Burgietje the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} (still there?) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} (still there?) Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} (still there?) It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} (still there?) It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} (still there?) It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} (still there?) It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 7, D) a wand of disintegration (7) (still there?) a wand of iceblast (7) (still there?) a wand of acid (7) (still there?) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 12, D) a lightning rod (4/4) (49, 23, D) a phial of floods (49, 36, D) a +1 spectral quarterstaff (50, 12, D) a book of Changes (50, 23, D) a +1 buckler of fire resistance (50, 28, D) a hornet corpse (50, 36, D) a book of Conjurations a +2 plate armour of cold resistance (51, 13, D) an uncursed ring of resist corrosion (51, 24, D) a +3 vorpal quarterstaff (51, 25, D) a +0 morningstar of holy wrath (51, 28, D) a wolf spider corpse (still there?) a wolf spider corpse (still there?) (51, 35, D) an uncursed ring of see invisible (51, 37, D) a Fen Folio (still there?) a +2 ring mail of cold resistance (still there?) (52, 13, D) a +0 mace (still there?) a +1 vorpal hand crossbow (still there?) a book of Debilitation (still there?) a red draconian corpse (still there?) (52, 14, D) a +0 short sword (still there?) the ring "Saorourr" {Wiz Str+3} (still there?) [ring of wizardry] It improves your spell success rate. It affects your strength (+3). a purple draconian corpse (still there?) (52, 17, D) a +0 battleaxe (52, 19, D) a +0 glaive (still there?) an uncursed ring of positive energy (still there?) (52, 24, D) a phial of floods (52, 25, D) an uncursed staff of conjuration a +7 vorpal trident the +3 rapier of the Messenger {freeze, rN+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from negative energy. (52, 27, D) a tarantella corpse (52, 37, D) a box of beasts (3/3) (53, 12, D) the +6 morningstar "Hinaurph" {speed, +Blink +Fly rElec rPois Int-4} Attacks with this weapon are significantly faster. It affects your intelligence (-4). It insulates you from electricity. It protects you from poison. It lets you fly. It lets you blink. (53, 15, D) a +0 scimitar (still there?) a scroll of brand weapon (still there?) (53, 19, D) a +0 trident (still there?) a +0 war axe (still there?) 3 potions of haste (still there?) (53, 24, D) a +2 vampiric war axe (still there?) a hornet corpse (still there?) (54, 12, D) a +3 quick blade (54, 24, D) a phantom mirror (still there?) a jumping spider corpse (still there?) (54, 26, D) a demonic crawler corpse (still there?) a redback corpse (still there?) (55, 12, D) an uncursed staff of poison (55, 13, D) a book of Alchemy (55, 24, D) the +10 hand crossbow of the Sun {penet, Dex+4} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your dexterity (+4). (58, 37, D) a +0 dagger of venom (still there?) a +0 robe (still there?) (59, 36, D) an uncursed staff of fire (59, 37, D) a +0 dagger (60, 36, D) a book of Ice (60, 37, D) a +0 robe (61, 0, D) an arrow (61, 3, D) an arrow a +0 rapier (61, 8, D) an uncursed ring of see invisible (61, 26, D) an uncursed staff of cold (61, 36, D) an uncursed staff of fire a tin of tremorstones (3/3) (61, 37, D) a +0 dagger a +0 robe a book of Clouds (61, 39, D) a +4 glaive of venom (62, -1, D) an arrow the +6 scale mail "Coahiv" {Str+3 Dex+3 Stlth-} It affects your strength (+3). It affects your dexterity (+3). It makes you less stealthy. (62, 0, D) 3 arrows (62, 1, D) an arrow a +0 long sword a +0 buckler an uncursed staff of fire the Reference Book on the Dislocated Rocks Spells Type Level Known a - Stone Arrow Conjuration/Earth 3 no b - Gell's Gravitas Translocation 3 yes c - Lesser Beckoning Translocation 3 no d - Bolt of Magma Conjuration/Fire/Earth 5 no (62, 2, D) an arrow (62, 3, D) a +0 short sword a +0 longbow a +0 leather armour 6 arrows (62, 5, D) an arrow (62, 8, D) a +7 lajatang (62, 16, D) a book of Cantrips a +3 vorpal flail (62, 17, D) a +2 spear of venom (62, 28, D) a +3 mace of protection (still there?) a +2 dagger of electrocution (still there?) (62, 36, D) a +0 mace (63, 0, D) a +1 hunting sling of flaming (63, 4, D) an arrow (63, 8, D) a +2 dagger of venom (63, 26, D) a book of Conjurations the +3 ring mail of Action {Rampage rF+ Str+4 Dex+6} It affects your strength (+4). It affects your dexterity (+6). It protects you from fire. It bestows one free step when moving towards enemies. an uncursed amulet of reflection (63, 28, D) a book of the Tempests (63, 36, D) the cursed +0 scimitar of Articulation {vorpal, rN+ MR- Int-3 Dex+4} It inflicts extra damage upon your enemies. It affects your intelligence (-3). It affects your dexterity (+4). It protects you from negative energy. It affects your resistance to hostile enchantments. It has a curse placed upon it. (63, 37, D) a +0 chain mail (still there?) a +0 great sword (still there?) a +0 dagger (still there?) (63, 38, D) an uncursed staff of cold (still there?) a +0 robe (still there?) (64, 16, D) a book of Transfigurations (65, 16, D) a condenser vane (2/2) a book of the Sky (65, 25, D) the +5 whip of Dishonour {holy, Dex+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (+3). (67, 0, D) a book of Frost (68, 0, D) a -2 dagger (68, 2, D) a +0 shortbow an uncursed staff of poison 7 arrows a +0 leather armour (68, 3, D) a +0 long sword (68, 4, D) 2 arrows (69, 0, D) a +3 spectral quarterstaff a +0 shortbow 6 arrows (69, 5, D) an arrow (70, 9, D) a +0 dire flail (70, 12, D) a +3 long sword (still there?) a +0 chain mail (still there?) (70, 36, D) an uncursed staff of poison (71, 11, D) a +1 glaive of flaming a +0 leather armour (71, 13, D) 3 large rocks (71, 16, D) an uncursed staff of air (71, 17, D) an uncursed staff of poison (71, 26, D) a +0 long sword (71, 27, D) the +10 dagger of Fedhas's Envy {vorpal, Dex+3 SInv} (still there?) It inflicts extra damage upon your enemies. It affects your dexterity (+3). It lets you see invisible. a +0 short sword (still there?) (71, 32, D) a +0 long sword (unseen) (71, 36, D) a Young Poisoner's Handbook (71, 37, D) the +8 trident of the Octopus King {venom, rElec rPois MR+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (72, 8, D) an uncursed staff of death (72, 16, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight a +0 robe a +0 spear (72, 17, D) a +2 helmet of see invisible (72, 26, D) the +7 morningstar of the Exiled Nights {vorpal, rPois rF+ MP+9 Stlth+} It inflicts extra damage upon your enemies. It protects you from fire. It protects you from poison. It affects your magic capacity (+9). It makes you more stealthy. (72, 27, D) a +0 long sword a +0 scale mail a +3 hand crossbow of freezing (73, 1, D) an uncursed ring of see invisible (73, 17, D) a +2 vorpal battleaxe (73, 26, D) a +0 halberd (still there?) the ring of Salvation {MR+++ Dex-5 Stlth-} (still there?) [ring of attention] It affects your dexterity (-5). It affects your resistance to hostile enchantments. It makes you less stealthy. (73, 27, D) a +0 dagger (73, 36, D) a +2 lajatang of speed (73, 37, D) a phantom mirror