Burgietje the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 medium shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 6, D) an uncursed staff of energy (10, 7, D) a wand of disintegration (7) a wand of iceblast (7) a wand of acid (7) (12, 4, D) a +0 animal skin an uncursed amulet of guardian spirit a +0 spear the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches its maximum range. It affects your evasion (-2). the +7 Singing Sword {slice} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +0 sword of Power the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +6 shillelagh "Devastator" {shatter} the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to surge with flame as it hits, increasing damage dealt by approximately one third against foes not resistant or susceptible to fire. It greatly protects you from fire. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +10 dark maul {crush} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +6 Majin-Bo {vamp, *Drain Str+12 Int+24} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+12). It affects your intelligence (+24). It causes draining when unequipped. a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity the ring "Gohuo" {*Slow +Fly Dex+5} [ring of flight] It affects your dexterity (+5). It lets you fly. It may slow you when you take damage. (49, 36, D) a +1 broad axe of flaming (49, 37, D) an uncursed staff of wizardry (50, 36, D) an uncursed staff of death (50, 37, D) a +1 plate armour of fire resistance (50, 41, D) the troll corpse of Purgy (51, 36, D) a manual of Shields (51, 37, D) a +3 dagger of distortion a +0 robe 4 scrolls of enchant weapon the human corpse of Psyche (51, 42, D) a +0 falchion a +0 scale mail a potion of curing (52, 36, D) a manual of Axes (52, 37, D) an uncursed ring of magical power (53, 36, D) the +2 plate armour of Nemelex Xobeh's Whim {rElec} It insulates you from electricity. (53, 37, D) an uncursed staff of death (53, 38, D) a +0 scythe a +2 robe of magic resistance a potion of lignification (54, 36, D) a box of beasts (59, 36, D) a book of Minor Magic (59, 37, D) a +5 scythe of freezing a +1 long sword of holy wrath (60, 36, D) the cursed +1 scimitar "Kuanlea" {drain, rPois Int+2 Dex+4} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+2). It affects your dexterity (+4). It protects you from poison. It has a curse placed upon it. (60, 37, D) a +1 buckler of positive energy (60, 41, D) a +5 broad axe a +0 plate armour a human skeleton (61, 12, D) a river rat corpse (skeletalised by now) a jackal corpse (skeletalised by now) (61, 16, D) an uncursed staff of power (61, 26, D) Sif Muna's Incunabulum of Earth (61, 30, D) +0 acid dragon scales an acid dragon corpse (61, 37, D) a +2 flail of holy wrath (61, 39, D) a +0 demon blade of freezing (62, 0, D) a +6 ring of strength an uncursed amulet of magic regeneration (62, 1, D) an uncursed staff of cold (62, 8, D) a phial of floods (62, 9, D) a box of beasts (62, 18, D) a cursed -3 giant club an ogre corpse (62, 21, D) a +0 giant club (62, 26, D) an uncursed staff of poison (62, 27, D) a +0 scimitar of holy wrath (62, 30, D) a swamp drake corpse (62, 36, D) an uncursed ring of stealth (62, 37, D) a +2 great sword of holy wrath (63, 8, D) the amulet of Zeweg {Spirit rC+} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It protects you from cold. (63, 16, D) an uncursed staff of air (63, 19, D) a +0 great mace a +0 giant spiked club (63, 26, D) a book of Beasts (63, 27, D) a +2 arbalest of freezing (63, 30, D) a swamp drake corpse (63, 36, D) an uncursed ring of see invisible (63, 37, D) the +9 war axe of Kuafrowe {holy, rF+ rC+ Stlth-} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from fire. It protects you from cold. It makes you less stealthy. (64, 16, D) an uncursed staff of wizardry (64, 19, D) a +0 giant club a +0 giant club (64, 21, D) a cursed +0 dire flail a +0 giant club (64, 22, D) a +0 giant club a +0 giant club a two-headed ogre corpse (64, 26, D) a +2 war axe of chopping (64, 27, D) a +2 mace of draining (64, 31, D) a swamp drake corpse (64, 32, D) a rime drake skeleton (65, 20, D) a troll skeleton (65, 26, D) an uncursed staff of earth (67, 0, D) a sack of spiders (69, 0, D) a phial of floods (69, 36, D) a fan of gales (2/2) (70, 8, D) a +0 dagger (70, 11, D) a +0 falchion (70, 13, D) a +0 flail a draconian corpse (skeletalised by now) (70, 36, D) a fan of gales (2/2) (70, 37, D) an uncursed ring of protection from fire (71, 12, D) a +0 whip a draconian corpse (skeletalised by now) (71, 17, D) a lamp of fire (71, 19, D) a swamp drake corpse (skeletalised by now) (71, 26, D) a book of Death (71, 27, D) a +0 quarterstaff (71, 36, D) a +1 helmet of intelligence (71, 37, D) the Papyrus of Damaging Earth (72, 8, D) a phial of floods (72, 9, D) an uncursed staff of air (72, 12, D) an uncursed staff of summoning (72, 17, D) a box of beasts (72, 18, D) +0 steam dragon scales a steam dragon corpse (skeletalised by now) (72, 22, D) +0 steam dragon scales (72, 26, D) a +2 helmet of see invisible (72, 27, D) an uncursed staff of summoning a +0 robe a +0 buckler a +0 dagger a spriggan corpse (skeletalised by now) (72, 29, D) a +1 falchion of holy wrath a +0 robe (72, 31, D) a +0 spear a spriggan corpse (skeletalised by now) (72, 36, D) a +6 quarterstaff of protection (72, 37, D) a book of Unlife (72, 40, D) a +0 spear a cursed +0 robe (73, 1, D) the +1 plate armour of the Learner {rF+ Str+3 Int-3 Dex+4} It affects your strength (+3). It affects your intelligence (-3). It affects your dexterity (+4). It protects you from fire. (73, 16, D) a lamp of fire (73, 17, D) the +2 ring mail of Fimuyso {MR+ Regen+ Str+4 Slay-4} It affects your strength (+4). It affects your accuracy and damage with ranged weapons and melee attacks (-4). It affects your resistance to hostile enchantments. It increases your rate of regeneration. (73, 26, D) a book of Flames (73, 27, D) a fan of gales (2/2) a black bear corpse (skeletalised by now) (73, 36, D) a book of Flames (73, 37, D) a +7 hand axe of electrocution (75, 1, D) an uncursed staff of power