Burgietje the Dungeon (0, 50, D) the Reference Book on Earthen Snow Spells Type Level Known a - Stone Arrow Conjuration/Earth 3 no b - Frozen Ramparts Ice 3 no c - Hailstorm Conjuration/Ice 4 no d - Leda's Liquefaction Hexes/Earth 4 no e - Freezing Cloud Conjuration/Ice/Air 6 no (0, 51, D) the +1 ring mail of Kemeis {Dex+2} It affects your dexterity (+2). If you switch to wearing this armour, your AC will decrease by 20 (53 -> 33). (0, 52, D) an uncursed staff of summoning (0, 54, D) a +0 longbow (unseen) (1, 33, D) a book of Burglary (1, 34, D) an uncursed staff of summoning (1, 51, D) a +5 rapier of freezing (1, 52, D) 2 large rocks (still there?) a +0 spear (still there?) (2, 14, D) an uncursed staff of power (2, 15, D) quicksilver dragon scales (2, 32, D) an uncursed staff of conjuration (2, 33, D) a book of Conjurations (2, 34, D) a manual of Invocations (2, 37, D) a +4 shortbow of flaming (unseen) (2, 39, D) 14 arrows (unseen) (2, 50, D) the +1 mace of Triumph {vorpal, +Rage rPois MR-} It inflicts extra damage upon your enemies. It protects you from poison. It affects your resistance to hostile enchantments. It lets you go berserk. (2, 52, D) a +2 great sword of holy wrath (2, 54, D) 15 arrows (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 14, D) a +1 hand axe of pain (3, 15, D) a sack of spiders an uncursed staff of death (3, 33, D) a +0 robe (3, 50, D) a +0 vorpal trident (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a +1 scale mail of positive energy (4, 15, D) a +1 leather armour of cold resistance (4, 16, D) a lamp of fire (4, 33, D) a book of the Sky (4, 34, D) a book of Annihilations (4, 36, D) a +0 leather armour (4, 40, D) a +0 spear (4, 42, D) a javelin (4, 50, D) a +1 mace of protection (4, 51, D) a +2 morningstar of protection a +0 robe an uncursed staff of wizardry (4, 57, D) 12 javelins (5, 16, D) an uncursed staff of death (5, 33, D) Yffole Ryad's Papyrus of Sinister Curses Spells Type Level Known a - Portal Projectile Hexes/Translocation 3 no b - Silence Hexes/Air 5 no c - Darkness Hexes 6 no d - Death Channel Necromancy 6 no (5, 34, D) an uncursed staff of death (5, 36, D) 12 javelins (5, 37, D) 10 javelins (unseen) (5, 40, D) a +0 trident (unseen) (5, 50, D) a +0 rapier (5, 51, D) the +0 pair of boots "Dajoi" {rPois Str+3 Int-2} It affects your strength (+3). It affects your intelligence (-2). It protects you from poison. If you switch to wearing this armour, your AC will increase by 2 (53 -> 55). (5, 52, D) the +2 plate armour "Huqehut" {-Cast rPois Dex+3} It affects your dexterity (+3). It protects you from poison. It prevents spellcasting. If you switch to wearing this armour, your AC will decrease by 8 (53 -> 45). (5, 53, D) a +2 rapier of protection (5, 54, D) a +4 vorpal spear (unseen) (5, 55, D) a +0 robe (unseen) (5, 56, D) a +0 vampiric rapier (unseen) (6, 14, D) the +11 shortbow of Kismet {venom, MP+9 Str+2} It poisons the ammo it fires. It affects your strength (+2). It affects your magic capacity (+9). (6, 15, D) a +3 scimitar of venom an uncursed staff of poison (6, 16, D) a lightning rod (4/4) (6, 32, D) a +1 spear of venom (6, 33, D) an uncursed staff of wizardry (6, 36, D) a +0 dagger of electrocution (6, 39, D) 8 boomerangs (6, 41, D) a +2 vorpal spear 9 javelins a +0 leather armour (6, 50, D) a +3 vorpal trident (still there?) a +2 spear of venom (still there?) (6, 52, D) a +4 whip of draining a +0 robe a crystal ball of energy (6, 55, D) a +1 demon trident of venom (unseen) (6, 56, D) a +0 rapier (unseen) (7, 14, D) a phial of floods (7, 16, D) a +2 broad axe of freezing (7, 34, D) a +0 rapier (7, 37, D) a +4 trident of pain a cursed +0 robe (7, 39, D) a +0 rapier (7, 40, D) a +1 flail of protection (unseen) (7, 46, D) 2 javelins (7, 47, D) a javelin (7, 50, D) Boeregir's Papyrus of Poisonous Conjuration Spells Type Level Known a - Foxfire Conjuration/Fire 1 no b - Magic Dart Conjuration 1 no c - Iskenderun's Battlesphere Conjuration/Charms 5 no d - Alistair's Intoxication Transmutation/Poison 5 no e - Eringya's Noxious Bog Transmutation/Poison 6 no (7, 51, D) a book of Enchantments (7, 52, D) a +4 morningstar of protection a +0 trident a +1 chain mail of cold resistance a merfolk corpse (skeletalised by now) (7, 53, D) a +0 robe (unseen) (7, 54, D) a +1 vampiric trident (unseen) (7, 55, D) a +0 trident (unseen) (8, 14, D) the cursed +0 fustibalus of Indignation {flame, MR+ Str+6 Dex-3 Stlth+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+6). It affects your dexterity (-3). It affects your resistance to hostile enchantments. It makes you more stealthy. It has a curse placed upon it. (unseen) (8, 15, D) a +4 dagger of flaming (8, 16, D) a +2 vorpal broad axe (8, 32, D) a +0 spear (8, 33, D) a fan of gales (8, 35, D) a +3 vampiric dagger (unseen) (8, 36, D) a +1 rapier of protection (unseen) (8, 38, D) a +2 trident of venom (unseen) (8, 40, D) a +0 trident (unseen) (8, 44, D) a javelin (8, 51, D) a +1 trident of venom (still there?) a +0 leather armour (still there?) (8, 52, D) an uncursed staff of death (8, 54, D) a cursed -2 trident (unseen) (8, 56, D) a hippogriff corpse (skeletalised by now) (8, 61, D) 2 javelins (9, 14, D) the Almanac of Arcane Weapons Spells Type Level Known a - Foxfire Conjuration/Fire 1 no b - Fulminant Prism Conjuration/Hexes 4 no c - Conjure Ball Lightning Conjuration/Air 6 no d - Starburst Conjuration/Fire 6 no (unseen) (9, 33, D) an uncursed staff of summoning (9, 34, D) a +0 trident a +0 spear (9, 38, D) a +0 trident (unseen) (9, 39, D) the +8 glaive of Araak {vorpal, Fragile rElec MR+} It inflicts extra damage upon your enemies. It insulates you from electricity. It affects your resistance to hostile enchantments. It will be destroyed if unequipped. (9, 40, D) a +0 trident (9, 42, D) a +0 rapier (unseen) (9, 50, D) a phial of floods (9, 56, D) a +1 demon trident of freezing (unseen) (9, 61, D) a javelin (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy (unseen) (10, 7, D) a wand of disintegration (7) (unseen) (10, 13, D) a lamp of fire (10, 20, D) a +0 robe (10, 32, D) an uncursed staff of air (10, 33, D) a +0 helmet of intelligence (10, 34, D) a +1 great sword of holy wrath (10, 38, D) a +2 spear of venom (unseen) (10, 39, D) a +1 rapier of venom (unseen) (10, 40, D) a +0 spear (unseen) (10, 50, D) a crystal ball of energy (10, 51, D) a +0 robe (10, 52, D) a +0 club a +0 longbow 19 arrows a +2 robe of positive energy (10, 53, D) a +0 trident (unseen) (10, 54, D) the +6 short sword of Kawaebol {pain, rN+ Str+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+4). It protects you from negative energy. a +0 robe a merfolk corpse (skeletalised by now) (10, 55, D) a +0 spear (unseen) (10, 56, D) a +1 rapier of holy wrath (unseen) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 1, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight a +0 robe a +0 spear (11, 13, D) an uncursed ring of stealth (11, 15, D) a cursed -3 dagger (still there?) a manual of Staves (still there?) (11, 16, D) a +1 troll leather armour (still there?) a +2 vampiric trident (still there?) (11, 32, D) a +0 trident (11, 33, D) a fan of gales (11, 40, D) a +1 mace of distortion (unseen) (11, 46, D) a javelin (11, 50, D) the Grimoire of Dislocated Evil Rites Spells Type Level Known a - Apportation Translocation 1 no b - Recall Summoning/Translocation 3 no c - Lesser Beckoning Translocation 3 no d - Animate Dead Necromancy 4 no e - Passage of Golubria Translocation 4 no f - Borgnjor's Vile Clutch Necromancy/Earth 5 no (11, 51, D) a +1 robe (11, 52, D) a +0 trident a +1 plate armour of poison resistance (11, 53, D) a +2 rapier of electrocution (unseen) (12, 13, D) a book of Summonings (12, 14, D) Sif Muna's Collected Works on Evil Creation Spells Type Level Known a - Animate Skeleton Necromancy 1 no b - Call Imp Summoning 2 no c - Aura of Abjuration Summoning 5 no d - Simulacrum Ice/Necromancy 6 no (12, 17, D) a scroll of brand weapon (12, 32, D) a +0 trident (12, 34, D) a +0 spear (12, 50, D) a book of the Dragon (12, 51, D) a +3 rapier of venom (12, 52, D) a lamp of fire (12, 53, D) a +3 battleaxe of electrocution a throwing net (12, 55, D) a +0 spear (unseen) (13, 34, D) a +1 spear of venom (13, 36, D) a +4 scimitar of holy wrath (unseen) (13, 41, D) 3 javelins (13, 50, D) a +4 glaive of holy wrath (13, 54, D) a +0 spear (unseen) (14, 50, D) a +0 trident (14, 51, D) Baur's Guide on the Lethal Snowflakes Spells Type Level Known a - Animate Skeleton Necromancy 1 no b - Ensorcelled Hibernation Hexes/Ice 2 no c - Summon Ice Beast Ice/Summoning 4 no (18, 3, D) a +0 war axe (18, 32, D) a crystal ball of energy (18, 48, D) an uncursed staff of energy (18, 49, D) an uncursed ring of ice (18, 50, D) an uncursed staff of wizardry (19, -1, D) a book of Ice (19, 1, D) a +0 chain mail (19, 17, D) a cursed staff of air (19, 32, D) a lamp of fire (19, 48, D) a lightning rod (4/4) (19, 49, D) a lamp of fire (19, 50, D) an uncursed staff of air (20, -1, D) the cursed +1 scale mail of Gluttony {*Slow +Fly rN++ Regen+} It greatly protects you from negative energy. It lets you fly. It increases your rate of regeneration. It may slow you when you take damage. If you switch to wearing this armour, your AC will decrease by 18 (53 -> 35). It has a curse placed upon it. (20, 1, D) a cursed amulet of inaccuracy (20, 3, D) a cursed +0 chain mail (unseen) (20, 4, D) a +0 vorpal great mace (unseen) (20, 16, D) a phantom mirror (20, 32, D) an uncursed staff of cold (20, 33, D) a book of Enchantments (20, 35, D) a +0 shortbow (unseen) (20, 36, D) a +5 mace of protection (20, 48, D) a +5 ring of intelligence (20, 49, D) an uncursed ring of see invisible (20, 50, D) a +4 chain mail of fire resistance (20, 53, D) a spiny frog corpse (skeletalised by now) (21, 0, D) a +0 kite shield a +0 plate armour a lightning rod (4/4) a book of Annihilations (21, 16, D) a book of Power (21, 17, D) a +1 demon whip of venom a +0 robe a +2 hand axe of flaming (21, 19, D) a +0 buckler (still there?) a +0 rapier (still there?) (21, 32, D) a book of Misfortune (21, 33, D) a +0 demon whip of draining (still there?) a +0 rapier (still there?) (21, 34, D) a +0 long sword (still there?) the +10 fustibalus of Wu Jian's Reproof {flame, rF+ MR++} (still there?) It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. It affects your resistance to hostile enchantments. (21, 48, D) a scroll of brand weapon (21, 49, D) the +8 chain mail "Uludduyg" {+Fly Str+9} It affects your strength (+9). It lets you fly. If you switch to wearing this armour, your AC will decrease by 6 (53 -> 47). (21, 50, D) a book of Flames (21, 52, D) a water moccasin corpse (skeletalised by now) (22, 16, D) a +1 demon whip of draining (22, 19, D) a +0 robe (unseen) (22, 32, D) a +0 long sword (22, 34, D) a +0 leather armour (still there?) an uncursed staff of air (still there?) (22, 35, D) the +5 demon whip "Spellbinder" {antimagic, MR+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your resistance to hostile enchantments. (22, 36, D) a +0 short sword (22, 43, D) an arrow (22, 48, D) a phial of floods (22, 49, D) an uncursed staff of wizardry (22, 50, D) a phantom mirror (22, 56, D) a black mamba corpse (skeletalised by now) (23, 1, D) a +0 chain mail a +3 lajatang of electrocution a +3 plate armour of magic resistance a phantom mirror a +0 chain mail 4 large rocks a +0 glaive a +1 robe of magic resistance (23, 16, D) a +0 spear a +4 arbalest of flaming the +9 scale mail of the Dice {rC- MR+ Dex+4} It affects your dexterity (+4). It makes you vulnerable to cold. It affects your resistance to hostile enchantments. If you switch to wearing this armour, your AC will decrease by 10 (53 -> 43). (23, 20, D) a +4 mace of draining (unseen) (23, 32, D) the cursed +0 shortbow of Youthful Indiscretion {vorpal, rElec rF- Str+2 Dex+7} Any arrow fired from it inflicts extra damage. It affects your strength (+2). It affects your dexterity (+7). It makes you vulnerable to fire. It insulates you from electricity. It has a curse placed upon it. (23, 33, D) an uncursed staff of earth (23, 34, D) a +0 rapier (still there?) an uncursed staff of conjuration (still there?) (23, 36, D) a +0 rapier (23, 37, D) a +0 short sword (23, 39, D) a +4 hand axe of freezing (23, 40, D) a +0 long sword (23, 48, D) a crystal ball of energy (23, 49, D) an uncursed staff of air (23, 50, D) an uncursed ring of flight (23, 54, D) a hydra corpse (skeletalised by now) (24, -1, D) 27 bolts a +0 long sword a book of Power a +0 great mace (24, 3, D) a cursed +0 arbalest (unseen) (24, 5, D) 6 large rocks (unseen) (24, 7, D) 2 large rocks a bolt (24, 8, D) 2 bolts (24, 9, D) a bolt a large rock (24, 15, D) the +2 cloak of Xedghini {SInv} It lets you see invisible. If you switch to wearing this armour, your AC will increase by 4 (53 -> 57). the Grimoire of the Frostbite Spells Type Level Known a - Freeze Ice 1 no b - Ice Form Ice/Transmutation 4 no c - Metabolic Englaciation Hexes/Ice 5 no (24, 17, D) the +27 Lear's hauberk If you switch to wearing this armour, your AC will increase by 13 (53 -> 66). a +0 animal skin a +0 robe a +0 buckler a phial of floods (24, 20, D) a +0 hand axe of flaming (unseen) (24, 32, D) a +2 vampiric hand axe (unseen) (24, 34, D) a +0 longbow 34 arrows a +0 leather armour a book of Dreams (24, 35, D) a +0 longbow 44 arrows the cursed +1 chain mail of the Suburbs {*Slow +Blink rN++ Int+3} It affects your intelligence (+3). It greatly protects you from negative energy. It lets you blink. It may slow you when you take damage. If you switch to wearing this armour, your AC will decrease by 13 (53 -> 40). It has a curse placed upon it. (24, 37, D) the +7 pair of quick blades "Gyre" and "Gimble" {protect} It grants its wielder temporary protection when it strikes (+7 to AC). (24, 39, D) a +0 short sword a +0 short sword a +0 leather armour (24, 40, D) an arrow (24, 41, D) 3 arrows (24, 48, D) an uncursed staff of wizardry (24, 50, D) a +3 hand crossbow (24, 51, D) a crocodile corpse (skeletalised by now) (24, 54, D) a hydra corpse (skeletalised by now) (24, 55, D) a black mamba corpse (skeletalised by now) (24, 57, D) a spiny frog corpse (skeletalised by now) (25, 1, D) a lamp of fire (25, 6, D) +0 shadow dragon scales (25, 33, D) an uncursed staff of wizardry a lamp of fire (25, 34, D) a +3 long sword of protection a +0 dagger (25, 37, D) a +0 dagger (unseen) (25, 38, D) a +0 long sword (25, 40, D) a +3 rapier of draining a +3 rapier of draining a +4 scale mail of poison resistance (25, 48, D) a +0 dagger of draining (25, 50, D) a +0 long sword of holy wrath (25, 54, D) a hydra corpse (skeletalised by now) (25, 55, D) a crocodile corpse (skeletalised by now) (25, 56, D) a black mamba corpse (skeletalised by now) (26, 0, D) a book of Flames (26, 3, D) a large rock (26, 4, D) a +0 arbalest a +0 halberd a +2 plate armour of fire resistance (26, 6, D) a +0 plate armour (26, 16, D) a phial of floods (unseen) (26, 17, D) an uncursed staff of conjuration the Catalogue of Dislocation and Augmentations Spells Type Level Known a - Infusion Charms 1 no b - Song of Slaying Charms 2 no c - Shroud of Golubria Charms/Translocation 2 no d - Passage of Golubria Translocation 4 no e - Controlled Blink Translocation 8 no (26, 32, D) a +0 long sword (26, 33, D) a +0 leather armour (26, 34, D) the +8 trident of the Octopus King {venom, rElec rPois MR+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. a +0 leather armour (26, 37, D) a +0 leather armour (26, 38, D) a +3 halberd of flaming (26, 48, D) a book of Burglary (26, 49, D) a box of beasts (26, 50, D) the +7 quick blade of an ossuary {venom, Int+6 Dex+5 Stlth+} It poisons the flesh of those it strikes. It affects your intelligence (+6). It affects your dexterity (+5). It makes you more stealthy. (26, 51, D) a water moccasin corpse (skeletalised by now) (26, 52, D) a hydra corpse (skeletalised by now) (26, 55, D) a crocodile corpse (skeletalised by now) (26, 56, D) a water moccasin corpse (skeletalised by now) (27, 0, D) a cursed staff of summoning (27, 1, D) a +1 battleaxe (still there?) an uncursed ring of flight (still there?) (27, 2, D) a +0 chain mail (unseen) (27, 3, D) a +0 great mace (unseen) (27, 6, D) a +0 great sword (27, 16, D) an uncursed staff of conjuration (27, 17, D) a book of Unlife (27, 32, D) a +0 long sword (27, 33, D) an uncursed staff of wizardry (27, 34, D) the +2 ratskin cloak {+Rats rPois rN+ Str-1 Int-1 Dex+1} It affects your strength (-1). It affects your intelligence (-1). It affects your dexterity (+1). It protects you from poison. It protects you from negative energy. If you switch to wearing this armour, your AC will increase by 4 (53 -> 57). (27, 35, D) a +0 rapier (unseen) (27, 36, D) a +0 shortbow (unseen) (27, 48, D) the Handbook of Stones Spells Type Level Known a - Stone Arrow Conjuration/Earth 3 no b - Bolt of Magma Conjuration/Fire/Earth 5 no c - Lee's Rapid Deconstruction Earth 5 no (27, 49, D) a book of Air (27, 50, D) a lightning rod (4/4) (27, 51, D) a spiny frog corpse (skeletalised by now) (27, 52, D) a komodo dragon corpse (skeletalised by now) (27, 54, D) a crocodile corpse (skeletalised by now) (27, 55, D) a blink frog corpse (skeletalised by now) (27, 56, D) a spiny frog corpse (skeletalised by now) (28, 0, D) a +2 robe of magic resistance (28, 1, D) a book of Party Tricks (28, 16, D) the +6 morningstar of Dismemberment {vorpal, rC+} It inflicts extra damage upon your enemies. It protects you from cold. (28, 17, D) a +1 bardiche of pain (28, 18, D) the +9 staff of Wucad Mu {channel} (unseen) (28, 21, D) a +0 animal skin (28, 22, D) a +0 war axe (28, 32, D) a book of the Warp (28, 33, D) an uncursed staff of poison (28, 34, D) a +0 scimitar (unseen) (28, 35, D) a +0 long sword (unseen) (28, 48, D) the +2 chain mail "Demanuo" {rElec rPois Str+3} It affects your strength (+3). It insulates you from electricity. It protects you from poison. If you switch to wearing this armour, your AC will decrease by 12 (53 -> 41). (28, 49, D) a +2 vorpal long sword (28, 54, D) a black mamba corpse (skeletalised by now) (29, 0, D) a +2 trident of venom (29, 1, D) a +7 giant spiked club (29, 16, D) Ruingon's Incunabulum of Translocation and Combat Magic Spells Type Level Known a - Foxfire Conjuration/Fire 1 no b - Shock Conjuration/Air 1 no c - Apportation Translocation 1 no d - Iskenderun's Mystic Blast Conjuration/Translocation 4 no e - Bolt of Magma Conjuration/Fire/Earth 5 no f - Controlled Blink Translocation 8 no (29, 32, D) an uncursed staff of power (29, 33, D) a +3 ring mail of poison resistance (29, 48, D) a +3 quarterstaff of holy wrath (29, 50, D) a book of the Earth a catoblepas corpse (skeletalised by now) (30, 2, D) a +0 great sword (30, 48, D) a +3 great mace of protection (30, 51, D) a +3 arbalest of flaming (unseen) (30, 53, D) a catoblepas corpse (skeletalised by now) (31, 48, D) an uncursed staff of air (unseen) (31, 50, D) a crocodile corpse (skeletalised by now) (31, 52, D) a wyvern corpse (skeletalised by now) (32, 48, D) a +3 vorpal broad axe (unseen) (32, 49, D) a +3 spear of freezing (33, 48, D) an uncursed staff of cold (33, 49, D) a +3 leather armour of poison resistance (33, 50, D) an uncursed staff of fire (34, 28, D) a sack of spiders (34, 48, D) a +3 chain mail of fire resistance (34, 49, D) an uncursed staff of energy (34, 50, D) +1 ice dragon scales (35, 0, D) a +2 rapier of venom (35, 14, D) a fan of gales (35, 15, D) a book of Transfigurations (35, 28, D) a +1 flail of protection (35, 29, D) a +1 shortbow of freezing (36, -1, D) a book of Unlife (36, 14, D) an uncursed staff of air (36, 15, D) a +0 dagger (36, 18, D) an uncursed staff of poison (unseen) (36, 28, D) a +2 halberd of distortion (37, 0, D) a +2 chain mail of fire resistance (37, 1, D) an uncursed staff of wizardry (still there?) the +7 falchion "Zucyach" {flame, rF++ Str+3} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+3). It greatly protects you from fire. (37, 15, D) a +0 robe (37, 17, D) a +0 robe (37, 28, D) a +0 vorpal flail (37, 29, D) the +11 hand crossbow of Hacking and Slashing {elec, Dex+4} (still there?) It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your dexterity (+4). a +4 war axe of flaming (still there?) (37, 33, D) a +2 demon whip of venom (37, 51, D) a +1 short sword of electrocution (unseen) (38, 0, D) a lamp of fire (still there?) a +2 leather armour of positive energy (still there?) (38, 17, D) a +0 dagger the +4 robe of Augmentation {Str+4 Int+4 Dex+4} It affects your strength (+4). It affects your intelligence (+4). It affects your dexterity (+4). If you switch to wearing this armour, your AC will decrease by 24 (53 -> 29). (38, 18, D) a +0 dagger a +0 robe (38, 28, D) a +3 dagger of venom (38, 30, D) a +0 trident (unseen) (38, 32, D) a +0 trident (unseen) (38, 54, D) a +0 leather armour (unseen) (38, 55, D) 17 arrows (39, 0, D) the +4 hand axe of Gozag's Favour {vorpal, rF+ rC+ rN+} It inflicts extra damage upon your enemies. It protects you from fire. It protects you from cold. It protects you from negative energy. (39, 1, D) a lamp of fire (39, 14, D) a +1 rapier of draining (39, 15, D) an uncursed staff of earth (39, 27, D) a +2 cloak of poison resistance the ring "Req Xoh" {Ice rN++ Dex+2} [ring of ice] It enhances your ice magic. It affects your dexterity (+2). It makes you vulnerable to fire. It protects you from cold. It greatly protects you from negative energy. an uncursed amulet of magic regeneration a +3 ring of protection the ring "Mywkiulo" {*Slow rElec rPois rF- rCorr} [ring of resist corrosion] It makes you vulnerable to fire. It insulates you from electricity. It protects you from poison. It provides partial protection from all sources of acid and corrosion. It may slow you when you take damage. (39, 28, D) an uncursed staff of death (39, 30, D) a +3 chain mail of fire resistance (39, 31, D) a +0 trident (40, 0, D) a +1 vorpal war axe (40, 14, D) an uncursed staff of conjuration (40, 15, D) a +0 dagger (40, 28, D) a +0 trident of freezing (40, 47, D) a +0 leather armour (unseen) (40, 50, D) the +7 fustibalus "Inuntoge" {flame, Int+2 SInv} (still there?) It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+2). It lets you see invisible. the +0 robe "Ychod" {rN+ Int+4 Dex+3} (still there?) It affects your intelligence (+4). It affects your dexterity (+3). It protects you from negative energy. If you switch to wearing this armour, your AC will decrease by 28 (53 -> 25). (41, 0, D) an uncursed staff of fire (41, 1, D) a +0 vampiric trident (41, 14, D) a +0 dire flail (41, 15, D) a +3 battleaxe of flaming (still there?) a +4 rapier of holy wrath (still there?) (41, 17, D) a +3 long sword of protection (unseen) (41, 18, D) a cursed +1 morningstar (unseen) (41, 27, D) a +2 halberd of protection (41, 29, D) a +2 vampiric hand axe (41, 48, D) a +0 rapier of holy wrath (still there?) an uncursed staff of air (still there?) (41, 51, D) a +0 shortbow (still there?) a +0 long sword (still there?) (42, 0, D) a lamp of fire (42, 14, D) the +10 flail of Oskaug {vorpal, rElec rPois MR+ SInv} It inflicts extra damage upon your enemies. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. It lets you see invisible. (42, 18, D) a +0 dagger (unseen) (42, 28, D) a +2 naga barding of flying (42, 29, D) a book of Cantrips a +5 vorpal hand axe (42, 53, D) a +0 long sword (unseen) (43, 2, D) an uncursed staff of earth (43, 14, D) a +0 robe (43, 28, D) a lamp of fire (43, 51, D) a +10 plate armour of ponderousness a +0 leather armour 20 arrows a +3 shortbow of freezing a +0 short sword a +0 scimitar of holy wrath a lamp of fire a +0 scale mail a lightning rod (4/4) a book of Frost a +0 rapier a +7 vorpal scimitar an elf corpse an elf corpse (43, 52, D) a +0 longbow 39 arrows a +0 leather armour an elf skeleton (43, 54, D) a +0 quick blade (unseen) (44, 16, D) a book of Spatial Translocations (unseen) (44, 48, D) an uncursed staff of air an uncursed staff of air a Young Poisoner's Handbook (44, 52, D) a +1 short sword of venom (unseen) (44, 55, D) a +0 rapier a +0 rapier a +0 leather armour 3 arrows an elf skeleton (45, 48, D) a +0 dagger (45, 49, D) a +0 leather armour (still there?) a phantom mirror (still there?) (46, 48, D) a +3 vorpal long sword a +0 leather armour an elf corpse (46, 50, D) a +0 short sword (still there?) the +5 mace "Grim" {drain, Str+2 Dex+4} (still there?) A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+2). It affects your dexterity (+4). (46, 54, D) 26 arrows (unseen) (46, 57, D) a +1 vorpal battleaxe (47, 48, D) a +0 long sword a crystal ball of energy a +0 longbow a +0 long sword an uncursed staff of earth (47, 49, D) a +0 leather armour (still there?) a +0 leather armour (still there?) (47, 60, D) a +0 rapier (unseen) (48, 0, D) a cursed +0 longbow (unseen) (48, 48, D) an uncursed staff of wizardry a box of beasts (48, 59, D) an arrow (48, 62, D) a +0 rapier (unseen) (49, 12, D) a +0 vampiric short sword (49, 24, D) the ring "Jezojos" {rN+ MP+9} [ring of positive energy] It protects you from negative energy. It affects your magic capacity (+9). (49, 37, D) an uncursed staff of power (49, 48, D) a +0 long sword the Tome of Creative Air Spells Type Level Known a - Swiftness Charms/Air 2 no b - Call Imp Summoning 2 no c - Mephitic Cloud Conjuration/Poison/Air 3 no d - Silence Hexes/Air 5 no an elf corpse an elf corpse (50, -1, D) a +0 arbalest (50, 12, D) a book of Cantrips (50, 13, D) a sack of spiders (50, 24, D) a +6 scimitar of electrocution (50, 25, D) the +9 mace of a volcano {pain, rElec rF- rN+++ MR-} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It makes you vulnerable to fire. It insulates you from electricity. It renders you almost immune to negative energy. It affects your resistance to hostile enchantments. (50, 37, D) a book of Death (50, 49, D) a +0 mace of holy wrath (still there?) a lightning rod (4/4) (still there?) (50, 52, D) a +0 short sword (unseen) (50, 54, D) a +1 leather armour of poison resistance (unseen) (50, 55, D) a +0 leather armour (unseen) (50, 58, D) a +2 leather armour of fire resistance (51, 3, D) a +0 longbow (unseen) (51, 13, D) an uncursed staff of conjuration (51, 16, D) a +2 arbalest of freezing a +0 long sword a +2 chain mail of poison resistance (51, 18, D) a +1 flail of protection (51, 24, D) a phial of floods (51, 25, D) a +2 pair of gloves of archery a +2 war axe of electrocution (51, 36, D) the ring "Tini" {Ice rN++} [ring of ice] It enhances your ice magic. It makes you vulnerable to fire. It protects you from cold. It greatly protects you from negative energy. a +6 ring of strength an uncursed ring of protection from magic a +1 ring of evasion an uncursed ring of stealth (51, 37, D) a +5 hunting sling of flaming (51, 47, D) a lamp of fire (51, 55, D) the +9 long sword of Impeachment {freeze, Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+3). (unseen) (52, 0, D) a +0 shortbow 4 large rocks the +10 flail of Gusuromoat {vorpal, MR+} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. an uncursed staff of earth (52, 1, D) the +3 trident "Limewups" {vorpal, *Slow rF+++ Str-4 SInv} It inflicts extra damage upon your enemies. It affects your strength (-4). It renders you almost immune to fire. It lets you see invisible. It may slow you when you take damage. a +0 longbow 48 arrows an uncursed staff of death a lamp of fire (52, 7, D) a bolt a large rock 2 arrows (52, 8, D) a bolt an arrow (52, 9, D) a large rock (52, 12, D) a +1 short sword of draining (52, 14, D) the +2 broad axe "Anutes" {freeze, *Contam Int+2 Dex+9} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+2). It affects your dexterity (+9). It causes magical contamination when unequipped. (unseen) (52, 16, D) a +0 robe (unseen) (52, 18, D) a +0 dagger a +1 robe of magic resistance (52, 20, D) a cursed +2 falchion (unseen) (52, 24, D) a crystal ball of energy a book of Changes (52, 37, D) a +1 quarterstaff of draining (52, 47, D) a +0 rapier (52, 48, D) a +3 vorpal war axe (unseen) (52, 50, D) a +0 leather armour (still there?) a sack of spiders (still there?) (52, 51, D) an uncursed ring of protection from fire (52, 52, D) 26 arrows (52, 53, D) a +2 buckler of fire resistance (53, 2, D) 2 large rocks a +0 leather armour a +4 arbalest (53, 4, D) a +4 spear of pain (53, 13, D) a +0 robe (53, 20, D) a +2 hand axe of flaming a +0 plate armour (53, 25, D) Woliodghi's Compendium of Mutagenic Companions (still there?) Spells Type Level Known a - Passwall Transmutation/Earth 2 no b - Aura of Abjuration Summoning 5 no c - Hydra Form Transmutation 6 no d - Malign Gateway Summoning/Translocation 7 no Woliodghi's Compendium of Mutagenic Companions (still there?) Spells Type Level Known a - Passwall Transmutation/Earth 2 no b - Aura of Abjuration Summoning 5 no c - Hydra Form Transmutation 6 no d - Malign Gateway Summoning/Translocation 7 no (53, 29, D) +0 shadow dragon scales (53, 36, D) the cursed +1 executioner's axe of the Shark {vorpal, rN++ MP+9 Str+3 Dex+3} It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your dexterity (+3). It greatly protects you from negative energy. It affects your magic capacity (+9). It has a curse placed upon it. (53, 37, D) a book of Summonings (53, 48, D) an uncursed ring of resist corrosion (53, 49, D) a cursed -5 ring of dexterity (54, 1, D) 4 large rocks (still there?) the +1 rapier of Subterfuge {flame, rPois Str+2 Stlth-} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). It protects you from poison. It makes you less stealthy. (54, 2, D) a +2 spear of distortion 23 javelins a +0 leather armour (54, 12, D) a book of Callings (54, 13, D) a +0 dagger (54, 17, D) a cursed staff of fire (54, 25, D) the +6 halberd of Eternal War {vorpal, rPois MP-9 Int+6} It inflicts extra damage upon your enemies. It affects your intelligence (+6). It protects you from poison. It affects your magic capacity (-9). (54, 36, D) a +0 scimitar of electrocution (54, 48, D) the +6 arbalest of Huykhlishu {flame, Fragile rPois Str+2 Dex+5} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). It affects your dexterity (+5). It protects you from poison. It will be destroyed if unequipped. (54, 50, D) a book of Battle (55, 1, D) a +0 shortbow (still there?) a phantom mirror (still there?) (55, 4, D) 24 bolts (55, 12, D) a +0 spear (55, 13, D) a phantom mirror (55, 24, D) a phantom mirror (59, 36, D) a cursed amulet of inaccuracy (still there?) the Grimoire of Flamy Combat Magic (still there?) Spells Type Level Known a - Foxfire Conjuration/Fire 1 no b - Shock Conjuration/Air 1 no c - Hailstorm Conjuration/Ice 4 no d - Conjure Ball Lightning Conjuration/Air 6 no e - Spellforged Servitor Conjuration/Summoning 7 no (59, 37, D) a +0 dagger of distortion (still there?) a phial of floods (still there?) (59, 46, D) an uncursed staff of cold (59, 51, D) a +1 battleaxe of flaming (60, 36, D) a +0 war axe of flaming (still there?) a book of Transfigurations (still there?) (60, 48, D) the ring of Lies {rPois rN+ MR+ Str+4 Int-3} [ring of protection from magic] It affects your strength (+4). It affects your intelligence (-3). It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. (unseen) (61, 0, D) a +1 leather armour of cold resistance (61, 8, D) a +3 shortbow of flaming (61, 16, D) a +2 lajatang of protection (61, 26, D) an uncursed staff of death (61, 35, D) 4 throwing nets (61, 36, D) a +0 dagger a lamp of fire a +0 mace of draining a +0 whip of freezing the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). (61, 47, D) Zozxix's Catalogue of the Captivating Compass Spells Type Level Known a - Summon Guardian Golem Hexes/Summoning 3 no b - Portal Projectile Hexes/Translocation 3 no c - Iskenderun's Mystic Blast Conjuration/Translocation 4 no d - Passage of Golubria Translocation 4 no (62, 0, D) a +5 war axe of electrocution (62, 1, D) the +4 fustibalus of Cucoq {venom, rElec rC+ Int+2} It poisons the ammo it fires. It affects your intelligence (+2). It protects you from cold. It insulates you from electricity. (62, 9, D) a book of Battle (62, 16, D) a +4 demon trident of electrocution (62, 17, D) a +0 robe of positive energy (62, 26, D) an uncursed staff of fire (62, 27, D) the +8 long sword "Galawitu" {flame, Str+4 Int+2 Dex+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+4). It affects your intelligence (+2). It affects your dexterity (+2). (62, 30, D) 5 large rocks (62, 31, D) 3 large rocks a +0 giant club (62, 39, D) a +0 robe (unseen) (63, 8, D) the +11 fustibalus of Impatience {venom, Dex+2} It poisons the ammo it fires. It affects your dexterity (+2). (63, 16, D) the +6 shortbow of Ytoimor {flame, rPois rF- Int+5 SInv} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+5). It makes you vulnerable to fire. It protects you from poison. It lets you see invisible. (63, 25, D) an uncursed amulet of harm an uncursed amulet of rage a +4 ring of intelligence a +2 ring of strength an uncursed ring of stealth the ring of Enuegib {+Fly rElec Int+3 Stlth+} [ring of stealth] It affects your intelligence (+3). It insulates you from electricity. It lets you fly. It makes you more stealthy. the ring of Hohuubow {rN+ rCorr Int-3 Dex+4} [ring of resist corrosion] It affects your intelligence (-3). It affects your dexterity (+4). It protects you from negative energy. It provides partial protection from all sources of acid and corrosion. an uncursed ring of stealth the cursed ring "Osuuroz" {AC-4 Int+4} [ring of protection] It affects your AC (-4). It affects your intelligence (+4). It has a curse placed upon it. (63, 27, D) a sack of spiders (63, 30, D) a +0 giant spiked club a +0 giant spiked club (63, 35, D) a +2 robe of magic resistance (unseen) (63, 47, D) a book of Death (unseen) (63, 48, D) a +3 rapier of flaming (unseen) (63, 49, D) the amulet of the Everdark {Acrobat *Contam rC+ Str+6} (still there?) [amulet of the acrobat] It helps you evade while moving and waiting. It affects your strength (+6). It protects you from cold. It causes magical contamination when unequipped. the amulet of the Everdark {Acrobat *Contam rC+ Str+6} (still there?) [amulet of the acrobat] It helps you evade while moving and waiting. It affects your strength (+6). It protects you from cold. It causes magical contamination when unequipped. (63, 51, D) a +2 leather armour of cold resistance (64, 17, D) a +2 vorpal spear (64, 26, D) an uncursed ring of resist corrosion (64, 30, D) 6 large rocks a +0 giant club (64, 31, D) a +0 giant club (64, 36, D) a crystal ball of energy (64, 40, D) a +0 chain mail (unseen) (64, 47, D) a +1 spear of freezing (64, 48, D) a +2 trident of venom (64, 49, D) the Grimoire of Displaced Poison Spells Type Level Known a - Mephitic Cloud Conjuration/Poison/Air 3 no b - Portal Projectile Hexes/Translocation 3 no c - Gell's Gravitas Translocation 3 no d - Lesser Beckoning Translocation 3 no e - Alistair's Intoxication Transmutation/Poison 5 no (65, 26, D) a +3 plate armour of fire resistance (65, 47, D) an uncursed staff of poison (65, 48, D) an uncursed staff of air (unseen) (65, 50, D) the Catalogue of Unstable Contamination (still there?) Spells Type Level Known a - Sting Transmutation/Poison 1 no b - Portal Projectile Hexes/Translocation 3 no c - Lesser Beckoning Translocation 3 no d - Summon Forest Summoning/Translocation 5 no e - Disjunction Translocation 8 no the +5 ring mail of Tal Rale {rC+ Str+2 Dex+3} (still there?) It affects your strength (+2). It affects your dexterity (+3). It protects you from cold. If you switch to wearing this armour, your AC will decrease by 16 (53 -> 37). (66, 48, D) a book of Cantrips (66, 49, D) the ring "Fassuhick" {rF++ Str+4 Dex+4} [ring of dexterity] It affects your strength (+4). It affects your dexterity (+4). It greatly protects you from fire. (67, 3, D) a +0 trident 2 throwing nets (67, 48, D) a +2 falchion of holy wrath (68, 0, D) an uncursed staff of power (68, 3, D) a +0 trident (68, 49, D) the +0 pair of boots of the Arcane {MR++ Int-2} It affects your intelligence (-2). It affects your resistance to hostile enchantments. If you switch to wearing this armour, your AC will increase by 2 (53 -> 55). a book of Death an uncursed staff of power (69, 3, D) a +0 trident (69, 36, D) a +2 quarterstaff of distortion (69, 37, D) a +2 robe of positive energy (69, 47, D) +2 storm dragon scales (69, 48, D) an uncursed amulet of guardian spirit (69, 49, D) the +6 short sword of Voasoh {vorpal, +Inv MR+ Str+2 Int+4} (still there?) It inflicts extra damage upon your enemies. It affects your strength (+2). It affects your intelligence (+4). It affects your resistance to hostile enchantments. It lets you turn invisible. an uncursed ring of protection from fire (still there?) (70, 9, D) an uncursed staff of summoning (70, 27, D) the +9 mace "Ypric Lah" {vorpal, *Contam rC+ Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It protects you from cold. It causes magical contamination when unequipped. (70, 51, D) a book of Callings (71, 17, D) an uncursed staff of air (71, 35, D) a +1 vorpal shortbow a +2 scimitar of electrocution an uncursed staff of poison a +2 falchion of electrocution (71, 47, D) the cursed +1 robe "Zereggoi" {rPois Stlth+} It protects you from poison. It makes you more stealthy. If you switch to wearing this armour, your AC will decrease by 27 (53 -> 26). It has a curse placed upon it. (71, 48, D) a manual of Slings an uncursed staff of energy (72, 16, D) a lightning rod (4/4) (72, 17, D) quicksilver dragon scales (72, 25, D) Ganegeof's Guide on Dark Summoning Spells Type Level Known a - Call Imp Summoning 2 no b - Vampiric Draining Necromancy 3 no c - Aura of Abjuration Summoning 5 no d - Dragon's Call Summoning 9 no (72, 28, D) an uncursed staff of conjuration (72, 29, D) an uncursed staff of wizardry a sack of spiders (72, 47, D) a +7 vorpal hand axe (72, 48, D) an uncursed ring of magical power (72, 49, D) an uncursed staff of power (73, 16, D) the +0 chain mail of Insurance {Str+2 Int+5} It affects your strength (+2). It affects your intelligence (+5). If you switch to wearing this armour, your AC will decrease by 14 (53 -> 39). (73, 17, D) a +1 battleaxe of flaming (73, 26, D) a +0 vampiric long sword (73, 35, D) a +2 robe of magic resistance (73, 47, D) an uncursed staff of poison (73, 48, D) an uncursed ring of resist corrosion (73, 49, D) an uncursed staff of fire (74, 47, D) the cursed +1 robe of Creativity {Regen+ Stlth+} It increases your rate of regeneration. It makes you more stealthy. If you switch to wearing this armour, your AC will decrease by 27 (53 -> 26). It has a curse placed upon it. (74, 48, D) the +7 short sword "Votyup" {vorpal, rC+} It inflicts extra damage upon your enemies. It protects you from cold. (74, 49, D) a +1 cloak of magic resistance (75, 35, D) the Incunabulum of Aid and Orientation Spells Type Level Known a - Song of Slaying Charms 2 no b - Portal Projectile Hexes/Translocation 3 no c - Gell's Gravitas Translocation 3 no d - Iskenderun's Mystic Blast Conjuration/Translocation 4 no e - Iskenderun's Battlesphere Conjuration/Charms 5 no (75, 47, D) the +9 morningstar of the Water Diviner {vorpal, rPois Dex+3 SInv} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It protects you from poison. It lets you see invisible. (75, 48, D) a fan of gales (75, 49, D) a +1 arbalest of flaming