Burgietje the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) an uncursed ring of flight a +0 spear the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 7, D) a wand of disintegration (7) (still there?) a wand of iceblast (7) (still there?) a wand of acid (7) (still there?) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (61, 8, D) a tin of tremorstones (3/3) (61, 12, D) a +3 scimitar of holy wrath (still there?) a +0 shortbow (still there?) 20 arrows (still there?) (61, 16, D) a +3 ring mail of poison resistance (61, 17, D) a +1 vorpal long sword (62, 0, D) a lightning rod (4/4) (62, 1, D) a lightning rod (4/4) (62, 2, D) a ball python corpse (skeletalised by now) (62, 8, D) the +4 Cigotuvi's embrace {rRot *Drain rN+} It protects you from negative energy. It causes draining when unequipped. (62, 12, D) the +6 glaive "Bilue" {venom, rF+} It poisons the flesh of those it strikes. It protects you from fire. a +3 arbalest 20 bolts a +0 shortbow 7 arrows a centaur corpse (skeletalised by now) (62, 13, D) 3 bolts 5 arrows (62, 17, D) a +0 shortbow a +0 short sword 21 arrows a +0 leather armour a book of Power a +1 pair of gloves of dexterity (62, 18, D) an arrow (63, 0, D) a condenser vane (2/2) (63, 13, D) a +0 arbalest (still there?) 12 bolts (still there?) a yaktaur corpse (skeletalised by now) (still there?) (63, 16, D) a book of Burglary (63, 19, D) an arrow (63, 23, D) 2 arrows (64, 16, D) a phial of floods (64, 17, D) an arrow a manual of Unarmed Combat a book of Alchemy (64, 18, D) an arrow (64, 19, D) a shapeshifter corpse (64, 20, D) an arrow (64, 23, D) an arrow (65, 17, D) a +0 long sword (still there?) an elf corpse (still there?) (67, 0, D) Jitoc's Compendium of the Compass and Feathers Spells Type Level Known a - Corpse Rot Necromancy/Air 2 no b - Lightning Bolt Conjuration/Air 5 no c - Silence Hexes/Air 5 no d - Disjunction Translocation 8 no (67, 2, D) a ball python corpse (skeletalised by now) (69, 0, D) a cursed -4 ring of evasion (69, 29, D) the +8 great sword "Arodaum" {venom, +Fly rElec Stlth+} (still there?) It poisons the flesh of those it strikes. It insulates you from electricity. It lets you fly. It makes you more stealthy. a +0 leather armour (still there?) an elf skeleton (still there?) (70, 8, D) a +4 vorpal longbow (70, 9, D) the +10 short sword of Burning Innocence {holy, rF+ Str+3 Int+8} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+3). It affects your intelligence (+8). It protects you from fire. (70, 11, D) a river rat corpse (skeletalised by now) (71, 8, D) the +8 whip "Snakebite" {curare, rPois} It poisons the flesh of those it strikes. It protects you from poison. (71, 12, D) a jackal corpse (skeletalised by now) (71, 17, D) a book of Dreams (71, 19, D) a +0 dagger (still there?) a +0 robe (still there?) (71, 20, D) a +0 dagger (still there?) a +3 short sword of venom (still there?) (71, 26, D) a +1 dagger of venom (71, 27, D) a +6 vorpal hand crossbow (71, 31, D) a +2 vorpal long sword (72, 8, D) a tin of tremorstones (3/3) (72, 9, D) a +1 long sword of flaming (72, 16, D) the cursed +1 scale mail "Cergha" {rC+ Int+3} It affects your intelligence (+3). It protects you from cold. It has a curse placed upon it. (72, 17, D) an uncursed staff of death (72, 20, D) a +0 dagger a +5 hunting sling of freezing (72, 26, D) a +0 dagger (72, 27, D) an uncursed staff of poison (72, 30, D) the +11 glaive of Kippafesy {drain, *Contam Str+7} (still there?) A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+7). It causes magical contamination when unequipped. a +0 leather armour (still there?) (72, 33, D) a +5 hand axe of flaming an elf skeleton (73, 1, D) an uncursed staff of death (73, 16, D) a +0 dagger (73, 17, D) a +0 short sword (73, 21, D) an uncursed staff of poison (still there?) a +0 chain mail (still there?) (73, 26, D) a +0 short sword (73, 33, D) a +0 ring mail (still there?) a +0 rapier (still there?) an elf skeleton (still there?) (74, 28, D) the +6 hand axe of Salt {antimagic, Str+5} (still there?) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+5). a +0 chain mail (still there?) (75, 1, D) a +0 morningstar of protection