Burgietje the Dungeon (1, -16, D) a +7 vorpal longbow (1, 0, D) a cursed amulet of inaccuracy (1, 1, D) Vetsasao's Disquisition on Virous Lightness Spells Type Level Known a - Poisonous Vapours Poison/Air 2 no b - Mephitic Cloud Conjuration/Poison/Air 3 no c - Ignite Poison Fire/Transmutation/Poison 3 no d - Tornado Air 9 no (2, -35, D) a +0 scimitar of flaming (2, -20, D) the +9 great sword of Rirofy {drain, rF+} (still there?) A truly terrible weapon, it drains the life of those it strikes. It protects you from fire. a phial of floods (still there?) (2, -1, D) the Papyrus of the Bruised Suns Spells Type Level Known a - Call Canine Familiar Summoning 3 no b - Summon Lightning Spire Summoning/Air 4 no c - Summon Mana Viper Hexes/Summoning 5 no d - Summon Demon Summoning 5 no (2, 0, D) a +2 vorpal halberd (2, 1, D) a +6 short sword of protection (3, -37, D) an uncursed staff of cold (3, -36, D) a +0 demon whip (3, -17, D) a +1 hand axe of draining (still there?) the ring of Agauvepe {rF+ MP+9} (still there?) [ring of magical power] It protects you from fire. It affects your magic capacity (+9). (3, -1, D) the cursed +1 plate armour of Cazykesk {rPois MR+ Dex+4} It affects your dexterity (+4). It protects you from poison. It affects your resistance to hostile enchantments. It has a curse placed upon it. (3, 0, D) a +2 battleaxe of flaming (3, 1, D) the Compendium of Flight and Enchantment Spells Type Level Known a - Swiftness Air 2 no b - Ensorcelled Hibernation Hexes/Ice 2 no c - Static Discharge Conjuration/Air 3 no d - Summon Guardian Golem Hexes/Summoning 3 no e - Summon Lightning Spire Summoning/Air 4 no f - Metabolic Englaciation Hexes/Ice 5 no (4, -49, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (4, -48, D) a +5 lajatang (4, -47, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, -37, D) a book of Hexes (4, -35, D) a +3 trident of protection (still there?) a +3 hand axe of electrocution (still there?) (4, -18, D) a phial of floods (still there?) the +5 scythe "Finisher" {speed, eviscerate} (still there?) Attacks with this weapon are significantly faster. an uncursed ring of protection from fire (still there?) (4, -17, D) a +4 falchion of holy wrath (still there?) +0 acid dragon scales (still there?) a cursed amulet of inaccuracy (still there?) (4, -1, D) the Papyrus of Confrontation Spells Type Level Known a - Foxfire Conjuration/Fire 1 no b - Fulminant Prism Conjuration/Hexes 4 no c - Hailstorm Conjuration/Ice 4 no d - Irradiate Conjuration/Transmutation 5 no e - Iron Shot Conjuration/Earth 6 no an uncursed staff of death (4, 1, D) a +1 trident of protection (5, -49, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (5, -48, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (5, -47, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (5, -46, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (5, -44, D) a +3 kite shield a +3 buckler (5, -43, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, -36, D) a +0 trident of venom (5, -35, D) a +3 great sword of flaming (still there?) the amulet of Hirheph {Spirit MR- Int+4 Dex+2} (still there?) [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your intelligence (+4). It affects your dexterity (+2). It affects your resistance to hostile enchantments. an uncursed staff of death (still there?) (5, -34, D) the +6 mace "Suom" {vorpal, +Rage rElec} It inflicts extra damage upon your enemies. It insulates you from electricity. It lets you go berserk. (5, -17, D) a lightning rod (4/4) (unseen) (5, -1, D) a +6 vorpal great sword (5, 1, D) an uncursed staff of conjuration (6, -37, D) an uncursed staff of death (6, -36, D) a +0 demon whip (still there?) an uncursed amulet of faith (still there?) a +4 ring of protection (still there?) (6, -35, D) a +1 scimitar of flaming (still there?) a +2 scale mail of cold resistance (still there?) (6, -20, D) an uncursed staff of poison (still there?) +0 steam dragon scales (still there?) (6, -19, D) a +2 vorpal hand axe (6, -17, D) +0 ice dragon scales (still there?) the +3 war axe of Ixonka {drain, Str+4 Stlth+} (still there?) A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+4). It makes you more stealthy. (6, -1, D) a +0 crystal plate armour (6, 0, D) a +4 dire flail of draining (still there?) a tin of tremorstones (3/3) (still there?) (7, -37, D) a book of Summonings (7, -36, D) a +3 scimitar of flaming (still there?) a +1 great sword of flaming (still there?) an uncursed ring of flight (still there?) (7, -35, D) an uncursed staff of fire an uncursed staff of conjuration (7, -34, D) a +1 demon whip of freezing (unseen) (7, -19, D) a +1 halberd of venom (still there?) an uncursed staff of conjuration (still there?) (7, -18, D) +0 steam dragon scales the +10 halberd of the Candle {vorpal, rPois} It inflicts extra damage upon your enemies. It protects you from poison. (7, -1, D) a book of Summonings (7, 0, D) a book of the Warp (7, 1, D) the +6 hand crossbow of Bucwadgh {flame, Str+4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). (8, -37, D) an uncursed staff of cold (8, -36, D) +0 fire dragon scales a tin of tremorstones (3/3) (8, -20, D) quicksilver dragon scales a +6 ring of dexterity an uncursed ring of resist corrosion the amulet of the Griffon {MR+ Regen+} [amulet of regeneration] It affects your resistance to hostile enchantments. It increases your rate of regeneration. +0 gold dragon scales (8, -17, D) the +11 scimitar "Yrrin" {protect, +Fly rElec Str-5 Dex+3} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your strength (-5). It affects your dexterity (+3). It insulates you from electricity. It lets you fly. (unseen) (8, -13, D) +0 steam dragon scales (8, -2, D) an uncursed ring of protection from cold the amulet "Orchuurghe" {Reflect *Slow rPois rF+++ Dex-3 SH+5} [amulet of reflection] It shields you and reflects attacks. It affects your dexterity (-3). It renders you almost immune to fire. It protects you from poison. It may slow you when you take damage. It affects your SH (+5). (8, -1, D) +2 fire dragon scales (9, -37, D) an uncursed staff of poison (9, -35, D) a book of the Sky a +0 hand axe of venom (9, -19, D) an uncursed staff of air +2 ice dragon scales (9, -17, D) an uncursed staff of air (9, -1, D) the +10 flail of Gemyat {freeze, +Blink rC++} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It greatly protects you from cold. It lets you blink. (9, 0, D) a book of Debilitation (9, 3, D) a +2 vorpal hand axe (unseen) (10, -37, D) a +1 scale mail of cold resistance (10, -35, D) a +1 scimitar of flaming (10, -32, D) a +1 demon whip of electrocution (10, -17, D) The Arcane Secrets of Witchcraft Spells Type Level Known a - Spellforged Servitor Conjuration/Summoning 7 no b - Orb of Destruction Conjuration 7 no c - Summon Hydra Summoning 7 no d - Dragon Form Transmutation 7 no (10, -16, D) +0 acid dragon scales (10, -1, D) an uncursed staff of conjuration (10, 0, D) the +1 robe "Bifogyikh" {Rampage Int+2} It affects your intelligence (+2). It bestows one free step when moving towards enemies. (10, 1, D) the +3 leather armour of Demons {Harm rPois MR- Int+8} (still there?) It affects your intelligence (+8). It protects you from poison. It affects your resistance to hostile enchantments. It increases damage dealt and taken. a phial of floods (still there?) (10, 2, D) the +9 broad axe of Death's Door {flame, rF+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from fire. (11, -51, D) the +6 Majin-Bo {vamp, MP+6 Int+6} (still there?) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} (still there?) Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} (still there?) It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} (still there?) It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} (still there?) It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} (still there?) It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, -47, D) a lightning rod (4/4) (11, -44, D) a wand of disintegration (7) (still there?) a wand of iceblast (7) (still there?) a wand of acid (7) (still there?) (11, -36, D) a +0 scimitar of flaming (still there?) a +1 short sword of protection (still there?) (11, -35, D) a +5 hand axe of venom a phial of floods (11, -17, D) an uncursed staff of poison (still there?) a +1 quarterstaff of draining (still there?) (11, -14, D) +0 fire dragon scales (still there?) +0 gold dragon scales (still there?) (11, 0, D) a phantom mirror (12, -51, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (12, -50, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight a +0 robe a +0 spear (12, -36, D) an uncursed staff of fire (12, -18, D) an uncursed staff of air (still there?) a manual of Earth Magic (still there?) a +0 short sword of draining (still there?) (12, -16, D) +0 fire dragon scales (unseen) (12, -14, D) quicksilver dragon scales (unseen) (12, -1, D) an uncursed staff of poison (12, 0, D) a +2 buckler of poison resistance (still there?) a book of Air (still there?) (12, 1, D) a tin of tremorstones (3/3) (unseen) (12, 4, D) (unseen) (13, -36, D) a condenser vane (2/2) (13, -17, D) a phial of floods (unseen) (13, -1, D) a +2 vorpal scimitar (13, 0, D) a book of Misfortune (14, -20, D) a +6 hunting sling of freezing (14, -19, D) an uncursed ring of protection from cold (unseen) (14, -18, D) a book of Burglary (still there?) an uncursed ring of positive energy (still there?) an uncursed staff of conjuration (still there?) the +4 Cigotuvi's embrace {rRot *Drain rN+} (still there?) It protects you from negative energy. It causes draining when unequipped. (14, 0, D) a +0 great sword of freezing (still there?) a +1 ring mail of fire resistance (still there?) (15, -15, D) +0 ice dragon scales (15, -1, D) a phantom mirror (15, 0, D) the +0 robe of Anaesthesia {rC+ Dex+5} It affects your dexterity (+5). It protects you from cold. (19, -8, D) 4 silver javelins (19, -3, D) the +7 dagger of Eternal Vigilance {pain, rPois Str+9 Int-3 Dex-4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+9). It affects your intelligence (-3). It affects your dexterity (-4). It protects you from poison. (19, -2, D) a +1 spectral quarterstaff (19, -1, D) an uncursed staff of cold (20, -51, D) a box of beasts (3/3) (20, -50, D) a book of Power (20, -35, D) a +4 vorpal shortbow (20, -34, D) an uncursed staff of earth (20, -19, D) a tin of tremorstones (3/3) (20, -18, D) the Incunabulum of Bewitching Flight Spells Type Level Known a - Shock Conjuration/Air 1 no b - Summon Guardian Golem Hexes/Summoning 3 no c - Inner Flame Hexes/Fire 3 no (20, -3, D) the cursed +0 robe "Siag" {+Blink rF- Regen+} It makes you vulnerable to fire. It lets you blink. It increases your rate of regeneration. It has a curse placed upon it. (20, -2, D) a +2 scale mail of fire resistance (20, -1, D) a +2 chain mail of fire resistance (20, 3, D) a +0 trident (21, -50, D) the cursed +0 long sword "Vepnamp" {flame, Int+4 Dex+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+4). It affects your dexterity (+5). It has a curse placed upon it. (21, -34, D) the +1 plate armour "Tetiamn" {-Cast Slay+2 Stlth+} It affects your accuracy and damage with ranged weapons and melee attacks (+2). It prevents spellcasting. It makes you more stealthy. (21, -19, D) a phantom mirror (21, -18, D) a +4 rapier of draining (still there?) a +0 robe (still there?) (21, -13, D) a +1 rapier of holy wrath (still there?) a +0 robe (still there?) (21, -3, D) an uncursed amulet of guardian spirit (still there?) a +0 pair of gloves of dexterity (still there?) an uncursed staff of poison (still there?) (21, -2, D) an uncursed amulet of faith (still there?) an uncursed staff of cold (still there?) (22, -51, D) a +1 vorpal battleaxe (still there?) a +0 spear (still there?) (22, -50, D) the +0 staff of Battle (22, -48, D) a +0 spear (unseen) (22, -45, D) a +0 halberd (still there?) a +0 robe (still there?) (22, -35, D) an uncursed staff of cold (22, -34, D) a phial of floods (22, -19, D) a +0 trident of flaming (still there?) a +0 robe (still there?) (22, -18, D) a +0 halberd of protection (22, -17, D) a +2 trident of protection (still there?) a +2 vorpal arbalest (still there?) a +0 robe (still there?) a +5 war axe of flaming (still there?) (22, -3, D) an uncursed ring of fire (23, -34, D) a +0 vorpal broad axe (23, -19, D) a +1 rapier of venom (still there?) a +0 robe (still there?) an uncursed ring of positive energy (still there?) an uncursed staff of conjuration (still there?) (23, -17, D) a condenser vane (2/2) (unseen) (23, -3, D) an uncursed staff of earth (24, -51, D) a +6 ring of intelligence (still there?) an uncursed staff of cold (still there?) (24, -50, D) an uncursed ring of protection from magic (24, -47, D) a +0 whip a +0 robe a +2 kite shield of fire resistance a +0 spear a +0 robe (24, -35, D) an uncursed staff of air (24, -34, D) a phial of floods (24, -28, D) (unseen) (24, -19, D) a +0 spear (still there?) a +5 shortbow of freezing (still there?) 17 silver javelins (still there?) a cursed +0 leather armour (still there?) an uncursed staff of death (still there?) (24, -18, D) the +5 cloak of the Orcish Mines {rF+} It protects you from fire. (24, -17, D) a +0 robe (still there?) a +0 spear (still there?) 17 silver javelins (still there?) a +1 ring mail of cold resistance (still there?) an uncursed staff of fire (still there?) (24, -13, D) a +2 rapier of draining (still there?) a +0 robe (still there?) (24, -3, D) a book of the Sky (still there?) a book of Spatial Translocations (still there?) (24, -2, D) a Young Poisoner's Handbook (still there?) an uncursed staff of air (still there?) the cursed +1 morningstar of Accidental Termination {pain, Dex+4} (still there?) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+4). It has a curse placed upon it. a +2 leather armour of magic resistance (still there?) (25, -49, D) a +0 robe (still there?) an uncursed ring of positive energy (still there?) (25, -35, D) a +5 shortbow of flaming (25, -33, D) a +6 hand crossbow (25, -19, D) a +0 leather armour (25, -18, D) a +0 trident a +2 robe of fire resistance an uncursed staff of earth (25, -17, D) a +0 rapier (25, -16, D) a +4 dagger of speed (25, -14, D) a +0 robe a +0 rapier a +0 robe a +0 rapier (25, -9, D) a throwing net (25, -3, D) the cursed +2 arbalest "Xumysudi" {vorpal, +Inv Int+6} Any bolt fired from it inflicts extra damage. It affects your intelligence (+6). It lets you turn invisible. It has a curse placed upon it. (25, 1, D) a +0 halberd of pain (still there?) a +0 robe (still there?) (26, -51, D) a +0 flail a lightning rod (4/4) (26, -50, D) an uncursed staff of earth a condenser vane (2/2) (26, -49, D) Sif Muna's Reference Book on Dislocation and Summoning Spells Type Level Known a - Call Imp Summoning 2 no b - Lesser Beckoning Translocation 3 no c - Passage of Golubria Translocation 4 no d - Summon Mana Viper Hexes/Summoning 5 no e - Dispersal Translocation 6 no (26, -35, D) an uncursed staff of earth an uncursed staff of earth an uncursed staff of fire (26, -34, D) a +4 ring of evasion the ring "Gewot" {rElec rPois} [ring of poison resistance] It insulates you from electricity. It protects you from poison. the +0 pair of gloves of Otulop {Harm rF+} It protects you from fire. It increases damage dealt and taken. (26, -33, D) a phial of floods (26, -18, D) a +0 leather armour (26, -17, D) a book of Misfortune (26, -15, D) a +3 spear of pain (still there?) 10 silver javelins (still there?) quicksilver dragon scales (still there?) (26, -14, D) a +2 trident of flaming (still there?) a +0 chain mail of magic resistance (still there?) the ring "Uqoul" {+Fly MR- MP+9 Slay+2 SInv} (still there?) [ring of magical power] It affects your accuracy and damage with ranged weapons and melee attacks (+2). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It lets you see invisible. It lets you fly. a scroll of brand weapon (still there?) (26, -3, D) a phantom mirror (still there?) a condenser vane (2/2) (still there?) (26, -2, D) a +3 antimagic spear the +4 halberd of Hell's Wrath {venom, rC++ rN+ Dex-5} It poisons the flesh of those it strikes. It affects your dexterity (-5). It greatly protects you from cold. It protects you from negative energy. (26, 0, D) a +0 mace of draining (27, -52, D) a +2 ring mail of poison resistance (27, -48, D) a +0 club (still there?) a scroll of brand weapon (still there?) (27, -35, D) a scarf of shadows (27, -19, D) a +3 chain mail of cold resistance (27, -18, D) an uncursed staff of cold (27, -17, D) a +3 scale mail of cold resistance (27, -16, D) a +5 trident of venom (still there?) the +2 robe of the Pit {Rampage rC+ Str+7 Dex-3} (still there?) It affects your strength (+7). It affects your dexterity (-3). It protects you from cold. It bestows one free step when moving towards enemies. (27, 6, D) a +1 great sword of protection a +0 cloak (28, -52, D) a +2 pair of boots of stealth (28, -35, D) a +4 plate armour of poison resistance (unseen) (28, -33, D) a book of Dreams (unseen) (28, -19, D) a +3 war axe of venom (28, -18, D) a +0 robe (28, -17, D) a +3 leather armour of fire resistance (28, -15, D) a +0 trident (28, -3, D) a +5 trident of protection (still there?) the cursed +2 dagger of the Glowing Visionary {freeze, rElec rF+ Str+2 Stlth+} (still there?) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). It protects you from fire. It insulates you from electricity. It makes you more stealthy. It has a curse placed upon it. (28, -2, D) the Tome of Unholy Stones Spells Type Level Known a - Vampiric Draining Necromancy 3 no b - Excruciating Wounds Necromancy 5 no c - Death Channel Necromancy 6 no d - Statue Form Transmutation/Earth 6 no (28, -1, D) an uncursed ring of resist corrosion (29, -51, D) an uncursed amulet of the acrobat (29, -50, D) a +2 short sword of electrocution (still there?) a +0 robe (still there?) a +3 vorpal glaive (still there?) (29, -35, D) a +2 whip of venom (still there?) the ring "Yphiap" {+Blink rF- rN+ Dex+3} (still there?) [ring of positive energy] It affects your dexterity (+3). It makes you vulnerable to fire. It protects you from negative energy. It lets you blink. (29, -19, D) the cursed +0 leather armour "Inilaren" {rC+ Regen+ rCorr Dex-4} It affects your dexterity (-4). It protects you from cold. It increases your rate of regeneration. It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. (29, -3, D) a book of Transfigurations (29, -2, D) a +1 robe of the Archmagi (29, -1, D) an uncursed staff of air (29, 0, D) a +0 long sword (still there?) a +1 cloak (still there?) (30, -51, D) a +0 short sword (30, -50, D) a +1 scale mail of cold resistance (30, -35, D) a phial of floods (30, -34, D) a +3 mace of holy wrath (30, -18, D) a cursed staff of air (30, -3, D) a +3 leather armour of poison resistance (30, -2, D) a +2 leather armour of cold resistance (31, -3, D) a +4 vorpal scythe (31, -2, D) an uncursed staff of death (31, -1, D) a +3 scale mail of poison resistance (31, 0, D) a +1 chain mail of cold resistance (32, -3, D) the +5 short sword of Freezing Purpose {vorpal, Fragile rF++ rN++} It inflicts extra damage upon your enemies. It greatly protects you from fire. It greatly protects you from negative energy. It will be destroyed if unequipped. (32, -2, D) a book of Necromancy (32, -1, D) an uncursed ring of stealth (still there?) a raiju corpse (still there?) (33, -3, D) an uncursed staff of cold (33, -2, D) a tin of tremorstones (3/3) (33, -1, D) a box of beasts (3/3) (33, 0, D) a +1 scimitar of flaming (34, -3, D) a box of beasts (3/3) (34, -2, D) the Handbook of Doom Spells Type Level Known a - Corpse Rot Necromancy/Air 2 no b - Conjure Flame Conjuration/Fire 3 no c - Dispel Undead Necromancy 4 no d - Starburst Conjuration/Fire 6 no (34, -1, D) a +1 vorpal scimitar (35, -3, D) a +1 leather armour of fire resistance (35, -2, D) a +0 plate armour of cold resistance (36, -37, D) a tin of tremorstones (3/3) (36, -36, D) an uncursed staff of cold (36, -22, D) a +0 trident (still there?) a +1 tower shield of positive energy (still there?) 4 scrolls of enchant armour (still there?) a +1 quarterstaff of draining (still there?) a book of Death (still there?) (37, -50, D) a +0 short sword of speed (37, -49, D) a +2 robe (37, -36, D) the +6 spear of Disembowelment {protect, rC- Str+4} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your strength (+4). It makes you vulnerable to cold. (37, -24, D) a +0 dire flail (37, -23, D) a +2 ring mail of fire resistance (37, -22, D) the Catalogue of Clay and the Oath Spells Type Level Known a - Dazzling Flash Conjuration/Hexes 3 no b - Confusing Touch Hexes 3 no c - Borgnjor's Vile Clutch Necromancy/Earth 5 no (38, -51, D) an uncursed staff of death (still there?) Mayjaxuv's Collected Works on the Entourage and Arcane Weapons (still there?) Spells Type Level Known a - Shock Conjuration/Air 1 no b - Magic Dart Conjuration 1 no c - Searing Ray Conjuration 2 no d - Conjure Flame Conjuration/Fire 3 no e - Shadow Creatures Summoning 6 no f - Malign Gateway Summoning/Translocation 7 no (38, -46, D) a +0 trident (38, -45, D) a +0 broad axe (unseen) (38, -37, D) a +4 rapier of protection (38, -36, D) a phantom mirror (39, -50, D) a cursed staff of air (39, -49, D) a +0 mace (39, -48, D) a +0 war axe (still there?) a +0 trident (still there?) (39, -37, D) a book of Hexes (39, -36, D) the +0 robe "Relaufih" {rC+} It protects you from cold. (39, -22, D) a +1 leather armour of cold resistance (39, -3, D) the +7 quarterstaff "Vecwub" {venom, rC+ Int+3} It poisons the flesh of those it strikes. It affects your intelligence (+3). It protects you from cold. (39, -1, D) the cursed +1 hand axe "Qeatsann" {drain, rPois rN++ Dex-2 Stlth+} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (-2). It protects you from poison. It greatly protects you from negative energy. It makes you more stealthy. It has a curse placed upon it. (40, -51, D) an uncursed staff of fire (40, -49, D) a +0 long sword (40, -48, D) a +4 halberd of venom a +0 cloak (40, -45, D) a +0 long sword (40, -37, D) a condenser vane (2/2) (40, -36, D) a phantom mirror (40, -31, D) a +0 dagger a +0 robe a +0 hand axe (40, -29, D) a +0 long sword (still there?) a +0 plate armour (still there?) an uncursed ring of protection from magic (still there?) (40, -24, D) a +0 robe (40, -23, D) an uncursed amulet of faith a +6 ring of strength a +4 ring of evasion an uncursed ring of magical power an uncursed ring of protection from magic (40, -22, D) a +1 morningstar (40, -20, D) a +0 mace (40, -3, D) a tin of tremorstones (3/3) (40, -2, D) a +2 flail of holy wrath (40, -1, D) a phantom mirror (41, -51, D) a +1 vorpal hunting sling (41, -50, D) a +0 scimitar (still there?) an uncursed ring of poison resistance (still there?) Bamepapa's Witchery for Beginners (still there?) Spells Type Level Known a - Magic Dart Conjuration 1 no b - Sandblast Earth 1 no c - Corona Hexes 1 no d - Animate Skeleton Necromancy 1 no e - Apportation Translocation 1 no (41, -49, D) a +0 battleaxe (still there?) an uncursed amulet of magic regeneration (still there?) (41, -46, D) a +0 trident (unseen) (41, -44, D) a +0 hand axe (41, -37, D) a +1 vorpal falchion (41, -36, D) a +4 chain mail of cold resistance (41, -34, D) a +0 broad axe (41, -32, D) a +2 halberd of flaming a +0 chain mail (41, -21, D) a +2 vorpal spear (still there?) a Fen Folio (still there?) (41, -18, D) a +1 vorpal scythe (41, -3, D) a +2 great sword of protection (41, -2, D) a phantom mirror (41, -1, D) an uncursed staff of poison (42, -51, D) an uncursed staff of fire (42, -48, D) a +3 vorpal trident (unseen) (42, -32, D) a +0 spear (still there?) a +1 fustibalus of freezing (still there?) a +0 robe (still there?) (42, -23, D) the +5 mace of Xicaosam {flame, +Fly MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your resistance to hostile enchantments. It lets you fly. a +0 mace (42, -3, D) a +5 war axe of flaming (42, -2, D) a +3 chain mail of fire resistance (42, -1, D) an uncursed staff of earth (43, -51, D) the +1 robe of Awe {Int+6} It affects your intelligence (+6). (43, -50, D) a +0 long sword (43, -37, D) a condenser vane (2/2) (43, -34, D) an uncursed staff of conjuration (still there?) a +0 robe (still there?) (43, -23, D) a +2 vorpal flail (43, -22, D) a phial of floods (still there?) the +8 chain mail "Pexout" {*Drain rPois Regen+ Str+5} (still there?) It affects your strength (+5). It protects you from poison. It increases your rate of regeneration. It causes draining when unequipped. (43, -3, D) an uncursed staff of air (43, -2, D) an uncursed ring of stealth (43, -1, D) an uncursed ring of protection from magic (43, 1, D) a cursed -2 scimitar (44, -22, D) a +4 chain mail of poison resistance (still there?) the ring of the Mage {Wiz MR++ Int+3} (still there?) [ring of wizardry] It improves your spell success rate. It affects your intelligence (+3). It affects your resistance to hostile enchantments. (44, -3, D) the +2 long sword of the Unseen Realm {vorpal, rElec Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). It insulates you from electricity. (44, -2, D) the cursed +3 halberd "Xuur Osyb" {spect, Int+4} It retains the spirit of the tree from which it was made. In the hands of one skilled in evocations this spirit is drawn out to fight along side the wielder. It affects your intelligence (+4). It has a curse placed upon it. (44, -1, D) a book of Power (45, -3, D) Enammen's Incunabulum of Conjuration Spells Type Level Known a - Searing Ray Conjuration 2 no b - Sticky Flame Conjuration/Fire 4 no (45, -2, D) the +5 scythe of the Dancing Queen {antimagic, Dex+2} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (+2). (46, -3, D) the +6 battleaxe "Wetryato" {vorpal, MR- Str+5 Dex+4} It inflicts extra damage upon your enemies. It affects your strength (+5). It affects your dexterity (+4). It affects your resistance to hostile enchantments. (46, -2, D) a +1 great sword of holy wrath a +2 chain mail of poison resistance an uncursed staff of conjuration (46, -1, D) a lightning rod (4/4) a +1 scythe of freezing an uncursed staff of cold (46, 6, D) a shard shrike corpse (47, -2, D) a +9 arbalest (47, -1, D) a +0 antimagic scythe (48, -3, D) an uncursed staff of death (48, -2, D) a +1 trident of protection (49, -3, D) a +2 pair of boots of running (49, -2, D) an uncursed staff of conjuration (49, -1, D) a cursed staff of death (still there?) a +2 flail of holy wrath (still there?) (49, 0, D) an uncursed ring of protection from fire (49, 3, D) a +0 war axe (50, -51, D) a +0 barding of stealth (still there?) a +4 rapier of holy wrath (still there?) (50, -50, D) a +0 longbow (still there?) a +3 long sword of flaming (still there?) 15 arrows (still there?) a +0 chain mail of fire resistance (still there?) 2 potions of heal wounds (still there?) (50, -39, D) a +5 quarterstaff (50, -27, D) a book of Party Tricks (50, -26, D) a +0 trident (50, -16, D) a +0 robe (50, -15, D) a +2 ring mail of cold resistance (still there?) a +5 broad axe of electrocution (still there?) a +3 short sword of speed (still there?) (50, -14, D) a +3 lajatang of speed (50, -2, D) the amulet of Generosity {Spirit MR++ Dex+2 Slay+2} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your dexterity (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It affects your resistance to hostile enchantments. (50, -1, D) a phial of floods (51, -51, D) a +0 robe (still there?) a +0 hunting sling of flaming (still there?) (51, -38, D) an uncursed staff of fire (51, -37, D) a +2 great sword of holy wrath (51, -27, D) a +1 great sword of holy wrath (51, -26, D) a +4 ring of protection (51, -14, D) a +0 great sword (still there?) a +7 vampiric battleaxe (still there?) (51, -3, D) a +1 vorpal shortbow (51, -2, D) a +1 chain mail of fire resistance (51, -1, D) a +0 vampiric battleaxe (52, -51, D) a Young Poisoner's Handbook (52, -48, D) 3 arrows (52, -39, D) an uncursed staff of air (52, -27, D) an uncursed staff of cold (52, -26, D) a condenser vane (2/2) (52, -15, D) a +1 spear of freezing (52, -3, D) a lightning rod (4/4) (52, -2, D) a book of Spatial Translocations (53, -50, D) a lightning rod (4/4) (53, -49, D) a +0 tower shield (53, -47, D) an arrow (53, -39, D) the amulet "Duali" {Faith MR+ SInv Stlth+} [amulet of faith] It allows you to gain divine favour quickly. It affects your resistance to hostile enchantments. It lets you see invisible. It makes you more stealthy. an uncursed ring of protection from fire the ring of Shadows {Umbra +Inv Stlth+} [ring of stealth] It lets you turn invisible. It makes you more stealthy. (53, -38, D) the cursed +0 hand axe "Deler" {drain, rElec rN+} A truly terrible weapon, it drains the life of those it strikes. It insulates you from electricity. It protects you from negative energy. It has a curse placed upon it. (53, -27, D) the Volume of Flying Conjuration Spells Type Level Known a - Poisonous Vapours Poison/Air 2 no b - Hailstorm Conjuration/Ice 4 no c - Sticky Flame Conjuration/Fire 4 no d - Iron Shot Conjuration/Earth 6 no (53, -26, D) a +0 dagger the Handbook of the Forest Spells Type Level Known a - Mephitic Cloud Conjuration/Poison/Air 3 no b - Ozocubu's Armour Ice 3 no c - Simulacrum Ice/Necromancy 6 no d - Spellforged Servitor Conjuration/Summoning 7 no (53, -15, D) a cursed staff of fire (53, -3, D) an uncursed amulet of guardian spirit (53, -2, D) a +4 flail of draining (still there?) a condenser vane (2/2) (still there?) (53, -1, D) an uncursed ring of protection from fire (54, -51, D) an uncursed staff of conjuration (54, -50, D) an uncursed staff of poison (still there?) the ring of Xel Kac {*Contam rElec rN+ MP+9 Stlth+} (still there?) [ring of positive energy] It insulates you from electricity. It protects you from negative energy. It affects your magic capacity (+9). It causes magical contamination when unequipped. It makes you more stealthy. (54, -47, D) a +3 eudemon blade of holy wrath (54, -38, D) a phial of floods (54, -27, D) a +1 war axe of pain (54, -26, D) a book of Conjurations (54, -25, D) a +0 robe (still there?) the +5 short sword of Uzo Riqi {freeze, *Noise rElec Str+8 Int-5} (still there?) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+8). It affects your intelligence (-5). It insulates you from electricity. It may make noises in combat. a +0 robe (still there?) (54, -23, D) a +0 mace (54, -15, D) a +1 robe (still there?) the ring "Ytior" {rPois rF+ rN+ Int+2} (still there?) [ring of positive energy] It affects your intelligence (+2). It protects you from fire. It protects you from poison. It protects you from negative energy. (54, -14, D) a +0 war axe of freezing (54, -3, D) a +3 chain mail of magic resistance (54, -2, D) a book of Party Tricks (54, -1, D) the +0 hand axe of Gatereu {flame, Int+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+3). (55, -51, D) a cursed amulet of inaccuracy (55, -50, D) a tin of tremorstones (3/3) (55, -38, D) an uncursed staff of earth the +1 helmet "Zedi" {rElec rC+} It protects you from cold. It insulates you from electricity. (55, -28, D) a +0 trident (55, -26, D) a book of Party Tricks (55, -15, D) the cursed +0 leather armour of Mumblety Peg {Harm MR++ rCorr Str-2} It affects your strength (-2). It affects your resistance to hostile enchantments. It provides partial protection from all sources of acid and corrosion. It increases damage dealt and taken. It has a curse placed upon it. (55, -3, D) an uncursed ring of resist corrosion (55, -2, D) a +0 hand axe of pain (55, -1, D) a +0 vampiric bardiche (56, -51, D) a +2 robe of positive energy (56, -50, D) a +0 robe (56, -49, D) a +2 robe (56, -39, D) an uncursed amulet of magic regeneration (still there?) the +3 leather armour of Ummaynur {Str+7 Stlth-} (still there?) It affects your strength (+7). It makes you less stealthy. (58, -47, D) a +3 whip of holy wrath (59, -4, D) an uncursed ring of stealth (59, -3, D) a +0 chain mail of magic resistance (59, -2, D) a box of beasts (3/3) (60, -15, D) a +1 dagger of speed (60, -14, D) a +3 leather armour of fire resistance (60, -4, D) a book of Changes (60, -3, D) a +4 ring of evasion (60, -2, D) the +4 leather armour of the Distant Future {MR+} It affects your resistance to hostile enchantments. (61, -15, D) the +7 falchion "Naera" {vamp, rF+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from fire. (61, -14, D) a book of Unlife (61, -4, D) a +2 spectral quarterstaff (61, -3, D) Hunian's Thorough Guide to Sorcery Spells Type Level Known a - Spellforged Servitor Conjuration/Summoning 7 no b - Summon Hydra Summoning 7 no c - Malign Gateway Summoning/Translocation 7 no d - Dragon Form Transmutation 7 no (61, -2, D) a scroll of brand weapon (62, -51, D) the +5 falchion of the Tundras {vorpal, +Inv rPois rF+} It inflicts extra damage upon your enemies. It protects you from fire. It protects you from poison. It lets you turn invisible. (62, -43, D) a cursed ring of attention (62, -40, D) a +0 trident (unseen) (62, -35, D) a book of Clouds (62, -25, D) the Almanac of Spatial Dark Rites Spells Type Level Known a - Corpse Rot Necromancy/Air 2 no b - Teleport Other Translocation 3 no c - Iskenderun's Mystic Blast Conjuration/Translocation 4 no d - Borgnjor's Vile Clutch Necromancy/Earth 5 no e - Summon Forest Summoning/Translocation 5 no (62, -15, D) a +3 quarterstaff of speed (62, -14, D) an uncursed staff of earth (62, -4, D) the +7 scimitar of Tension {freeze, Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you more stealthy. (62, -3, D) an uncursed amulet of reflection (still there?) the +1 chain mail "Feliub" {rN+ rCorr} (still there?) It protects you from negative energy. It provides partial protection from all sources of acid and corrosion. (63, -51, D) a +3 leather armour of cold resistance (63, -50, D) an uncursed staff of fire (63, -43, D) a +0 trident (63, -42, D) a tin of tremorstones (3/3) (63, -40, D) a +0 trident (63, -35, D) a phial of floods (63, -34, D) a +0 short sword of flaming (63, -25, D) a +4 dagger of draining (63, -24, D) an uncursed staff of air (63, -15, D) an uncursed staff of cold (63, -14, D) a +5 vorpal longbow (63, -4, D) a cursed amulet of inaccuracy (63, -3, D) the +2 hat of the Bear Spirit {Spirit, +Rage rN+ MR++} It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you go berserk. (63, -2, D) a cursed ring of attention (64, -51, D) a phantom mirror (64, -43, D) a phantom mirror (64, -40, D) a +0 trident (unseen) (64, -38, D) a +3 hand axe of flaming (still there?) 8 boomerangs (still there?) (64, -35, D) an uncursed staff of conjuration (64, -34, D) the +3 hand crossbow "Jakulotuof" {freeze, rElec MR++} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It insulates you from electricity. It affects your resistance to hostile enchantments. (64, -33, D) a +0 spear a cursed -1 robe (64, -31, D) a +0 whip a +0 robe (64, -15, D) a book of Summonings (64, -14, D) an uncursed ring of poison resistance (64, -4, D) a lightning rod (4/4) (64, -3, D) an uncursed staff of fire (still there?) a +1 mace of protection (still there?) (64, -2, D) an uncursed staff of poison (65, -35, D) a book of Fire (65, -34, D) an uncursed ring of magical power (65, -32, D) (unseen) (65, -25, D) a +1 whip of venom (65, -24, D) a +1 dagger of pain (unseen) (65, -4, D) a +0 leather armour of poison resistance (still there?) the cursed +2 long sword "Qoohetid" {chaos, Str+3 Stlth+} (still there?) Each time it hits an enemy it has a different, random effect. It affects your strength (+3). It makes you more stealthy. It has a curse placed upon it. an uncursed amulet of regeneration (still there?) an uncursed amulet of faith (still there?) (65, -1, D) a box of beasts (3/3) (still there?) 4 scrolls of enchant weapon (still there?) (66, -25, D) a +1 vorpal morningstar (66, -2, D) an uncursed staff of death a +3 broad axe of electrocution (67, -3, D) a book of Party Tricks a cursed staff of death (68, -51, D) the +1 ring mail of Gravity {rF+} It protects you from fire. (68, -4, D) a +2 pair of boots of flying (68, -3, D) a Necronomicon (68, -1, D) the Catalogue of Shifting Black Arts (still there?) Spells Type Level Known a - Pain Necromancy 1 no b - Beastly Appendage Transmutation 1 no c - Wereblood Transmutation 2 no d - Irradiate Conjuration/Transmutation 5 no e - Excruciating Wounds Necromancy 5 no f - Statue Form Transmutation/Earth 6 no an uncursed staff of cold (still there?) (69, -51, D) an uncursed ring of poison resistance (69, -4, D) a Necronomicon (70, -51, D) a phial of floods (70, -15, D) an uncursed ring of protection from fire (70, -4, D) a +3 vorpal trident (70, -2, D) a lightning rod (4/4) (still there?) the +2 ring mail of Dishonesty {rC+ rN+ Dex+4 Stlth-} (still there?) It affects your dexterity (+4). It protects you from cold. It protects you from negative energy. It makes you less stealthy. the Papyrus of Creation and Earth (still there?) Spells Type Level Known a - Summon Guardian Golem Hexes/Summoning 3 no b - Leda's Liquefaction Hexes/Earth 4 no c - Iron Shot Conjuration/Earth 6 no d - Malign Gateway Summoning/Translocation 7 no a +1 troll leather armour (still there?) (70, -1, D) a +5 giant club (still there?) a +0 scale mail of positive energy (still there?) (71, -43, D) a lightning rod (4/4) (71, -42, D) a phial of floods (71, -15, D) a tin of tremorstones (3/3) (71, -14, D) a +3 hand axe of venom (71, -11, D) a +0 trident (71, -4, D) a cursed -4 ring of slaying (still there?) a book of Power (still there?) (71, -3, D) an uncursed amulet of reflection (71, -2, D) a +1 morningstar of venom (72, -43, D) a phial of floods (72, -35, D) a +0 dire flail (72, -33, D) a tin of tremorstones (3/3) (still there?) 19 bolts (still there?) (72, -30, D) a +5 short sword of freezing a +0 plate armour (72, -25, D) a condenser vane (2/2) (72, -24, D) a +0 great mace of holy wrath (72, -13, D) a +0 shortbow 31 arrows (72, -11, D) a +0 trident a +0 trident (72, -10, D) a +0 shortbow (72, -9, D) 5 arrows (72, -4, D) an uncursed staff of earth (72, -3, D) a +0 vorpal broad axe (72, -2, D) an uncursed amulet of reflection (still there?) a condenser vane (2/2) (still there?) (73, -43, D) a +2 ring mail of fire resistance (73, -42, D) a cursed staff of poison (73, -35, D) a phial of floods (73, -33, D) a +0 chain mail a +0 arbalest a +3 battleaxe (73, -28, D) a bolt (73, -25, D) a book of the Sky (73, -24, D) a book of the Earth (73, -15, D) a book of the Warp (73, -14, D) a condenser vane (2/2) (73, -12, D) a cursed -3 trident (still there?) 5 boomerangs of dispersal (still there?) (73, -4, D) a tin of tremorstones (3/3) (74, -50, D) a lightning rod (4/4) (74, -35, D) a box of beasts (3/3) (74, -33, D) a cursed -2 war axe (still there?) a +0 fustibalus of freezing (still there?) (74, -30, D) +0 ice dragon scales (74, -25, D) an uncursed staff of conjuration (74, -24, D) a +2 cloak of stealth (74, -20, D) (unseen) (74, -15, D) a +6 ring of dexterity (74, -14, D) the +1 mace "Plog" {vorpal, rC- Str+4 Int-2 Dex+9} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your intelligence (-2). It affects your dexterity (+9). It makes you vulnerable to cold. (74, -4, D) a +0 dagger of freezing (74, -3, D) the +3 scythe of Otyb Amp {spect, rElec rN+} It retains the spirit of the tree from which it was made. In the hands of one skilled in evocations this spirit is drawn out to fight along side the wielder. It insulates you from electricity. It protects you from negative energy. (74, -2, D) an uncursed ring of fire (75, -49, D) a +0 dagger (75, -48, D) a +0 dagger a +0 robe (75, -32, D) a +0 chain mail (75, -4, D) the +2 plate armour "Fezutut" {rElec rF+ MR+ Int+3} It affects your intelligence (+3). It protects you from fire. It insulates you from electricity. It affects your resistance to hostile enchantments. (75, -3, D) a +5 hunting sling of freezing (75, -2, D) a +0 vorpal shortbow (76, -50, D) a book of Cantrips (76, -4, D) a +7 vorpal arbalest (76, -3, D) an uncursed ring of see invisible (76, -2, D) the +9 rapier of Ciemauc {speed, *Rage rC+ rN+++ Dex+2} Attacks with this weapon are significantly faster. It affects your dexterity (+2). It protects you from cold. It renders you almost immune to negative energy. It may make you go berserk in combat.