Burgietje the Dungeon (2, 14, D) the amulet "Kuuloigi" {RegenMP rC+} [amulet of magic regeneration] It increases your magic regeneration. It protects you from cold. (2, 15, D) an uncursed amulet of regeneration (2, 16, D) a condenser vane (2/2) (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (3, 14, D) a book of the Dragon (3, 15, D) a book of the Tempests (3, 16, D) the +4 flail "Loluil" {vamp, Int+4} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+4). (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) an uncursed staff of death (4, 15, D) the +4 flail "Rixuj" {vamp, Str+4} (still there?) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+4). a +0 robe (still there?) a +0 dagger (still there?) (4, 17, D) a +0 war axe (still there?) a +0 plate armour (still there?) an uncursed ring of poison resistance (still there?) (4, 18, D) a +0 long sword (still there?) the ring of Tilaikh {Wiz Dex+2} (still there?) [ring of wizardry] It improves your spell success rate. It affects your dexterity (+2). (5, 14, D) a +3 shortbow of freezing (5, 15, D) a +3 great sword of holy wrath (5, 17, D) a +2 falchion (still there?) a +0 robe (still there?) (6, 15, D) 4 potions of haste (still there?) 4 potions of heal wounds (still there?) (6, 16, D) an uncursed ring of protection from fire (still there?) a +0 plate armour of cold resistance (still there?) (6, 18, D) a +0 flail (still there?) a +0 robe (still there?) (6, 22, D) a +0 bardiche (still there?) a +0 chain mail (still there?) (7, 14, D) an uncursed ring of protection from fire (7, 16, D) a +1 vorpal dire flail (still there?) a +0 plate armour (still there?) 4 potions of haste (still there?) (8, 14, D) a phial of floods (8, 15, D) a book of Power (8, 16, D) an uncursed staff of air (9, 14, D) a condenser vane (2/2) (9, 15, D) a book of Necromancy (9, 16, D) a lightning rod (4/4) (9, 19, D) a +0 robe (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} (still there?) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} (still there?) Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} (still there?) It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} (still there?) It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} (still there?) It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} (still there?) It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 7, D) a wand of disintegration (7) (still there?) a wand of iceblast (7) (still there?) a wand of acid (7) (still there?) (10, 15, D) a +0 glaive (10, 16, D) a +3 vorpal halberd (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 2, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight a +0 robe a +0 spear (11, 15, D) the +4 ring mail of the Slug {MR++ Str+2 Int+4} It affects your strength (+2). It affects your intelligence (+4). It affects your resistance to hostile enchantments. (11, 16, D) a +1 war axe of electrocution (12, 14, D) a +2 spear of flaming (12, 15, D) the amulet "Pocaescho" {Reflect Fragile Str+9 Dex+2 SH+5 SInv} [amulet of reflection] It shields you and reflects attacks. It affects your strength (+9). It affects your dexterity (+2). It lets you see invisible. It will be destroyed if unequipped. It affects your SH (+5). (12, 16, D) a +0 vorpal long sword (13, 19, D) a cursed -1 morningstar (18, 16, D) a book of Spatial Translocations (19, 0, D) a +3 ring mail of fire resistance (19, 1, D) a phial of floods (19, 15, D) a +2 flail of protection (19, 33, D) a book of Changes (20, 1, D) a +0 robe (20, 16, D) a +0 mace (still there?) a +2 morningstar of protection (still there?) (20, 17, D) the Volume of Enchanting Black Secrets Spells Type Level Known a - Pain Necromancy 1 no b - Dazzling Flash Conjuration/Hexes 3 no c - Confusing Touch Hexes 3 no d - Dispel Undead Necromancy 4 no e - Death Channel Necromancy 6 no (20, 19, D) the +4 hunting sling "Osiofuff" {vorpal, +Inv rF+ MR+ SInv} (still there?) Any stone fired from it inflicts extra damage. It protects you from fire. It affects your resistance to hostile enchantments. It lets you see invisible. It lets you turn invisible. a cursed +0 flail (still there?) a +0 robe (still there?) (20, 31, D) an uncursed staff of fire (20, 32, D) a +3 plate armour of cold resistance (20, 33, D) a Necronomicon (still there?) a +2 hand axe of distortion (still there?) a box of beasts (3/3) (still there?) (20, 34, D) a book of Alchemy (still there?) a shapeshifter corpse (still there?) (20, 36, D) a glowing shapeshifter corpse (21, 0, D) an uncursed staff of poison (21, 1, D) a +0 leather armour (21, 3, D) a +0 spear of venom (still there?) 21 silver javelins (still there?) a +0 leather armour (still there?) the ring "Ytiroh" {rN+ rCorr Str+2 Dex+4} (still there?) [ring of resist corrosion] It affects your strength (+2). It affects your dexterity (+4). It protects you from negative energy. It provides partial protection from all sources of acid and corrosion. (21, 15, D) an uncursed ring of ice (still there?) a +2 chain mail of positive energy (still there?) (21, 21, D) a +0 short sword (still there?) the +7 mace of the Eleven Spines {vorpal, *Drain rPois rN+ Int+2} (still there?) It inflicts extra damage upon your enemies. It affects your intelligence (+2). It protects you from poison. It protects you from negative energy. It causes draining when unequipped. (22, 0, D) an uncursed staff of air (22, 1, D) a +0 leather armour (22, 2, D) a +0 trident (still there?) a +0 robe (still there?) a merfolk corpse (skeletalised by now) (still there?) (22, 3, D) a +0 trident of flaming (still there?) a +2 robe of cold resistance (still there?) (22, 4, D) a manticore corpse (skeletalised by now) (22, 5, D) a +2 vampiric trident (still there?) a +2 robe of magic resistance (still there?) a merfolk corpse (skeletalised by now) (still there?) (22, 15, D) a book of Fire (still there?) a ghoul corpse (still there?) (22, 35, D) a glowing shapeshifter corpse (still there?) a glowing shapeshifter corpse (still there?) a shapeshifter corpse (still there?) (23, 0, D) a +0 trident (23, 1, D) a +1 hand axe of distortion (23, 2, D) a +0 spear (still there?) a +0 fustibalus (still there?) 15 sling bullets (still there?) (23, 5, D) a manticore corpse (skeletalised by now) (23, 9, D) a silver javelin (23, 10, D) a silver javelin (23, 21, D) a +0 war axe (still there?) a cursed +0 plate armour (still there?) (23, 32, D) a tin of tremorstones (3/3) a phantom mirror a glowing shapeshifter corpse a glowing shapeshifter corpse (23, 34, D) an uncursed staff of conjuration (still there?) a +3 broad axe of pain (still there?) the +7 lajatang of Order {silver, rMut} (still there?) It protects you from mutation. a glowing shapeshifter corpse (still there?) (24, 0, D) a book of Alchemy (24, 1, D) a +0 spectral quarterstaff 8 boomerangs a lightning rod (4/4) (24, 2, D) the +8 falchion "Qanitu" {vorpal, Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). 12 silver javelins a +0 leather armour a merfolk corpse (skeletalised by now) (24, 3, D) a snapping turtle corpse (skeletalised by now) (24, 5, D) a +0 spear 11 silver javelins a +1 plate armour of poison resistance a merfolk corpse (skeletalised by now) a manticore corpse (skeletalised by now) (24, 6, D) a wind drake corpse (skeletalised by now) (24, 12, D) 4 silver javelins (24, 15, D) a lightning rod (4/4) (24, 16, D) a book of Minor Magic a +4 mace of venom a +0 robe (24, 18, D) a +0 spear of flaming a +0 robe a +0 great sword a +0 chain mail a book of Fire (24, 37, D) the cursed -2 buckler of Distant Shores {+Fly} It lets you fly. It has a curse placed upon it. (24, 40, D) a glowing shapeshifter corpse (25, 1, D) a +0 spear (25, 2, D) a +0 trident (still there?) a throwing net (still there?) the cursed +1 ring mail "Woex" {rF+ rC+ Int+2 Dex-4} (still there?) It affects your intelligence (+2). It affects your dexterity (-4). It protects you from fire. It protects you from cold. It has a curse placed upon it. (25, 3, D) a +2 demon blade of venom (still there?) a +0 robe (still there?) a merfolk corpse (skeletalised by now) (still there?) (25, 4, D) a +4 vorpal spear (still there?) 15 silver javelins (still there?) a +0 leather armour (still there?) (25, 16, D) a +0 glaive (25, 17, D) a +0 trident (25, 18, D) a +8 vorpal flail (still there?) a Grand Grimoire (still there?) (25, 22, D) a +2 great sword (25, 33, D) a book of the Dragon (still there?) a glowing shapeshifter corpse (still there?) (25, 39, D) a glowing shapeshifter corpse (26, 0, D) the +2 hunting sling of Theory {vorpal, rElec rC+ Int+2} Any stone fired from it inflicts extra damage. It affects your intelligence (+2). It protects you from cold. It insulates you from electricity. (26, 1, D) a +1 trident of protection (26, 16, D) a +0 war axe of flaming (26, 17, D) an uncursed staff of earth (26, 20, D) a cursed +0 robe (26, 32, D) a +4 hand axe of freezing (still there?) a +4 ring of slaying (still there?) the cursed +0 ring mail "Useeg" {Harm *Drain rPois Regen+} (still there?) It protects you from poison. It increases your rate of regeneration. It causes draining when unequipped. It increases damage dealt and taken. It has a curse placed upon it. Ulyihuam's Tome of the Unholy Mountains (still there?) Spells Type Level Known a - Corpse Rot Necromancy/Air 2 no b - Agony Necromancy 5 no c - Borgnjor's Vile Clutch Necromancy/Earth 5 no d - Simulacrum Ice/Necromancy 6 no 4 potions of haste (still there?) the +10 tower shield of Ignorance {rN+ Int-4} (still there?) It affects your intelligence (-4). It protects you from negative energy. a glowing shapeshifter corpse (still there?) a glowing shapeshifter corpse (still there?) (26, 36, D) a glowing shapeshifter corpse (26, 37, D) a glowing shapeshifter corpse (27, 0, D) a +0 trident (27, 1, D) a +1 rapier of speed (27, 3, D) the +6 falchion of the Warrior {speed, +Blink rF+ Str-2} (still there?) Attacks with this weapon are significantly faster. It affects your strength (-2). It protects you from fire. It lets you blink. a +0 robe (still there?) (27, 16, D) a phantom mirror (27, 17, D) a phial of floods (27, 19, D) a +0 vorpal war axe (still there?) a +0 robe (still there?) a human corpse (still there?) (27, 31, D) a +2 spear of freezing (27, 32, D) the +9 great sword "Vupn" {freeze, Int+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+3). (27, 33, D) a tin of tremorstones (3/3) (still there?) an uncursed staff of air (still there?) an uncursed staff of death (still there?) (28, 0, D) the Handbook of Creative Darkness Spells Type Level Known a - Sublimation of Blood Necromancy 2 no b - Borgnjor's Vile Clutch Necromancy/Earth 5 no c - Summon Demon Summoning 5 no (28, 2, D) a +0 spear (still there?) 18 silver javelins (still there?) a +0 leather armour (still there?) an uncursed amulet of the acrobat (still there?) (28, 16, D) a +0 dagger (28, 17, D) a box of beasts (3/3) (29, 0, D) a lightning rod (4/4) (29, 16, D) a scroll of brand weapon (29, 17, D) a lightning rod (4/4) (30, 31, D) a +0 whip of distortion (30, 32, D) the +9 dagger of Wondrous Power {vorpal, rElec Stlth+} It inflicts extra damage upon your enemies. It insulates you from electricity. It makes you more stealthy. (34, 0, D) a book of Power (34, 28, D) an uncursed staff of air (35, 2, D) a +0 dire flail (still there?) a +0 club (still there?) (35, 14, D) a +0 battleaxe (35, 28, D) a cursed amulet of inaccuracy (35, 29, D) an uncursed staff of fire (36, 0, D) a +0 dagger of freezing (36, 13, D) a +2 robe of magic resistance (36, 15, D) an uncursed staff of fire (still there?) a +0 arbalest (still there?) a +8 rapier of draining (still there?) (36, 28, D) a cursed staff of air (36, 29, D) a book of Fire (37, 1, D) a box of beasts (3/3) (37, 14, D) a +0 dire flail (37, 18, D) a +1 battleaxe (still there?) a +3 dire flail (still there?) a +0 chain mail (still there?) an uncursed amulet of regeneration (still there?) a human corpse (skeletalised by now) (still there?) (37, 19, D) a +0 long sword (still there?) a +0 chain mail (still there?) a +0 kite shield (still there?) a human corpse (skeletalised by now) (still there?) a human corpse (skeletalised by now) (still there?) (37, 28, D) an uncursed staff of fire (37, 29, D) a +4 dagger of venom (37, 31, D) a very ugly thing corpse (skeletalised by now) (38, 0, D) the +1 leather armour of the Land of Plenty {Rampage rPois} It protects you from poison. It bestows one free step when moving towards enemies. (38, 1, D) a +6 ring of strength a +3 tower shield (38, 7, D) a +0 glaive a +0 robe (38, 8, D) an uncursed staff of fire (38, 14, D) a +0 chain mail (38, 15, D) 19 bolts (still there?) a +4 chain mail of poison resistance (still there?) a yaktaur corpse (skeletalised by now) (still there?) (38, 16, D) the +5 war axe "Banisher" {protect, rF+} (still there?) It grants its wielder temporary protection when it strikes (+7 to AC). It protects you from fire. a +0 chain mail (still there?) (38, 21, D) a +0 war axe a large rock (38, 28, D) a +0 arbalest of freezing a book of the Dragon (39, 0, D) a Fen Folio (39, 1, D) a +0 glaive (still there?) a +0 robe (still there?) a +0 antimagic dagger (still there?) (39, 9, D) a +0 mace (still there?) 3 scrolls of brand weapon (still there?) (39, 16, D) an uncursed staff of earth a +0 arbalest 27 bolts a yaktaur corpse (skeletalised by now) (39, 17, D) a +7 long sword of electrocution a +0 plate armour a +1 bardiche of flaming a +3 plate armour of poison resistance a +0 battleaxe a +0 chain mail a human corpse (skeletalised by now) a human corpse (skeletalised by now) (39, 18, D) a +0 chain mail a +0 chain mail (39, 19, D) a +1 great mace of protection a +0 chain mail a human corpse (skeletalised by now) (39, 28, D) a phantom mirror (39, 35, D) an ugly thing corpse (skeletalised by now) (40, 0, D) a +2 fustibalus of freezing (40, 7, D) a +0 halberd (still there?) a +0 flail (still there?) a +0 robe (still there?) a +0 kite shield (still there?) (40, 9, D) a +0 battleaxe (40, 14, D) an uncursed staff of fire a tin of tremorstones (3/3) (40, 15, D) a +2 dagger of speed (40, 16, D) a +0 great sword (still there?) a +0 great sword of holy wrath (still there?) a +0 arbalest (still there?) 21 bolts (still there?) (40, 18, D) a +1 vampiric great sword (still there?) a +0 plate armour (still there?) a human corpse (skeletalised by now) (still there?) (40, 28, D) an uncursed staff of cold (40, 29, D) an uncursed staff of conjuration (40, 32, D) a very ugly thing corpse (skeletalised by now) (still there?) an ugly thing corpse (skeletalised by now) (still there?) (40, 33, D) an ugly thing corpse (skeletalised by now) (41, 16, D) 3 large rocks (41, 17, D) a +2 great sword (still there?) a +0 chain mail (still there?) (41, 18, D) 2 large rocks (still there?) a +0 arbalest (still there?) 16 bolts (still there?) a yaktaur corpse (skeletalised by now) (still there?) (41, 28, D) an uncursed staff of conjuration (41, 30, D) a +4 falchion of protection (42, 0, D) a +1 scale mail of poison resistance (still there?) a tin of tremorstones (3/3) (still there?) (42, 1, D) a +0 dagger of speed (still there?) an uncursed staff of fire (still there?) (42, 17, D) 3 large rocks (still there?) a stone giant corpse (skeletalised by now) (still there?) (42, 28, D) a +2 vampiric scimitar (42, 29, D) a +4 flail of holy wrath (43, 13, D) a +1 long sword of flaming (still there?) the Incunabulum of Translocation and Moulding (still there?) Spells Type Level Known a - Blink Translocation 2 no b - Teleport Other Translocation 3 no c - Iskenderun's Mystic Blast Conjuration/Translocation 4 no d - Irradiate Conjuration/Transmutation 5 no e - Alistair's Intoxication Transmutation/Poison 5 no (43, 15, D) an uncursed staff of conjuration (43, 29, D) a book of Maledictions (49, 0, D) a tin of tremorstones (3/3) (49, 1, D) a tin of tremorstones (3/3) (49, 12, D) a +6 ring of intelligence (49, 24, D) a +0 long sword (still there?) a book of the Sky (still there?) (49, 36, D) a +1 robe of magic resistance (49, 37, D) the cursed +0 mace "Jagena" {flame, Str+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). It has a curse placed upon it. (50, 0, D) a +4 flail of protection (50, 12, D) a +2 war axe of draining (50, 13, D) a +0 short sword of speed (50, 24, D) a cursed -2 hand axe (50, 26, D) a phial of floods (50, 36, D) a box of beasts (3/3) (50, 37, D) the +5 dire flail "Bioc" {holy, Dex+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (+3). (51, 1, D) a +0 dagger of pain (51, 12, D) a +6 ring of strength a +4 hunting sling of flaming (51, 13, D) a +6 vampiric spear (51, 24, D) a +0 long sword Bedef's Volume of Hurtful Creation Spells Type Level Known a - Stone Arrow Conjuration/Earth 3 no b - Dazzling Flash Conjuration/Hexes 3 no c - Summon Lightning Spire Summoning/Air 4 no d - Bolt of Magma Conjuration/Fire/Earth 5 no (51, 26, D) a +0 cloak (still there?) an uncursed ring of fire (still there?) a +0 trident (still there?) (51, 36, D) a book of Misfortune (51, 37, D) a book of Maledictions (52, 0, D) an uncursed staff of fire a phantom mirror (52, 1, D) an uncursed staff of fire (52, 12, D) the +5 mace of the Establishment {venom, Int+2} It poisons the flesh of those it strikes. It affects your intelligence (+2). (52, 13, D) a Grand Grimoire (52, 24, D) the amulet of Haudyir {Faith rElec rC+} [amulet of faith] It allows you to gain divine favour quickly. It protects you from cold. It insulates you from electricity. the ring "Zuakog" {+Blink rN+ Dex-2 Stlth-} [ring of attention] It affects your dexterity (-2). It protects you from negative energy. It lets you blink. It makes you less stealthy. an uncursed ring of protection from fire the ring "Wewka" {*Contam rPois rN+ MP+9} [ring of positive energy] It protects you from poison. It protects you from negative energy. It affects your magic capacity (+9). It causes magical contamination when unequipped. the ring of Megalomania {Fire rElec Str+5 Int-4} [ring of fire] It enhances your fire magic. It affects your strength (+5). It affects your intelligence (-4). It protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. (52, 25, D) a +0 glaive a tin of tremorstones (3/3) (52, 27, D) a +0 long sword (still there?) a +0 trident (still there?) (52, 28, D) a +0 long sword (52, 36, D) the Guide on Hexes and Arcane Weapons Spells Type Level Known a - Shock Conjuration/Air 1 no b - Slow Hexes 2 no c - Stone Arrow Conjuration/Earth 3 no d - Cause Fear Hexes 4 no e - Iskenderun's Battlesphere Conjuration 5 no f - Metabolic Englaciation Hexes/Ice 5 no (52, 37, D) quicksilver dragon scales (53, 2, D) a book of Unlife (53, 12, D) a +2 antimagic great mace (53, 25, D) a book of Geomancy a +3 chain mail of fire resistance (53, 27, D) a +0 long sword a +0 cloak of poison resistance (53, 36, D) a tin of tremorstones (3/3) (53, 37, D) a +1 war axe of freezing (54, -1, D) an uncursed staff of earth (54, 4, D) an uncursed staff of air (54, 12, D) a cursed -4 ring of protection an uncursed staff of death (54, 24, D) a +3 plate armour of poison resistance (54, 29, D) a +3 falchion of holy wrath (54, 36, D) an uncursed staff of poison (55, 0, D) an uncursed staff of poison (still there?) an uncursed staff of conjuration (still there?) (55, 12, D) a box of beasts (3/3) (55, 24, D) a +0 mace (55, 27, D) a +0 long sword (still there?) a +0 cloak (still there?) (60, 36, D) a lightning rod (4/4) (60, 37, D) a +2 leather armour of fire resistance (61, 0, D) a +2 troll leather armour (61, 3, D) a +0 vorpal trident (61, 8, D) an uncursed staff of air (61, 16, D) a +0 dagger (61, 17, D) a +4 antimagic mace (61, 26, D) an uncursed staff of earth (61, 30, D) a +0 hand axe (still there?) a +0 ring mail (still there?) (61, 36, D) the +3 dire flail "Fuq Doed" {vamp, +Inv rPois Int+4} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+4). It protects you from poison. It lets you turn invisible. (61, 37, D) an uncursed staff of air (62, 0, D) a Grand Grimoire (62, 1, D) an uncursed staff of air (62, 3, D) a +0 trident a +3 fustibalus of freezing 4 boomerangs a +0 trident (62, 8, D) an uncursed staff of poison (62, 9, D) the +9 chain mail "Giyzxiru" {+Inv rN+} It protects you from negative energy. It lets you turn invisible. (62, 17, D) an uncursed staff of conjuration (62, 20, D) a +0 long sword (unseen) (62, 26, D) the +5 lajatang of Yludufoz {vamp, rN+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from negative energy. (62, 27, D) a +0 dagger (62, 29, D) a +0 dagger (still there?) a +0 robe (still there?) (62, 30, D) a +1 war axe of holy wrath 8 boomerangs a +0 plate armour (63, 3, D) a +0 trident (still there?) a throwing net (still there?) (63, 8, D) the +8 hand axe of the Vulture {protect, rElec rPois Int+5} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your intelligence (+5). It insulates you from electricity. It protects you from poison. (63, 19, D) a +0 whip a +0 vorpal arbalest (63, 20, D) a +3 trident (63, 21, D) a +0 club a potion of might (63, 27, D) a +0 flail (63, 29, D) a cursed +0 ring mail (63, 30, D) a +0 short sword a +0 leather armour (64, 26, D) a phial of floods (64, 27, D) a lightning rod (4/4) (64, 30, D) a +5 scimitar of holy wrath (still there?) a +0 chain mail (still there?) a +0 dagger (still there?) a cursed +0 robe (still there?) a +0 dagger (still there?) a +0 robe (still there?) (64, 35, D) a tin of tremorstones (3/3) (still there?) a book of Minor Magic (still there?) (65, 26, D) an uncursed amulet of the acrobat (67, 0, D) a book of Misfortune (68, 0, D) a condenser vane (2/2) (69, 11, D) a +0 trident (still there?) 5 boomerangs (still there?) (69, 36, D) a lightning rod (4/4) (70, 3, D) a +0 war axe a +0 robe (70, 8, D) an uncursed staff of conjuration (70, 11, D) a +0 trident (still there?) a +6 hunting sling of flaming (still there?) a throwing net (still there?) (70, 12, D) a +0 trident (still there?) a scroll of brand weapon (still there?) (70, 36, D) an uncursed staff of death (70, 37, D) a phial of floods (71, 8, D) a +7 giant spiked club (71, 10, D) a +0 trident (71, 16, D) a +3 leather armour of poison resistance (71, 17, D) a +8 fustibalus an uncursed staff of air (71, 26, D) a +0 dagger (71, 27, D) a +0 dagger (71, 29, D) a +5 flail of holy wrath (still there?) a +0 robe (still there?) (71, 30, D) a +2 long sword of holy wrath (still there?) a cursed +0 robe (still there?) (71, 31, D) a +0 war axe (still there?) a cursed -1 plate armour (still there?) (71, 37, D) the +9 mace "Hell-Harrower" {vamp, *Slow rElec Int+2 Stlth+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+2). It insulates you from electricity. It may slow you when you take damage. It makes you more stealthy. (72, 11, D) a +0 trident (still there?) a +0 hand crossbow of flaming (still there?) (72, 26, D) a +2 ring mail of poison resistance (72, 27, D) the cursed ring of the Yeti {rF+ Slay-4} [ring of slaying] It affects your accuracy and damage with ranged weapons and melee attacks (-4). It protects you from fire. It has a curse placed upon it. (72, 30, D) a +0 dagger (still there?) a +0 robe (still there?) (72, 36, D) a lightning rod (4/4) (72, 37, D) a +9 plate armour of ponderousness (73, 1, D) an uncursed staff of poison (73, 16, D) a book of Maledictions (still there?) 4 potions of haste (still there?) (73, 26, D) an uncursed staff of death (73, 27, D) a cursed ring of attention (73, 30, D) a +0 dagger of draining a +0 robe (73, 32, D) a +0 hand axe (still there?) a +0 leather armour (still there?) (73, 36, D) a +0 short sword of venom (73, 38, D) a +4 falchion of electrocution (74, 18, D) a +2 vorpal hand axe (75, 1, D) a cursed -4 ring of strength