Burgietje the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} (still there?) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} (still there?) Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} (still there?) It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} (still there?) It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} (still there?) It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} (still there?) It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 7, D) a wand of disintegration (7) (still there?) a wand of iceblast (7) (still there?) a wand of acid (7) (still there?) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 4, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight a +0 robe a +0 spear (59, 37, D) a Grand Grimoire (60, 37, D) a book of Minor Magic (60, 41, D) a +4 falchion of flaming (still there?) a +0 fustibalus (still there?) 23 stones (still there?) a +0 robe (still there?) a +0 buckler (still there?) (61, 12, D) a +0 hand axe (61, 13, D) a +0 hand axe (61, 16, D) a +2 dagger of venom (61, 26, D) a lightning rod (4/4) (61, 31, D) a wolf corpse (skeletalised by now) (61, 36, D) a +0 short sword of holy wrath (61, 37, D) a lightning rod (4/4) (still there?) a +3 plate armour of fire resistance (still there?) (61, 43, D) a stone (62, 0, D) the cursed +0 ring mail of Bujis {Str+2} It affects your strength (+2). It has a curse placed upon it. (62, 1, D) the Collected Works on Earthen Displacement Spells Type Level Known a - Sandblast Earth 1 no b - Apportation Translocation 1 no c - Gell's Gravitas Translocation 3 no d - Iskenderun's Mystic Blast Conjuration/Translocation 4 no e - Leda's Liquefaction Hexes/Earth 4 no (62, 8, D) a condenser vane (2/2) (62, 9, D) a box of beasts (3/3) (62, 12, D) a +0 mace (62, 16, D) a +0 war axe of pain (62, 17, D) the +9 quarterstaff of Xuideyd {antimagic, Int+3} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+3). (62, 26, D) the +8 arc blade {discharge, rElec} It insulates you from electricity. (62, 27, D) a +3 ring mail of magic resistance (62, 30, D) a +0 spear a spriggan corpse (skeletalised by now) (62, 31, D) a wolf corpse (skeletalised by now) (62, 36, D) a Necronomicon (62, 37, D) a box of beasts (3/3) (63, 0, D) a +1 spectral quarterstaff (63, 8, D) a phial of floods (63, 13, D) a +2 hand axe of freezing (63, 16, D) a tin of tremorstones (3/3) (63, 17, D) a +4 dagger of venom (63, 31, D) a +0 short sword a +0 shortbow of flaming a cursed +0 robe a spriggan corpse (skeletalised by now) (63, 36, D) an uncursed ring of fire (63, 37, D) the ring "Biykaatt" {rC+ rN+++ MR+ Dex-4 Slay-6} [ring of protection from cold] It affects your dexterity (-4). It affects your accuracy and damage with ranged weapons and melee attacks (-6). It protects you from cold. It renders you almost immune to negative energy. It affects your resistance to hostile enchantments. (64, 16, D) an uncursed staff of air (64, 17, D) an uncursed staff of earth (64, 26, D) an uncursed staff of earth (64, 27, D) a phantom mirror (64, 31, D) a +0 spear (still there?) a spriggan corpse (skeletalised by now) (still there?) (65, 26, D) a tin of tremorstones (3/3) (67, 0, D) the +9 great sword of Reason {vorpal, rElec rF+ Int-2} It inflicts extra damage upon your enemies. It affects your intelligence (-2). It protects you from fire. It insulates you from electricity. (68, 0, D) a condenser vane (2/2) (69, 0, D) an uncursed staff of fire (69, 36, D) a lightning rod (4/4) (70, 8, D) an uncursed staff of conjuration (70, 36, D) a +2 plate armour of poison resistance (70, 37, D) a +4 scale mail of positive energy (70, 41, D) a rime drake corpse (71, 10, D) a +5 spear of distortion (71, 16, D) an uncursed ring of wizardry (71, 17, D) a cursed amulet of inaccuracy (71, 26, D) an uncursed staff of death (71, 27, D) the +3 robe of Folly {Archmagi, MR-- Int+5} It affects your intelligence (+5). It affects your resistance to hostile enchantments. (71, 36, D) a book of Ice an uncursed staff of cold (71, 41, D) a polar bear corpse a rime drake corpse (72, 8, D) an uncursed ring of ice (72, 9, D) a box of beasts (3/3) (72, 16, D) a cursed amulet of inaccuracy (72, 17, D) an uncursed staff of earth (72, 26, D) the Catalogue of the Ashen Glacier Spells Type Level Known a - Passwall Transmutation/Earth 2 no b - Ice Form Ice/Transmutation 4 no c - Freezing Cloud Conjuration/Ice/Air 6 no d - Ozocubu's Refrigeration Ice 6 no (72, 27, D) a +2 robe of fire resistance (72, 36, D) the +3 hand crossbow "Embalmer" {freeze, Stlth+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It makes you more stealthy. (72, 41, D) a polar bear corpse (72, 42, D) a polar bear corpse (73, 1, D) +0 storm dragon scales (73, 16, D) a +2 rapier of flaming (73, 17, D) a +3 scale mail of magic resistance (73, 26, D) a +1 great sword of holy wrath (73, 27, D) a +2 hand axe of flaming (73, 36, D) a +0 robe of magic resistance (75, 1, D) an uncursed staff of earth