Burgietje the Dungeon (0, 14, D) a staff of fire (0, 50, D) a phantom mirror (0, 52, D) a piece from Xom's chessboard (15/15) a Fen Folio (1, 32, D) a book of Vapours (1, 33, D) a +0 robe (1, 34, D) a staff of death (1, 53, D) the Collected Works on Earth (still there?) Spells Type Level Known a - Borgnjor's Vile Clutch Necromancy/Earth 5 yes b - Shatter Earth 9 yes an adder corpse (skeletalised by now) (still there?) (2, 14, D) a condenser vane (still there?) a +0 hand crossbow of flaming (still there?) (2, 32, D) a +2 scimitar of flaming (still there?) a +0 fustibalus (still there?) 14 stones (still there?) a +0 robe (still there?) a +0 buckler (still there?) a manual of Staves (still there?) (2, 34, D) a +2 sacred scourge of holy wrath (still there?) a +1 ring mail of cold resistance (still there?) the +6 whip of Bloodstone {speed, rElec} (still there?) Attacks with this weapon are significantly faster. rElec: It insulates you from electricity. (2, 50, D) a +2 cloak of poison resistance (2, 51, D) a +4 scale mail of cold resistance a naga corpse (skeletalised by now) (2, 53, D) a +2 hand axe of draining (still there?) a +0 hand axe (still there?) a +0 robe (still there?) (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (3, 32, D) the +6 demon trident of Deformation {freeze, rF++ Will-} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. rF: It greatly protects you from fire. Will: It decreases your willpower. (3, 33, D) a +5 long sword of holy wrath (still there?) a +0 tower shield (still there?) a staff of poison (still there?) (3, 34, D) a +4 scimitar of holy wrath (still there?) a +0 tower shield (still there?) the ring of False Pretenses {rC- Will++ MP+9 Int+5} (still there?) [ring of magical power] Int: It affects your intelligence (+5). rC: It makes you vulnerable to cold. MP: It affects your magic capacity (+9). Will: It greatly increases your willpower. a +1 halberd of protection (still there?) (3, 37, D) a +5 eudemon blade of holy wrath (3, 50, D) a staff of cold (3, 51, D) the +0 pair of boots of Zin's Delight {Int+2} Int: It affects your intelligence (+2). (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 13, D) a staff of cold (still there?) a staff of air (still there?) (4, 16, D) +2 gold dragon scales (4, 50, D) a +2 pair of gloves of archery (4, 52, D) a +2 cloak of poison resistance (still there?) a ring of ice (still there?) a guardian serpent corpse (skeletalised by now) (still there?) (4, 55, D) a +0 battleaxe (still there?) a naga corpse (skeletalised by now) (still there?) (5, 15, D) a +2 trident of venom the +1 scale mail of Untold Secrets {rF+ Regen+ Str+3} Str: It affects your strength (+3). rF: It protects you from fire. Regen: It increases your rate of health regeneration. (5, 17, D) a staff of air (5, 32, D) a +2 battleaxe of venom (5, 33, D) a staff of cold (5, 35, D) a +1 whip of holy wrath a +0 tower shield (5, 37, D) a +5 long sword of holy wrath a +0 tower shield (5, 50, D) a piece from Xom's chessboard (15/15) (5, 51, D) the +3 chain mail "Leihack" {rF+} rF: It protects you from fire. (5, 52, D) a +0 short sword (still there?) a lightning rod (4/4) (still there?) a naga corpse (skeletalised by now) (still there?) (5, 53, D) a black mamba corpse (skeletalised by now) (5, 57, D) a black mamba corpse (skeletalised by now) (6, 14, D) a +1 morningstar of holy wrath (still there?) the +1 whip of Responsibility {flame, Stlth+} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Stlth: It makes you more stealthy. (6, 16, D) a +2 spectral quarterstaff (6, 33, D) a +0 robe (still there?) a +0 rapier of speed (still there?) a ring of protection from fire (still there?) (6, 38, D) a +3 eudemon blade of holy wrath (still there?) the +14 crystal plate armour of Eduuliun {rN+ Regen+ Stlth-} (still there?) rN: It protects you from negative energy. Regen: It increases your rate of health regeneration. Stlth: It makes you less stealthy. a +0 tower shield (still there?) (6, 50, D) a +2 plate armour of fire resistance (6, 52, D) Jorial's Handbook of Lightness and Envenoming Spells Type Level Known a - Static Discharge Conjuration/Air 2 yes b - Spider Form Transmutation/Poison 3 yes (6, 58, D) an anaconda corpse (skeletalised by now) (6, 59, D) a +0 flail (still there?) an amulet of guardian spirit (still there?) (7, 32, D) a +0 hunting sling a +0 morningstar of protection (7, 33, D) a ring of poison resistance a +2 pair of boots of stealth the ring "Fajip" {rC+ Int+5} [ring of protection from cold] Int: It affects your intelligence (+5). rC: It protects you from cold. a +6 ring of strength a ring of flight the amulet of Entrepreneurial Spirit {+Blink rElec Will- Regen+ Dex+3} [amulet of regeneration] Dex: It affects your dexterity (+3). rElec: It insulates you from electricity. +Blink: It lets you blink. Regen: It increases your rate of health regeneration. Will: It decreases your willpower. a ring of ice the ring of the Mage {Wiz Will++ Int+3} [ring of wizardry] It improves your spell success rate. Int: It affects your intelligence (+3). Will: It greatly increases your willpower. the ring of Due Proportion {+Blink rF+++ MP+9 Int-2 Dex-4} [ring of magical power] Int: It affects your intelligence (-2). Dex: It affects your dexterity (-4). rF: It renders you almost immune to fire. MP: It affects your magic capacity (+9). +Blink: It lets you blink. (7, 51, D) a +4 hand crossbow of flaming (7, 52, D) a +0 dire flail (7, 58, D) an anaconda corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (7, 59, D) a +0 spear (still there?) a ring of magical power (still there?) a naga corpse (skeletalised by now) (still there?) (8, 14, D) a staff of conjuration (8, 15, D) a staff of poison (8, 16, D) a +6 falchion of protection (8, 37, D) a +0 robe (still there?) a +3 scimitar of holy wrath (still there?) a +0 tower shield (still there?) (8, 50, D) a staff of air (8, 51, D) a condenser vane (still there?) a ball python corpse (skeletalised by now) (still there?) (8, 57, D) a naga corpse (skeletalised by now) (8, 59, D) a +0 battleaxe (still there?) a naga corpse (skeletalised by now) (still there?) (9, 14, D) a +0 scale mail of cold resistance (9, 33, D) a box of beasts (still there?) a condenser vane (still there?) a manual of Short Blades (still there?) a +0 robe (still there?) a +4 long sword of flaming (still there?) a box of beasts (still there?) (9, 34, D) a staff of conjuration (9, 53, D) a +0 flail (still there?) a +4 vampiric long sword (still there?) a +2 great mace of protection (still there?) a +0 robe (still there?) a naga corpse (skeletalised by now) (still there?) (9, 55, D) the +8 scimitar of Vuzuat Ishrio {flame, rC+ Int-5 Stlth+} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. Int: It affects your intelligence (-5). rC: It protects you from cold. Stlth: It makes you more stealthy. a +3 ring mail of poison resistance (still there?) a +2 glaive of distortion (still there?) a +0 robe (still there?) a naga corpse (skeletalised by now) (still there?) (9, 57, D) a +0 hand axe (still there?) a +0 robe (still there?) a +0 robe (still there?) a naga corpse (skeletalised by now) (still there?) (9, 58, D) an anaconda corpse (skeletalised by now) (9, 59, D) a +0 club (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {rElec rN+ Will+ EV-5} EV: It affects your evasion (-5). rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. the +14 obsidian axe {vorpal, Drain Fly SInv} It inflicts extra damage upon your enemies. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 4, D) a lightning rod (4/4) (10, 14, D) Ozocubu's Autobiography (10, 15, D) a staff of cold (10, 32, D) a +1 leather armour of fire resistance the +8 spear of the Ageless Violins {protect, rCorr} It grants its wielder temporary protection when it strikes (+7 to AC). rCorr: It protects you from acid and corrosion. (10, 33, D) a +1 vampiric short sword (10, 34, D) 18 stones (still there?) a +0 buckler (still there?) a +0 trident of venom (still there?) (10, 35, D) a +0 buckler (10, 36, D) a +1 great mace of holy wrath (10, 38, D) a +3 sacred scourge of holy wrath (10, 49, D) a +0 battleaxe (10, 50, D) a wand of flame (9) a wand of acid (7) a wand of iceblast (7) a wand of mindburst (7) the ring "Osaun" {rCorr AC+4 Stlth+} [ring of protection] AC: It affects your AC (+4). rCorr: It protects you from acid and corrosion. Stlth: It makes you more stealthy. (10, 51, D) a lightning rod (4/4) (still there?) the +0 rapier of the Endless Expanse {protect, rF++ rCorr Str-2 SInv} (still there?) It grants its wielder temporary protection when it strikes (+7 to AC). Str: It affects your strength (-2). rF: It greatly protects you from fire. SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. a +4 ring of evasion (still there?) a +0 trident (still there?) a +0 tower shield (still there?) the +3 tower shield "Noqaugicre" {rPois Str-3 Stlth+} (still there?) Str: It affects your strength (-3). rPois: It protects you from poison. Stlth: It makes you more stealthy. a naga corpse (skeletalised by now) (still there?) a guardian serpent corpse (skeletalised by now) (still there?) (10, 53, D) a +1 ring mail of willpower (still there?) an anaconda corpse (skeletalised by now) (still there?) (10, 55, D) a +0 glaive (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of those it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 1, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 spear (11, 15, D) a +0 helmet of intelligence (11, 16, D) a +1 vorpal shortbow (11, 32, D) the +4 halberd of Emaripos {vamp, rN+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. rN: It protects you from negative energy. (11, 34, D) a +2 whip of holy wrath (still there?) a +0 robe (still there?) a +4 ring of evasion (still there?) a book of Death (still there?) (11, 35, D) 22 stones (11, 37, D) a +0 robe (12, 16, D) a phantom mirror (12, 17, D) the +7 captain's cutlass {speed, disarm} Attacks with this weapon are significantly faster. (12, 19, D) a +3 plate armour of poison resistance (still there?) the +9 rapier of Gugemifo {holy, rCorr} (still there?) It has been blessed by the Shining One to cause great damage to the undead and demons. rCorr: It protects you from acid and corrosion. (12, 32, D) a +0 tower shield a +3 scimitar of holy wrath (12, 33, D) a +0 long sword of flaming (still there?) a +0 hunting sling (still there?) 15 stones (still there?) a +0 robe (still there?) a +0 buckler (still there?) a book of Storms (still there?) (12, 34, D) a box of beasts (12, 35, D) a +4 scimitar of holy wrath (still there?) a +0 tower shield (still there?) a +2 scimitar of flaming (still there?) a +0 fustibalus (still there?) (12, 50, D) a +0 trident a +0 robe a +1 flail of protection a +0 hand axe (12, 51, D) a ring of poison resistance (still there?) a +0 spear (still there?) a scroll of brand weapon (still there?) the ring "Seasa" {Fire rElec Will+} (still there?) [ring of fire] It enhances your fire magic. rF: It protects you from fire. rC: It makes you vulnerable to cold. rElec: It insulates you from electricity. Will: It increases your willpower. a naga corpse (skeletalised by now) (still there?) (12, 52, D) a +0 robe (still there?) a +0 spear (still there?) a +0 flail (still there?) a +0 robe (still there?) a +0 mace (still there?) a +0 robe (still there?) an amulet of guardian spirit (still there?) a ring of fire (still there?) a guardian serpent corpse (skeletalised by now) (still there?) (13, 33, D) the +5 morningstar of Conscience {vorpal, rPois Will+ Str+7} It inflicts extra damage upon your enemies. Str: It affects your strength (+7). rPois: It protects you from poison. Will: It increases your willpower. (13, 34, D) a +6 ring of intelligence (14, 50, D) an amulet of reflection (14, 51, D) the Incunabulum of Transformation and Fire (still there?) Spells Type Level Known a - Foxfire Conjuration/Fire 1 yes b - Wereblood Transmutation 2 yes c - Blade Hands Transmutation 5 yes a staff of poison (still there?) (17, 48, D) a +0 dagger of freezing (still there?) a staff of earth (still there?) (18, 1, D) a lightning rod (4/4) (18, 17, D) a +5 falchion of flaming (18, 48, D) a staff of poison (still there?) a +0 robe (still there?) the Incunabulum of Dislocation and the Escort (still there?) Spells Type Level Known a - Summon Small Mammal Summoning 1 yes b - Blink Translocation 2 yes c - Manifold Assault Translocation 5 yes (19, 4, D) 18 bolts (19, 33, D) a +2 spectral quarterstaff (19, 48, D) a +0 halberd (19, 50, D) a +5 hand axe (20, 2, D) a +0 arbalest (still there?) a +0 war axe (still there?) a +0 chain mail (still there?) (20, 15, D) a +2 spectral quarterstaff (20, 17, D) a staff of air (20, 18, D) a +1 robe of positive energy (20, 32, D) a lightning rod (4/4) (20, 33, D) a +2 mace of protection (still there?) a +2 dagger of venom (still there?) (20, 48, D) a +3 scale mail of positive energy (still there?) a +0 mace (still there?) (21, 0, D) a staff of air (21, 1, D) a +2 robe of fire resistance (21, 2, D) a ring of wizardry (21, 5, D) 2 large rocks (21, 17, D) a ring of protection from cold (still there?) a +0 scale mail of poison resistance (still there?) (21, 34, D) a +3 glaive of protection (still there?) a staff of conjuration (still there?) a phial of floods (still there?) (21, 49, D) a tin of tremorstones (2/2) (still there?) a staff of cold (still there?) a +0 glaive (still there?) a +0 quarterstaff of speed (still there?) (21, 50, D) a +3 falchion of flaming (still there?) the +4 dagger "Morg" {pain, Will+ Int+5} (still there?) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Int: It affects your intelligence (+5). Will: It increases your willpower. a phial of floods (still there?) (22, 0, D) a +1 quarterstaff of pain (22, 1, D) a +0 great sword (still there?) a +0 hunting sling of flaming (still there?) a +0 chain mail (still there?) a piece from Xom's chessboard (15/15) (still there?) (22, 16, D) the +0 robe of the Elephant {Dex+4} Dex: It affects your dexterity (+4). (22, 17, D) a +2 scimitar of holy wrath (22, 32, D) a +1 hand axe of draining (22, 48, D) a staff of earth (22, 49, D) a +2 vorpal hand axe (still there?) a book of Beasts (still there?) (22, 54, D) a +0 battleaxe of venom (23, 1, D) a +0 great mace a +2 scale mail of positive energy a staff of air (23, 4, D) a +0 war axe (still there?) a +0 chain mail (still there?) a +0 kite shield (still there?) (23, 5, D) a +2 glaive of protection (still there?) a +0 hunting sling of flaming (still there?) a +0 chain mail (still there?) (23, 6, D) a +0 war axe (still there?) a +0 chain mail (still there?) (23, 7, D) a +3 long sword of distortion (still there?) a +0 plate armour of fire resistance (still there?) a +0 kite shield (still there?) (23, 16, D) a book of Transfigurations (still there?) the +7 ring mail "Hecodegu" {Will+} (still there?) Will: It increases your willpower. (23, 18, D) a lightning rod (4/4) a lightning rod (4/4) (23, 32, D) a +2 dagger of draining (23, 33, D) a staff of earth (23, 51, D) a lightning rod (4/4) (still there?) a +0 glaive (still there?) a +2 shortbow of freezing (still there?) (23, 52, D) a +0 plate armour (23, 55, D) a +0 plate armour (still there?) a +2 scythe of freezing (still there?) a ghoul corpse (skeletalised by now) (still there?) (24, 0, D) a +0 chain mail (24, 1, D) a staff of poison (24, 4, D) a +0 battleaxe a +0 plate armour (24, 16, D) a +2 antimagic hand axe (24, 32, D) a +2 long sword of flaming (24, 33, D) a phantom mirror (still there?) Great Wizards, Vol. VII (still there?) a scroll of brand weapon (still there?) (24, 34, D) a ring of see invisible (24, 48, D) a piece from Xom's chessboard (15/15) (still there?) the Almanac of the Voyage (still there?) Spells Type Level Known a - Apportation Translocation 1 no b - Dispersal Translocation 6 no c - Malign Gateway Summoning/Translocation 7 no (24, 50, D) the +1 shortbow of Bodily Humours {flame, rC+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. rC: It protects you from cold. a +0 long sword (24, 51, D) a +0 spear a +0 robe (24, 53, D) a +3 great sword (25, 0, D) a +4 glaive of venom (still there?) a +0 chain mail (still there?) a +2 vorpal shortbow (still there?) (25, 2, D) a +0 great sword (still there?) a +0 plate armour (still there?) the ring "Cewnub" {Drain rF- rN+++ EV+4 Dex+8} (still there?) [ring of evasion] EV: It affects your evasion (+4). Dex: It affects your dexterity (+8). rF: It makes you vulnerable to fire. rN: It renders you almost immune to negative energy. Drain: It drains your maximum health when unequipped. a +0 long sword (still there?) (25, 4, D) a +1 long sword (still there?) a +0 chain mail (still there?) a +0 kite shield (still there?) (25, 16, D) a ring of ice the amulet "Ruosaigo" {RegenMP MP+9 Int+3 Dex-4} [amulet of magic regeneration] It increases your rate of magic regeneration. Int: It affects your intelligence (+3). Dex: It affects your dexterity (-4). MP: It affects your magic capacity (+9). a +6 ring of strength the ring of the Morning {rElec rF+++ rC+ Dex-4 SInv} [ring of protection from cold] Dex: It affects your dexterity (-4). rF: It renders you almost immune to fire. rC: It protects you from cold. rElec: It insulates you from electricity. SInv: It lets you see invisible. the ring of Biufoz {rN+ SInv} [ring of see invisible] rN: It protects you from negative energy. SInv: It lets you see invisible. an amulet of guardian spirit a +4 ring of protection (25, 32, D) the +1 troll leather armour "Fear" {Regen+ Str+2 SInv} Str: It affects your strength (+2). SInv: It lets you see invisible. Regen: It increases your rate of health regeneration. (25, 49, D) a condenser vane (25, 54, D) a +0 halberd (26, 3, D) a +0 war axe (26, 32, D) a +5 antimagic morningstar (26, 33, D) a +6 vorpal war axe (still there?) a staff of air (still there?) a +6 ring of intelligence (still there?) the +0 leather armour "Enilytemy" {Harm +Blink rF++ rC-} (still there?) rF: It greatly protects you from fire. rC: It makes you vulnerable to cold. +Blink: It lets you blink. Harm: It increases damage dealt and taken. (26, 49, D) a piece from Xom's chessboard (15/15) (26, 50, D) a +0 dagger a necrophage corpse (skeletalised by now) (26, 52, D) a +0 dagger (still there?) a +0 robe (still there?) (27, 0, D) a +6 falchion of venom (still there?) a staff of death (still there?) a +0 great sword (still there?) (27, 3, D) a +0 plate armour (still there?) 5 large rocks (still there?) a +0 chain mail (still there?) (27, 5, D) a +3 dire flail (27, 17, D) a +2 robe of willpower (27, 18, D) a +3 rapier of freezing (27, 33, D) a +4 ring of protection (27, 48, D) a +2 hand crossbow of freezing (27, 49, D) a +0 dagger a lightning rod (4/4) (27, 50, D) a book of the Earth a +2 vorpal quarterstaff (27, 51, D) a +0 robe (27, 53, D) the +5 demon whip "Spellbinder" {antimagic, Will+} (still there?) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. Will: It increases your willpower. a +0 chain mail (still there?) (28, -1, D) a +0 great sword (28, 0, D) a +3 vampiric demon trident (still there?) a +0 plate armour (still there?) a staff of earth (still there?) (28, 1, D) a +0 chain mail (still there?) a staff of earth (still there?) (28, 4, D) a +1 great mace (still there?) a +0 chain mail (still there?) (28, 32, D) the +7 dagger "Tifyig" {pain, +Blink Str+3 Int+4 Dex+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Str: It affects your strength (+3). Int: It affects your intelligence (+4). Dex: It affects your dexterity (+5). +Blink: It lets you blink. (28, 33, D) the +8 war axe of Stickiness {venom, rC+ Dex+4} It poisons the flesh of those it strikes. Dex: It affects your dexterity (+4). rC: It protects you from cold. (28, 48, D) a +2 plate armour of cold resistance (28, 49, D) a ring of protection from cold (28, 52, D) a +2 vorpal long sword (still there?) a +0 robe (still there?) a human corpse (skeletalised by now) (still there?) (29, 0, D) a staff of death (29, 1, D) a staff of death (29, 16, D) a ring of protection from cold (still there?) a piece from Xom's chessboard (15/15) (still there?) (29, 17, D) a phial of floods (29, 32, D) a +0 vorpal war axe (29, 33, D) a +4 ring of slaying (29, 48, D) a +1 flail of protection (29, 49, D) a +0 robe (still there?) the +2 longbow of Makhleb's Whim {venom, rElec Str+2} (still there?) It poisons the ammo it fires. Str: It affects your strength (+2). rElec: It insulates you from electricity. a human corpse (skeletalised by now) (still there?) (29, 50, D) a ring of poison resistance (30, 49, D) a +6 ring of dexterity (still there?) a +0 dire flail (still there?) a There-And-Back Book (still there?) (30, 51, D) a staff of fire (still there?) a +0 plate armour (still there?) an amulet of faith (still there?) the +1 plate armour "Vodoisi" {rElec rPois Will++ Int-3 SInv} (still there?) Int: It affects your intelligence (-3). rElec: It insulates you from electricity. rPois: It protects you from poison. SInv: It lets you see invisible. Will: It greatly increases your willpower. a +0 chain mail (still there?) a staff of air (still there?) (30, 53, D) a +0 dagger (still there?) a +0 robe (still there?) the ring "Evyn" {rN+ Dex+5 Stlth-} (still there?) [ring of positive energy] Dex: It affects your dexterity (+5). rN: It protects you from negative energy. Stlth: It makes you less stealthy. (30, 54, D) a staff of poison (still there?) a +0 robe (still there?) (31, 48, D) a +2 vorpal broad axe a +0 dagger a +0 robe (31, 52, D) a +0 short sword (32, 48, D) a tin of tremorstones (2/2) (34, 48, D) the +7 flail "Icino" {holy, Str+4} It has been blessed by the Shining One to cause great damage to the undead and demons. Str: It affects your strength (+4). (34, 49, D) a +2 mace (still there?) a +0 bardiche (still there?) a +0 robe (still there?) (35, 0, D) a +0 flail of draining (still there?) a +2 leather armour of fire resistance (still there?) (35, 14, D) a staff of conjuration (35, 28, D) a staff of poison (35, 29, D) a tin of tremorstones (2/2) (36, 14, D) a +1 hand crossbow of freezing (36, 15, D) a +1 flail of draining (36, 27, D) a tin of tremorstones (2/2) (36, 28, D) a +0 hunting sling of freezing (36, 29, D) a book of the Earth (37, -1, D) a +6 falchion of holy wrath (37, 0, D) the +11 flail of the Valley {vorpal, Str+2 Int+3} (still there?) It inflicts extra damage upon your enemies. Str: It affects your strength (+2). Int: It affects your intelligence (+3). a book of Cantrips (still there?) an Everburning Encyclopedia (still there?) (37, 14, D) the +3 robe of Clouds {+Thunder rCloud rElec} rElec: It insulates you from electricity. a box of beasts (37, 15, D) a +3 vorpal falchion (37, 29, D) the +4 great sword "Vat Fiunt" {spect, rN+ Str+3} When it strikes, its spirit leaps out and fights alongside the wielder. Str: It affects your strength (+3). rN: It protects you from negative energy. (37, 31, D) a +10 arbalest (38, 0, D) a staff of air (38, 17, D) a +0 robe (38, 18, D) a +0 dagger (still there?) a +0 robe (still there?) (38, 22, D) a +3 great mace a +0 chain mail (38, 47, D) a +5 rapier of holy wrath (still there?) a manual of Long Blades (still there?) (38, 50, D) the +2 robe of the World {rF+ MP+9} rF: It protects you from fire. MP: It affects your magic capacity (+9). (39, 27, D) a phantom mirror the +10 hand axe "Ufruf" {venom, rC+ rCorr} It poisons the flesh of those it strikes. rC: It protects you from cold. rCorr: It protects you from acid and corrosion. (39, 28, D) a +6 ring of strength the ring "Zohonuh" {Ice rPois Int+2} [ring of ice] It enhances your ice magic. Int: It affects your intelligence (+2). rF: It makes you vulnerable to fire. rC: It protects you from cold. rPois: It protects you from poison. a ring of protection from fire a +6 ring of strength a +4 ring of slaying a ring of wizardry the ring of Yredelemnul's Delight {Wiz Str+4 Int+6 Dex-2 SInv} [ring of wizardry] It improves your spell success rate. Str: It affects your strength (+4). Int: It affects your intelligence (+6). Dex: It affects your dexterity (-2). SInv: It lets you see invisible. a +4 ring of protection a +4 ring of protection a ring of fire a ring of protection from fire an amulet of guardian spirit a scarf of invisibility (39, 50, D) a +2 scimitar of flaming (39, 52, D) the +5 robe of Night {Dark Will+ SInv} SInv: It lets you see invisible. Will: It increases your willpower. (40, 0, D) a staff of fire a +1 mace of protection a +5 glaive of venom (40, 14, D) a staff of air (40, 15, D) a +0 mace a +4 ring mail of fire resistance a phial of floods (40, 17, D) the +8 short sword of the Glimmering Augurer {freeze, *Slow rElec rPois rN++} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. rElec: It insulates you from electricity. rPois: It protects you from poison. rN: It greatly protects you from negative energy. *Slow: It may slow you when you take damage. a +0 long sword a +0 robe a +0 robe (40, 47, D) a piece from Xom's chessboard (15/15) (40, 48, D) a staff of conjuration (still there?) a +3 leather armour of poison resistance (still there?) (40, 52, D) the +5 war axe "Ymmeid" {drain, rElec Int+2} A truly terrible weapon, it drains the life of those it strikes. Int: It affects your intelligence (+2). rElec: It insulates you from electricity. a +1 vorpal flail a +1 scythe of venom (41, 13, D) a +1 dagger of electrocution (41, 18, D) a +4 spectral quarterstaff (unseen) (41, 29, D) a condenser vane a +3 leather armour of cold resistance (41, 54, D) an amulet of magic regeneration (42, 0, D) a piece from Xom's chessboard (15/15) a staff of death (42, 17, D) a +4 whip of distortion (42, 48, D) a ring of wizardry (42, 49, D) a +4 scimitar of flaming (still there?) the +4 spear "Asimuich" {speed, *Corrode Fragile Str+6 Dex+8} (still there?) Attacks with this weapon are significantly faster. Str: It affects your strength (+6). Dex: It affects your dexterity (+8). *Corrode: It may corrode you when you take damage. Fragile: It will be destroyed if unequipped. a staff of fire (still there?) a +1 scale mail of poison resistance (still there?) (43, 14, D) a +0 long sword (43, 15, D) a +0 dagger (43, 16, D) a +3 dagger of venom (still there?) a +0 robe (still there?) (43, 27, D) a staff of earth (still there?) the amulet of the Tempest {Acrobat +Inv Fly rF- Dex-5} (still there?) [amulet of the acrobat] It increases your evasion while moving and waiting. Dex: It affects your dexterity (-5). rF: It makes you vulnerable to fire. +Inv: It lets you turn invisible. Fly: It grants you flight. (43, 28, D) a +2 mace of holy wrath (43, 29, D) a +2 long sword of draining (43, 52, D) a +5 scythe of freezing (43, 53, D) a +0 cloak (still there?) a +4 long sword of holy wrath (still there?) (44, 47, D) a +0 pair of gloves of strength (still there?) Ozocubu's Autobiography (still there?) (45, 49, D) a tin of tremorstones (2/2) (still there?) a piece from Xom's chessboard (15/15) (still there?) a +4 mace of protection (still there?) (46, 48, D) the +10 zealot's sword {holy, *Rage rN+ EV+3} It has been blessed by the Shining One to cause great damage to the undead and demons. EV: It affects your evasion (+3). rN: It protects you from negative energy. *Rage: It may make you go berserk in combat. (46, 49, D) the +2 robe of Moral Flaws {+Blink rF+} (still there?) rF: It protects you from fire. +Blink: It lets you blink. a ring of flight (still there?) (46, 50, D) a staff of earth (46, 51, D) a staff of fire (46, 53, D) a raiju corpse (47, 36, D) a box of beasts (47, 48, D) a +2 robe of cold resistance (47, 49, D) a staff of cold (47, 51, D) a staff of air (48, 49, D) a staff of conjuration (49, 0, D) the +4 spear "Nidefet" {flame, rN+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. rN: It protects you from negative energy. (49, 1, D) a +1 hunting sling of freezing (49, 24, D) a +1 battleaxe of distortion (still there?) a +1 morningstar of protection (still there?) (49, 49, D) an amulet of guardian spirit (still there?) the Grimoire of Feathery Enchantment (still there?) Spells Type Level Known a - Corona Hexes 1 no b - Confusing Touch Hexes 3 no c - Airstrike Air 4 yes (50, 1, D) a phantom mirror (50, 12, D) a staff of conjuration (50, 13, D) a +3 plate armour of fire resistance (50, 25, D) a +2 helmet of see invisible (50, 48, D) a staff of earth (50, 49, D) an amulet of faith (still there?) an apocalypse crab corpse (still there?) (50, 50, D) a +2 cloak of poison resistance the Collected Works on the Birds Spells Type Level Known a - Shock Conjuration/Air 1 yes b - Storm Form Transmutation/Air 7 yes c - Chain Lightning Conjuration/Air 9 yes (50, 53, D) a manual of Fighting (51, 12, D) a +1 robe of the Archmagi (51, 13, D) a condenser vane (51, 15, D) a +2 short sword of speed (51, 28, D) +0 acid dragon scales (51, 35, D) +2 ice dragon scales (51, 37, D) a +2 robe (51, 39, D) the +1 shortbow of the Desolation of Salt {venom, *Slow rElec rF+ Int+6} It poisons the ammo it fires. Int: It affects your intelligence (+6). rF: It protects you from fire. rElec: It insulates you from electricity. *Slow: It may slow you when you take damage. (51, 48, D) the +4 war axe of Liles {speed, +Rage} Attacks with this weapon are significantly faster. +Rage: It lets you go berserk. (51, 49, D) a +2 plate armour of fire resistance (51, 50, D) a raiju corpse (52, 0, D) a tin of tremorstones (2/2) (52, 1, D) a tin of tremorstones (2/2) a piece from Xom's chessboard (15/15) (52, 13, D) a +4 ring mail of poison resistance (52, 24, D) a +4 vorpal falchion a +2 helmet of intelligence (52, 28, D) (unseen) (52, 36, D) a condenser vane (52, 48, D) a +1 plate armour of willpower (52, 49, D) a +1 vorpal hand axe (53, 14, D) a +1 shortbow of freezing (53, 25, D) a tin of tremorstones (2/2) (unseen) (53, 28, D) +0 steam dragon scales (unseen) (53, 36, D) Hizabb's Lost Secrets of Magic Spells Type Level Known a - Infestation Necromancy 8 yes (53, 37, D) a phial of floods (unseen) (53, 38, D) a ring of protection from fire (53, 48, D) a staff of poison (53, 49, D) +0 pearl dragon scales (54, 0, D) a +3 ring mail of positive energy (still there?) a lightning rod (4/4) (still there?) (54, 24, D) a staff of poison (54, 25, D) a +3 scale mail of poison resistance (still there?) the ring "Fehiarch" {rPois rF+++ Will+ MP+9 Str-2} (still there?) [ring of magical power] Str: It affects your strength (-2). rF: It renders you almost immune to fire. rPois: It protects you from poison. MP: It affects your magic capacity (+9). Will: It increases your willpower. (54, 36, D) a staff of air (54, 49, D) a book of the Earth (54, 50, D) a +2 war axe of venom (55, 12, D) a staff of earth (still there?) a staff of conjuration (still there?) (55, 13, D) a staff of earth (55, 24, D) a +2 vampiric battleaxe (56, -1, D) a +0 robe of fire resistance (56, 0, D) a +1 trident of protection (still there?) 4 potions of haste (still there?) (58, 48, D) a +0 leather armour (58, 49, D) a +2 vorpal war axe (59, 35, D) a +1 mace of protection (59, 37, D) a +1 rapier of speed (unseen) (59, 47, D) a +0 short sword (still there?) a +2 robe of positive energy (still there?) a staff of earth (still there?) an elf corpse (still there?) (59, 49, D) a phial of floods (59, 50, D) a +0 longbow (still there?) 17 arrows (still there?) a +0 leather armour (still there?) a +0 long sword (still there?) an elf corpse (still there?) (59, 55, D) the +3 salamander hide armour {Flames rF++ rC--} (still there?) It surrounds you with a cloud of flames. It grants immunity to clouds of flame. It enhances your fire magic. rF: It greatly protects you from fire. rC: It makes you very vulnerable to cold. an elf corpse (still there?) (60, 36, D) the +10 quarterstaff "Byliduak" {holy, rN+} It has been blessed by the Shining One to cause great damage to the undead and demons. rN: It protects you from negative energy. (60, 37, D) a piece from Xom's chessboard (15/15) (60, 47, D) Leavyse's Second Course in Witchcraft Spells Type Level Known a - Starburst Conjuration/Fire 6 no b - Conjure Ball Lightning Conjuration/Air 6 yes c - Invisibility Hexes 6 no d - Shadow Creatures Summoning 6 yes (60, 48, D) a +0 longbow (still there?) 23 arrows (still there?) a +0 leather armour (still there?) the Collected Works on Poison and Dislocation (still there?) Spells Type Level Known a - Gell's Gravitas Translocation 3 yes b - Summon Forest Summoning/Translocation 5 yes c - Alistair's Intoxication Transmutation/Poison 5 no a Trismegistus Codex (still there?) (61, 0, D) a +5 arbalest of flaming (61, 8, D) a condenser vane (61, 11, D) a +0 club (still there?) a +0 robe (still there?) (61, 36, D) an amulet of guardian spirit (61, 37, D) the +4 Cigotuvi's embrace {rMiasma Drain rN+} rN: It protects you from negative energy. Drain: It drains your maximum health when unequipped. (61, 47, D) a +0 long sword (still there?) a ring of fire (still there?) a book of Blood (still there?) (61, 49, D) a +1 rapier of electrocution (still there?) a +1 rapier of electrocution (still there?) a +0 leather armour (still there?) a +4 ring of protection (still there?) a ring of flight (still there?) an elf corpse (still there?) (62, 1, D) a +2 falchion of holy wrath (62, 8, D) a +2 flail of protection (62, 11, D) a +0 scythe a +0 robe (62, 12, D) a +2 quarterstaff of chaos a +0 cloak of preservation (62, 16, D) a +5 spear of freezing (62, 26, D) a +0 mace (62, 27, D) a staff of air (62, 31, D) a +0 flail of protection (62, 36, D) a +2 leather armour of fire resistance (62, 37, D) an amulet of guardian spirit (62, 47, D) the +10 war axe "Plog" {vamp, rCorr} It inflicts no extra harm, but heals its wielder when it wounds a living foe. rCorr: It protects you from acid and corrosion. (62, 48, D) a staff of conjuration (still there?) 14 arrows (still there?) a +2 short sword of venom (still there?) an elf corpse (still there?) (62, 50, D) a +0 rapier (still there?) a +0 rapier (still there?) a +0 leather armour (still there?) an elf corpse (still there?) (62, 52, D) a +0 robe (still there?) a +0 leather armour (still there?) (62, 54, D) a +0 long sword (still there?) a +0 rapier (still there?) a +0 rapier (still there?) (63, 0, D) a staff of earth (63, 11, D) a +0 dire flail (still there?) a +0 robe (still there?) (63, 26, D) a +0 hand axe a phial of floods (63, 27, D) a +2 falchion of holy wrath a +0 leather armour the +6 spear of Victory {vorpal, Drain rElec Str+4} It inflicts extra damage upon your enemies. Str: It affects your strength (+4). rElec: It insulates you from electricity. Drain: It drains your maximum health when unequipped. (63, 28, D) a +2 falchion of draining (63, 30, D) a +0 trident a +0 chain mail (63, 31, D) a +0 hand axe a +0 ring mail (63, 37, D) an amulet of guardian spirit (63, 48, D) a +0 long sword (still there?) a +6 vampiric rapier (still there?) a +0 longbow (still there?) a staff of death (still there?) a +0 short sword (still there?) a +0 shortbow (still there?) 20 arrows (still there?) a +0 leather armour (still there?) 4 potions of haste (still there?) a +0 scale mail (still there?) an elf corpse (still there?) (63, 51, D) a +0 rapier (still there?) a +0 rapier (still there?) the +1 scale mail of the Old World {Rampage Will- Str+8 Stlth+} (still there?) Str: It affects your strength (+8). Rampage: It bestows one free step when moving towards enemies. Will: It decreases your willpower. Stlth: It makes you more stealthy. an elf corpse (still there?) (63, 53, D) a +0 ring mail of fire resistance (still there?) a +5 great mace of protection (still there?) (63, 54, D) a +2 vampiric long sword (still there?) an orc corpse (still there?) (64, 16, D) a +3 spectral giant club (64, 26, D) a +0 plate armour of cold resistance (64, 27, D) the +6 plate armour "Hiec" {rN+++ Str-2} Str: It affects your strength (-2). rN: It renders you almost immune to negative energy. (64, 30, D) a +0 trident (still there?) a +0 chain mail (still there?) (64, 46, D) a book of Burglary (64, 48, D) a +0 long sword (still there?) a +2 scale mail of cold resistance (still there?) a +0 leather armour (still there?) a +0 long sword (still there?) a +0 long sword (still there?) an elf corpse (still there?) (64, 50, D) a +0 long sword a +0 leather armour a +0 short sword an elf corpse (64, 51, D) a +0 rapier a +0 rapier a +0 leather armour an elf corpse (65, 47, D) a staff of earth (65, 48, D) a +3 lajatang of speed an elf corpse (65, 49, D) a staff of fire (65, 52, D) a +1 broad axe of pain a +0 rapier a +0 rapier a condenser vane a +0 ring mail a staff of poison a +0 longbow 36 arrows the +3 scale mail of Bacve {Will+ Stlth+} Will: It increases your willpower. Stlth: It makes you more stealthy. a +2 trident of freezing a +0 dagger a +0 rapier a +0 rapier a +0 leather armour a +0 long sword a +0 leather armour a +0 dire flail of protection a +0 long sword an elf corpse (65, 56, D) a +0 rapier (65, 57, D) a +0 rapier (still there?) a +2 rapier of venom (still there?) a +2 rapier of venom (still there?) an adder corpse (still there?) an elf corpse (still there?) (66, 48, D) a +0 rapier a +0 dagger a +0 robe a +0 ring mail a +1 dagger of pain (66, 50, D) a +0 long sword (still there?) a +0 ring mail (still there?) a +0 leather armour (still there?) a +0 longbow (still there?) a +0 leather armour (still there?) an elf corpse (still there?) an elf corpse (still there?) (67, 48, D) a book of Pain (67, 50, D) a +0 long sword (still there?) a staff of fire (still there?) a +0 longbow (still there?) 11 arrows (still there?) a +0 rapier (still there?) a +2 robe of fire resistance (still there?) a phantom mirror (still there?) a +5 hand axe of holy wrath (still there?) a piece from Xom's chessboard (15/15) (still there?) an elf corpse (still there?) (67, 56, D) the +1 plate armour "Fexziack" {rF+ Int+3} Int: It affects your intelligence (+3). rF: It protects you from fire. (68, 47, D) a book of Beasts (68, 48, D) a +1 dagger of holy wrath (68, 49, D) a +0 leather armour (still there?) a +1 trident of flaming (still there?) a staff of conjuration (still there?) a +0 short sword (still there?) an elf corpse (still there?) (68, 52, D) a +0 scimitar (still there?) a +0 leather armour (still there?) a +0 buckler (still there?) a +0 rapier (still there?) a +0 long sword of protection (still there?) 4 scrolls of enchant armour (still there?) a +0 leather armour (still there?) an elf corpse (still there?) (68, 55, D) a +0 leather armour (69, 36, D) a +0 spear (69, 47, D) the amulet "Feng" {Reflect Harm Regen+ Str-2 SH+5} [amulet of reflection] It reflects blocked missile attacks. Str: It affects your strength (-2). Regen: It increases your rate of health regeneration. SH: It affects your SH (+5). Harm: It increases damage dealt and taken. (69, 48, D) a condenser vane (still there?) a +0 rapier (still there?) a phial of floods (still there?) (69, 49, D) a +0 long sword (still there?) a +6 ring of strength (still there?) a +0 leather armour (still there?) a book of Iron (still there?) an elf corpse (still there?) (69, 51, D) a +2 robe (still there?) a staff of fire (still there?) 18 arrows (still there?) a +0 leather armour (still there?) (69, 53, D) a +0 rapier (69, 57, D) a +0 leather armour (70, 8, D) a staff of cold (70, 9, D) a ring of see invisible (70, 36, D) a box of beasts (70, 37, D) a +0 rapier of speed a +0 robe a +0 dagger (70, 40, D) a +1 mace of holy wrath a +2 buckler (70, 48, D) a +0 rapier (still there?) a +0 long sword (still there?) a +0 dagger (still there?) (70, 52, D) a +0 leather armour (still there?) the +3 ring mail of the Ten Visionaries {rElec} (still there?) rElec: It insulates you from electricity. a +0 longbow (still there?) an elf corpse (still there?) (71, 21, D) a +0 hand crossbow of freezing (71, 28, D) 2 large rocks (still there?) a +0 giant spiked club (still there?) (71, 47, D) the Collected Works on Companions Spells Type Level Known a - Animate Armour Summoning/Earth 4 yes b - Summon Forest Summoning/Translocation 5 yes c - Malign Gateway Summoning/Translocation 7 no (71, 48, D) a staff of fire (still there?) a +0 short sword (still there?) a +0 chain mail (still there?) a +0 long sword (still there?) a phial of floods (still there?) (71, 54, D) a +0 longbow (still there?) a +0 rapier (still there?) (72, 8, D) a +1 vampiric falchion (72, 9, D) a lightning rod (4/4) (72, 16, D) the ring "Qesuomo" {Wiz rF++ Str-3} [ring of wizardry] It improves your spell success rate. Str: It affects your strength (-3). rF: It greatly protects you from fire. a ring of flight the ring "Nariamm" {*Slow rF++ rN+ Dex-4 SInv} [ring of see invisible] Dex: It affects your dexterity (-4). rF: It greatly protects you from fire. rN: It protects you from negative energy. SInv: It lets you see invisible. *Slow: It may slow you when you take damage. a +4 ring mail of fire resistance (72, 17, D) a +0 vampiric trident (72, 26, D) a +0 mace of holy wrath (72, 27, D) a +2 spectral giant club (72, 31, D) a +0 giant club a +0 giant club (72, 36, D) the +4 scale mail "Souj" {rC++ Int-2 Stlth+} Int: It affects your intelligence (-2). rC: It greatly protects you from cold. Stlth: It makes you more stealthy. (72, 39, D) a +0 quarterstaff (still there?) a +0 robe (still there?) a +0 spear (still there?) a +0 buckler (still there?) (72, 47, D) a book of Party Tricks (72, 49, D) a +0 long sword (still there?) a +0 long sword (still there?) a +0 shortbow (still there?) a staff of cold (still there?) an elf corpse (still there?) (72, 53, D) a +0 longbow (still there?) 39 arrows (still there?) (73, 16, D) a +4 vorpal battleaxe (73, 26, D) a ring of see invisible (73, 27, D) a +0 giant spiked club (still there?) a staff of poison (still there?) (73, 29, D) 5 large rocks (unseen) (73, 31, D) a +0 giant club (still there?) a +0 giant club (still there?) (73, 36, D) a staff of poison (73, 37, D) a +1 ring mail of fire resistance (73, 47, D) a book of Callings (73, 48, D) a book of Maledictions (still there?) a +0 leather armour (still there?) the +4 quarterstaff of Ihyjol {vamp, rF+ rN+} (still there?) It inflicts no extra harm, but heals its wielder when it wounds a living foe. rF: It protects you from fire. rN: It protects you from negative energy. a +0 leather armour (still there?) (73, 52, D) an elf corpse (75, 1, D) a +2 hand crossbow of flaming