Burgietje the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) a scroll of holy word (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 4, D) a lightning rod (4/4) (11, 0, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 robe a +0 hand axe the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 24, D) a +2 robe of fire resistance (49, 36, D) a +3 vampiric hand axe (50, 24, D) the ring "Xeylismu" {*Corrode rPois MP+9 Int+8 Dex+2} [ring of poison resistance] Int: It affects your intelligence (+8). Dex: It affects your dexterity (+2). rPois: It protects you from poison. MP: It affects your magic capacity (+9). *Corrode: It may corrode you when you take damage. (50, 25, D) a tin of tremorstones (2/2) (50, 26, D) a +0 flail (50, 28, D) a +1 great sword of draining (still there?) a +0 chain mail (still there?) (50, 37, D) a lightning rod (4/4) (50, 42, D) +0 shadow dragon scales (still there?) a shadow dragon skeleton (still there?) (51, 24, D) a staff of poison (51, 25, D) a +0 pair of boots of rampaging (still there?) a book of Vapours (still there?) (51, 27, D) a +0 great sword of flaming (51, 36, D) a +3 quick blade a phial of floods (52, 24, D) a book of Scorching (52, 27, D) a +0 chain mail (52, 28, D) a +0 great mace (still there?) a +3 battleaxe of draining (still there?) a +0 chain mail (still there?) (52, 30, D) a +0 flail of draining (52, 38, D) a +2 bardiche of venom (53, 24, D) a staff of cold (53, 25, D) a +3 ring mail of cold resistance (54, 24, D) a condenser vane (still there?) a +2 spectral quarterstaff (still there?) (54, 27, D) a +0 battleaxe of draining (still there?) a +0 chain mail (still there?) (55, 24, D) the +4 long sword "Nuraurex" {protect, rCorr Int+4 Stlth-} It grants its wielder temporary protection when it strikes (+7 to AC). Int: It affects your intelligence (+4). rCorr: It protects you from acid and corrosion. Stlth: It makes you less stealthy. (58, 36, D) a +1 plate armour of cold resistance (60, 36, D) a +2 plate armour of willpower (60, 37, D) a staff of earth (61, 8, D) the +1 scale mail of Beogh's Righteous Fury {rF- Dex+4 Stlth+} Dex: It affects your dexterity (+4). rF: It makes you vulnerable to fire. Stlth: It makes you more stealthy. (61, 16, D) the +7 broad axe of War {vorpal, +Blink rC- Dex+2} It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+2). rC: It makes you vulnerable to cold. +Blink: It lets you blink. (61, 26, D) a tin of tremorstones (2/2) (61, 28, D) a +0 vorpal mace (61, 38, D) a +0 robe (still there?) a +0 quarterstaff (still there?) a +0 robe (still there?) (62, 1, D) a +2 scale mail of willpower (62, 8, D) a lightning rod (4/4) (62, 16, D) a box of beasts (62, 20, D) a +0 rapier (still there?) a +0 robe (still there?) (62, 21, D) a +0 rapier (still there?) a +0 robe (still there?) (62, 26, D) a staff of conjuration (62, 27, D) a +0 short sword of venom a +0 shortbow 10 arrows a +0 leather armour (62, 28, D) a +0 scimitar a +0 chain mail a +1 short sword of speed (62, 36, D) a +4 hand crossbow of flaming (62, 37, D) a staff of death (63, 0, D) a +0 vorpal morningstar (63, 8, D) the +4 falchion "Burgietje's Bane" {speed, rElec rPois rN+} Attacks with this weapon are significantly faster. rElec: It insulates you from electricity. rPois: It protects you from poison. rN: It protects you from negative energy. (63, 16, D) a staff of fire (63, 17, D) a +3 scale mail of positive energy (63, 21, D) a +0 short sword a +0 robe a +0 buckler (63, 26, D) a +0 dagger of holy wrath a staff of conjuration (63, 27, D) a +0 long sword (still there?) the +9 halberd of Eternal Harmony {vorpal, +Blink rElec rPois Int-5} (still there?) It inflicts extra damage upon your enemies. Int: It affects your intelligence (-5). rElec: It insulates you from electricity. rPois: It protects you from poison. +Blink: It lets you blink. (64, 16, D) a phantom mirror (64, 17, D) a staff of fire (64, 27, D) a +0 leather armour (still there?) a +0 longbow (still there?) a +4 short sword of speed (still there?) a +0 chain mail of cold resistance (still there?) a phial of floods (still there?) a +0 leather armour (still there?) a +8 shortbow (still there?) (65, 25, D) 12 arrows (66, 26, D) a +0 dagger (67, 0, D) a +3 hunting sling of freezing (69, 36, D) the +5 rapier of Huor {flame, Dex+2 Stlth+} It burns those it strikes, dealing additional fire damage. Dex: It affects your dexterity (+2). Stlth: It makes you more stealthy. (69, 37, D) a +0 whip (still there?) a +0 leather armour (still there?) (70, 8, D) a box of beasts (70, 37, D) a +0 war axe (still there?) a +0 plate armour (still there?) a There-And-Back Book (still there?) (70, 41, D) a +0 war axe (unseen) (71, 7, D) a staff of air a staff of air (71, 17, D) a +1 leather armour of poison resistance (71, 26, D) a box of beasts (71, 36, D) the ring of Greed {rF+ rN+ Will++ Int+4 Slay-4} [ring of positive energy] Int: It affects your intelligence (+4). Slay: It affects your accuracy & damage with ranged weapons and melee (-4). rF: It protects you from fire. rN: It protects you from negative energy. Will: It greatly increases your willpower. the ring "Umno" {Fly rC++ rN+ Str+6 Slay-6} [ring of strength] Str: It affects your strength (+6). Slay: It affects your accuracy & damage with ranged weapons and melee (-6). rC: It greatly protects you from cold. rN: It protects you from negative energy. Fly: It grants you flight. a ring of ice a +0 mace (71, 37, D) a +1 scimitar of holy wrath (71, 38, D) a +0 dagger of draining a +0 robe (71, 41, D) a +0 dagger a +0 hand axe a +0 chain mail (72, 16, D) a +2 great mace of protection (72, 17, D) a +2 hunting sling of flaming (72, 27, D) a phantom mirror (72, 37, D) the +9 long sword of the Coin {spect, rN++} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. rN: It greatly protects you from negative energy. (72, 38, D) a +0 dagger (still there?) a +0 robe (still there?) (73, 1, D) a +1 short sword of venom (73, 27, D) a staff of poison (73, 40, D) a +0 trident (unseen) (75, 1, D) a +4 dire flail of protection