Burgietje the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} It insulates you from electricity. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It increases your willpower. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It increases your willpower. the +14 obsidian axe {vorpal, Drain Fly SInv} It inflicts extra damage upon your enemies. It lets you see invisible. It grants you flight. It drains your maximum health when unequipped. (10, 4, D) a lightning rod (4/4) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of those it strikes. It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 2, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 robe a +0 spear (19, 1, D) a +0 vorpal spear (19, 16, D) a condenser vane (19, 32, D) a +0 hand crossbow of freezing (19, 33, D) a +0 glaive of freezing (20, 0, D) a +3 broad axe of electrocution (20, 1, D) a +0 dagger (still there?) a +0 robe (still there?) the amulet "Rywohe" {rF+ Will+ Regen+ Int+2 SInv} (still there?) [amulet of regeneration] It affects your intelligence (+2). It protects you from fire. It lets you see invisible. It increases your rate of health regeneration. It increases your willpower. the Compendium of Creative Sinister Rituals (still there?) Spells Type Level Known a - Summon Guardian Golem Hexes/Summoning 3 no b - Animate Dead Necromancy 4 yes a human corpse (skeletalised by now) (still there?) (20, 16, D) a +2 hand axe (20, 17, D) a Necronomicon (20, 18, D) a +2 trident of protection (still there?) a +0 robe (still there?) (20, 32, D) a +0 battleaxe of electrocution (21, 0, D) the +4 hunting sling of Drought {vorpal, rPois rF+++ Int-5 Dex-4} Any stone fired from it inflicts extra damage. It affects your intelligence (-5). It affects your dexterity (-4). It renders you almost immune to fire. It protects you from poison. (21, 1, D) the +8 executioner's axe "Qiobuus" {vorpal, Str+4 Int+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your intelligence (+4). (21, 16, D) a tin of tremorstones (2/2) (21, 18, D) a +0 dire flail (still there?) a +0 chain mail (still there?) (21, 32, D) a +0 great sword of holy wrath (21, 33, D) Yxzoim's Papyrus of Toxic Transmigration Spells Type Level Known a - Beastly Appendage Transmutation 1 no b - Sting Transmutation/Poison 1 yes c - Wereblood Transmutation 2 yes d - Irradiate Conjuration/Transmutation 5 no e - Yara's Violent Unravelling Hexes/Transmutation 5 yes f - Statue Form Transmutation/Earth 6 no (22, 0, D) a +0 robe a +0 dagger (22, 3, D) a +0 dagger (still there?) a +0 robe (still there?) a human corpse (skeletalised by now) (still there?) (22, 16, D) a +3 dagger of draining (still there?) a +2 short sword of electrocution (still there?) a +4 mace of protection (still there?) (22, 18, D) a staff of earth (still there?) a +0 war axe (still there?) a +2 rapier of draining (still there?) a +0 dire flail (still there?) a +5 war axe (still there?) a +0 robe (still there?) (22, 26, D) a +0 broad axe (still there?) a +0 chain mail (still there?) (22, 33, D) a phantom mirror (23, 1, D) a tin of tremorstones (2/2) (still there?) a staff of conjuration (still there?) a +1 dagger of flaming (still there?) a staff of earth (still there?) (23, 20, D) a +3 halberd the +4 broad axe of Pocseos {antimagic, rCorr Dex+2 Stlth-} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (+2). It protects you from acid and corrosion. It makes you less stealthy. (23, 21, D) a +2 hand crossbow of flaming a necrophage corpse (23, 32, D) the +3 ring mail of the Countless Tusks {*Corrode Str+4 Int+8 Slay-4} It affects your strength (+4). It affects your intelligence (+8). It affects your accuracy and damage with ranged weapons and melee attacks (-4). It may corrode you when you take damage. (23, 33, D) a scroll of brand weapon (23, 34, D) the +2 pair of boots of Ewiryew {rElec rPois rC-} It makes you vulnerable to cold. It insulates you from electricity. It protects you from poison. (24, 1, D) a tin of tremorstones (2/2) (24, 3, D) a +0 robe (24, 6, D) a ghoul corpse (24, 16, D) a +0 dagger (24, 17, D) a +4 scale mail of cold resistance a +1 falchion of draining a +3 great mace of holy wrath a +0 robe a human corpse (24, 20, D) a +0 robe (still there?) a +0 robe (still there?) a ghoul corpse (still there?) (24, 22, D) a +0 robe (24, 32, D) the Almanac of Dislocation Spells Type Level Known a - Blink Translocation 2 yes b - Gell's Gravitas Translocation 3 yes c - Teleport Other Translocation 3 yes d - Manifold Assault Translocation 5 yes e - Malign Gateway Summoning/Translocation 7 no (24, 33, D) a scroll of fog (24, 34, D) a tin of tremorstones (2/2) (25, 0, D) a phantom mirror (25, 7, D) a +0 battleaxe a +0 plate armour (25, 17, D) a +0 vorpal hunting sling (25, 33, D) a staff of death (25, 34, D) the Guide on Conjuration and the Glacier Spells Type Level Known a - Magic Dart Conjuration 1 no b - Ensorcelled Hibernation Hexes/Ice 2 yes c - Mephitic Cloud Conjuration/Poison/Air 3 yes d - Conjure Flame Conjuration/Fire 3 yes e - Ozocubu's Armour Ice 3 no f - Fulminant Prism Conjuration/Hexes 4 yes (26, 1, D) a +2 longbow of flaming a staff of poison (26, 3, D) a +0 halberd of distortion (still there?) a +0 chain mail (still there?) (26, 16, D) a +0 halberd a phial of floods (26, 17, D) a +0 dagger (26, 18, D) a +0 battleaxe (still there?) a +0 dire flail (still there?) (26, 21, D) a human corpse (26, 32, D) a ring of protection from cold (26, 33, D) a staff of conjuration (27, 3, D) a +0 dagger (still there?) a +0 robe (still there?) the ring "Kerromoa" {rElec rF+ rC+} (still there?) [ring of protection from fire] It protects you from fire. It protects you from cold. It insulates you from electricity. (27, 16, D) a Young Poisoner's Handbook (27, 17, D) a +4 scimitar (28, 0, D) a box of beasts (28, 3, D) a +0 flail of distortion (still there?) a +0 robe (still there?) (28, 16, D) a staff of cold (28, 17, D) a +0 robe a +3 shortbow of freezing (28, 32, D) 4 scrolls of enchant armour (28, 33, D) a book of Debilitation (29, 33, D) the +4 flail "Atumil" {drain, rN+} A truly terrible weapon, it drains the life of those it strikes. It protects you from negative energy. (34, 28, D) a +2 short sword of freezing (still there?) a +4 ring of evasion (still there?) (35, 0, D) a +3 dagger of venom (35, 14, D) a +0 leather armour of poison resistance (35, 29, D) a +3 leather armour of poison resistance (36, 0, D) a +4 battleaxe of flaming (36, 1, D) a lightning rod (4/4) (unseen) (36, 14, D) a +1 dagger of speed (36, 15, D) a book of Power (37, 0, D) a +0 executioner's axe of electrocution (37, 15, D) the +8 glaive of the Guard {elec, spectral, AC+5} Occasionally, upon striking a foe, it can discharge electrical energy and cause terrible harm. When it strikes, its spirit leaps out and fights alongside the wielder. It affects your AC (+5). a phantom mirror (37, 28, D) the +7 broad axe "Suaj" {vorpal, +Blink rN+ Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). It protects you from negative energy. It lets you blink. (37, 29, D) a book of Power (37, 32, D) a +0 quarterstaff (still there?) a +0 robe (still there?) a potion of might (still there?) a scroll of brand weapon (still there?) a spriggan corpse (skeletalised by now) (still there?) (37, 33, D) a cane toad corpse (skeletalised by now) (38, 1, D) a +3 hand axe of venom (38, 14, D) a +0 flail of holy wrath (38, 28, D) the +9 falchion of Tireghay {vorpal, Fragile rC+ rN+ Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It protects you from cold. It protects you from negative energy. It will be destroyed if unequipped. (38, 33, D) a +0 robe (still there?) a spriggan corpse (skeletalised by now) (still there?) (38, 34, D) a rime drake corpse (skeletalised by now) (39, 1, D) a +4 chain mail of cold resistance (39, 14, D) an amulet of reflection a +6 ring of strength a +6 ring of strength the ring of Vecse Eda {Fire rPois rCorr Str+5 Dex-3} [ring of fire] It enhances your fire magic. It affects your strength (+5). It affects your dexterity (-3). It protects you from fire. It makes you vulnerable to cold. It protects you from poison. It protects you from acid and corrosion. a ring of positive energy an amulet of regeneration a +4 ring of protection a ring of willpower a +6 ring of strength a +6 ring of strength (39, 15, D) the +9 staff of Wucad Mu {*channel} a +2 dagger of freezing a +1 hat of willpower (39, 28, D) a phial of floods (39, 29, D) a +2 plate armour of cold resistance (39, 32, D) a polar bear corpse (skeletalised by now) (39, 33, D) a +0 robe a yak corpse (skeletalised by now) (39, 34, D) a +0 hand axe a +0 animal skin a spriggan corpse (skeletalised by now) (39, 35, D) a ring of protection from cold (40, 1, D) a +3 spear of venom a +0 vampiric short sword (40, 18, D) a +0 morningstar (still there?) a +0 robe (still there?) (40, 20, D) a +0 robe (still there?) a +5 falchion (still there?) (40, 28, D) a +2 robe of positive energy (40, 29, D) a phial of floods (40, 31, D) a +0 robe a spriggan corpse (skeletalised by now) (41, -1, D) a +2 leather armour of cold resistance (41, 13, D) a staff of earth (41, 15, D) a +0 robe (still there?) a staff of poison (still there?) (41, 29, D) a +2 chain mail of poison resistance (41, 31, D) a lindwurm corpse (skeletalised by now) (41, 35, D) a cane toad corpse (skeletalised by now) (42, 14, D) a staff of conjuration (42, 29, D) the +5 chain mail of the Alphagorgon {Regen+ Str+5 Int-2 Stlth+} It affects your strength (+5). It affects your intelligence (-2). It increases your rate of health regeneration. It makes you more stealthy. (42, 32, D) a cane toad corpse (skeletalised by now) (43, 17, D) a staff of air (44, 28, D) a +2 dagger of protection (48, 13, D) a +0 buckler (still there?) a +0 chain mail (still there?) (49, 12, D) a +0 scimitar (still there?) a staff of air (still there?) a staff of fire (still there?) (49, 15, D) a +0 short sword (unseen) (49, 24, D) a box of beasts (50, 12, D) a box of beasts (still there?) a +0 dagger (still there?) (50, 24, D) the +1 scale mail of Sif Muna's Scorn {rF+ Int-3 Dex+4} It affects your intelligence (-3). It affects your dexterity (+4). It protects you from fire. (50, 25, D) a +6 flail of protection (50, 37, D) a staff of air (50, 38, D) the +2 chain mail of Resilience {+Blink rF+ rC+ Int+4} It affects your intelligence (+4). It protects you from fire. It protects you from cold. It lets you blink. (51, 0, D) a +3 falchion of distortion a +2 bardiche of venom (51, 1, D) a staff of earth (51, 13, D) a +0 short sword a +0 shortbow 14 arrows a +0 leather armour a phantom mirror (51, 20, D) a +0 long sword (unseen) (51, 24, D) a +2 robe (51, 25, D) a staff of death (51, 36, D) a book of Debilitation (51, 37, D) a staff of conjuration (51, 38, D) a +1 sacred scourge of holy wrath a +0 robe (52, -1, D) a +0 arbalest of flaming a staff of conjuration (52, 12, D) a +6 ring of strength a ring of wizardry a ring of protection from fire a box of beasts (52, 14, D) a +0 longbow a +1 chain mail of poison resistance a +0 leather armour 42 arrows a +0 longbow (52, 17, D) a +2 vorpal dire flail (52, 25, D) a staff of death (52, 36, D) a +0 great sword of protection a +1 hunting sling of freezing (53, 1, D) a piece from Xom's chessboard (15/15) (53, 12, D) a box of beasts (53, 13, D) a +0 longbow 36 arrows a +0 leather armour a staff of air (53, 14, D) a +0 short sword (53, 24, D) a +2 vorpal quarterstaff (53, 36, D) a tin of tremorstones (2/2) (54, 12, D) a +0 leather armour (54, 13, D) a staff of fire (still there?) 4 scrolls of enchant armour (still there?) (54, 16, D) a +0 rapier (still there?) a +0 rapier (still there?) a +0 leather armour (still there?) (54, 24, D) a +2 trident of protection (54, 25, D) a +1 rapier of draining (54, 30, D) a +0 dire flail (still there?) the ring "Daf Cuyri" {Ice Drain +Blink rN+++ Str-5} (still there?) [ring of ice] It enhances your ice magic. It affects your strength (-5). It makes you vulnerable to fire. It protects you from cold. It renders you almost immune to negative energy. It lets you blink. It drains your maximum health when unequipped. (55, 0, D) a piece from Xom's chessboard (15/15) (55, 1, D) a phantom mirror (55, 12, D) a +0 dagger (55, 13, D) the +1 rapier "Beetlebane" {vorpal, +Blink rPois rC++ Int-3} It inflicts extra damage upon your enemies. It affects your intelligence (-3). It greatly protects you from cold. It protects you from poison. It lets you blink. (55, 24, D) a staff of conjuration (56, 17, D) a +0 short sword of speed (59, 37, D) a box of beasts (59, 40, D) a +4 scimitar (60, 36, D) a tin of tremorstones (2/2) (60, 37, D) a staff of death (60, 40, D) a +0 robe (61, 16, D) a +4 hunting sling of flaming (61, 36, D) the +5 chain mail of the Beekeeper {rN+ Will+ Str+5 Int-5} It affects your strength (+5). It affects your intelligence (-5). It protects you from negative energy. It increases your willpower. (61, 37, D) a +2 falchion of electrocution (62, 1, D) a staff of poison (62, 3, D) a +5 rapier of venom (62, 8, D) a +3 great sword of venom (62, 17, D) a staff of poison (62, 26, D) the +2 shortbow of the Coin {flame, rElec rN+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It insulates you from electricity. It protects you from negative energy. (62, 27, D) a piece from Xom's chessboard (15/15) (62, 36, D) a staff of cold (62, 37, D) the +6 hand axe of Arof {vorpal, rF+ Str+3 Int-2} It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your intelligence (-2). It protects you from fire. (63, 0, D) a +1 vorpal war axe (63, 16, D) a +0 vorpal shortbow (63, 17, D) a +3 ring mail of willpower (63, 26, D) a +6 ring of strength an amulet of the acrobat a +6 ring of strength the ring of the Lobster {Ice rElec} [ring of ice] It enhances your ice magic. It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. the ring of Eternity {Wiz rC+} [ring of wizardry] It improves your spell success rate. It protects you from cold. a ring of positive energy (63, 27, D) a phantom mirror (63, 36, D) the +0 robe of Nedemuc {rC+} It protects you from cold. (63, 37, D) the +7 shortbow of Muddir {vorpal, rF++ Int+4} Any arrow fired from it inflicts extra damage. It affects your intelligence (+4). It greatly protects you from fire. (64, 17, D) a staff of air (65, 26, D) a staff of death (67, 0, D) the +9 dire flail "Gasipimy" {flame, rPois Int+6} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+6). It protects you from poison. (68, 0, D) a phial of floods (69, 0, D) a +2 hunting sling of freezing (70, 29, D) a +0 whip (still there?) a +0 leather armour (still there?) (70, 36, D) a staff of cold (71, 8, D) a ring of ice the ring "Guiwkuch" {Fly rElec Stlth+} [ring of flight] It insulates you from electricity. It grants you flight. It makes you more stealthy. a ring of positive energy a ring of willpower an amulet of guardian spirit (71, 17, D) a staff of cold (71, 20, D) the +7 quarterstaff of Courage {venom, Int+4} (still there?) It poisons the flesh of those it strikes. It affects your intelligence (+4). a +0 robe (still there?) (71, 26, D) a box of beasts (71, 30, D) a +0 club (still there?) a +0 leather armour (still there?) (71, 31, D) a +0 whip (still there?) a +2 ring mail of fire resistance (still there?) (71, 36, D) the +9 broad axe "Baykonwi" {vorpal, Str+2 Dex+3} It inflicts extra damage upon your enemies. It affects your strength (+2). It affects your dexterity (+3). a +2 vorpal falchion a +2 trident of freezing (71, 37, D) a condenser vane (72, 16, D) a staff of fire (72, 17, D) a +0 scimitar (72, 19, D) a +0 halberd a +0 robe (72, 26, D) a staff of death (72, 27, D) a staff of death (72, 30, D) a +0 hand axe a +0 ring mail a +0 long sword a +0 chain mail (72, 37, D) the +5 bardiche "Meiq" {chaos, *Rage rC++} Each time it hits an enemy it has a different, random effect. It greatly protects you from cold. It may make you go berserk in combat. (73, 1, D) a phial of floods (73, 16, D) a staff of earth (73, 17, D) a phial of floods (73, 27, D) a +0 dagger (74, 30, D) the +7 morningstar "Ziugoufe" {drain, +Rage Str+6} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+6). It lets you go berserk. (unseen)