Burgietje the Dungeon (0, 50, D) a +2 sling of freezing a staff of cold (1, 33, D) the Teachings on Wanderlust (still there?) Spells Type Level a - Kindle Blastsparks Fire/Translocation/Air 3 b - Teleport Other Translocation 3 a staff of conjuration (still there?) a box of beasts (still there?) (1, 49, D) a +0 broad axe (1, 50, D) quicksilver dragon scales the +4 ring mail of the Prince of Darkness {Slay+2} Slay: It affects your accuracy & damage with ranged weapons and melee (+2). (2, 14, D) a piece from Xom's chessboard (15/15) (2, 15, D) a +0 club (still there?) a +0 longbow (still there?) a +4 short sword of venom (still there?) (2, 17, D) a +0 trident (still there?) a +0 demon trident of freezing (still there?) a +0 robe (still there?) (2, 31, D) a piece from Xom's chessboard (15/15) (2, 32, D) an amulet of reflection (2, 49, D) a +5 vorpal trident (unseen) (2, 55, D) the Octavo of Terra Firma Spells Type Level a - Leda's Liquefaction Hexes/Earth 4 b - Animate Armour Summoning/Earth 4 (unseen) (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (3, 14, D) a +1 war axe of flaming (unseen) (3, 15, D) a +0 trident (still there?) a +2 robe of willpower (still there?) the ring "Fugotuen" {rN+ Str+2 Int+6} (still there?) [ring of intelligence] Str: It affects your strength (+2). Int: It affects your intelligence (+6). rN: It protects you from negative energy. (3, 16, D) a +1 vampiric trident (still there?) a +0 robe (still there?) a ring of magical power (still there?) a ring of resist corrosion (still there?) (3, 32, D) a phantom mirror (3, 33, D) the +0 robe of Liph {-Tele rF- Regen+ Str+9} Str: It affects your strength (+9). rF: It makes you vulnerable to fire. -Tele: It prevents most forms of teleportation. Regen: It increases your rate of health regeneration. the +1 troll leather armour of Qaebbaeb {Harm Regen+ Str-5 Dex+8} Str: It affects your strength (-5). Dex: It affects your dexterity (+8). Regen: It increases your rate of health regeneration. Harm: It increases damage dealt and taken. (3, 49, D) the +5 hand axe "Qiwinorirph" {vorpal, Str-5 Int+7} It inflicts extra damage upon your enemies. Str: It affects your strength (-5). Int: It affects your intelligence (+7). a +0 leather armour (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 kite shield a +3 buckler (4, 8, D) +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 15, D) a piece from Xom's chessboard (15/15) (4, 16, D) +2 swamp dragon scales (unseen) (4, 18, D) a +0 robe a +0 leather armour (4, 19, D) a +2 trident of venom (still there?) a ring of resist corrosion (still there?) (4, 32, D) a +3 chain mail of poison resistance (4, 49, D) a phantom mirror the +7 sceptre of Torment {pain, torment} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It occasionally torments all nearby living foes when it strikes in combat. a phial of floods a +1 battleaxe of electrocution (5, 14, D) a staff of poison (unseen) (5, 16, D) the +5 great sword of the Fray {flame, Fragile rPois Int+5 SInv} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Int: It affects your intelligence (+5). rPois: It protects you from poison. SInv: It lets you see invisible. Fragile: It will be destroyed if unequipped. (unseen) (5, 31, D) a staff of conjuration (unseen) (5, 33, D) a box of beasts (5, 51, D) a staff of air an amulet of the acrobat a phantom mirror (6, 14, D) a staff of poison (6, 15, D) a +0 trident (still there?) a ring of resist corrosion (still there?) the +2 helmet "Niolutt" {+Blink} (still there?) +Blink: It lets you blink. (6, 16, D) a +0 spear (6, 17, D) a +2 rapier of draining (unseen) (6, 20, D) a +4 long sword of protection (still there?) 2 javelins (still there?) a +0 leather armour (still there?) (6, 21, D) a +1 hand axe of electrocution (unseen) (6, 32, D) a box of beasts a ring of poison resistance (7, 2, D) a +6 ring of dexterity a +6 ring of dexterity a ring of flight a wand of acid (7) a wand of mindburst (7) 4 scrolls of amnesia a +0 leather armour (7, 16, D) a +0 trident of venom a phantom mirror (7, 18, D) an amulet of regeneration a +0 leather armour (7, 19, D) a +1 short sword of protection 4 javelins a +0 leather armour (7, 32, D) a +1 falchion of holy wrath a +3 spectral quarterstaff (7, 38, D) 3 large rocks (7, 50, D) the +2 hand axe of Kulah {freeze, Dex+2} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Dex: It affects your dexterity (+2). a +4 vorpal sling (7, 51, D) an orb of light a phantom mirror (7, 52, D) the +9 halberd of the Bequeathed God {vorpal, *Slow rPois Dex+2} It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+2). rPois: It protects you from poison. *Slow: It may slow you when you take damage. a piece from Xom's chessboard (15/15) a ring of wizardry a +1 longbow of flaming (7, 53, D) the ring "Wilen" {rF+ rC- Int+9} [ring of protection from fire] Int: It affects your intelligence (+9). rF: It protects you from fire. rC: It makes you vulnerable to cold. the ring "Lavedda" {Will++ rCorr Dex-4} [ring of resist corrosion] Dex: It affects your dexterity (-4). rCorr: It protects you from acid and corrosion. Will: It greatly increases your willpower. an amulet of magic regeneration a ring of fire a ring of protection from cold a +4 ring of slaying a ring of magical power an amulet of faith a ring of fire a ring of protection from fire the ring "Zokk" {Ice *Slow rPois Int+9 Slay-6} [ring of ice] It enhances your ice magic. Int: It affects your intelligence (+9). Slay: It affects your accuracy & damage with ranged weapons and melee (-6). rF: It makes you vulnerable to fire. rC: It protects you from cold. rPois: It protects you from poison. *Slow: It may slow you when you take damage. the ring "Ituthrue" {Fire rElec rCorr Dex-2 Slay-2} [ring of fire] It enhances your fire magic. Dex: It affects your dexterity (-2). Slay: It affects your accuracy & damage with ranged weapons and melee (-2). rF: It protects you from fire. rC: It makes you vulnerable to cold. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. a ring of resist corrosion the ring "Bauhieps" {rF+ rC+} [ring of protection from cold] rF: It protects you from fire. rC: It protects you from cold. a +6 ring of intelligence a ring of willpower a ring of willpower an amulet of the acrobat (8, 14, D) a +0 spear of venom (8, 15, D) a +0 trident (8, 16, D) a +0 robe (8, 17, D) a +0 trident a +0 robe (8, 19, D) a +3 vampiric spear (still there?) a +0 trident of venom (still there?) the +10 shortbow "Neyxkio" {flame, rN+} (still there?) Any ammunition fired from it burns those it strikes, dealing additional fire damage. rN: It protects you from negative energy. a +1 trident of distortion (still there?) a +0 leather armour (still there?) (8, 35, D) the +6 chain mail "Bowkifeg" {rPois rC- rCorr Dex+6} (still there?) Dex: It affects your dexterity (+6). rC: It makes you vulnerable to cold. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. a +1 chain mail of positive energy (still there?) 5 large rocks (still there?) a book of Frost (still there?) (8, 38, D) a book of Flames (8, 53, D) a ring of willpower the ring "Zeapysap" {Ice rN+ Will+} [ring of ice] It enhances your ice magic. rF: It makes you vulnerable to fire. rC: It protects you from cold. rN: It protects you from negative energy. Will: It increases your willpower. the ring "Doerumyn" {Fire rElec rCorr Int+6 Slay-3} [ring of fire] It enhances your fire magic. Int: It affects your intelligence (+6). Slay: It affects your accuracy & damage with ranged weapons and melee (-3). rF: It protects you from fire. rC: It makes you vulnerable to cold. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. the ring "Fasy Roo" {Fly rElec rF++ Int+6 Dex-4} [ring of intelligence] Int: It affects your intelligence (+6). Dex: It affects your dexterity (-4). rF: It greatly protects you from fire. rElec: It insulates you from electricity. Fly: It grants you flight. the ring of Hiskaehu {Fly rF+ rN+} [ring of flight] rF: It protects you from fire. rN: It protects you from negative energy. Fly: It grants you flight. the amulet of Yverha {Acrobat Slay+2} [amulet of the acrobat] It increases your evasion while moving and waiting. Slay: It affects your accuracy & damage with ranged weapons and melee (+2). an amulet of reflection (9, 15, D) the +4 war axe of Wondrous Power {vorpal, rC++} It inflicts extra damage upon your enemies. rC: It greatly protects you from cold. (unseen) (9, 16, D) the +2 spear of Komny {elec, Dex+3} It occasionally discharges a powerful burst of electricity upon striking a foe. Dex: It affects your dexterity (+3). (unseen) (9, 18, D) a +1 flail of protection (still there?) the +7 sling of Perversion {freeze, Drain rC+ rCorr Dex+6} (still there?) Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Dex: It affects your dexterity (+6). rC: It protects you from cold. rCorr: It protects you from acid and corrosion. Drain: It drains your maximum health when unequipped. a +0 trident (still there?) (9, 19, D) a +0 leather armour (9, 32, D) a +2 mace of protection (9, 50, D) the +12 shortbow "Qanotesh" {vorpal, *Slow rElec rC+ Int+4} Any ammunition fired from it inflicts extra damage upon your enemies. Int: It affects your intelligence (+4). rC: It protects you from cold. rElec: It insulates you from electricity. *Slow: It may slow you when you take damage. (unseen) (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 4, D) a lightning rod (4/4) (10, 16, D) a +0 robe a +0 rapier (10, 31, D) a +2 short sword of distortion (still there?) a tin of tremorstones (2/2) (still there?) (10, 50, D) a tin of tremorstones (2/2) (still there?) a staff of air (still there?) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 14, D) a +2 vorpal arbalest (unseen) (11, 15, D) a lightning rod (4/4) (11, 16, D) a phantom mirror (11, 17, D) a +0 trident (still there?) a +2 robe of willpower (still there?) (11, 31, D) a +2 robe of willpower (still there?) an amulet of regeneration (still there?) (11, 33, D) a condenser vane (still there?) a +1 pair of boots of flying (still there?) a ring of flight (still there?) (11, 50, D) a +3 hand axe of electrocution (unseen) (12, 15, D) a +0 robe of willpower (unseen) (12, 16, D) a +1 flail of venom (unseen) (12, 31, D) a +1 antimagic battleaxe (unseen) (12, 34, D) a +2 dagger of draining (unseen) (12, 49, D) a +3 longbow of flaming (unseen) (12, 51, D) a staff of conjuration (13, 33, D) a +0 vorpal broad axe (unseen) (13, 34, D) the +0 morningstar of Subterfuge {elec, rN+} (still there?) It occasionally discharges a powerful burst of electricity upon striking a foe. rN: It protects you from negative energy. a staff of fire (still there?) (13, 50, D) a lightning rod (4/4) (13, 51, D) a staff of air a +0 glaive of protection (14, 50, D) a +5 vorpal dire flail (unseen) (14, 51, D) a piece from Xom's chessboard (15/15) (14, 52, D) a staff of fire (17, 50, D) a +0 scimitar (18, 50, D) a piece from Xom's chessboard (15/15) (still there?) a +0 rapier of speed (still there?) a +2 kite shield of protection (still there?) a tin of tremorstones (2/2) (still there?) a book of Scorching (still there?) a +0 robe (still there?) a +1 spear of venom (still there?) (18, 52, D) the +4 trident of Icificia {flame, rF+} (still there?) It burns those it strikes, dealing additional fire damage. rF: It protects you from fire. an anaconda corpse (skeletalised by now) (still there?) (19, -1, D) a +4 short sword of freezing (unseen) (19, 0, D) the Quarto of Searing Conjuring Spells Type Level a - Fulminant Prism Conjuration/Hexes 4 b - Conjure Ball Lightning Conjuration/Air 6 c - Starburst Conjuration/Fire 6 (19, 17, D) a staff of poison (still there?) a +0 shortbow (still there?) a book of Annihilations (still there?) a book of Power (still there?) (19, 34, D) a +2 vorpal hand axe (19, 47, D) a +0 whip of electrocution a +1 mace of protection a phantom mirror a +0 dire flail a naga corpse (skeletalised by now) (20, -1, D) a +4 scale mail of fire resistance (unseen) (20, 2, D) a +0 club a +0 robe a ring of poison resistance (20, 16, D) a +0 shortbow (20, 17, D) a +0 longbow a +0 leather armour a +4 ring of protection (20, 19, D) a +1 vorpal spear (unseen) (20, 20, D) 3 silver javelins (unseen) (20, 32, D) a condenser vane (20, 35, D) a +1 plate armour of fire resistance (unseen) (20, 47, D) a naga corpse (skeletalised by now) (20, 52, D) a +0 robe (20, 53, D) a +0 flail (21, 0, D) a condenser vane (21, 18, D) a +2 leather armour of cold resistance (still there?) a +0 arbalest (still there?) a staff of earth (still there?) a +0 arbalest (still there?) (21, 32, D) a +2 falchion of holy wrath (21, 47, D) a +0 whip (21, 50, D) a +3 ring mail of poison resistance (still there?) a +0 dire flail (still there?) a +1 long sword of freezing (still there?) a +0 robe (still there?) a +0 flail (still there?) a +0 robe (still there?) the +8 scimitar of Anguish {vamp, *Noise rElec rF+ Will+ SInv} (still there?) It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. rF: It protects you from fire. rElec: It insulates you from electricity. SInv: It lets you see invisible. *Noise: It may make noises in combat. Will: It increases your willpower. (21, 55, D) an adder corpse (skeletalised by now) (22, 16, D) the +1 chain mail "Laigg" {Will+ Dex+2 Slay-4} Dex: It affects your dexterity (+2). Slay: It affects your accuracy & damage with ranged weapons and melee (-4). Will: It increases your willpower. (unseen) (22, 17, D) a +0 shortbow a staff of fire (22, 20, D) a +0 arbalest 3 large rocks (22, 21, D) a +0 leather armour a +0 longbow (22, 32, D) a staff of conjuration (22, 33, D) the +7 triple sword "Ageehaem" {protect, Contam Int+4} (still there?) It grants its wielder temporary protection when it strikes (+7 to AC). Int: It affects your intelligence (+4). Contam: It causes magical contamination when unequipped. a +1 vampiric hand axe (still there?) (22, 51, D) a water moccasin corpse (skeletalised by now) (22, 52, D) a +0 spear a +0 robe a +0 flail a naga corpse (skeletalised by now) (23, 1, D) a condenser vane a +2 dagger of venom (23, 8, D) a +0 hand axe an amulet of regeneration (23, 17, D) a +2 scale mail of cold resistance (23, 32, D) a tin of tremorstones (2/2) a book of Unlife a +6 spear of flaming a +2 vorpal war axe (23, 34, D) a staff of air (23, 50, D) a +1 vorpal sling (still there?) a phantom mirror (still there?) a scroll of brand weapon (still there?) a +0 robe (still there?) a water moccasin corpse (skeletalised by now) (still there?) (24, 2, D) a +0 halberd (24, 9, D) a +0 scimitar a +0 robe (24, 10, D) a +0 halberd a +0 robe (24, 15, D) a +2 spear of pain 2 silver javelins a +0 leather armour (24, 16, D) a +4 longbow (24, 18, D) 8 large rocks (still there?) a +0 leather armour (still there?) a staff of death (still there?) (24, 22, D) a staff of fire (unseen) (24, 34, D) a staff of poison an amulet of the acrobat (24, 47, D) a +1 rapier of protection (still there?) a +2 robe of resistance (still there?) (24, 49, D) a +0 flail a +0 hand axe a tin of tremorstones (2/2) (24, 52, D) a +0 glaive (still there?) the +2 robe "Guedaqaj" {Harm rF+} (still there?) rF: It protects you from fire. Harm: It increases damage dealt and taken. a naga corpse (skeletalised by now) (still there?) (25, 0, D) a +0 mace (25, 1, D) a ring of flight a phantom mirror (25, 2, D) a +0 flail a +6 ring of intelligence (25, 8, D) a +1 antimagic quarterstaff (still there?) a +0 robe (still there?) a +0 flail (still there?) a +0 robe (still there?) a +0 tower shield (still there?) (25, 10, D) a +0 spear a +0 robe an amulet of magic regeneration (25, 16, D) a staff of fire (unseen) (25, 17, D) a +0 leather armour a +4 battleaxe of electrocution (25, 18, D) the +3 trident of Nightmares {speed, rElec Int+6} (still there?) Attacks with this weapon are significantly faster. Int: It affects your intelligence (+6). rElec: It insulates you from electricity. a +0 longbow (still there?) the ring "Kyub" {Wiz rPois rN++ Str+4} (still there?) [ring of wizardry] It improves your spell success rate. Str: It affects your strength (+4). rPois: It protects you from poison. rN: It greatly protects you from negative energy. (25, 19, D) a +0 longbow a +0 longbow a +0 leather armour (25, 21, D) 4 large rocks a +0 leather armour (25, 22, D) 5 large rocks (25, 49, D) a +1 hand axe of electrocution a +6 short sword of freezing a book of the Sky (25, 50, D) a +2 long sword of electrocution an adder corpse (skeletalised by now) (25, 52, D) a guardian serpent corpse (skeletalised by now) (26, 0, D) a staff of fire (unseen) (26, 16, D) a tin of tremorstones (2/2) (26, 17, D) a +0 longbow (26, 20, D) a +0 shortbow (26, 31, D) a book of Vapours (26, 47, D) a condenser vane a +0 robe (26, 51, D) a water moccasin corpse (skeletalised by now) (26, 54, D) an anaconda corpse (skeletalised by now) (27, 0, D) a piece from Xom's chessboard (15/15) (27, 1, D) a +0 whip (27, 18, D) a +0 vorpal arbalest a +0 arbalest (27, 19, D) 4 large rocks (27, 20, D) a +4 glaive of protection a +4 arbalest (27, 32, D) a +4 chain mail of cold resistance the +1 cloak of Starlight {*Dazzle EV+4 Stlth--} It may blind those who miss an attack against the wearer in melee combat. EV: It affects your evasion (+4). Stlth: It makes you much less stealthy. (27, 49, D) a +1 whip of electrocution (unseen) (28, 0, D) a phial of floods (28, 1, D) a +5 dagger of venom (still there?) a staff of death (still there?) (28, 16, D) a +3 long sword of holy wrath (unseen) (28, 17, D) a +2 war axe of distortion (still there?) a +0 arbalest (still there?) (28, 34, D) a +3 shortbow of flaming (28, 47, D) a +0 falchion of venom (unseen) (28, 50, D) a phial of floods a +0 spear a +0 robe a +3 flail of holy wrath a +0 war axe a +1 scimitar of protection a naga corpse (skeletalised by now) a guardian serpent corpse (skeletalised by now) (28, 52, D) a +0 battleaxe a guardian serpent corpse (skeletalised by now) (28, 54, D) an anaconda corpse (skeletalised by now) (29, 0, D) a +3 dagger of venom (unseen) (29, 1, D) a +0 whip (29, 17, D) a staff of poison (unseen) (29, 31, D) +2 ice dragon scales (29, 34, D) the Tome of Sinister Liturgies and Blows and Bruises Spells Type Level a - Sublimation of Blood Necromancy 2 b - Flame Wave Conjuration/Fire 4 c - Arcjolt Conjuration/Air 5 (29, 48, D) a tin of tremorstones (2/2) (29, 52, D) a +0 robe a +0 whip a naga corpse (skeletalised by now) (30, 32, D) a staff of air (30, 48, D) a box of beasts (30, 53, D) a naga corpse (skeletalised by now) (31, 48, D) a +0 robe the +0 cloak of the Game of Life {Drain Str+7} Str: It affects your strength (+7). Drain: It drains your maximum health when unequipped. (31, 49, D) a +0 helmet of see invisible a +0 whip the +8 spear of the People {freeze, Str+2} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (+2). a naga corpse (skeletalised by now) (31, 52, D) a +1 whip of distortion (still there?) a +0 flail (still there?) (32, 47, D) a water moccasin corpse (skeletalised by now) (32, 48, D) a +0 whip (32, 49, D) a +3 vorpal morningstar (still there?) a box of beasts (still there?) a +0 hand axe (still there?) a +0 halberd (still there?) (32, 51, D) a +5 glaive of protection (still there?) an anaconda corpse (skeletalised by now) (still there?) (33, 48, D) a tin of tremorstones (2/2) (33, 49, D) the +7 great mace "Undeadhunter" {disrupt, rN+} (still there?) It inflicts significantly more damage against the undead. rN: It protects you from negative energy. a +2 vorpal war axe (still there?) (33, 50, D) a tin of tremorstones (2/2) a naga corpse (skeletalised by now) (33, 51, D) a +0 battleaxe a +0 robe a naga corpse (skeletalised by now) (34, 28, D) a +2 hand axe of venom (unseen) (34, 48, D) a +0 flail (34, 50, D) a +1 antimagic falchion (still there?) a book of Alchemy (still there?) (35, 0, D) a +0 spear (35, 1, D) a +2 morningstar of protection (still there?) a silver javelin (still there?) a +0 leather armour (still there?) (35, 14, D) a +3 scimitar of holy wrath (35, 28, D) a piece from Xom's chessboard (15/15) (36, 14, D) a staff of poison (36, 15, D) a staff of air (36, 28, D) a +1 scale mail of positive energy (unseen) (37, 0, D) a +2 ring mail of poison resistance (unseen) (37, 1, D) a +0 rapier (still there?) a +0 robe (still there?) a ring of see invisible (still there?) a +1 whip of electrocution (still there?) (37, 14, D) a staff of air (37, 15, D) a ring of flight (37, 28, D) a piece from Xom's chessboard (15/15) (37, 29, D) the +8 sling of the Seven Youths {flame, Int+4} Any ammunition fired from it burns those it strikes, dealing additional fire damage. Int: It affects your intelligence (+4). (38, 0, D) a phial of floods (38, 1, D) a staff of death (38, 3, D) a +0 vorpal spear a javelin a +0 leather armour (38, 16, D) +0 steam dragon scales (38, 29, D) a piece from Xom's chessboard (15/15) (38, 31, D) a +0 great sword of flaming (38, 32, D) the +2 battleaxe of Pyiggow {antimagic, *Rage rCorr Dex+5} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Dex: It affects your dexterity (+5). *Rage: It berserks you when you make melee attacks (+20% chance). rCorr: It protects you from acid and corrosion. (38, 48, D) a phantom mirror (38, 49, D) a staff of death (38, 50, D) a condenser vane (39, 3, D) a +2 rapier of holy wrath (still there?) a +0 robe (still there?) a ring of protection from fire (still there?) (39, 13, D) an amulet of regeneration (39, 14, D) a phial of floods (39, 29, D) a staff of earth (39, 34, D) a +2 great sword of flaming (unseen) (39, 49, D) a +5 giant club (39, 50, D) a lightning rod (4/4) (40, 1, D) a phantom mirror (40, 3, D) a +0 spear (still there?) 2 silver javelins (still there?) a +0 leather armour (still there?) (40, 5, D) a +0 rapier a +0 robe (40, 15, D) the +9 battleaxe "Gatret Doqo" {flame, rElec} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. rElec: It insulates you from electricity. a +3 dagger of protection (40, 28, D) a staff of poison (40, 29, D) a +0 great sword of flaming (unseen) (40, 49, D) 4 large rocks a +1 quick blade of protection the +3 plate armour "Fostresa" {rC++ Int+2} Int: It affects your intelligence (+2). rC: It greatly protects you from cold. a +0 plate armour a human corpse (skeletalised by now) (40, 52, D) a +2 long sword (still there?) a +0 chain mail (still there?) a +0 kite shield (still there?) (40, 53, D) a +1 battleaxe (unseen) (41, 1, D) a +2 trident of distortion (still there?) a +0 leather armour (still there?) a ring of wizardry (still there?) a +1 scimitar of freezing (still there?) (41, 28, D) a +5 trident of pain (41, 29, D) a +0 great sword of flaming (still there?) a phantom mirror (still there?) (41, 47, D) the +3 demon trident of Zoerhev {vamp, Int+3} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Int: It affects your intelligence (+3). (unseen) (41, 48, D) a +0 long sword a +0 chain mail a book of the Spheres a human corpse (skeletalised by now) (41, 49, D) a +0 great mace a +0 chain mail of cold resistance a +0 cloak of preservation a human corpse (skeletalised by now) (41, 50, D) 3 large rocks a +0 great mace a +0 chain mail a +0 arbalest a human corpse (skeletalised by now) a yaktaur corpse (skeletalised by now) (41, 51, D) a +0 long sword (still there?) a +0 battleaxe (still there?) a +0 chain mail (still there?) the ring "Zadixir" {Ice Str+4 Int+5} (still there?) [ring of ice] It enhances your ice magic. Str: It affects your strength (+4). Int: It affects your intelligence (+5). rF: It makes you vulnerable to fire. rC: It protects you from cold. (42, 0, D) a box of beasts (42, 1, D) a +2 pair of boots of flying (unseen) (42, 2, D) a +6 vorpal trident (still there?) a +0 robe (still there?) (42, 4, D) a +0 spear of venom (still there?) a javelin (still there?) a +0 leather armour (still there?) (42, 15, D) a +2 falchion of protection a +2 chain mail of fire resistance (42, 28, D) a +2 sling of freezing (42, 29, D) a +1 helmet of see invisible (42, 30, D) a +1 great sword of flaming (unseen) (42, 49, D) a staff of conjuration (42, 51, D) a +0 dire flail (still there?) a +0 plate armour of cold resistance (still there?) a +0 chain mail (still there?) (43, 15, D) a staff of air (unseen) (43, 48, D) a lightning rod (4/4) (43, 49, D) the +3 scimitar "Zuajouloc" {vorpal, rC+} It inflicts extra damage upon your enemies. rC: It protects you from cold. a +0 plate armour a +0 war axe (43, 50, D) +0 shadow dragon scales a shadow dragon corpse (skeletalised by now) (43, 51, D) a +0 chain mail (43, 52, D) 3 large rocks a stone giant corpse (skeletalised by now) (44, 15, D) a box of beasts (44, 28, D) a staff of air (still there?) a condenser vane (still there?) (44, 30, D) a +0 great sword of flaming (unseen) (44, 48, D) a staff of death (unseen) (44, 50, D) a +0 broad axe a +0 chain mail a scroll of brand weapon a +0 war axe a +0 chain mail an amulet of faith a ring of poison resistance (44, 51, D) a +0 plate armour (still there?) a staff of cold (still there?) a +0 arbalest (still there?) a yaktaur corpse (skeletalised by now) (still there?) (44, 52, D) 3 large rocks (45, 48, D) a +1 chain mail of fire resistance (unseen) (45, 49, D) a +0 chain mail a +0 chain mail the +5 war axe of Dim Light {elec, Fragile rCorr Str+3 Dex+7} It occasionally discharges a powerful burst of electricity upon striking a foe. Str: It affects your strength (+3). Dex: It affects your dexterity (+7). rCorr: It protects you from acid and corrosion. Fragile: It will be destroyed if unequipped. (45, 50, D) a +0 halberd (still there?) a ring of positive energy (still there?) a +0 helmet of see invisible (still there?) 4 large rocks (still there?) a book of Unlife (still there?) a shadow dragon corpse (skeletalised by now) (still there?) a stone giant corpse (skeletalised by now) (still there?) (45, 52, D) +0 shadow dragon scales a shadow dragon corpse (skeletalised by now) (45, 56, D) 6 large rocks (46, 47, D) a +3 halberd a +0 glaive a +0 great mace a +0 chain mail (46, 48, D) a +0 arbalest the +12 glaive of Prune {vorpal} It inflicts extra damage upon your enemies. It halves damage taken while paralysed, petrified or unconscious. the +5 scythe "Finisher" {speed, eviscerate} Attacks with this weapon are significantly faster. It may eviscerate those it strikes, slaying them instantly, with a decreasing chance against stronger foes. a +2 war axe of electrocution a phial of floods a yaktaur corpse (skeletalised by now) (47, 53, D) a +3 dire flail of draining a +0 plate armour (47, 54, D) +0 shadow dragon scales (48, 2, D) a piece from Xom's chessboard (15/15) (48, 26, D) a +0 glaive a +0 plate armour (48, 40, D) a +0 long sword (48, 48, D) a lightning rod (4/4) (still there?) an amulet of magic regeneration (still there?) a Necronomicon (still there?) a +1 vorpal battleaxe (still there?) the +10 scimitar "Coymilih" {vorpal, *Noise rPois rF++} (still there?) It inflicts extra damage upon your enemies. rF: It greatly protects you from fire. rPois: It protects you from poison. *Noise: It may make noises in combat. the +3 whip of Baoxyt Tocw {venom, Int+6} (still there?) It poisons the flesh of those it strikes. Int: It affects your intelligence (+6). a +0 chain mail (still there?) a lightning rod (4/4) (still there?) a human corpse (skeletalised by now) (still there?) (49, 12, D) a +2 scale mail of fire resistance (unseen) (49, 14, D) a +1 great sword of draining (still there?) a +0 chain mail (still there?) (49, 26, D) a +0 chain mail (49, 36, D) a box of beasts (49, 38, D) a +0 cloak (49, 40, D) a +1 battleaxe of electrocution (unseen) (49, 48, D) a +0 long sword (still there?) a +3 great mace of draining (still there?) 5 large rocks (still there?) a +0 plate armour (still there?) a +0 plate armour (still there?) a +2 plate armour of poison resistance (still there?) a +1 battleaxe of electrocution (still there?) a +0 arbalest (still there?) the +1 sling of Earthquakes {speed, rC+ rN+ MP+9} (still there?) Attacks with this weapon are significantly faster. rC: It protects you from cold. rN: It protects you from negative energy. MP: It affects your magic capacity (+9). (49, 54, D) a +0 great sword a +0 plate armour a human corpse (skeletalised by now) (50, 0, D) the +7 long sword "Aparorph" {protect, Int+4} It grants its wielder temporary protection when it strikes (+7 to AC). Int: It affects your intelligence (+4). (50, 11, D) a +6 scimitar of flaming (unseen) (50, 16, D) a +0 dire flail of distortion (unseen) (50, 17, D) a +1 great mace of venom (unseen) (50, 23, D) a phantom mirror a +0 long sword (50, 36, D) a +0 flail (50, 37, D) a +1 lajatang of distortion a +0 vampiric broad axe (50, 41, D) a +0 mace (50, 51, D) the Encyclopedia of Orientation and Ozone (still there?) Spells Type Level a - Kindle Blastsparks Fire/Translocation/Air 3 b - Conjure Ball Lightning Conjuration/Air 6 c - Storm Form Transmutation/Air 7 a +0 great mace (still there?) a +0 war axe of flaming (still there?) a +0 chain mail (still there?) a +0 arbalest (still there?) a human corpse (skeletalised by now) (still there?) a yaktaur corpse (skeletalised by now) (still there?) (51, 0, D) an amulet of regeneration (51, 1, D) a phantom mirror (51, 14, D) a +1 sling of flaming a +0 dire flail (51, 24, D) a +0 dire flail the +5 spear "Orb Guardian's Bane" {vamp, Str+4} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Str: It affects your strength (+4). a staff of air a +3 arbalest of freezing a +2 kite shield of protection a +0 great sword a +0 chain mail a +3 leather armour of cold resistance (51, 36, D) a box of beasts (51, 38, D) the ring "Jotan" {Fire *Slow rPois Int-5 Stlth+} [ring of fire] It enhances your fire magic. Int: It affects your intelligence (-5). rF: It protects you from fire. rC: It makes you vulnerable to cold. rPois: It protects you from poison. *Slow: It may slow you when you take damage. Stlth: It makes you more stealthy. a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence an amulet of the acrobat a ring of magical power a ring of positive energy the amulet of Daistyla {Spirit Fly Str+5 Dex+4} [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. Str: It affects your strength (+5). Dex: It affects your dexterity (+4). Fly: It grants you flight. (51, 39, D) a +0 trident (51, 40, D) a +0 morningstar (51, 41, D) a +0 mace (51, 49, D) a +1 chain mail of cold resistance a +0 tower shield a +0 chain mail (51, 55, D) a +0 arbalest a human corpse (skeletalised by now) (52, 11, D) a tin of tremorstones (2/2) (52, 12, D) a +3 mace of holy wrath (52, 14, D) a +1 vorpal shortbow (still there?) the +8 flail "Zics" {protect, *Noise Dex+5} (still there?) It grants its wielder temporary protection when it strikes (+7 to AC). Dex: It affects your dexterity (+5). *Noise: It may make noises in combat. a +0 plate armour (still there?) a +1 great mace of protection (still there?) the +9 long sword of Ludeipse {pain, *Slow Str+6} (still there?) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Str: It affects your strength (+6). *Slow: It may slow you when you take damage. (52, 23, D) a +0 chain mail a box of beasts a +0 chain mail (52, 27, D) +0 shadow dragon scales (52, 39, D) a +0 trident (52, 40, D) a +0 rapier a +0 cloak (52, 42, D) a +0 short sword (52, 47, D) a phantom mirror (52, 48, D) a +5 dagger of venom (unseen) (52, 49, D) a +0 glaive a +0 plate armour a +0 arbalest a +0 great sword a human corpse (skeletalised by now) (52, 52, D) +2 swamp dragon scales a +2 cloak of stealth a human corpse (skeletalised by now) (53, 0, D) a +2 vorpal flail the +8 mithril axe "Arga" {speed, Will+} Attacks with this weapon are significantly faster. Will: It increases your willpower. (53, 1, D) a +1 whip of electrocution (53, 36, D) a +0 battleaxe (still there?) the ring of Zytsi {rPois rF- Str+4 Int+4} (still there?) [ring of poison resistance] Str: It affects your strength (+4). Int: It affects your intelligence (+4). rF: It makes you vulnerable to fire. rPois: It protects you from poison. (53, 37, D) a staff of earth (unseen) (53, 48, D) a +4 broad axe of flaming (unseen) (53, 49, D) +0 shadow dragon scales (still there?) the +5 dagger "Qaeqel" {freeze, rF+ Dex+4} (still there?) It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Dex: It affects your dexterity (+4). rF: It protects you from fire. a shadow dragon corpse (skeletalised by now) (still there?) (53, 50, D) a +0 chain mail (still there?) a book of Iron (still there?) a +3 shortbow of freezing (still there?) a +0 great sword (still there?) (54, 0, D) the +3 chain mail of Purpose {Will+ rCorr Str+7 Int-2} Str: It affects your strength (+7). Int: It affects your intelligence (-2). rCorr: It protects you from acid and corrosion. Will: It increases your willpower. a piece from Xom's chessboard (15/15) (54, 23, D) a box of beasts (still there?) a +0 war axe (still there?) a +2 great sword (still there?) a +4 great sword of holy wrath (still there?) (54, 24, D) a staff of earth (still there?) a piece from Xom's chessboard (15/15) (still there?) (54, 26, D) a +1 bardiche (still there?) a +0 plate armour (still there?) a +2 chain mail of poison resistance (still there?) (54, 29, D) a +0 battleaxe (54, 36, D) a staff of poison (unseen) (54, 49, D) a book of Hexes (54, 52, D) a +0 plate armour a yaktaur corpse (skeletalised by now) (55, 12, D) a +1 great sword (55, 47, D) the +1 robe "Luxege" {+Inv Int-4 Dex+6} Int: It affects your intelligence (-4). Dex: It affects your dexterity (+6). +Inv: It lets you turn invisible. (unseen) (56, 0, D) a +4 plate armour of cold resistance (56, 23, D) a +0 plate armour (57, 24, D) a +3 leather armour of positive energy (unseen) (58, 47, D) a +2 short sword of venom (unseen) (58, 48, D) a staff of death (unseen) (58, 49, D) a +0 great mace of holy wrath (unseen) (59, 36, D) a staff of earth (unseen) (59, 37, D) the +0 ring mail of Existentialism {rF- rC++ Int-3 Dex+4} Int: It affects your intelligence (-3). Dex: It affects your dexterity (+4). rF: It makes you vulnerable to fire. rC: It greatly protects you from cold. (unseen) (59, 47, D) a +2 leather armour of willpower (59, 48, D) a phial of floods (60, 36, D) a +0 dagger of speed (unseen) (60, 37, D) a +2 great mace of holy wrath (unseen) (60, 48, D) a tin of tremorstones (2/2) a water moccasin corpse (60, 49, D) a blink frog corpse (60, 50, D) the +8 rapier of the Enchanted Forest {freeze, rElec rN+ Str+3} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (+3). rElec: It insulates you from electricity. rN: It protects you from negative energy. a black mamba corpse (60, 52, D) a cane toad corpse (61, 0, D) a staff of conjuration (61, 3, D) a +0 trident 2 boomerangs (61, 4, D) a +0 trident (61, 11, D) a +0 short sword a +0 dagger a +0 robe (61, 17, D) a +1 short sword of electrocution a +0 robe (61, 26, D) a staff of death (unseen) (61, 36, D) the +0 leather armour "Jaodemo" {Dex+5} Dex: It affects your dexterity (+5). a +2 robe of positive energy (61, 47, D) Sautweas's Catalogue of Ignition and Charms Spells Type Level a - Inner Flame Hexes/Fire 3 b - Tukima's Dance Hexes 3 c - Yara's Violent Unravelling Hexes/Transmutation 5 d - Metabolic Englaciation Hexes/Ice 5 (61, 48, D) a +1 vampiric executioner's axe a black mamba corpse (62, 1, D) the +0 ring mail of Insatiable Hunger {Regen+ rCorr Dex+2 Stlth+} Dex: It affects your dexterity (+2). Regen: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. Stlth: It makes you more stealthy. (62, 2, D) a +0 trident a boomerang (62, 8, D) a +1 plate armour of fire resistance (62, 16, D) a condenser vane (62, 19, D) a +0 spear (62, 22, D) a +0 dagger a +0 robe (62, 36, D) a +4 hand axe of freezing (62, 47, D) a +1 vampiric falchion (62, 48, D) the +10 flail of Jeirghye {venom, rN+ Int+3} (still there?) It poisons the flesh of those it strikes. Int: It affects your intelligence (+3). rN: It protects you from negative energy. a rime drake corpse (still there?) (63, 0, D) a +5 vorpal falchion (63, 3, D) a +0 trident 2 boomerangs (63, 8, D) a +0 spear (63, 10, D) a +0 trident (63, 11, D) a +0 dagger a +0 robe (63, 16, D) a staff of fire (63, 18, D) a +0 quarterstaff a +0 robe (63, 22, D) a +0 short sword a +0 robe a +0 buckler (63, 27, D) the +1 ring mail "Akhejopt" {Contam rC+ Will+ rCorr} rC: It protects you from cold. Contam: It causes magical contamination when unequipped. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. (63, 37, D) a +2 vorpal falchion (unseen) (63, 47, D) a +0 war axe of flaming (63, 48, D) a ring of resist corrosion a +2 chain mail of willpower a hydra corpse (63, 49, D) the Commentary on Unstable Grit Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Eringya's Noxious Bog Transmutation/Poison 6 c - Dragon Form Transmutation 7 a rime drake corpse (63, 51, D) a water moccasin corpse (63, 53, D) a komodo dragon corpse (64, 26, D) a phantom mirror (64, 49, D) a staff of cold (still there?) the ring of the Mage {Wiz Archmagi} (still there?) [ring of wizardry] It improves your spell success rate. Archmagi: It increases the power of your magical spells. a torpor snail corpse (still there?) (64, 52, D) the +2 short sword of Chagrin {flame, Dex+5} It burns those it strikes, dealing additional fire damage. Dex: It affects your dexterity (+5). (unseen) (65, 26, D) a box of beasts (65, 47, D) a staff of air (unseen) (65, 48, D) a staff of fire a cane toad corpse (65, 49, D) a blink frog corpse (65, 52, D) a rime drake corpse (66, 49, D) the +6 mace of Corporal Punishment {vorpal, +Blink Str+2 Stlth+} It inflicts extra damage upon your enemies. Str: It affects your strength (+2). +Blink: It lets you blink. Stlth: It makes you more stealthy. a +3 flail of venom a +2 vampiric morningstar a +3 spectral giant club a book of Sloth a water moccasin corpse (66, 50, D) a blink frog corpse (67, 0, D) the +7 Spriggan's Knife {stab, EV+4 Stlth+} It is more effective when stabbing unaware enemies, sometimes treating them as though they were completely helpless. EV: It affects your evasion (+4). Stlth: It makes you more stealthy. (67, 47, D) a +0 rapier of draining (67, 50, D) a +6 ring of strength the ring of Haituo {Contam rCorr Dex+4} [ring of resist corrosion] Dex: It affects your dexterity (+4). Contam: It causes magical contamination when unequipped. rCorr: It protects you from acid and corrosion. the ring of the Furies {Fly rPois} [ring of flight] rPois: It protects you from poison. Fly: It grants you flight. the ring of Eppeqij {rPois rF+ Int+6 Stlth-} [ring of intelligence] Int: It affects your intelligence (+6). rF: It protects you from fire. rPois: It protects you from poison. Stlth: It makes you less stealthy. the ring "Aqudupyj" {MP+9 Int+6} [ring of intelligence] Int: It affects your intelligence (+6). MP: It affects your magic capacity (+9). the ring "Meplu" {rPois Int+4 Dex+4} [ring of poison resistance] Int: It affects your intelligence (+4). Dex: It affects your dexterity (+4). rPois: It protects you from poison. the ring "Emuex" {EV+4 Str+6 Int-5} [ring of evasion] EV: It affects your evasion (+4). Str: It affects your strength (+6). Int: It affects your intelligence (-5). the brooch of Shielding {Spirit SH+8} [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. SH: It affects your SH (+8). the ring of the Ancients {rF+ rN+ Will- Dex+8} [ring of positive energy] Dex: It affects your dexterity (+8). rF: It protects you from fire. rN: It protects you from negative energy. Will: It decreases your willpower. a +4 ring of slaying the ring of the Invisible Hand {Fly rC+ rN+ AC+4 Int-4} [ring of protection] AC: It affects your AC (+4). Int: It affects your intelligence (-4). rC: It protects you from cold. rN: It protects you from negative energy. Fly: It grants you flight. a ring of willpower a ring of protection from fire a +4 ring of protection the necklace of Bloodlust {*Rage Will++ Int-3 Slay+6} [amulet of nothing] It extends the wearer's berserk rage when killing foes. Int: It affects your intelligence (-3). Slay: It affects your accuracy & damage with ranged weapons and melee (+6). *Rage: It berserks you when you make melee attacks (+50% chance). Will: It greatly increases your willpower. a ring of magical power the +5 kite shield of Twilight {+Blink} +Blink: It lets you blink. a ring of see invisible a ring of resist corrosion (67, 51, D) the +11 whip of Wium Jantym {vorpal, rC+ Dex+8} (still there?) It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+8). rC: It protects you from cold. a water moccasin corpse (still there?) a torpor snail corpse (still there?) (68, 0, D) a +0 chain mail of fire resistance (68, 48, D) the +3 great mace "Eckehajemet" {flame, rElec rPois rC+++ MP-9} It burns those it strikes, dealing additional fire damage. rC: It renders you almost immune to cold. rElec: It insulates you from electricity. rPois: It protects you from poison. MP: It affects your magic capacity (-9). a staff of air a hydra corpse (69, 0, D) a lightning rod (4/4) (69, 36, D) a staff of earth (unseen) (69, 47, D) a condenser vane (69, 49, D) a +2 vorpal flail (69, 51, D) a cane toad corpse (70, 9, D) a +0 leather armour of cold resistance (unseen) (70, 36, D) a +4 flail of pain (unseen) (70, 37, D) a +0 robe of willpower (unseen) (70, 49, D) a yak corpse (70, 50, D) a +2 sling of freezing a phial of floods a tin of tremorstones (2/2) a cane toad corpse a water moccasin corpse (71, 8, D) an amulet of guardian spirit (71, 16, D) a box of beasts (71, 17, D) a +1 war axe of flaming (71, 19, D) a +1 arbalest of flaming (unseen) (71, 20, D) 5 large rocks (71, 26, D) the +10 triple crossbow "Fugeg" {elec, rN+ MP+9} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. rN: It protects you from negative energy. MP: It affects your magic capacity (+9). (71, 36, D) a +0 chain mail of positive energy (71, 46, D) a staff of earth (still there?) a death yak corpse (still there?) (72, 8, D) a +4 great sword of holy wrath (72, 9, D) a phantom mirror (72, 17, D) a +0 shortbow a staff of death (72, 18, D) a +0 shortbow (72, 27, D) a +0 trident of freezing (unseen) (72, 36, D) a staff of poison (unseen) (72, 41, D) a +0 great sword a +0 robe (72, 47, D) a +5 great sword of freezing (72, 48, D) a book of Maledictions (still there?) a piece from Xom's chessboard (15/15) (still there?) a phantom mirror (still there?) a staff of conjuration (still there?) (72, 49, D) a +3 spectral quarterstaff a wolf corpse (72, 50, D) a wyvern corpse (72, 51, D) a water moccasin corpse (73, 1, D) a phantom mirror (73, 16, D) the +8 demon trident "Rift" {distort, reach+} It warps and distorts space around it, and may blink, banish, or inflict extra damage upon those it strikes. Unwielding it can cause banishment or high damage. It can reach especially far, and its reaching attacks ignore other creatures in the way. (73, 18, D) 2 large rocks (73, 20, D) a +4 shortbow (73, 27, D) a +5 arbalest of flaming (unseen) (73, 36, D) a staff of death (unseen) (73, 49, D) an elephant corpse (74, 3, D) a +0 rapier a +0 robe (74, 47, D) a phial of floods (74, 49, D) a +3 vorpal war axe (75, 1, D) the +5 demon whip "Spellbinder" {antimagic, Will+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. It unleashes wild and unpredictable magical effects upon striking a wizard or a creature with magical abilities. Will: It increases your willpower. (75, 48, D) the +8 arbalest of Desertification {elec, rF+ MP+9} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. rF: It protects you from fire. MP: It affects your magic capacity (+9).