Burgietje the Dungeon (0, 50, D) a staff of poison (0, 51, D) the +6 rapier of Dawn {vorpal, +Blink rElec} It inflicts extra damage upon your enemies. It insulates you from electricity. It lets you blink. (0, 52, D) a condenser vane (0, 55, D) a quicksilver dragon corpse (1, 32, D) the +5 robe of Misfortune {*Contam Harm *Corrode *Drain *Slow EV+5} It affects your evasion (+5). It causes magical contamination when unequipped. It may corrode you when you take damage. It causes draining when unequipped. It may slow you when you take damage. It increases damage dealt and taken. (1, 34, D) a +2 plate armour of willpower (1, 50, D) a tin of tremorstones (2/2) (1, 51, D) the +4 plate armour of the Cobbler {rC+ rN+ Dex+4} It affects your dexterity (+4). It protects you from cold. It protects you from negative energy. (1, 52, D) a lightning rod (4/4) (still there?) a staff of earth (still there?) (2, 15, D) the +1 steam dragon scales of Uskayaw's Anger {rElec Regen+ MP+9} (still there?) It insulates you from electricity. It affects your magic capacity (+9). It increases your rate of regeneration. a lightning rod (4/4) (still there?) (2, 32, D) a +5 quick blade (2, 33, D) a phial of floods (2, 34, D) a +2 ring mail of willpower (2, 50, D) a +2 chain mail of willpower (2, 52, D) a phantom mirror (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (3, 14, D) a staff of poison (3, 16, D) a +2 quarterstaff of distortion a steam dragon corpse (skeletalised by now) (3, 19, D) +0 acid dragon scales (3, 32, D) a staff of earth (3, 33, D) a book of Power (3, 34, D) a +1 plate armour of poison resistance (3, 51, D) a phial of floods a box of beasts (3, 52, D) a staff of fire (still there?) the Compendium of Curses and Orientation (still there?) Spells Type Level Known a - Apportation Translocation 1 yes b - Summon Guardian Golem Hexes/Summoning 3 yes c - Confusing Touch Hexes 3 yes d - Silence Hexes/Air 5 yes e - Summon Forest Summoning/Translocation 5 yes (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a book of Dreams (4, 15, D) a +3 hand axe of electrocution (still there?) a book of Transfigurations (still there?) (4, 32, D) a condenser vane (4, 34, D) a staff of air a staff of air (4, 50, D) a tin of tremorstones (2/2) (4, 51, D) a +2 flail of protection (4, 53, D) 5 large rocks (5, 15, D) quicksilver dragon scales a book of Debilitation a +4 shortbow the +2 mace of Yeast {protect, +Inv rN+ Stlth+} It grants its wielder temporary protection when it strikes (+7 to AC). It protects you from negative energy. It lets you turn invisible. It makes you more stealthy. a quicksilver dragon corpse (skeletalised by now) (5, 16, D) a death drake corpse (skeletalised by now) an acid dragon corpse (skeletalised by now) (5, 32, D) a staff of air a box of beasts a box of beasts (5, 50, D) a box of beasts (5, 51, D) a staff of death (6, 14, D) a +4 long sword of holy wrath (6, 33, D) a phial of floods (6, 51, D) the ring of Lauxup {+Fly rCorr} [ring of resist corrosion] It lets you fly. It provides partial protection from all sources of acid and corrosion. the ring of Raurph {rElec SInv} [ring of see invisible] It insulates you from electricity. It lets you see invisible. an amulet of the acrobat a ring of fire a ring of fire the amulet of Accord {RegenMP +Inv rF+++ Slay-4 Stlth+} [amulet of magic regeneration] It increases your magic regeneration. It affects your accuracy and damage with ranged weapons and melee attacks (-4). It renders you almost immune to fire. It lets you turn invisible. It makes you more stealthy. a ring of magical power a ring of poison resistance a ring of see invisible a ring of magical power a ring of ice the +7 chain mail of Tenacity {rElec rN+ Str+9 Int+3} It affects your strength (+9). It affects your intelligence (+3). It insulates you from electricity. It protects you from negative energy. (6, 52, D) a +0 mace (still there?) a book of Frost (still there?) (7, 13, D) the +8 chain mail of Vlad {Str+4 Int+2 Stlth+} It affects your strength (+4). It affects your intelligence (+2). It makes you more stealthy. (7, 16, D) a death drake corpse (skeletalised by now) a death drake corpse (skeletalised by now) (7, 17, D) a rime drake corpse (skeletalised by now) (7, 18, D) +0 fire dragon scales (7, 32, D) an amulet of reflection (7, 33, D) a +2 arbalest (7, 50, D) 4 large rocks a stone giant corpse (7, 55, D) quicksilver dragon scales a quicksilver dragon corpse (7, 58, D) an amulet of guardian spirit (8, 14, D) a +4 mace of holy wrath (8, 15, D) a staff of fire (8, 16, D) a +1 plate armour of cold resistance a rime drake corpse (skeletalised by now) (8, 19, D) +0 steam dragon scales a steam dragon corpse (skeletalised by now) (8, 22, D) a fire dragon corpse (skeletalised by now) (8, 33, D) a +1 scimitar of holy wrath (8, 50, D) a ring of poison resistance (still there?) a quicksilver dragon corpse (still there?) (8, 51, D) a +0 pair of gloves of archery (8, 53, D) a quicksilver dragon corpse (9, 14, D) the +3 whip of Zerosorch {drain, rN+ Will+ Str+2} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+2). It protects you from negative energy. It affects your willpower, your defense against some magical effects. (9, 15, D) a +2 vorpal halberd (still there?) a +3 plate armour of cold resistance (still there?) (9, 16, D) a +0 vorpal war axe (still there?) a death drake corpse (skeletalised by now) (still there?) (9, 19, D) +0 steam dragon scales a steam dragon corpse (skeletalised by now) (9, 31, D) a +7 short sword of protection (9, 32, D) a +4 plate armour of poison resistance (9, 33, D) a box of beasts a phantom mirror (9, 34, D) a +2 chain mail of poison resistance a staff of air (9, 50, D) a staff of conjuration (9, 51, D) a +4 plate armour of poison resistance (9, 52, D) quicksilver dragon scales a lightning rod (4/4) a quicksilver dragon corpse (9, 54, D) an iron dragon corpse (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} It insulates you from electricity. It affects your willpower, your defense against some magical effects. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your willpower, your defense against some magical effects. the +14 obsidian axe {vorpal, *Drain +Fly SInv} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It causes draining when unequipped. (10, 4, D) a lightning rod (4/4) (10, 7, D) a wand of mindburst (7) (still there?) a wand of iceblast (7) (still there?) a wand of acid (7) (still there?) (10, 14, D) a +1 robe of willpower (10, 32, D) a +1 flail of protection (10, 33, D) a book of Necromancy a book of Clouds an amulet of reflection (10, 51, D) the +6 arbalest "Damnation" {damnation} (10, 53, D) a +2 vorpal great mace (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the +13 scythe of Curses {drain, *Drain} A truly terrible weapon, it drains the life of those it strikes. It causes draining when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 14, D) a staff of earth (still there?) a +5 quarterstaff of draining (still there?) a ring of positive energy (still there?) (11, 15, D) a +1 mace of protection (still there?) a +3 leather armour of cold resistance (still there?) 4 potions of haste (still there?) a swamp drake corpse (skeletalised by now) (still there?) (11, 32, D) a staff of cold (11, 51, D) 4 large rocks a phantom mirror a stone giant corpse (11, 55, D) quicksilver dragon scales (still there?) a quicksilver dragon corpse (still there?) (12, 4, D) a +0 spear (12, 15, D) a book of Power (12, 32, D) a staff of death (12, 33, D) the +11 triple sword of Woff {venom, rF+ rN+ MP-9 Int+4} It poisons the flesh of those it strikes. It affects your intelligence (+4). It protects you from fire. It protects you from negative energy. It affects your magic capacity (-9). a +0 ring mail of willpower (12, 51, D) a ring of resist corrosion (12, 52, D) 2 large rocks (still there?) a +0 lajatang of pain (still there?) (13, 32, D) a lightning rod (4/4) (13, 51, D) 5 large rocks a condenser vane (13, 52, D) a tin of tremorstones (2/2) (14, 34, D) a +5 vampiric spear (14, 52, D) a staff of fire (14, 53, D) a +0 mace (19, 0, D) a staff of earth (19, 16, D) a +2 great mace of draining (19, 33, D) a +0 scimitar of freezing (19, 48, D) the +10 trident of Pipnuots {elec, Will+ Int+2} Occasionally, upon striking a foe, it can discharge electrical energy and cause terrible harm. It affects your intelligence (+2). It affects your willpower, your defense against some magical effects. (19, 49, D) the ring of Egomania {rPois Int+6 SInv} [ring of see invisible] It affects your intelligence (+6). It protects you from poison. It lets you see invisible. (19, 50, D) a +2 vorpal scimitar (20, 0, D) the Papyrus of Noxious Confrontation Spells Type Level Known a - Shock Conjuration/Air 1 yes b - Poisonous Vapours Poison/Air 2 yes c - Mephitic Cloud Conjuration/Poison/Air 3 yes d - Sticky Flame Conjuration/Fire 4 yes e - Olgreb's Toxic Radiance Poison 4 yes f - Bolt of Magma Conjuration/Fire/Earth 5 yes (20, 1, D) a staff of poison (20, 32, D) a Grand Grimoire (still there?) a +0 vorpal war axe (still there?) (20, 33, D) a +0 glaive (still there?) a +1 vorpal battleaxe (still there?) a +6 hand axe of electrocution (still there?) (20, 48, D) a staff of conjuration (20, 49, D) the +5 spear "Yrril" {venom, rF+} It poisons the flesh of those it strikes. It protects you from fire. (20, 50, D) a +3 ring mail of cold resistance (20, 51, D) a shapeshifter corpse (20, 52, D) a +4 scimitar of flaming (21, 0, D) a condenser vane (21, 4, D) a +0 scimitar of flaming (21, 16, D) the +9 battleaxe of Imbalance {vorpal, rElec Str+5} It inflicts extra damage upon your enemies. It affects your strength (+5). It insulates you from electricity. (21, 17, D) a +2 scimitar of holy wrath (21, 34, D) a +2 arbalest of flaming (still there?) a staff of death (still there?) (21, 35, D) a book of Minor Magic (21, 48, D) a +2 great mace of protection (21, 49, D) a +0 scimitar (still there?) a +0 robe (still there?) the +9 scimitar of Contention {holy, +Inv Str+4 Dex+3} (still there?) It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+4). It affects your dexterity (+3). It lets you turn invisible. (22, 16, D) the +4 plate armour "Gumoev" {Harm Int+4} It affects your intelligence (+4). It increases damage dealt and taken. (22, 17, D) a +1 vorpal great sword (22, 19, D) a +0 hand axe (still there?) a +0 animal skin (still there?) (22, 21, D) a +0 robe (unseen) (22, 22, D) a +1 flail of protection (still there?) a +0 robe (still there?) a +0 buckler (still there?) (22, 48, D) a +0 rapier of holy wrath (22, 50, D) a book of Power (23, 1, D) a +3 scimitar of flaming the +4 rapier "Ogre's Bane" {vorpal, *Drain rN++ Int+7} It inflicts extra damage upon your enemies. It affects your intelligence (+7). It greatly protects you from negative energy. It causes draining when unequipped. (23, 3, D) a +1 scimitar of flaming (23, 4, D) +0 fire dragon scales a +0 mace of venom a +1 scimitar of flaming (23, 16, D) a staff of poison (23, 17, D) the -1 pair of boots of Rotation {Dex+6 Stlth+} It affects your dexterity (+6). It makes you more stealthy. (23, 18, D) a +0 quarterstaff (still there?) a +0 robe (still there?) a book of Callings (still there?) (23, 34, D) a staff of death (23, 48, D) a ring of positive energy (still there?) a lightning rod (4/4) (still there?) (23, 49, D) the +7 hand crossbow of Boadediu {vorpal, rPois rN+ SInv Stlth+} Any bolt fired from it inflicts extra damage. It protects you from poison. It protects you from negative energy. It lets you see invisible. It makes you more stealthy. (23, 50, D) a book of Death (23, 52, D) a +4 ring of evasion (24, 0, D) a +1 arbalest of freezing (24, 1, D) a +6 ring of strength a +6 ring of dexterity a ring of resist corrosion a +6 ring of intelligence a +6 ring of intelligence a ring of ice the amulet "Zenah" {Regen+ Int+2 Stlth+} [amulet of regeneration] It affects your intelligence (+2). It increases your rate of regeneration. It makes you more stealthy. (24, 2, D) a +3 scimitar of flaming (24, 17, D) a +3 scale mail of positive energy (24, 18, D) a +3 tower shield a +1 plate armour of cold resistance (24, 22, D) a staff of conjuration (still there?) a +0 robe (still there?) (24, 31, D) a staff of poison a staff of cold (24, 32, D) a phial of floods a staff of fire (24, 33, D) a +0 halberd a +2 halberd of protection a +2 morningstar of freezing (24, 34, D) a +6 ring of strength a ring of magical power a ring of protection from fire a ring of ice (24, 48, D) an amulet of the acrobat (24, 49, D) a +0 short sword of speed (still there?) the +3 long sword of Caimuff {antimagic, rElec MP+9 Str-3 Dex+2} (still there?) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (-3). It affects your dexterity (+2). It insulates you from electricity. It affects your magic capacity (+9). (25, 1, D) a staff of conjuration (25, 3, D) a +4 scimitar of flaming (unseen) (25, 16, D) a book of Death (25, 17, D) a +5 hand axe of venom (25, 33, D) a staff of earth a +7 war axe of electrocution (25, 48, D) a +3 shortbow of flaming (25, 49, D) a book of Burglary (still there?) a book of Frost (still there?) a raiju corpse (still there?) (26, 16, D) a +2 mace of protection (26, 17, D) the Volume of Absence Spells Type Level Known a - Dazzling Flash Conjuration/Hexes 3 yes b - Confusing Touch Hexes 3 yes c - Inner Flame Hexes/Fire 3 yes d - Portal Projectile Hexes/Translocation 3 yes e - Fulminant Prism Conjuration/Hexes 4 yes (26, 19, D) a +2 vorpal quarterstaff (still there?) a +0 robe (still there?) (26, 48, D) the +8 Wrath of Trog {antimagic, *Rage} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It may make you go berserk in combat. (26, 50, D) a +2 leather armour of fire resistance (27, 0, D) the +1 plate armour "Lellya Tawn" {Harm rCorr Int+4} (still there?) It affects your intelligence (+4). It provides partial protection from all sources of acid and corrosion. It increases damage dealt and taken. a lightning rod (4/4) (still there?) (27, 1, D) a +2 triple sword of holy wrath (27, 16, D) a book of Flames (27, 17, D) a +0 leather armour of willpower (27, 18, D) a +5 vampiric lajatang (still there?) a +0 robe (still there?) (27, 19, D) a +3 vampiric lajatang (still there?) a +0 robe (still there?) (27, 32, D) a staff of fire (27, 35, D) a +0 scythe of venom (still there?) a book of the Warp (still there?) (27, 48, D) a staff of fire (still there?) a Grand Grimoire (still there?) (27, 49, D) a manual of Bows (27, 50, D) a manual of Throwing (28, 0, D) a phial of floods (28, 1, D) a book of Ice (28, 16, D) the +1 hand axe "Bamm" {vamp, *Drain rF++ Int+2} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+2). It greatly protects you from fire. It causes draining when unequipped. (28, 34, D) a tin of tremorstones (2/2) (still there?) a +1 quarterstaff of speed (still there?) (28, 49, D) a manual of Fighting (28, 50, D) a ring of flight (29, 0, D) a +2 demon blade of venom (29, 1, D) a +4 hand axe of freezing (29, 16, D) a +3 vorpal great mace (29, 17, D) a box of beasts (29, 33, D) the +11 fustibalus of Foept {freeze, +Blink SInv} (still there?) It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It lets you see invisible. It lets you blink. the +1 robe of Aradag {+Blink} (still there?) It lets you blink. (29, 48, D) the Collected Works on Supportive Combat Magic Spells Type Level Known a - Summon Small Mammal Summoning 1 yes b - Summon Ice Beast Ice/Summoning 4 yes c - Conjure Ball Lightning Conjuration/Air 6 yes d - Summon Hydra Summoning 7 yes (29, 49, D) a +0 rapier (29, 50, D) a +2 vorpal falchion (30, 48, D) the +1 robe of the Pirate {rPois Regen+ Str-3} It affects your strength (-3). It protects you from poison. It increases your rate of regeneration. (30, 49, D) the +0 ice dragon scales of Indecent Exposure {rPois rF- rC++ Regen+ Str-5 Int+5} It affects your strength (-5). It affects your intelligence (+5). It makes you vulnerable to fire. It greatly protects you from cold. It protects you from poison. It increases your rate of regeneration. (30, 50, D) the amulet "Fiaj" {Acrobat +Fly Int+2} [amulet of the acrobat] It helps you evade while moving and waiting. It affects your intelligence (+2). It lets you fly. (31, 49, D) a staff of fire (still there?) the +8 short sword of Enoeseit {chaos, Stlth+} (still there?) Each time it hits an enemy it has a different, random effect. It makes you more stealthy. a +0 pair of gloves of strength (still there?) a book of Spatial Translocations (still there?) (31, 50, D) a +0 short sword of draining (31, 51, D) a +1 vorpal morningstar (33, 48, D) the +2 spear of Fimbulwinter {vorpal, rElec} It inflicts extra damage upon your enemies. It insulates you from electricity. (33, 51, D) a staff of poison (34, 17, D) a +1 spear of flaming (34, 28, D) a tin of tremorstones (2/2) (34, 29, D) a +2 battleaxe (34, 30, D) 3 large rocks (unseen) (34, 49, D) a +0 pair of boots of stealth (still there?) a tin of tremorstones (2/2) (still there?) (34, 50, D) a ring of fire (35, 0, D) a staff of air (35, 16, D) 12 bolts a +0 arbalest (35, 28, D) 4 large rocks a +6 flail of protection (36, 2, D) a book of Conjurations (36, 14, D) the +5 plate armour "Ulostatu" {Str+4 Int+4} (still there?) It affects your strength (+4). It affects your intelligence (+4). a +0 pair of boots of rampaging (still there?) (36, 16, D) a +0 vorpal dire flail (still there?) 15 javelins (still there?) a +0 leather armour (still there?) (36, 28, D) a +2 leather armour of fire resistance (36, 29, D) a lightning rod (4/4) (36, 30, D) a +0 chain mail (still there?) a +0 arbalest of freezing (still there?) 9 bolts (still there?) (36, 32, D) 3 large rocks (37, 0, D) a +0 vorpal shortbow (37, 2, D) a book of Flames (still there?) 14 arrows (still there?) (37, 14, D) 5 large rocks a +1 halberd of flaming (37, 15, D) a phantom mirror (37, 17, D) 10 large rocks (still there?) an amulet of faith (still there?) a +0 arbalest (still there?) 15 bolts (still there?) (37, 29, D) a +2 leather armour of poison resistance (37, 30, D) a +0 war axe (still there?) a +0 chain mail (still there?) a +0 tower shield (still there?) (38, 0, D) a condenser vane (38, 3, D) a +0 robe (38, 14, D) 6 large rocks (38, 29, D) a +0 great mace (38, 30, D) the +5 demon whip "Spellbinder" {antimagic, Will+} (still there?) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your willpower, your defense against some magical effects. a +0 chain mail (still there?) (38, 32, D) a +3 war axe (still there?) a +0 plate armour (still there?) (39, 1, D) a +6 ring of dexterity the amulet "Bixycran" {Faith Stlth+} [amulet of faith] It allows you to gain divine favour quickly. It makes you more stealthy. a ring of ice a ring of ice a ring of fire an amulet of the acrobat a ring of flight a ring of fire a tin of tremorstones (2/2) (39, 3, D) a +0 long sword of flaming (39, 4, D) a +2 eudemon blade of holy wrath a +0 tower shield (39, 7, D) a +1 whip of holy wrath a +0 robe (39, 14, D) +0 ice dragon scales 33 bolts a +0 arbalest (39, 28, D) a +2 troll leather armour (39, 30, D) 5 large rocks a +0 long sword (40, 2, D) a +0 shortbow (40, 14, D) the +12 glaive of Prune {vorpal} It inflicts extra damage upon your enemies. a +0 shortbow 20 arrows a phantom mirror a lightning rod (4/4) (40, 16, D) a +0 longbow (still there?) a +0 shortbow (still there?) 19 javelins (still there?) a +0 spear (still there?) a +3 vorpal fustibalus (still there?) 17 silver javelins (still there?) a +0 leather armour (still there?) 43 arrows (still there?) a +0 shortbow (still there?) a +0 shortbow (still there?) a +0 arbalest (still there?) a staff of poison (still there?) 23 bolts (still there?) (40, 28, D) a +0 great mace (still there?) a +0 chain mail (still there?) a book of Conjurations (still there?) (40, 29, D) the +2 trident "Jusoruix" {freeze, rPois rC- Int+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+5). It makes you vulnerable to cold. It protects you from poison. a +0 arbalest 25 bolts (40, 30, D) a +0 plate armour (40, 32, D) a +2 halberd of pain (still there?) a +0 chain mail (still there?) (41, 0, D) a +0 vorpal shortbow (41, 1, D) the +1 leather armour of Prudence {+Fly Will+ Str-4} It affects your strength (-4). It affects your willpower, your defense against some magical effects. It lets you fly. (41, 3, D) a +1 whip of holy wrath (41, 5, D) a +0 robe (41, 14, D) a +0 leather armour a book of Conjurations (41, 15, D) 66 arrows (still there?) a +1 dire flail of holy wrath (still there?) a +0 arbalest (still there?) 13 bolts (still there?) (41, 28, D) a +0 falchion of freezing (41, 29, D) a +0 great sword (still there?) the +1 longbow of Hoackula {vorpal, rElec} (still there?) Any arrow fired from it inflicts extra damage. It insulates you from electricity. a +1 chain mail of cold resistance (still there?) a staff of conjuration (still there?) (42, 0, D) the +4 trident "Posifyze" {vorpal, rC+} It inflicts extra damage upon your enemies. It protects you from cold. (42, 1, D) the +6 war axe of Ogutzibb {venom, rN+ Will+ Stlth+} It poisons the flesh of those it strikes. It protects you from negative energy. It affects your willpower, your defense against some magical effects. It makes you more stealthy. (42, 14, D) a +1 spear of venom (42, 15, D) a +1 flail of holy wrath (42, 16, D) a +0 leather armour (still there?) the +6 dagger of Ointment {speed, rElec rC+++ Int-3 Dex+3} (still there?) Attacks with this weapon are significantly faster. It affects your intelligence (-3). It affects your dexterity (+3). It renders you almost immune to cold. It insulates you from electricity. 17 silver javelins (still there?) a +0 leather armour (still there?) (42, 32, D) a +0 chain mail (still there?) a +1 battleaxe (still there?) a +0 war axe (still there?) a +0 chain mail (still there?) (43, 15, D) a +3 spear of flaming (43, 28, D) the -3 buckler of Moral Flaws {Harm rN+ Will-} It protects you from negative energy. It affects your willpower, your defense against some magical effects. It increases damage dealt and taken. (43, 29, D) a staff of conjuration (still there?) a +0 arbalest (still there?) 17 bolts (still there?) (44, 28, D) a +0 kite shield (still there?) a +0 broad axe (still there?) (44, 29, D) the +5 scythe "Finisher" {speed, eviscerate} (still there?) Attacks with this weapon are significantly faster. a +0 plate armour (still there?) (48, 3, D) a +3 long sword of draining (still there?) a +0 animal skin (still there?) (49, 1, D) a +3 leather armour of fire resistance (49, 15, D) a staff of cold (49, 36, D) a staff of poison (49, 37, D) a +1 spear of venom (still there?) a book of Conjurations (still there?) (50, 0, D) a +0 flail (50, 5, D) a +2 antimagic hand axe (still there?) a +0 animal skin (still there?) (50, 12, D) a box of beasts (50, 23, D) a +0 dagger (50, 25, D) a staff of air a +0 robe a +4 vorpal hunting sling (50, 39, D) a +0 great mace (still there?) a +0 chain mail (still there?) (50, 40, D) a +0 great mace (still there?) a +0 chain mail (still there?) (51, 0, D) a +2 scale mail of cold resistance (51, 1, D) the +8 shortbow of the Unspeakable One {venom, Dex+4 SInv} It poisons the ammo it fires. It affects your dexterity (+4). It lets you see invisible. (51, 25, D) a +1 chain mail of positive energy (51, 28, D) a +0 long sword (51, 36, D) a +0 arbalest a +3 leather armour of positive energy (51, 37, D) a +0 long sword (still there?) 20 bolts (still there?) a book of Cantrips (still there?) a +0 halberd (still there?) a +0 plate armour (still there?) a condenser vane (still there?) (51, 39, D) a +0 plate armour a +2 battleaxe a +0 plate armour (52, 0, D) the +4 skin of Zhor {Englaciate rC+++ SInv} It renders you almost immune to cold. It lets you see invisible. (52, 5, D) a +0 war axe a +0 animal skin (52, 12, D) an amulet of faith a +0 vorpal arbalest (52, 16, D) (unseen) (52, 25, D) a staff of poison (52, 28, D) a +0 great sword the +3 sling "Punk" {acid, rCorr} It provides partial protection from all sources of acid and corrosion. a +0 plate armour (52, 37, D) 3 large rocks (52, 39, D) a +1 halberd of flaming a +0 plate armour a +0 dire flail a +0 chain mail (53, 0, D) a +3 vorpal long sword (53, 5, D) a +2 vorpal spear (still there?) a +0 robe (still there?) (53, 12, D) a +0 spear of freezing (53, 13, D) a staff of death (still there?) a staff of conjuration (still there?) (53, 25, D) the +7 scythe of Conservatism {spect, +Rage rF+ Str-3} When it strikes, its spirit leaps out and fights alongside the wielder. It affects your strength (-3). It protects you from fire. It lets you go berserk. (53, 38, D) a +0 chain mail (54, 0, D) the +5 hand crossbow of Moderation {penet, +Blink Dex+5} Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your dexterity (+5). It lets you blink. a +2 vorpal spear (54, 12, D) the +1 hunting sling of Yeast {freeze, rF+ Stlth+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from fire. It makes you more stealthy. (54, 13, D) the +6 chain mail of Resourcefulness {Harm Int+6 Dex-4} It affects your intelligence (+6). It affects your dexterity (-4). It increases damage dealt and taken. (54, 24, D) a +0 dagger of holy wrath (54, 25, D) a +0 vorpal battleaxe (still there?) a +0 robe (still there?) (54, 26, D) a +0 dagger (still there?) a +0 robe (still there?) a ring of protection from cold (still there?) (54, 38, D) a +0 halberd (55, 0, D) a tin of tremorstones (2/2) (55, 12, D) a ring of resist corrosion (55, 13, D) a +0 hand crossbow of freezing (55, 38, D) a staff of air (still there?) a +0 tower shield (still there?) a +3 long sword (still there?) (59, 36, D) the +8 great mace "Coigaucw" {drain, Int+4} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+4). (59, 37, D) a phantom mirror (60, 37, D) the +5 war axe of the Chain {freeze, SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It lets you see invisible. (61, 0, D) a +0 vampiric war axe (61, 16, D) a +0 robe (still there?) a +3 vorpal spear (still there?) (61, 26, D) the +10 halberd "Voiluos" {vorpal, Will+ Str+6 Stlth-} It inflicts extra damage upon your enemies. It affects your strength (+6). It affects your willpower, your defense against some magical effects. It makes you less stealthy. (61, 36, D) the +5 spear of Pasofuh {flame, *Drain +Rage rF+++ Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It renders you almost immune to fire. It lets you go berserk. It causes draining when unequipped. It makes you more stealthy. (61, 39, D) a +1 great sword of flaming (62, 0, D) a +0 vorpal glaive (62, 8, D) a tin of tremorstones (2/2) (62, 18, D) a +0 chain mail (62, 20, D) a +0 dire flail (still there?) a +0 plate armour (still there?) (62, 26, D) a +1 morningstar of protection (62, 27, D) a +1 chain mail of willpower (62, 37, D) a +3 plate armour of cold resistance (still there?) a +1 scimitar of flaming (still there?) the ring of Hieffeni {Will+ Str+6 Int-3 Dex+8} (still there?) [ring of strength] It affects your strength (+6). It affects your intelligence (-3). It affects your dexterity (+8). It affects your willpower, your defense against some magical effects. (63, 0, D) a +2 robe of the Archmagi (63, 15, D) a +2 dagger of speed the +6 glaive of Comna {spect, rElec Dex+4} When it strikes, its spirit leaps out and fights alongside the wielder. It affects your dexterity (+4). It insulates you from electricity. (63, 17, D) a +0 dagger (63, 18, D) a staff of death a +0 trident (63, 35, D) a +2 robe (64, 16, D) a +0 halberd (still there?) a +1 hunting sling of flaming (still there?) a +0 plate armour (still there?) (64, 17, D) a +0 trident a +0 scale mail (64, 26, D) a +2 vorpal flail (64, 27, D) a +1 antimagic spear (64, 39, D) a +0 great sword of flaming (still there?) 4 scrolls of enchant armour (still there?) (65, 26, D) the +7 quarterstaff of Risk Management {vamp, rN++} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It greatly protects you from negative energy. (67, 0, D) a phantom mirror (68, 0, D) the +5 hand crossbow of Diahon {penet, +Blink rPois rN++ Str-4} Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your strength (-4). It protects you from poison. It greatly protects you from negative energy. It lets you blink. (69, 0, D) the +1 short sword of Xom's Generosity {vamp, *Contam Will+ Dex+5 SInv} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (+5). It affects your willpower, your defense against some magical effects. It lets you see invisible. It causes magical contamination when unequipped. (69, 36, D) a +3 glaive of distortion (70, 8, D) a staff of fire (70, 9, D) the +1 plate armour of Xicum {Int+2} It affects your intelligence (+2). (70, 16, D) a +0 short sword (70, 18, D) a +0 rapier (still there?) a +0 scale mail (still there?) (70, 36, D) a +2 trident of venom (70, 37, D) a +3 ring mail of cold resistance (71, 8, D) the +9 scimitar "Lihyta" {vorpal, rF+ Str+4 Stlth+} It inflicts extra damage upon your enemies. It affects your strength (+4). It protects you from fire. It makes you more stealthy. (71, 26, D) a +0 helmet of intelligence (71, 27, D) a staff of poison (71, 37, D) a ring of flight the +0 ring mail "Iverip" {Str+2} It affects your strength (+2). (72, 8, D) a staff of poison (72, 9, D) a +0 cloak of preservation (72, 16, D) the +4 tower shield of the Unseen Realm {Will+ Regen+ Slay-5 SInv} It affects your accuracy and damage with ranged weapons and melee attacks (-5). It affects your willpower, your defense against some magical effects. It lets you see invisible. It increases your rate of regeneration. (72, 17, D) a +0 long sword a +0 leather armour (72, 26, D) the +4 hand crossbow "Gram" {vorpal, rN+ Stlth+} Any bolt fired from it inflicts extra damage. It protects you from negative energy. It makes you more stealthy. (72, 27, D) a +3 halberd of venom (72, 36, D) a staff of death (still there?) a staff of fire (still there?) (73, 1, D) a condenser vane (73, 16, D) a lightning rod (4/4) (73, 17, D) a +3 antimagic short sword (73, 26, D) a +0 pair of gloves of archery (74, 16, D) 16 arrows (unseen) (74, 39, D) a +0 ring mail of poison resistance (75, 1, D) a +0 spear of freezing (75, 15, D) a +0 shortbow (75, 17, D) a +0 short sword (75, 18, D) a +0 leather armour