Burgietje the Dungeon (0, 51, D) a +0 hand axe (still there?) a scroll of brand weapon (still there?) a staff of earth (still there?) a yellow draconian corpse (skeletalised by now) (still there?) (0, 53, D) a book of the Dragon (1, 33, D) a +0 robe of cold resistance (1, 34, D) a +0 scimitar (1, 53, D) a +0 hand axe (still there?) a +3 short sword (still there?) a black draconian corpse (skeletalised by now) (still there?) (2, 15, D) a +3 dagger of holy wrath (2, 16, D) a +3 scale mail of fire resistance (2, 33, D) a +0 battleaxe (2, 34, D) a +0 trident (still there?) the ring of Mirth {rElec rF+++ Will+ Int+3 Dex-2} (still there?) [ring of willpower] It affects your intelligence (+3). It affects your dexterity (-2). It renders you almost immune to fire. It insulates you from electricity. It increases your willpower. a phantom mirror (still there?) a white draconian corpse (skeletalised by now) (still there?) (2, 50, D) a +0 cloak (still there?) the +3 plate armour of a Billion Souls {rF+ Regen+ rCorr Dex+2} (still there?) It affects your dexterity (+2). It protects you from fire. It increases your rate of health regeneration. It protects you from acid and corrosion. (2, 51, D) a +0 dagger (still there?) a +1 cloak (still there?) a staff of poison (still there?) a piece from Xom's chessboard (15/15) (still there?) a +4 ring of protection (still there?) a +0 vorpal glaive (still there?) a +0 short sword (still there?) a staff of air (still there?) (2, 52, D) a staff of poison (still there?) the +9 hunting sling "Killer Klown's Foe" {flame, rN+ Str+5} (still there?) It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+5). It protects you from negative energy. a green draconian corpse (skeletalised by now) (still there?) a yellow draconian corpse (skeletalised by now) (still there?) (2, 54, D) a +0 halberd (still there?) a black draconian corpse (skeletalised by now) (still there?) (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (3, 14, D) a staff of poison (3, 15, D) a +2 demon whip of electrocution (still there?) 4 potions of heal wounds (still there?) the ring "Munagovo" {rElec rCorr Dex-5 SInv Stlth+} (still there?) [ring of see invisible] It affects your dexterity (-5). It insulates you from electricity. It lets you see invisible. It protects you from acid and corrosion. It makes you more stealthy. (3, 16, D) a +2 scale mail of poison resistance (3, 17, D) a hell hound corpse (skeletalised by now) (3, 32, D) a phantom mirror (3, 33, D) a +0 dire flail (3, 34, D) a +1 vorpal war axe (still there?) a Fen Folio (still there?) (3, 35, D) a +1 war axe of electrocution (still there?) a yellow draconian corpse (skeletalised by now) (still there?) (3, 36, D) a +0 long sword of holy wrath (still there?) a green draconian corpse (skeletalised by now) (still there?) (3, 37, D) a +0 short sword (still there?) a +6 ring of intelligence (still there?) (3, 50, D) a +0 battleaxe (3, 51, D) a piece from Xom's chessboard (15/15) (3, 53, D) a +0 war axe (still there?) a +0 battleaxe (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a +2 barding of cold resistance (4, 15, D) the +8 short sword "Widowmaker" {antimagic, *Noise rPois rC+++} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It renders you almost immune to cold. It protects you from poison. It may make noises in combat. (4, 16, D) a +1 helmet of see invisible (4, 32, D) a phial of floods (4, 33, D) the +9 flail of Regicide {speed, Str+3} (still there?) Attacks with this weapon are significantly faster. It affects your strength (+3). a +0 cloak (still there?) a +0 long sword (still there?) (4, 35, D) a +0 short sword (4, 50, D) the +1 chain mail "Luillie" {Will+ Str+9 Dex-3 Stlth-} It affects your strength (+9). It affects your dexterity (-3). It increases your willpower. It makes you less stealthy. (4, 51, D) a +0 cloak (still there?) a +2 rapier of freezing (still there?) (4, 52, D) a +0 morningstar (still there?) a staff of cold (still there?) (4, 53, D) a +0 trident (still there?) a yellow draconian corpse (skeletalised by now) (still there?) (4, 54, D) a +0 mace (still there?) a purple draconian corpse (skeletalised by now) (still there?) (4, 55, D) a +1 long sword of electrocution (5, 15, D) a lightning rod (4/4) (still there?) a hell hog corpse (skeletalised by now) (still there?) (5, 16, D) a staff of poison (5, 33, D) a +0 mace (still there?) the ring "Japn" {rC+ Dex+6} (still there?) [ring of dexterity] It affects your dexterity (+6). It protects you from cold. a +0 pair of gloves of strength (still there?) (5, 35, D) a +0 war axe (still there?) a green draconian corpse (skeletalised by now) (still there?) (5, 50, D) a +0 war axe (5, 51, D) a piece from Xom's chessboard (15/15) (5, 52, D) a +0 rapier of speed (still there?) a red draconian corpse (skeletalised by now) (still there?) (5, 55, D) a +0 halberd (6, 14, D) the +2 falchion of Omeos {drain, *Rage rElec rPois rCorr} A truly terrible weapon, it drains the life of those it strikes. It insulates you from electricity. It protects you from poison. It may make you go berserk in combat. It protects you from acid and corrosion. (6, 15, D) a tin of tremorstones (2/2) (6, 16, D) a +0 robe (6, 17, D) a +0 spear a +1 scale mail of cold resistance (6, 18, D) a +0 scythe of protection (6, 33, D) a +4 shortbow of flaming (6, 34, D) a +0 short sword (still there?) 4 scrolls of enchant armour (still there?) the +5 short sword of Untruth {flame, rF- rCorr Dex+2} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+2). It makes you vulnerable to fire. It protects you from acid and corrosion. a green draconian corpse (skeletalised by now) (still there?) (6, 36, D) a +0 halberd (still there?) an amulet of faith (still there?) (6, 52, D) a +0 long sword (still there?) a black draconian corpse (skeletalised by now) (still there?) (7, 6, D) a scroll of holy word (7, 14, D) the +5 morningstar "Remyss" {vorpal, Stlth+} It inflicts extra damage upon your enemies. It makes you more stealthy. (7, 16, D) an amulet of guardian spirit (7, 32, D) a +0 flail (7, 33, D) a +3 vorpal scimitar a +3 leather armour of cold resistance a yellow draconian corpse (skeletalised by now) (7, 34, D) a +0 flail (still there?) a +0 hand axe (still there?) a +0 battleaxe (still there?) (7, 35, D) a +0 trident (still there?) a +6 ring of intelligence (still there?) a +0 war axe (still there?) a +0 battleaxe (still there?) (7, 36, D) a +0 short sword (still there?) a ring of wizardry (still there?) a white draconian corpse (skeletalised by now) (still there?) (7, 37, D) a +0 battleaxe (7, 38, D) a +0 glaive (7, 50, D) a Grand Grimoire (7, 51, D) a +0 trident a +1 scale mail of willpower (7, 52, D) a +0 cloak a +0 scimitar a staff of conjuration a yellow draconian corpse (skeletalised by now) (7, 53, D) a +0 long sword a +2 halberd of pain a black draconian corpse (skeletalised by now) (7, 54, D) a +1 great sword of holy wrath a +7 vorpal quarterstaff a +0 long sword a red draconian corpse (skeletalised by now) a red draconian corpse (skeletalised by now) (7, 55, D) a +0 war axe (7, 56, D) the +5 dagger of Mucimim {flame, rPois rC- Will- rCorr} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It makes you vulnerable to cold. It protects you from poison. It protects you from acid and corrosion. It decreases your willpower. a +0 dire flail (still there?) a +0 flail (still there?) a +2 broad axe of electrocution (still there?) a yellow draconian corpse (skeletalised by now) (still there?) (8, 15, D) a +8 scythe of venom a box of beasts (8, 16, D) a book of Death (8, 18, D) a hell hog corpse (skeletalised by now) (8, 33, D) a condenser vane (8, 36, D) a +0 battleaxe of holy wrath a +0 halberd a white draconian corpse (skeletalised by now) a purple draconian corpse (skeletalised by now) (8, 37, D) a +0 great mace a +1 cloak a scroll of brand weapon a +0 mace a white draconian corpse (skeletalised by now) a red draconian corpse (skeletalised by now) (8, 52, D) a +0 glaive (still there?) a +0 dire flail (still there?) the ring "Walaeqoh" {Wiz Will++} (still there?) [ring of wizardry] It improves your spell success rate. It greatly increases your willpower. a +0 dire flail (still there?) a red draconian corpse (skeletalised by now) (still there?) (9, 14, D) a phantom mirror (9, 15, D) the +3 dagger of Qol Uwn {pain, Contam rPois Str+7} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+7). It protects you from poison. It causes magical contamination when unequipped. (9, 18, D) a +0 trident (9, 31, D) a +0 short sword (9, 33, D) a phantom mirror a staff of poison (9, 34, D) a piece from Xom's chessboard (15/15) (still there?) the Almanac of Hurtful Cold (still there?) Spells Type Level Known a - Foxfire Conjuration/Fire 1 yes b - Magic Dart Conjuration 1 yes c - Ice Form Ice/Transmutation 4 yes d - Iskenderun's Battlesphere Conjuration 5 no a +2 long sword of holy wrath (still there?) a phantom mirror (still there?) a white draconian corpse (skeletalised by now) (still there?) (9, 35, D) a +0 trident (9, 36, D) the +5 hand axe of Grontol {flame, Drain Fly SInv Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It lets you see invisible. It grants you flight. It drains your maximum health when unequipped. It makes you more stealthy. (9, 37, D) a +0 flail (9, 51, D) a +0 battleaxe (still there?) a +1 flail of protection (still there?) (9, 52, D) a +0 dire flail (still there?) a staff of conjuration (still there?) a staff of cold (still there?) a white draconian corpse (skeletalised by now) (still there?) (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} It insulates you from electricity. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It increases your willpower. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It increases your willpower. the +14 obsidian axe {vorpal, Drain Fly SInv} It inflicts extra damage upon your enemies. It lets you see invisible. It grants you flight. It drains your maximum health when unequipped. (10, 4, D) a lightning rod (4/4) (10, 14, D) the +8 spear of Exchange {freeze, rC+ Int+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+2). It protects you from cold. (10, 16, D) a +2 scythe of protection a staff of cold (10, 34, D) a +0 long sword (still there?) a +0 cloak (still there?) a +0 scimitar (still there?) a white draconian corpse (skeletalised by now) (still there?) (10, 35, D) a +0 battleaxe (10, 50, D) a +0 trident a condenser vane (10, 52, D) a +0 cloak (still there?) the ring of Xom's Sleight of Hands {+Blink rPois Str+6} (still there?) [ring of strength] It affects your strength (+6). It protects you from poison. It lets you blink. (10, 54, D) a +0 trident (still there?) a +0 long sword (still there?) a +0 long sword (still there?) a +0 cloak (still there?) a +4 ring of evasion (still there?) a +0 long sword (still there?) a +0 cloak (still there?) a black draconian corpse (skeletalised by now) (still there?) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of those it strikes. It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 15, D) a book of Transfigurations (11, 16, D) the ring "Gifoesu" {rPois rC+ Int+4 Dex+6} [ring of dexterity] It affects your intelligence (+4). It affects your dexterity (+6). It protects you from cold. It protects you from poison. the amulet of Past Mistakes {Spirit Dex+4} [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. It affects your dexterity (+4). the ring "Deel" {rPois Str+6} [ring of poison resistance] It affects your strength (+6). It protects you from poison. a +4 hand crossbow of freezing (11, 32, D) the +2 hood of the Assassin {Detection Stab+ Stlth++} It makes you much more stealthy. a +3 leather armour of fire resistance (11, 35, D) a +0 glaive (still there?) a +0 short sword of holy wrath (still there?) a yellow draconian corpse (skeletalised by now) (still there?) a red draconian corpse (skeletalised by now) (still there?) a yellow draconian corpse (skeletalised by now) (still there?) (11, 49, D) a +0 cloak (still there?) a +0 dagger of venom (still there?) (11, 51, D) a +0 whip (still there?) a +0 cloak (still there?) a scroll of brand weapon (still there?) a staff of death (still there?) a staff of air (still there?) a +6 great sword of holy wrath (still there?) a +0 cloak (still there?) a +2 bardiche of protection (still there?) a white draconian corpse (skeletalised by now) (still there?) a red draconian corpse (skeletalised by now) (still there?) (11, 56, D) a green draconian corpse (skeletalised by now) (12, 14, D) a piece from Xom's chessboard (15/15) (12, 15, D) a +3 vorpal great sword (12, 17, D) a hell hog corpse (skeletalised by now) (12, 32, D) a +0 halberd (still there?) a purple draconian corpse (skeletalised by now) (still there?) (12, 34, D) a +0 war axe (still there?) a +0 morningstar (still there?) the Collected Works on the Igneous Mountains (still there?) Spells Type Level Known a - Sandblast Earth 1 yes b - Passwall Transmutation/Earth 2 yes c - Ignite Poison Fire/Transmutation/Poison 3 yes d - Starburst Conjuration/Fire 6 yes e - Ignition Fire 8 yes (12, 50, D) a red draconian corpse (skeletalised by now) (12, 51, D) a +0 long sword (still there?) a +0 cloak (still there?) a box of beasts (still there?) a purple draconian corpse (skeletalised by now) (still there?) (13, 32, D) a +0 war axe (still there?) a book of Power (still there?) (13, 33, D) a phantom mirror (13, 34, D) a +2 robe of cold resistance (still there?) a +1 mace of protection (still there?) a tin of tremorstones (2/2) (still there?) (13, 51, D) a +2 scythe of protection (still there?) a green draconian corpse (skeletalised by now) (still there?) (13, 52, D) a +5 dagger of venom (still there?) a +1 hunting sling of freezing (still there?) a white draconian corpse (skeletalised by now) (still there?) (13, 55, D) a +0 short sword (14, 50, D) a +0 war axe (still there?) a +0 hand axe (still there?) a box of beasts (still there?) (17, 51, D) +2 pearl dragon scales (18, 48, D) a piece from Xom's chessboard (15/15) (18, 49, D) a +2 robe of the Archmagi (still there?) a box of beasts (still there?) (19, 1, D) a condenser vane (19, 17, D) a phantom mirror (19, 33, D) an amulet of regeneration (19, 47, D) a +0 spear of venom (19, 49, D) quicksilver dragon scales (still there?) the +5 giant club of Foehaut {holy, rElec rPois rF- Str+3} (still there?) It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+3). It makes you vulnerable to fire. It insulates you from electricity. It protects you from poison. a quicksilver dragon corpse (still there?) (20, 0, D) a condenser vane (20, 1, D) a staff of air (20, 17, D) the +8 flail of Irrepressible Laughter {vamp, +Blink Will+ rCorr} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It lets you blink. It protects you from acid and corrosion. It increases your willpower. (20, 32, D) a box of beasts (still there?) a +0 vampiric glaive (still there?) (20, 49, D) a book of the Sky (20, 51, D) a +0 flail (21, 0, D) a +0 antimagic glaive (21, 1, D) a +2 chain mail of cold resistance (21, 48, D) a staff of air a +0 arbalest of freezing (21, 50, D) a +0 glaive of venom (still there?) a +3 vorpal hand crossbow (still there?) a +2 chain mail of fire resistance (still there?) an iron dragon corpse (still there?) (22, 1, D) a box of beasts (22, 16, D) a staff of fire (22, 17, D) a +2 great mace (still there?) a +0 chain mail (still there?) a +3 hunting sling of freezing (still there?) (22, 18, D) a +1 demon whip of venom (still there?) a +6 ring of intelligence (still there?) (22, 32, D) a lightning rod (4/4) (22, 33, D) a +5 hunting sling of flaming a +3 leather armour of cold resistance (22, 34, D) a staff of fire (22, 48, D) a +3 ring mail of cold resistance (23, 0, D) a +1 vorpal hand axe (unseen) (23, 17, D) a +3 flail of holy wrath (still there?) a book of Fire (still there?) (23, 32, D) a Grand Grimoire (23, 47, D) the +11 trident "Axkafir" {vorpal, Str+3 Dex+5} It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your dexterity (+5). (24, 0, D) a +0 hunting sling of flaming a staff of cold (24, 16, D) a tin of tremorstones (2/2) a staff of air (24, 17, D) a +6 ring of strength a ring of willpower a ring of positive energy an amulet of magic regeneration an amulet of the acrobat a ring of wizardry the ring "Nevuf" {rF+ rC- Will+ Int-2 Dex+5} [ring of willpower] It affects your intelligence (-2). It affects your dexterity (+5). It protects you from fire. It makes you vulnerable to cold. It increases your willpower. the ring "Zocefaf" {rN+ rCorr Stlth+} [ring of resist corrosion] It protects you from negative energy. It protects you from acid and corrosion. It makes you more stealthy. a +0 robe a +0 spear (24, 18, D) a +5 giant spiked club (still there?) a staff of air (still there?) (24, 47, D) a quicksilver dragon corpse (24, 48, D) a tin of tremorstones (2/2) (24, 49, D) a staff of fire the +5 bardiche "Eluxeux" {elec, Int+3} Occasionally, upon striking a foe, it can discharge electrical energy and cause terrible harm. It affects your intelligence (+3). (24, 51, D) a +2 ring mail of fire resistance (still there?) a stone giant corpse (still there?) (24, 52, D) 5 large rocks (still there?) a stone giant corpse (still there?) a quicksilver dragon corpse (still there?) (25, 1, D) a staff of poison a +2 war axe of freezing (25, 16, D) a +4 hand crossbow of freezing (25, 18, D) a +2 spectral quarterstaff (25, 32, D) a +6 ring of dexterity the amulet of Duonkouff {Acrobat Drain Regen+ Int-4 Dex+8} [amulet of the acrobat] It increases your evasion while moving and waiting. It affects your intelligence (-4). It affects your dexterity (+8). It increases your rate of health regeneration. It drains your maximum health when unequipped. a ring of ice a ring of magical power an amulet of regeneration the +6 arbalest "Damnation" {damnation} (25, 33, D) a staff of conjuration (25, 49, D) a +0 helmet of intelligence (25, 50, D) the +1 leather armour of the Tick {rN+ Dex+5} It affects your dexterity (+5). It protects you from negative energy. a staff of poison an iron dragon corpse (25, 51, D) an iron dragon corpse (25, 54, D) quicksilver dragon scales (still there?) a quicksilver dragon corpse (still there?) (26, 0, D) a +1 chain mail of fire resistance (still there?) the Papyrus of Psychosis (still there?) Spells Type Level Known a - Mephitic Cloud Conjuration/Poison/Air 3 yes b - Ignite Poison Fire/Transmutation/Poison 3 yes c - Spider Form Transmutation/Poison 3 yes d - Borgnjor's Vile Clutch Necromancy/Earth 5 yes (26, 1, D) a +3 glaive of flaming (26, 35, D) a box of beasts a +0 falchion of electrocution (26, 47, D) a staff of death (26, 48, D) the Incunabulum of Fetching Transmigration Spells Type Level Known a - Slow Hexes 2 yes b - Ensorcelled Hibernation Hexes/Ice 2 yes c - Irradiate Conjuration/Transmutation 5 yes d - Blade Hands Transmutation 5 yes e - Statue Form Transmutation/Earth 6 yes quicksilver dragon scales 3 large rocks (26, 51, D) a staff of death 4 large rocks (26, 52, D) 4 large rocks a +2 plate armour of fire resistance (26, 54, D) quicksilver dragon scales a quicksilver dragon corpse (27, -1, D) a +2 vampiric morningstar (27, 17, D) a book of Conjurations (27, 31, D) a staff of fire (27, 32, D) a book of Fire (27, 34, D) a phial of floods (27, 52, D) an iron dragon corpse (29, 0, D) a +1 vampiric war axe (29, 1, D) the Collected Works on Ghastly Poison Spells Type Level Known a - Corpse Rot Necromancy/Air 2 yes b - Sublimation of Blood Necromancy 2 yes c - Poisonous Vapours Poison/Air 2 yes d - Dispel Undead Necromancy 4 yes e - Eringya's Noxious Bog Transmutation/Poison 6 yes (29, 16, D) a staff of cold (29, 17, D) the +8 falchion of Tumiff {flame, rPois} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from poison. (29, 32, D) the +5 broad axe of Obsession {flame, rC+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from cold. (29, 33, D) a tin of tremorstones (2/2) (29, 48, D) a +1 morningstar of flaming a +0 ring mail of positive energy (29, 50, D) a book of Death (still there?) a +2 plate armour of cold resistance (still there?) (29, 53, D) a +0 mace of holy wrath (30, 48, D) the +1 ring mail of Arphull {rF+ Str+4} It affects your strength (+4). It protects you from fire. (30, 49, D) a +1 scale mail of willpower (30, 50, D) a phantom mirror (still there?) a stone giant corpse (still there?) (31, 48, D) a +10 plate armour of ponderousness (31, 49, D) a +3 plate armour of cold resistance (31, 50, D) a phantom mirror (31, 52, D) 6 large rocks (32, 49, D) 3 large rocks (still there?) a staff of death (still there?) (32, 50, D) a staff of poison (33, 16, D) a +0 war axe (33, 48, D) a staff of fire (33, 49, D) a +3 plate armour of cold resistance (34, 28, D) a staff of conjuration (34, 48, D) a +0 dire flail of venom (34, 49, D) an amulet of reflection (still there?) a +1 kite shield of poison resistance (still there?) (34, 50, D) a +4 plate armour of cold resistance (35, 0, D) a +0 chain mail (still there?) a +0 battleaxe (still there?) (35, 18, D) a +3 fustibalus (35, 28, D) a staff of earth (35, 29, D) a +1 vorpal hand crossbow (36, 0, D) the +7 flail "Daorouja" {freeze, *Rage rN+ Int+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). It protects you from negative energy. It may make you go berserk in combat. (36, 1, D) a +0 arbalest (still there?) 14 bolts (still there?) an amulet of the acrobat (still there?) a box of beasts (still there?) (36, 15, D) a +0 halberd (36, 18, D) a +0 robe (36, 28, D) a condenser vane (37, 14, D) a staff of air (37, 28, D) a +2 vorpal quarterstaff (still there?) a +2 robe of positive energy (still there?) (37, 29, D) a +3 spectral quarterstaff (unseen) (38, 1, D) a staff of fire (38, 2, D) a staff of death (still there?) a +0 arbalest (still there?) 17 bolts (still there?) (38, 3, D) a +0 arbalest (still there?) 18 bolts (still there?) (38, 4, D) a +0 great sword (still there?) a +0 chain mail (still there?) (38, 15, D) a staff of death (38, 17, D) a +0 bardiche of flaming (38, 50, D) the +2 leather armour "Kuul" {+Inv Will+} It lets you turn invisible. It increases your willpower. (39, 0, D) a +2 great sword a +4 arbalest of freezing a +0 chain mail a +5 whip of pain (39, 2, D) a +1 vorpal arbalest (still there?) 15 bolts (still there?) a +0 halberd (still there?) (39, 4, D) a +0 plate armour a +1 war axe of flaming a +0 great mace a +0 plate armour (39, 13, D) a +4 ring of protection an amulet of regeneration a ring of poison resistance the amulet of the Thirsty Knives {Faith Harm rC++ rN+ Dex-5} [amulet of faith] It allows you to gain divine favour quickly. It affects your dexterity (-5). It greatly protects you from cold. It protects you from negative energy. It increases damage dealt and taken. a ring of protection from fire the amulet "Taoffix" {Spirit rElec Will+ Dex+3} [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. It affects your dexterity (+3). It insulates you from electricity. It increases your willpower. an amulet of the acrobat (39, 14, D) a staff of earth (39, 15, D) a staff of air (39, 48, D) a +0 great sword of flaming +0 acid dragon scales a fire giant corpse (39, 49, D) a staff of fire (39, 50, D) a +2 mace of protection (40, 2, D) a +0 arbalest (still there?) 25 bolts (still there?) a +0 battleaxe (still there?) a +0 chain mail (still there?) (40, 15, D) a +2 leather armour of fire resistance (40, 18, D) a +0 great sword (still there?) a +0 plate armour (still there?) (40, 28, D) a +0 morningstar of protection (40, 29, D) the +10 morningstar "Eos" {elec, Halo rElec} Occasionally, upon striking a foe, it can discharge electrical energy and cause terrible harm. It insulates you from electricity. (40, 48, D) a +2 chain mail of willpower (40, 50, D) +0 fire dragon scales a +0 great sword of flaming a +0 bardiche of holy wrath a +2 ring mail of cold resistance a fire dragon corpse a hell hound corpse (40, 52, D) a +4 chain mail of willpower (41, 14, D) a staff of poison (41, 15, D) a box of beasts (41, 16, D) a +0 broad axe (still there?) a +0 plate armour (still there?) (41, 29, D) a staff of cold (41, 51, D) a +3 chain mail of fire resistance (still there?) a fire dragon corpse (still there?) (42, 0, D) 13 bolts (42, 2, D) a +0 arbalest 22 bolts the +4 robe of Augmentation {Str+4 Int+4 Dex+4} It affects your strength (+4). It affects your intelligence (+4). It affects your dexterity (+4). (42, 14, D) a piece from Xom's chessboard (15/15) (42, 15, D) a +2 long sword of protection a +0 robe a staff of earth (42, 16, D) a +0 long sword (still there?) a +0 robe (still there?) (42, 47, D) the +3 Elemental Staff {rElec rF++ rC++ Will++ AC+5} (still there?) It affects your AC (+5). It greatly protects you from fire. It greatly protects you from cold. It insulates you from electricity. It greatly increases your willpower. a +0 falchion of holy wrath (still there?) (42, 50, D) +0 fire dragon scales a fire dragon corpse (43, 0, D) a staff of air (43, 2, D) a +0 dire flail a +0 chain mail of willpower a +0 arbalest (43, 14, D) a +0 dagger (43, 15, D) +1 fire dragon scales (43, 28, D) the +4 scimitar "Liegach" {freeze, +Rage Int+2} (still there?) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+2). It lets you go berserk. a +2 vorpal battleaxe (still there?) (43, 30, D) a staff of air (43, 47, D) a +2 whip of electrocution (43, 49, D) a +4 vorpal bardiche (44, 28, D) a staff of earth (44, 49, D) a +1 great sword of flaming (still there?) a +2 buckler of cold resistance (still there?) a fire giant corpse (still there?) (44, 51, D) a +0 demon whip of electrocution (44, 53, D) a +2 great sword of electrocution (45, 49, D) the +7 lajatang of Order {silver, rMut} (still there?) It protects you from mutation. a staff of air (still there?) (45, 50, D) the Catalogue of Orientation and the Escort (still there?) Spells Type Level Known a - Summon Guardian Golem Hexes/Summoning 3 yes b - Lesser Beckoning Translocation 3 yes c - Summon Lightning Spire Summoning/Air 4 yes d - Animate Armour Summoning/Earth 4 yes e - Shadow Creatures Summoning 6 yes a +1 morningstar of holy wrath (still there?) (45, 51, D) a +0 scale mail of willpower a +3 spectral giant spiked club (46, 48, D) a +1 plate armour of fire resistance a phial of floods (46, 49, D) a +2 robe of cold resistance (still there?) +0 fire dragon scales (still there?) a +2 great sword of flaming (still there?) a fire dragon corpse (still there?) a fire dragon corpse (still there?) (46, 51, D) +0 fire dragon scales the +8 chain mail "Dyockeoh" {rN+ Will+ SInv} It protects you from negative energy. It lets you see invisible. It increases your willpower. a +0 demon whip a Fen Folio (46, 53, D) a +0 demon whip of electrocution (47, 53, D) a +3 scimitar of flaming (48, -1, D) a staff of poison (48, 37, D) a +2 chain mail of fire resistance (48, 47, D) a phantom mirror (still there?) a phantom mirror (still there?) (48, 53, D) a +4 trident of venom (49, -1, D) a +6 vampiric hand axe (still there?) the +10 scimitar "Salur" {freeze, +Rage rC+} (still there?) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It lets you go berserk. (49, 1, D) a +3 leather armour of cold resistance (49, 12, D) a phantom mirror (49, 37, D) a staff of earth (49, 47, D) a +0 great sword of flaming (still there?) An Early Guide to Wizardry (still there?) Spells Type Level Known a - Iskenderun's Mystic Blast Conjuration/Translocation 4 yes b - Hailstorm Conjuration/Ice 4 yes c - Cause Fear Hexes 4 yes d - Animate Dead Necromancy 4 yes e - Animate Armour Summoning/Earth 4 yes f - Passage of Golubria Translocation 4 yes the +7 scimitar "Roiraesiam" {speed, Drain Dex+4} (still there?) Attacks with this weapon are significantly faster. It affects your dexterity (+4). It drains your maximum health when unequipped. (50, 2, D) the +5 quarterstaff of Xuewn {protect, rC++ Dex+4} (still there?) It grants its wielder temporary protection when it strikes (+7 to AC). It affects your dexterity (+4). It greatly protects you from cold. Cauf's Grimoire of Poison and the Volcanoes (still there?) Spells Type Level Known a - Foxfire Conjuration/Fire 1 yes b - Conjure Flame Conjuration/Fire 3 yes c - Spider Form Transmutation/Poison 3 yes d - Sticky Flame Conjuration/Fire 4 yes e - Olgreb's Toxic Radiance Poison 4 yes f - Fireball Conjuration/Fire 5 yes (50, 12, D) a staff of fire (50, 13, D) a lightning rod (4/4) (50, 24, D) a phantom mirror (50, 25, D) a phantom mirror (50, 48, D) a ring of protection from cold (50, 53, D) the +1 hunting sling of the Pure Ziggurats {venom, rF+ Str+3 SInv} (still there?) It poisons the ammo it fires. It affects your strength (+3). It protects you from fire. It lets you see invisible. a +0 scimitar of flaming (still there?) a hell hound corpse (still there?) (51, 12, D) a +0 mace a ring of poison resistance (51, 13, D) a +2 battleaxe a +0 chain mail (51, 14, D) a +1 halberd of flaming (51, 16, D) a +0 giant spiked club (still there?) a +0 dagger (still there?) a +0 robe (still there?) (51, 25, D) a +3 scale mail of fire resistance (51, 35, D) a phial of floods (51, 37, D) a +1 battleaxe of freezing a +4 vampiric broad axe a piece from Xom's chessboard (15/15) (51, 48, D) a +3 leather armour of fire resistance the +4 hand crossbow "Dat Lybb" {speed, rElec rF++ Dex-5 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (-5). It greatly protects you from fire. It insulates you from electricity. It lets you see invisible. (51, 49, D) a +0 falchion of electrocution (51, 50, D) a +4 scimitar of flaming (still there?) a +0 scimitar of flaming (still there?) a book of Necromancy (still there?) a phantom mirror (still there?) (52, -1, D) a staff of earth the +3 crown of Dyrovepreva {rElec Int+2 SInv} It affects your intelligence (+2). It insulates you from electricity. It lets you see invisible. an amulet of guardian spirit (52, 12, D) a +2 hand crossbow of flaming (52, 14, D) a +1 morningstar of protection (52, 16, D) a +0 giant spiked club (52, 24, D) the +1 leather armour "Earthly Heaven" {rCorr Int+4} It affects your intelligence (+4). It protects you from acid and corrosion. (52, 25, D) a +2 falchion of holy wrath (unseen) (52, 37, D) a lightning rod (4/4) (52, 48, D) a ring of fire (52, 49, D) a +0 great sword of flaming (still there?) a staff of poison (still there?) a fire giant corpse (still there?) (52, 50, D) a tin of tremorstones (2/2) (still there?) +0 fire dragon scales (still there?) a +4 scimitar of flaming (still there?) a piece from Xom's chessboard (15/15) (still there?) a fire dragon corpse (still there?) (53, 12, D) a +0 battleaxe (53, 13, D) a Grand Grimoire (still there?) a +0 chain mail (still there?) a +0 dire flail (still there?) 5 boomerangs (still there?) a +0 plate armour (still there?) a +0 club (still there?) (53, 14, D) a +0 giant spiked club (still there?) the +4 great mace of Yredelemnul's Outrage {spect, Fly rN++ rCorr} (still there?) When it strikes, its spirit leaps out and fights alongside the wielder. It greatly protects you from negative energy. It grants you flight. It protects you from acid and corrosion. a +0 plate armour (still there?) (53, 16, D) a +0 war axe (still there?) a +0 chain mail (still there?) (53, 24, D) a +4 spear of venom (53, 36, D) a +0 chain mail of fire resistance (53, 48, D) a piece from Xom's chessboard (15/15) (53, 49, D) a staff of conjuration (53, 50, D) a +1 scimitar of flaming (still there?) a staff of poison (still there?) (54, -1, D) a staff of air (54, 12, D) a +0 rapier of venom (54, 13, D) a condenser vane (54, 14, D) a +0 great sword (still there?) a +0 plate armour (still there?) (54, 24, D) a staff of conjuration (still there?) a +0 whip of venom (still there?) (54, 25, D) a staff of fire (54, 48, D) a book of Spatial Translocations (54, 49, D) a +0 scale mail of willpower (54, 50, D) a +0 robe of positive energy (55, 0, D) a condenser vane (still there?) a +1 short sword of holy wrath (still there?) (55, 1, D) the +9 short sword of Analysis {speed, Fly rPois} Attacks with this weapon are significantly faster. It protects you from poison. It grants you flight. (55, 12, D) a staff of earth (55, 13, D) a +0 dagger (55, 14, D) a staff of earth (still there?) a +0 robe (still there?) (55, 24, D) a +8 hunting sling (57, 46, D) the +6 hand axe of the Lonely Xenops {speed, Str+4} Attacks with this weapon are significantly faster. It affects your strength (+4). (58, 49, D) a piece from Xom's chessboard (15/15) (still there?) a tin of tremorstones (2/2) (still there?) (59, 37, D) a +0 glaive a book of Misfortune (59, 47, D) the +6 flail of the Onslaught {venom, *Noise Dex+7} It poisons the flesh of those it strikes. It affects your dexterity (+7). It may make noises in combat. (59, 48, D) a staff of conjuration (still there?) a +0 vorpal great mace (still there?) (60, 22, D) a +0 short sword (still there?) a +0 robe (still there?) (60, 36, D) a +0 robe a +2 whip of electrocution (60, 37, D) a +0 chain mail (60, 47, D) a staff of conjuration (60, 49, D) a staff of death (still there?) the +8 morningstar "Syguth" {pain, +Blink rC+ Will+ Stlth+} (still there?) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from cold. It lets you blink. It increases your willpower. It makes you more stealthy. the +9 glaive of Lust {flame, Int+4 Dex+2} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+4). It affects your dexterity (+2). (61, 11, D) the +5 flail "Xuxots" {vorpal, *Rage +Blink rPois} It inflicts extra damage upon your enemies. It protects you from poison. It lets you blink. It may make you go berserk in combat. a +0 robe (61, 26, D) a +0 hand crossbow of flaming (61, 36, D) a +4 dire flail a +0 robe the +6 plate armour "Ideuriq" {Int+6} It affects your intelligence (+6). (61, 37, D) an amulet of the acrobat a +6 ring of strength a ring of positive energy a ring of poison resistance (61, 47, D) a tin of tremorstones (2/2) (61, 49, D) the +10 mace of Disorder {antimagic, Will- Int+6} (still there?) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+6). It decreases your willpower. a +1 short sword of venom (still there?) (61, 52, D) a rime drake corpse (still there?) a black mamba corpse (still there?) (62, 1, D) a +0 hand crossbow of flaming (62, 8, D) a +0 rapier (62, 9, D) a +6 glaive of venom (62, 16, D) a +3 great sword of electrocution (62, 17, D) a +0 trident of freezing a +0 spear (62, 18, D) a +0 short sword a +0 robe (62, 27, D) +0 acid dragon scales (62, 36, D) a +0 short sword a +0 war axe a +0 robe a staff of fire (62, 50, D) a lightning rod (4/4) (still there?) a hydra corpse (still there?) (63, 8, D) a staff of conjuration (63, 17, D) a staff of earth (63, 18, D) a tin of tremorstones (2/2) (unseen) (63, 26, D) a ring of fire a ring of magical power a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +6 ring of intelligence a staff of death (63, 27, D) a +2 shortbow of freezing (63, 36, D) a staff of conjuration (still there?) a staff of conjuration (still there?) (63, 39, D) a +0 dagger (63, 46, D) a +0 pair of gloves of stealth (still there?) a yak corpse (still there?) (63, 52, D) the +6 rapier of Bile {vamp, +Rage rElec rN++ Stlth+} (still there?) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It insulates you from electricity. It greatly protects you from negative energy. It lets you go berserk. It makes you more stealthy. a hydra corpse (still there?) a wolf corpse (still there?) an elephant corpse (still there?) a yak corpse (still there?) a rime drake corpse (still there?) (64, 16, D) a +1 scimitar of holy wrath (64, 19, D) a +0 short sword (64, 26, D) the +8 battleaxe "Demon's Death" {vorpal, Will+ Int+6} It inflicts extra damage upon your enemies. It affects your intelligence (+6). It increases your willpower. (64, 38, D) a +0 robe (64, 46, D) a staff of fire (still there?) a water moccasin corpse (still there?) (64, 47, D) a box of beasts (still there?) a lightning rod (4/4) (still there?) the +11 glaive of the Other Side {vorpal, Str+2 Dex+3} (still there?) It inflicts extra damage upon your enemies. It affects your strength (+2). It affects your dexterity (+3). a +1 leather armour of willpower (still there?) the +6 halberd "Zuesac" {drain, rElec rF+ rC+ rN+} (still there?) A truly terrible weapon, it drains the life of those it strikes. It protects you from fire. It protects you from cold. It insulates you from electricity. It protects you from negative energy. a phantom mirror (still there?) (64, 52, D) a cane toad corpse (still there?) a komodo dragon corpse (still there?) a cane toad corpse (still there?) (64, 53, D) a yak corpse (64, 54, D) a wolf corpse (65, 18, D) a +0 robe (65, 47, D) a staff of air (still there?) a komodo dragon corpse (still there?) a blink frog corpse (still there?) (65, 54, D) a wolf corpse (still there?) a cane toad corpse (still there?) (65, 55, D) a wolf corpse (66, 47, D) a lightning rod (4/4) (66, 54, D) a cane toad corpse (67, 0, D) a +4 hunting sling of freezing (67, 47, D) a phantom mirror (still there?) a ring of see invisible (still there?) a box of beasts (still there?) (67, 49, D) a +3 morningstar of draining a staff of poison a condenser vane a +2 spear of venom a cane toad corpse a death yak corpse a yak corpse (67, 53, D) a dream sheep corpse (67, 54, D) a cane toad corpse (67, 55, D) a rime drake corpse (68, 0, D) the +3 scale mail "Sieddagasa" {rElec Str+5 Dex+3} It affects your strength (+5). It affects your dexterity (+3). It insulates you from electricity. (68, 47, D) a +3 great sword of draining (68, 48, D) the +5 ring mail of Repulsion {Dex+3} It affects your dexterity (+3). (68, 49, D) a +3 antimagic scimitar a +3 plate armour of cold resistance (69, 0, D) a staff of air (69, 36, D) a staff of conjuration (69, 47, D) a +2 vorpal fustibalus (69, 48, D) an amulet of faith (69, 49, D) a +4 falchion of electrocution the +8 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder when it wounds a living foe. a hydra corpse a water moccasin corpse (70, 8, D) a +1 plate armour of poison resistance (70, 9, D) a +1 shortbow of flaming (70, 16, D) the +1 helmet "Jugicle" {rElec rC+} It protects you from cold. It insulates you from electricity. (70, 17, D) a +0 short sword (still there?) a +0 scale mail (still there?) (70, 19, D) a +0 dagger (70, 36, D) the +8 glaive of the Guard {elec, spectral, AC+5} Occasionally, upon striking a foe, it can discharge electrical energy and cause terrible harm. When it strikes, its spirit leaps out and fights alongside the wielder. It affects your AC (+5). (70, 37, D) a +1 hand axe of flaming (70, 47, D) a +0 hand axe of distortion (70, 48, D) a staff of conjuration (70, 49, D) a staff of death (70, 51, D) a catoblepas corpse (still there?) a komodo dragon corpse (still there?) (70, 52, D) a hydra corpse (still there?) a yak corpse (still there?) (71, 8, D) a +2 morningstar of protection (71, 16, D) a +0 ring mail a +0 long sword a staff of cold (71, 26, D) a +1 barding of flying (71, 27, D) the +2 Maxwell's thermic engine {flame, freeze} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It becomes more effective when it hits something. This effect fades over time. (71, 36, D) a condenser vane (71, 48, D) the +1 plate armour of the Wheelwright {rCorr} It protects you from acid and corrosion. (71, 49, D) a +3 vorpal double sword a water moccasin corpse (71, 50, D) an elephant corpse (72, 8, D) a condenser vane (72, 9, D) a phial of floods (72, 16, D) a ring of flight (72, 18, D) a +1 dire flail of holy wrath a +0 leather armour (72, 26, D) a +1 whip of electrocution (72, 27, D) a box of beasts (72, 36, D) a +2 scale mail of cold resistance (72, 37, D) the +5 great sword of Dishonour {vamp, Will+ rCorr Dex+4} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (+4). It protects you from acid and corrosion. It increases your willpower. (72, 47, D) a +2 great mace of protection (72, 48, D) a phantom mirror (72, 49, D) Kibbirch's Reference Book on Shape Shifting Spells Type Level Known a - Sting Transmutation/Poison 1 yes b - Blade Hands Transmutation 5 yes c - Dragon Form Transmutation 7 yes d - Storm Form Transmutation/Air 7 yes (73, 1, D) a +4 hand axe of flaming (73, 16, D) a +0 hunting sling of flaming (73, 17, D) a +1 vorpal halberd (still there?) a +1 vampiric spear (still there?) (73, 36, D) a ring of see invisible (73, 37, D) a condenser vane (73, 47, D) a +4 quick blade (73, 48, D) a +0 vorpal halberd (still there?) a wyvern corpse (still there?) (73, 49, D) a +4 fustibalus of freezing (74, 17, D) a +0 short sword (74, 47, D) the +5 short sword of Gozag {flame, Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+3). (74, 48, D) the +2 robe of Fortitude {rPois rCorr} It protects you from poison. It protects you from acid and corrosion. (75, 1, D) a +1 plate armour of fire resistance (75, 49, D) a book of Maledictions