Burgundious the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the -2 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (69, 1, D) an uncursed staff of wizardry (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (75, 2, D) a +3 trident of venom (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (3, 4, D) a +0 shield 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 4, D) a +5 bardiche a +5 demon trident (68, 4, D) an adder corpse an adder corpse (4, 5, D) a +5 battleaxe a +5 broad axe (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) an uncursed staff of death (62, 9, D) a +1 short sword of speed (63, 9, D) an uncursed staff of earth (71, 9, D) a +0 war axe of flaming (72, 9, D) a +2 mace of venom (70, 10, D) a +0 lajatang of venom (72, 10, D) the cursed +0 leather armour of Patience {+Fly Int+3} It affects your intelligence (+3). It lets you fly. It has a curse placed upon it. (62, 11, D) a cursed ring of flight a +5 storm dragon armour a +5 shadow dragon armour a +5 crystal plate armour a +0 scale mail (72, 13, D) a sheep corpse (61, 17, D) a plain deck of wonders (64, 17, D) a +0 mace of crushing (71, 17, D) the +11 spear of Butifauf {freeze, rElec Str+2 Int+3 Dex-2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). It affects your intelligence (+3). It affects your dexterity (-2). It insulates you from electricity. (72, 17, D) an uncursed staff of cold (73, 17, D) a +2 flail of crushing (62, 18, D) the +9 falchion "Beeraela" {elec, Int+2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+2). (64, 18, D) a +2 whip of freezing (72, 18, D) the +1 leather armour of the Boiling Point {Str-3 Int+3 SInv} It affects your strength (-3). It affects your intelligence (+3). It enhances your eyesight. (73, 18, D) a +3 chain mail of fire resistance (71, 22, D) a +2 hand axe of flaming (62, 27, D) the +9 quarterstaff of Rawk {crush, rC- Int+4 Dex+6} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It affects your dexterity (+6). It makes you vulnerable to cold. (65, 27, D) a +4 great sword of holy wrath (71, 27, D) an uncursed staff of conjuration (72, 27, D) an uncursed ring of invisibility (62, 28, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a sack of spiders (63, 28, D) a +3 whip of holy wrath (64, 28, D) a phial of floods (71, 28, D) a +0 mace of holy wrath (73, 28, D) an uncursed staff of death (62, 30, D) a cursed +0 battleaxe a +0 robe (63, 30, D) a necrophage corpse (64, 30, D) a +3 hand axe a +0 robe (71, 33, D) a +0 dagger (unseen) (72, 33, D) a cursed -3 dagger (unseen) (69, 37, D) the Disquisition on Destructive Black Secrets Spells Type Level a - Magic Dart Conjuration 1 b - Animate Dead Necromancy 4 c - Control Undead Necromancy 4 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Death Channel Necromancy 6 Trog disapproves of the use of such an item. (70, 37, D) a +2 leather armour of cold resistance (72, 37, D) a scroll of brand weapon (73, 37, D) a +1 longbow of flaming (70, 38, D) an uncursed staff of fire (72, 38, D) an uncursed staff of conjuration (73, 38, D) an uncursed staff of power (71, 41, D) a +2 rapier of speed