Burgietje the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 7, D) a wand of disintegration (7) (still there?) a wand of iceblast (7) (still there?) a wand of acid (7) (still there?) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (61, 0, D) a +1 long sword of draining (61, 4, D) a cursed -1 whip (61, 8, D) a +4 chain mail of magic resistance (61, 16, D) a +0 long sword (62, 0, D) a book of Flames (62, 1, D) a box of beasts (3/3) (62, 4, D) a +0 hand axe a draconian corpse (skeletalised by now) (62, 8, D) the Tome of Darkness and Flames Spells Type Level Known a - Foxfire Conjuration/Fire 1 no b - Pain Necromancy 1 no c - Fireball Conjuration/Fire 5 no d - Borgnjor's Vile Clutch Necromancy/Earth 5 no e - Death Channel Necromancy 6 no (62, 9, D) a +5 shortbow (62, 16, D) the ring "Utumpics" {rElec rC+ Str-3 Int+2 Dex+8} [ring of protection from cold] It affects your strength (-3). It affects your intelligence (+2). It affects your dexterity (+8). It protects you from cold. It insulates you from electricity. (62, 17, D) the amulet "Sepefam" {Inacc Int+7 SInv} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your intelligence (+7). It lets you see invisible. (62, 21, D) a +5 dire flail of protection a +3 rapier of venom an elf corpse an elf corpse (63, 0, D) a box of beasts (3/3) (63, 4, D) a +0 falchion (still there?) a draconian corpse (skeletalised by now) (still there?) (63, 5, D) a +0 flail (still there?) a draconian corpse (skeletalised by now) (still there?) (63, 8, D) the Compendium of the Volcanoes and Dislocation Spells Type Level Known a - Conjure Flame Conjuration/Fire 3 no b - Iskenderun's Mystic Blast Conjuration/Translocation 4 no c - Sticky Flame Conjuration/Fire 4 no d - Passage of Golubria Translocation 4 no (63, 16, D) an uncursed amulet of the acrobat (63, 17, D) a +0 dagger (63, 22, D) a +0 long sword a +0 shortbow 20 arrows an elf corpse (63, 23, D) an arrow (64, 16, D) a +0 rapier (64, 17, D) an uncursed staff of air (64, 22, D) the +7 captain's cutlass {speed, disarm} (still there?) Attacks with this weapon are significantly faster. an elf corpse (still there?) (67, 0, D) a book of Conjurations (68, 0, D) a lightning rod (4/4) (68, 3, D) a ball python corpse (skeletalised by now) an adder corpse (skeletalised by now) (69, 0, D) a +4 chain mail of poison resistance (69, 3, D) an adder corpse (skeletalised by now) (70, 8, D) a +1 battleaxe of flaming (71, 8, D) a +2 flail of draining (71, 17, D) a book of Callings (71, 26, D) a +2 halberd of distortion (71, 27, D) an uncursed staff of poison (71, 31, D) a jackal corpse (72, 8, D) a +2 rapier of venom (72, 9, D) the +9 whip of Muwn {flame, Str+7 Int-3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+7). It affects your intelligence (-3). (72, 16, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight a +0 robe a +0 spear a +1 leather armour of magic resistance (72, 17, D) a +0 short sword of venom (72, 21, D) an uncursed staff of fire (72, 26, D) an uncursed staff of poison (72, 27, D) the Reference Book on the Ensnaring Rocks Spells Type Level Known a - Sandblast Earth 1 no b - Portal Projectile Hexes/Translocation 3 no c - Leda's Liquefaction Hexes/Earth 4 no d - Petrify Transmutation/Earth 4 no e - Discord Hexes 8 no (72, 31, D) a black mamba corpse (73, 1, D) an uncursed staff of air (73, 3, D) a +0 scale mail (73, 26, D) a +2 chain mail of fire resistance (73, 27, D) a +0 chain mail of cold resistance (73, 31, D) a jackal corpse (73, 32, D) an iguana corpse (still there?) a river rat corpse (still there?) (75, 1, D) a book of Clouds (75, 3, D) a +0 flail (still there?) an orc corpse (skeletalised by now) (still there?)