Burgietje the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} (still there?) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} (still there?) Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} (still there?) It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} (still there?) It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} (still there?) It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} (still there?) It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 7, D) a wand of disintegration (7) (still there?) a wand of iceblast (7) (still there?) a wand of acid (7) (still there?) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (12, 4, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight 4 scrolls of amnesia a +0 robe a +0 spear (34, 14, D) a +0 scimitar of protection (34, 15, D) a +0 long sword (34, 28, D) a +0 battleaxe of draining (35, 0, D) the +10 zealot's sword {holy, *Rage rN+ EV+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your evasion (+3). It protects you from negative energy. It may make you go berserk in combat. (35, 17, D) the +11 glaive "Farghoomu" {elec, *Contam rF+++ Str-3 Stlth+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (-3). It renders you almost immune to fire. It causes magical contamination when unequipped. It makes you more stealthy. (35, 28, D) a +2 vampiric spear (35, 29, D) the cursed +1 quarterstaff "Qaoll" {flame, rElec rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. It insulates you from electricity. It has a curse placed upon it. (36, 1, D) the cursed +0 rapier "Utumm" {vorpal, MR- Str+5} It inflicts extra damage upon your enemies. It affects your strength (+5). It affects your resistance to hostile enchantments. It has a curse placed upon it. (36, 14, D) a box of beasts (3/3) (36, 16, D) a +1 war axe of venom (still there?) a cursed -2 halberd (still there?) (36, 28, D) an uncursed staff of earth (36, 29, D) the ring "Baopax" {rF++ Dex-2 Stlth+} [ring of stealth] It affects your dexterity (-2). It greatly protects you from fire. It makes you more stealthy. (37, 1, D) a lightning rod (4/4) (37, 15, D) the cursed +0 hand axe of Terra Cotta {vorpal, Str+2 Int+3} It inflicts extra damage upon your enemies. It affects your strength (+2). It affects your intelligence (+3). It has a curse placed upon it. (37, 16, D) a white draconian skeleton (37, 18, D) a +0 mace (37, 28, D) the +8 trident of Tumult {protect, +Fly Dex+5} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your dexterity (+5). It lets you fly. (37, 29, D) a +2 vorpal shortbow (38, 0, D) a +2 short sword of draining (38, 1, D) a +1 leather armour of fire resistance (38, 14, D) a box of beasts (3/3) (38, 15, D) a +0 short sword a phial of floods (38, 16, D) a +0 hand axe (38, 28, D) Wottedde's Almanac of Quantum Conjuration Spells Type Level Known a - Searing Ray Conjuration 2 yes b - Bolt of Magma Conjuration/Fire/Earth 5 yes c - Iron Shot Conjuration/Earth 6 yes d - Malign Gateway Summoning/Translocation 7 yes (38, 29, D) an uncursed staff of death (39, 0, D) a +0 leather armour of fire resistance (39, 13, D) an uncursed amulet of faith a +6 ring of strength the ring "Saigheu" {rPois rC+ Int+4 Dex+6 Stlth-} [ring of dexterity] It affects your intelligence (+4). It affects your dexterity (+6). It protects you from cold. It protects you from poison. It makes you less stealthy. a +6 ring of strength an uncursed staff of conjuration the ring of Manoid {rPois SInv Stlth+} [ring of poison resistance] It protects you from poison. It lets you see invisible. It makes you more stealthy. the amulet "Xongog" {MR+ Regen+} [amulet of regeneration] It affects your resistance to hostile enchantments. It increases your rate of regeneration. an uncursed ring of protection from cold the ring of Kasamp {+Fly rF+ Slay-2 SInv} [ring of see invisible] It affects your accuracy and damage with ranged weapons and melee attacks (-2). It protects you from fire. It lets you see invisible. It lets you fly. (39, 15, D) a +0 long sword the Grimoire of Quantum Snow Spells Type Level Known a - Freeze Ice 1 yes b - Apportation Translocation 1 no c - Lesser Beckoning Translocation 3 no d - Ice Form Ice/Transmutation 4 yes e - Summon Forest Summoning/Translocation 5 yes f - Freezing Cloud Conjuration/Ice/Air 6 yes a red draconian skeleton (39, 17, D) a +0 battleaxe (39, 28, D) a +4 dagger of protection (39, 29, D) the ring of Cowardice {rF++ rN+ Str+6} [ring of positive energy] It affects your strength (+6). It greatly protects you from fire. It protects you from negative energy. (40, 1, D) an uncursed staff of conjuration (40, 15, D) a +0 halberd (still there?) an uncursed amulet of magic regeneration (still there?) a box of beasts (3/3) (still there?) a yellow draconian skeleton (still there?) (40, 17, D) quicksilver dragon scales (still there?) a quicksilver dragon skeleton (still there?) (40, 18, D) a +1 flail of draining (40, 21, D) a +2 great sword of holy wrath (still there?) a yellow draconian skeleton (still there?) (40, 28, D) the +1 pair of gloves "Faegel" {Int+3} It affects your intelligence (+3). (40, 29, D) a +1 long sword of distortion (41, 0, D) a +2 robe of positive energy (41, 1, D) a condenser vane (2/2) (41, 15, D) a +0 scythe of venom (still there?) a scroll of brand weapon (still there?) a black draconian skeleton (still there?) (41, 28, D) a +2 robe of magic resistance (41, 29, D) the ring "Vunutall" {MP+9 Str+2} [ring of magical power] It affects your strength (+2). It affects your magic capacity (+9). (42, 0, D) a cursed staff of cold (42, 1, D) an uncursed staff of earth (42, 14, D) a lightning rod (4/4) a +0 scimitar (42, 16, D) a +0 war axe (42, 18, D) a +0 halberd (still there?) a white draconian skeleton (still there?) (42, 28, D) a book of Unlife (42, 29, D) an uncursed staff of conjuration (43, 17, D) a +0 war axe (still there?) a white draconian skeleton (still there?) (43, 28, D) a +0 vampiric lajatang (43, 29, D) an uncursed staff of earth (44, 28, D) the cursed +1 short sword "Buonnuej" {vamp, rF+ MR- Str+2 Int+4} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+2). It affects your intelligence (+4). It protects you from fire. It affects your resistance to hostile enchantments. It has a curse placed upon it. (48, 36, D) the +5 scimitar of Moral Flaws {flame, *Drain +Rage +Inv rN++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It greatly protects you from negative energy. It lets you turn invisible. It lets you go berserk. It causes draining when unequipped. (49, 1, D) an uncursed amulet of magic regeneration (49, 12, D) a phial of floods (49, 15, D) a +0 spear (still there?) 15 silver javelins (still there?) a +0 leather armour (still there?) (49, 17, D) a +4 rapier of draining (still there?) a +0 robe (still there?) (49, 24, D) an uncursed staff of death (50, 0, D) the +0 leather armour of Noskow {*Contam +Inv rPois Dex+2} It affects your dexterity (+2). It protects you from poison. It lets you turn invisible. It causes magical contamination when unequipped. (50, 1, D) a +2 leather armour of poison resistance (50, 13, D) a +2 rapier of venom (still there?) a +0 robe (still there?) an uncursed ring of see invisible (still there?) a book of Ice (still there?) (50, 36, D) an uncursed staff of poison (50, 37, D) an uncursed ring of resist corrosion (51, 0, D) a condenser vane (2/2) (51, 12, D) an uncursed staff of cold (51, 13, D) a phial of floods (51, 14, D) a +0 spear of pain 18 javelins a cursed +0 leather armour (51, 15, D) a +6 spear of venom 13 javelins a +0 leather armour (51, 21, D) a javelin (51, 24, D) a +3 great mace of protection (51, 25, D) an uncursed staff of poison (51, 36, D) a +2 scimitar of flaming (51, 37, D) the +7 lajatang of Order {silver, rMut} It protects you from mutation. (unseen) (52, 0, D) an uncursed staff of earth (52, 1, D) the Handbook of the Frostbite Spells Type Level Known a - Freeze Ice 1 yes b - Ensorcelled Hibernation Hexes/Ice 2 yes c - Ozocubu's Armour Ice 3 yes d - Summon Ice Beast Ice/Summoning 4 yes e - Ice Form Ice/Transmutation 4 yes f - Ozocubu's Refrigeration Ice 6 yes (52, 12, D) a +2 plate armour of poison resistance (52, 13, D) a box of beasts (3/3) (52, 20, D) a javelin (52, 26, D) a +0 flail (52, 37, D) a +2 great sword of flaming (still there?) a +0 demon whip of electrocution (still there?) (53, 0, D) an uncursed staff of conjuration (53, 1, D) a +1 ring mail of cold resistance (53, 14, D) the +9 war axe "Faufat" {drain, rN+ Str+4} (still there?) A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+4). It protects you from negative energy. 12 javelins (still there?) a +0 leather armour (still there?) a +0 robe (still there?) (53, 16, D) a +2 rapier of speed (53, 21, D) a javelin (53, 24, D) a +1 vorpal halberd (53, 26, D) a condenser vane (2/2) (53, 36, D) a box of beasts (3/3) (53, 37, D) a +4 broad axe of flaming (54, 0, D) the +4 hunting sling "Rist" {flame, rC+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from cold. (54, 1, D) a +4 rapier of speed (54, 13, D) a +0 spear (still there?) a +0 spear (still there?) (55, 0, D) a +0 whip of flaming (55, 1, D) a +2 triple crossbow of flaming (55, 12, D) a +2 demon blade of venom (55, 13, D) a +2 vorpal longbow (55, 24, D) a tin of tremorstones (3/3) (55, 28, D) a +0 flail (56, 24, D) the +7 quarterstaff of Purpose {protect, rPois MP+9} It grants its wielder temporary protection when it strikes (+7 to AC). It protects you from poison. It affects your magic capacity (+9). (60, 36, D) a +1 plate armour of magic resistance (60, 37, D) a phial of floods (61, 0, D) an uncursed ring of poison resistance (61, 3, D) a +0 flail (still there?) a +0 ring mail (still there?) a +0 flail (still there?) a +0 leather armour (still there?) (61, 8, D) an uncursed amulet of guardian spirit (61, 16, D) an uncursed staff of poison (61, 26, D) a +4 war axe of electrocution (61, 36, D) an uncursed staff of death (61, 37, D) a +2 chain mail of fire resistance (62, 1, D) a phantom mirror (62, 9, D) a phantom mirror (62, 16, D) the cursed +0 arbalest "Foeklo" {freeze, +Inv MP+9 Str+3 Stlth-} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+3). It affects your magic capacity (+9). It lets you turn invisible. It makes you less stealthy. It has a curse placed upon it. (62, 26, D) a phial of floods (62, 27, D) a +1 plate armour of cold resistance (62, 36, D) +0 shadow dragon scales (63, 0, D) the +2 mace of Suyryps {elec, *Slow +Blink +Inv Str+5} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+5). It lets you turn invisible. It lets you blink. It may slow you when you take damage. (63, 8, D) a phial of floods (63, 16, D) a phial of floods (63, 17, D) a lightning rod (4/4) (63, 26, D) a +1 flail of draining (63, 27, D) an uncursed staff of cold (63, 28, D) a +3 scimitar of flaming (63, 36, D) an uncursed staff of death (still there?) the Handbook of Harmful Bewitchment (still there?) Spells Type Level Known a - Stone Arrow Conjuration/Earth 3 yes b - Hailstorm Conjuration/Ice 4 yes c - Cause Fear Hexes 4 no d - Yara's Violent Unravelling Hexes/Transmutation 5 yes (63, 37, D) a box of beasts (3/3) (64, 16, D) an uncursed staff of fire (64, 17, D) a +3 ring mail of poison resistance (64, 26, D) a +4 lajatang of electrocution (64, 32, D) a +4 scimitar of flaming (unseen) (67, 0, D) Ihor Qamm's Catalogue of Warped Arcane Weapons Spells Type Level Known a - Blink Translocation 2 no b - Passage of Golubria Translocation 4 no c - Iskenderun's Battlesphere Conjuration 5 no d - Malign Gateway Summoning/Translocation 7 yes (67, 3, D) +0 steam dragon scales (68, 0, D) the cursed +1 hunting sling "Wimynu" {freeze, rPois Dex+4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (+4). It protects you from poison. It has a curse placed upon it. (69, 0, D) a +2 war axe of flaming (69, 11, D) a +0 short sword (still there?) a +0 robe (still there?) a +0 buckler (still there?) (69, 36, D) a +3 vorpal battleaxe (70, 8, D) the +1 plate armour "Siam" {rF++ Regen+ Str+5} It affects your strength (+5). It greatly protects you from fire. It increases your rate of regeneration. (70, 9, D) a phial of floods (70, 36, D) a +2 kite shield of cold resistance (70, 37, D) a +3 vorpal great sword (71, 8, D) a phial of floods (71, 12, D) a +0 short sword (still there?) a cursed +0 robe (still there?) (71, 16, D) the cursed +0 leather armour "Tuih" {rElec Regen+} It insulates you from electricity. It increases your rate of regeneration. It has a curse placed upon it. (71, 18, D) the +7 captain's cutlass {speed, disarm} Attacks with this weapon are significantly faster. (71, 27, D) 3 large rocks (still there?) a +4 halberd of venom (still there?) (71, 35, D) a +4 ring of evasion an uncursed ring of stealth the amulet of Tekot {RegenMP +Blink Str-3 Dex+4 SInv} [amulet of magic regeneration] It increases your magic regeneration. It affects your strength (-3). It affects your dexterity (+4). It lets you see invisible. It lets you blink. (71, 36, D) a cursed staff of earth (72, 8, D) a book of the Sky (72, 9, D) an uncursed staff of earth (72, 16, D) a lightning rod (4/4) (72, 25, D) 13 arrows (72, 26, D) the +7 great mace "Undeadhunter" {disrupt, rN+} It protects you from negative energy. (72, 27, D) an uncursed staff of air (72, 31, D) a +0 trident (72, 33, D) a large rock an arrow (72, 37, D) a +3 glaive of protection (73, 3, D) a +0 giant club (73, 16, D) a +1 falchion of draining (73, 17, D) a +2 quarterstaff of draining (73, 27, D) a box of beasts (3/3) (73, 36, D) a phantom mirror (74, 3, D) a +0 giant club (74, 26, D) a phantom mirror (still there?) a +0 shortbow (still there?) (75, 1, D) an uncursed staff of air