52, 48, D) a +1 scale mail of cold resistance (52, 49, D) the +5 short sword of Death's Door {protect, rF- rC++ MR+ Dex+4} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your dexterity (+4). It makes you vulnerable to fire. It greatly protects you from cold. It affects your resistance to hostile enchantments. (52, 50, D) a +0 hand axe of venom (53, 2, D) a +0 great sword of flaming (53, 3, D) a +4 scimitar of flaming (53, 12, D) a +0 dagger (53, 13, D) the cursed +3 short sword of the Wars {vorpal, +Rage rF- Str+9} It inflicts extra damage upon your enemies. It affects your strength (+9). It makes you vulnerable to fire. It lets you go berserk. It has a curse placed upon it. a +2 robe of cold resistance a +0 war axe (53, 17, D) a +0 dagger a +0 robe a +0 battleaxe (53, 25, D) a +0 giant club (still there?) a +1 robe of resistance (still there?) (53, 28, D) 4 large rocks (unseen) (53, 36, D) the Tome of Captivating Conjuration Spells Type Level Known a - Slow Hexes 2 no b - Inner Flame Hexes/Fire 3 no c - Portal Projectile Hexes/Translocation 3 no d - Silence Hexes/Air 5 no e - Spellforged Servitor Conjuration/Summoning 7 no (53, 37, D) an uncursed staff of conjuration (53, 48, D) an uncursed ring of poison resistance (53, 49, D) an uncursed staff of cold (54, -1, D) a +0 vorpal hand crossbow (54, 12, D) a cursed -6 ring of intelligence (54, 16, D) a +0 ring mail (unseen) (54, 23, D) a +1 flail of protection (54, 24, D) a crystal ball of energy an uncursed staff of fire (54, 25, D) a +1 battleaxe of freezing (still there?) a +1 hunting sling of flaming (still there?) (54, 36, D) the Disquisition on Toxins and Heat Spells Type Level Known a - Ignite Poison Fire/Transmutation/Poison 3 no b - Ring of Flames Charms/Fire 7 no (54, 48, D) an uncursed staff of energy (54, 49, D) a phantom mirror (55, -1, D) an uncursed staff of summoning (55, 0, D) an uncursed staff of summoning (55, 2, D) a +0 scimitar of flaming (55, 12, D) a book of Battle (55, 13, D) a book of the Tempests (still there?) the Papyrus of Enchanting Intoxication (still there?) Spells Type Level Known a - Corona Hexes 1 no b - Cause Fear Hexes 4 no c - Olgreb's Toxic Radiance Poison 4 no d - Metabolic Englaciation Hexes/Ice 5 no e - Invisibility Hexes 6 no (58, 37, D) a +2 trident of holy wrath (58, 47, D) an uncursed staff of summoning (58, 49, D) a +3 long sword of draining (59, 28, D) 5 silver javelins (59, 36, D) an uncursed staff of conjuration (59, 37, D) a +3 rapier of speed (59, 39, D) a +4 demon trident of electrocution (unseen) (59, 47, D) a lightning rod (4/4) (59, 48, D) a +2 vorpal longbow (unseen) (59, 49, D) a +1 whip of electrocution (60, 17, D) an uncursed staff of cold (60, 37, D) a +0 longbow (still there?) a +2 scimitar of freezing (still there?) (60, 38, D) the cursed +1 halberd of the Pit {holy, +Fly rC- Str+4 Dex+2} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+4). It affects your dexterity (+2). It makes you vulnerable to cold. It lets you fly. It has a curse placed upon it. (unseen) (60, 47, D) a +2 cloak of invisibility (unseen) (60, 48, D) a +3 vorpal mace (unseen) (60, 49, D) a +4 flail of protection (61, 0, D) a phial of floods (61, 8, D) a box of beasts (61, 26, D) an uncursed staff of conjuration (61, 28, D) a cursed staff of air (unseen) (61, 30, D) a +0 great mace (unseen) (61, 37, D) an uncursed staff of air (61, 40, D) a +0 trident (61, 44, D) an arrow a javelin (61, 47, D) the cursed +0 swamp dragon scales "Qoolam" {rPois Str+2 Int-3 Dex+3} It affects your strength (+2). It affects your intelligence (-3). It affects your dexterity (+3). It protects you from poison. If you switch to wearing this armour, your AC will decrease by 13 (51 -> 38). It has a curse placed upon it. (62, 0, D) a Fen Folio (62, 1, D) an uncursed staff of conjuration (62, 8, D) the cursed +1 plate armour "Faxumu" {+Inv Int+4 Stlth+} It affects your intelligence (+4). It lets you turn invisible. It makes you more stealthy. If you switch to wearing this armour, your AC will decrease by 7 (51 -> 44). It has a curse placed upon it. (62, 16, D) the +9 double sword of Hepliaklqana's Pride {flame, +Fly Int+7} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+7). It lets you fly. (62, 28, D) a +0 chain mail (unseen) (62, 36, D) Sif Muna's Almanac of Destructive Earth Spells Type Level Known a - Stone Arrow Conjuration/Earth 3 no b - Mephitic Cloud Conjuration/Poison/Air 3 no c - Static Discharge Conjuration/Air 3 no d - Hailstorm Conjuration/Ice 4 no e - Iskenderun's Battlesphere Conjuration/Charms 5 no (62, 37, D) a +2 rapier of venom a +0 robe quicksilver dragon scales 4 boomerangs (62, 40, D) a +2 rapier of venom a +0 robe (62, 46, D) the +1 quarterstaff "Zasymigg" {antimagic, Dex+4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (+4). (62, 48, D) a cursed ring of attention a +0 vorpal morningstar (62, 51, D) a +1 mace of protection (63, 0, D) a +2 spear of venom (63, 8, D) a cursed amulet of inaccuracy (63, 18, D) a box of beasts (63, 26, D) the +3 eveningstar of the People {venom, Dex+3} It poisons the flesh of those it strikes. It affects your dexterity (+3). a +0 longbow 6 arrows (63, 28, D) an uncursed staff of wizardry a +0 long sword (63, 30, D) a +0 trident (63, 33, D) 2 silver javelins (63, 36, D) a +0 trident (unseen) (63, 37, D) a +2 robe of the Archmagi (63, 40, D) a +2 spear of freezing (63, 54, D) a +0 long sword (unseen) (64, 16, D) an uncursed staff of death (64, 17, D) a lightning rod (4/4) (64, 31, D) a +1 long sword (unseen) (64, 33, D) a +4 spear of flaming 7 silver javelins a +0 leather armour (64, 38, D) a +0 leather armour (unseen) (64, 47, D) a book of Burglary (64, 48, D) a +2 ring mail of cold resistance (64, 50, D) the Disquisition on Lethal Flight (still there?) Spells Type Level Known a - Shock Conjuration/Air 1 no b - Searing Ray Conjuration 2 no c - Corpse Rot Necromancy/Air 2 no d - Freezing Cloud Conjuration/Ice/Air 6 no e - Orb of Destruction Conjuration 7 no a +5 trident of venom (still there?) (65, 26, D) a phantom mirror (65, 47, D) a phial of floods (65, 48, D) a +1 broad axe of electrocution (65, 49, D) an apocalypse crab corpse (65, 50, D) a +2 broad axe of venom (65, 56, D) a raiju corpse (66, 48, D) a Necronomicon (66, 54, D) a +5 morningstar of venom (67, 0, D) a +4 antimagic battleaxe (67, 47, D) a +4 vorpal arbalest (67, 49, D) an uncursed staff of fire (67, 50, D) an uncursed ring of protection from magic the ring of Afuwkuc {rPois MR+ rCorr} [ring of resist corrosion] It protects you from poison. It affects your resistance to hostile enchantments. It provides partial protection from all sources of acid and corrosion. an uncursed amulet of guardian spirit the ring of Niunas {+Fly rC+ Int-3 Stlth+} [ring of flight] It affects your intelligence (-3). It protects you from cold. It lets you fly. It makes you more stealthy. an uncursed ring of fire a +4 ring of dexterity a +4 ring of protection an uncursed ring of wizardry an uncursed ring of magical power an uncursed ring of magical power an uncursed ring of ice the amulet "Noomonn" {Acrobat rF++ rN+ Dex+2} [amulet of the acrobat] It helps you evade while moving and waiting. It affects your dexterity (+2). It greatly protects you from fire. It protects you from negative energy. a +6 ring of strength a +3 ring of strength an uncursed ring of protection from magic the ring of Waxuism {rC+ rN+ Str-4 Int+4 Dex+5} [ring of positive energy] It affects your strength (-4). It affects your intelligence (+4). It affects your dexterity (+5). It protects you from cold. It protects you from negative energy. the ring "Hatul" {rPois rC+ SInv} [ring of see invisible] It protects you from cold. It protects you from poison. It lets you see invisible. the cursed ring "Xaneisabb" {*Drain +Inv +Fly rC+ Str+2 Dex-2} [ring of dexterity] It affects your strength (+2). It affects your dexterity (-2). It protects you from cold. It lets you turn invisible. It lets you fly. It causes draining when unequipped. It has a curse placed upon it. a sack of spiders a +2 scimitar of protection (68, 47, D) a +0 long sword (68, 49, D) a book of Fire (68, 50, D) the +8 lajatang of Intimidation {venom, Int+6} It poisons the flesh of those it strikes. It affects your intelligence (+6). a +0 robe a +2 scale mail of magic resistance (69, 0, D) an uncursed staff of fire (69, 50, D) the Handbook of Confrontation and Orientation Spells Type Level Known a - Apportation Translocation 1 no b - Iskenderun's Battlesphere Conjuration/Charms 5 no c - Freezing Cloud Conjuration/Ice/Air 6 no d - Disjunction Translocation 8 no (70, 8, D) a +4 whip of electrocution (70, 36, D) a cursed -2 ring of protection (70, 48, D) the Grimoire of the Helpful Snowflakes Spells Type Level Known a - Ensorcelled Hibernation Hexes/Ice 2 no b - Iskenderun's Battlesphere Conjuration/Charms 5 no c - Ozocubu's Refrigeration Ice 6 no d - Ring of Flames Charms/Fire 7 no (70, 49, D) a +0 dagger of venom (71, 10, D) a box of beasts (71, 16, D) a book of Annihilations (71, 17, D) a book of Battle (71, 27, D) a +2 robe (71, 29, D) a +4 hunting sling (71, 37, D) a box of beasts (71, 47, D) the +10 arbalest of Havoc {venom, *Slow +Inv rF+ Str+3} It poisons the ammo it fires. It affects your strength (+3). It protects you from fire. It lets you turn invisible. It may slow you when you take damage. (71, 48, D) a book of Cantrips (71, 49, D) the +12 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder when it wounds a living foe. (72, 8, D) a +1 robe of cold resistance (still there?) the cursed +3 scythe of the Many Planets {elec, Fragile Int+4 Stlth+} (still there?) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+4). It will be destroyed if unequipped. It makes you more stealthy. It has a curse placed upon it. (72, 9, D) an uncursed staff of cold (72, 16, D) a +1 crystal plate armour (72, 17, D) a +0 plate armour of poison resistance (72, 19, D) a +0 spear (72, 26, D) the ring "Giavosmita" {rF+ rC+} [ring of protection from cold] It protects you from fire. It protects you from cold. an uncursed ring of positive energy a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight a +0 robe a +0 spear (72, 27, D) an uncursed staff of death a +0 trident (72, 29, D) a +3 spear of freezing (72, 36, D) a book of Spatial Translocations (72, 37, D) a +3 trident of holy wrath (72, 47, D) a +1 robe of magic resistance (72, 48, D) the +8 chain mail of Qucemea {rPois Str+2 Int+2} It affects your strength (+2). It affects your intelligence (+2). It protects you from poison. If you switch to wearing this armour, your AC will decrease by 4 (51 -> 47). (72, 49, D) a +2 falchion of protection (73, 3, D) an uncursed staff of earth a +0 robe (73, 16, D) the Papyrus of Lethal Poison Spells Type Level Known a - Magic Dart Conjuration 1 no b - Sting Transmutation/Poison 1 no c - Searing Ray Conjuration 2 no d - Stone Arrow Conjuration/Earth 3 no e - Spider Form Transmutation/Poison 3 no f - Hailstorm Conjuration/Ice 4 no g - Conjure Ball Lightning Conjuration/Air 6 no (73, 17, D) a +0 spear (73, 37, D) the Compendium of Captivating Snow Spells Type Level Known a - Slow Hexes 2 no b - Ozocubu's Armour Charms/Ice 3 no c - Hailstorm Conjuration/Ice 4 no d - Ice Form Ice/Transmutation 4 no e - Summon Mana Viper Hexes/Summoning 5 no (73, 47, D) a lamp of fire (73, 48, D) a +2 long sword of electrocution (73, 49, D) a crystal ball of energy (74, 3, D) a +0 dagger of protection a +0 robe (74, 20, D) a +0 short sword of venom (74, 47, D) a +0 hand crossbow of freezing (74, 48, D) a book of Party Tricks (74, 49, D) a +4 vorpal spear (75, 1, D) a +0 dagger (75, 47, D) a +5 executioner's axe of freezing (75, 48, D) the brooch of Shielding {Reflect SH+8} [amulet of reflection] It shields you and reflects attacks. It affects your SH (+8). (75, 49, D) a sack of spiders