Burgietje the Dungeon (1, 32, D) a +1 long sword of electrocution (1, 34, D) a book of Cantrips (2, 32, D) a +3 scale mail of cold resistance (2, 33, D) a +3 rapier of electrocution (2, 34, D) an uncursed staff of poison (2, 35, D) a +1 rapier of speed the +1 faerie dragon scales {*Corrode rElec rCorr Int+7 Dex+4} It affects your intelligence (+7). It affects your dexterity (+4). It insulates you from electricity. It provides partial protection from all sources of acid and corrosion. It may corrode you when you take damage. a +1 buckler of cold resistance a +4 eudemon blade of holy wrath a +0 tower shield the corpse of the Enchantress (2, 38, D) a +2 scale mail of fire resistance (still there?) the human corpse of Prince Ribbit (still there?) (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (3, 14, D) a +3 vorpal dire flail (3, 15, D) an uncursed staff of fire (still there?) a book of Unlife (still there?) the +4 scimitar "Ogruog" {flame, MR+} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your resistance to hostile enchantments. (3, 16, D) the cursed +0 chain mail of Lugonu's Generosity {Regen+ rCorr Slay+2} (still there?) It affects your accuracy and damage with ranged weapons and melee attacks (+2). It increases your rate of regeneration. It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. a phial of floods (still there?) (3, 32, D) a lightning rod (4/4) (3, 33, D) a cursed +0 ring mail (still there?) a +6 ring of intelligence (still there?) (3, 36, D) a +2 triple sword of electrocution (still there?) the tengu corpse of Sojobo (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 13, D) a condenser vane (2/2) (4, 15, D) a book of Flames (still there?) an orb spider corpse (still there?) (4, 19, D) a tarantella corpse (4, 32, D) a phantom mirror (still there?) a +0 dagger (still there?) (4, 35, D) a book of Frost an uncursed ring of stealth a +3 demon trident of venom a +0 robe the +7 great mace "Undeadhunter" {disrupt, rN+} It protects you from negative energy. a +2 arbalest of freezing 16 bolts a +2 chain mail of poison resistance a +0 hand axe of freezing the orc corpse of Saint Roka (5, 14, D) a +0 vorpal hunting sling (5, 16, D) the Handbook of the Rocks (still there?) Spells Type Level Known a - Sandblast Earth 1 no b - Bolt of Magma Conjuration/Fire/Earth 5 no a +3 chain mail of cold resistance (still there?) (5, 17, D) a redback corpse (5, 32, D) a book of Spatial Translocations (5, 33, D) a +5 rapier of speed (still there?) a +2 cloak of magic resistance (still there?) a wand of flame (24) (still there?) 13 gold pieces (still there?) a wand of random effects (22) (still there?) the human corpse of Maurice (still there?) (5, 36, D) the horn of Geryon (6, 14, D) a +0 troll leather armour (6, 15, D) a phantom mirror an uncursed staff of earth a wolf spider corpse (6, 17, D) a hornet corpse (6, 20, D) a wolf spider corpse (7, 14, D) the +3 hat of Pondering {ponderous, MR+ MP+10 Int+5} It affects your intelligence (+5). It affects your resistance to hostile enchantments. It affects your magic capacity (+10). the ring of Panentheism {rPois MR+} [ring of protection from magic] It protects you from poison. It affects your resistance to hostile enchantments. a +6 ring of strength an uncursed staff of poison (7, 15, D) a tin of tremorstones (3/3) (7, 31, D) a +0 pair of gloves of strength (7, 32, D) an uncursed staff of conjuration (7, 33, D) a phial of floods (still there?) a book of Burglary (still there?) the guardian serpent corpse of Aizul (still there?) (7, 34, D) a +0 robe (still there?) a +0 hat (still there?) a +6 ring of strength (still there?) a +0 great sword (still there?) a book of Geomancy (still there?) the elephant slug corpse of Gastronok (still there?) (7, 36, D) a potion of stabbing (7, 37, D) a +3 demon trident of pain (still there?) a +0 chain mail (still there?) a +0 tower shield (still there?) a potion of degeneration (still there?) (8, 14, D) a phial of floods (8, 15, D) an uncursed ring of flight (still there?) a phial of floods (still there?) the cursed +1 hand crossbow of Disembowelment {penet, Int+4} (still there?) Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your intelligence (+4). It has a curse placed upon it. (8, 16, D) a cursed ring of attention (8, 21, D) a demonic crawler corpse (8, 24, D) a jumping spider corpse (8, 32, D) an uncursed ring of fire (8, 33, D) a +3 troll leather armour {Snorg} (still there?) a +0 chain mail of cold resistance (still there?) the troll corpse of Snorg (still there?) (8, 36, D) the human corpse of Erica (9, 14, D) an uncursed staff of conjuration (9, 15, D) a book of Callings (still there?) a hornet corpse (still there?) (9, 22, D) a spark wasp corpse (9, 32, D) a +4 spectral giant spiked club (9, 33, D) a +0 scimitar of flaming (still there?) an uncursed staff of air (still there?) (9, 34, D) a +0 leather armour (still there?) a +5 quick blade (still there?) a +1 robe of resistance (still there?) a box of beasts (3/3) (still there?) (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} (still there?) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} (still there?) Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} (still there?) It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} (still there?) It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} (still there?) It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} (still there?) It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 7, D) a wand of disintegration (7) (still there?) a wand of iceblast (7) (still there?) a wand of acid (7) (still there?) (10, 14, D) a box of beasts (3/3) (10, 15, D) a phial of floods (10, 16, D) a condenser vane (2/2) (10, 18, D) a ghost moth corpse (10, 21, D) a tarantella corpse (10, 32, D) a +3 demon trident of electrocution (still there?) the ring "Adia" {rElec AC+4 Str-4 Slay+6 Stlth+} (still there?) [ring of protection] It affects your AC (+4). It affects your strength (-4). It affects your accuracy and damage with ranged weapons and melee attacks (+6). It insulates you from electricity. It makes you more stealthy. a +1 scimitar of freezing (still there?) (10, 33, D) a +0 ring mail a +0 dagger (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 1, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight a +0 robe a +0 spear (11, 14, D) the Almanac of Compression Spells Type Level Known a - Sting Transmutation/Poison 1 no b - Poisonous Vapours Poison/Air 2 no c - Mephitic Cloud Conjuration/Poison/Air 3 no d - Spider Form Transmutation/Poison 3 no e - Alistair's Intoxication Transmutation/Poison 5 no f - Eringya's Noxious Bog Transmutation/Poison 6 no (11, 15, D) a +0 shortbow of flaming (11, 16, D) a tin of tremorstones (3/3) (12, 14, D) a +4 chain mail of magic resistance (12, 15, D) a phantom mirror (12, 16, D) a lightning rod (4/4) (12, 32, D) a +3 longbow of flaming (still there?) an uncursed staff of air (still there?) (12, 33, D) 4 potions of heal wounds (still there?) a wand of iceblast (6) (still there?) 11 arrows (still there?) a lightning rod (4/4) (still there?) (12, 34, D) a +0 rapier (still there?) a +0 kite shield (still there?) a +2 vorpal dire flail (still there?) a +0 ring mail (still there?) a +4 ring of protection (still there?) a book of Unlife (still there?) the human corpse of Donald (still there?) (12, 36, D) the ring of Sovereignty {rN+ Dex+4} (still there?) [ring of positive energy] It affects your dexterity (+4). It protects you from negative energy. the elf corpse of Duvessa (still there?) (13, 33, D) a +0 giant spiked club (still there?) a +2 robe of magic resistance (still there?) an uncursed ring of protection from magic (still there?) a potion of curing (still there?) (13, 34, D) a +1 vorpal mace (13, 36, D) a +4 great sword of electrocution (still there?) a +2 chain mail of magic resistance (still there?) a +0 plate armour (still there?) (19, 0, D) an uncursed ring of resist corrosion (19, 17, D) a condenser vane (2/2) (19, 32, D) an uncursed staff of earth (19, 33, D) a +2 leather armour of magic resistance (20, 1, D) an uncursed staff of fire (20, 2, D) a +0 dire flail (still there?) a +0 plate armour (still there?) a human corpse (skeletalised by now) (still there?) (20, 3, D) a +0 arbalest (still there?) 19 bolts (still there?) the cursed ring "Viyklor" {rF++ AC-4 Int+2} (still there?) [ring of protection] It affects your AC (-4). It affects your intelligence (+2). It greatly protects you from fire. It has a curse placed upon it. a yaktaur corpse (skeletalised by now) (still there?) (20, 16, D) a +1 vorpal battleaxe (20, 20, D) a +2 scythe of freezing (20, 32, D) an uncursed ring of poison resistance (20, 33, D) a +2 arbalest of freezing (21, 0, D) an uncursed staff of cold (21, 1, D) the Almanac of Stolen Souls and Snow Spells Type Level Known a - Ozocubu's Armour Ice 3 no b - Animate Dead Necromancy 4 no c - Freezing Cloud Conjuration/Ice/Air 6 no d - Simulacrum Ice/Necromancy 6 no (21, 3, D) a +0 battleaxe (still there?) a cursed +0 chain mail (still there?) (21, 4, D) a +2 dire flail a +0 plate armour a cursed ring of attention a human corpse (skeletalised by now) (21, 32, D) a +4 plate armour of magic resistance (21, 33, D) a +3 vorpal hand axe (21, 34, D) an uncursed staff of air (still there?) a +0 helmet of intelligence (still there?) (22, 0, D) an uncursed staff of cold (22, 1, D) a +4 ring of protection (22, 2, D) a +0 arbalest (22, 3, D) 4 large rocks (still there?) 23 bolts (still there?) a +0 plate armour (still there?) a +0 great sword (still there?) (22, 5, D) a +5 flail of holy wrath (still there?) a +0 plate armour (still there?) a +0 tower shield (still there?) a human corpse (skeletalised by now) (still there?) (22, 6, D) a large rock (22, 16, D) the Tome of Envenoming and the Compass Spells Type Level Known a - Poisonous Vapours Poison/Air 2 no b - Ignite Poison Fire/Transmutation/Poison 3 no c - Portal Projectile Hexes/Translocation 3 no d - Iskenderun's Mystic Blast Conjuration/Translocation 4 no e - Alistair's Intoxication Transmutation/Poison 5 no a lightning rod (4/4) a book of Changes (22, 19, D) a +0 vampiric scythe (22, 32, D) a +2 robe of resistance (22, 33, D) a book of Minor Magic (22, 35, D) a +1 vorpal scythe (23, 4, D) a +0 quarterstaff of speed (23, 7, D) a large rock (23, 19, D) a +6 antimagic scythe an uncursed staff of fire (23, 32, D) a +1 spectral quarterstaff (23, 33, D) an uncursed staff of fire (23, 34, D) an uncursed staff of air (24, 0, D) a +2 long sword an uncursed staff of earth (24, 2, D) a +1 long sword (still there?) a +0 plate armour (still there?) a human corpse (skeletalised by now) (still there?) (24, 8, D) a large rock a bolt (24, 9, D) a large rock (24, 18, D) a +2 scythe of venom (still there?) a +4 ring of slaying (still there?) a +2 vampiric battleaxe (still there?) an uncursed staff of air (still there?) (24, 19, D) an uncursed staff of earth (still there?) a +4 chain mail of poison resistance (still there?) a +0 vorpal hand crossbow (still there?) (24, 24, D) a +0 dire flail (24, 32, D) the +4 battleaxe of World's End {antimagic, +Inv Str+2 Dex+4 SInv} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+2). It affects your dexterity (+4). It lets you see invisible. It lets you turn invisible. an uncursed staff of earth an uncursed staff of earth a book of Spatial Translocations (24, 34, D) a tin of tremorstones (3/3) (25, 1, D) a +0 great mace a +0 chain mail a +1 whip of pain a human corpse (skeletalised by now) (25, 2, D) a +0 dire flail a +0 chain mail a +1 triple sword of electrocution (25, 17, D) a +2 vorpal war axe (25, 34, D) a +0 great sword of draining (25, 35, D) a +1 scythe of freezing (26, 0, D) the +1 leather armour of Infinity {rF+} It protects you from fire. (26, 1, D) a +1 arbalest of flaming 30 bolts a +0 arbalest (26, 3, D) a +0 great mace (still there?) a +0 chain mail (still there?) a scroll of acquirement (still there?) a human corpse (skeletalised by now) (still there?) (26, 15, D) a lightning rod (4/4) (26, 16, D) an uncursed staff of conjuration (still there?) a book of Maledictions (still there?) (26, 19, D) a +0 giant club (still there?) a +3 scythe of flaming (still there?) a +2 dagger of venom (still there?) (26, 31, D) a +2 barding of cold resistance (26, 32, D) a book of Dreams (still there?) a +0 longbow of flaming (still there?) (26, 34, D) a book of Cantrips (27, 0, D) 36 bolts (still there?) an uncursed staff of cold (still there?) a condenser vane (2/2) (still there?) (27, 16, D) an uncursed ring of resist corrosion (still there?) a phantom mirror (still there?) (27, 32, D) an uncursed staff of air (27, 33, D) a tin of tremorstones (3/3) (28, 1, D) a +0 arbalest (still there?) a +0 battleaxe (still there?) a yaktaur corpse (skeletalised by now) (still there?) (28, 2, D) a +3 vorpal bardiche (still there?) a +0 plate armour (still there?) a human corpse (skeletalised by now) (still there?) (28, 3, D) a +0 chain mail (still there?) a human corpse (skeletalised by now) (still there?) (28, 16, D) a condenser vane (2/2) (28, 32, D) an uncursed ring of protection from cold (28, 33, D) a +1 shortbow of freezing (29, 0, D) the +8 hand crossbow of Loapt {venom, +Fly MR- SInv} It poisons the ammo it fires. It affects your resistance to hostile enchantments. It lets you see invisible. It lets you fly. (29, 1, D) the Catalogue of Sinister Rites and Curses Spells Type Level Known a - Pain Necromancy 1 no b - Dazzling Flash Conjuration/Hexes 3 no c - Animate Dead Necromancy 4 no d - Excruciating Wounds Necromancy 5 no e - Death Channel Necromancy 6 no (29, 2, D) a +3 great sword of holy wrath (still there?) a +0 plate armour (still there?) (29, 5, D) a +0 bardiche (29, 16, D) the +1 leather armour of Yredelemnul's Approval {rElec Dex+5} It affects your dexterity (+5). It insulates you from electricity. (29, 32, D) a +2 chain mail of magic resistance (29, 33, D) a +2 robe of resistance (30, 18, D) a +0 hunting sling of freezing (30, 22, D) a +3 vampiric scythe (34, 28, D) Sif Muna's Catalogue of Companions Spells Type Level Known a - Call Imp Summoning 2 no b - Summon Guardian Golem Hexes/Summoning 3 no c - Call Canine Familiar Summoning 3 no d - Summon Lightning Spire Summoning/Air 4 no (34, 30, D) 2 large rocks (35, -1, D) an uncursed staff of conjuration (35, 14, D) the Tome of the Creative Glacier Spells Type Level Known a - Freeze Ice 1 no b - Ozocubu's Armour Ice 3 no c - Hailstorm Conjuration/Ice 4 no d - Summon Demon Summoning 5 no e - Summon Hydra Summoning 7 no (35, 15, D) a phantom mirror (35, 28, D) a book of Maledictions (35, 29, D) a +4 hunting sling of flaming (35, 30, D) 2 large rocks (36, -1, D) a +4 trident of flaming (36, 1, D) a book of Spatial Translocations (36, 14, D) the +8 long sword "Xepamyats" {vorpal, Int+8} It inflicts extra damage upon your enemies. It affects your intelligence (+8). (36, 15, D) +2 acid dragon scales (36, 28, D) an uncursed staff of cold (36, 29, D) an uncursed staff of fire (36, 30, D) a +2 robe of the Archmagi (37, 0, D) an uncursed staff of fire (37, 14, D) the cursed +1 scale mail "Fidgh" {rElec rPois Slay-3} It affects your accuracy and damage with ranged weapons and melee attacks (-3). It insulates you from electricity. It protects you from poison. It has a curse placed upon it. (37, 15, D) a +6 halberd of protection (37, 28, D) 7 large rocks (still there?) a manual of Maces & Flails (still there?) (38, 1, D) a +3 plate armour of magic resistance (still there?) a cursed staff of conjuration (still there?) (38, 14, D) an uncursed staff of conjuration (38, 15, D) a phantom mirror (38, 30, D) 2 large rocks (38, 32, D) a +2 battleaxe of freezing (still there?) a +0 giant club (still there?) a +0 giant club (still there?) (38, 33, D) 3 large rocks (39, 0, D) a +2 shortbow of flaming (39, 15, D) an uncursed staff of death (unseen) (39, 17, D) a +1 great sword of flaming (still there?) an uncursed ring of wizardry (still there?) (39, 28, D) the cursed ring "Bamoress" {rElec Str+3 Dex-4 Slay+2} [ring of dexterity] It affects your strength (+3). It affects your dexterity (-4). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It insulates you from electricity. It has a curse placed upon it. the +3 helmet "Ziasil" {Rampage rC+ Int-2} It affects your intelligence (-2). It protects you from cold. It bestows one free step when moving towards enemies. an uncursed ring of positive energy (39, 30, D) a +2 longbow of flaming (39, 31, D) 2 large rocks (39, 33, D) a +3 battleaxe of freezing (39, 36, D) 2 large rocks (39, 37, D) a large rock (40, 0, D) a condenser vane (2/2) (still there?) a phial of floods (still there?) (40, 14, D) a book of Geomancy (40, 15, D) an uncursed staff of cold (40, 16, D) a +4 great sword of holy wrath (40, 28, D) an uncursed staff of cold a +2 shortbow of flaming (40, 29, D) 4 large rocks a +0 giant club a +0 giant club (41, 0, D) an uncursed amulet of guardian spirit (still there?) a condenser vane (2/2) (still there?) (41, 1, D) a book of Alchemy (41, 14, D) a book of Alchemy (41, 15, D) a +2 great sword of flaming (41, 17, D) a +0 scimitar of flaming the amulet of the Four Winds {rN+ MR+++ Clar} [amulet of nothing] It protects you from negative energy. It affects your resistance to hostile enchantments. It protects you against confusion. (41, 29, D) a lightning rod (4/4) (41, 30, D) 3 large rocks (41, 32, D) a +0 battleaxe of freezing (still there?) a cursed -2 giant club (still there?) a +0 dire flail (still there?) (42, 0, D) a +1 spectral giant spiked club (42, 1, D) an uncursed ring of flight (42, 14, D) a book of Air (42, 16, D) a +3 scimitar of flaming (42, 28, D) a lightning rod (4/4) (42, 29, D) a +0 dire flail a +0 giant spiked club a +1 leather armour of cold resistance (43, 14, D) the Guide on Congealing Moulding Spells Type Level Known a - Petrify Transmutation/Earth 4 no b - Metabolic Englaciation Hexes/Ice 5 no c - Blade Hands Transmutation 5 no d - Alistair's Intoxication Transmutation/Poison 5 no (43, 28, D) a +2 scale mail of poison resistance (43, 29, D) a book of Frost (43, 30, D) a +0 giant club (48, 11, D) a +2 robe (48, 38, D) a +0 rapier (48, 39, D) a +0 long sword (unseen) (49, 0, D) a +2 whip of venom (49, 1, D) the +9 dire flail of Jorphoxu {chaos, Str+4 SInv} Each time it hits an enemy it has a different, random effect. It affects your strength (+4). It lets you see invisible. (49, 15, D) a +2 whip of flaming (49, 24, D) an uncursed amulet of guardian spirit (49, 37, D) a +0 long sword (still there?) an uncursed amulet of magic regeneration (still there?) a phantom mirror (still there?) (50, 0, D) an uncursed staff of poison (50, 1, D) an uncursed staff of conjuration (50, 24, D) a book of Summonings (50, 25, D) a lightning rod (4/4) (50, 37, D) a +0 short sword (still there?) a +0 long sword of holy wrath (still there?) the cursed +1 scimitar of Tusaepla {flame, rElec rC+ Int-5} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (-5). It protects you from cold. It insulates you from electricity. It has a curse placed upon it. a +3 leather armour (still there?) the +8 chain mail of Entitlement {rF- rC+ Stlth+} (still there?) It makes you vulnerable to fire. It protects you from cold. It makes you more stealthy. (50, 39, D) a box of beasts (3/3) (51, 0, D) a +1 chain mail of positive energy (51, 2, D) a Fen Folio (51, 13, D) a +1 dagger of draining a box of beasts (3/3) (51, 24, D) an uncursed staff of death (51, 25, D) a book of Conjurations (51, 44, D) an arrow (52, 0, D) a +3 short sword (52, 1, D) a +5 vampiric demon whip a +0 robe a lightning rod (4/4) (52, 24, D) an uncursed ring of protection from magic (52, 25, D) a book of Callings (52, 36, D) a +0 short sword (still there?) a +0 shortbow (still there?) 12 arrows (still there?) a +0 leather armour (still there?) 4 scrolls of enchant armour (still there?) an uncursed staff of poison (still there?) (52, 38, D) a cursed -1 dagger a cursed +0 scale mail (52, 40, D) a cursed -2 long sword (53, 0, D) a tin of tremorstones (3/3) (53, 1, D) the +8 battleaxe of a treasure trove {drain, rElec rPois Dex-2 SInv} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (-2). It insulates you from electricity. It protects you from poison. It lets you see invisible. (53, 12, D) a +0 buckler of reflection (still there?) a tin of tremorstones (3/3) (still there?) (53, 13, D) a book of Unlife (53, 14, D) a +3 chain mail of poison resistance (53, 25, D) a +1 dagger of protection (53, 36, D) a phial of floods (still there?) a +1 hand crossbow of freezing (still there?) (53, 37, D) a +0 longbow (still there?) a +0 short sword (still there?) 30 arrows (still there?) a +0 leather armour (still there?) the ring "Lasah" {Wiz +Inv rN+ MR+} (still there?) [ring of wizardry] It improves your spell success rate. It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you turn invisible. (54, 0, D) a Grand Grimoire (54, 1, D) a +2 war axe of freezing (54, 12, D) an uncursed staff of air (54, 13, D) a +0 war axe of freezing (54, 24, D) an uncursed staff of air (54, 25, D) the +3 Elemental Staff {rElec rF++ rC++ MR++ AC+5} It affects your AC (+5). It greatly protects you from fire. It greatly protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (55, 0, D) a +2 vorpal great sword (55, 1, D) the +3 war axe "Ystrem" {antimagic, Str+4 Int-4 Dex+4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+4). It affects your intelligence (-4). It affects your dexterity (+4). (55, 12, D) a book of Conjurations (55, 13, D) Further Steps in Witchcraft Spells Type Level Known a - Freezing Cloud Conjuration/Ice/Air 6 no b - Conjure Ball Lightning Conjuration/Air 6 no c - Death Channel Necromancy 6 no d - Shadow Creatures Summoning 6 no e - Eringya's Noxious Bog Transmutation/Poison 6 no f - Hydra Form Transmutation 6 no (55, 24, D) the +5 flail of a wizard's laboratory {drain, rF+ rC- Int+3 Stlth+} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+3). It protects you from fire. It makes you vulnerable to cold. It makes you more stealthy. (59, 36, D) a cursed -4 ring of dexterity (59, 37, D) a lightning rod (4/4) (59, 39, D) a +0 dagger (60, 38, D) a +0 robe (61, 0, D) Sif Muna's Collected Works on Shifting Orientation Spells Type Level Known a - Portal Projectile Hexes/Translocation 3 no b - Gell's Gravitas Translocation 3 no c - Hydra Form Transmutation 6 no (61, 8, D) a lightning rod (4/4) (61, 20, D) a +0 hand axe (unseen) (61, 26, D) a +1 trident of venom (61, 36, D) a +6 ring of strength the ring "Iziud" {rPois MP+9 Str+3} [ring of magical power] It affects your strength (+3). It protects you from poison. It affects your magic capacity (+9). an uncursed ring of wizardry an uncursed staff of conjuration a +2 hand crossbow of freezing (61, 37, D) Atipsott's Incunabulum of Congealing Confrontation Spells Type Level Known a - Shock Conjuration/Air 1 no b - Magic Dart Conjuration 1 no c - Summon Ice Beast Ice/Summoning 4 no d - Simulacrum Ice/Necromancy 6 no (62, 0, D) a phantom mirror (62, 3, D) a cursed -3 dagger (still there?) a cursed +0 robe (still there?) (62, 4, D) a +0 dagger (still there?) a +0 robe (still there?) 4 scrolls of enchant weapon (still there?) (62, 8, D) a cursed +0 giant club (62, 9, D) a +1 mace of draining (62, 17, D) a book of Alchemy (62, 19, D) a +0 halberd (still there?) a +0 chain mail (still there?) (62, 20, D) a +0 falchion (still there?) a +0 chain mail (still there?) (62, 26, D) a +1 plate armour of fire resistance (62, 27, D) an uncursed staff of death (62, 39, D) a cursed +2 dagger (still there?) a +0 robe (still there?) (63, 0, D) the +5 chain mail of Hualun {rCorr Int+2} It affects your intelligence (+2). It provides partial protection from all sources of acid and corrosion. (63, 3, D) a +0 club (63, 4, D) a +0 whip (63, 8, D) a +3 flail of protection (63, 15, D) a box of beasts (3/3) (63, 16, D) the cursed ring of Xescheri {rPois rC+ Int-4 Dex+4 Stlth-} [ring of intelligence] It affects your intelligence (-4). It affects your dexterity (+4). It protects you from cold. It protects you from poison. It makes you less stealthy. It has a curse placed upon it. the ring "Noplitza" {rPois rF++ Str-3 Dex+6 Stlth+} [ring of dexterity] It affects your strength (-3). It affects your dexterity (+6). It greatly protects you from fire. It protects you from poison. It makes you more stealthy. an uncursed amulet of guardian spirit an uncursed ring of magical power (63, 18, D) a +0 short sword a +0 club a +3 scale mail (63, 20, D) a +6 morningstar of protection a +0 leather armour (63, 27, D) a +0 long sword of holy wrath (63, 36, D) a +2 mace of protection (64, 16, D) a +2 chain mail of fire resistance (64, 17, D) a +2 leather armour of cold resistance (64, 18, D) a book of Callings (still there?) a +0 dagger (still there?) (64, 21, D) a +0 dagger (still there?) a +0 robe (still there?) (64, 26, D) a +2 chain mail of fire resistance (64, 27, D) the +6 mace of Odeseurgh {elec, *Rage Int+8 Dex-2 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+8). It affects your dexterity (-2). It lets you see invisible. It may make you go berserk in combat. (65, 26, D) a +4 mace of draining (67, 0, D) an uncursed staff of air (69, 0, D) an uncursed staff of air (69, 36, D) a +1 great mace of protection (69, 37, D) a +0 spear of pain (unseen) (70, 8, D) a tin of tremorstones (3/3) (70, 9, D) an uncursed staff of fire (70, 37, D) a +0 trident (still there?) the Handbook of the Pure Mystics (still there?) Spells Type Level Known a - Sandblast Earth 1 no b - Animate Skeleton Necromancy 1 no c - Pain Necromancy 1 no d - Bolt of Magma Conjuration/Fire/Earth 5 no e - Simulacrum Ice/Necromancy 6 no f - Death Channel Necromancy 6 no (71, 8, D) the +6 hunting sling of Midsummer {venom, Int+5} It poisons the ammo it fires. It affects your intelligence (+5). (71, 17, D) a +3 hunting sling of freezing (71, 18, D) a +0 short sword (still there?) a +0 shortbow (still there?) 22 arrows (still there?) a +0 leather armour (still there?) (71, 19, D) a +0 short sword (still there?) a +0 ring mail (still there?) (71, 27, D) a +3 halberd of protection (71, 29, D) a +0 dire flail (71, 36, D) the +10 zealot's sword {holy, *Rage rN+ EV+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your evasion (+3). It protects you from negative energy. It may make you go berserk in combat. a +2 flail of holy wrath (71, 37, D) a +2 war axe of flaming (72, 8, D) the cursed +2 triple sword "Dogal" {holy, rC+} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from cold. It has a curse placed upon it. (72, 17, D) a +2 triple sword of electrocution a +0 rapier (72, 18, D) a +3 halberd of venom (72, 19, D) a +0 long sword (72, 26, D) a +5 trident of flaming (72, 27, D) a +0 lajatang of electrocution (still there?) a +4 short sword of holy wrath (still there?) (72, 37, D) an uncursed staff of fire (72, 40, D) a +0 scimitar (73, 1, D) an uncursed ring of flight (73, 16, D) a +0 rapier (73, 18, D) the +4 battleaxe of Delicate Optimality {freeze, Str+6} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+6). (73, 20, D) the +8 autumn katana {vorpal, Clar} It inflicts extra damage upon your enemies. It protects you against confusion. (73, 26, D) an uncursed staff of death (73, 27, D) a book of Callings (73, 28, D) a +0 dire flail (73, 29, D) a +0 club (74, 37, D) Suuz's Disquisition on Unstable Moulding Spells Type Level Known a - Teleport Other Translocation 3 no b - Spider Form Transmutation/Poison 3 no c - Iskenderun's Mystic Blast Conjuration/Translocation 4 no d - Irradiate Conjuration/Transmutation 5 no (74, 39, D) a +0 flail (still there?) a +0 robe (still there?) (75, 1, D) a +2 spectral giant spiked club