Burgietje the Dungeon (0, 34, D) a +2 vampiric bardiche (0, 50, D) a +0 war axe (0, 51, D) a +0 dire flail (unseen) (0, 54, D) a +7 mace of holy wrath (1, 31, D) an uncursed ring of protection from cold (1, 32, D) a book of Alchemy (1, 50, D) a +1 chain mail of magic resistance (unseen) (2, 14, D) a +0 battleaxe (2, 15, D) the Volume of the Peculiar Suns Spells Type Level Known a - Sandblast Earth 1 no b - Beastly Appendage Transmutation 1 no c - Ignite Poison Fire/Transmutation/Poison 3 no d - Petrify Transmutation/Earth 4 no e - Bolt of Magma Conjuration/Fire/Earth 5 no f - Iron Shot Conjuration/Earth 6 no (2, 16, D) a +1 scale mail of cold resistance (2, 33, D) the +5 scythe "Finisher" {speed, eviscerate} Attacks with this weapon are significantly faster. (unseen) (2, 34, D) a +2 scale mail of cold resistance (2, 50, D) a lamp of fire (unseen) (2, 53, D) a +3 scimitar of draining (unseen) (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 14, D) an uncursed ring of positive energy (3, 15, D) a +1 chain mail of cold resistance (3, 34, D) an uncursed staff of cold (still there?) an uncursed staff of cold (still there?) (3, 50, D) a +4 vorpal hunting sling (unseen) (3, 51, D) a book of Enchantments (unseen) (3, 53, D) a +4 war axe of draining (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) the +7 Spriggan's Knife {stab, EV+4 Stlth+} It affects your evasion (+4). It makes you more stealthy. (4, 16, D) a phantom mirror (4, 24, D) an uncursed ring of stealth (unseen) (4, 32, D) a +0 short sword a tin of tremorstones (4, 50, D) the cursed +1 shortbow of Chance {flame, rElec rPois rC- Str+2 Int+2} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). It affects your intelligence (+2). It makes you vulnerable to cold. It insulates you from electricity. It protects you from poison. It has a curse placed upon it. (4, 52, D) a +0 falchion of holy wrath (4, 54, D) a +1 scimitar of holy wrath (5, 14, D) an uncursed ring of ice (5, 15, D) a +3 vorpal battleaxe (5, 16, D) a sack of spiders (5, 21, D) a +3 vorpal scimitar (unseen) (5, 24, D) a scroll of acquirement (unseen) (5, 33, D) a book of Air a book of Power (5, 51, D) the -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ MR+ rMut rCorr} It protects you from fire. It protects you from cold. It insulates you from electricity. It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. It provides partial protection from all sources of acid and corrosion. It protects you from mutation. (5, 52, D) an uncursed staff of wizardry (5, 54, D) a +0 glaive (unseen) (5, 55, D) the +8 spear "Atifuacaed" {flame, rElec Str+3 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). It insulates you from electricity. It makes you more stealthy. (5, 56, D) a +0 scimitar (6, 14, D) a +0 dagger of draining (6, 15, D) a +4 mace of holy wrath (6, 16, D) a +2 flail of protection (6, 24, D) the ring "Vopnec" {*Slow +Fly rElec rN+++ Str-2} [ring of flight] It affects your strength (-2). It insulates you from electricity. It renders you almost immune to negative energy. It lets you fly. It may slow you when you take damage. (unseen) (6, 27, D) a +4 vorpal morningstar (unseen) (6, 28, D) the +1 dagger of the Poles {flame, Str+4 Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It affects your dexterity (+4). (6, 32, D) a book of Party Tricks (unseen) (6, 35, D) the cursed +3 fustibalus of Destiny {freeze, Str+2} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+2). It has a curse placed upon it. a +2 plate armour of poison resistance (6, 50, D) an uncursed staff of death (6, 51, D) a +2 ring mail of fire resistance (6, 52, D) a book of Ice (6, 57, D) a +0 long sword a +0 battleaxe (7, 14, D) a phial of floods (7, 15, D) an uncursed staff of air (7, 26, D) a cursed +0 plate armour (unseen) (7, 28, D) a +0 great sword (7, 36, D) a +2 great sword of draining (7, 50, D) a +2 trident of protection (7, 52, D) the +8 halberd of Outrage {freeze, rF+} (still there?) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. the +3 shortbow "Faexux" {vorpal, rPois} (still there?) Any arrow fired from it inflicts extra damage. It protects you from poison. (7, 55, D) quicksilver dragon scales (unseen) (7, 57, D) a +0 battleaxe (8, 14, D) a +3 vorpal hand axe (8, 15, D) a sack of spiders (8, 16, D) a phial of floods (8, 24, D) a +0 halberd (8, 26, D) a +0 plate armour (8, 32, D) an uncursed ring of poison resistance a +4 scythe of freezing (8, 34, D) the +10 eveningstar of Pudokoi {vorpal, *Slow rPois rF+} It inflicts extra damage upon your enemies. It protects you from fire. It protects you from poison. It may slow you when you take damage. (8, 37, D) a +1 dire flail of protection (8, 50, D) a +2 dire flail of holy wrath an uncursed staff of fire (8, 52, D) a +0 battleaxe (still there?) a +1 great sword of holy wrath (still there?) (8, 57, D) a +0 trident (8, 58, D) a +0 battleaxe (9, 15, D) a phantom mirror (9, 32, D) a +0 battleaxe an uncursed staff of earth (9, 34, D) the cursed +1 scale mail "Ufocid" {rCorr MP+9} (still there?) It affects your magic capacity (+9). It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. the cursed +1 scale mail "Ufocid" {rCorr MP+9} (still there?) It affects your magic capacity (+9). It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. (9, 51, D) a +0 plate armour of cold resistance (unseen) (9, 52, D) an uncursed staff of energy (9, 54, D) 4 potions of haste (9, 57, D) a +0 dire flail (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy (unseen) (10, 7, D) a wand of disintegration (7) (unseen) (10, 14, D) the +1 cloak of the Beggar {-Cast rPois rN+} It protects you from poison. It protects you from negative energy. It prevents spellcasting. (10, 15, D) Xajaloc's Catalogue of Inquiry Spells Type Level Known a - Freeze Ice 1 no b - Animate Skeleton Necromancy 1 no c - Ensorcelled Hibernation Hexes/Ice 2 no d - Animate Dead Necromancy 4 no e - Agony Necromancy 5 no f - Death Channel Necromancy 6 no (10, 16, D) a book of the Tempests (10, 19, D) an uncursed staff of cold (unseen) (10, 49, D) a book of Changes (10, 53, D) a +0 halberd (10, 59, D) a +0 dire flail (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 2, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight a +0 robe a +0 spear (11, 15, D) a +0 dagger (11, 16, D) a book of Summonings (11, 32, D) an uncursed staff of summoning (11, 34, D) a +5 ring of intelligence (11, 50, D) a manual of Fighting (11, 51, D) a +0 scimitar (unseen) (12, 15, D) the ring of the Hero {rPois Dex+4} [ring of poison resistance] It affects your dexterity (+4). It protects you from poison. (12, 33, D) a book of the Warp (unseen) (12, 34, D) a +3 scale mail of poison resistance (12, 50, D) a +3 ring mail of poison resistance (13, 32, D) the cursed +1 hunting sling of the Salmon {vorpal, Int+5} Any stone fired from it inflicts extra damage. It affects your intelligence (+5). It has a curse placed upon it. (13, 33, D) a book of Air (13, 34, D) an uncursed staff of death (13, 50, D) an uncursed amulet of guardian spirit (13, 54, D) a +2 flail of holy wrath (14, 50, D) a lightning rod (4/4) (14, 51, D) a book of Cantrips (unseen) (14, 52, D) a +2 scythe of venom (still there?) a lightning rod (4/4) (still there?) (18, 49, D) a cursed -2 glaive (18, 50, D) a sack of spiders (18, 51, D) a +0 dagger (19, 0, D) the +12 dire flail "Dragonslayer" {speed, +Rage rN+} Attacks with this weapon are significantly faster. It protects you from negative energy. It lets you go berserk. (19, 1, D) an uncursed staff of poison (19, 16, D) a cursed staff of earth (19, 17, D) a Young Poisoner's Handbook (19, 32, D) a +0 dagger (19, 33, D) a +4 glaive of protection (19, 49, D) a tin of tremorstones an orc corpse (skeletalised by now) (19, 51, D) a +0 hand axe (unseen) (20, 0, D) a +2 plate armour of cold resistance (unseen) (20, 17, D) a +2 whip of distortion (20, 32, D) the cursed +1 spear of Descent {flame, Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+3). It has a curse placed upon it. (unseen) (20, 33, D) a +0 long sword (still there?) an uncursed staff of air (still there?) (20, 34, D) a +2 long sword of flaming (20, 48, D) a +3 vorpal halberd a +4 battleaxe of venom a +2 robe of positive energy an uncursed staff of air (20, 51, D) a +2 robe of positive energy (unseen) (21, -1, D) an uncursed ring of poison resistance (21, 0, D) a book of the Sky (21, 2, D) a cursed -6 ring of evasion (unseen) (21, 16, D) a book of Frost (21, 17, D) a tin of tremorstones (21, 32, D) a +3 vampiric spear (21, 33, D) a +3 long sword (still there?) a +2 chain mail of positive energy (still there?) (21, 34, D) a +2 arbalest of freezing (21, 36, D) an arrow (21, 47, D) a +0 dagger (unseen) (21, 53, D) 4 large rocks (unseen) (22, -1, D) the Volume of Creative Weightlessness Spells Type Level Known a - Summon Butterflies Summoning 1 no b - Recall Summoning/Translocation 3 no c - Freezing Cloud Conjuration/Ice/Air 6 no d - Malign Gateway Summoning/Translocation 7 no (22, 7, D) a +0 robe (22, 13, D) a +3 great sword of freezing (22, 16, D) a +2 glaive of protection (22, 17, D) a +0 vorpal quarterstaff (22, 32, D) an uncursed staff of power (22, 33, D) a +2 mace of holy wrath (still there?) a +0 long sword (still there?) (22, 34, D) a +3 scimitar of holy wrath (still there?) a book of Alchemy (still there?) (22, 37, D) a cursed +0 short sword (unseen) (22, 38, D) a +0 short sword (unseen) (22, 49, D) a book of Maledictions a +0 robe a +6 spear of venom a cursed +0 dagger a stone giant corpse (skeletalised by now) an orc corpse (skeletalised by now) (22, 53, D) a +3 giant spiked club (unseen) (23, 5, D) a +0 robe (23, 16, D) an uncursed staff of death (23, 18, D) a +1 mace of holy wrath (23, 32, D) a +0 short sword (unseen) (23, 34, D) a +0 long sword (still there?) a book of Maledictions (still there?) (23, 35, D) a cursed -2 longbow (unseen) (23, 36, D) a +0 rapier (unseen) (23, 38, D) a cursed -3 long sword (unseen) (23, 39, D) a +0 leather armour (23, 48, D) a fan of gales the ring "Daagoz" {rN++ MR+ Str+3 Int-4} [ring of strength] It affects your strength (+3). It affects your intelligence (-4). It greatly protects you from negative energy. It affects your resistance to hostile enchantments. a +0 war axe a +0 leather armour a +0 chain mail an uncursed staff of air an orc corpse (skeletalised by now) (23, 53, D) 2 large rocks (unseen) (24, 0, D) a +1 plate armour of poison resistance a +4 chain mail of poison resistance (24, 4, D) a +0 dagger (24, 9, D) a +1 double sword of electrocution (unseen) (24, 17, D) an uncursed staff of cold (24, 34, D) a +1 ring mail of poison resistance a +0 leather armour a +0 short sword the +2 plate armour of Altruism {+Blink SInv} It lets you see invisible. It lets you blink. the Volume of Mutagenic Orientation Spells Type Level Known a - Beastly Appendage Transmutation 1 no b - Sticks to Snakes Transmutation 2 no c - Ignite Poison Fire/Transmutation/Poison 3 no d - Malign Gateway Summoning/Translocation 7 no e - Dragon Form Transmutation 7 no a +0 rapier a box of beasts (24, 39, D) a +2 mace of protection (24, 40, D) a +0 short sword a +0 chain mail (24, 49, D) a +0 mace a +0 plate armour an uncursed staff of conjuration an orc corpse (skeletalised by now) (24, 50, D) a +0 plate armour (unseen) (24, 53, D) a +0 plate armour (unseen) (25, 0, D) a +2 mace of protection a +0 demon whip of draining (25, 5, D) a +0 glaive (unseen) (25, 16, D) a book of Beasts (25, 17, D) a phial of floods (25, 32, D) the +7 bardiche "Diepn" {vorpal, Str+9} It inflicts extra damage upon your enemies. It affects your strength (+9). (unseen) (25, 49, D) a phial of floods (unseen) (25, 51, D) 6 large rocks (unseen) (25, 53, D) an uncursed staff of poison (unseen) (25, 54, D) a +0 flail (unseen) (25, 58, D) a large rock (26, 1, D) Loic's Grimoire of Dark Secrets and Attacks Spells Type Level Known a - Animate Skeleton Necromancy 1 no b - Corpse Rot Necromancy/Air 2 no c - Mephitic Cloud Conjuration/Poison/Air 3 no d - Vampiric Draining Necromancy 3 no e - Hailstorm Conjuration/Ice 4 no f - Borgnjor's Vile Clutch Necromancy/Earth 5 no (26, 3, D) a +0 robe (26, 17, D) Sif Muna's Incunabulum of Lightness Spells Type Level Known a - Summon Lightning Spire Summoning/Air 4 no b - Freezing Cloud Conjuration/Ice/Air 6 no (26, 32, D) a +0 short sword (26, 34, D) a +0 rapier (still there?) a +4 vorpal hand crossbow (still there?) (26, 51, D) a book of Fire (unseen) (26, 53, D) a +0 trident the +10 shortbow "Qonoteech" {freeze, rElec rF+ rN+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from fire. It insulates you from electricity. It protects you from negative energy. a +0 plate armour (27, 1, D) a +0 dagger (27, 16, D) the cursed +1 flail of the World {flame, rC+ MR+ Stlth-} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from cold. It affects your resistance to hostile enchantments. It makes you less stealthy. It has a curse placed upon it. the +2 robe of Noughts and Crosses {rPois} It protects you from poison. (27, 17, D) a +0 dagger of electrocution (27, 32, D) a +0 ring mail (unseen) (27, 33, D) a +0 short sword (still there?) a phantom mirror (still there?) (27, 36, D) a +0 short sword (unseen) (27, 48, D) a +0 dire flail the +2 quarterstaff of the Tomato {drain, +Fly rN+ Str+4 Int+4} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+4). It affects your intelligence (+4). It protects you from negative energy. It lets you fly. a +0 chain mail the +7 quarterstaff of Honour {vorpal, Str+5} It inflicts extra damage upon your enemies. It affects your strength (+5). a +0 dagger a +0 dagger (27, 50, D) a +0 robe (still there?) a +0 dagger (still there?) (27, 52, D) a +0 great mace (unseen) (27, 53, D) a +0 battleaxe 6 boomerangs a +0 chain mail an orc corpse (skeletalised by now) (28, 0, D) a tin of tremorstones (28, 1, D) an uncursed staff of power (still there?) an uncursed staff of cold (still there?) (28, 16, D) a +1 hand crossbow of freezing (28, 34, D) a +0 plate armour of fire resistance (28, 48, D) the +4 hand crossbow of Defenestration {vorpal, rElec rN+++ Str-4 Dex-2} Any bolt fired from it inflicts extra damage. It affects your strength (-4). It affects your dexterity (-2). It insulates you from electricity. It renders you almost immune to negative energy. (28, 49, D) a book of Burglary (28, 50, D) a +3 dagger of draining (still there?) an uncursed staff of air (still there?) (28, 51, D) a +0 war axe (unseen) (28, 52, D) 3 large rocks (29, 0, D) a +2 halberd of venom (29, 16, D) a lightning rod (4/4) (29, 32, D) a +3 chain mail of magic resistance (29, 33, D) a phantom mirror (29, 34, D) a +0 long sword (unseen) (29, 49, D) the +2 leather armour of the King of the Hill {+Inv rPois rF-} It makes you vulnerable to fire. It protects you from poison. It lets you turn invisible. (29, 51, D) a +0 giant club (still there?) a large rock (still there?) (29, 52, D) a +0 great mace (unseen) (29, 53, D) an uncursed staff of power a +0 robe an orc corpse (skeletalised by now) (30, 47, D) a tin of tremorstones (30, 48, D) a +0 plate armour (30, 49, D) a phantom mirror (still there?) a Fen Folio (still there?) (30, 51, D) a +1 battleaxe of electrocution a cursed +0 chain mail (30, 53, D) a +0 flail of venom a +0 chain mail an orc corpse (skeletalised by now) (31, 49, D) a +0 halberd (still there?) a +0 dagger (still there?) (31, 50, D) 6 large rocks a +0 hand axe a +0 robe a stone giant corpse (skeletalised by now) an orc corpse (skeletalised by now) (31, 51, D) a +0 giant club (31, 53, D) a +0 trident (unseen) (32, 48, D) a +0 giant spiked club a cursed ring of attention (32, 50, D) 4 large rocks a +0 dagger a stone giant corpse (skeletalised by now) (33, 48, D) an uncursed staff of death (33, 49, D) the +7 shortbow "Copuf" {flame, rF+ Stlth+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. It makes you more stealthy. (33, 50, D) a sack of spiders (34, 48, D) a +2 pair of gloves of dexterity (34, 50, D) an uncursed staff of summoning (35, 0, D) the +3 warlock's mirror {reflect} (35, 14, D) an uncursed staff of wizardry (35, 15, D) a tin of tremorstones (35, 28, D) a book of Transfigurations (36, 0, D) a +0 long sword (36, 1, D) a +4 flail of venom (36, 14, D) a +1 vorpal war axe (36, 15, D) a +1 eveningstar of freezing (36, 28, D) a phantom mirror (36, 29, D) the +12 quarterstaff of Ascent {freeze, Int+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+3). (37, 1, D) a +0 flail of protection (37, 14, D) an uncursed staff of poison (37, 15, D) a book of Burglary (37, 28, D) a book of Cantrips (37, 29, D) the Papyrus of Enhancements and the Mountains Spells Type Level Known a - Infusion Charms 1 no b - Passwall Transmutation/Earth 2 no c - Ozocubu's Armour Charms/Ice 3 no d - Excruciating Wounds Charms/Necromancy 5 no e - Statue Form Transmutation/Earth 6 no (38, 0, D) a +1 helmet of intelligence (38, 5, D) the +8 demon blade "Leech" {vamp, *Rage +Rage rN+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from negative energy. It lets you go berserk. It may make you go berserk in combat. (38, 6, D) a +0 scimitar a +0 tower shield of protection (38, 9, D) a +4 whip of draining (38, 15, D) a +4 chain mail of magic resistance (38, 17, D) an uncursed staff of cold a +0 robe (38, 29, D) an uncursed amulet of magic regeneration the ring of Ickeid {rF+ rC+ Str+2} [ring of protection from cold] It affects your strength (+2). It protects you from fire. It protects you from cold. the ring "Ruipn" {Str+2 Dex+4 SInv Stlth+} [ring of see invisible] It affects your strength (+2). It affects your dexterity (+4). It lets you see invisible. It makes you more stealthy. the amulet of Yrheih {Inacc rC+ MP+9 Str+3 Dex-2} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your strength (+3). It affects your dexterity (-2). It protects you from cold. It affects your magic capacity (+9). an uncursed ring of protection from magic a +4 ring of intelligence an uncursed amulet of harm an uncursed ring of protection from magic an uncursed ring of magical power an uncursed ring of wizardry an uncursed ring of stealth an uncursed staff of earth (39, 0, D) an uncursed staff of summoning (39, 1, D) a +7 hand crossbow (39, 7, D) a +2 rapier of venom a +0 robe (39, 15, D) a +2 quarterstaff of speed a +0 robe (39, 17, D) +0 storm dragon scales (39, 19, D) a +0 robe (39, 28, D) an uncursed staff of fire (39, 29, D) a book of the Tempests (39, 48, D) the amulet "Hanuj" {Faith Dex+2} [amulet of faith] It allows you to gain divine favour quickly. It affects your dexterity (+2). (39, 49, D) an uncursed staff of summoning (39, 50, D) an uncursed staff of conjuration (40, 0, D) the +12 chain mail of Fimun {rN++ rCorr} It greatly protects you from negative energy. It provides partial protection from all sources of acid and corrosion. (40, 1, D) a +0 spear (40, 6, D) the cursed +0 war axe of Garojarph {vorpal, Int+5} It inflicts extra damage upon your enemies. It affects your intelligence (+5). It has a curse placed upon it. a cursed -1 robe (40, 7, D) a +0 flail a cursed -1 war axe a +0 robe (40, 8, D) a +0 halberd (40, 20, D) a +0 robe (40, 28, D) a lamp of fire (40, 48, D) an uncursed ring of see invisible (40, 49, D) an uncursed amulet of faith (40, 50, D) an uncursed staff of earth (41, 0, D) a +0 trident (41, 1, D) an uncursed staff of earth (41, 14, D) a +1 whip of draining (41, 15, D) a book of Alchemy a +1 vorpal spear (41, 17, D) a +0 robe (41, 19, D) an uncursed staff of fire (41, 28, D) the +8 demon trident "Rift" {distort, reach+} It warps and distorts space around it. Unwielding it can cause banishment or high damage. (41, 29, D) the +5 scale mail of Juicowuv {+Inv rPois Str-3 Dex+3 Stlth+} It affects your strength (-3). It affects your dexterity (+3). It protects you from poison. It lets you turn invisible. It makes you more stealthy. (41, 48, D) a potion of stabbing (41, 49, D) a +0 rapier of speed (41, 50, D) 4 scrolls of enchant weapon (42, 0, D) a +1 leather armour of positive energy (42, 48, D) the ring of Touqir {rElec rC- Dex+8 SInv} [ring of see invisible] It affects your dexterity (+8). It makes you vulnerable to cold. It insulates you from electricity. It lets you see invisible. (42, 49, D) a book of Beasts (42, 50, D) a +0 crystal plate armour (43, 14, D) a phial of floods (still there?) a +1 vorpal hand axe (still there?) (43, 28, D) a +1 rapier of flaming (43, 29, D) a book of Minor Magic (43, 48, D) the ring of Robustness {AC+8} [ring of protection] It affects your AC (+8). (43, 49, D) a +5 halberd of protection (43, 50, D) a book of Burglary (44, 28, D) a +0 spear of pain (44, 48, D) a +4 quarterstaff of pain (still there?) a +1 pair of boots of running (still there?) (44, 49, D) a book of the Tempests (44, 50, D) a +4 quarterstaff of speed (44, 51, D) a lamp of fire (45, 48, D) a ghost moth corpse (45, 49, D) a +2 vorpal great mace (45, 50, D) a +2 scale mail of fire resistance (45, 51, D) a scroll of brand weapon (45, 56, D) a tarantella corpse (46, 48, D) a lamp of fire a ghost moth corpse a hornet corpse (46, 49, D) the ring "Egyemaec" {rN+++ MP+9 Str+2 Dex-3 SInv} [ring of magical power] It affects your strength (+2). It affects your dexterity (-3). It renders you almost immune to negative energy. It affects your magic capacity (+9). It lets you see invisible. (46, 50, D) an uncursed staff of death (46, 51, D) a book of the Earth (47, 48, D) an uncursed ring of protection from fire (47, 49, D) a hornet corpse (still there?) a demonic crawler corpse (still there?) (47, 50, D) a book of Burglary (47, 51, D) a +0 flail of distortion (48, 37, D) a +1 vorpal hand axe (48, 48, D) an uncursed ring of wizardry (48, 49, D) a book of the Sky (still there?) a fan of gales (still there?) (48, 50, D) a +4 scimitar of protection (49, 1, D) a +0 trident (still there?) a lightning rod (4/4) (still there?) (49, 12, D) an uncursed staff of poison (49, 24, D) a +2 vorpal quarterstaff (still there?) a +6 giant club (still there?) (49, 26, D) a +1 war axe of electrocution (unseen) (49, 27, D) 7 boomerangs (49, 35, D) a book of Debilitation (49, 37, D) a +2 scimitar of holy wrath (49, 48, D) a +2 chain mail of magic resistance (49, 49, D) an uncursed staff of conjuration (49, 50, D) a +5 trident of holy wrath (49, 51, D) an uncursed staff of fire (50, 0, D) a +4 trident of protection (50, 12, D) a cursed ring of attention (50, 13, D) an uncursed ring of wizardry (50, 24, D) a +0 spear (50, 25, D) a +0 spear of flaming (still there?) a +2 spear of freezing (still there?) (50, 28, D) a +0 rapier (unseen) (50, 39, D) a +0 robe a cursed +0 dagger a lamp of fire (50, 41, D) an uncursed staff of energy a +0 robe a +0 dagger a +0 robe (50, 48, D) an uncursed ring of magical power (50, 49, D) a +3 scale mail of cold resistance (50, 50, D) 4 scrolls of enchant weapon (51, 1, D) an uncursed staff of conjuration (still there?) 4 scrolls of enchant armour (still there?) (51, 3, D) a +3 scythe of protection (51, 12, D) the +3 leather armour of Beuwneid {rCorr Slay+2} It affects your accuracy and damage with ranged weapons and melee attacks (+2). It provides partial protection from all sources of acid and corrosion. (51, 13, D) +1 ice dragon scales (51, 24, D) a sack of spiders (51, 25, D) a +0 trident (unseen) (51, 29, D) a +0 robe a +0 spear 14 javelins a cursed +0 leather armour (51, 48, D) a +0 lajatang of pain (51, 49, D) the +7 falchion of Vanity {freeze, rF+ rN+ Dex+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+2). It protects you from fire. It protects you from negative energy. (51, 50, D) a phial of floods (52, -1, D) an uncursed staff of cold (52, 0, D) a +3 dagger of venom (52, 1, D) a tin of tremorstones (52, 12, D) a +6 ring of strength the ring "Hotas" {rElec rPois rF- rN+++ SInv} [ring of poison resistance] It makes you vulnerable to fire. It insulates you from electricity. It protects you from poison. It renders you almost immune to negative energy. It lets you see invisible. the ring "Qovuew" {+Inv rPois Int+4} [ring of poison resistance] It affects your intelligence (+4). It protects you from poison. It lets you turn invisible. an uncursed ring of ice a +2 ring of evasion an uncursed ring of wizardry the ring of Juurotix {Ice rElec Str-4 Dex+2 Slay+2} [ring of ice] It enhances your ice magic. It affects your strength (-4). It affects your dexterity (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. an uncursed ring of protection from magic an uncursed ring of stealth an uncursed ring of protection from fire a +4 ring of dexterity an uncursed ring of ice an uncursed amulet of faith (52, 13, D) the +7 long sword "Ivuedor" {pain, Int+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+4). (52, 24, D) a +0 trident (52, 25, D) a book of Alchemy (52, 36, D) an uncursed staff of wizardry (52, 37, D) a +0 great mace of draining (52, 48, D) a +1 scythe of pain (52, 49, D) a +3 dagger of draining (52, 50, D) 4 potions of haste (53, 1, D) a +3 bardiche of protection (53, 12, D) a lightning rod (4/4) (53, 13, D) a +2 robe of cold resistance (53, 25, D) a +2 ring mail of poison resistance (53, 29, D) a +3 trident of flaming a +0 robe (53, 36, D) a +0 robe (53, 48, D) a cursed staff of conjuration (53, 49, D) the ring of Baeluhee {rF+ rC+} [ring of protection from fire] It protects you from fire. It protects you from cold. (53, 50, D) a scroll of fog (54, 0, D) the +8 whip "Snakebite" {curare, rPois} It poisons the flesh of those it strikes. It protects you from poison. (54, 1, D) a +1 scythe of protection (still there?) a book of Fire (still there?) (54, 12, D) a book of Death (54, 13, D) a phial of floods (54, 24, D) a +2 scimitar of holy wrath (54, 25, D) a lightning rod (4/4) (54, 27, D) a +2 falchion of draining (unseen) (54, 38, D) a +1 ring mail of fire resistance (unseen) (54, 48, D) a +0 kite shield of positive energy (54, 50, D) an uncursed staff of poison (55, 0, D) a +0 helmet of intelligence (55, 1, D) a +4 giant spiked club (55, 13, D) a book of Clouds (55, 24, D) a +0 trident (58, 38, D) a +0 giant spiked club (unseen) (58, 47, D) a lamp of fire (58, 48, D) a +0 arbalest of flaming (58, 49, D) a +2 ring mail of fire resistance (59, 37, D) a large rock a +4 vorpal long sword (59, 47, D) 6 large rocks (still there?) a +1 leather armour of cold resistance (still there?) (59, 54, D) an arrow (60, 37, D) 6 large rocks a cursed staff of poison a +1 war axe of freezing the +6 shortbow "Iqoraq" {freeze, +Fly rElec} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It insulates you from electricity. It lets you fly. (60, 48, D) a tin of tremorstones (60, 50, D) a +3 leather armour of cold resistance (61, 3, D) a +0 falchion (61, 4, D) a +4 flail of protection (61, 16, D) a box of beasts (61, 26, D) the +6 shortbow of the Well-Known Tales {speed, *Corrode rPois rC+} Attacks with this weapon are significantly faster. It protects you from cold. It protects you from poison. It may corrode you when you take damage. (61, 36, D) 4 large rocks a box of beasts (61, 37, D) 3 large rocks a +3 vampiric halberd (61, 39, D) a +0 giant club (unseen) (61, 42, D) a large rock (61, 43, D) 2 large rocks (61, 44, D) 3 large rocks (61, 46, D) a +0 leather armour (62, 0, D) the Reference Book on Damaging Dark Magic Spells Type Level Known a - Searing Ray Conjuration 2 no b - Corpse Rot Necromancy/Air 2 no c - Sticky Flame Conjuration/Fire 4 no d - Agony Necromancy 5 no e - Freezing Cloud Conjuration/Ice/Air 6 no (62, 1, D) a +0 club (62, 3, D) an uncursed staff of energy (62, 8, D) a book of Transfigurations (62, 9, D) a book of the Warp (62, 26, D) a box of beasts (62, 27, D) a crystal ball of energy (62, 36, D) 5 large rocks (still there?) an uncursed staff of conjuration (still there?) (62, 37, D) 2 large rocks a lamp of fire (62, 39, D) a large rock (62, 40, D) a large rock (62, 47, D) a large rock (63, 3, D) a +0 dagger (63, 8, D) Sif Muna's Disquisition on Transmutation Spells Type Level Known a - Beastly Appendage Transmutation 1 no b - Sting Transmutation/Poison 1 no c - Alistair's Intoxication Transmutation/Poison 5 no d - Eringya's Noxious Bog Transmutation/Poison 6 no (63, 16, D) an uncursed staff of energy (63, 17, D) an uncursed staff of death (63, 21, D) a +0 war axe (63, 26, D) a +0 leather armour of cold resistance (63, 27, D) a crystal ball of energy (63, 36, D) a lamp of fire (63, 37, D) 4 large rocks a +1 buckler of protection (63, 47, D) 2 large rocks a stone giant corpse (64, 16, D) a book of Beasts (64, 17, D) a book of Flames (64, 21, D) a +0 war axe a +0 robe (64, 46, D) a +0 plate armour of fire resistance (unseen) (64, 47, D) a +2 shortbow of flaming a book of Unlife (64, 48, D) a +0 arbalest 22 bolts 5 large rocks a yaktaur corpse (64, 49, D) a +0 longbow (64, 50, D) a book of the Sky (64, 57, D) an arrow (65, 49, D) a +0 shortbow (still there?) a bolt (still there?) (65, 51, D) a +0 leather armour (66, 46, D) a +0 longbow a +0 longbow 106 arrows 2 silver javelins a centaur corpse (66, 48, D) a lamp of fire (still there?) an arrow (still there?) (66, 49, D) an uncursed staff of fire (unseen) (66, 50, D) a cursed -3 arbalest a +0 battleaxe of flaming 20 bolts a +0 shortbow a large rock (66, 52, D) an arrow (66, 59, D) an arrow (66, 65, D) an emperor scorpion corpse (67, 0, D) a +3 ring mail of cold resistance (67, 48, D) 44 arrows (unseen) (67, 52, D) a +0 arbalest (unseen) (67, 58, D) 2 arrows (67, 61, D) an arrow (67, 66, D) a ghost moth corpse (68, 0, D) a lightning rod (4/4) (68, 46, D) a +2 arbalest of freezing (still there?) an arrow (still there?) (68, 48, D) a +0 leather armour 20 javelins a +1 spear of freezing an arrow an uncursed staff of power a +0 leather armour 5 large rocks a +0 spear of flaming a +0 spear 11 silver javelins a +0 leather armour a lightning rod (4/4) a merfolk corpse (68, 51, D) a +0 longbow a +0 arbalest a +2 long sword of flaming 22 arrows an uncursed staff of earth a +0 arbalest 41 bolts a yaktaur corpse a yaktaur corpse (68, 52, D) the cursed +0 falchion of Floods {drain, Dex+2} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+2). It has a curse placed upon it. (unseen) (68, 58, D) an arrow (69, 0, D) a lamp of fire (69, 36, D) a scroll of brand weapon (69, 49, D) a +0 longbow a +0 dagger of speed a +1 vorpal spear a +0 arbalest 21 bolts 63 arrows a yaktaur corpse (69, 50, D) a +0 leather armour a +2 plate armour of positive energy a +0 shortbow an uncursed staff of death 11 arrows an elf corpse (69, 51, D) a +1 spear of venom (unseen) (69, 52, D) 4 large rocks (still there?) an arrow (still there?) (69, 57, D) an arrow (69, 61, D) an arrow (69, 62, D) a +0 shortbow (still there?) an arrow (still there?) (70, 8, D) a box of beasts (70, 9, D) a lightning rod (4/4) (70, 12, D) a +0 dagger (70, 36, D) a +1 eveningstar of holy wrath (70, 37, D) a phantom mirror (70, 42, D) +0 steam dragon scales (70, 46, D) the cursed +0 robe of Sin {rC++ MR+} It greatly protects you from cold. It affects your resistance to hostile enchantments. It has a curse placed upon it. (unseen) (70, 48, D) a lightning rod (4/4) a lightning rod (4/4) a box of beasts 4 large rocks a +0 shortbow a +0 leather armour a stone giant corpse a yaktaur corpse (70, 54, D) a +0 shortbow (70, 58, D) an arrow (70, 59, D) 2 arrows (70, 61, D) an arrow (71, 16, D) the +8 Wrath of Trog {antimagic, *Rage} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It may make you go berserk in combat. (71, 17, D) an uncursed staff of power (71, 21, D) a +0 spear (71, 22, D) a +0 short sword a +0 robe a +0 buckler (71, 26, D) 5 large rocks the +4 short sword of the Desert {holy, rF- rN+ Int+5} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+5). It makes you vulnerable to fire. It protects you from negative energy. (71, 28, D) 15 arrows (71, 37, D) an uncursed staff of death (71, 41, D) +0 acid dragon scales (71, 43, D) +0 steam dragon scales (unseen) (71, 46, D) a +0 longbow (still there?) 2 javelins (still there?) (71, 47, D) 4 large rocks (still there?) 2 large rocks (still there?) a large rock (still there?) (71, 48, D) a javelin (still there?) a lightning rod (4/4) (still there?) (71, 49, D) 10 arrows (unseen) (71, 50, D) a +0 shortbow (unseen) (71, 52, D) 4 large rocks (71, 54, D) an uncursed staff of fire (unseen) (71, 60, D) 2 arrows (71, 61, D) an arrow (72, 12, D) a +0 hand crossbow of flaming (72, 13, D) a +0 short sword (72, 16, D) a book of Summonings (72, 17, D) a book of Flames (72, 26, D) a +0 longbow a +0 arbalest 22 bolts a book of Maledictions (72, 27, D) a +2 arbalest of freezing 11 bolts a tin of tremorstones a +2 fustibalus of flaming (72, 33, D) a bolt an arrow (72, 36, D) Dihuc's Catalogue of Toxins Spells Type Level Known a - Sting Transmutation/Poison 1 no b - Poisonous Vapours Poison/Air 2 no c - Mephitic Cloud Conjuration/Poison/Air 3 no d - Ignite Poison Fire/Transmutation/Poison 3 no e - Alistair's Intoxication Transmutation/Poison 5 no (72, 37, D) a +7 fustibalus (72, 46, D) a large rock (72, 47, D) a +0 shortbow (still there?) an arrow (still there?) (72, 48, D) the +10 battleaxe "Concordance" {venom, Int+5} It poisons the flesh of those it strikes. It affects your intelligence (+5). (72, 51, D) a +0 arbalest (72, 52, D) a large rock (unseen) (72, 58, D) a +0 longbow (unseen) (72, 59, D) 3 arrows (72, 60, D) a +0 shortbow (still there?) an arrow (still there?) (73, 16, D) an uncursed staff of fire (73, 21, D) a +0 spear a +0 buckler (73, 26, D) a +1 vorpal shortbow (73, 27, D) 8 large rocks a +5 hand crossbow of flaming (73, 36, D) a +0 trident of protection (73, 37, D) a +2 plate armour of fire resistance (73, 46, D) 2 arrows (73, 47, D) a +2 trident of protection (73, 48, D) a +0 longbow (still there?) a book of Dreams (still there?) (73, 49, D) 20 bolts (still there?) an arrow (still there?) (73, 58, D) a javelin (74, 2, D) a +2 falchion of electrocution (74, 47, D) a sack of spiders (74, 48, D) a book of Fire (74, 49, D) a +0 leather armour (74, 50, D) an arrow (still there?) a large rock (still there?) (74, 53, D) 2 arrows (74, 55, D) a bolt (74, 56, D) a +0 arbalest (still there?) a javelin (still there?) (75, 2, D) an uncursed staff of death (75, 47, D) an uncursed staff of power (75, 48, D) the Disquisition on the Mountains and Enhancements Spells Type Level Known a - Infusion Charms 1 no b - Sandblast Earth 1 no c - Shroud of Golubria Charms/Translocation 2 no d - Ozocubu's Armour Charms/Ice 3 no e - Spectral Weapon Hexes/Charms 3 no (75, 49, D) a large rock (unseen) (75, 50, D) a large rock (75, 51, D) a large rock (still there?) 2 arrows (still there?) (75, 52, D) an arrow (75, 53, D) a large rock (75, 54, D) an arrow (75, 55, D) a +0 vorpal shortbow (unseen) (76, 46, D) a silver javelin (still there?) an arrow (still there?) (76, 48, D) a silver javelin (76, 49, D) a large rock (76, 50, D) an arrow (76, 51, D) 3 arrows (76, 52, D) a bolt an arrow (76, 53, D) a +4 vampiric spear (still there?) a javelin (still there?) an arrow (still there?) (76, 54, D) a javelin (76, 55, D) a javelin an arrow