Burgietje the Dungeon (0, 0, D) a book of the Tempests (1, 0, D) a +0 hand axe (1, 1, D) a condenser vane (1, 3, D) a +2 short sword of electrocution (1, 4, D) a +0 leather armour a +0 robe the ogre corpse of Erolcha (skeletalised by now) (2, -18, D) a phantom mirror (2, -17, D) a +2 short sword of electrocution (still there?) a +0 trident (still there?) the +1 leather armour of the Wilderness {rCorr Int+4} (still there?) It affects your intelligence (+4). It provides partial protection from all sources of acid and corrosion. (2, -16, D) a +0 dire flail (still there?) a +0 short sword (still there?) the Reference Book on the Rocks (still there?) Spells Type Level Known a - Borgnjor's Vile Clutch Necromancy/Earth 5 yes b - Iron Shot Conjuration/Earth 6 yes c - Shatter Earth 9 yes (2, -13, D) a +0 rapier a +0 cloak (2, 0, D) a +0 robe a phial of floods (2, 3, D) the +7 flail "Zesheogo" {freeze, Str+4 Dex+3} (still there?) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It affects your dexterity (+3). a +0 robe (still there?) a +1 demon trident of electrocution (still there?) a +0 hand crossbow of flaming (still there?) 5 javelins (still there?) a +0 scale mail (still there?) (3, -35, D) a book of Dreams a +1 long sword of electrocution (3, -16, D) a +0 halberd of freezing a +0 cloak a +0 halberd an amulet of guardian spirit (3, 0, D) a +0 rapier of speed a +0 ring mail the +10 rapier "Sogyeq" {drain, rElec Str+3 Int+4} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+3). It affects your intelligence (+4). It insulates you from electricity. a phantom mirror a +0 dagger the human corpse of Josephine (skeletalised by now) (4, -48, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (4, -47, D) a +5 lajatang (4, -46, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, -36, D) a +1 vorpal flail (4, -34, D) a +2 leather armour of poison resistance a +1 antimagic flail (4, -19, D) a condenser vane (4, -18, D) a book of Callings (4, -17, D) a +0 whip a +1 morningstar of protection a +0 long sword (4, 1, D) a +0 giant spiked club (still there?) a tin of tremorstones (2/2) (still there?) the amulet "Deumyeja" {Acrobat +Inv} (still there?) [amulet of the acrobat] It helps you evade while moving and waiting. It lets you turn invisible. (4, 9, D) a +4 lajatang of speed (5, -48, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (5, -47, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (5, -46, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (5, -45, D) a +5 battleaxe a +5 broad axe (5, -43, D) a +3 kite shield a +3 buckler (5, -42, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, -36, D) a +2 broad axe of venom (5, -34, D) a staff of conjuration a +0 robe +0 storm dragon scales an amulet of regeneration (5, -17, D) a +0 long sword a +0 cloak a +0 long sword a +4 battleaxe of flaming a box of beasts a tin of tremorstones (2/2) (5, 0, D) a condenser vane (5, 1, D) a +6 ring of strength (6, -36, D) a +0 ring mail of willpower (6, -33, D) +0 storm dragon scales (still there?) a +0 robe (still there?) (6, -19, D) a +0 short sword (unseen) (6, -18, D) the +8 trident of the Octopus King {venom, rElec rPois Will+} (still there?) It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your willpower, your defense against some magical effects. a +0 cloak (still there?) a +1 plate armour of willpower (still there?) (6, 0, D) an amulet of the acrobat the +6 short sword "Dageaten" {vorpal, rElec} It inflicts extra damage upon your enemies. It insulates you from electricity. (7, -36, D) a +2 vampiric whip (7, -28, D) a +0 robe the +6 dagger of Debt {pain, rElec rF+ rC+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from fire. It protects you from cold. It insulates you from electricity. a +0 robe a +0 robe (7, -27, D) a +0 morningstar of holy wrath (7, -18, D) a +0 war axe (7, -17, D) a +0 dire flail a +0 battleaxe (7, -16, D) a +0 glaive a +0 cloak a +1 vorpal quarterstaff a +0 mace a +0 halberd of flaming a staff of air (7, 0, D) a +3 leather armour of cold resistance (7, 1, D) the +2 falchion of Ikajaff {pain, rElec} (still there?) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It insulates you from electricity. a box of beasts (still there?) (8, -44, D) 3 scrolls of blinking (8, -43, D) 5 potions of haste 2 potions of berserk rage (8, -36, D) a +2 morningstar of draining (8, -19, D) a +0 rapier of venom (8, -17, D) a +0 arbalest of flaming (8, -16, D) a +0 long sword a +0 cloak a +0 short sword a +0 short sword a +0 cloak a lightning rod (4/4) (8, 0, D) a ring of willpower the ring of Xenourhi {rPois Int+2 SInv Stlth-} [ring of see invisible] It affects your intelligence (+2). It protects you from poison. It lets you see invisible. It makes you less stealthy. a ring of positive energy the amulet of Free Will {+Blink Regen+ Int+4 Stlth+} [amulet of regeneration] It affects your intelligence (+4). It lets you blink. It increases your rate of regeneration. It makes you more stealthy. an amulet of faith an amulet of regeneration a ring of protection from fire a +4 ring of evasion the brooch of Shielding {Spirit SH+8} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your SH (+8). a ring of poison resistance an amulet of the acrobat a +5 lajatang of pain (8, 1, D) a ring of ice (8, 4, D) a +2 lajatang of distortion (still there?) a +0 robe (still there?) a +1 demon trident of electrocution (still there?) a book of Flames (still there?) the +0 faerie dragon scales {rC- Will+ rCorr Str+2} (still there?) It affects your strength (+2). It makes you vulnerable to cold. It affects your willpower, your defense against some magical effects. It provides partial protection from all sources of acid and corrosion. (9, -36, D) the +5 flail of Dahaargh {freeze, rC+ Int+2 Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+2). It affects your dexterity (+3). It protects you from cold. (9, -35, D) a staff of fire (9, -18, D) a book of Dreams (still there?) a +0 long sword (still there?) (9, 1, D) a +3 arbalest of flaming (9, 2, D) a book of Dreams (9, 3, D) 5 curare-tipped darts (10, -36, D) a +2 great sword of holy wrath (10, -33, D) (unseen) (10, -18, D) a +0 dire flail (still there?) a +0 war axe (still there?) an amulet of the acrobat (still there?) the +6 battleaxe "Sarcophage" {freeze, Dex+2} (still there?) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+2). a lightning rod (4/4) (still there?) (10, 0, D) a +2 mace of draining (10, 1, D) a ring of poison resistance (10, 3, D) a +2 dire flail of protection (still there?) a +0 ring mail (still there?) (11, -50, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 robe a +0 hand axe the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} It insulates you from electricity. It affects your willpower, your defense against some magical effects. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your willpower, your defense against some magical effects. (11, -46, D) a lightning rod (4/4) (11, -43, D) a wand of mindburst (7) (still there?) a wand of iceblast (7) (still there?) a wand of acid (7) (still there?) (11, -34, D) a lightning rod (4/4) (11, -32, D) a staff of earth (11, -18, D) a +0 trident (unseen) (11, -17, D) a +0 cloak (still there?) a +6 ring of strength (still there?) a +0 whip (still there?) (11, -16, D) a +2 vorpal halberd a ring of poison resistance (11, -15, D) a +0 long sword a +0 cloak (11, 0, D) a phantom mirror (11, 4, D) a +2 short sword of distortion (11, 6, D) the human corpse of Rupert (skeletalised by now) (12, -50, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the +13 scythe of Curses {drain, *Drain} A truly terrible weapon, it drains the life of those it strikes. It causes draining when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (12, -36, D) a tin of tremorstones (2/2) (12, -18, D) a +0 short sword (12, -17, D) the +8 great sword of the Hall of Blades {spect, MP+9} (still there?) When it strikes, its spirit leaps out and fights alongside the wielder. It affects your magic capacity (+9). a +1 cloak (still there?) a +2 vampiric rapier (still there?) a +0 trident (still there?) (12, -15, D) a +0 battleaxe (unseen) (12, -14, D) a +0 long sword (still there?) a +0 cloak (still there?) (12, 0, D) a +1 dagger of protection a +2 ring mail of poison resistance a +3 vorpal shortbow a staff of cold the human corpse of Maurice (skeletalised by now) (13, -36, D) a staff of poison (13, -34, D) a +5 dagger of distortion (13, -16, D) a +0 mace (still there?) a staff of poison (still there?) the +5 scale mail of Xoim {rC+} (still there?) It protects you from cold. (13, -15, D) a +0 glaive (unseen) (13, -13, D) a +2 vampiric halberd (13, 0, D) a +0 battleaxe of holy wrath (13, 3, D) a +0 short sword (still there?) a +3 vorpal great sword (still there?) a wand of polymorph (6) (still there?) (14, -18, D) a +0 shortbow of flaming (14, -17, D) a +0 halberd (still there?) a +0 trident (still there?) (14, -16, D) the +5 trident of Responsibility {holy, rElec Will+} (still there?) It has been blessed by the Shining One to cause great damage to the undead and demons. It insulates you from electricity. It affects your willpower, your defense against some magical effects. an amulet of the acrobat (still there?) the ring "Juhueboz" {rElec Will+ EV+4 Str+2} (still there?) [ring of evasion] It affects your evasion (+4). It affects your strength (+2). It insulates you from electricity. It affects your willpower, your defense against some magical effects. (14, 0, D) a box of beasts a staff of earth (14, 1, D) a +1 trident of protection (14, 2, D) a +3 flail of holy wrath (14, 5, D) a +2 leather armour of positive energy (still there?) the +8 longbow of Ryvyat {venom, rC+ Str+3} (still there?) It poisons the ammo it fires. It affects your strength (+3). It protects you from cold. (15, 0, D) a +2 vampiric scimitar (15, 2, D) a lightning rod (4/4) (still there?) 4 scrolls of enchant weapon (still there?) (19, -2, D) a phial of floods (19, 0, D) a staff of poison (20, -49, D) the +7 longbow of Defence {venom, Fragile rElec rF+++ Str+5} It poisons the ammo it fires. It affects your strength (+5). It renders you almost immune to fire. It insulates you from electricity. It will be destroyed if unequipped. (20, -33, D) the +1 robe "Upsuef" {rC++} It greatly protects you from cold. (20, -17, D) a +2 rapier of freezing (still there?) a +0 war axe (still there?) (20, -16, D) a +2 long sword of draining (still there?) a +0 plate armour (still there?) (20, -2, D) a +0 dire flail (20, -1, D) a staff of earth (20, 0, D) a +3 great sword of distortion (21, -51, D) a book of Cantrips (still there?) a book of Callings (still there?) (21, -34, D) 4 scrolls of enchant armour (21, -32, D) a +0 trident (still there?) the +1 shortbow of Wounding {freeze, +Fly Dex+4 SInv} (still there?) It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (+4). It lets you see invisible. It lets you fly. (21, -18, D) the Collected Works on Excruciating Changing (still there?) Spells Type Level Known a - Shock Conjuration/Air 1 yes b - Sting Transmutation/Poison 1 yes c - Conjure Flame Conjuration/Fire 3 no d - Iskenderun's Battlesphere Conjuration 5 no e - Alistair's Intoxication Transmutation/Poison 5 yes a +0 plate armour (still there?) a +0 halberd (still there?) (21, -16, D) a +2 great sword (still there?) a +0 plate armour (still there?) a phantom mirror (still there?) (21, -2, D) a +1 chain mail of poison resistance (21, -1, D) a phantom mirror (21, 1, D) a water moccasin corpse (22, -50, D) the +8 arc blade {discharge, rElec} It insulates you from electricity. (22, -34, D) a staff of conjuration (22, -33, D) a +3 rapier of venom (22, -18, D) a +1 scale mail of positive energy (22, -15, D) 3 large rocks (unseen) (22, -2, D) a staff of earth (22, -1, D) the +6 hand axe of Satyriasis {drain, rF+} (still there?) A truly terrible weapon, it drains the life of those it strikes. It protects you from fire. a phial of floods (still there?) (22, 0, D) a staff of fire (22, 1, D) a black mamba corpse (23, -50, D) the +4 arbalest of the Heavens {vorpal, rPois Will+ MP-9 Stlth+} Any bolt fired from it inflicts extra damage. It protects you from poison. It affects your willpower, your defense against some magical effects. It affects your magic capacity (-9). It makes you more stealthy. (23, -49, D) a condenser vane the +9 scales of the Dragon King {rPois rF+ rC+ Will+} It protects you from fire. It protects you from cold. It protects you from poison. It affects your willpower, your defense against some magical effects. (23, -34, D) a +2 hand axe of freezing (23, -18, D) a staff of death (23, -17, D) a +2 vorpal war axe a box of beasts (23, -16, D) a condenser vane (23, -15, D) 4 large rocks a +0 war axe a +0 plate armour (23, -14, D) a +0 broad axe a +0 plate armour an amulet of regeneration (23, -13, D) a +0 war axe a +0 chain mail a +0 tower shield (23, -2, D) a +2 giant spiked club (24, -34, D) a +3 quarterstaff of draining (24, -31, D) the +8 Wrath of Trog {antimagic, *Rage} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It may make you go berserk in combat. a +0 robe (24, -25, D) a +4 rapier of venom a +0 robe (24, -17, D) a +0 dire flail (24, -16, D) a +3 great sword of protection (still there?) a +0 plate armour (still there?) a staff of death (still there?) (24, -1, D) a book of Dreams (24, 0, D) a condenser vane (24, 3, D) a +0 mace (still there?) a +2 spear of venom (still there?) a water moccasin corpse (still there?) a naga corpse (still there?) (25, -49, D) a +5 spectral quarterstaff (still there?) a staff of earth (still there?) the +3 leather armour "Ceuluakoi" {rF- rN+++ rCorr Dex+2} (still there?) It affects your dexterity (+2). It makes you vulnerable to fire. It renders you almost immune to negative energy. It provides partial protection from all sources of acid and corrosion. (25, -34, D) a +0 trident (25, -33, D) a phial of floods (25, -32, D) a staff of death (25, -29, D) a +1 vorpal spear (still there?) 15 silver javelins (still there?) a +0 leather armour (still there?) a ring of magical power (still there?) (25, -18, D) a box of beasts (25, -17, D) a +2 battleaxe (still there?) a +0 plate armour (still there?) a +3 vampiric spear (still there?) (25, -16, D) +0 shadow dragon scales (still there?) a phial of floods (still there?) (25, -14, D) a +0 plate armour (still there?) 3 large rocks (still there?) (25, -13, D) a +0 great sword (25, -2, D) a +1 crystal plate armour (25, -1, D) 4 potions of haste a +0 club (25, 1, D) a +3 arbalest of flaming (25, 2, D) a +0 glaive (still there?) the amulet "Ximpem" {RegenMP rF+ Int+2} (still there?) [amulet of magic regeneration] It increases your magic regeneration. It affects your intelligence (+2). It protects you from fire. a naga corpse (still there?) (25, 5, D) an anaconda corpse (26, -50, D) a +0 glaive of venom (26, -34, D) a +0 spear (26, -33, D) the +7 sceptre of Torment {pain, torment} (still there?) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. a +0 robe (still there?) a +2 vorpal falchion (still there?) (26, -32, D) 5 large rocks (still there?) the Compendium of Attacks (still there?) Spells Type Level Known a - Magic Dart Conjuration 1 yes b - Foxfire Conjuration/Fire 1 yes c - Searing Ray Conjuration 2 yes d - Stone Arrow Conjuration/Earth 3 yes e - Dazzling Flash Conjuration/Hexes 3 yes f - Fulminant Prism Conjuration/Hexes 4 yes (26, -31, D) a +0 trident (unseen) (26, -18, D) the Incunabulum of Weightlessness and Orientation Spells Type Level Known a - Static Discharge Conjuration/Air 3 yes b - Mephitic Cloud Conjuration/Poison/Air 3 yes c - Gell's Gravitas Translocation 3 yes d - Summon Forest Summoning/Translocation 5 yes e - Dispersal Translocation 6 yes (26, -17, D) a +2 long sword of freezing (still there?) a +0 chain mail (still there?) a +2 dagger of venom (still there?) (26, -16, D) 6 large rocks (still there?) a +2 battleaxe (still there?) a +0 plate armour (still there?) the +4 broad axe of Defilement {venom, rPois rF+ MP+9 Dex+6} (still there?) It poisons the flesh of those it strikes. It affects your dexterity (+6). It protects you from fire. It protects you from poison. It affects your magic capacity (+9). (26, -13, D) 5 large rocks (unseen) (26, -2, D) the +10 zealot's sword {holy, *Rage rN+ EV+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your evasion (+3). It protects you from negative energy. It may make you go berserk in combat. (26, 1, D) a +0 glaive (still there?) a black mamba corpse (still there?) (26, 2, D) a +0 spear (still there?) a +0 robe (still there?) a +6 ring of intelligence (still there?) a naga corpse (still there?) (26, 5, D) an anaconda corpse (27, -50, D) the +5 morningstar of Untruth {freeze, rF+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. (27, -49, D) a staff of cold (still there?) a +1 scale mail of cold resistance (still there?) (27, -34, D) a +4 vorpal broad axe (still there?) a +0 robe (still there?) a book of Air (still there?) (27, -33, D) a +3 rapier of electrocution (still there?) 15 javelins (still there?) a +0 leather armour (still there?) a +0 spear (still there?) (27, -31, D) a +0 fustibalus (27, -19, D) a +0 dire flail (still there?) a +0 chain mail (still there?) (27, -18, D) a book of Ice (27, -17, D) a +0 bardiche (27, -16, D) the +8 mithril axe "Arga" {speed, Will+} (still there?) Attacks with this weapon are significantly faster. It affects your willpower, your defense against some magical effects. a +0 plate armour (still there?) the amulet of Ethics {Spirit Str+4} (still there?) [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your strength (+4). the +0 leather armour of Refriacw {Will- rCorr MP+9 Str+6} (still there?) It affects your strength (+6). It affects your willpower, your defense against some magical effects. It affects your magic capacity (+9). It provides partial protection from all sources of acid and corrosion. (27, -15, D) a +0 battleaxe (still there?) a +0 chain mail (still there?) (27, -2, D) a lightning rod (4/4) (27, -1, D) the +1 leather armour of Spring {rF+} It protects you from fire. (27, 0, D) a +0 halberd a naga corpse (27, 1, D) a +0 whip (27, 6, D) an anaconda corpse (still there?) a guardian serpent corpse (still there?) (27, 7, D) a +0 trident (27, 9, D) a +0 robe (28, -50, D) a +1 great mace of protection (still there?) a +2 great sword of holy wrath (still there?) a phantom mirror (still there?) (28, -34, D) the +7 hand axe of the Realm of Zot {pain, +Blink rC- Dex+4} (still there?) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+4). It makes you vulnerable to cold. It lets you blink. a +0 robe (still there?) a +4 ring of protection (still there?) a +2 rapier of flaming (still there?) (28, -17, D) a condenser vane (28, -16, D) a +0 long sword of holy wrath (still there?) a +0 arbalest (still there?) 19 bolts (still there?) a phantom mirror (still there?) (28, -15, D) the +8 whip "Weyneqih" {pain, Int+7} (still there?) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+7). a +0 chain mail (still there?) (28, -14, D) a +0 arbalest (still there?) 24 bolts (still there?) (28, -2, D) a book of Ice (28, -1, D) a staff of cold (28, 3, D) a +2 trident of venom a +0 robe (28, 4, D) a water moccasin corpse (28, 5, D) a black mamba corpse (29, -34, D) the +1 halberd of Departure {vorpal, *Noise *Drain Str+2 Dex+8} (still there?) It inflicts extra damage upon your enemies. It affects your strength (+2). It affects your dexterity (+8). It may make noises in combat. It causes draining when unequipped. 6 boomerangs (still there?) (29, -33, D) a +1 vorpal battleaxe (still there?) 11 silver javelins (still there?) a +0 leather armour (still there?) a +4 dagger of draining (still there?) (29, -17, D) a box of beasts (29, -1, D) the +10 halberd of Huimoz Dyn {freeze, Str+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). a +0 robe a +4 plate armour of fire resistance (29, 0, D) a condenser vane (29, 1, D) a +0 glaive (still there?) a +0 robe (still there?) a +3 vorpal scimitar (still there?) a +0 robe (still there?) a naga corpse (still there?) a naga corpse (still there?) (29, 6, D) an anaconda corpse (30, -50, D) a +2 whip of draining (30, -49, D) the +6 scale mail "Lahycyh" {Regen+} It increases your rate of regeneration. (30, -34, D) a +0 trident (30, -33, D) a phial of floods (30, -32, D) 11 sling bullets (30, -30, D) a +4 spear (unseen) (30, -18, D) a +0 great sword (30, -17, D) a staff of air (30, -2, D) a +2 kite shield a +0 scimitar (30, 1, D) a +4 halberd of protection (still there?) a +0 robe (still there?) a +0 flail (still there?) a naga corpse (still there?) (31, -2, D) a staff of cold (31, -1, D) a +1 glaive of flaming a +3 scale mail of poison resistance (31, 0, D) the +11 long sword of Untimely Demise {venom, rF+ rC+ rN+ Stlth+} (still there?) It poisons the flesh of those it strikes. It protects you from fire. It protects you from cold. It protects you from negative energy. It makes you more stealthy. a +0 robe (still there?) a naga corpse (still there?) (31, 1, D) a +0 dire flail (still there?) an anaconda corpse (still there?) (31, 6, D) a +0 flail (32, -2, D) a +0 long sword (32, -1, D) a +2 ring mail of positive energy (32, 0, D) a phantom mirror (still there?) an adder corpse (still there?) (32, 2, D) a +0 halberd (still there?) a +0 robe (still there?) a guardian serpent corpse (still there?) (33, -2, D) a +0 flail (34, -2, D) a +3 leather armour of fire resistance (34, 0, D) a +0 spear (still there?) a +0 robe (still there?) a book of Changes (still there?) a book of the Dragon (still there?) (35, -22, D) a +2 antimagic quarterstaff (35, -2, D) a +2 cloak of preservation (35, 0, D) a staff of air (still there?) a phantom mirror (still there?) (36, -35, D) a +1 demon trident of electrocution (still there?) a +0 chain mail (still there?) a +0 tower shield (still there?) a +4 ring of protection (still there?) (37, -50, D) a book of Burglary (37, -49, D) a +0 arbalest (37, -48, D) a +0 shortbow (still there?) a +1 spear of venom (still there?) 16 arrows (still there?) (37, -36, D) the +2 battleaxe of Bread {spect, rPois rN+++ Int+2 Dex-3} When it strikes, its spirit leaps out and fights alongside the wielder. It affects your intelligence (+2). It affects your dexterity (-3). It protects you from poison. It renders you almost immune to negative energy. (37, -35, D) a +0 war axe (37, -33, D) a +1 vampiric trident (still there?) a +2 robe of willpower (still there?) a potion of brilliance (still there?) (37, -22, D) the +0 scale mail of the Lotus Blossom {Dex+9} (still there?) It affects your dexterity (+9). a +5 rapier of speed (still there?) 4 scrolls of enchant armour (still there?) (38, -49, D) 20 bolts (still there?) a staff of earth (still there?) a ring of positive energy (still there?) 2 large rocks (still there?) (38, -36, D) a +3 scimitar of flaming (still there?) a +0 robe (still there?) a +6 ring of intelligence (still there?) a +4 vorpal shortbow (still there?) (38, -35, D) the +4 Cigotuvi's embrace {rMiasma *Drain rN+} It protects you from negative energy. It causes draining when unequipped. (38, -34, D) 9 large rocks (unseen) (38, -32, D) a +3 scythe of venom (still there?) a +0 robe (still there?) a wand of random effects (12) (still there?) (38, -20, D) a staff of cold (unseen) (39, -50, D) a +2 vorpal hand crossbow (39, -47, D) a +0 leather armour (still there?) 19 silver javelins (still there?) a +3 spear of freezing (still there?) a +4 ring of protection (still there?) a +0 shortbow (still there?) 6 large rocks (still there?) (39, -35, D) a +0 animal skin (39, -34, D) the +5 war axe of Parts Unknown {venom, rPois rC+ Will+++ Dex-3} It poisons the flesh of those it strikes. It affects your dexterity (-3). It protects you from cold. It protects you from poison. It affects your willpower, your defense against some magical effects. 2 throwing nets a +0 scale mail a potion of curing (39, -33, D) a -1 spear a +4 plate armour of fire resistance (39, -22, D) a staff of poison (still there?) a tin of tremorstones (2/2) (still there?) (39, -2, D) a Young Poisoner's Handbook (39, -1, D) a +2 shortbow of flaming (39, 0, D) a tin of tremorstones (2/2) (40, -49, D) the amulet of Vitality {Regen+ HP+15} [amulet of regeneration] It affects your health (+15). It increases your rate of regeneration. a +6 ring of strength the amulet of the Monkey's Uncle {Faith rN+ Will++} [amulet of faith] It allows you to gain divine favour quickly. It protects you from negative energy. It affects your willpower, your defense against some magical effects. the ring "Xeicad" {Str+3 Int+6 Dex+2} [ring of intelligence] It affects your strength (+3). It affects your intelligence (+6). It affects your dexterity (+2). the ring of the Scavenger {rF+ rC+ SInv Stlth+} [ring of protection from fire] It protects you from fire. It protects you from cold. It lets you see invisible. It makes you more stealthy. the amulet "Hekhef" {RegenMP Int+4} [amulet of magic regeneration] It increases your magic regeneration. It affects your intelligence (+4). a +6 ring of dexterity a ring of resist corrosion a ring of flight a ring of protection from cold (40, -47, D) 22 bolts (still there?) a +0 shortbow (still there?) 5 large rocks (still there?) (40, -35, D) a +3 rapier of electrocution a +0 cloak a +0 pair of gloves an amulet of magic regeneration (40, -32, D) a +4 quarterstaff of chaos (40, -22, D) a tin of tremorstones (2/2) (40, -2, D) a +2 robe of willpower (40, -1, D) a staff of air (40, 0, D) a +2 hand axe of venom (still there?) a ghoul corpse (still there?) (41, -50, D) a ring of ice (still there?) a staff of earth (still there?) a box of beasts (still there?) (41, -49, D) a box of beasts (still there?) 9 large rocks (still there?) 37 arrows (still there?) a +0 arbalest (still there?) a +4 glaive of distortion (still there?) 20 bolts (still there?) the +0 plate armour "Saecra Cedgh" {+Blink rC- Str+9} (still there?) It affects your strength (+9). It makes you vulnerable to cold. It lets you blink. (41, -35, D) a +0 dagger of chaos (still there?) a +0 robe (still there?) a wand of mindburst (17) (still there?) a book of Death (still there?) (41, -34, D) a +3 great mace of protection (still there?) a +1 longbow of flaming (still there?) 20 arrows (still there?) a +0 barding (still there?) (41, -32, D) a +0 cloak (41, -22, D) a +3 leather armour of poison resistance (41, -2, D) a +5 war axe of flaming (41, -1, D) a phantom mirror (41, 0, D) a +0 halberd (42, -50, D) a +0 arbalest (still there?) 14 bolts (still there?) (42, -48, D) a +0 arbalest (still there?) 6 large rocks (still there?) (42, -36, D) a +3 scale mail of fire resistance (42, -35, D) a +0 flail (still there?) a +0 chain mail (still there?) a ring of wizardry (still there?) a +4 falchion of electrocution (still there?) (42, -21, D) a ring of see invisible (42, -2, D) the Incunabulum of Entrancing Calling Spells Type Level Known a - Corona Hexes 1 yes b - Fulminant Prism Conjuration/Hexes 4 yes c - Invisibility Hexes 6 yes d - Dragon's Call Summoning 9 yes (42, -1, D) a +2 spear of freezing (42, 0, D) a +0 scimitar of flaming (still there?) the +7 hand crossbow "Vemutyg" {vorpal, rC+ MP-9 Dex+3} (still there?) Any bolt fired from it inflicts extra damage. It affects your dexterity (+3). It protects you from cold. It affects your magic capacity (-9). (43, -50, D) a staff of death (still there?) a phantom mirror (still there?) (43, -48, D) 4 large rocks (43, -36, D) a +0 chain mail of cold resistance (43, -35, D) a ring of ice (43, -20, D) a condenser vane (43, -2, D) a +0 pair of boots of stealth (43, -1, D) a staff of earth (43, 0, D) a +2 hand crossbow of flaming (43, 1, D) a +0 battleaxe (44, -34, D) a +3 hunting sling of freezing (still there?) a +0 quarterstaff (still there?) 19 sling bullets (still there?) a +0 ring mail (still there?) a wand of acid (10) (still there?) the ring of Shadows {Umbra +Inv Stlth+} (still there?) [ring of stealth] It lets you turn invisible. It makes you more stealthy. (44, -23, D) the +3 chain mail of Uloabagh {-Tele rPois rCorr} It protects you from poison. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (44, -2, D) a +0 robe (44, -1, D) a +0 dagger (still there?) a +2 robe of willpower (still there?) (44, 0, D) a phantom mirror (45, -23, D) a +0 broad axe of flaming (45, -2, D) a phial of floods (45, -1, D) a +0 robe a +1 flail of freezing a +0 robe the +0 whip "Lodaloil" {distort, Str+3 Int+7 Dex+4} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your strength (+3). It affects your intelligence (+7). It affects your dexterity (+4). (46, 1, D) a +4 hand crossbow of freezing (still there?) a staff of conjuration (still there?) a book of Minor Magic (still there?) a +0 glaive (still there?) a +4 ring mail of fire resistance (still there?) (46, 3, D) the +3 chain mail of the Untouchables {+Inv} (still there?) It lets you turn invisible. a +0 dagger (still there?) a +0 robe (still there?) a human corpse (still there?) (47, -2, D) a +1 chain mail of poison resistance a +4 ring mail of willpower (47, -1, D) a lightning rod (4/4) a +0 dagger a +0 robe the +10 Black Knight's barding {ponderous, rPois rN+} It protects you from poison. It protects you from negative energy. (48, -2, D) a staff of conjuration (48, 2, D) the Handbook of Frigorific Toxins (still there?) Spells Type Level Known a - Sting Transmutation/Poison 1 yes b - Frozen Ramparts Ice 3 yes c - Hailstorm Conjuration/Ice 4 yes d - Summon Ice Beast Ice/Summoning 4 yes e - Metabolic Englaciation Hexes/Ice 5 yes a +0 mace (still there?) a +0 broad axe (still there?) a +0 chain mail (still there?) (48, 5, D) a +0 battleaxe (still there?) the amulet of Rueguf {rC+ Regen+ Str+4 Stlth+} (still there?) [amulet of regeneration] It affects your strength (+4). It protects you from cold. It increases your rate of regeneration. It makes you more stealthy. (49, -44, D) a +0 mace (49, -1, D) a +0 scale mail of fire resistance a tin of tremorstones (2/2) a +0 plate armour a staff of poison (49, 0, D) a +3 long sword of protection (still there?) a +0 dagger (still there?) a +0 robe (still there?) a scroll of brand weapon (still there?) a staff of death (still there?) (49, 2, D) a +0 robe (still there?) a +0 dagger of draining (still there?) a +0 robe (still there?) a +1 long sword (still there?) the +6 arbalest "Damnation" {damnation} (still there?) a +0 robe (still there?) (50, -50, D) a staff of air (50, -49, D) a +1 vorpal falchion (still there?) a +0 battleaxe (still there?) a staff of cold (still there?) (50, -26, D) a phantom mirror (50, -14, D) the +1 plate armour of Disguise {Int+3} It affects your intelligence (+3). (50, -2, D) a staff of fire (50, -1, D) a +0 chain mail a +5 scimitar of holy wrath (51, -51, D) a +0 mace (51, -39, D) a +1 rapier of electrocution (51, -38, D) quicksilver dragon scales (51, -26, D) a condenser vane (51, -13, D) an amulet of magic regeneration (51, -1, D) a +0 dagger a +0 robe a +0 dagger a +0 robe a +2 troll leather armour a human corpse (51, 1, D) a ring of protection from fire (still there?) a human corpse (still there?) (52, -50, D) the +1 scale mail of Meager Tender Moments {rF- Int+5} It affects your intelligence (+5). It makes you vulnerable to fire. (52, -49, D) a +3 scimitar of holy wrath (still there?) a lightning rod (4/4) (still there?) (52, -46, D) a +4 scimitar (unseen) (52, -38, D) a staff of cold (52, -26, D) a staff of conjuration (52, -23, D) a +0 trident (52, -14, D) a +6 vorpal glaive (52, -1, D) a +2 great mace of protection a box of beasts (52, 2, D) a +0 halberd (53, -50, D) a +0 hand axe (53, -49, D) a +0 mace (53, -48, D) a +0 halberd (53, -47, D) a +0 long sword a +0 cloak (53, -46, D) a +0 battleaxe (53, -37, D) a staff of fire (still there?) the +9 quarterstaff of False Accusations {spect, rN+} (still there?) When it strikes, its spirit leaps out and fights alongside the wielder. It protects you from negative energy. (53, -26, D) a condenser vane (53, -25, D) a staff of air (53, -14, D) a staff of poison (53, -13, D) a box of beasts (53, -1, D) a +0 battleaxe a +2 scale mail of cold resistance (53, 0, D) a book of Changes (53, 3, D) a +3 great mace of protection (still there?) a +0 plate armour (still there?) (54, -50, D) a +0 great sword of protection (54, -48, D) a +0 cloak (54, -38, D) a lightning rod (4/4) (54, -34, D) +0 swamp dragon scales (unseen) (54, -26, D) a +0 falchion of holy wrath (54, -14, D) a staff of earth (54, -13, D) a ring of ice (54, -2, D) a lightning rod (4/4) (54, -1, D) a tin of tremorstones (2/2) (54, 0, D) a +6 ring of strength (55, -50, D) a staff of cold (55, -49, D) a staff of poison (55, -47, D) a +0 scimitar of holy wrath (still there?) a +0 scimitar (still there?) a +0 glaive (still there?) (55, -38, D) a +2 halberd of venom a box of beasts a +1 great sword of holy wrath (55, -14, D) a +4 ring of protection (55, -1, D) the Almanac of Shifting Weightlessness Spells Type Level Known a - Sting Transmutation/Poison 1 yes b - Corpse Rot Necromancy/Air 2 yes c - Passwall Transmutation/Earth 2 yes d - Static Discharge Conjuration/Air 3 yes e - Ice Form Ice/Transmutation 4 yes f - Yara's Violent Unravelling Hexes/Transmutation 5 yes (55, 1, D) a +0 dagger (still there?) a +0 robe (still there?) 4 potions of haste (still there?) (56, -50, D) a staff of air (56, -49, D) a staff of death (unseen) (56, -47, D) a +0 long sword (still there?) a +0 cloak (still there?) (56, -26, D) a +0 lajatang of speed (58, -36, D) a phantom mirror (59, -3, D) a ring of positive energy (59, -2, D) a +1 demon trident of draining (59, -1, D) a ring of poison resistance (still there?) a +1 shortbow of flaming (still there?) (60, -13, D) a +2 robe of willpower (60, -3, D) an amulet of the acrobat (60, -1, D) a phial of floods (61, -13, D) +0 storm dragon scales (61, -3, D) a +4 chain mail of positive energy (62, -50, D) a +1 scale mail of cold resistance (62, -24, D) a phial of floods (62, -21, D) a +0 shortbow a +0 dagger 17 arrows a +0 leather armour (62, -14, D) a phial of floods (62, -3, D) the +8 demon blade "Leech" {vamp, *Rage +Rage rN+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from negative energy. It lets you go berserk. It may make you go berserk in combat. (62, -2, D) a lightning rod (4/4) (62, -1, D) the +4 dagger of Unpleasantness {holy, *Slow rElec rPois SInv} It has been blessed by the Shining One to cause great damage to the undead and demons. It insulates you from electricity. It protects you from poison. It lets you see invisible. It may slow you when you take damage. (63, -49, D) a +2 leather armour of cold resistance (63, -41, D) the +5 flail "Lifebane" {distort, Dex+2 SInv} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your dexterity (+2). It lets you see invisible. (63, -33, D) the +1 chain mail of Past Mistakes {-Tele rC- Int+10 Slay+5} It affects your intelligence (+10). It affects your accuracy and damage with ranged weapons and melee attacks (+5). It makes you vulnerable to cold. It prevents most forms of teleportation. (63, -24, D) a +0 dagger (63, -23, D) a +0 dagger (63, -22, D) a staff of earth (unseen) (63, -19, D) a +0 long sword of protection (63, -13, D) a staff of death (63, -3, D) a book of Ice (63, -1, D) a staff of fire a staff of earth (64, -47, D) a staff of poison (64, -42, D) an amulet of magic regeneration (64, -35, D) a +1 robe of the Archmagi (64, -34, D) a +1 halberd of freezing (64, -33, D) a ring of poison resistance a +6 ring of dexterity a ring of wizardry a ring of resist corrosion the ring of Foskueke {Ice rElec MP-9 Int+6 Stlth-} [ring of ice] It enhances your ice magic. It affects your intelligence (+6). It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. It affects your magic capacity (-9). It makes you less stealthy. a box of beasts (64, -24, D) a +1 halberd of venom (64, -23, D) a +0 rapier (64, -22, D) a +2 vorpal great sword (64, -20, D) a staff of conjuration (64, -19, D) a +1 vorpal trident (64, -14, D) the +5 hand axe of Guilt {holy, *Rage +Fly rC+} (still there?) It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from cold. It lets you fly. It may make you go berserk in combat. a box of beasts (still there?) a staff of earth (still there?) (64, -3, D) a condenser vane (64, -2, D) a staff of cold (65, -34, D) a +0 spectral giant spiked club (65, -33, D) a +1 battleaxe of venom (65, -24, D) a ring of protection from cold (65, -23, D) a +0 long sword (still there?) a +0 long sword (still there?) the +8 shortbow "Vibaoqy" {venom, rF- Int+5 Stlth+} (still there?) It poisons the ammo it fires. It affects your intelligence (+5). It makes you vulnerable to fire. It makes you more stealthy. (65, -3, D) a +2 whip of holy wrath (still there?) a staff of death (still there?) (65, -2, D) a +2 vorpal longbow (65, 1, D) a +0 whip of electrocution (66, -24, D) a phantom mirror (66, -3, D) an amulet of faith (still there?) a staff of fire (still there?) a ring of resist corrosion (still there?) a phantom mirror (still there?) a +1 shortbow of freezing (still there?) (66, 0, D) a +0 rapier of draining (still there?) a box of beasts (still there?) a staff of earth (still there?) (67, -3, D) a book of Misfortune (68, -50, D) a +3 scale mail of willpower (69, -4, D) a box of beasts (69, -3, D) a +4 mace of draining the +27 Lear's hauberk (69, -2, D) the +3 robe of Folly {Archmagi, Will-- Int+5} It affects your intelligence (+5). It affects your willpower, your defense against some magical effects. a phantom mirror (69, -1, D) a staff of death (still there?) a +1 hunting sling of freezing (still there?) (70, -2, D) a +0 lajatang of distortion (70, 1, D) a +5 scimitar of holy wrath (71, -42, D) a +1 war axe of electrocution (71, -41, D) a +4 broad axe of electrocution (71, -13, D) a staff of poison (71, -3, D) a phial of floods (71, -2, D) a +5 flail of protection the +1 robe "Vonepluasy" {*Contam Slay+3 Stlth+} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It causes magical contamination when unequipped. It makes you more stealthy. (72, -42, D) 4 potions of haste (72, -34, D) a +2 rapier of venom (72, -33, D) a +1 war axe of freezing (72, -29, D) a +0 whip a +0 robe (72, -23, D) a lightning rod (4/4) (72, -14, D) a staff of fire (72, -13, D) the +2 flail of the Everdark {protect, Str+3} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your strength (+3). (72, -2, D) a condenser vane (still there?) the Handbook of Attacks and Beguiling (still there?) Spells Type Level Known a - Foxfire Conjuration/Fire 1 yes b - Shock Conjuration/Air 1 yes c - Searing Ray Conjuration 2 yes d - Confusing Touch Hexes 3 yes e - Freezing Cloud Conjuration/Ice/Air 6 yes f - Spellforged Servitor Conjuration/Summoning 7 no (72, -1, D) a book of Fire (73, -42, D) a phantom mirror (73, -34, D) the +8 whip of Udghuqog {pain, Int+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+4). (73, -33, D) the +10 fustibalus "Hoiramaeh" {freeze, Fragile rElec rF+ Str+3} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+3). It protects you from fire. It insulates you from electricity. It will be destroyed if unequipped. (73, -24, D) the +8 arbalest of Vodka {freeze, rElec Str-5 Dex+2} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (-5). It affects your dexterity (+2). It insulates you from electricity. (73, -14, D) a +2 scimitar of electrocution (73, -9, D) a +0 whip (unseen) (73, -2, D) the +4 quarterstaff of Terror {vamp, rElec rN+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It insulates you from electricity. It protects you from negative energy. (73, -1, D) a staff of death (74, -49, D) a +2 hand crossbow of freezing (74, -34, D) a +1 vampiric war axe (74, -33, D) a tin of tremorstones (2/2) (74, -24, D) the +7 hunting sling of the Forsaken Mice {venom, +Inv Will+} It poisons the ammo it fires. It affects your willpower, your defense against some magical effects. It lets you turn invisible. (74, -23, D) 4 potions of haste (74, -14, D) the +8 hand axe of Fimbulwinter {freeze, Will+ Str+4 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It affects your willpower, your defense against some magical effects. It lets you see invisible. (74, -13, D) a +0 mace of draining (74, -3, D) a +0 leather armour of fire resistance (74, -2, D) a +1 flail of protection (74, -1, D) a box of beasts (75, -3, D) a +1 vorpal hand axe (75, -2, D) a +2 rapier of venom (75, -1, D) a staff of air (76, -3, D) an amulet of regeneration (76, -2, D) a ring of flight (76, -1, D) a staff of cold