Burgietje the Dungeon (0, 50, D) a +0 great mace of protection (0, 51, D) the +7 rapier of Compound Interest {flame, rElec rPois MP+9} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It insulates you from electricity. It protects you from poison. It affects your magic capacity (+9). (0, 52, D) an uncursed staff of cold (1, 13, D) the +1 helmet of the Hills {rN+} It protects you from negative energy. (1, 15, D) an uncursed ring of fire (unseen) (1, 32, D) an uncursed staff of death (1, 33, D) a book of Dreams (1, 34, D) the +12 plate armour "Remmeunoutu" {Str+3} It affects your strength (+3). (1, 50, D) a +1 trident of freezing (1, 51, D) a +0 hand crossbow of flaming (1, 52, D) a +2 hand crossbow of flaming (still there?) a +1 trident of venom (still there?) (2, 15, D) (unseen) (2, 32, D) a book of Frost (still there?) the ring of the Cockroach {MR+ Str+6 Slay-5} (still there?) [ring of protection from magic] It affects your strength (+6). It affects your accuracy and damage with ranged weapons and melee attacks (-5). It affects your resistance to hostile enchantments. (2, 33, D) a cursed ring of attention (2, 34, D) the +7 sceptre of Torment {pain, torment} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. (2, 50, D) a +6 ring of dexterity (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (3, 14, D) a book of Death a box of beasts (3/3) a +2 falchion of protection the Tome of Analysis Spells Type Level Known a - Iskenderun's Mystic Blast Conjuration/Translocation 4 no b - Passage of Golubria Translocation 4 no c - Alistair's Intoxication Transmutation/Poison 5 no d - Dragon Form Transmutation 7 no an uncursed staff of poison a lightning rod (4/4) (3, 33, D) a lightning rod (4/4) (3, 34, D) a lightning rod (4/4) (3, 37, D) a +0 hand axe (3, 49, D) a +4 vampiric long sword (3, 50, D) a +1 halberd of flaming (still there?) an uncursed staff of poison (still there?) (3, 51, D) a book of Maledictions (3, 53, D) a +0 long sword (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) the +5 chain mail "Qejaz" {rElec rPois Dex-4 Slay+4} It affects your dexterity (-4). It affects your accuracy and damage with ranged weapons and melee attacks (+4). It insulates you from electricity. It protects you from poison. a book of Alchemy (4, 32, D) a +4 vorpal hand axe (4, 34, D) the cursed +2 spear of Petetawo {vamp, *Noise rC+ Int+2 Stlth+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+2). It protects you from cold. It may make noises in combat. It makes you more stealthy. It has a curse placed upon it. an uncursed staff of conjuration (5, 33, D) a tin of tremorstones (3/3) (still there?) a +3 hand axe of flaming (still there?) (5, 49, D) the amulet of Lucliev {Faith *Drain rF+ MP+9} [amulet of faith] It allows you to gain divine favour quickly. It protects you from fire. It affects your magic capacity (+9). It causes draining when unequipped. the ring of Daxo {Ice *Corrode rElec rN+} [ring of ice] It enhances your ice magic. It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. It protects you from negative energy. It may corrode you when you take damage. (5, 50, D) a condenser vane (2/2) (5, 51, D) a condenser vane (2/2) (still there?) an uncursed staff of death (still there?) a +0 hand crossbow of freezing (still there?) (5, 52, D) an uncursed staff of death (6, 14, D) a +4 chain mail of poison resistance an uncursed staff of air a +2 short sword of speed a +2 buckler of protection (6, 32, D) an uncursed staff of poison (6, 33, D) an uncursed staff of death (7, 6, D) a scroll of holy word (7, 32, D) the cursed ring "Ziloblet" {+Inv Dex-4} [ring of dexterity] It affects your dexterity (-4). It lets you turn invisible. It has a curse placed upon it. an uncursed ring of ice an uncursed ring of ice a ring of the Octopus King {AC+1 EV+1 Str+1 Int+1 Dex+1 SInv} [ring of see invisible] It affects your AC (+1). It affects your evasion (+1). It affects your strength (+1). It affects your intelligence (+1). It affects your dexterity (+1). It lets you see invisible. an uncursed ring of protection from magic a +1 pair of boots of rampaging an uncursed ring of ice a +6 ring of strength an uncursed ring of magical power the ring of Atekk {MR+ SInv Stlth-} [ring of attention] It affects your resistance to hostile enchantments. It lets you see invisible. It makes you less stealthy. the ring of the Water Diviner {rElec rF- rC+ Str+6 Int+2} [ring of strength] It affects your strength (+6). It affects your intelligence (+2). It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. a +3 tower shield an uncursed amulet of regeneration a +2 morningstar of holy wrath (7, 33, D) a +0 short sword (still there?) a +3 scale mail of positive energy (still there?) a condenser vane (2/2) (still there?) (7, 35, D) a +0 ring mail of fire resistance (7, 36, D) a +1 glaive of protection the cursed +1 plate armour "Takhluqoll" {rPois} It protects you from poison. It has a curse placed upon it. (7, 37, D) +0 ice dragon scales (7, 50, D) an uncursed staff of fire (7, 51, D) an uncursed staff of poison (still there?) a book of Dreams (still there?) (7, 52, D) the cursed +1 dagger "Urphaw" {drain, *Noise rElec Dex+3 SInv} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+3). It insulates you from electricity. It lets you see invisible. It may make noises in combat. It has a curse placed upon it. (8, 15, D) a +0 hunting sling of freezing (still there?) a +2 robe of fire resistance (still there?) a cursed staff of poison (still there?) the ring of Twilight {rElec rC++ rN+ Int-2 Stlth-} (still there?) [ring of attention] It affects your intelligence (-2). It greatly protects you from cold. It insulates you from electricity. It protects you from negative energy. It makes you less stealthy. (8, 32, D) a book of Alchemy (8, 33, D) a book of Callings (still there?) a +3 rapier of draining (still there?) Locuoxta's Volume of Flying Malediction (still there?) Spells Type Level Known a - Static Discharge Conjuration/Air 3 no b - Summon Guardian Golem Hexes/Summoning 3 no c - Leda's Liquefaction Hexes/Earth 4 no d - Tornado Air 9 no (8, 34, D) a +2 vampiric scimitar (8, 50, D) an uncursed staff of air (9, 13, D) an uncursed staff of earth (9, 14, D) a +2 falchion of holy wrath (9, 15, D) a +2 quarterstaff of speed (9, 16, D) an uncursed staff of conjuration (9, 19, D) the +6 scale mail "Vyweidgh" {rC- Int+5} It affects your intelligence (+5). It makes you vulnerable to cold. (unseen) (9, 33, D) a +1 vorpal battleaxe (still there?) a +1 vorpal dire flail (still there?) a cursed staff of poison (still there?) (9, 50, D) an uncursed staff of air (9, 52, D) the +9 trident of the Wasteland {pain, rElec rC- Str+2 Int+2} (still there?) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+2). It affects your intelligence (+2). It makes you vulnerable to cold. It insulates you from electricity. a +1 short sword of venom (still there?) (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 7, D) a wand of disintegration (7) (still there?) a wand of iceblast (7) (still there?) a wand of acid (7) (still there?) (10, 16, D) an uncursed staff of fire (still there?) the +7 short sword "Ryh Rosch" {holy, rN+ Str+6} (still there?) It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+6). It protects you from negative energy. (10, 31, D) a +1 short sword of electrocution (10, 51, D) a +4 long sword of holy wrath (still there?) a +0 trident (still there?) a +4 shortbow of freezing (still there?) a +0 scythe of venom (still there?) a box of beasts (3/3) (still there?) (10, 54, D) an uncursed staff of fire (11, 0, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight a +0 robe a +0 spear the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 16, D) the cursed +1 war axe "Elley" {chaos, *Slow Int+4} (still there?) Each time it hits an enemy it has a different, random effect. It affects your intelligence (+4). It may slow you when you take damage. It has a curse placed upon it. the Compendium of Confrontation (still there?) Spells Type Level Known a - Foxfire Conjuration/Fire 1 no b - Shock Conjuration/Air 1 no c - Conjure Flame Conjuration/Fire 3 no d - Starburst Conjuration/Fire 6 no an uncursed ring of ice (still there?) (11, 19, D) (unseen) (11, 31, D) an uncursed staff of air (11, 33, D) a +4 vorpal scythe (still there?) a +1 vorpal scythe (still there?) a potion of stabbing (still there?) a +4 ring of protection (still there?) (11, 34, D) a book of Hexes (11, 38, D) a +1 scythe of flaming (unseen) (11, 50, D) a +3 ring mail of fire resistance (12, 14, D) an uncursed staff of cold (still there?) an uncursed staff of earth (still there?) a +0 robe of positive energy (still there?) (12, 33, D) a +2 ring mail of fire resistance (12, 34, D) the +1 chain mail of Grand Liberty {Regen+ rCorr Str-3} It affects your strength (-3). It increases your rate of regeneration. It provides partial protection from all sources of acid and corrosion. (12, 38, D) +0 ice dragon scales (12, 50, D) an uncursed ring of flight (12, 51, D) a +4 vampiric whip (still there?) a condenser vane (2/2) (still there?) (12, 52, D) a +0 trident of distortion (13, 15, D) the +3 Elemental Staff {rElec rF++ rC++ MR++ AC+5} It affects your AC (+5). It greatly protects you from fire. It greatly protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (13, 32, D) the +4 chain mail "Toosofuh" {*Corrode rElec Str+5 SInv} It affects your strength (+5). It insulates you from electricity. It lets you see invisible. It may corrode you when you take damage. (13, 33, D) a +0 dire flail (13, 34, D) a +1 vampiric long sword (13, 50, D) a phial of floods (13, 51, D) a phantom mirror (still there?) a book of Ice (still there?) (13, 52, D) the +9 longbow "Vaoritwe" {vorpal, rN+ Str-3 Int+5 Dex+4} Any arrow fired from it inflicts extra damage. It affects your strength (-3). It affects your intelligence (+5). It affects your dexterity (+4). It protects you from negative energy. (13, 53, D) a +1 scythe of protection (14, 50, D) a +2 vorpal hunting sling (14, 51, D) a +1 scale mail of positive energy (18, 48, D) a tin of tremorstones (3/3) (18, 49, D) a box of beasts (3/3) (18, 50, D) a book of Ice (19, 0, D) a +2 longbow of freezing (19, 3, D) a +0 giant spiked club (unseen) (19, 17, D) a lightning rod (4/4) (19, 32, D) a phantom mirror (19, 33, D) +0 acid dragon scales (19, 48, D) a condenser vane (2/2) (19, 51, D) a +0 broad axe (20, 0, D) an uncursed staff of conjuration (20, 1, D) a +3 short sword (20, 4, D) a +0 long sword (still there?) a +0 plate armour (still there?) a +4 ring of protection (still there?) (20, 16, D) a +3 quarterstaff of speed (still there?) a cursed staff of cold (still there?) the ring "Isagut" {+Blink rF- Int+3 Dex+6} (still there?) [ring of dexterity] It affects your intelligence (+3). It affects your dexterity (+6). It makes you vulnerable to fire. It lets you blink. a +3 leather armour of magic resistance (still there?) (20, 32, D) a +2 vorpal spear (20, 33, D) a lightning rod (4/4) (20, 48, D) a +0 war axe (20, 49, D) a book of Transfigurations (still there?) an uncursed staff of earth (still there?) (20, 50, D) Guorhod's Handbook of Snow and the Arsonist (still there?) Spells Type Level Known a - Foxfire Conjuration/Fire 1 no b - Freeze Ice 1 no c - Ensorcelled Hibernation Hexes/Ice 2 yes d - Inner Flame Hexes/Fire 3 no e - Ice Form Ice/Transmutation 4 no f - Ignition Fire 8 no a +0 animal skin (still there?) a +5 whip of venom (still there?) (20, 52, D) a +0 buckler (21, 0, D) a +0 dagger (21, 1, D) a cursed staff of conjuration (21, 2, D) a +2 falchion of protection a +0 robe (21, 3, D) a cursed +0 leather armour (21, 4, D) a +3 vorpal trident a +4 mace of protection a +0 chain mail (21, 33, D) a +3 scimitar of electrocution (21, 34, D) a +0 quarterstaff of pain (21, 52, D) a +2 demon whip of electrocution (still there?) a +1 demon whip of flaming (still there?) a +0 robe (still there?) a cursed +0 buckler (still there?) a spriggan corpse (skeletalised by now) (still there?) a spriggan corpse (skeletalised by now) (still there?) (21, 53, D) a water moccasin corpse (skeletalised by now) (22, 0, D) a tin of tremorstones (3/3) (22, 1, D) a +0 mace (unseen) (22, 5, D) a +0 scimitar a +0 plate armour (22, 16, D) a +1 scale mail of cold resistance (22, 32, D) a +1 vorpal shortbow (22, 33, D) the +4 rapier "Voisuy" {holy, +Blink} It has been blessed by the Shining One to cause great damage to the undead and demons. It lets you blink. (22, 34, D) a +0 vorpal hunting sling (22, 48, D) an uncursed staff of poison (22, 49, D) a +1 lajatang of speed (still there?) a +0 troll leather armour (still there?) a spriggan corpse (skeletalised by now) (still there?) (22, 50, D) a +4 scale mail of fire resistance (still there?) a +0 robe (still there?) a +1 morningstar of protection (still there?) a +4 antimagic mace (still there?) (22, 51, D) a scroll of holy word (22, 52, D) a +0 robe (22, 53, D) a +4 antimagic spear (still there?) a +0 animal skin (still there?) a spriggan corpse (skeletalised by now) (still there?) (23, 0, D) a phantom mirror (23, 1, D) a +2 hunting sling of freezing (23, 3, D) a +3 long sword of freezing (still there?) a +0 halberd (still there?) a +0 war axe (still there?) a cursed -2 giant club (still there?) a +0 dagger (still there?) a +0 robe (still there?) (23, 5, D) a +0 giant club (23, 16, D) the +9 plate armour of the Gate {+Inv rElec Dex-2 Stlth+} It affects your dexterity (-2). It insulates you from electricity. It lets you turn invisible. It makes you more stealthy. the cursed +0 scimitar of Yjiozyah {elec, Dex+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+3). It has a curse placed upon it. (23, 17, D) an uncursed staff of poison (23, 18, D) a phantom mirror (still there?) 4 potions of heal wounds (still there?) the +1 leather armour "Wiozaufa" {-Cast rPois Stlth+} (still there?) It protects you from poison. It prevents spellcasting. It makes you more stealthy. (23, 32, D) a lightning rod (4/4) (23, 33, D) a condenser vane (2/2) (23, 34, D) a book of Fire (23, 47, D) an uncursed staff of fire (23, 51, D) an uncursed staff of fire (23, 53, D) a +0 robe (24, 0, D) the +0 scale mail of the Guardian {MR++} It affects your resistance to hostile enchantments. (24, 1, D) a +2 great sword of protection (still there?) the Reference Book on the Creative Volcanoes (still there?) Spells Type Level Known a - Summon Guardian Golem Hexes/Summoning 3 no b - Sticky Flame Conjuration/Fire 4 no c - Summon Forest Summoning/Translocation 5 yes d - Ignition Fire 8 no (24, 16, D) an uncursed staff of fire an uncursed staff of death (24, 32, D) a +0 chain mail of fire resistance (24, 33, D) a +2 glaive of venom (24, 34, D) an uncursed staff of conjuration (24, 48, D) a +2 battleaxe of electrocution (24, 49, D) a blink frog corpse (skeletalised by now) (24, 51, D) a +0 robe (24, 54, D) a +0 robe a +1 vampiric demon whip a cursed +0 buckler a +2 rapier of freezing (24, 56, D) a +0 buckler (25, 1, D) an uncursed staff of earth (25, 5, D) a +0 plate armour (still there?) a +0 plate armour (still there?) a +0 giant club (still there?) (25, 16, D) an uncursed staff of death (25, 32, D) a Necronomicon (25, 33, D) a +2 spectral giant club (25, 34, D) a phantom mirror (25, 48, D) a +0 rapier of protection (25, 49, D) a +0 flail of protection (25, 51, D) a +6 ring of intelligence (still there?) a +2 spear of venom (still there?) (25, 54, D) an uncursed staff of death (26, 0, D) a +7 hand crossbow (still there?) an uncursed staff of death (still there?) (26, 2, D) a +1 chain mail of cold resistance (still there?) a +0 war axe (still there?) a +0 long sword (still there?) a +0 hand axe (still there?) a +0 short sword (still there?) a +0 chain mail (still there?) a +4 ring of protection (still there?) (26, 16, D) an uncursed ring of fire (26, 17, D) the Incunabulum of Creative Weightlessness Spells Type Level Known a - Summon Small Mammal Summoning 1 yes b - Summon Mana Viper Hexes/Summoning 5 no c - Summon Forest Summoning/Translocation 5 yes d - Tornado Air 9 no (26, 18, D) an uncursed amulet of regeneration (unseen) (26, 32, D) a phantom mirror (still there?) a box of beasts (3/3) (still there?) a +0 spectral quarterstaff (still there?) (26, 33, D) a +4 mace of draining (26, 48, D) the ring of Teudoj {rC+ SInv} [ring of see invisible] It protects you from cold. It lets you see invisible. an uncursed ring of protection from magic the ring "Ofibaidgh" {+Fly rF+ MR++ Dex-3 SInv} [ring of flight] It affects your dexterity (-3). It protects you from fire. It affects your resistance to hostile enchantments. It lets you see invisible. It lets you fly. an uncursed ring of positive energy the ring of Xiots {rElec rPois MP+9} [ring of magical power] It insulates you from electricity. It protects you from poison. It affects your magic capacity (+9). a book of Power (26, 49, D) a box of beasts (3/3) (26, 51, D) a +0 robe (26, 54, D) a +0 robe (still there?) a blink frog corpse (skeletalised by now) (still there?) (26, 55, D) a +6 quick blade (still there?) a +0 robe (still there?) a +0 buckler (still there?) a spriggan corpse (skeletalised by now) (still there?) (27, -1, D) a +2 mace of protection (27, 1, D) a +0 spear (still there?) an uncursed staff of air (still there?) (27, 16, D) the +8 shortbow "Nouw" {vorpal, +Inv} Any arrow fired from it inflicts extra damage. It lets you turn invisible. (27, 17, D) a +2 lajatang of electrocution (27, 32, D) a +2 hand axe of venom (27, 48, D) a +3 quarterstaff of speed a cursed +0 animal skin (27, 49, D) a +0 hand axe (27, 52, D) a death yak corpse (skeletalised by now) (27, 53, D) a black mamba corpse (skeletalised by now) (28, 1, D) a tin of tremorstones (3/3) (28, 2, D) a +1 double sword of holy wrath (unseen) (28, 5, D) a +6 halberd of flaming (28, 16, D) a box of beasts (3/3) (28, 17, D) a +2 vorpal spear (28, 32, D) an uncursed ring of positive energy (28, 33, D) the +4 battleaxe of the Shoals {venom, MR- Int+3 Stlth+} It poisons the flesh of those it strikes. It affects your intelligence (+3). It affects your resistance to hostile enchantments. It makes you more stealthy. (28, 52, D) a +2 demon whip of draining (still there?) a +0 robe (still there?) a +0 buckler (still there?) an uncursed ring of protection from fire (still there?) a spriggan corpse (skeletalised by now) (still there?) (29, 0, D) a +0 trident (29, 1, D) a book of Necromancy (29, 16, D) a +4 vorpal spear (29, 32, D) the +1 mace "Ezeuv" {vorpal, rF+ MR- SInv} It inflicts extra damage upon your enemies. It protects you from fire. It affects your resistance to hostile enchantments. It lets you see invisible. (29, 48, D) an uncursed ring of see invisible (29, 49, D) a cane toad corpse (skeletalised by now) (29, 50, D) the +3 chain mail of Old and Reckless {rN++} (still there?) It greatly protects you from negative energy. a yak corpse (skeletalised by now) (still there?) (29, 51, D) a spriggan corpse (skeletalised by now) (29, 52, D) a cursed -4 ring of strength (still there?) a +0 robe (still there?) a basilisk corpse (skeletalised by now) (still there?) (29, 53, D) a +1 demon whip of venom (still there?) a +0 robe (still there?) a cursed +0 buckler (still there?) a spriggan corpse (skeletalised by now) (still there?) (29, 54, D) a wolf corpse (skeletalised by now) (30, 33, D) the +8 plate armour of Wuwn {Regen+ Int+6 Stlth-} It affects your intelligence (+6). It increases your rate of regeneration. It makes you less stealthy. (30, 48, D) an uncursed staff of cold an uncursed staff of fire (30, 49, D) a water moccasin corpse (skeletalised by now) (30, 50, D) a +1 fustibalus of flaming (still there?) Reilagef's Collected Works on Torrid Earth (still there?) Spells Type Level Known a - Foxfire Conjuration/Fire 1 no b - Leda's Liquefaction Hexes/Earth 4 no c - Fireball Conjuration/Fire 5 no a +2 plate armour of cold resistance (still there?) a cane toad corpse (skeletalised by now) (still there?) a dream sheep corpse (skeletalised by now) (still there?) a lindwurm corpse (skeletalised by now) (still there?) (31, 47, D) a book of Minor Magic (32, 48, D) Sif Muna's Handbook of Quantum Transformation (still there?) Spells Type Level Known a - Sting Transmutation/Poison 1 no b - Wereblood Transmutation 2 no c - Summon Forest Summoning/Translocation 5 yes d - Dispersal Translocation 6 yes e - Eringya's Noxious Bog Transmutation/Poison 6 yes a +3 longbow of freezing (still there?) (32, 54, D) a cane toad corpse (skeletalised by now) (33, 47, D) a +0 buckler of protection (33, 49, D) a +4 vampiric rapier (still there?) a +0 hunting sling of flaming (still there?) the ring of Muessi {*Corrode Str+6 Int+6} (still there?) [ring of strength] It affects your strength (+6). It affects your intelligence (+6). It may corrode you when you take damage. a basilisk corpse (skeletalised by now) (still there?) (34, 15, D) a +1 plate armour of magic resistance (34, 16, D) a cursed +0 robe (34, 28, D) the +1 lajatang of Toqed {holy, rC+} (still there?) It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from cold. a +4 great sword of flaming (still there?) (34, 51, D) an uncursed staff of cold (35, 0, D) a +1 morningstar of protection (35, 16, D) a +3 war axe of venom (still there?) a condenser vane (2/2) (still there?) (35, 29, D) a +7 dire flail of holy wrath (36, 0, D) a phantom mirror (36, 1, D) a +1 dagger of draining (36, 14, D) a +0 long sword (36, 21, D) a +3 mace (36, 28, D) a book of Flames (37, 0, D) a condenser vane (2/2) (37, 1, D) a book of the Tempests (37, 15, D) a cursed +0 robe (still there?) a scroll of brand weapon (still there?) a +0 robe (still there?) 4 potions of haste (still there?) (37, 28, D) a +0 hunting sling of flaming (still there?) an uncursed staff of poison (still there?) (37, 49, D) a +1 scale mail of cold resistance (38, 1, D) a +2 hand crossbow of freezing (38, 5, D) a +3 dire flail (still there?) a +0 robe (still there?) (38, 15, D) a +4 flail of freezing (still there?) a cursed ring of protection from magic (still there?) (38, 28, D) a +4 ring of evasion (still there?) 4 potions of haste (still there?) (38, 48, D) a +5 hand crossbow of flaming (still there?) the Collected Works on Glacial Transformation (still there?) Spells Type Level Known a - Freeze Ice 1 no b - Beastly Appendage Transmutation 1 no c - Hailstorm Conjuration/Ice 4 no d - Freezing Cloud Conjuration/Ice/Air 6 no e - Simulacrum Ice/Necromancy 6 no a book of Flames (still there?) (39, 0, D) a phantom mirror (39, 3, D) a +0 spear a +0 robe (39, 14, D) an uncursed staff of poison (39, 15, D) a box of beasts (3/3) (still there?) a +2 vorpal trident (still there?) a +1 plate armour of cold resistance (still there?) the cursed +2 longbow "Loamamen" {vorpal, Dex+2} (still there?) Any arrow fired from it inflicts extra damage. It affects your dexterity (+2). It has a curse placed upon it. (39, 20, D) a cursed +5 morningstar (39, 28, D) a +3 antimagic spear (39, 30, D) a book of Death (39, 50, D) a +0 robe (still there?) a +1 whip of flaming (still there?) the +8 spear of Zin's Delight {vorpal, rF- rN+++ Dex+5} (still there?) It inflicts extra damage upon your enemies. It affects your dexterity (+5). It makes you vulnerable to fire. It renders you almost immune to negative energy. a +0 robe (still there?) a +4 spectral quarterstaff (still there?) (39, 57, D) a +0 glaive of venom (40, 0, D) the +8 demon blade "Leech" {vamp, *Rage +Rage rN+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from negative energy. It lets you go berserk. It may make you go berserk in combat. (40, 1, D) a +0 ring mail of poison resistance (40, 5, D) a +0 robe (still there?) a cursed +0 hand axe (still there?) (40, 14, D) a book of Unlife (still there?) a +2 great mace of protection (still there?) (40, 19, D) a +0 robe (still there?) a +0 trident (still there?) (40, 28, D) an uncursed ring of see invisible (40, 29, D) an uncursed staff of fire (40, 48, D) a +0 dagger (40, 49, D) the +4 arbalest "Uton" {venom, +Blink Dex+3} (still there?) It poisons the ammo it fires. It affects your dexterity (+3). It lets you blink. a +0 quarterstaff (still there?) a +1 vorpal hunting sling (still there?) 16 sling bullets (still there?) a +0 ring mail (still there?) a wand of disintegration (10) (still there?) a potion of curing (still there?) the human corpse of Joseph (skeletalised by now) (still there?) (40, 52, D) an uncursed staff of conjuration (still there?) the cursed +1 ring mail "Asouh" {Int+4} (still there?) It affects your intelligence (+4). It has a curse placed upon it. 6 potions of heal wounds (still there?) a cursed +0 chain mail (still there?) a +2 trident of freezing (still there?) a +0 robe (still there?) an uncursed ring of ice (still there?) (40, 53, D) a +2 demon trident of flaming (41, 0, D) a +2 plate armour of cold resistance (41, 1, D) an uncursed ring of stealth (41, 15, D) an uncursed amulet of faith (41, 28, D) the Grimoire of Stones Spells Type Level Known a - Passwall Transmutation/Earth 2 no b - Leda's Liquefaction Hexes/Earth 4 no c - Petrify Transmutation/Earth 4 no d - Bolt of Magma Conjuration/Fire/Earth 5 no e - Borgnjor's Vile Clutch Necromancy/Earth 5 no (41, 29, D) the cursed +1 arbalest "Plog" {penet, *Corrode rElec rF+ MP+9} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It protects you from fire. It insulates you from electricity. It affects your magic capacity (+9). It may corrode you when you take damage. It has a curse placed upon it. (41, 47, D) a +0 dagger (41, 52, D) the cursed +1 spear "Maanasch" {venom, rN+ Int+2 Dex-4} It poisons the flesh of those it strikes. It affects your intelligence (+2). It affects your dexterity (-4). It protects you from negative energy. It has a curse placed upon it. a +0 robe (42, 0, D) the cursed +1 hand axe of Wacoesusux {protect, rPois rF++ Int-5 Stlth+} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your intelligence (-5). It greatly protects you from fire. It protects you from poison. It makes you more stealthy. It has a curse placed upon it. (42, 1, D) a box of beasts (3/3) (42, 14, D) an uncursed ring of positive energy (42, 28, D) a book of Alchemy (42, 30, D) +0 shadow dragon scales (unseen) (42, 48, D) a cursed -1 rapier (still there?) a +1 dagger of freezing (still there?) 4 potions of heal wounds (still there?) a book of the Earth (still there?) the elf corpse of Dowan (skeletalised by now) (still there?) (43, 14, D) a book of Geomancy (43, 15, D) an uncursed staff of death (still there?) an uncursed staff of fire (still there?) (43, 28, D) a +2 leather armour of cold resistance (43, 47, D) a +0 dagger (43, 48, D) a tin of tremorstones (3/3) (still there?) a +0 cloak (still there?) an uncursed ring of protection from fire (still there?) a +1 longbow of flaming (still there?) a +0 ring mail (still there?) a wand of enslavement (9) (still there?) a +0 leather armour (still there?) a +1 robe of positive energy (still there?) (44, 47, D) a book of Misfortune (still there?) a potion of invisibility (still there?) (45, 50, D) a book of Transfigurations (still there?) a +6 ring of strength (still there?) the horn of Geryon (still there?) a +0 antimagic trident (still there?) a +6 executioner's axe of pain (still there?) 10 gold pieces (still there?) a +0 leather armour (still there?) a cursed staff of cold (still there?) an uncursed staff of cold (still there?) a potion of degeneration (still there?) a +2 flail of venom (still there?) (45, 54, D) a lightning rod (4/4) (still there?) a +2 tower shield (still there?) a +1 great sword of flaming (still there?) 17 arrows (still there?) (45, 56, D) a +1 plate armour of fire resistance (still there?) a +3 demon trident (still there?) (46, 47, D) a +4 hand crossbow of freezing (46, 49, D) the cursed +0 arbalest of Mioti {venom, rPois rF+ MR+ Int-4} It poisons the ammo it fires. It affects your intelligence (-4). It protects you from fire. It protects you from poison. It affects your resistance to hostile enchantments. It has a curse placed upon it. the +5 hand axe "Sesear" {antimagic, +Fly rF+++ MR- Stlth-} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It renders you almost immune to fire. It affects your resistance to hostile enchantments. It lets you fly. It makes you less stealthy. a cursed -3 giant spiked club a +2 plate armour of fire resistance a +0 flail a +2 leather armour of cold resistance a +2 scale mail of fire resistance the human corpse of Frances (skeletalised by now) (46, 53, D) +0 shadow dragon scales (46, 56, D) the guardian serpent corpse of Aizul (skeletalised by now) (47, 0, D) a lightning rod (4/4) (47, 54, D) a +0 chain mail (48, 0, D) a +3 hunting sling of flaming (still there?) a phantom mirror (still there?) (48, 47, D) a phantom mirror (48, 53, D) a +0 robe the troll corpse of Purgy (skeletalised by now) (48, 54, D) the +4 staff of Dispater (49, 24, D) the +8 trident of the Octopus King {venom, rElec rPois MR+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (49, 36, D) a +2 robe of magic resistance (49, 37, D) a phial of floods (49, 39, D) a +0 giant spiked club (unseen) (49, 48, D) a +1 vorpal great mace (still there?) a cursed +0 double sword (still there?) a +1 plate armour of magic resistance (still there?) a +0 kite shield (still there?) 4 potions of haste (still there?) a +0 vorpal battleaxe (still there?) the +7 Spriggan's Knife {stab, EV+4 Stlth+} (still there?) It affects your evasion (+4). It makes you more stealthy. a +1 great sword of freezing (still there?) a condenser vane (2/2) (still there?) a +0 scimitar of flaming (still there?) a +0 hand axe (still there?) a phantom mirror (still there?) (49, 53, D) the +3 short sword "Eletakh" {drain, *Slow rElec Stlth+} A truly terrible weapon, it drains the life of those it strikes. It insulates you from electricity. It may slow you when you take damage. It makes you more stealthy. a +6 hand crossbow of freezing (50, 11, D) the Incunabulum of Conjuration (still there?) Spells Type Level Known a - Searing Ray Conjuration 2 no b - Static Discharge Conjuration/Air 3 no c - Hailstorm Conjuration/Ice 4 no d - Bolt of Magma Conjuration/Fire/Earth 5 no e - Conjure Ball Lightning Conjuration/Air 6 no a box of beasts (3/3) (still there?) (50, 12, D) a cursed amulet of inaccuracy (still there?) the cursed +0 leather armour of Ihawu {rF++ rN+ rCorr} (still there?) It greatly protects you from fire. It protects you from negative energy. It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. (50, 15, D) a +0 great sword of holy wrath (50, 24, D) the +7 great mace "Undeadhunter" {disrupt, rN+} It protects you from negative energy. (50, 25, D) a condenser vane (2/2) (50, 27, D) an uncursed staff of poison (50, 36, D) a book of Geomancy (50, 38, D) a +0 dire flail (still there?) a +0 plate armour (still there?) (50, 39, D) a +0 halberd (still there?) a +0 hand crossbow of freezing (still there?) a +0 chain mail (still there?) (50, 40, D) a +0 dagger (still there?) a +2 robe of cold resistance (still there?) (50, 42, D) a +0 mace (still there?) a +0 chain mail (still there?) (50, 47, D) a +0 leather armour (51, 5, D) a +0 plate armour a +1 vorpal fustibalus (51, 15, D) a +0 morningstar of protection (51, 24, D) a +3 demon blade of electrocution (51, 25, D) a cursed staff of conjuration (51, 27, D) a +3 leather armour of poison resistance (51, 36, D) a condenser vane (2/2) (51, 37, D) a +3 leather armour of fire resistance (51, 38, D) a +0 glaive a +0 plate armour (51, 40, D) a +0 halberd a cursed +0 chain mail (51, 49, D) a +6 ring of intelligence (still there?) 10 curare-tipped darts (still there?) a +0 scale mail (still there?) an uncursed staff of poison (still there?) a potion of flight (still there?) a +2 vampiric spear (still there?) a wand of random effects (12) (still there?) an uncursed amulet of guardian spirit (still there?) the kobold corpse of Sonja (skeletalised by now) (still there?) the goblin corpse of Ijyb (skeletalised by now) (still there?) (51, 51, D) an uncursed staff of conjuration (still there?) a +1 short sword of venom (still there?) a +0 robe (still there?) a +0 robe (still there?) a +0 leather armour (still there?) the human corpse of Terence (skeletalised by now) (still there?) (52, -1, D) a book of Callings (52, 0, D) a +3 short sword of speed (52, 1, D) a +0 robe a +0 long sword a +7 shortbow a +0 robe an uncursed amulet of regeneration an uncursed staff of earth a condenser vane (2/2) a +0 chain mail an uncursed staff of conjuration a +0 dire flail a +1 vorpal hand crossbow (52, 6, D) a cursed +0 war axe (52, 11, D) a book of Ice (52, 17, D) a cursed +0 robe (52, 36, D) an uncursed staff of air (52, 37, D) an uncursed amulet of faith (52, 38, D) a +0 trident (still there?) a +0 plate armour (still there?) (52, 40, D) a +0 broad axe (still there?) a +0 arbalest (still there?) 11 bolts (still there?) a +0 plate armour (still there?) (52, 47, D) the human corpse of Eustachio (skeletalised by now) (52, 48, D) a condenser vane (2/2) (52, 49, D) a +0 falchion (still there?) a lightning rod (4/4) (still there?) (52, 50, D) an uncursed staff of earth (still there?) a +3 spectral lajatang (still there?) the +1 faerie dragon scales {Harm rElec rCorr Dex-4} (still there?) It affects your dexterity (-4). It insulates you from electricity. It provides partial protection from all sources of acid and corrosion. It increases damage dealt and taken. a potion of degeneration (still there?) a +0 dagger (still there?) the corpse of the Enchantress (skeletalised by now) (still there?) (53, 24, D) a +0 robe (53, 27, D) a +0 robe (53, 36, D) a tin of tremorstones (3/3) (53, 37, D) a cursed staff of fire (53, 39, D) a +0 giant spiked club (53, 48, D) a +3 short sword of electrocution (53, 49, D) a +2 scimitar of flaming (still there?) a +0 robe (still there?) a +0 dagger (still there?) (53, 50, D) a tin of tremorstones (3/3) (still there?) the human corpse of Josephine (skeletalised by now) (still there?) (53, 52, D) a +0 robe (54, 0, D) a +0 robe (still there?) a +3 war axe (still there?) a +0 dagger (still there?) (54, 24, D) a condenser vane (2/2) (still there?) a +2 troll leather armour (still there?) an uncursed staff of poison (still there?) (54, 25, D) a phial of floods (54, 36, D) a +1 falchion of protection (54, 48, D) a condenser vane (2/2) (54, 50, D) Sif Muna's Guide on Execration and the Entourage Spells Type Level Known a - Slow Hexes 2 no b - Summon Guardian Golem Hexes/Summoning 3 no c - Call Canine Familiar Summoning 3 no d - Summon Hydra Summoning 7 yes (55, 0, D) an uncursed ring of fire (55, 1, D) a +0 robe (still there?) a +2 dagger of electrocution (still there?) (55, 2, D) a +0 falchion (55, 11, D) a +4 ring of evasion (still there?) an uncursed staff of earth (still there?) a +1 falchion of protection (still there?) a box of beasts (3/3) (still there?) a +6 ring of intelligence (still there?) (58, 47, D) a lightning rod (4/4) (58, 49, D) a +2 morningstar of protection (59, 36, D) a +1 long sword of holy wrath (59, 37, D) a +2 trident of protection (59, 47, D) Gadug's Incunabulum of Changing Spells Type Level Known a - Beastly Appendage Transmutation 1 no b - Sting Transmutation/Poison 1 no c - Wereblood Transmutation 2 no d - Petrify Transmutation/Earth 4 no e - Irradiate Conjuration/Transmutation 5 no f - Dragon Form Transmutation 7 no (59, 48, D) the +7 plate armour of the Farmer {Rampage} It bestows one free step when moving towards enemies. (59, 49, D) a book of Death (still there?) a +8 hand axe (still there?) (60, 37, D) a lightning rod (4/4) (unseen) (60, 41, D) a +2 dagger of venom (still there?) a +0 robe (still there?) (60, 47, D) a +1 shortbow of freezing (60, 48, D) an uncursed staff of fire (still there?) the +6 acid dragon scales of the Present {-Tele Harm Regen+ rCorr} (still there?) It prevents most forms of teleportation. It increases your rate of regeneration. It provides partial protection from all sources of acid and corrosion. It increases damage dealt and taken. (60, 49, D) the +1 scythe of Regicide {flame, rPois rN+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from poison. It protects you from negative energy. (61, 0, D) a +0 leather armour of cold resistance (61, 8, D) a +6 quarterstaff of holy wrath (61, 16, D) a book of Misfortune (61, 26, D) a +4 ring of protection (61, 39, D) a +0 rapier of speed a +0 robe (61, 47, D) a phial of floods (62, 1, D) a phial of floods (62, 9, D) a +1 dagger of venom (62, 16, D) a +0 dagger (62, 17, D) a +2 vampiric glaive (62, 18, D) a +0 short sword (still there?) a +1 chain mail of fire resistance (still there?) a +1 glaive of venom (still there?) (62, 26, D) an uncursed staff of fire (62, 36, D) the +7 lajatang of Order {silver, rMut} It protects you from mutation. (62, 41, D) (unseen) (62, 47, D) a +2 barding of flying (62, 48, D) a +0 troll leather armour (62, 49, D) the +6 scale mail of Fyofaiqi {+Inv Stlth+} It lets you turn invisible. It makes you more stealthy. (62, 50, D) a +0 short sword of venom (63, 0, D) a cursed -4 ring of dexterity (63, 2, D) a +2 short sword of electrocution (63, 17, D) the cursed +1 morningstar of Blood {elec, Str+4} (still there?) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+4). It has a curse placed upon it. a +2 leather armour of magic resistance (still there?) (63, 18, D) a cursed staff of poison (still there?) a -1 longbow (still there?) 23 arrows (still there?) a +0 leather armour (still there?) (63, 22, D) a +2 scimitar of protection (63, 23, D) 2 arrows (63, 27, D) a condenser vane (2/2) (63, 36, D) an uncursed staff of conjuration (63, 37, D) a box of beasts (3/3) (63, 47, D) a +2 plate armour of poison resistance (63, 48, D) a +1 vorpal great sword (still there?) a box of beasts (3/3) (still there?) a book of Frost (still there?) (63, 50, D) a book of Changes (64, 17, D) a +0 long sword (64, 26, D) an uncursed staff of death (64, 27, D) a +2 battleaxe of electrocution (64, 30, D) a +0 long sword (still there?) a +0 robe (still there?) (64, 47, D) a +0 mace of protection a +1 leather armour of poison resistance the +4 scale mail of the Earth {Dex+4} It affects your dexterity (+4). (65, 26, D) an uncursed staff of cold (65, 47, D) a tin of tremorstones (3/3) a +2 robe of positive energy (65, 51, D) a book of Power (66, 16, D) an arrow (66, 23, D) a +0 shortbow (still there?) a +0 dagger (still there?) a +0 leather armour (still there?) 12 arrows (still there?) (66, 52, D) a +2 trident of protection (still there?) the +7 hunting sling "Nijirua" {freeze, rN+ Str+4} (still there?) It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+4). It protects you from negative energy. (67, 0, D) a tin of tremorstones (3/3) (67, 5, D) a cursed +0 short sword (unseen) (67, 23, D) an arrow (67, 47, D) a +0 chain mail of fire resistance a lightning rod (4/4) (68, 0, D) a book of Transfigurations (68, 48, D) an uncursed staff of conjuration (69, 0, D) a +1 flail of protection (69, 36, D) an uncursed staff of poison (69, 47, D) +2 storm dragon scales (69, 50, D) a +1 glaive of venom the cursed +0 dagger of the End of Times {holy, rC+ Str+2 Stlth+} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+2). It protects you from cold. It makes you more stealthy. It has a curse placed upon it. (70, 9, D) a condenser vane (2/2) (70, 11, D) a +0 shortbow (still there?) 18 arrows (still there?) (70, 36, D) a +0 short sword (70, 42, D) a +3 falchion of holy wrath (still there?) a +0 robe (still there?) a +0 buckler (still there?) (70, 47, D) a +4 flail of protection (still there?) a +2 mace of protection (still there?) a book of Frost (still there?) (70, 49, D) a box of beasts (3/3) the +11 quarterstaff of Disharmony {venom, MR++ Str+3 Stlth-} It poisons the flesh of those it strikes. It affects your strength (+3). It affects your resistance to hostile enchantments. It makes you less stealthy. (71, 10, D) the +5 halberd of Sudden Death {flame, rPois Str+4 Int-5 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+4). It affects your intelligence (-5). It protects you from poison. It lets you see invisible. a +0 arbalest 24 bolts (71, 12, D) 6 bolts 3 arrows (71, 16, D) a +0 dagger (71, 17, D) a +0 dagger (71, 20, D) a +1 dagger of holy wrath (still there?) a +0 robe (still there?) the +8 great sword of Satyriasis {flame, Int+2 Dex+2} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+2). It affects your dexterity (+2). a +0 chain mail (still there?) a +0 whip (still there?) (71, 27, D) a scroll of holy word (71, 36, D) a +0 dagger (71, 38, D) a +2 vorpal glaive (71, 39, D) a +1 spear of venom a +0 buckler (71, 41, D) an uncursed staff of fire a +0 robe (71, 42, D) a +0 quarterstaff a +0 robe (71, 47, D) an uncursed staff of fire (72, 10, D) a +0 arbalest (still there?) a +1 vorpal spear (still there?) 4 bolts (still there?) (72, 11, D) a +0 shortbow (still there?) 23 arrows (still there?) (72, 12, D) a +0 shortbow (still there?) 9 arrows (still there?) (72, 16, D) a +0 mace (72, 17, D) a +2 robe of magic resistance (72, 20, D) a +2 vorpal quarterstaff a cursed -2 club (72, 26, D) a box of beasts (3/3) (72, 31, D) +0 acid dragon scales (72, 36, D) a +2 robe of magic resistance (72, 37, D) a cursed staff of fire (72, 47, D) the +3 sling "Punk" {acid, rCorr} It provides partial protection from all sources of acid and corrosion. an uncursed staff of death (72, 48, D) the +3 chain mail of Incorporation {rC++ rCorr} It greatly protects you from cold. It provides partial protection from all sources of acid and corrosion. a +0 pair of gloves of archery (73, 1, D) a tin of tremorstones (3/3) (73, 17, D) a condenser vane (2/2) (73, 21, D) a +0 mace of draining (still there?) a +0 robe (still there?) (73, 26, D) a phial of floods (73, 27, D) an uncursed staff of conjuration (unseen) (73, 38, D) a +0 robe (still there?) a +0 short sword (still there?) an uncursed staff of earth (still there?) (73, 47, D) the +9 rapier of World's End {flame, +Inv Str+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It lets you turn invisible. (73, 49, D) a +2 vorpal hand axe (74, 47, D) an uncursed ring of fire (74, 48, D) a tin of tremorstones (3/3) (74, 49, D) a tin of tremorstones (3/3) (75, 47, D) a +2 mace of protection (75, 49, D) a condenser vane (2/2)