Dungeon Crawl Stone Soup version 0.33-a0-990-gded44dc72d (webtiles) character file. Game seed: 4665339415062117175 2 CCTTmelody the Vexing (level 1, 0/12 HPs) Began as a Poltergeist Hexslinger on Feb 22, 2025. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:00:12 (50 turns). CCTTmelody the Vexing (Poltergeist Hexslinger) Turns: 50, Time: 00:00:13 Health: 0/12 AC: 1 Str: 4 XL: 1 Next: 33% Magic: 2/2 EV: 11 Int: 15 God: Gold: 12 SH: 0 Dex: 16 Spells: 2/2 levels left rFire . . . a - +1 sling rCold + . . (no offhand) rNeg + + + c - +0 cloak rPois ∞ (no armour) rElec . (no armour) rCorr . (no armour) SInv . (no armour) Will ..... (no armour) Stlth ++ (no amulet) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn (no ring) %: no passive effects @: flying A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 12 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour c - a +0 cloak (haunted) Scrolls b - a scroll of poison Skills: - Level 0.8 Fighting - Level 1.5 Ranged Weapons - Level 2.1 Dodging + Level 1.4 Stealth - Level 1.0 Spellcasting - Level 4.4 Hexes - Level 0.8 Fire Magic You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 26% N/A 6% 2 Sigil of Binding Hex 13% N/A 12% 3 Inner Flame Hex/Fire 8% N/A 26% 3 Cause Fear Hex 6% N/A 38% 4 Dimensional Bullseye Hex/Tloc 3% N/A 69% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. Message History Options error: Missing colour in message_colour setting: 'before it is too late' Options error: Missing colour in message_colour setting: 'Shift\-Dir \- straight line' Options error: Missing colour in message_colour setting: 'f \- you' Welcome, CCTTmelody the Poltergeist Hexslinger. If you return without finding the Orb of Zot, so far below, it's all over! Found 12 gold pieces. Found a staircase leading out of the dungeon. You now have 12 gold pieces. A jackal comes into view. You see here 7 stones. You shoot a sling bullet. The sling bullet hits the jackal. The jackal barks! You hear a bark! You hear a shout! A quokka comes into view. A jackal comes into view. Fire: a) +1 sling Press: ? - help, Q - select action Shift-Dir - straight line Aim: a jackal (50% to hit) You shoot a sling bullet. The sling bullet misses the quokka. The sling bullet barely misses the jackal. A jackal comes into view. The jackal moves out of view. Fire: a) +1 sling Press: ? - help, Q - select action Shift-Dir - straight line Aim: a jackal (wandering, hasn't noticed you, 50% to hit) You shoot a sling bullet. The jackal barks! The sling bullet hits the quokka. The quokka bites you. A kobold comes into view. It is wielding a +0 short sword. You take 5 damage, and have 7/12 hp. MASSIVE DAMAGE!! Fire: a) +1 sling Press: ? - help, Q - select action Shift-Dir - straight line Aim: a jackal (50% to hit) You shoot a sling bullet. The sling bullet barely misses the quokka. The sling bullet hits the jackal. You kill the jackal! The quokka barely misses you. A jackal comes into view. Fire: a) +1 sling Press: ? - help, Q - select action Shift-Dir - straight line Aim: a jackal (50% to hit) You shoot a sling bullet. The sling bullet closely misses the quokka. The sling bullet hits the jackal. The quokka bites you. x2 * * * LOW HITPOINT WARNING * * * You take 5 damage, and have 2/12 hp. MASSIVE DAMAGE!! Fire: a) +1 sling Press: ? - help, Q - select action Shift-Dir - straight line Aim: a jackal (50% to hit) You shoot a sling bullet. The sling bullet hits the quokka. You kill the quokka! Your Stealth skill increases to level 1! Fire: a) +1 sling Press: ? - help, Q - select action Shift-Dir - straight line Aim: a jackal (50% to hit) You shoot a sling bullet. The sling bullet hits the jackal but does no damage. The jackal misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * You take 2 damage, and have 1/12 hp. Fire: a) +1 sling Press: ? - help, Q - select action Shift-Dir - straight line Aim: a jackal (50% to hit) You shoot a sling bullet. The sling bullet barely misses the jackal. The jackal bites you. You die... #..#..# #..#..# #..#..# #..#..# #.....## ##.....# ##.....# #.....## #.....###.....# ##...........## ##....#....## ######..### #@## #hhhK.... ####..... .... ... #. You could see 3 jackals and a kobold. Vanquished Creatures A jackal (D:1) A quokka (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | CCTTmelody the Poltergeist Hexslinger began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 2/2 49 | D:1 | Reached skill level 1 in Stealth 50 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_loop, layout_basic, minmay_pentomino_v4 Skill XL: | 1 | ---------------+----+----- Stealth | 1 | 1.4 Fighting | | 0.8 Ranged Weapons | | 1.5 Dodging | | 2.1 Spellcasting | | 1.0 Hexes | | 4.4 Fire Magic | | 0.8 Action || total ---------------------------++------- Fire: Sling || 8 Armour: Skin || 5 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 52 | 52 | 0 | 0 | 42 | 1 | 52.0 | Dungeon | 52 | 52 | 0 | 0 | 42 | 1 | 52.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 52 daAuts Levels and vault maps discovered: D:1: minmay_arrival_loop, layout_basic, minmay_pentomino_v4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 52 | 52 | 0 | 0 | 42 | 1 | 52.0 | Dungeon | 52 | 52 | 0 | 0 | 42 | 1 | 52.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 52 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 4.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 4.0 +-------+-------+-------+-------+-------+----------------------