Burgietje the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} (still there?) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} (still there?) Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} (still there?) It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} (still there?) It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} (still there?) It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} (still there?) It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 7, D) a wand of disintegration (7) (still there?) a wand of iceblast (7) (still there?) a wand of acid (7) (still there?) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 2, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight a +0 robe a +0 spear (49, 24, D) an uncursed staff of poison (49, 36, D) a +2 scale mail of poison resistance (49, 37, D) a phantom mirror (50, 24, D) an uncursed staff of death (50, 25, D) a +2 double sword of protection (50, 37, D) an uncursed amulet of guardian spirit (50, 41, D) a necrophage corpse (51, 24, D) a book of Party Tricks (51, 25, D) a phantom mirror (51, 36, D) a book of Changes (51, 37, D) a +5 war axe of freezing (52, 24, D) a +2 rapier of venom (52, 25, D) a +1 short sword of electrocution (52, 36, D) the +4 shortbow "Embalmer" {venom, *Corrode rElec rF++ Dex+4} It poisons the ammo it fires. It affects your dexterity (+4). It greatly protects you from fire. It insulates you from electricity. It may corrode you when you take damage. (52, 37, D) a phantom mirror (52, 42, D) a +0 dire flail (53, 24, D) a book of Transfigurations (53, 25, D) a +3 spectral quarterstaff (53, 36, D) a book of Air (53, 37, D) a book of Ice (54, 24, D) a +7 long sword of holy wrath (54, 25, D) the ring "Ezoptu" {Fire Str+2 Int+4 SInv} [ring of fire] It enhances your fire magic. It affects your strength (+2). It affects your intelligence (+4). It protects you from fire. It makes you vulnerable to cold. It lets you see invisible. (54, 36, D) a +2 robe of positive energy (55, 24, D) a +2 robe of cold resistance (59, 36, D) a +3 hand crossbow of freezing (59, 43, D) a +0 flail (still there?) a yellow draconian corpse (skeletalised by now) (still there?) (60, 36, D) a +0 long sword (60, 37, D) an uncursed ring of fire (60, 41, D) a +0 war axe (still there?) a +0 long sword (still there?) (60, 42, D) a golden dragon corpse (skeletalised by now) (61, 0, D) a book of Frost (61, 3, D) a +0 great mace (still there?) a +0 ring mail (still there?) (61, 4, D) a +0 whip (still there?) a +0 robe (still there?) (61, 8, D) the Grimoire of the Ghastly Volcanoes Spells Type Level Known a - Animate Skeleton Necromancy 1 no b - Dispel Undead Necromancy 4 no c - Starburst Conjuration/Fire 6 no (61, 16, D) a phial of floods (61, 36, D) a +0 antimagic mace (61, 37, D) a +2 plate armour of fire resistance (61, 42, D) a +0 long sword a cursed -1 scimitar the cursed +0 quarterstaff of Pyromania {drain, +Blink rC+ rN++ Str-4} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (-4). It protects you from cold. It greatly protects you from negative energy. It lets you blink. It has a curse placed upon it. a +0 cloak a white draconian corpse (skeletalised by now) a purple draconian corpse (skeletalised by now) (61, 43, D) a +0 scimitar a green draconian corpse (62, 3, D) a +3 vampiric hand axe (62, 5, D) 2 arrows (62, 8, D) a +6 hunting sling of freezing (62, 16, D) a +1 scimitar of distortion (62, 17, D) a +4 short sword of venom (62, 21, D) a naga corpse (skeletalised by now) (62, 26, D) a book of Ice (62, 27, D) the +3 shortbow of Righteous Anger {speed, Dex+3} Attacks with this weapon are significantly faster. It affects your dexterity (+3). (62, 29, D) a +0 trident (still there?) a merfolk corpse (skeletalised by now) (still there?) (62, 30, D) a hippogriff corpse (skeletalised by now) (62, 31, D) a hippogriff corpse (skeletalised by now) (62, 33, D) 2 arrows (62, 36, D) a +2 broad axe of flaming (62, 37, D) a book of Air (still there?) a +2 whip of draining (still there?) (62, 43, D) a +0 long sword a +0 cloak (63, 0, D) a +6 ring of dexterity (63, 3, D) a +0 shortbow (still there?) 15 arrows (still there?) (63, 8, D) a +5 halberd of protection (63, 17, D) a cursed -4 ring of intelligence (63, 21, D) a black mamba corpse (skeletalised by now) (63, 26, D) an uncursed staff of poison (63, 27, D) the Handbook of Toxins and Flight Spells Type Level Known a - Shock Conjuration/Air 1 no b - Sting Transmutation/Poison 1 no c - Poisonous Vapours Poison/Air 2 no d - Olgreb's Toxic Radiance Poison 4 no e - Conjure Ball Lightning Conjuration/Air 6 no f - Eringya's Noxious Bog Transmutation/Poison 6 no (63, 29, D) a +0 trident (63, 30, D) 3 large rocks (63, 31, D) a large rock 4 arrows (63, 32, D) a large rock (63, 33, D) an arrow (63, 36, D) a condenser vane (2/2) (64, 16, D) a scroll of brand weapon (64, 17, D) a +2 dire flail of protection (64, 26, D) a +6 ring of intelligence (64, 27, D) a +0 pair of boots of rampaging (64, 30, D) 3 large rocks (still there?) a cyclops corpse (skeletalised by now) (still there?) (64, 31, D) a +0 shortbow (still there?) 9 arrows (still there?) a centaur corpse (skeletalised by now) (still there?) (65, 26, D) a lightning rod (4/4) (67, 0, D) a +6 ring of strength (69, 0, D) the Almanac of Creative Attacks Spells Type Level Known a - Magic Dart Conjuration 1 no b - Bolt of Magma Conjuration/Fire/Earth 5 no c - Malign Gateway Summoning/Translocation 7 no d - Summon Hydra Summoning 7 no (70, 36, D) a +7 mace of holy wrath (70, 37, D) the +8 autumn katana {vorpal, Clar} It inflicts extra damage upon your enemies. It protects you against confusion. (71, 10, D) a +0 arbalest an uncursed staff of poison 23 bolts (71, 11, D) an uncursed staff of air a +0 shortbow 18 arrows (71, 12, D) 10 bolts (71, 13, D) a bolt (71, 16, D) a book of the Warp (71, 26, D) the Reference Book on the Blaze Spells Type Level Known a - Foxfire Conjuration/Fire 1 no b - Conjure Flame Conjuration/Fire 3 no c - Inner Flame Hexes/Fire 3 no d - Fireball Conjuration/Fire 5 no (71, 27, D) a +2 whip of freezing (71, 30, D) a river rat corpse (skeletalised by now) (71, 35, D) an uncursed ring of wizardry a +6 ring of strength the cursed ring "Segoqon" {Str+6 Dex-4} [ring of dexterity] It affects your strength (+6). It affects your dexterity (-4). It has a curse placed upon it. the ring of the Mage {Wiz MR++ Int+3} [ring of wizardry] It improves your spell success rate. It affects your intelligence (+3). It affects your resistance to hostile enchantments. (71, 36, D) the +8 demon blade "Leech" {vamp, *Rage +Rage rN+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from negative energy. It lets you go berserk. It may make you go berserk in combat. (71, 37, D) a +3 great sword of protection (72, 8, D) a +0 arbalest (72, 9, D) a book of Frost (72, 10, D) a +3 arbalest (still there?) 16 bolts (still there?) (72, 11, D) the +1 falchion "Oddiow" {vamp, rC+} (still there?) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from cold. a +0 arbalest (still there?) 21 bolts (still there?) (72, 12, D) a +3 arbalest of freezing (still there?) 20 bolts (still there?) (72, 16, D) a book of Alchemy (72, 17, D) a book of Burglary (72, 26, D) the +2 hunting sling of Dicyaj {flame, +Blink} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It lets you blink. (72, 27, D) a +2 hand axe of freezing (72, 30, D) a hydra corpse (skeletalised by now) (72, 41, D) a hell hound corpse (skeletalised by now) (73, 1, D) a condenser vane (2/2) (73, 16, D) an uncursed ring of poison resistance (73, 17, D) an uncursed staff of poison (73, 27, D) the +1 ring mail of Ornamental Liberty {rF+ MR++ Str-4 SInv} It affects your strength (-4). It protects you from fire. It affects your resistance to hostile enchantments. It lets you see invisible. (73, 36, D) a +1 leather armour of cold resistance (73, 37, D) the cursed +1 war axe "Opluul" {flame, Dex+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+2). It has a curse placed upon it. (75, 1, D) a +1 ring mail of magic resistance