Burgietje the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {rElec rN+ Will+ EV-5} EV: It affects your evasion (-5). rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. the +14 obsidian axe {vorpal, Drain Fly SInv} It inflicts extra damage upon your enemies. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 4, D) a lightning rod (4/4) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of those it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 1, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 robe a +0 spear (59, 37, D) the ring "Kakul" {Str+6 Dex+2} [ring of strength] Str: It affects your strength (+6). Dex: It affects your dexterity (+2). (60, 36, D) a book of Dangerous Friends (61, 11, D) a +0 arbalest (still there?) a +1 quarterstaff of draining (still there?) 23 bolts (still there?) (61, 12, D) a +0 vampiric short sword (still there?) a +2 arbalest of freezing (still there?) 31 bolts (still there?) (61, 16, D) the +7 hunting sling of Ovvynucy {freeze, rC+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. rC: It protects you from cold. (61, 26, D) the +12 rapier of Anwepoiq {antimagic, rN++ rCorr Dex-3 Stlth+} (still there?) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. Dex: It affects your dexterity (-3). rN: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. Stlth: It makes you more stealthy. a +1 buckler of fire resistance (still there?) (61, 36, D) the +5 demon whip "Spellbinder" {antimagic, Will+} (still there?) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. Will: It increases your willpower. a +0 dagger (still there?) (61, 37, D) a box of beasts (61, 38, D) a +2 rapier of freezing (61, 40, D) a staff of earth (still there?) a +0 robe (still there?) (61, 41, D) a staff of fire a +0 robe a +0 robe (62, 0, D) a +2 falchion of holy wrath (62, 1, D) a phial of floods (62, 9, D) a +2 leather armour of willpower (62, 11, D) a +0 shortbow 21 arrows (62, 17, D) a staff of cold (62, 26, D) a tin of tremorstones (2/2) (still there?) a manual of Throwing (still there?) a +1 shortbow of flaming (still there?) (62, 36, D) a lightning rod (4/4) (62, 40, D) the amulet of Beogh's Respect {Spirit Drain Dex+3} [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. Dex: It affects your dexterity (+3). Drain: It drains your maximum health when unequipped. a +4 short sword of freezing a +0 robe (63, 0, D) a box of beasts (63, 8, D) a +0 shortbow (still there?) 19 arrows (still there?) a +2 robe (still there?) (63, 15, D) the +2 bardiche of Mankiwuese {protect, Dex+4 SInv} It grants its wielder temporary protection when it strikes (+7 to AC). Dex: It affects your dexterity (+4). SInv: It lets you see invisible. (63, 16, D) the +1 flail "Obuept" {drain, rC+ rN++ Str+2} A truly terrible weapon, it drains the life of those it strikes. Str: It affects your strength (+2). rC: It protects you from cold. rN: It greatly protects you from negative energy. (63, 18, D) a +2 chain mail of willpower (unseen) (63, 36, D) a +0 dagger (63, 37, D) a staff of death (64, 16, D) a +0 glaive of venom (65, 25, D) the +4 glaive "Uhaesuo" {venom, Int+4 SInv} It poisons the flesh of those it strikes. Int: It affects your intelligence (+4). SInv: It lets you see invisible. (65, 27, D) a staff of fire (67, 0, D) a +5 spear of venom (69, 36, D) the +8 battleaxe of Calamity {drain, Int+4 SInv} A truly terrible weapon, it drains the life of those it strikes. Int: It affects your intelligence (+4). SInv: It lets you see invisible. (70, 9, D) the +0 pair of gloves of Daisies {Rampage +Inv rN+ SInv} rN: It protects you from negative energy. SInv: It lets you see invisible. +Inv: It lets you turn invisible. Rampage: It bestows one free step when moving towards enemies. (70, 36, D) an amulet of magic regeneration (70, 37, D) a phantom mirror (71, 16, D) a staff of earth (71, 17, D) a +2 vorpal trident (still there?) 5 silver boomerangs (still there?) a book of Rime (still there?) (71, 19, D) a +0 shortbow (still there?) 22 arrows (still there?) (71, 26, D) a ring of willpower (71, 27, D) a staff of poison (71, 28, D) a +1 long sword of holy wrath (71, 37, D) a +0 shortbow 18 arrows a +0 trident a centaur skeleton (71, 39, D) a +0 trident (still there?) 7 silver boomerangs (still there?) a merfolk skeleton (still there?) (71, 40, D) the +2 trident of Osugguel {pain, Str+7 Int+3} (still there?) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Str: It affects your strength (+7). Int: It affects your intelligence (+3). a +0 trident (still there?) 3 throwing nets (still there?) a merfolk skeleton (still there?) (71, 42, D) a throwing net (72, 8, D) a +4 triple sword of protection (72, 9, D) a ring of ice (72, 16, D) a phial of floods (72, 17, D) a ring of resist corrosion (72, 18, D) 2 large rocks (72, 19, D) a +0 trident (72, 26, D) a +0 long sword a tin of tremorstones (2/2) (72, 27, D) a +0 shortbow a +0 short sword 22 arrows a +0 leather armour a staff of fire (72, 36, D) a staff of fire (72, 40, D) a +0 trident (72, 41, D) a +0 trident (73, 1, D) a phial of floods (73, 16, D) a +0 morningstar of draining a +0 shortbow 23 arrows (73, 17, D) a box of beasts (73, 19, D) a +1 trident of protection 4 boomerangs (73, 26, D) a +4 war axe of venom (73, 27, D) a +0 short sword (still there?) a +0 buckler (still there?) a phial of floods (still there?) (73, 37, D) a +0 ring mail of fire resistance (73, 42, D) 3 large rocks