Burgietje the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} It insulates you from electricity. It affects your willpower, your defense against some magical effects. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your willpower, your defense against some magical effects. the +14 obsidian axe {vorpal, *Drain +Fly SInv} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It causes draining when unequipped. (10, 4, D) a lightning rod (4/4) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the +13 scythe of Curses {drain, *Drain} A truly terrible weapon, it drains the life of those it strikes. It causes draining when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (59, 36, D) a ring of willpower (59, 37, D) the +10 flail "Seustrul" {holy, +Inv rN+++ Int-4 Dex-3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (-4). It affects your dexterity (-3). It renders you almost immune to negative energy. It lets you turn invisible. (60, 36, D) a +0 short sword (60, 37, D) 4 potions of haste (60, 42, D) a water moccasin corpse (61, 0, D) a +2 great sword of protection (61, 4, D) 3 large rocks (still there?) a +0 giant spiked club (still there?) a +0 dire flail (still there?) (61, 36, D) a staff of earth (61, 37, D) a staff of poison (61, 42, D) an adder corpse (62, 0, D) a +2 plate armour of positive energy (62, 1, D) a staff of poison (62, 4, D) a +0 giant club a +0 dire flail (62, 8, D) a +5 eveningstar of protection (62, 9, D) a +0 triple crossbow of freezing (62, 17, D) a +3 plate armour of cold resistance (62, 19, D) a +0 hand axe (still there?) an orc corpse (skeletalised by now) (still there?) (62, 20, D) a +0 dagger (still there?) a +0 robe (still there?) (62, 21, D) a +4 morningstar of flaming (still there?) a +0 robe (still there?) an orc corpse (skeletalised by now) (still there?) (62, 31, D) a +3 battleaxe (still there?) a +0 robe (still there?) (62, 36, D) a +5 antimagic lajatang (62, 37, D) +0 fire dragon scales (63, 0, D) the +9 plate armour of Kikubaaqudgha's Regard {+Blink rElec rCorr Dex-4} It affects your dexterity (-4). It insulates you from electricity. It lets you blink. It provides partial protection from all sources of acid and corrosion. (63, 4, D) a +0 giant club (unseen) (63, 8, D) a +4 chain mail of cold resistance (63, 17, D) a +0 dagger (63, 20, D) a +0 broad axe a +0 chain mail a +0 dagger a +0 robe an orc corpse (skeletalised by now) (63, 26, D) a +0 scale mail of fire resistance (63, 31, D) a +4 morningstar a +0 robe a +0 mace a +0 robe (63, 36, D) a staff of cold (63, 37, D) a book of the Earth (64, 17, D) a box of beasts (64, 20, D) a +0 falchion (still there?) a +0 ring mail (still there?) a scroll of brand weapon (still there?) (64, 21, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (65, 26, D) a +0 dagger of venom (67, 0, D) a +2 great mace of protection (68, 0, D) a condenser vane (69, 0, D) a +2 short sword of venom (69, 36, D) a +0 ring mail of willpower (70, 8, D) a +3 flail of protection (70, 9, D) a phantom mirror (70, 36, D) a lightning rod (4/4) (70, 37, D) a +2 chain mail of fire resistance (70, 40, D) a +0 spear a scroll of brand weapon (70, 41, D) a +0 dagger (still there?) a +0 robe (still there?) a +2 buckler of cold resistance (still there?) a spriggan skeleton (still there?) a wolf skeleton (still there?) (70, 42, D) a black bear skeleton (71, 8, D) the +2 plate armour of the Butterfly {rN+ Dex+4} It affects your dexterity (+4). It protects you from negative energy. (71, 12, D) a hell hound corpse (skeletalised by now) (71, 16, D) the +12 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder when it wounds a living foe. (71, 20, D) a jackal corpse (skeletalised by now) (71, 26, D) a box of beasts (71, 27, D) a +0 dagger (71, 30, D) a staff of poison (still there?) a +0 robe (still there?) an orc corpse (skeletalised by now) (still there?) (71, 40, D) a +0 spear (72, 9, D) a +4 ring mail of poison resistance (72, 17, D) the +10 war axe "Kerussop" {freeze, rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. (72, 20, D) a jackal corpse (skeletalised by now) a cane toad corpse (skeletalised by now) (72, 30, D) a +0 falchion a +0 leather armour a staff of death a +0 leather armour a +0 hand axe a +0 plate armour an orc corpse (skeletalised by now) (72, 37, D) a staff of earth (72, 40, D) a +0 rapier (still there?) the +6 arbalest "Damnation" {damnation} (still there?) a +0 robe (still there?) a +0 spear (still there?) a spriggan corpse (still there?) (72, 41, D) a +0 rapier of venom a +0 robe a spriggan skeleton (73, 1, D) a +4 hand axe of venom (73, 16, D) a staff of earth (73, 17, D) a +5 morningstar of freezing (73, 27, D) a +4 flail of holy wrath (73, 29, D) an orc corpse (skeletalised by now) (73, 30, D) a +0 dagger (still there?) a +0 robe (still there?) an orc corpse (skeletalised by now) (still there?) (73, 36, D) a phantom mirror (73, 37, D) a staff of fire (74, -1, D) a scarf of harm a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 robe a +0 spear