Burgietje the Dungeon (0, 17, D) a potion of ambrosia (1, 17, D) a +0 animal skin (still there?) a -2 spear (still there?) the gnoll corpse of Grum (still there?) (2, 16, D) a staff of death (still there?) a +2 vorpal arbalest (still there?) (2, 17, D) a +0 leather armour of cold resistance (still there?) a +0 flail (still there?) (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (3, 22, D) a +1 hat (still there?) the elephant slug corpse of Gastronok (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, 16, D) a +2 rapier of electrocution (still there?) a +2 hand axe of flaming (still there?) a +4 morningstar of protection (still there?) a +0 chain mail (still there?) a +0 tower shield (still there?) a potion of mutation (still there?) a +3 vampiric long sword (still there?) the human corpse of Louise (still there?) (5, 18, D) a +0 cloak (6, 19, D) a +8 executioner's axe of pain (still there?) the human corpse of Nikola (still there?) (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (7, 17, D) a +3 scimitar of flaming (still there?) a +0 pair of gloves (still there?) a potion of curing (still there?) (7, 22, D) a +2 robe (8, 16, D) a +3 short sword of draining (still there?) a +2 longbow of flaming (still there?) 21 arrows (still there?) a +0 barding (still there?) a wand of paralysis (8) (still there?) a potion of heal wounds (still there?) 4 scrolls of enchant weapon (still there?) a +1 robe of fire resistance (still there?) a scroll of brand weapon (still there?) a condenser vane (still there?) the centaur corpse of Nessos (still there?) (9, 18, D) the horn of Geryon (still there?) a potion of attraction (still there?) the cyclops corpse of Polyphemus (still there?) (9, 23, D) a wand of digging (4) (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} (still there?) It inflicts no extra harm, but heals its wielder when it wounds a living foe. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} (still there?) Any bolt fired from it inflicts extra damage. SInv: It lets you see invisible. the +10 dark maul {vorpal} (still there?) It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (still there?) rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {rElec rN+ Will+ EV-5} (still there?) EV: It affects your evasion (-5). rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. the +14 obsidian axe {vorpal, Drain Fly SInv} (still there?) It inflicts extra damage upon your enemies. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 4, D) a lightning rod (4/4) (10, 16, D) a +0 antimagic broad axe (still there?) 7 javelins (still there?) a +1 ring mail of poison resistance (still there?) the orc corpse of Urug (still there?) (10, 17, D) 9 large rocks (still there?) +3 fire dragon scales {Xtahua} (still there?) the fire dragon corpse of Xtahua (still there?) (10, 18, D) a +6 antimagic eveningstar (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {Contam Stlth-} (still there?) Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the +13 scythe of Curses {drain, Drain} (still there?) A truly terrible weapon, it drains the life of those it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} (still there?) It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} (still there?) Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} (still there?) It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} (still there?) It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 4, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 robe (12, 16, D) a +0 hunting sling (still there?) a +0 quarterstaff (still there?) the +3 scimitar of Qesev {venom, rElec rCorr SInv} (still there?) It poisons the flesh of those it strikes. rElec: It insulates you from electricity. SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. the human corpse of Josephine (still there?) (13, 16, D) the +4 troll leather armour of Bedazzling the Leaf {Will+ Regen+ Dex+10 Stlth-} Dex: It affects your dexterity (+10). Regen: It increases your rate of health regeneration. Will: It increases your willpower. Stlth: It makes you less stealthy. (13, 17, D) 22 sling bullets (13, 18, D) a staff of poison (18, 2, D) a staff of death (19, 3, D) a +0 troll leather armour (19, 16, D) a book of Unlife (19, 17, D) a box of beasts (19, 32, D) a staff of air (20, 1, D) a staff of air (20, 2, D) 6 large rocks (still there?) a cyclops corpse (skeletalised by now) (still there?) (20, 16, D) a phantom mirror (20, 32, D) +2 ice dragon scales (21, 1, D) 5 large rocks (21, 2, D) a troll corpse (skeletalised by now) (21, 16, D) a phantom mirror (21, 17, D) a +0 pair of boots of stealth (21, 23, D) a wyvern corpse (21, 25, D) a hydra corpse (21, 32, D) a +1 pair of boots of flying (21, 33, D) a phial of floods (21, 34, D) the Incunabulum of Unstable Weightlessness Spells Type Level Known a - Poisonous Vapours Poison/Air 2 yes b - Mephitic Cloud Conjuration/Poison/Air 3 yes c - Spider Form Transmutation/Poison 3 yes d - Lightning Bolt Conjuration/Air 5 yes (22, 0, D) a staff of earth (22, 5, D) a +0 battleaxe of freezing (still there?) a frost giant corpse (skeletalised by now) (still there?) (22, 16, D) a +1 hand axe of distortion (22, 17, D) the +8 whip "Snakebite" {curare, rPois} It poisons the flesh of those it strikes. rPois: It protects you from poison. (22, 23, D) a wyvern corpse (still there?) a water moccasin corpse (still there?) (22, 32, D) a staff of earth (22, 33, D) a +2 vorpal shortbow (22, 34, D) the +7 lajatang of Order {silver, rMut} rMut: It protects you from mutation. (23, 0, D) a lightning rod (4/4) (23, 1, D) a phantom mirror (23, 3, D) a +2 great sword of flaming (still there?) a fire giant corpse (skeletalised by now) (still there?) (23, 4, D) a +2 battleaxe of freezing (still there?) a frost giant corpse (skeletalised by now) (still there?) (23, 5, D) a +0 giant spiked club (23, 16, D) a book of Burglary (23, 17, D) a staff of death (23, 18, D) a Fen Folio (23, 21, D) a torpor snail corpse (23, 22, D) a hydra corpse (23, 23, D) a catoblepas corpse (23, 25, D) a dire elephant corpse (23, 34, D) the +5 chain mail of the Blizzard {+Inv rC- Will++ Stlth+} rC: It makes you vulnerable to cold. +Inv: It lets you turn invisible. Will: It greatly increases your willpower. Stlth: It makes you more stealthy. (24, 0, D) a staff of air (24, 1, D) a +2 hunting sling of freezing (24, 2, D) 6 large rocks a cyclops corpse (skeletalised by now) (24, 4, D) a +0 giant spiked club a +0 giant spiked club a two-headed ogre corpse (skeletalised by now) (24, 5, D) 3 large rocks a stone giant corpse (skeletalised by now) (24, 16, D) a phantom mirror (24, 18, D) a book of the Dragon (24, 23, D) a polar bear corpse (still there?) a komodo dragon corpse (still there?) a catoblepas corpse (still there?) a cane toad corpse (still there?) (24, 24, D) a black mamba corpse (24, 25, D) a death yak corpse (24, 26, D) a cane toad corpse (24, 32, D) an amulet of regeneration a ring of protection from cold a +6 ring of strength a +4 ring of protection a ring of protection from cold the ring of Temperance {rElec rC- Will+ rCorr SInv} [ring of see invisible] rC: It makes you vulnerable to cold. rElec: It insulates you from electricity. SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. a +6 ring of intelligence a ring of protection from cold an amulet of guardian spirit a ring of resist corrosion a +6 ring of intelligence a ring of willpower a +4 ring of protection (24, 33, D) a +2 chain mail of willpower (24, 34, D) the +0 plate armour of the Distant Future {rC+ Int+2} Int: It affects your intelligence (+2). rC: It protects you from cold. (25, 0, D) a piece from Xom's chessboard (15/15) (25, 1, D) the +8 plate armour of the Barnacle {Harm +Blink Stlth-} +Blink: It lets you blink. Harm: It increases damage dealt and taken. Stlth: It makes you less stealthy. (25, 2, D) 4 large rocks (still there?) a stone giant corpse (skeletalised by now) (still there?) (25, 3, D) a +0 troll leather armour (still there?) a troll corpse (skeletalised by now) (still there?) (25, 4, D) a +0 giant club (still there?) a +0 giant club (still there?) a two-headed ogre corpse (skeletalised by now) (still there?) (25, 5, D) a +0 giant club (still there?) a +0 giant spiked club (still there?) (25, 17, D) a +2 chain mail of willpower (25, 18, D) a +2 vorpal great sword (25, 25, D) a hydra corpse (25, 34, D) a +1 scale mail of poison resistance (26, 0, D) the +3 trident of Wug Oxer {vorpal, rElec} It inflicts extra damage upon your enemies. rElec: It insulates you from electricity. (26, 1, D) the +9 staff of Olgreb {rPois∞} It may poison the flesh of those it strikes, and is more effective with a high Evocations skill. It enhances your poison magic. It grants immunity to poison. It can be evoked to poison those around you for a time. (26, 2, D) a +0 giant club (still there?) a two-headed ogre corpse (skeletalised by now) (still there?) (26, 3, D) a +0 giant spiked club (still there?) 4 large rocks (still there?) (26, 4, D) a +0 giant club (26, 5, D) a two-headed ogre corpse (skeletalised by now) (26, 16, D) the +7 mace "Baluatay" {freeze, Will+ Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. Dex: It affects your dexterity (+3). Will: It increases your willpower. (26, 22, D) a water moccasin corpse (26, 31, D) a book of Ice (26, 33, D) a +3 war axe of electrocution (26, 34, D) a staff of poison (27, 0, D) a +3 spear of venom (27, 1, D) a piece from Xom's chessboard (15/15) (27, 16, D) Sif Muna's Incunabulum of Transformation and Curses Spells Type Level Known a - Ensorcelled Hibernation Hexes/Ice 2 yes b - Dazzling Flash Conjuration/Hexes 3 yes c - Spider Form Transmutation/Poison 3 yes d - Ice Form Ice/Transmutation 4 yes e - Metabolic Englaciation Hexes/Ice 5 yes (27, 17, D) a +2 vorpal great sword (27, 33, D) a phial of floods (28, 0, D) a lightning rod (4/4) (28, 3, D) 3 large rocks (still there?) a +0 troll leather armour (still there?) a troll corpse (skeletalised by now) (still there?) (28, 4, D) a +0 giant spiked club (still there?) a cyclops corpse (skeletalised by now) (still there?) (28, 16, D) a staff of earth (28, 31, D) the +0 robe of Quantum Leap {Will+ Regen+} Regen: It increases your rate of health regeneration. Will: It increases your willpower. (28, 32, D) the +1 ring mail of Weirdness {Fly Dex+6} Dex: It affects your dexterity (+6). Fly: It grants you flight. (28, 33, D) a tin of tremorstones (2/2) (29, 0, D) the +6 steam dragon scales "Nysit" {-Cast rF+ rN+} rF: It protects you from fire. rN: It protects you from negative energy. -Cast: It prevents spellcasting. (29, 1, D) the +6 battleaxe of Titwass {flame, rCorr SInv Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. Stlth: It makes you more stealthy. the +7 rapier of Inconvenience {speed, rElec Will+} Attacks with this weapon are significantly faster. rElec: It insulates you from electricity. Will: It increases your willpower. (29, 16, D) a staff of poison (29, 17, D) the +5 dagger of Gyocyhej {freeze, Will+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. Will: It increases your willpower. (29, 32, D) a +3 ring mail of fire resistance (29, 33, D) a +4 hand axe of venom (34, 28, D) a piece from Xom's chessboard (15/15) (35, 13, D) a +2 great mace of holy wrath (35, 15, D) a naga corpse (skeletalised by now) (35, 28, D) the +8 Wrath of Trog {antimagic, *Rage} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. *Rage: It may make you go berserk in combat. (35, 29, D) a staff of air (36, 28, D) a staff of earth (36, 29, D) a +5 falchion of holy wrath (37, 0, D) a +2 short sword of venom (37, 14, D) a condenser vane (37, 16, D) a +0 morningstar (still there?) a black mamba corpse (skeletalised by now) (still there?) (37, 18, D) a black mamba corpse (skeletalised by now) (37, 28, D) 4 potions of haste (37, 29, D) the +6 lajatang of Invincibility {speed, rElec Str+4} Attacks with this weapon are significantly faster. Str: It affects your strength (+4). rElec: It insulates you from electricity. (38, 1, D) the +0 staff of Battle (38, 15, D) a ring of willpower an amulet of magic regeneration a ring of wizardry the ring of Coodo {*Slow Int+6 Dex+6} [ring of dexterity] Int: It affects your intelligence (+6). Dex: It affects your dexterity (+6). *Slow: It may slow you when you take damage. a ring of positive energy a +6 ring of intelligence (38, 20, D) a black mamba corpse (skeletalised by now) (38, 28, D) a +3 ring mail of positive energy (38, 29, D) a lightning rod (4/4) (38, 33, D) a blink frog corpse (skeletalised by now) (38, 34, D) a hell rat corpse (skeletalised by now) a komodo dragon corpse (skeletalised by now) a wyvern corpse (skeletalised by now) (38, 35, D) a cane toad corpse (skeletalised by now) (39, 1, D) a +3 great mace of protection (39, 14, D) a +0 spear the +6 arbalest "Damnation" {damnation} (39, 16, D) a +0 barding (39, 19, D) a guardian serpent corpse (skeletalised by now) a guardian serpent corpse (skeletalised by now) (39, 21, D) a +0 mace a +0 robe the ring of the Mage {Wiz Will++ Int+3} [ring of wizardry] It improves your spell success rate.Int: It affects your intelligence (+3). Will: It greatly increases your willpower. a naga corpse (skeletalised by now) a black mamba corpse (skeletalised by now) (39, 29, D) the +0 mask of the Dragon {Will+ Slay+3 SInv} Slay: It affects your accuracy & damage with ranged weapons and melee (+3). SInv: It lets you see invisible. Will: It increases your willpower. (39, 34, D) a water moccasin corpse (skeletalised by now) (40, 0, D) a box of beasts (40, 1, D) a piece from Xom's chessboard (15/15) (40, 14, D) a +2 trident of freezing the +6 plate armour of Impatience {Rampage Fly rElec Will++} rElec: It insulates you from electricity. Fly: It grants you flight. Rampage: It bestows one free step when moving towards enemies. Will: It greatly increases your willpower. (40, 16, D) a guardian serpent corpse (skeletalised by now) a ball python corpse (skeletalised by now) (40, 21, D) a black mamba corpse (skeletalised by now) (40, 28, D) a +2 war axe of venom (40, 29, D) a +2 fustibalus of flaming (40, 34, D) a rime drake corpse (skeletalised by now) (still there?) a yak corpse (skeletalised by now) (still there?) a water moccasin corpse (skeletalised by now) (still there?) a water moccasin corpse (skeletalised by now) (still there?) (41, 0, D) a +1 barding of flying (41, 2, D) a +4 hand axe of electrocution (41, 14, D) a +0 halberd of protection (still there?) the +3 longbow "Uvyih" {venom, Str+2 Int+3} (still there?) It poisons the ammo it fires. Str: It affects your strength (+2). Int: It affects your intelligence (+3). a +0 robe (still there?) (41, 15, D) a +0 flail a +0 robe a +2 helmet of intelligence (41, 28, D) the +5 chain mail "Qasuroq" {rElec rPois Regen+} rElec: It insulates you from electricity. rPois: It protects you from poison. Regen: It increases your rate of health regeneration. (42, 0, D) the +2 plate armour of Ymeplon {Harm rF+ Int-2} Int: It affects your intelligence (-2). rF: It protects you from fire. Harm: It increases damage dealt and taken. (42, 14, D) a staff of fire (still there?) a staff of earth (still there?) (42, 16, D) a ball python corpse (skeletalised by now) (42, 29, D) a staff of poison (43, 15, D) a phantom mirror (43, 29, D) a +2 short sword of freezing (49, 0, D) a +0 scimitar (49, 11, D) a +2 spear of venom (49, 24, D) a staff of air (49, 28, D) a +0 rapier (still there?) a +0 robe (still there?) (49, 40, D) a +2 bardiche (still there?) a +0 plate armour (still there?) (50, 0, D) a +3 hand crossbow of flaming (50, 2, D) a +0 trident of freezing (50, 12, D) a +4 shortbow (50, 13, D) a +2 chain mail of fire resistance (50, 25, D) a phantom mirror (50, 27, D) a +0 robe (still there?) a +0 trident (still there?) a +2 vorpal spear (still there?) the +4 shortbow of Perfectionism {flame, rPois Str-4 Int+5 Dex+4 Stlth-} (still there?) It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Str: It affects your strength (-4). Int: It affects your intelligence (+5). Dex: It affects your dexterity (+4). rPois: It protects you from poison. Stlth: It makes you less stealthy. 11 javelins (still there?) a +0 leather armour (still there?) a +0 robe (still there?) a +0 leather armour (still there?) (50, 36, D) a +2 leather armour of willpower (still there?) a +7 spear (still there?) (50, 38, D) a +0 arbalest (still there?) 17 bolts (still there?) (50, 41, D) a +0 long sword (still there?) a +0 chain mail (still there?) a +0 kite shield of resistance (still there?) (50, 42, D) a +0 battleaxe (still there?) a +0 plate armour (still there?) (51, 1, D) a +0 short sword a +0 longbow 21 arrows a +0 leather armour a staff of earth (51, 2, D) a +0 ring mail the +7 great sword of Quphau {freeze, Drain +Blink rPois Will+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. rPois: It protects you from poison. +Blink: It lets you blink. Drain: It drains your maximum health when unequipped. Will: It increases your willpower. (51, 12, D) a +3 arbalest of freezing (51, 15, D) +0 ice dragon scales (unseen) (51, 24, D) a +5 quarterstaff (51, 25, D) a +1 trident of pain (still there?) a +2 vampiric dagger (still there?) (51, 36, D) a +6 ring of strength a +6 ring of strength a +4 ring of slaying (51, 37, D) the +8 longbow of Havoc {speed, rF- Str+4 Dex+3} Attacks with this weapon are significantly faster. Str: It affects your strength (+4). Dex: It affects your dexterity (+3). rF: It makes you vulnerable to fire. (51, 39, D) a +3 great sword of electrocution a +0 plate armour (51, 40, D) a +2 glaive of venom (51, 41, D) a +3 great sword a +0 plate armour a +0 dire flail a +0 chain mail a +1 broad axe a +0 chain mail (52, -1, D) a +0 long sword a +4 chain mail of fire resistance (52, 1, D) a +0 leather armour (52, 4, D) a +0 scimitar a +0 shortbow 11 arrows the +2 scale mail of Riurhad {-Tele rF+ Dex+7} Dex: It affects your dexterity (+7). rF: It protects you from fire. -Tele: It prevents most forms of teleportation. (52, 5, D) a +5 flail of holy wrath (52, 6, D) a +0 rapier a +0 rapier a +0 leather armour a +1 flail of protection (52, 13, D) a lightning rod (4/4) (52, 26, D) a +2 trident of venom (52, 36, D) a +0 battleaxe (52, 41, D) a +3 long sword (still there?) a +0 chain mail (still there?) a +2 tower shield (still there?) a +0 plate armour (still there?) (52, 42, D) a +2 great mace of draining (still there?) a +0 chain mail (still there?) (53, 1, D) a +0 leather armour (still there?) a staff of poison (still there?) (53, 3, D) a +0 longbow (still there?) 24 arrows (still there?) a +2 robe of cold resistance (still there?) (53, 4, D) a +0 long sword (53, 12, D) +0 fire dragon scales (53, 13, D) a staff of conjuration (53, 16, D) a +0 mace (53, 24, D) a staff of conjuration (53, 25, D) a phial of floods (53, 29, D) the +7 Spriggan's Knife {stab, EV+4 Stlth+} EV: It affects your evasion (+4). Stlth: It makes you more stealthy. 10 silver javelins a +0 leather armour a +4 spear 6 javelins (53, 36, D) a +1 broad axe of flaming (53, 37, D) a phantom mirror (54, 4, D) a +0 leather armour (still there?) a +0 vorpal trident (still there?) (54, 13, D) a phantom mirror (54, 14, D) a +4 vorpal falchion (54, 15, D) a +0 short sword (54, 24, D) a phantom mirror (54, 25, D) a +2 spear of venom (54, 36, D) the +1 leather armour of Xeetzaok {*Corrode rPois Will- Dex+7} Dex: It affects your dexterity (+7). rPois: It protects you from poison. *Corrode: It may corrode you when you take damage. Will: It decreases your willpower. (55, 1, D) a +2 flail of holy wrath (still there?) a book of Clouds (still there?) a +1 trident of pain (still there?) a +0 rapier (still there?) (55, 12, D) a +0 trident (55, 13, D) the -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ Will+ rMut rCorr} rF: It protects you from fire. rC: It protects you from cold. rElec: It insulates you from electricity. rPois: It protects you from poison. rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. rMut: It protects you from mutation. Will: It increases your willpower. (55, 24, D) a staff of fire (59, 36, D) a +1 vorpal spear (59, 37, D) a +1 rapier of speed (59, 38, D) a +0 fustibalus (still there?) a +4 falchion of flaming (still there?) 23 stones (still there?) a +0 robe (still there?) a +0 buckler (still there?) (60, 36, D) the +2 Maxwell's thermic engine {flame, freeze} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It becomes more effective when it hits something. This effect fades over time. (60, 37, D) a phantom mirror (60, 38, D) a +4 scimitar of holy wrath a +0 tower shield (61, 0, D) a staff of earth (61, 16, D) the +0 troll leather armour of Fokkeets {Rampage rC+ rN+ Regen+} rC: It protects you from cold. rN: It protects you from negative energy. Regen: It increases your rate of health regeneration. Rampage: It bestows one free step when moving towards enemies. (61, 36, D) the +0 chain mail "Rufaufim" {rPois rN+++ Str-2 Dex+2} Str: It affects your strength (-2). Dex: It affects your dexterity (+2). rPois: It protects you from poison. rN: It renders you almost immune to negative energy. (61, 37, D) a phial of floods (61, 38, D) a +1 whip of holy wrath a +0 robe (62, 0, D) a piece from Xom's chessboard (15/15) (62, 1, D) a staff of death (62, 8, D) a staff of poison (62, 27, D) a +3 scale mail of willpower (62, 31, D) a +0 dagger (still there?) a +0 robe (still there?) (62, 36, D) a +3 scale mail of willpower (62, 37, D) the +3 sling "Punk" {acid, rCorr} rCorr: It protects you from acid and corrosion. (63, 8, D) a +0 hunting sling of freezing (63, 16, D) a ring of resist corrosion a ring of positive energy an amulet of faith the +0 helmet of Midnight {Int+4 Dex+5} Int: It affects your intelligence (+4). Dex: It affects your dexterity (+5). a ring of protection from fire a +6 ring of intelligence (63, 26, D) a +3 dagger of flaming (64, 26, D) a +6 hunting sling of freezing (65, 26, D) a +1 glaive of distortion (67, 0, D) a +3 dagger (67, 2, D) a +2 scimitar of protection (still there?) a +0 robe (still there?) (68, 0, D) the +3 war axe of Immorality {drain, rElec} A truly terrible weapon, it drains the life of those it strikes. rElec: It insulates you from electricity. (69, 36, D) a tin of tremorstones (2/2) (69, 37, D) the +2 glaive "Ikaeq" {venom, rElec rPois rC- Int+2} (still there?) It poisons the flesh of those it strikes. Int: It affects your intelligence (+2). rC: It makes you vulnerable to cold. rElec: It insulates you from electricity. rPois: It protects you from poison. a +0 robe (still there?) (70, 8, D) a staff of cold (70, 36, D) a +0 rapier (still there?) a +7 war axe of electrocution (still there?) (71, 8, D) a staff of earth (71, 16, D) a box of beasts (71, 17, D) a +2 scimitar of draining (71, 26, D) a +2 dagger of venom (71, 27, D) a +0 whip (still there?) a phial of floods (still there?) (71, 38, D) a box of beasts (71, 42, D) a +0 quarterstaff a +0 robe (71, 43, D) a +1 morningstar of protection a +0 robe (72, 9, D) +0 gold dragon scales (72, 16, D) a lightning rod (4/4) (72, 17, D) a +2 robe of fire resistance (72, 26, D) a staff of earth (72, 27, D) a +0 whip a +0 robe a phantom mirror (72, 38, D) a +1 vorpal falchion (72, 39, D) a +0 short sword (still there?) a +2 hand crossbow of freezing (still there?) a +0 robe (still there?) (73, 17, D) a +6 hand axe of venom (73, 26, D) a staff of fire (73, 27, D) a staff of air (still there?) a +0 robe (still there?) a +0 club (still there?) (73, 35, D) a +0 dagger (unseen) (73, 36, D) a +1 robe of cold resistance (still there?) a ring of willpower (still there?) a +0 dagger (still there?) (73, 37, D) a staff of fire (74, 2, D) a +0 hand axe a +0 robe