Burgietje the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) a scroll of holy word (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} It insulates you from electricity. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It increases your willpower. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It increases your willpower. the +14 obsidian axe {vorpal, Drain Fly SInv} It inflicts extra damage upon your enemies. It lets you see invisible. It grants you flight. It drains your maximum health when unequipped. (10, 4, D) a lightning rod (4/4) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of those it strikes. It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 2, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a wand of mindburst (7) a +0 robe a +0 spear (19, 0, D) a +0 spectral giant club (20, 0, D) a ring of willpower (20, 1, D) a condenser vane (20, 3, D) a +0 robe (still there?) a spriggan corpse (still there?) (21, 1, D) a staff of cold (21, 2, D) the ring "Palogg" {MP+9 Int+2} (still there?) [ring of magical power] It affects your intelligence (+2). It affects your magic capacity (+9). a wind drake corpse (still there?) (22, 0, D) the +1 quarterstaff of Xosugaor {venom, Will+} It poisons the flesh of those it strikes. It increases your willpower. (22, 1, D) a tin of tremorstones (2/2) (23, 0, D) a book of Changes (23, 1, D) a phantom mirror (24, 0, D) a staff of earth (24, 1, D) a +0 robe (still there?) the +10 hunting sling of Gin and Tonic {speed, *Corrode rElec Int+6} (still there?) Attacks with this weapon are significantly faster. It affects your intelligence (+6). It insulates you from electricity. It may corrode you when you take damage. a spriggan corpse (still there?) (24, 4, D) a +0 robe (25, 0, D) a book of Debilitation (25, 1, D) a condenser vane (26, 0, D) Borriuz's Compendium of Envenoming and Illusion Spells Type Level Known a - Summon Small Mammal Summoning 1 yes b - Sting Transmutation/Poison 1 yes c - Call Imp Summoning 2 yes d - Eringya's Noxious Bog Transmutation/Poison 6 yes e - Dragon's Call Summoning 9 no (26, 1, D) the +8 tower shield "Dingud" {Will+} It increases your willpower. (27, 0, D) a manual of Air Magic (27, 1, D) a staff of earth (28, 0, D) a +0 demon whip of freezing (28, 1, D) a staff of cold (29, 0, D) a +1 chain mail of poison resistance (29, 1, D) a staff of air (35, 0, D) a scarf of harm (35, 3, D) a basilisk corpse (skeletalised by now) (35, 14, D) a lightning rod (4/4) (35, 15, D) a +4 dagger of draining (35, 28, D) the +3 war axe of Defilement {speed, rF+ SInv} Attacks with this weapon are significantly faster. It protects you from fire. It lets you see invisible. (35, 33, D) the ring "Rimoergh" {rPois rC+} [ring of poison resistance] It protects you from cold. It protects you from poison. (36, 0, D) a +1 vorpal shortbow (36, 1, D) a +2 mace of protection (36, 14, D) a +2 robe of cold resistance (36, 28, D) a box of beasts (still there?) a staff of conjuration (still there?) (36, 29, D) a lightning rod (4/4) (37, 0, D) the +2 leather armour of Light {rF++} It greatly protects you from fire. a staff of fire (37, 13, D) a +6 spear of freezing (37, 15, D) a staff of conjuration (37, 28, D) a +2 hand crossbow of flaming (still there?) the +6 quarterstaff of Discord {vamp, +Blink Str+3} (still there?) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+3). It lets you blink. (37, 29, D) a +1 vorpal broad axe (37, 34, D) a hell hound corpse (38, 0, D) a staff of death (38, 1, D) a +2 vorpal great mace (38, 4, D) a cane toad corpse (skeletalised by now) (still there?) a basilisk corpse (skeletalised by now) (still there?) (38, 6, D) a wolf corpse (skeletalised by now) (38, 29, D) a +6 plate armour of ponderousness (still there?) a book of Fire (still there?) (38, 34, D) a +1 vorpal scythe (39, 1, D) a +2 morningstar of pain (39, 2, D) a staff of air (39, 4, D) a komodo dragon corpse (skeletalised by now) (39, 6, D) a black mamba corpse (skeletalised by now) (39, 14, D) the +11 rapier of Luzy {vorpal, rF+} It inflicts extra damage upon your enemies. It protects you from fire. (39, 16, D) a +2 leather armour of fire resistance (39, 28, D) the +1 ring mail of Spite {Regen+ Dex+3} It affects your dexterity (+3). It increases your rate of health regeneration. (39, 31, D) a +3 scythe of venom (39, 35, D) a hell hound corpse (40, 2, D) a +2 robe of the Archmagi a +2 halberd of protection (40, 5, D) a rime drake corpse (skeletalised by now) (40, 14, D) a +4 short sword of flaming (40, 15, D) a +6 ring of strength a ring of magical power a ring of ice an amulet of magic regeneration a ring of poison resistance a ring of willpower a ring of ice a ring of protection from cold the ring "Duimo" {*Corrode EV+4 Dex+3} [ring of evasion] It affects your evasion (+4). It affects your dexterity (+3). It may corrode you when you take damage. a +6 ring of intelligence a +3 tower shield a staff of death (40, 32, D) a +1 scythe of venom (41, 15, D) a +2 scale mail of willpower (41, 27, D) a +1 ring mail of fire resistance (still there?) a +6 ring of dexterity (still there?) (42, 0, D) a tin of tremorstones (2/2) (42, 28, D) a +1 battleaxe of electrocution (42, 29, D) a phial of floods (still there?) +0 storm dragon scales (still there?) (43, 15, D) a staff of cold (43, 28, D) a tin of tremorstones (2/2) (43, 29, D) a +1 vorpal morningstar (48, 0, D) a staff of earth (49, 0, D) a +6 great sword of holy wrath (49, 36, D) a condenser vane (still there?) the +6 rapier "Vuku" {vorpal, rC+ Str+3} (still there?) It inflicts extra damage upon your enemies. It affects your strength (+3). It protects you from cold. (49, 37, D) the +8 quarterstaff of the Egg {drain, *Noise +Blink rC+} A truly terrible weapon, it drains the life of those it strikes. It protects you from cold. It lets you blink. It may make noises in combat. (50, 0, D) the +1 scale mail "Kawni" {Regen+ Int+3 Dex-2} It affects your intelligence (+3). It affects your dexterity (-2). It increases your rate of health regeneration. (50, 1, D) a staff of fire (50, 13, D) a staff of air (50, 24, D) a +2 vorpal quarterstaff (51, 0, D) a lightning rod (4/4) (51, 1, D) a yak corpse (skeletalised by now) (51, 2, D) a rime drake corpse (skeletalised by now) (51, 3, D) a komodo dragon corpse (skeletalised by now) (51, 6, D) a cane toad corpse (skeletalised by now) (51, 12, D) a staff of fire (51, 24, D) a staff of fire (51, 25, D) a phial of floods (51, 36, D) a ring of fire a +6 ring of intelligence the ring "Duorghag" {Fire rElec rPois Int-4 Slay-5} [ring of fire] It enhances your fire magic. It affects your intelligence (-4). It affects your accuracy and damage with ranged weapons and melee attacks (-5). It protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. It protects you from poison. a +6 ring of strength a ring of ice a throwing net the ring "Keavoapn" {MP+9 Int+3} [ring of magical power] It affects your intelligence (+3). It affects your magic capacity (+9). the ring "Zaulluiq" {Fly rN+ Int+5} [ring of flight] It affects your intelligence (+5). It protects you from negative energy. It grants you flight. a ring of positive energy +5 gold dragon scales the ring of the Everdark {rElec EV+4 Str-5 Int+4} [ring of evasion] It affects your evasion (+4). It affects your strength (-5). It affects your intelligence (+4). It insulates you from electricity. the +4 plate armour "Byfi" {rElec} It insulates you from electricity. (51, 37, D) a staff of poison (52, 0, D) a phial of floods (52, 1, D) a box of beasts (52, 24, D) a staff of fire (52, 27, D) a +1 scythe of protection (52, 41, D) a +1 whip of holy wrath a +0 robe (53, 0, D) a +1 dagger of holy wrath (53, 1, D) a +4 morningstar of protection (53, 4, D) a water moccasin corpse (skeletalised by now) (53, 13, D) a +5 quarterstaff of draining (still there?) a ring of see invisible (still there?) (53, 24, D) a tin of tremorstones (2/2) (53, 36, D) a +2 pair of boots of stealth (54, 0, D) a +1 hand axe of freezing (54, 1, D) the +1 leather armour "Ukkik" {rPois} It protects you from poison. (54, 13, D) the +10 morningstar "Eos" {elec, Halo rElec} Occasionally, upon striking a foe, it can discharge electrical energy and cause terrible harm. It insulates you from electricity. (54, 24, D) a staff of poison (54, 25, D) a condenser vane (54, 36, D) a phantom mirror (55, 0, D) a +1 vorpal hunting sling (55, 1, D) a tin of tremorstones (2/2) (55, 12, D) the +4 flail "Afoch" {drain, *Rage +Inv rF++ rN+} A truly terrible weapon, it drains the life of those it strikes. It greatly protects you from fire. It protects you from negative energy. It lets you turn invisible. It may make you go berserk in combat. (55, 13, D) a staff of earth (55, 24, D) a condenser vane (60, 36, D) a staff of cold (60, 37, D) a staff of death (61, 0, D) a staff of cold (61, 8, D) a +2 ring mail of poison resistance (61, 16, D) a lightning rod (4/4) (61, 26, D) the +10 plate armour "Plog" {rPois Dex+4} It affects your dexterity (+4). It protects you from poison. (61, 36, D) the +1 morningstar of the Valley {venom, *Noise rF++} It poisons the flesh of those it strikes. It greatly protects you from fire. It may make noises in combat. (61, 37, D) a lightning rod (4/4) (62, 1, D) a staff of air (62, 9, D) a +4 great sword of protection (62, 16, D) the +0 ring mail "Daimi" {-Cast Contam rElec rCorr} It insulates you from electricity. It prevents spellcasting. It causes magical contamination when unequipped. It protects you from acid and corrosion. (62, 17, D) a +0 trident (62, 31, D) a +3 vorpal mace (63, 8, D) a +4 scimitar of draining (63, 16, D) a +0 shortbow (63, 17, D) a staff of air (63, 20, D) a +0 trident (unseen) (63, 23, D) a throwing net (63, 27, D) a staff of fire (63, 36, D) a box of beasts (64, 17, D) a +1 ring mail of cold resistance (64, 26, D) a staff of poison (64, 27, D) a +6 hand axe of flaming (65, 15, D) the +8 frozen axe "Frostbite" {freezing cloud, *Noise Fly rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It grants you flight. It may make noises in combat. (65, 16, D) 17 arrows (65, 26, D) a +1 short sword of venom (66, 18, D) a +0 trident (66, 20, D) a +0 shortbow a +2 long sword of electrocution 18 arrows (67, 0, D) the +1 chain mail "Sylem" {Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). (67, 18, D) a +0 great mace of protection (unseen) (68, 0, D) the +8 arbalest of the Bouncing Lies {elec, Int+3} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your intelligence (+3). (69, 0, D) a +5 short sword of draining (69, 36, D) the +7 great mace "Undeadhunter" {disrupt, rN+} It protects you from negative energy. (70, 8, D) a condenser vane (70, 9, D) a phial of floods (70, 36, D) a phial of floods (71, 16, D) a staff of death (71, 17, D) a box of beasts (71, 26, D) a staff of fire (71, 36, D) a +1 scimitar of protection (71, 37, D) a tin of tremorstones (2/2) (72, 9, D) a +1 leather armour of poison resistance (72, 27, D) a condenser vane (72, 30, D) a +0 flail a +0 robe (72, 36, D) a +3 morningstar of protection (72, 37, D) the +11 short sword "Xaumm" {protect, Dex+4} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your dexterity (+4). (73, 1, D) a +0 robe (73, 3, D) a +0 short sword (73, 27, D) a +3 plate armour of cold resistance (73, 37, D) a staff of death (74, 3, D) a +0 hand axe