CALLOUS Level 1 of the Dungeon (0, 0, D:1) a +0 mace (8, -21, D:1) a cursed -3 short sword (16, -26, D:1) a +0 dagger (17, 1, D:1) a +0 scale mail (19, -27, D:1) a +0 club (22, -15, D:1) a +0 robe a +0 club (24, -21, D:1) a +0 club (26, -17, D:1) a +0 pair of boots (34, -14, D:1) a +0 club (35, -6, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour a +2 club (3, 42, D:2) a +0 club (8, -3, D:2) a +0 club (9, 4, D:2) a +0 dagger (22, 20, D:2) a +0 whip a +0 spear a +0 halberd (29, 22, D:2) a +0 whip (37, 7, D:2) a cursed -1 whip Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (2, -6, D:3) a +0 club (4, -34, D:3) a +0 whip (13, -34, D:3) a +0 dagger (18, -34, D:3) a +0 club (32, -31, D:3) a +0 dagger (33, -22, D:3) a +0 club a +0 robe a +0 dagger a +0 scale mail a +0 mace a +0 leather armour (34, -22, D:3) a +0 club (36, -22, D:3) a +0 short sword (40, 3, D:3) a cursed -2 hand axe (43, -3, D:3) a +0 hand axe Level 4 of the Dungeon (0, 0, D:4) a potion of might (4, -4, D:4) 10 gold pieces (21, 0, D:4) a +0 quarterstaff (23, 6, D:4) a +0 dagger (28, 22, D:4) a +0 ring mail (29, -5, D:4) a +0 giant club (48, -2, D:4) a potion of degeneration (50, -6, D:4) a +0 flail (51, -10, D:4) a +0 robe Level 5 of the Dungeon (0, 0, D:5) a +0 scale mail (4, 4, D:5) 21 bolts (5, 12, D:5) a cursed +0 ring mail (7, -19, D:5) a +0 whip (13, -19, D:5) a +0 leather armour (17, 9, D:5) a +0 leather armour (29, 6, D:5) a +0 scale mail (43, 6, D:5) a +0 club a +0 club (43, 8, D:5) a +0 flail (59, 17, D:5) a +0 giant spiked club Level 6 of the Dungeon (0, 0, D:6) a +0 spear (2, 26, D:6) a +0 ring mail (9, -1, D:6) a cursed -3 scimitar (24, 26, D:6) a +0 dagger (25, 26, D:6) a +4 whip (31, 18, D:6) a +0 robe a +0 scythe (38, -6, D:6) a +0 flail (44, -1, D:6) a +2 vampiric dagger a +0 robe (45, -13, D:6) a +0 leather armour (45, -1, D:6) a +0 trident (45, 0, D:6) a +0 short sword a +0 ring mail (47, 34, D:6) a +0 club (51, 35, D:6) a +0 robe (54, 14, D:6) a +0 ring mail Level 7 of the Dungeon (0, 0, D:7) 21 arrows (6, -6, D:7) a book of Callings (8, 6, D:7) a stone (9, 8, D:7) a stone (12, -15, D:7) a +0 short sword (12, 12, D:7) a +0 flail a +0 club a cursed +0 chain mail a +0 ring mail (18, -15, D:7) a cursed -1 shortbow (18, 30, D:7) a +0 quarterstaff (19, -6, D:7) a +0 chain mail a +0 mace (20, -7, D:7) a +0 trident (25, -11, D:7) 17 gold pieces Level 8 of the Dungeon (0, 0, D:8) a +0 trident (1, 13, D:8) a +0 robe (unseen) (3, 17, D:8) a +0 robe a +0 flail (3, 18, D:8) a cursed +0 robe (4, 8, D:8) a wand of random effects (30/48) a +0 robe a +0 dagger (4, 9, D:8) 3 poisoned needles a +0 robe a cursed +0 long sword (4, 11, D:8) 3 poisoned needles (11, -5, D:8) a poisoned needle (11, 31, D:8) a +0 club (12, 31, D:8) a +0 blowgun (13, -4, D:8) a poisoned needle (13, 31, D:8) a +0 dagger (14, -17, D:8) a royal jelly (15, -4, D:8) 2 poisoned needles (15, 1, D:8) a +0 club a +0 shortbow (15, 4, D:8) an arrow (15, 31, D:8) a +0 short sword (17, 21, D:8) a +0 shortbow (18, 24, D:8) a +0 giant spiked club (21, -4, D:8) a +0 robe Level 9 of the Dungeon (0, 0, D:9) a +0 giant club (1, -20, D:9) a +0 club (1, -19, D:9) a +0 robe a +0 dagger a +0 leather armour (1, -18, D:9) a +0 plate armour a +0 hand axe (1, -6, D:9) a +0 robe a +0 dagger a +0 dagger a +0 robe (3, -18, D:9) a +0 dagger (6, -40, D:9) a +0 hand axe (8, -3, D:9) a +0 troll leather armour (9, 14, D:9) a +0 scale mail a +0 trident (10, -14, D:9) a +0 giant spiked club (10, -7, D:9) a +0 chain mail a +0 dire flail (25, 12, D:9) a +0 war axe a +0 chain mail (30, 12, D:9) a +0 club (31, -4, D:9) a +0 robe a +0 dagger (32, -29, D:9) a +3 war axe (32, -24, D:9) a +0 whip (32, -10, D:9) a +0 flail (40, -9, D:9) a +0 club (41, -9, D:9) a +0 robe (43, -9, D:9) a +0 leather armour Level 10 of the Dungeon (0, 0, D:10) a +2 amulet of reflection (0, 4, D:10) the amulet "Pucvy" {RegenMP rC- Slay+4} [amulet of magic regeneration] It increases your magic regeneration. It affects your accuracy and damage with ranged weapons and melee attacks (+4). It makes you vulnerable to cold. (8, -10, D:10) a +0 mace a +0 leather armour (9, 15, D:10) a +0 leather armour a cursed -1 club (10, 31, D:10) a +1 pair of boots (16, -17, D:10) a meat ration (16, -3, D:10) a +0 giant club (16, 6, D:10) a +0 leather armour (18, 20, D:10) a +0 quarterstaff (23, 27, D:10) a +0 robe a +1 dagger of protection a +0 whip a +0 chain mail a +0 trident (24, 2, D:10) a +0 dagger a +0 dagger (24, 4, D:10) a stone (25, 19, D:10) a +0 plate armour a +0 war axe (27, 2, D:10) a +0 scale mail (28, 6, D:10) a +0 shortbow (29, 5, D:10) a +0 trident (30, 15, D:10) the +6 trident of the Evil Eye {flame, rPois rF+ Str-3 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-3). It protects you from fire. It protects you from poison. It makes you more stealthy. the +10 war axe of Doom {pain, +Blink rElec MP+9 Int-2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (-2). It insulates you from electricity. It affects your magic capacity (+9). It lets you blink. Elyvilon disapproves of the use of such an item. 52 bolts 69 sling bullets a wand of digging (8/24) a wand of flame (10/48) a wand of teleportation (5/9) a wand of flame (1/48) a potion of flight a potion of invisibility a potion of agility 4 potions of curing 2 potions of magic a book of Changes (40, -2, D:10) a +0 short sword (40, -1, D:10) a +0 plate armour a +0 glaive Level 11 of the Dungeon (0, 0, D:11) 24 bolts (2, 9, D:11) 14 gold pieces (3, -1, D:11) a scroll of acquirement (7, -10, D:11) 3 arrows (7, -9, D:11) an arrow (13, 12, D:11) a scroll of remove curse (21, 12, D:11) a scroll of blinking (25, 13, D:11) a scroll of amnesia (30, 12, D:11) 12 gold pieces the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) 23 stones (1, 7, Lair:1) a stone (13, -16, Lair:1) a potion of curing (15, -14, Lair:1) an arrow Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 leather armour (5, -1, Lair:2) a +0 rapier a +0 robe of cold resistance (18, 1, Lair:2) a yak skeleton Level 3 of the Lair of Beasts (0, 0, Lair:3) a +0 rod of inaccuracy (11/11) (2, -15, Lair:3) a javelin (3, -17, Lair:3) 18 gold pieces (4, -14, Lair:3) a javelin (5, -17, Lair:3) an arrow (6, -20, Lair:3) an arrow (6, -17, Lair:3) 2 javelins (7, -5, Lair:3) a scroll of identify (8, -1, Lair:3) 13 gold pieces (9, -12, Lair:3) a +2 robe of resistance (15, -7, Lair:3) 16 gold pieces Level 4 of the Lair of Beasts (0, 0, Lair:4) 22 gold pieces