Burgietje the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} (still there?) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} (still there?) Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} (still there?) It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} (still there?) It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} (still there?) It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} (still there?) It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 7, D) a wand of disintegration (7) (still there?) a wand of iceblast (7) (still there?) a wand of acid (7) (still there?) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 1, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight a +0 robe a +0 spear (61, 0, D) the +10 rapier of the Swamp {vorpal, +Inv +Fly rPois Dex-3} It inflicts extra damage upon your enemies. It affects your dexterity (-3). It protects you from poison. It lets you turn invisible. It lets you fly. (61, 8, D) the cursed +1 shortbow "Faqenled" {freeze, +Fly Str-3 Int+6} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (-3). It affects your intelligence (+6). It lets you fly. It has a curse placed upon it. (61, 17, D) a +0 arbalest an uncursed staff of air (61, 18, D) 14 bolts (62, 0, D) a +0 helmet of intelligence (62, 3, D) a +2 long sword of protection (62, 9, D) the cursed +1 shortbow of the Ghost {venom, rN++ MR+ MP-9 Stlth+} It poisons the ammo it fires. It greatly protects you from negative energy. It affects your resistance to hostile enchantments. It affects your magic capacity (-9). It makes you more stealthy. It has a curse placed upon it. (62, 17, D) a +3 hand axe of electrocution a +0 chain mail a +2 scale mail of poison resistance (62, 19, D) a yaktaur corpse (62, 20, D) a +0 war axe a +0 plate armour a human corpse (62, 27, D) an uncursed ring of see invisible (63, 8, D) a +1 arbalest of freezing (63, 15, D) a +0 long sword (63, 16, D) a box of beasts (3/3) (63, 19, D) an uncursed staff of fire (still there?) a +0 arbalest (still there?) 15 bolts (still there?) (63, 21, D) a bolt (63, 22, D) 3 bolts (63, 26, D) a +0 fustibalus of freezing (63, 27, D) a tin of tremorstones (3/3) (63, 31, D) a +0 falchion a +0 robe (64, 16, D) a +0 arbalest an uncursed staff of fire 10 bolts a yaktaur corpse (64, 20, D) a +3 battleaxe of freezing (still there?) a +0 plate armour (still there?) (64, 21, D) a +0 long sword (still there?) a +0 chain mail (still there?) a human corpse (still there?) (64, 27, D) a tin of tremorstones (3/3) (64, 32, D) a necrophage corpse (65, 26, D) an uncursed staff of poison (67, 0, D) an uncursed staff of conjuration (68, 0, D) the +5 demon whip "Spellbinder" {antimagic, MR+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your resistance to hostile enchantments. (69, 0, D) a +1 vorpal trident (69, 36, D) a +0 spear of freezing (70, 8, D) the +3 buckler of Impressiveness {rF++ rC+ rCorr Stlth-} It greatly protects you from fire. It protects you from cold. It provides partial protection from all sources of acid and corrosion. It makes you less stealthy. (70, 9, D) an uncursed staff of death (70, 37, D) a book of Ice (still there?) a +1 plate armour of positive energy (still there?) an uncursed staff of poison (still there?) (71, 16, D) a +2 plate armour of cold resistance (71, 17, D) a +2 hand crossbow of flaming (71, 26, D) a +2 morningstar of protection (71, 31, D) a black bear corpse (skeletalised by now) (71, 32, D) a +0 short sword (still there?) a +0 robe (still there?) a spriggan corpse (skeletalised by now) (still there?) (71, 35, D) the ring of Gosk {rElec rPois Str+4} [ring of poison resistance] It affects your strength (+4). It insulates you from electricity. It protects you from poison. (71, 38, D) the +6 spear "Beituit" {freeze, Str+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). (72, 8, D) an uncursed ring of see invisible (72, 9, D) a +1 mace of protection (72, 17, D) a phantom mirror (72, 27, D) a tin of tremorstones (3/3) (72, 31, D) a +0 rapier a cursed +0 robe a spriggan corpse (skeletalised by now) (73, 16, D) a +3 leather armour of poison resistance (73, 17, D) a phial of floods (73, 26, D) an uncursed staff of cold (73, 27, D) a +2 antimagic great mace (73, 31, D) a +0 short sword (still there?) a +0 robe of magic resistance (still there?) (73, 32, D) a +0 rapier (still there?) a +0 robe (still there?) a spriggan corpse (skeletalised by now) (still there?) (73, 35, D) the amulet of Equivalence {Spirit rPois} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It protects you from poison. (73, 39, D) a +3 whip of freezing (74, 35, D) a +4 plate armour of ponderousness (75, 1, D) a book of Hexes