Burgietje the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) a scroll of holy word (7, 7, D) 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} It insulates you from electricity. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It increases your willpower. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It increases your willpower. the +14 obsidian axe {vorpal, Drain Fly SInv} It inflicts extra damage upon your enemies. It lets you see invisible. It grants you flight. It drains your maximum health when unequipped. (10, 4, D) a lightning rod (4/4) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of those it strikes. It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 3, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 robe a +0 spear (48, 29, D) a fire giant skeleton (48, 37, D) a +2 vorpal battleaxe (49, 12, D) the +6 lightning scales {swift rElec} It insulates you from electricity. (49, 13, D) a phial of floods (still there?) a +0 trident (still there?) (49, 24, D) a phial of floods (50, 12, D) a +3 vorpal halberd (still there?) a ring of willpower (still there?) (50, 24, D) the +1 robe "Iptoga Hyxe" {Rampage +Blink Str+2 Int-3} It affects your strength (+2). It affects your intelligence (-3). It lets you blink. It bestows one free step when moving towards enemies. (50, 25, D) a +1 mace of holy wrath (50, 26, D) a +3 scimitar of flaming (50, 38, D) a staff of fire (51, 14, D) the +10 quarterstaff of Acygin {freeze, +Rage} (still there?) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It lets you go berserk. a +0 scimitar (still there?) a +0 plate armour (still there?) a staff of air (still there?) a book of Death (still there?) an infernal demonspawn corpse (still there?) (51, 24, D) a +2 vorpal long sword (51, 26, D) a +0 great sword of flaming (51, 36, D) a +0 rapier of protection a +2 quarterstaff of draining (52, 24, D) a staff of poison a staff of earth (52, 25, D) a +1 scimitar of flaming a +4 quarterstaff of draining (52, 27, D) a +2 great sword of flaming a hell hound skeleton (52, 28, D) a +1 great sword of flaming a fire giant skeleton (52, 29, D) +0 fire dragon scales a fire dragon skeleton (52, 37, D) a staff of conjuration (still there?) a +2 short sword of draining (still there?) a book of Annihilations (still there?) (53, 16, D) a +2 demon trident of venom (53, 25, D) a lightning rod (4/4) (54, 24, D) a +2 hand axe of freezing (54, 25, D) a lightning rod (4/4) (54, 27, D) a hell hound skeleton (54, 36, D) a staff of poison (55, 15, D) a ring of magical power (55, 16, D) a +2 trident of venom (still there?) a +1 vorpal hunting sling (still there?) (55, 25, D) the +4 dagger "Morg" {pain, Will+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It increases your willpower. (56, 13, D) a +3 vorpal fustibalus (58, 36, D) a +0 chain mail (58, 37, D) a +3 war axe (still there?) a human corpse (skeletalised by now) (still there?) (58, 38, D) a +0 kite shield (59, 36, D) 26 bolts (59, 38, D) a +0 great mace (still there?) a +0 chain mail (still there?) a human corpse (skeletalised by now) (still there?) (59, 39, D) a +0 glaive (still there?) a +0 chain mail (still there?) a human corpse (skeletalised by now) (still there?) (61, 0, D) a +2 robe of willpower (61, 8, D) a book of Changes (61, 16, D) a +0 rapier (61, 36, D) a +0 plate armour a staff of death a +0 battleaxe a +2 hand crossbow of freezing a +0 plate armour a human corpse (skeletalised by now) (61, 39, D) a +0 arbalest (61, 40, D) a +0 great mace a +0 chain mail (62, 0, D) a staff of conjuration (62, 1, D) a scarf of repulsion (62, 8, D) a +1 vorpal quarterstaff (62, 9, D) a staff of poison (62, 16, D) a +0 long sword (62, 17, D) the +7 morningstar "Ywninet" {speed, Str+2} Attacks with this weapon are significantly faster. It affects your strength (+2). a +0 leather armour a staff of earth (62, 18, D) a +0 long sword (62, 27, D) a +0 dagger of flaming (62, 37, D) a +0 great mace (still there?) a staff of death (still there?) a staff of fire (still there?) (63, 8, D) a staff of death (63, 17, D) a +2 rapier of flaming a +0 chain mail the +1 fire dragon scales of the Okapi {rF++ rC- Will+ Regen+ Dex-3} It affects your dexterity (-3). It greatly protects you from fire. It makes you vulnerable to cold. It increases your rate of health regeneration. It increases your willpower. (63, 22, D) a +0 scimitar of electrocution (63, 26, D) a +0 buckler of resistance (63, 27, D) a +3 vorpal hand axe (63, 36, D) a +2 short sword of freezing (63, 37, D) a +3 battleaxe (still there?) a +0 chain mail (still there?) a book of Clouds (still there?) (63, 39, D) a +0 great sword (still there?) a +0 chain mail (still there?) a human corpse (skeletalised by now) (still there?) (64, 16, D) a condenser vane (64, 17, D) a staff of conjuration a +0 dagger (64, 26, D) a staff of death (65, 19, D) a +0 rapier (65, 26, D) a condenser vane (67, 0, D) a +2 chain mail of cold resistance (67, 3, D) a +0 flail (unseen) (68, 3, D) a +0 hand axe (69, 0, D) the +2 robe of Minor Irritation {+Blink rF+ Regen+ Dex-5} It affects your dexterity (-5). It protects you from fire. It lets you blink. It increases your rate of health regeneration. (69, 3, D) a +0 dagger (69, 36, D) a condenser vane (70, 8, D) a lightning rod (4/4) (70, 11, D) a +0 short sword (70, 12, D) a +0 club (70, 38, D) a staff of conjuration (still there?) a +0 mace (still there?) (71, 8, D) a +1 chain mail of fire resistance (71, 11, D) a +0 whip (71, 26, D) a staff of air (71, 27, D) a book of Power (71, 36, D) a box of beasts (71, 37, D) a phantom mirror (72, 8, D) a +0 dagger (72, 9, D) a lightning rod (4/4) (72, 11, D) a +0 flail (72, 12, D) a staff of poison (72, 17, D) a +4 trident of protection (72, 21, D) a staff of earth (72, 26, D) a ring of poison resistance (72, 27, D) the +15 plate armour of Repulsion {Rampage rElec Str+4} It affects your strength (+4). It insulates you from electricity. It bestows one free step when moving towards enemies. (73, 16, D) a box of beasts (73, 26, D) a +5 hunting sling of freezing (73, 27, D) a +0 short sword of venom (73, 37, D) a +4 mace of protection (75, 1, D) a phial of floods